











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Items Vault 1.5.0Donators/Buyers bonus! Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. Spell Merchants 1.5.10
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Infinite Cat Points 1.4.0One Cat Point per level. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Superhuman |
| Class | Reaver |
| Level / Exp | 1000 / 3631430% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 906.64757811415 (base 300) |
| Dexterity | 1869.2951562283 (base 300) |
| Constitution | 1878.2951562283 (base 300) |
| Magic | 1311.6475781141 (base 300) |
| Willpower | 1864.2951562283 (base 300) |
| Cunning | 1868.2951562283 (base 300) |
Resources
| Mana | 1100/1476698 |
| Vim | 693703/693705 |
| Life | 72573048/72573048 |
| Hate | 78/80 |
| Stamina | 744927/744927 |
| Soul | 2178/2178 |
| Healing Factor | 2.1607400278743 |
| Regeneration | 99261.47935155 |
Speed
| Mental | +80926.682122454% |
| Attack | +200% |
| Movement | +10% |
| Spell | +200% |
| Global | +238.99985007571% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1449 |
| See Stealth | 3091.9250495858 |
| See Invisible | 4185.2202058141 |
Offense: Mainhand
| Damage | 842277 |
| Accuracy | 2761 |
| Crit Chance | 171206% |
| APR | 823 |
| Speed | 0.00 |
Offense: Offhand
| Damage | 1290428 |
| Accuracy | 2761 |
| Crit Chance | 171206% |
| APR | 823 |
| Speed | 0.00 |
Offense: Spell
| Spellpower | 7915 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Mind
| Mindpower | 313 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| Nature | +1410065437% |
| Acid | +1410186563% |
| Light | +1410065413% |
| Darkness | +1410068138% |
| Blight | +1410186557% |
| Physical | +1410065416% |
| Cold | +1410070848% |
| All | +1410065407% |
Offense: Damage Penetration
| Darkness | +95% |
| Mind | +20% |
| Physical | +10% |
| Cold | +100% |
| Fire | +9% |
Defense: Base
| Armour (hardiness) | 62455.551291357 (100%) |
| Defense | 1232 |
| Ranged Defense | 1240 |
| Fatigue | 0 |
| Physical Save | 255 |
| Spell Save | 8482 |
| Mental Save | 274 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 53%( 70%) |
| Arcane | + 80%( 80%) |
| Cold | + 53%( 70%) |
| All | + 94%( 70%) |
| Mind | + 53%( 70%) |
| Lightning | + 53%( 70%) |
| Light | + 53%( 70%) |
| Temporal | + 53%( 70%) |
| Physical | + 53%( 99%) |
| Darkness | + 53%(100%) |
| Fire | + 53%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Blind Resistance | 33% |
| Disarm Resistance | 31% |
| Pinning Resistance | 28% |
| Silence Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 8125% for 10 turns and instantly restoring 406 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Animus | 2001.00 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Undead drake | 2001.00 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 2001.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 2001.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Spell / Meta | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spellbinding | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Age Manipulation | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 2001.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cursed / Strife | 2001.00 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 2001.00 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 2001.20 |
| 100/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Spell / Earth | 2001.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 2001.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Chronomancy / Timeline Threading | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 2001.30 |
| 1/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Corruption / Torture | 2001.30 |
| 100/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Corruption / Brutality | 2001.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Chronomancy / Temporal Archery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 2001.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Spell / Fire alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Energy alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Threaded Combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Frost alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Flux | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 2001.00 |
| 2/1 |
| 2/1 |
| 2/1 |
| 2/1 |
| 2/1 |
| 1/1 |
| Chronomancy / Stasis | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 2001.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Spell / Shades | 2001.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Spell / Advanced-golemancy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 2001.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Spell / Necrotic minions | 2001.00 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Spell / Explosive admixtures | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / One with shadows | 2001.00 |
| 100/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Spell / Arcane | 2001.00 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Scourge | 2001.30 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 2001.00 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Technique / Combat techniques | 2001.10 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 2001.00 |
| 100/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 2001.50 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Technique / Duelist | 2001.00 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Spell / Ice | 2001.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Spell / Acid alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 2001.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Spell / Storm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 2001.00 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 2001.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 2001.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Spell / Aether | 2001.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Corruption / Rot | 2001.30 |
