Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. True Full Respec Mastery Boost 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Unrandom Egos 1.7.0No wide random numerical ranges on ego modifiers. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Alternate Merchants 1.7.0Adds the forge-giant item crafting system from Hammer of Urh'Rok to Age of Ascendancy. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 41 / 21% |
Size | medium |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 8 on the 7th Profit 122nd year of Ascendancy at 14:07 6 / 1 |
Primary Stats
Strength | 172 (base 60) |
Dexterity | 30 (base 22) |
Constitution | 56 (base 16) |
Magic | 114 (base 60) |
Willpower | 183 (base 60) |
Cunning | 123 (base 57) |
Resources
Life | 1435/1442 |
Mana | 1112/1248 |
Equilibrium | 66 |
Positive | 150/150 |
Healing Factor | 1.5100460901469 |
Regeneration | 30.578433325473 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +49% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 18.0249223595 |
Infravision | 9 |
See Stealth | 48.642847857581 |
See Invisible | 63.642847857581 |
Offense: Mainhand
Damage | 372 |
Accuracy | 89 |
Crit Chance | 112% |
APR | 38 |
Speed | 1.00 |
Offense: Offhand
Damage | 173 |
Accuracy | 89 |
Crit Chance | 102% |
APR | 38 |
Speed | 1.00 |
Offense: Spell
Spellpower | 98 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 117 |
Crit Chance | 53% |
Speed | 1 |
Offense: Damage Bonus
Acid | +55% |
Arcane | +61% |
Cold | +22% |
All | +10% |
Light | +46% |
Temporal | +37% |
Physical | +46% |
Mind | +24% |
Nature | +46% |
Offense: Damage Penetration
Acid | +55% |
Blight | +89% |
Arcane | +69% |
Cold | +60% |
All | +40% |
Darkness | +74% |
Physical | +94% |
Mind | +80% |
Nature | +60% |
Defense: Base
Armour (hardiness) | 200.29189807175 (100%) |
Defense | 82 |
Ranged Defense | 82 |
Fatigue | 52 |
Physical Save | 99 |
Spell Save | 118 |
Mental Save | 97 |
Defense: Resistances
Acid | +100%(100%) |
Blight | + 82%(100%) |
Arcane | + 68%(100%) |
Cold | + 96%(100%) |
All | + 66%(100%) |
Physical | +100%(100%) |
Lightning | +100%(100%) |
Light | + 76%(100%) |
Temporal | + 86%(100%) |
Mind | + 85%(100%) |
Darkness | + 85%(100%) |
Fire | +100%(100%) |
Nature | + 76%(100%) |
Defense: Immunities
Stun Resistance | 99% |
Confusion Resistance | 83% |
Poison Resistance | 27% |
Blind Resistance | 40% |
Silence Resistance | 99% |
Bleed Resistance | 27% |
Teleport Resistance | 27% |
Disarm Resistance | 70% |
Pinning Resistance | 48% |
Instadeath Resistance | 100% |
Knockback Resistance | 80% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 472 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1011 damage for 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 302 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Earthen vines | 3.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Wild-gift / Dwarven nature | 3.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Spell / Eldritch shield | 3.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Spell / Earth | 3.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Spell / Eldritch stone | 3.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Spell / Deeprock | 3.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 4/5 |
Wild-gift / Earthen power | 3.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Spell / Stone | 3.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Generic Talents
Race / Dwarf | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Celestial / Chants | 3.00 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 3.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 3.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Spell / Stone alchemy | 3.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Stone Vines |
talent | Crystalline Focus |
talent | Eldritch Infusion |
talent | Shards |
talent | Chant of Resistance |
