










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Multi-Class Challenge (Slight Edit by Rae) Arendeth's Fork (Edits by Hellcommander/Arendeth) 1.7.4Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Point Credits 1.7.2Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to. This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :> No actual penalties for loaning the points are implemented or intended to be implemented. Design premisesWhile there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :> Compatibility
Pecks
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Early Boost & Some More Points Redux 1.7.0Significantly more points in the early game. Original by destructivore. Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Mage Knight 1.7.0Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Infinite Cat Points 1.4.0One Cat Point per level. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.7.6Donators/Buyers bonus! Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Homosuperior |
| Class | Mind Knight |
| Level / Exp | 17 / 3% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 95 (base 36) |
| Dexterity | 50 (base 36) |
| Constitution | 48 (base 36) |
| Magic | 43 (base 36) |
| Willpower | 50 (base 36) |
| Cunning | 44 (base 36) |
Resources
| Life | 89949/89949 |
| Stamina | 7693/8692 |
| Essence | 100/100 |
| Healing Factor | 1.4078383355187 |
| Regeneration | 73931.22235143 |
Speed
| Mental | +200% |
| Attack | +200% |
| Movement | 0% |
| Spell | +200% |
| Global | +160% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 585 |
| See Stealth | 749.39825083129 |
| See Invisible | 750.39825083129 |
| Stealth | 1875 |
Offense: Mainhand
| Damage | 1391380 |
| Accuracy | 2501 |
| Crit Chance | 21923% |
| APR | 67 |
| Speed | 0.33 |
Offense: Offhand
| Damage | 634294 |
| Accuracy | 2501 |
| Crit Chance | 21924% |
| APR | 66 |
| Speed | 0.33 |
Offense: Spell
| Spellpower | 1862 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Mind
| Mindpower | 3719 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| Lightning | +100009% |
| Light | +100013% |
| Darkness | +100008% |
| Cold | +100009% |
| Mind | +100005% |
| Fire | +100014% |
| All | +99999% |
Offense: Damage Penetration
| Fire | +25% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 17618.714285714 (100%) |
| Defense | 1193 |
| Ranged Defense | 1193 |
| Fatigue | 0 |
| Physical Save | 1664 |
| Spell Save | 1664 |
| Mental Save | 1664 |
Defense: Resistances
| Blight | +100%(8825%) |
| Physical | +100%(8825%) |
| Cold | +100%(8825%) |
| All | +102500%(8825%) |
| Lightning | +100%(8825%) |
| Darkness | +100%(8805%) |
| Mind | +100%(8855%) |
| Fire | +100%(8825%) |
| Nature | +100%(8825%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Bleed Resistance | 50% |
| Confusion Resistance | 100% |
| Stun Resistance | 54% |
| Silence Resistance | 51% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (4/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 175 damage for 25 turns. |
Class Talents
| Psionic / Mindstalking | 5001.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Psionic / Psychic Attack | 5001.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Spell / Wizard Knight | 5001.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dancing Weapon | 5001.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 5001.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Technique / Tactical Strikes | 5001.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Flexible Combat Training | 5001.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Technique / Combat Casting | 5001.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Technique / Conditioning | 5001.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Cunning / Scoundrel | 5001.10 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Weapondance |
| talent | Daunting Presence |
| talent | Eldritch Combat |
| talent | Telekinetic Focus |
| beneficial effect | The character is concealing itself from enemy minds. Mentally Stalking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | pair of iron boots of disengagement (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +2 Cun / +3 Dex It can be used to activate talent Disengage, placing all other charms into a 0 cooldown : Effective talent level: 4.5 Power cost: 0 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern of focusInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +6% mind Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 0 power out of 30/30) : Effective talent level: 2.5 Power cost: 0 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 3840576.55 to 11521729.65 lightning damage (7681153.10 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% When used to modify unarmed attacks: Base power: 19.0 - 20.9 Uses stats: 170% Mag, 0% Cun, 40% Wil, 0% Str, 0% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Clinch (20% chance level 3). When this weapon hits: Maim (10% chance level 3). When this weapon hits: Take Down (10% chance level 3). These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Zybar the steel ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+0 eff.) Armour penetration: +11 Defense: +17 (+0 eff.) Fatigue: -5% Maximum encumbrance: +23 Mental save: +6 (+0 eff.) Confusion immunity: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Disengage, placing all other charms into a 0 cooldown : Effective talent level: 3.5 Power cost: 0 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Tarrerim the BrightransomPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 12 light Damage (Ranged): 10 light Changes stats: +2 Mag Changes resistances: +6% cold Changes damage: +14% light Silence immunity: +51% Mana each turn: +0.24 Rings make your fingers look great! |