| 100/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Corruption / Vim | 2001.30 |
| 1/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Corruption / Sanguisuge | 2001.30 |
| 1/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Technique / Dual weapons | 2001.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 2001.00 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Spell / Wildfire | 2001.00 |
| 1/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Corruption / Blood | 2001.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Cunning / Lethality | 2001.00 |
| 100/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Cursed / Force of will | 2001.00 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 2001.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Corruption / Vile life | 2001.00 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 2000.90 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Corruption / Torment | 2001.30 |
| 100/5 |
| 1/5 |
| 100/5 |
| 100/5 |
| Cursed / Cursed aura | 2001.20 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 2001.20 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 2001.30 |
| 100/5 |
| 1/5 |
| 100/5 |
| 100/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 2001.20 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Chronomancy / Manifold | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 2001.60 |
| 55/5 |
| 18/5 |
| 21/5 |
| 100/5 |
| 58/5 |
| 83/5 |
| Spell / Aegis | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 2001.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Cunning / Scoundrel | 2000.90 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Technique / Acrobatics | 2001.00 |
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| Spell / Staff combat | 1.00 |
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| Spell / Stone alchemy | 1.00 |
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| Spell / Divination | 1.00 |
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Prodigies
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Effects
| talent | Through The Crowd |
| talent | Blade Flurry |
| talent | Infestation |
| talent | Lacerating Strikes |
| talent | Raze |
| talent | Close Combat Management |
| talent | Crippling Poison |
| talent | Trained Reactions |
| talent | Volatile Poison |
| talent | Stalk |
| talent | Blood Fury |
| talent | Necrotic Aura |
| talent | Will o' the Wisp |
| talent | Gloom |
| talent | Absorb Life |
| talent | Blurred Mortality |
| talent | Dark Ritual |
| talent | Elemental Discord |
| talent | Apply Poison |
| talent | Eternal Suffering |
| talent | Willful Tormenter |
| talent | Deflection |
| talent | Call Shadows |
| talent | Bone Shield |
| talent | Abyssal Shield |
| talent | Horrifying Blows |
| talent | Uttercold |
| talent | Exploit Weakness |
| talent | Overkill |
| talent | Cleave |
| talent | Frostdusk |
| talent | Daunting Presence |
| talent | Pace Yourself |
| talent | Vampiric Gift |
| talent | Ruin |
| talent | Shadow Decoy |
| talent | Blood Vengeance |
| talent | Roll With It |
| talent | Precise Strikes |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 543.6)Penalty : Fractured Sanity: +0% Mind Resistance, +0% Confusion Immunity Power 1+: Unleashed: +1631% critical damage, +49% off-hand weapon damage Power 2+: -1 Luck, +1086 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 5.0% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | Increases physical save, spell save, and mental save by 50. Global speed increased by 15%. Through The Crowd |
| beneficial effect | The thrill of combat improves the target's maximum life by 50%, life regeneration by 5966.40, and stamina regeneration by 1193.28. Bloodbath |
| beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (8.3 counters remaining) Counter Attacking |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 545.6): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 0% when tested. Power 1+: Removed from Reality: +547 Physical Resistance, +29 Maximum Physical Resistance Power 2+: -1 Luck, +1090 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 49 air and an additional 10 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 1088 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 546.6)Penalty : Fear of Death: +0% resistance against damage from the undead. Power 1+: Power over Death: +1095% damage against the undead. Power 2+: -1 Luck, +547 Strength, +547 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 547. Power 4+: Reprieve from Death: Humanoids you slay have a 98% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Parrying melee and ranged attacks: Has a 98% chance to deflect up to 3427 damage from the next 12.3 attack(s). Parried attacks cannot crit. Parrying |
| beneficial effect | Next 7268 melee attacks are certain to critically strike, and this unit has 60567% more critical power. Voracious Blade |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 545.6)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 0%) for 4 turns. Power 1+: Nightwalker: +2183 Darkness Resistance, +30% Max Darkness Resistance, +1093 See Invisible Power 2+: -1 Luck, +1090 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 2723% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 2723% for 3 turns. |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 5. Bloodlust |