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by multi-hued crystal. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost warrior from death by grave wight. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1316. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed vampire lord fang. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of voratun boots 'Phlegmknave' (17 def, 5 armour) pair of voratun boots 'Phlegmknave' (17 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +16 Mag +16 Wil dps ---------- Spell.crit +19% Mov.spd +25% Dmg.mod +30% nature Phasing +40% ----- def ----- Armour +5 Defense +17 (+4 eff.) Fatigue +4% Resists +12% lightning Spell.save +16 (+3 eff.) Poison- +27% Disease- +27% Silence- +33% Stun/Frz- +33% ---------- misc Mana/turn +0.72 Mana/s.crit +2.68 Max.mana +60.00 Evasion: (Instant) Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 11 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | dwarven lantern 'Frozenzephyr' dwarven lantern 'Frozenzephyr'1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Cun +6 Wil dps ---------- Mind.pwr +40 (+6 eff.) Dmg.mod +12% cold +15% light +14% mind Res.pen +20% cold +15% all Apr +15 Melee Ret 12 physical ----- def ----- Armour +20 Resists +15% darkness Affinity +5% light ---------- misc Light +10 Sun Flare: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 352.85 light damage. At talent level 3 you gain 45% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | voratun helm 'Tudogorn' (0 def, 5 armour) voratun helm 'Tudogorn' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +16 Str +10 Wil +17 Lck dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Dmg.mod +27% temporal On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +25% mind +18% acid Crit.chn- 20.12% Mind.save +30 (+5 eff.) Die.at -80.00 life Disease- +33% Cut- +27% Silence- +33% Disarm- +20% Confus- +50% Stun/Frz- +33% Teleport- +27% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Turedethel (0 def, 20 armour) Turedethel (0 def, 20 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +15 Str +12 Mag +3 Cun +13 Con dps ---------- Phys.pwr +17 (+3 eff.) Mind.pwr +9 (+2 eff.) Melee+ 34 mind 32 darkness Dmg.mod +24% arcane Res.pen +34% blight +25% mind On Hit (Melee): * 21% chance to reduce all saves and defense by 55 ----- def ----- Armour +20 Hardiness +13% Fatigue +5% Resists +19% physical Mind.save +2 (+0 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.16 Mana/s.crit +2.68 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Sunpiety the dragonbone totem of stinging [power 518] (9 cooldown) Sunpiety the dragonbone totem of stinging [power 518] (9 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +21% light Melee Ret 13 light ----- def ----- Resists +21% fire +7% arcane +12% darkness Spell.save +18 (+3 eff.) ---------- misc Light +4 Sting an enemy dealing 756 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown 100% to reduce 3 talent cooldowns by 2. 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | Neretira Neretira0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +14 (+3 eff.) Mov.spd +24% Dmg.mod +33% acid Res.pen +15% blight +15% acid Acc +15 (+3 eff.) On Hit (Melee): * 20% chance to reduce armor by 49% * 20% chance to reduce all saves and defense by 55 ----- def ----- Defense +15 (+3 eff.) Resists +18% blight +12% physical Mind.save +15 (+3 eff.) Silence- +33% Confus- +33% Stun/Frz- +33% Knockbk- +80% Blinding Speed: Puts all charms on 24 cooldown Level 3.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
On fingers | Elenukan the Darkimmortal Elenukan the Darkimmortal0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +20% physical Res.pen +34% darkness Acc +17 (+4 eff.) Apr +17 Melee Ret 13 arcane On Hit (Melee): * 27% chance to reduce armor by 49% * 27% chance to reduce all saves and defense by 55 ----- def ----- Defense +16 (+3 eff.) Resists +20% physical Max.HP +100.00 HP.reg +20.00 Heal.mod +20% Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 70% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | Xerana the Tempestonslaught Xerana the Tempestonslaught0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +15 Str +15 Wil dps ---------- Crit.mult +25.00% Phys.pwr +20 (+4 eff.) Acc +40 (+8 eff.) Apr +3 ----- def ----- Defense +35 (+7 eff.) Resists +9% lightning +15% physical +30% temporal Blind- +40% Disarm- +50% Sleep- +48% Pinning- +48% ---------- misc Stam/turn +0.90 Max.stam +30.00 Infravis +9 Sight +2 See.Invis +15 Amulets make your neck look great! |
