
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Unlocked Adventurer 1.5.10This unlocks various(all?) talents trees at x1.3 for Adventurers, including possessor, stone warden and cursed/cursed aura. This addon REQUIRES possessors to be enabled, meaning you must be a donator, and logged in. All Spells Tree Unlock 1.5.10Description Side effect Addon unlocks every spell trees even they does't unlock/explore/lern in account yet. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Аддон разблокирует все ветки талантов в игре за все доступные классы (при условии, что те уже доступны для выбора, например Wildfire). Вы можете сразу начать играть с теми талантами, которые вам важны и прокачивать те ветки, в которых больше всего нуждаетесь. - Изменениям не подверглись требования талантов (Статы и Уровень) и их родство. Побочный эффект: Аддон разблокирует все ветки талантов, даже если они не открыты/изучены/исследованы на аккаунте до сих пор. Установка: Удаление: или в игре: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Infinite Dungeon Merchants 1.5.104 NPCs will now spawn in Infinite Dungeon that can sell spells trees, stat points, sub stats & can imbue items for you. There are 19 talent trees (249 talents) available for purchase: Can increase your stats and sub stats: Imbue items: The NPCs that spawn are: Adriel, Sun Paladin, Zemek & Gurock. They are broken down into catagories Adriel=nature SunPaladin=combat Zemek=spells Gurock=tinkerer.
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
If you are interested in a main story mode version you can get it here: Big thanks to hunter on te4.org for testing features and giving feedback! This addon would not have been possible without him! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Moderately Generous Levels 1.5.10Is moderately generous with talents, types and stat points for each level gained. + 0.2% resist all per level upto level 50. +0.1% resist all per level at levels 51+ + 2 to all saves per level upto level 50. +1 to all saves per level at levels 51+ + 5 to MaxHP per level 4 stat points per level. Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Spell Merchants 1.5.10
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) High Guard 1.5.10Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Automatic Talent Gambits (Improved) 1.5.10(Original addon by Alzrius) Allows customization of automatic talent usage in the style of FF XII gambits. Additional functionality: Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Thalore |
Class | Spiritmancer |
Level / Exp | 42 / 36% |
Size | big |
Lifes / Deaths | Killed by Aerylaith the brittle clear ooze at level 35 on the 33rd Dusk 122nd year of Ascendancy at 12:12 595 / 6Killed by Zubuldatira the slimy ooze at level 35 on the 35th Dusk 122nd year of Ascendancy at 01:03 Killed by Xanivena the slimy ooze at level 35 on the 37th Dusk 122nd year of Ascendancy at 08:49 Killed by Elera the brittle clear ooze at level 36 on the 38th Dusk 122nd year of Ascendancy at 23:51 Killed by Gloranor the slimy ooze at level 36 on the 39th Dusk 122nd year of Ascendancy at 03:15 Killed by Porabreth the poison ooze at level 36 on the 39th Dusk 122nd year of Ascendancy at 10:14 |
Primary Stats
Strength | 20 (base 15) |
Dexterity | 94 (base 41) |
Constitution | 45 (base 22) |
Magic | 97 (base 74) |
Willpower | 103 (base 74) |
Cunning | 143 (base 68) |
Resources
Mana | 567/567 |
Equilibrium | 20 |
Life | 1795/1795 |
Insanity | 0/100 |
Hate | 31/80 |
Soul | 110/110 |
Healing Factor | 1.2441860465116 |
Regeneration | 1.928488372093 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +115% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 22 |
See Stealth | 193.35795572899 |
See Invisible | 215.35795572899 |
Offense: Mainhand
Damage | 48 |
Accuracy | 75 |
Crit Chance | 59% |
APR | 30 |
Speed | 1.00 |
Offense: Spell
Spellpower | 70 |
Crit Chance | 45% |
Speed | 1 |
Cooldown Reduction | 45.414012738853 |
Offense: Mind
Mindpower | 67 |