| beneficial effect | The target's blight and acid damage is increased by 121150%. Bloodfury |
| beneficial effect | All stats increased by 453. Pain Enhancement System |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 546.6)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +1093 Defense, +547 Ranged Defense Power 2+: -1 Luck, +1092 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+99% chance to avoid traps). Power 4+: Unfortunate End: There is a 97% chance that the damage you deal will increase by 50% if the increase would be enough to kill your opponent. |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +2. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 32. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Duskbraze the pair of voratun boots (Shrouds) (17 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Armour: +5 Defense: +17 (+0 eff.) Fatigue: +4% Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +4 Dex Changes resistances: +15% lightning / +11% temporal Changes resistances penetration: +10% physical Physical save: +20 (+2 eff.) Stamina each turn: +1.30 Only die when reaching: -40.00 life Maximum stamina: +28.00 Activating this item is instant. Curse of Shrouds It can be used to activate talent Evasion, placing all other charms into a 1 cooldown : Effective talent level: 4002.0 Power cost: 1 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 50% chance to evade melee and ranged attacks and 74405 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 Curse of Nightmares It can be used to activate talent Fearscape Shift (costing 1 power out of 25/25) : Effective talent level: 4002.2 Power cost: 1 out of 25/25. Range: 180 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 65016034273968.26 demonfire damage to everyone within 178 spaces and leaving flames which will deal an additional 65016034273968.26 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | The Black Crown (Misfortune) (0 def, 15 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Physical save: +5 (+1 eff.) Spell save: +5 (+0 eff.) Mental save: +5 (+1 eff.) Shadow Power: +5 Increases all saves by your Shadow Power. Curse of Misfortune "For the demon who has everything." |
| On hands | Ruthless Grip (Shrouds) (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% When used to modify unarmed attacks: Base power: 26.0 - 36.4 Uses stats: 50% Mag, 40% Cun, 80% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Dominate (10% chance level 3). When this weapon hits: Slash (5% chance level 3). Curse of Shrouds It can be used to activate talent Frost Grab (costing 1 power out of 30/30) : Effective talent level: 4.0 Power cost: 1 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns. The ice will also deal 1378945223539.81 cold damage. The damage and chance to slow will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
| Tool | Prox's Lucky Halfling Foot (Misfortune)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+0 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn Curse of Misfortune A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Furnacesever the stralite ring (Misfortune)Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Con Changes resistances: +9% temporal / +13% physical / +6% blight / +12% cold / +30% nature / +6% fire Changes damage: +15% nature / +13% physical Physical save: +12 (+1 eff.) Curse of Misfortune Rings can have magical properties. |
| On fingers | Lightglean the stralite ring (Corpses)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +15 (+0 eff.) Damage when hit (Melee): 4 light Changes resistances penetration: +10% mind Changes damage: +6% all Critical mult.: +10.00% Mental save: +6 (+1 eff.) Disarm immunity: +31% Pinning immunity: +28% Knockback immunity: +39% Psi when hit: +0.04 Hate when firing a critical mind attack: +1.00 Maximum life: +39.00 Spellpower: +19 (+0 eff.) Mindpower: +24 (+2 eff.) Curse of Corpses Rings can have magical properties. |
| Around neck | Polileda the Dayvortex (Nightmares)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +14 (+0 eff.) Defense: +10 (+0 eff.) Fatigue: -9% Changes stats: +7 Dex / +9 Cun / +6 Con / +13 Lck Changes resistances: +27% light / +26% darkness Changes damage: +6% light Blindness immunity: +33% Life regen: +0.70 Stamina each turn: +1.00 Light radius: +3 Movement speed: +10% Reduce all damage from unseen attackers: 16% Curse of Nightmares Amulets can have magical properties. |
| In main hand | Smearbrace (Nightmares) (56-78.4 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 56.0 - 78.4 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 2101 bleeding, 148% reduced healing Burst (radius 2) on crit: +9 fire When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 (+0 eff.) Effects on melee hit: * Slows global speed by 15% Changes resistances penetration: +9% fire Changes damage: +6% nature Spell save: +30 (+0 eff.) Spell crit. chance: +2% Global speed: +4% Damage Shield penetration: +10% Curse of Nightmares Blunt and deadly. |
| Around waist | Vorelenor the Galebrace (Corpses)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Damage when hit (Melee): 8 acid Changes stats: +4 Cun / +4 Dex Changes resistances: +9% lightning Changes damage: +6% acid Physical save: +7 (+1 eff.) Mental save: +5 (+1 eff.) Spellpower: +2 (+0 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +7% Curse of Corpses A belt that goes around your waist. |
| In off hand | voratun mace 'Venomrune' (Madness) (60-84 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 60.0 - 84.0 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Burst (radius 1) on hit: +14 fire When wielded/worn: Changes stats: +3 Con Changes damage: +9% nature / +6% physical Physical save: +33 (+3 eff.) Stamina each turn: +0.60 Curse of Madness Blunt and deadly. |