In main hand | voratun shield 'Crackletitan' (0 def, 21 armour, 89-107 power, 306 block) voratun shield 'Crackletitan' (0 def, 21 armour, 89-107 power, 306 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Master When used to Attack: Power 89.0 - 106.8 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +15.0% Block +306 Melee+ +12 arcane On Hit.r1 +20 nature +27 arcane On Hit: * 27 arcane resource burn On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun +10 Con dps ---------- Phys.crit +25.0% Phys.pwr +15 (+3 eff.) ----- def ----- Armour +21 Fatigue +8% Resists +30% lightning +30% temporal +30% darkness +30% fire +30% nature +30% acid +30% physical +30% blight +30% cold +30% mind +30% light Res.Cap +30% all Phys.save +30 (+5 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
Around waist | Frigidquencher the drakeskin leather belt Frigidquencher the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master While equipped: Stats +16 Str +16 Wil +15 Cun dps ---------- Phys.crit +20.0% Spell.crit +14% Crit.mult +30.00% Phys.pwr +16 (+3 eff.) Acc +35 (+7 eff.) Apr +3 Melee Ret 12 cold ----- def ----- Resists +24% all Die.at -60.00 life ---------- misc Stam/turn +4.02 A belt that goes around your waist. |
In off hand | Glarewilder (0 def, 32 armour, 74-89 power, 306 block) Glarewilder (0 def, 32 armour, 74-89 power, 306 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 74.5 - 89.4 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +306 On Hit: * Deal physical damage equal to your armor (200) While equipped: Stats +8 Str +7 Wil dps ---------- Crit.mult +20.00% Mind.pwr +35 (+6 eff.) On Melee Ret: * 35% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +32 Fatigue +8% Resists +18% all Phys.save +12 (+2 eff.) ---------- misc Mana/s.crit +6.71 Talents +1 Block Handheld deflection devices. |
Cloak | elven-silk cloak 'Shadebait' (30 def, 0 armour) elven-silk cloak 'Shadebait' (30 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +14 Str +14 Wil +16 Cun +14 Con dps ---------- Spell.crit +8% Crit.mult +56.83% Spell.pwr +27 (+5 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +15% arcane +12% acid Res.pen +14% arcane +15% mind Melee Ret 13 acid 6 nature 26 arcane On Hit (Melee): * 27% chance to reduce armor by 49% ----- def ----- Defense +30 (+6 eff.) ---------- misc Max.mana +98.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Puskarma the voratun plate armour (0 def, 26 armour) Puskarma the voratun plate armour (0 def, 26 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +14 Str +13 Wil +9 Cun dps ---------- Phys.crit +5.0% Spell.crit +75% Mind.crit +5% Melee+ 23 arcane 20 fire Dmg.mod +6% nature +12% arcane +10% all Res.pen +15% arcane +20% nature Melee Ret 14 acid 16 nature 18 arcane ----- def ----- Armour +26 Fatigue +22% Resists +26% acid +9% physical +39% fire Phys.save +20 (+4 eff.) Mind.save +25 (+5 eff.) A suit of armour made of metal plates. |
Inventory
Blood of Undeath Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
movement infusion of the psychic (speed 1253%; cd 9) movement infusion of the psychic (speed 1253%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1253% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 1114%; cd 18) movement infusion of the sneak (speed 1114%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1114% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 1181%; cd 8) movement infusion of the sneak (speed 1181%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1181% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 616; 14 cd) regeneration infusion of the duelist (heal 616; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 616 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 35%; mental, physical; dur 2; cd 15) wild infusion of the titan (res 35%; mental, physical; dur 2; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 35% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (882.00 temporal damage, removed from time 4 turns) Rune of the Rift (882.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 1208.34 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 281; cd 19) shatter afflictions rune of the psychic (absorb 281; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 281 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