Crit Chance | 55% |
Speed | 1 |
Offense: Damage Bonus
Acid | +18% |
Arcane | +6% |
Cold | +7% |
All | 0% |
Lightning | +29% |
Light | +16% |
Temporal | +3% |
Darkness | +19% |
Physical | +25% |
Fire | +30% |
Nature | +57% |
Offense: Damage Penetration
Lightning | +56% |
Light | +103% |
Temporal | +25% |
Blight | +30% |
Arcane | +25% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 64 |
Ranged Defense | 68 |
Fatigue | 0 |
Physical Save | 95 |
Spell Save | 79 |
Mental Save | 115 |
Defense: Resistances
Acid | + 45%( 70%) |
Blight | + 62%( 70%) |
Arcane | + 28%( 70%) |
Cold | + 57%( 70%) |
All | + 24%( 70%) |
Lightning | + 70%( 70%) |
Temporal | + 35%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 32%( 70%) |
Nature | + 50%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Confusion Resistance | 25% |
Fear Resistance | 100% |
Poison Resistance | 39% |
Blind Resistance | 10% |
Disarm Resistance | 5% |
Bleed Resistance | 20% |
Pinning Resistance | 15% |
Instadeath Resistance | 100% |
Knockback Resistance | 5% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Animus | 90.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Demented / Oblivion | 10.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Life-giver | 20.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (advanced) | 20.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Grave | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / One with shadows | 10.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Karma | 5.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Shades | 110.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Justice | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Necrosis | 25.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Ghosts | 7.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Shadows | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Mucus | 19.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Phantasm | 1.68 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Necrotic minions | 3.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Advanced necrotic minions | 3.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (distance) | 7.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Demented / Friend of the worm | 30.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Spirit | 5.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Dawn | 14.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 7.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Aegis | 20.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Divination | 5.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Race / Thalore | 10.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Call of the wild | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 5.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Dead secrets | 5.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Spirit Guide |
talent | Banshee |
talent | Soulwinds |
talent | Endless Light |
talent | Arcane Shield |
talent | Blur Sight |
talent | Clay Golem |
talent | Premonition |
talent | Shielding |
talent | Poltergeist |
talent | Ghostly Berserker |
talent | Phantasmal Shield |
talent | Righteous Fury |
talent | Ghostly Bulwark |
talent | Call Shadows |
talent | Necrotic Aura |
talent | Shadow Decoy |
talent | Master Summoner |
talent | Blurred Mortality |
talent | Through The Crowd |
beneficial effect | The target consumed souls to gain new powers. 57 spells affected. Essence of the Dead |
beneficial effect | Increases physical save, spell save, and mental save by 50. Global speed increased by 15%. Through The Crowd |
Quests
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Wil dps ---------- Mov.spd +10% Res.pen +10% blight Melee Ret 4 blight ----- def ----- Armour +5 Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue -4% Resists +6% blight +11% fire +15% cold Spell.save +30 (+6 eff.) Max.HP +57.00 ---------- misc Stam/turn +0.70 Max.mana +20.00 Max.vim +10.00 A pair of boots made of leather. |