| Cloak | Wind's Whisper (Shrouds) (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+0 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. Curse of Shrouds It can be used to activate talent Evasion (costing 1 power out of 50/50) : Effective talent level: 4002.0 Power cost: 1 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 50% chance to evade melee and ranged attacks and 74405 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
| Main armor | stralite plate armour 'Veloma' (Misfortune) (7 def, 13 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+0 eff.) Fatigue: +26% Damage when hit (Melee): 12 physical Changes stats: +1 Wil Changes resistances: +8% mind / +9% physical Changes resistances penetration: +10% mind Critical mult.: +15.00% Physical save: +19 (+2 eff.) Mental save: +13 (+1 eff.) Psi when hit: +0.08 Hate when firing a critical mind attack: +2.00 Curse of Misfortune A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level.truestriking voratun greatsword of projection (Misfortune) (63-100.8 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Accuracy: +19 (+0 eff.) Armour penetration: +17 Changes resistances penetration: +21% physical Curse of Misfortune Massive two-handed swords. |
Anmalice (Corpses) (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 50% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-2 eff.) Mindpower: +9 (+1 eff.) Curse of Corpses The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
This item will automatically be transmogrified when you leave the level.plaguebringer's steel dagger of shearing (Corpses) (11-14.3 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 9% chance to disease Damage (Melee): +9 blight When wielded/worn: Armour penetration: +8 Changes resistances penetration: +8% physical Changes damage: +8% physical Disease immunity: +14% Curse of Corpses Sharp, short and deadly. |
Icy Kill (Nightmares) (35-45.5 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 40% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% Curse of Nightmares As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
This item will automatically be transmogrified when you leave the level.truestriking stralite dagger of ruin (Madness) (26.5-34.45 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+0 eff.) Armour penetration: +22 Physical crit. chance: +11.0% Changes resistances penetration: +11% physical Critical mult.: +15.00% Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.elemental voratun dagger of torment (Madness) (39.5-51.35 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 40% Wil, 45% Dex, 50% Mag, 45% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * Random elemental explosion When wielded/worn: Changes resistances penetration: +14% acid / +12% darkness / +14% lightning / +14% cold / +12% mind / +14% fire Curse of Madness Sharp, short and deadly. |
Seeds of the Black Tree (Shrouds) (17-18.7 power, 27 apr, darkness damage)Requires: - Willpower 28 - Magic 20 Infused by nature Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 80% Wil, 80% Mag Damage type: Darkness Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +27 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 15% chance to cast Tendrils Eruption level 3 on your target When wielded/worn: Changes stats: +6 Wil / +6 Mag Changes damage: +10% blight / +10% mind / +10% darkness Spellpower: +12 (+0 eff.) Spell crit. chance: +12% Mindpower: +12 (+1 eff.) Mental crit. chance: +12% Curse of Shrouds This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian and the tentacles strike out with them like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Thermal Focus (Nightmares) (14-15.4 power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 85% Wil, 50% Mag, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+0 eff.) Psi each turn: +1.00 Mindpower: +16 (+1 eff.) Mental crit. chance: +8% Curse of Nightmares Thermal energies are focussed in the core of this mindstar. |
This item will automatically be transmogrified when you leave the level.hungering pulsing mindstar (Misfortune) (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 85% Wil, 50% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +5.00 Psi per kill: +5.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Curse of Misfortune It can be used to inflict 57640000570.64 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.psychic's stralite steamgun of true shot (Shrouds) Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Infused by psionic forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +10 Travel speed: +600% Damage (Ranged): +17 mind Attacks use: 2.0 Steam When wielded/worn: Accuracy: +13 (+0 eff.) Physical crit. chance: +13.0% Changes stats: +5 Cun / +6 Wil Changes damage: +18% mind Mindpower: +11 (+1 eff.) Curse of Shrouds Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.runic voratun steamgun (Corpses) Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +28 Attack speed: 100% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +7 Mag Changes damage: +12% arcane Spellpower: +15 (+0 eff.) Curse of Corpses Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.voratun steamgun of nature (Nightmares) Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Base power: 0.0 - 0.0 Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +28 Attack speed: 100% Firing range: +10 Travel speed: +600% Damage (Ranged): +35 nature Attacks use: 2.0 Steam When wielded/worn: Changes resistances: +9% all Changes resistances penetration: +15% nature Curse of Nightmares Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Quiver of Domination (Shrouds) (20/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 60% Wil, 60% Dex, 50% Mag, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Curse of Shrouds Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