steel amulet 'Phoenixwish' steel amulet 'Phoenixwish'0.1 T2 amulet jewelry [Random Unique] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Crit.mult +14.00% Spell.pwr +14 (+3 eff.) Melee+ 9 light 9 darkness Dmg.mod +15% temporal +14% light +6% physical +9% blight +18% fire +21% arcane +15% darkness Res.pen +34% fire On Melee Ret: * 9% chance to reduce damage dealt by 44% * 9% chance to blind ----- def ----- Resists +20% temporal Def/telep +20 Res/telep +20% Dur/telep +20% Amulets make your neck look great! |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 36 power out of 60/60 The evilness of undeath radiates from this amulet. |
gold amulet 'Salytha' gold amulet 'Salytha'0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Dex +4 Mag +7 Cun +8 Con dps ---------- Phys.crit +6.0% Spell.crit +5% Crit.mult +16.00% Phys.pwr +30 (+6 eff.) Spell.pwr +46 (+8 eff.) Mov.spd +10% Dmg.mod +7% acid +15% physical +11% blight +15% fire +7% lightning +7% cold Res.pen +30% blight ----- def ----- Fatigue -8% Crit.chn- 20.12% Phys.save +12 (+2 eff.) HP.reg +4.00 ---------- misc Stam/turn +5.12 Amulets make your neck look great! |
Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
steel ring 'Rhuzilarim' steel ring 'Rhuzilarim'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +29 (+5 eff.) Acc +11 (+2 eff.) Apr +11 ----- def ----- Defense +11 (+2 eff.) Resists +14% acid +4% physical +18% cold +18% fire +18% lightning Mind.save +21 (+4 eff.) HP.reg +5.37 Heal.mod +27% Blind- +27% Cut- +27% Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 70% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Aromissra the gold ring Aromissra the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Cun +5 Mag dps ---------- Spell.pwr +11 (+2 eff.) Melee+ 23 physical Ranged+ 23 physical On Hit (Melee): * 16% chance to reduce all saves and defense by 55 On Hit (Ranged): * 16% chance to reduce all saves and defense by 55 ----- def ----- Resists +21% blight +7% arcane +21% lightning Spell.save +12 (+2 eff.) Die.at -60.00 life Max.HP +78.00 HP.reg +5.37 Disarm- +37% Pinning- +38% Knockbk- +65% ---------- misc Hate/m.crit +3.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 12 cooldown Level 4.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
gold garnet ring gold garnet ring0.1 T3 ring jewelry [Ego+] Nature While equipped: dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all ----- def ----- Resists +11% nature +8% blight Poison- +22% Disease- +22% Rings make your fingers look great! |
Cracklevile the voratun ring Cracklevile the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +20 Str +14 Mag +13 Wil +8 Cun +13 Con dps ---------- Phys.pwr +9 (+1 eff.) Spell.pwr +14 (+3 eff.) Dmg.mod +18% cold Res.pen +20% lightning ----- def ----- Crit.chn- 20.00% Mind.save +15 (+3 eff.) Confus- +50% Rings make your fingers look great! |
plaguebringer's dwarven-steel greatmaul of vileness (42-62 power, 2 apr) plaguebringer's dwarven-steel greatmaul of vileness (42-62 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Arcane Power 41.5 - 62.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +40 blight On Hit: 20% Epidemic 3 On Hit: * 46% chance to reduce strength, dexterity, and constitution by 39 While equipped: ----- def ----- Disease- +35% Massive two-handed mauls. |
voratun greatsword 'Skyglean' (78-126 power, 4 apr) voratun greatsword 'Skyglean' (78-126 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 78.5 - 125.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +24 blight On Crit.r2 +27 mind +12 lightning On Hit: 20% Epidemic 5 On Hit: * 28% chance to reduce strength, dexterity, and constitution by 39 On Crit: * Wound the target dealing 334 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Wil dps ---------- Phys.crit +21.0% Crit.mult +26.83% Phys.pwr +20 (+4 eff.) Mind.pwr +30 (+5 eff.) Dmg.mod +9% mind +12% acid Res.pen +15% mind ----- def ----- Resists +12% acid Disease- +49% Massive two-handed swords. |
balanced steel mace of massacre (21-29 power, 3 apr) balanced steel mace of massacre (21-29 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Master Power 21.0 - 29.4 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Acc +9 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Disarm- +32% Blunt and deadly. |
Shockspawner (13/13, 31-43 power, 5 apr) Shockspawner (13/13, 31-43 power, 5 apr)3.0 T1 arrow ammo [Rare] Arcane Power 31.0 - 43.4 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +11.0% Capacity 13 Proj.spd +268% Ranged+ +27 lightning +15 cold While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