Light source | ![]() 0.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag dps ---------- Crit.mult +3.00% Phys.pwr +4 (+2 eff.) Spell.pwr +17 (+4 eff.) Phasing +30% ----- def ----- Mind.save +12 (+2 eff.) ---------- misc Mana/turn +0.20 Mana/s.crit +2.00 Max.stam +5.00 Light +10 See.Stealth +25 See.Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Mag +13 Wil +10 Cun dps ---------- Spell.pwr +5 (+1 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +19% lightning +12% fire Res.pen +25% arcane ----- def ----- Defense +3 (+1 eff.) Resists +28% lightning +5% arcane ---------- misc See.Invis +6 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: ----- def ----- Resists +12% lightning Spell.save +3 (+0 eff.) Disease- +15% Disarm- +5% Confus- +15% ---------- misc Talents +10 Lay Web Cooldown Lay Web -2 Harden the skin for 7 turns increasing armour by 55 and armour hardiness by 70% Puts all charms on 4 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +20 Cun +16 Dex dps ---------- Dmg.mod +6% light +6% arcane +21% nature +19% darkness Res.pen +5% nature +10% light Acc +27 (+6 eff.) Melee Ret 8 arcane On Hit (Melee): * 15% chance to blind ----- def ----- Resists +38% darkness ---------- misc Light +2 Rings can have magical properties. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Dex +5 Mag +9 Wil +25 Cun +4 Con dps ---------- Spell.pwr +11 (+2 eff.) Mind.pwr +15 (+4 eff.) Dmg.mod +3% temporal Res.pen +25% temporal Acc +14 (+3 eff.) ----- def ----- Resists +9% temporal Rings can have magical properties. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Phys.crit +15.0% Mind.crit +14% Phys.pwr +10 (+5 eff.) Spell.pwr +4 (+1 eff.) ----- def ----- Resists +6% nature +3% darkness Spell.save +15 (+3 eff.) Anom.red +20 Max.HP +127.00 Cut- +10% Pinning- +15% Knockbk- +5% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +74.00 Max.stam +58.00 Max.hate +20.00 Max.psi +34.00 Max.vim +35.00 Max.P.En +39.00 Max.N.En +33.00 Size +1 A belt that goes around your waist. |
In main hand | ![]() 5.0 T4 staff 2H weapon [Random Unique] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +4% Crit.mult +23.00% Spell.pwr +22 (+5 eff.) Melee+ 15 fire Dmg.mod +25% physical Res.pen +20% blight On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% blight ---------- misc Mana/turn +0.22 Max.mana +89.00 See.Invis +7 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 T3 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str +9 Dex +5 Cun +2 Con dps ---------- Phys.pwr +4 (+2 eff.) Melee+ 5 cold Dmg.mod +7% cold Acc +6 (+2 eff.) Apr +10 On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +2 Resists +7% cold Phys.save +5 (+1 eff.) ---------- misc Cooldown Double Strike -1 Steady Shot: Puts all charms on 4 cooldown Level 3.0 Pwr.cost 4 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +3 Mag +10 Con dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +36% nature +18% acid ----- def ----- Defense +5 (+1 eff.) Resists +28% nature +27% acid Die.at -40.00 life Blind- +5% Poison- +39% Disease- +44% Confus- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/s.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +23.00% Acc +48 (+10 eff.) Apr +15 ----- def ----- Armour +4 Defense +12 (+3 eff.) Rng.Def +9 (+2 eff.) Fatigue -10% Resists +6% temporal Crit.dmg- 15.00% Phys.save +20 (+4 eff.) Mind.save +20 (+4 eff.) Stealth +13 Max.HP +163.00 Blind- +5% Cut- +10% ---------- misc Max.stam +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +2 Mag +9 Cun +6 Con dps ---------- Mov.spd +10% Dmg.mod +18% fire ----- def ----- Fatigue -14% Resists +21% lightning HP.reg +1.30 Stun/Frz- +30% ---------- misc Stam/turn +1.50 Light +1 See.Invis +9 Masteries +0.38 Spell/Phantasm Amulets can have magical properties. |
Inventory