This item will automatically be transmogrified when you leave the level.plaguebringer's quiver of elven-wood arrows (Nightmares) (21/21, 42-58.8 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.0 - 58.8 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 21 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 26% chance to disease Damage (Ranged): +26 blight Curse of Nightmares Arrows are used with bows to pierce your foes to death. |
Frozen Shards (Madness) (25/25, 32-38.4 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Ice Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud Curse of Madness In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
This item will automatically be transmogrified when you leave the level.sentry's pouch of stralite shots of crippling (Shrouds) (44/44, 50.5-60.6 power, 15 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 50.5 - 60.6 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +18.5% Capacity: 44 Turns elapse between self-loadings: 2 On weapon crit: * cripple the target Curse of Shrouds Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.arcing pouch of voratun shots of crippling (Shrouds) (21/21, 53-63.6 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.0 - 63.6 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +22.0% Capacity: 21 On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Ranged): +20 lightning Curse of Shrouds Shots are used with slings to pummel your foes to death. |
Crimson Robe (Madness) (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+0 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+2 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). Curse of Madness This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
This item will automatically be transmogrified when you leave the level.stormwoven elven-silk robe (Misfortune) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+0 eff.) Changes stats: +8 Str / +8 Mag / +6 Wil Changes resistances: +15% lightning / +15% cold Changes damage: +20% lightning / +14% physical / +20% cold Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.volcanic hardened leather armour of fire resistance (Corpses) (3 def, 16 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +16 Defense: +3 (+0 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 8 fire Changes resistances: +45% fire / +22% physical Curse of Corpses A suit of armour made of leather. |
Masochism (Nightmares) (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+1 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+1 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+0 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 48559 Curse of Nightmares It can be used to activate talent Blood Grasp (costing 1 power out of 12/12) : Effective talent level: 10005.0 Power cost: 1 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 145451055311932.84 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
This item will automatically be transmogrified when you leave the level.multi-hued drakeskin leather armour (Nightmares) (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+0 eff.) Fatigue: +8% Changes resistances: +19% acid / +20% physical / +18% cold / +20% lightning / +20% fire Mindpower: +11 (+1 eff.) Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.spiked stralite mail armour of spell shielding (Misfortune) (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+0 eff.) Fatigue: +16% Damage when hit (Melee): 17 physical Changes resistances: +9% arcane Spell save: +19 (+0 eff.) Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.wyrmwaxed elven-silk cloak of implacability (Shrouds) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes resistances: +10% acid / +10% fire / +10% lightning / +10% cold Physical save: +14 (+1 eff.) Mental save: +15 (+2 eff.) Only die when reaching: -50.00 life Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wanderer's Rest (Madness) (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+0 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% Curse of Madness It can be used to activate talent Telekinetic Leap (costing 1 power out of 20/20) : Effective talent level: 3.0 Power cost: 1 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Aetherwalk (Nightmares) (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+0 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+0 eff.) Curse of Nightmares It can be used to phase door up to range 6, within radius 2 of the target location, costing 1 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
This item will automatically be transmogrified when you leave the level.pair of drakeskin leather boots of evasion (Misfortune) (21 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +21 (+0 eff.) Fatigue: +5% Activating this item is instant. Curse of Misfortune It can be used to activate talent Evasion, placing all other charms into a 1 cooldown : Effective talent level: 4002.0 Power cost: 1 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 50% chance to evade melee and ranged attacks and 74405 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Boots of the Hunter (Misfortune) (2 def, 12 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+0 eff.) Armour: +12 Defense: +2 (+0 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+0 eff.) Mental save: +10 (+1 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. Curse of Misfortune It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 1 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Infused Cerebrum (Misfortune) (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +8 (+0 eff.) Changes stats: +10 Mag / +12 Wil / +10 Cun Fear immunity: -60% Spellpower: +12 (+0 eff.) Mindpower: +12 (+1 eff.) Curse of Misfortune It can be used to assault the mind of a foe to utterly dominate it, costing 1 power out of 150/150. This headwear seems made entirely out of half rotten brain matter. Do you really want to put that over your head? |