| Around neck | Glyrerin the steel amuletInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +12% lightning / +14% mind / +6% nature Cut immunity: +50% Confusion immunity: +25% Stun/Freeze immunity: +24% Healing mod.: +14% It can be used to activate talent Heal, placing all other charms into a 0 cooldown : Effective talent level: 3.5 Power cost: 0 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 22134 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | steel longsword 'Xysessra' (16-22 power, 3 apr)Requires: - Magic 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 16.0 - 22.4 Uses stats: 40% Wil, 150% Mag, 0% Str Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 872 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +6.0% Changes resistances: +6% blight Sharp, long, and deadly. |
| Around waist | monstrous rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +5 (+0 eff.) Changes stats: +3 Str / +3 Con Physical save: +5 (+0 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | hateful iron waraxe of erosion (12-16 power, 2 apr)Requires: - Magic 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stats: 40% Wil, 150% Mag, 0% Str Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +6 darkness / +6 nature Damage against: +6% Living One-handed war axes. |
| Cloak | murderer's linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +3 Defense: +1 (+0 eff.) Changes stats: +1 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Murkblight (2 def, 6 armour)Requires: - Heavy armour training - Magic 20 Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +12% Changes resistances: +32% lightning / +15% fire Changes damage: +9% darkness A suit of armour made of mail. |
Inventory
Amiblek the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +5 Cun Changes resistances: +6% acid / +12% temporal / +3% darkness Pinning immunity: +21% Knockback immunity: +27% Life regen: +1.00 Amulets make your neck look great! |
marksman's copper ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+0 eff.) Changes stats: +2 Dex Changes resistances: +20% lightning Changes damage: +10% lightning Rings make your fingers look great! |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (0/0)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 0 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Isst the Homosuperior Mind Knight level 1
77th Pyre 122nd year of Ascendancy at 23:09 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Isst the Homosuperior Mind Knight level 10
3rd Mirth 122nd year of Ascendancy at 05:13 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Isst the Homosuperior Mind Knight level 1
74th Pyre 122nd year of Ascendancy at 11:07 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Isst the Homosuperior Mind Knight level 1
74th Pyre 122nd year of Ascendancy at 11:07 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Isst the Homosuperior Mind Knight level 1
74th Pyre 122nd year of Ascendancy at 11:07 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Isst the Homosuperior Mind Knight level 1
74th Pyre 122nd year of Ascendancy at 11:07 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Isst the Homosuperior Mind Knight level 1
77th Pyre 122nd year of Ascendancy at 23:09 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Isst the Homosuperior Mind Knight level 1
77th Pyre 122nd year of Ascendancy at 23:09 see stats
Log
You gain 2.45 gold from the transmogrification of living mindstar of life (17-19 power, 40 apr, nature damage).
You gain 1.02 gold from the transmogrification of vined mindstar of balance (4-5 power, 18 apr, mind damage).
You gain 2.91 gold from the transmogrification of resonating vined mindstar (4-5 power, 18 apr, mind damage).
You gain 2.00 gold from the transmogrification of Eye of Summer (8-9 power, 18 apr, fire damage).
You gain 1.94 gold from the transmogrification of nature's mossy mindstar of life (2-3 power, 12 apr, nature damage).
You gain 0.80 gold from the transmogrification of mossy mindstar of balance (3-3 power, 12 apr, nature damage).
You gain 0.80 gold from the transmogrification of mossy mindstar of balance (2-3 power, 12 apr, nature damage).
You gain 0.80 gold from the transmogrification of mossy mindstar of balance (3-3 power, 12 apr, mind damage).
You gain 6.94 gold from the transmogrification of Nubar the steel waraxe (20-27 power, 3 apr).
You gain 3.62 gold from the transmogrification of balanced steel mace of erosion (12-17 power, 3 apr).
You gain 4.54 gold from the transmogrification of Ereludravor (26-36 power, 3 apr).
You gain 2.94 gold from the transmogrification of truestriking iron mace (12-17 power, 2 apr).
You gain 0.70 gold from the transmogrification of steel longsword of massacre (20-27 power, 3 apr).
You gain 0.70 gold from the transmogrification of steel longsword of massacre (22-30 power, 3 apr).
You gain 0.25 gold from the transmogrification of iron longsword (12-16 power, 2 apr).
You gain 1.78 gold from the transmogrification of iron greatsword of dampening (16-26 power, 1 apr).
You gain 3.18 gold from the transmogrification of balanced iron greatsword of massacre (28-44 power, 1 apr).
You gain 4.92 gold from the transmogrification of balanced steel battleaxe of persecution (22-33 power, 2 apr).
You gain 3.18 gold from the transmogrification of balanced iron battleaxe (15-22 power, 1 apr).
You gain 4.17 gold from the transmogrification of dragonbone magestaff of might (30-36 power, 6 apr, arcane element).
You gain 3.33 gold from the transmogrification of potent ash magestaff of illumination (17-20 power, 3 apr, lightning element).
You gain 2.88 gold from the transmogrification of ash vilestaff of warding (15-18 power, 3 apr, blight element).
You gain 10.15 gold from the transmogrification of ash vilestaff 'Isleth' (15-18 power, 3 apr, fire element).
You gain 2.88 gold from the transmogrification of ash magestaff of illumination (15-18 power, 3 apr, arcane element).
You gain 3.88 gold from the transmogrification of elm starstaff of channeling (10-12 power, 2 apr, darkness element).
You gain 3.59 gold from the transmogrification of cruel elm vilestaff of illumination (10-12 power, 2 apr, acid element).
You gain 5.80 gold from the transmogrification of steel ring 'Gilahek'.
You gain 1.65 gold from the transmogrification of shielding rune of the psychic (absorb 200; dur 4; cd 17).
There is a previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.




























