Scaldwither the quiver of yew arrows (17/17, 31-43 power, 10 apr) Scaldwither the quiver of yew arrows (17/17, 31-43 power, 10 apr)3.0 T3 arrow ammo [Random Unique] Arcane/Master/Psionic Power 31.0 - 43.4 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +17.0% Capacity 17 Ranged+ +27 fire +27 arcane +39 physical On Hit.r1 +27 arcane +27 fire On Hit: 20% Curse of Impotence 3 On Hit: * 20% chance to knock the target back 3 spaces and deal 391 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows (24/24, 32-46 power, 10 apr) quiver of yew arrows (24/24, 32-46 power, 10 apr)3.0 T3 arrow ammo [Normal] Power 32.5 - 45.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 24 Arrows are used with bows to pierce your foes to death. |
acidic dwarven-steel shield of the stars (0 def, 6 armour, 32-38 power, 73 block) acidic dwarven-steel shield of the stars (0 def, 6 armour, 32-38 power, 73 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane/Nature When used to Attack: Power 32.0 - 38.4 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +73 Melee+ +16 light +16 darkness On Hit: * 18% chance to reduce armor by 49% While equipped: Stats +7 Cun +7 Mag dps ---------- Melee+ 8 acid Dmg.mod +12% light +16% darkness Melee Ret 13 acid ----- def ----- Armour +6 Fatigue +8% Resists +16% light +16% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block) Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+3 eff.) Rng.Def +15 (+3 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
crackling stralite shield of crushing (0 def, 8 armour, 58-70 power, 134 block) crackling stralite shield of crushing (0 def, 8 armour, 58-70 power, 134 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 58.5 - 70.2 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +134 Melee+ +16 lightning On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Dex dps ---------- Phys.crit +15.0% Phys.pwr +13 (+2 eff.) Melee Ret 25 lightning ----- def ----- Armour +8 Fatigue +8% Resists +18% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield 'Tempestrebel' (0 def, 8 armour, 44-53 power, 138 block) stralite shield 'Tempestrebel' (0 def, 8 armour, 44-53 power, 138 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Arcane When used to Attack: Power 44.0 - 52.8 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +138 Melee+ +18 fire On Crit.r2 +27 mind On Hit: * 27% chance to reduce all saves and defense by 55 While equipped: Stats +5 Str dps ---------- Crit.mult +26.83% Dmg.mod +33% arcane +18% lightning Res.pen +25% arcane Melee Ret 25 fire ----- def ----- Armour +8 Fatigue +8% Resists +15% lightning +18% fire Spell.save +15 (+3 eff.) ---------- misc Equi/ret +0.36 Vim/s.crit +2.68 Talents +1 Block Handheld deflection devices. |
wrathful stralite shield (0 def, 8 armour, 42-51 power, 138.5 block) wrathful stralite shield (0 def, 8 armour, 42-51 power, 138.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 42.5 - 51.0 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +138 On Crit.r2 +27 light +34 fire While equipped: dps ---------- On shield block: * Deals 221 light and fire damage to each enemy blocked ----- def ----- Armour +8 Fatigue +8% Resists +13% light +11% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Noonsmash the voratun shield (0 def, 10 armour, 64-76 power, 197 block) Noonsmash the voratun shield (0 def, 10 armour, 64-76 power, 197 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 63.5 - 76.2 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +197 Melee+ +27 cold On Hit.r1 +16 light While equipped: Stats +12 Str +13 Dex +5 Mag +6 Wil dps ---------- Crit.mult +26.83% Spell.pwr +25 (+4 eff.) Res.pen +20% blight Phasing +40% Acc +24 (+5 eff.) On shield block: * Deals 335 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% Resists +50% cold Crit.chn- 20.00% ---------- misc Max.vim +50.00 Talents +1 Block Handheld deflection devices. |
