











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.6.0Donators/Buyers bonus! No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Spell Merchants 1.6.0
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. Infinite Cat Points 1.4.0One Cat Point per level. Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Weapon Schematics for Tinkers at Birth 1.5.5Adds class-appropriate weapon schematics to the birth definition of Tinker classes. Requires Embers of Rage DLC. Based on a suggestion by Mel. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Superhuman |
| Class | Arcane Blade |
| Level / Exp | 1000 / 236555% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 70144 (base 300) |
| Dexterity | 70089 (base 300) |
| Constitution | 312 (base 300) |
| Magic | 70096 (base 310) |
| Willpower | 311 (base 300) |
| Cunning | 69809 (base 16) |
Resources
| Life | 43673908/43673908 |
| Mana | 693550/693550 |
| Stamina | 354575/354575 |
| Healing Factor | 2.0398340248963 |
| Regeneration | 37075.183849212 |
Speed
| Mental | +116605.45782823% |
| Attack | +200% |
| Movement | 0% |
| Spell | +35769.862114183% |
| Global | +220% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1450 |
| See Stealth | 4012772.2016928 |
| See Invisible | 9316228.5983225 |
| ESP Range | 20 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 144039937 |
| Accuracy | 3970 |
| Crit Chance | 1438330% |
| APR | 824 |
| Speed | 0.00 |
Offense: Offhand
| Damage | 144044235 |
| Accuracy | 3970 |
| Crit Chance | 1438330% |
| APR | 824 |
| Speed | 0.00 |
Offense: Spell
| Spellpower | 67189 |
| Crit Chance | 100% |
| Speed | 0.0027878557124551 |
Offense: Mind
| Mindpower | 1666 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| Lightning | +2680025% |
| Light | +10% |
| Physical | -10% |
| Mind | +10% |
| Arcane | +6% |
| Fire | +2680025% |
| All | 0% |
Offense: Damage Penetration
| Mind | +60% |
| Fire | +25% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 4279593.3467806 (100%) |
| Defense | 1060 |
| Ranged Defense | 1060 |
| Fatigue | 0 |
| Physical Save | 985 |
| Spell Save | 8536 |
| Mental Save | 983 |
Defense: Resistances
| Physical | + 46%( 70%) |
| Lightning | + 46%( 70%) |
| Light | + 46%( 70%) |
| Mind | + 46%( 70%) |
| Cold | + 46%( 70%) |
| Arcane | + 70%( 80%) |
| Fire | + 46%( 70%) |
| All | + 62%( 70%) |
Defense: Immunities
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.3 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (10% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (188531 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 21905733 damage for 25 turns. |
| Runes | Effective talent level: 1.3 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 350580 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Tactical | 2001.80 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Cunning / Stealth | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 2001.60 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 2001.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 2001.30 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 2001.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Technique / Duelist | 2001.30 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 2001.60 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Technique / Combat veteran | 2001.60 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Spell / Enhancement | 2001.60 |
| 1/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Spell / Earth | 2001.60 |
| 1/5 |
| 100/5 |
| 1/5 |
| 1/5 |
| Spell / Phantasm | 2001.30 |
| 1/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Spell / Fire | 2001.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Stone | 2001.60 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Cunning / Shadow magic | 2004.60 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 2004.50 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Technique / Combat training | 2001.30 |
| 32/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Spell / Aegis | 2004.30 |
| 1/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cunning / Lethality | 2004.60 |
| 100/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Spell / Divination | 2004.30 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Technique / Conditioning | 2004.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Technique / Mobility | 2004.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Spell / Conveyance | 2004.30 |
| 10/5 |
| 10/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 2004.20 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
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| 1/1 |
Effects
| talent | Stone Skin |
| talent | Through The Crowd |
| talent | Arcane Combat |
| talent | Shadow Combat |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Blur Sight |
| talent | Thunderstorm |
| talent | Precise Strikes |
| talent | Shock Hands |
| talent | Premonition |
| talent | Shielding |
| talent | Mental Tyranny |
| talent | Shadow Feed |
| talent | Trained Reactions |
| talent | Daunting Presence |
| talent | Arcane Feed |
| talent | Phantasmal Shield |
| talent | Exploit Weakness |
| talent | Fiery Hands |
| talent | Roll With It |
| talent | Blade Flurry |
| beneficial effect | Parrying melee and ranged attacks: Has a 89% chance to deflect up to 42691 damage from the next 40.2 attack(s). Parried attacks cannot crit. Parrying |
| beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (48.3 counters remaining) Counter Attacking |
Quests