Dragon-helm of Kroltar (Madness) (5 def, 9 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 1) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+0 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect Curse of Madness It can be used to activate talent Bellowing Roar (costing 1 power out of 45/45) : Effective talent level: 3.0 Power cost: 1 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 1047.74 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
This item will automatically be transmogrified when you leave the level.champion's voratun helm of strength (+16) (Corpses) (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +16 Str / +3 Wil Mental save: +14 (+1 eff.) Light radius: +2 Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel pickaxe of endurance (Corpses) (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +3 Str When carried: Talent granted: +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
Marson's All-Seeing Eye Marson's All-Seeing EyePowered by unknown forces 0.00 Encumbrance. [Unique] Type: orb / orb When carried: Change telepathy range by : +10 Grants telepathy: All A human eye. The multi-hued iris expands and contracts in no apparent relation to the light around you. When carried, you feel the location of any creatures nearby. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Qiai the Superhuman Reaver level 1000
65th Dusk 122nd year of Ascendancy at 01:52 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Qiai the Superhuman Reaver level 1000
56th Haze 122nd year of Ascendancy at 15:12 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Qiai the Superhuman Reaver level 1000
8th Regrowth 123rd year of Ascendancy at 05:10 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Qiai the Superhuman Reaver level 1000
9th Regrowth 123rd year of Ascendancy at 07:05 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Qiai the Superhuman Reaver level 10
74th Pyre 122nd year of Ascendancy at 11:18 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Qiai the Superhuman Reaver level 20
74th Pyre 122nd year of Ascendancy at 11:18 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Qiai the Superhuman Reaver level 30
74th Pyre 122nd year of Ascendancy at 11:18 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Qiai the Superhuman Reaver level 40
74th Pyre 122nd year of Ascendancy at 11:18 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Qiai the Superhuman Reaver level 50
74th Pyre 122nd year of Ascendancy at 11:18 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Qiai the Superhuman Reaver level 1000
74th Pyre 122nd year of Ascendancy at 16:20 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Qiai the Superhuman Reaver level 1000
7th Flare 122nd year of Ascendancy at 14:38 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Qiai the Superhuman Reaver level 1000
77th Pyre 122nd year of Ascendancy at 18:36 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Qiai the Superhuman Reaver level 1000
74th Pyre 122nd year of Ascendancy at 16:20 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Qiai the Superhuman Reaver level 1000
74th Pyre 122nd year of Ascendancy at 16:20 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Qiai the Superhuman Reaver level 1000
50th Haze 122nd year of Ascendancy at 20:15 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Qiai the Superhuman Reaver level 1000
74th Pyre 122nd year of Ascendancy at 16:20 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Qiai the Superhuman Reaver level 1000
77th Pyre 122nd year of Ascendancy at 08:52 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Qiai the Superhuman Reaver level 1000
77th Pyre 122nd year of Ascendancy at 02:44 see stats
Log
Qiai deactivates Blood Fury.
Qiai deactivates Shadow Decoy.
Qiai deactivates Blurred Mortality.
Qiai deactivates Eternal Suffering.
Qiai deactivates Horrifying Blows.
Qiai deactivates Absorb Life.
Qiai deactivates Ruin.
Qiai deactivates Gloom.
Qiai deactivates Elemental Discord.
Qiai deactivates Lacerating Strikes.
Qiai deactivates Cleave.
Qiai deactivates Stalk.
Qiai deactivates Pace Yourself.
Qiai no longer revels in blood quite so much.
Qiai deactivates Blade Flurry.
Qiai deactivates Through The Crowd.
Qiai deactivates Roll With It.
Qiai deactivates Volatile Poison.
Qiai deactivates Trained Reactions.
Qiai deactivates Dark Ritual.
Qiai deactivates Willful Tormenter.
Shadow deactivates Through The Crowd.
Shadow deactivates Through The Crowd.
Shadow stops bleeding.
Shadow deactivates Through The Crowd.
Walking corpse stops bleeding.
Walking corpse deactivates Through The Crowd.
Walking corpse deactivates Through The Crowd.
Walking corpse deactivates Through The Crowd.
Shadow deactivates Through The Crowd.





































































































































































































































































































































































































































































