living voratun shield of purity (0 def, 10 armour, 62-75 power, 203 block) living voratun shield of purity (0 def, 10 armour, 62-75 power, 203 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 62.5 - 75.0 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +203 Melee+ +20 nature While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +40% nature +36% blight Max.HP +120.00 ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield 'Blizzardsin' (0 def, 10 armour, 62-75 power, 193 block) voratun shield 'Blizzardsin' (0 def, 10 armour, 62-75 power, 193 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 62.5 - 75.0 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +193 Melee+ +30 cold On Crit.r2 +12 cold On Hit: * 27% chance to slow global speed by 85% While equipped: Stats +6 Wil dps ---------- Dmg.mod +15% lightning On shield block: * Deals 335 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% Resists +25% acid +15% light +12% darkness +39% cold +40% fire +15% nature +13% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
radiant steel mail armour of natural resilience (2 def, 6 armour) radiant steel mail armour of natural resilience (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Nature/Disrupt While equipped: Stats +3 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +32% blight +18% darkness +14% nature D.Red.from +9% Unnatural ---------- misc Light +2 A suit of armour made of mail. |
Ebonysorrow (4 def, 29 armour) Ebonysorrow (4 def, 29 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +34% darkness On Hit (Melee): * 27 arcane resource burn ----- def ----- Armour +29 Defense +4 (+1 eff.) Fatigue +12% Resists +40% lightning +24% fire Phys.save +24 (+5 eff.) HP.reg +6.40 Poison- +27% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Stam/turn +2.10 A suit of armour made of mail. |
enlightening stralite mail armour of stability (4 def, 8 armour) enlightening stralite mail armour of stability (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +8 Cun +8 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +8% physical Phys.save +22 (+4 eff.) Mind.save +22 (+4 eff.) A suit of armour made of mail. |
Thalore-Wood Cuirass (4 def, 15 armour) Thalore-Wood Cuirass (4 def, 15 armour)12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +15 Defense +4 (+1 eff.) Fatigue +14% Resists +18% nature +18% cold +18% darkness +3% all Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Blastzephyr the dwarven-steel plate armour (40 def, 11 armour) Blastzephyr the dwarven-steel plate armour (40 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +8 Wil +4 Con dps ---------- Crit.mult +20.00% Mind.pwr +25 (+4 eff.) Dmg.mod +21% lightning Apr +4 ----- def ----- Armour +11 Defense +40 (+8 eff.) Fatigue +22% Resists +27% lightning +24% fire +8% physical ---------- misc Equi/ret +0.20 A suit of armour made of metal plates. |
Murkrebel Murkrebel1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +40% nature Res.pen +34% lightning +34% acid On Hit (Melee): * 27% chance to reduce armor by 49% * 27% chance to slow global speed by 85% * 27% chance to reduce all saves and defense by 55 ----- def ----- Fatigue -8% Resists +20% mind ---------- misc Max.enc +44 A belt that goes around your waist. |
linen cloak of conjuring (1 def, 0 armour) linen cloak of conjuring (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Crit.mult +14.00% Spell.pwr +5 (+1 eff.) Dmg.mod +7% arcane Res.pen +7% arcane ----- def ----- Defense +1 (+0 eff.) ---------- misc Max.mana +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots 'Zubedavena' (40 def, 3 armour) pair of hardened leather boots 'Zubedavena' (40 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +3 Defense +40 (+8 eff.) Resists +21% acid +9% physical +18% mind Phys.save +15 (+3 eff.) Mind.save +21 (+4 eff.) Heal.mod +25% Blind- +27% Cut- +27% Disarm- +27% Rush: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 270 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 15 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Frostwish the rough leather gloves (0 def, 1 armour) Frostwish the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +5 Cun dps ---------- Mind.crit +6% Dmg.mod +18% cold Res.pen +15% blight Melee Ret 13 blight ----- def ----- Armour +1 Resists +18% acid +21% darkness +18% blight +24% cold +7% arcane HP.reg +3.00 ---------- misc Stam/turn +0.80 Max.stam +16.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Master/Psionic While equipped: Stats +3 Str +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Mindhook: Level 4.0 Pwr.cost 10 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