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 70% (based on Cunning) Activation costs 1 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(262 power, based on Willpower) Activation costs 1 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | stabilizing iron helm of dexterity (+3) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex Physical save: +12 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | storm iron gauntlets of strength (+3) (0 def, 1 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+0 eff.) Armour: +1 Fatigue: +1% Damage (Melee): 5 lightning Changes stats: +3 Str Changes resistances: +6% lightning Changes damage: +3% lightning When used to modify unarmed attacks: Base power: 14.5 - 20.3 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% When this weapon hits: Lightning Breath (10% chance level 1). Damage (radius 2) on crit: +6 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
| On fingers | titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+0 eff.) Rings can have magical properties. |
| Around neck | EreledotarInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 1279 Changes stats: +2 Cun Changes resistances: +10% mind / +5% physical Changes damage: +6% arcane Confusion immunity: +22% Stamina each turn: +0.20 Amulets can have magical properties. |
| In main hand | Blindlord the steel dagger (10.5-13.65 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 40% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 14% chance to reduce all saves and defense by 248 Damage (Melee): +9 mind / +7 light Damage (radius 1) on hit: +5 fire Damage (radius 2) on crit: +8 arcane Damage against: +7% Undead When wielded/worn: Changes stats: +2 Cun / +1 Wil Sharp, short and deadly. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Beludar the steel dagger (18-23.4 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 18.0 - 23.4 Uses stats: 40% Wil, 45% Cun, 50% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +7 fire When wielded/worn: Physical crit. chance: +5.0% Damage when hit (Melee): 2 arcane Grants telepathy: Demon/Minor Demon/Major Sharp, short and deadly. |
| Cloak | thick kruk cloak of battle (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+0 eff.) Armour: +5 Fatigue: -2% Changes resistances: +10% cold A stylish kruk-style cloak, to look awesome. |
| Main armor | hardened leather armour 'Xeraldawyn' (9 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+0 eff.) Fatigue: +8% Changes resistances: +15% cold / +18% fire Changes resistances penetration: +5% mind Maximum life: +28.00 Mental crit. chance: +2% A suit of armour made of leather. |
Inventory
Kor's Fall (10-12 power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 160% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+0 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 1 power out of 6/6) : Effective talent level: 3.9 Power cost: 1 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 180357.30 physical damage to all targets in a line. Each target takes an additional 30% damage for each magical debuff they are afflicted with. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Marson's All-Seeing Eye Marson's All-Seeing EyePowered by unknown forces 0.00 Encumbrance. [Unique] Type: orb / orb When carried: Change telepathy range by : +10 Grants telepathy: All A human eye. The multi-hued iris expands and contracts in no apparent relation to the light around you. When carried, you feel the location of any creatures nearby. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Hiaan the Superhuman Arcane Blade level 10
74th Pyre 122nd year of Ascendancy at 11:20 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Hiaan the Superhuman Arcane Blade level 20
74th Pyre 122nd year of Ascendancy at 11:20 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Hiaan the Superhuman Arcane Blade level 30
74th Pyre 122nd year of Ascendancy at 11:20 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Hiaan the Superhuman Arcane Blade level 40
74th Pyre 122nd year of Ascendancy at 11:20 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Hiaan the Superhuman Arcane Blade level 50
74th Pyre 122nd year of Ascendancy at 11:20 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Hiaan the Superhuman Arcane Blade level 1000
74th Pyre 122nd year of Ascendancy at 20:45 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Hiaan the Superhuman Arcane Blade level 1000
74th Pyre 122nd year of Ascendancy at 20:45 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Hiaan the Superhuman Arcane Blade level 1000
74th Pyre 122nd year of Ascendancy at 20:45 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Hiaan the Superhuman Arcane Blade level 1000
74th Pyre 122nd year of Ascendancy at 20:45 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Hiaan the Superhuman Arcane Blade level 1000
75th Pyre 122nd year of Ascendancy at 09:50 see stats
Log
You gain 0.75 gold from the transmogrification of arcing iron greatmaul (17-25.5 power, 1 apr).
You gain 3.50 gold from the transmogrification of Bill's Tree Trunk (30-51 power, 7 apr).
You gain 0.25 gold from the transmogrification of elm magestaff (10-12 power, 2 apr, cold element).
You gain 3.64 gold from the transmogrification of cruel elm starstaff of illumination (10-12 power, 2 apr, physical element).
You gain 0.05 gold from the transmogrification of copper ring.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Hiaan deactivates Shadow Feed.
Hiaan deactivates Blade Flurry.
Hiaan deactivates Through The Crowd.
Hiaan deactivates Exploit Weakness.
Hiaan deactivates Mental Tyranny.
Hiaan deactivates Thunderstorm.
The furious lightning storm around Hiaan calms down and disappears.
Hiaan deactivates Arcane Combat.
Hiaan deactivates Arcane Feed.
Hiaan deactivates Shock Hands.
Hiaan deactivates Shielding.
Hiaan deactivates Roll With It.
Hiaan deactivates Daunting Presence.
Hiaan deactivates Phantasmal Shield.
Hiaan deactivates Shadow Combat.
Hiaan deactivates Fiery Hands.
Hiaan deactivates Blur Sight.
Hiaan deactivates Precise Strikes.
Hiaan deactivates Arcane Shield.
Hiaan deactivates Trained Reactions.
Hiaan deactivates Premonition.
Hiaan deactivates Stone Skin.
Hiaan deactivates Keen Senses.







































































































































