![]() 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 5.0 T1 staff 2H weapon [Normal] Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +10% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Normal] Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) S.pwr/crit +10 Dmg.mod +25% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T3 greatsword 2H weapon Reqs Str 24 [Normal] Power 147% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
![]() 2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 14.0 T3 heavy armor Reqs Str 28 Heavy Armour Training [Normal] While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% A suit of armour made of mail. |
![]() 2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +4% Dmg.mod +16% acid +6% nature Res.pen +10% nature Melee Ret 16 mind ----- def ----- Defense +2 (+0 eff.) Resists +24% acid ---------- misc Psi/ret +0.12 Max.hate +6.00 Max.psi +56.00 Light +3 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str dps ---------- Phys.crit +1.0% Dmg.mod +9% light ----- def ----- Armour +5 Fatigue +5% Resists +6% blight +25% cold Phys.save +54 (+10 eff.) Max.HP +20.00 Stun/Frz- +5% ---------- misc Breathe water A cap made of leather. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 32 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By punin the Thalore Spiritmancer level 36
39th Dusk 122nd year of Ascendancy at 01:40 see stats
By punin the Thalore Spiritmancer level 35
35th Dusk 122nd year of Ascendancy at 11:26 see stats
By punin the Thalore Spiritmancer level 34
10th Mirth 122nd year of Ascendancy at 11:51 see stats
By punin the Thalore Spiritmancer level 10
74th Pyre 122nd year of Ascendancy at 18:45 see stats
By punin the Thalore Spiritmancer level 20
76th Pyre 122nd year of Ascendancy at 16:05 see stats
By punin the Thalore Spiritmancer level 30
2nd Mirth 122nd year of Ascendancy at 06:46 see stats
By punin the Thalore Spiritmancer level 40
45th Haze 122nd year of Ascendancy at 07:30 see stats
By punin the Thalore Spiritmancer level 35
37th Dusk 122nd year of Ascendancy at 07:31 see stats
By punin the Thalore Spiritmancer level 36
39th Dusk 122nd year of Ascendancy at 02:16 see stats
By punin the Thalore Spiritmancer level 36
45th Dusk 122nd year of Ascendancy at 08:24 see stats
By punin the Thalore Spiritmancer level 34
8th Mirth 122nd year of Ascendancy at 21:28 see stats
By punin the Thalore Spiritmancer level 30
2nd Mirth 122nd year of Ascendancy at 16:58 see stats
By punin the Thalore Spiritmancer level 35
36th Dusk 122nd year of Ascendancy at 00:53 see stats
By punin the Thalore Spiritmancer level 35
34th Dusk 122nd year of Ascendancy at 16:50 see stats
By punin the Thalore Spiritmancer level 41
48th Haze 122nd year of Ascendancy at 01:20 see stats
By punin the Thalore Spiritmancer level 34
32nd Dusk 122nd year of Ascendancy at 00:32 see stats
By punin the Thalore Spiritmancer level 36
63rd Dusk 122nd year of Ascendancy at 05:06 see stats
By punin the Thalore Spiritmancer level 36
63rd Dusk 122nd year of Ascendancy at 05:06 see stats
Log
Punin deactivates Blur Sight.
Punin deactivates Ghostly Berserker.
Punin deactivates Through The Crowd.
Punin deactivates Necrotic Aura.
Punin deactivates Phantasmal Shield.
Punin deactivates Blurred Mortality.
Punin deactivates Endless Light.
Punin deactivates Shadow Decoy.
Punin deactivates Soulwinds.
Punin deactivates Ghostly Bulwark.
Punin deactivates Banshee.
Punin deactivates Premonition.
Punin deactivates Spirit Guide.
Punin deactivates Righteous Fury.
Punin deactivates Master Summoner.
Punin deactivates Call Shadows.
Ghostly bulwark deactivates Shield Wall.
Shadow deactivates Through The Crowd.
Skeleton master archer deactivates Through The Crowd.
Runed bone giant deactivates Arcane Power.
Runed bone giant deactivates Through The Crowd.
Runed bone giant deactivates Inner Power.
Runed bone giant deactivates Bone Shield.
Shadow deactivates Through The Crowd.
Shadow deactivates Through The Crowd.
Ghostly berserker deactivates Berserker.
Runed bone giant deactivates Bone Shield.
Runed bone giant deactivates Arcane Power.
Runed bone giant deactivates Inner Power.
Runed bone giant deactivates Through The Crowd.