spellstreaming voratun gauntlets of spellstriking (0 def, 3 armour) spellstreaming voratun gauntlets of spellstriking (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +7 Mag +9 Wil dps ---------- Spell.crit +9% Spell.pwr +26 (+5 eff.) Melee+ 16 arcane Dmg.mod +9% arcane ----- def ----- Armour +3 Fatigue +5% Resists +9% arcane ---------- misc Mana/turn +0.33 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Bokylathaleg (0 def, 11 armour) Bokylathaleg (0 def, 11 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +6 Wil +4 Con dps ---------- Phys.crit +3.0% Crit.mult +25.00% Phys.pwr +20 (+4 eff.) Dmg.mod +18% physical Apr +3 ----- def ----- Armour +11 Fatigue +3% Resists +11% lightning +10% physical +9% darkness +6% cold +23% temporal Phys.save +27 (+5 eff.) Mind.save +11 (+2 eff.) Battle Cry: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Porevea the Morbuswrack (2 def, 0 armour) Porevea the Morbuswrack (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Mag dps ---------- Crit.mult +26.83% Spell.pwr +25 (+4 eff.) Dmg.mod +14% fire Res.pen +34% nature ----- def ----- Defense +2 (+1 eff.) Resists +21% fire Spell.save +24 (+4 eff.) Mind.save +24 (+4 eff.) Knockbk- +27% Teleport- +27% ---------- misc Mana/s.crit +2.68 A pointy cloth hat, very wizardly... |
iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +4 Mag +3 Wil dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)1.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +4% Dmg.mod +14% blight +21% acid +12% darkness +32% arcane Res.pen +10% blight +30% darkness +30% arcane Melee Ret 10 vim draining blight On Hit (Melee): * 27% chance to reduce damage dealt by 44% ----- def ----- Resists +19% mind Mind.save +20 (+4 eff.) Confus- +38% ---------- misc Max.vim +25.00 Light +4 Vimsense: Level 2.0 Pwr.cost 15 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 22% and all saves by 38, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Dragonskull Helm (0 def, 20 armour) Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% cold +15% fire +15% lightning Phys.save +12 (+2 eff.) Spell.save +12 (+2 eff.) Mind.save +12 (+2 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
Runydig the voratun helm (0 def, 5 armour) Runydig the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +9 Str +9 Dex dps ---------- Spell.crit +7% Spell.pwr +30 (+5 eff.) Dmg.mod +15% blight Res.pen +30% arcane Melee Ret 10 acid ----- def ----- Armour +5 Fatigue +5% Resists +7% arcane Phys.save +25 (+5 eff.) Spell.save +12 (+2 eff.) ---------- misc Mana/turn +0.12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal 10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
716 alchemist agate 716 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Chillhue Chillhue2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% physical Res.pen +34% cold Apr +5 Melee Ret 13 cold ----- def ----- Resists +6% physical +18% cold +20% mind +7% arcane Spell.save +15 (+3 eff.) Max.HP +48.00 Confus- +27% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's brass lantern watchleader's brass lantern2.0 T1 lite [Ego+] Master While equipped: ----- def ----- Blind- +26% Confus- +14% ---------- misc Light +7 See.Stealth +9 See.Invis +9 Track: Puts all charms on 24 cooldown Level 5.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 36 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Chiruilach the Nimbusdare Chiruilach the Nimbusdare1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +14 Str +17 Dex +17 Wil dps ---------- Dmg.mod +15% arcane Res.pen +24% all Apr +16 ----- def ----- Resists +36% lightning +5% physical Phys.save +15 (+3 eff.) Die.at -180.00 life Heal.mod +30% ---------- misc Max.stam +40.00 Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Miniature R2D2 Miniature R2D21.0 T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 30 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
crystalomancer's iron pickaxe (dig speed 38 turns) crystalomancer's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str +2 Mag dps ---------- Spell.crit +6% ---------- misc Max.mana +27.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 18 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
yew wand of clairvoyance 'Mucksun' [power 11] (9 cooldown) yew wand of clairvoyance 'Mucksun' [power 11] (9 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +15% acid +12% fire Res.pen +15% nature On Hit (Melee): * 27% chance to reduce armor by 49% ----- def ----- Resists +24% acid +30% fire +21% nature Reveal the area around you, dispelling darkness (radius 11, power 91 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 9 cooldown 100% to heal for 78. 100% to increase all damage penetration by 22% for 2 turns. 100% to increase all damage by 21% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
It Which Writhes It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 6 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
By Roerdan the Dwarf Stone Warden level 35
24th Steel 123rd year of Ascendancy at 02:14 see stats
By Roerdan the Dwarf Stone Warden level 20
5th Wealth 122nd year of Ascendancy at 19:55 see stats
By Roerdan the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 05:54 see stats
By Roerdan the Dwarf Stone Warden level 24
12nd Shortage 122nd year of Ascendancy at 19:21 see stats
By Roerdan the Dwarf Stone Warden level 24
14th Shortage 122nd year of Ascendancy at 06:27 see stats
By Roerdan the Dwarf Stone Warden level 37
38th Steel 123rd year of Ascendancy at 12:04 see stats
By Roerdan the Dwarf Stone Warden level 23
17th Wealth 122nd year of Ascendancy at 06:05 see stats
By Roerdan the Dwarf Stone Warden level 35
31st Iron 123rd year of Ascendancy at 00:41 see stats
By Roerdan the Dwarf Stone Warden level 10
8th Profit 122nd year of Ascendancy at 15:49 see stats
By Roerdan the Dwarf Stone Warden level 20
34th Profit 122nd year of Ascendancy at 02:47 see stats
By Roerdan the Dwarf Stone Warden level 30
14th Iron 123rd year of Ascendancy at 05:02 see stats
By Roerdan the Dwarf Stone Warden level 40
21st Gold 123rd year of Ascendancy at 06:05 see stats
By Roerdan the Dwarf Stone Warden level 27
27th Shortage 122nd year of Ascendancy at 21:27 see stats
By Roerdan the Dwarf Stone Warden level 35
12nd Steel 123rd year of Ascendancy at 08:55 see stats
By Roerdan the Dwarf Stone Warden level 23
28th Dearth 122nd year of Ascendancy at 10:59 see stats
By Roerdan the Dwarf Stone Warden level 28
28th Shortage 122nd year of Ascendancy at 13:15 see stats
By Roerdan the Dwarf Stone Warden level 27
27th Shortage 122nd year of Ascendancy at 21:53 see stats
By Roerdan the Dwarf Stone Warden level 16
29th Profit 122nd year of Ascendancy at 01:58 see stats
By Roerdan the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 04:56 see stats
By Roerdan the Dwarf Stone Warden level 6
3rd Profit 122nd year of Ascendancy at 17:00 see stats
By Roerdan the Dwarf Stone Warden level 35
24th Steel 123rd year of Ascendancy at 03:49 see stats
By Roerdan the Dwarf Stone Warden level 29
13rd Iron 123rd year of Ascendancy at 16:00 see stats
By Roerdan the Dwarf Stone Warden level 10
10th Profit 122nd year of Ascendancy at 21:14 see stats
By Roerdan the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 05:54 see stats
By Roerdan the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 05:54 see stats
Log
Lore found: Researcher Dremnot's Demystification of the Gods: Chapter 8 - Quekorja
You can read all your collected lore in the game menu, by pressing Escape.
You pickup 0.95 gold pieces.
Borfast the Broken's purging blight area effect hits Roerdan for 7 blight damage.
You pickup 0.95 gold pieces.
Roerdan picks up (t.): quiver of yew arrows (24/24, 32-46 power, 10 apr).
Lore found: a letter to Borfast from the Master
You can read all your collected lore in the game menu, by pressing Escape.
Roerdan picks up (D.): enlightening stralite mail armour of stability (4 def, 8 armour).
Roerdan picks up (r.): voratun greatsword 'Skyglean' (78-126 power, 4 apr).
Roerdan picks up (r.): plaguebringer's dwarven-steel greatmaul of vileness (42-62 power, 2 apr).
Roerdan picks up (O.): Fists of the Desert Scorpion (8 def, 4 armour).
Roerdan picks up (l.): Choker of Dread.
Roerdan picks up (x.): acidic dwarven-steel shield of the stars (0 def, 6 armour, 32-38 power, 73 block).
Roerdan picks up (u.): balanced steel mace of massacre (21-29 power, 3 apr).
Lore found: Fists of the Desert Scorpion
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Choker of Dread
You can read all your collected lore in the game menu, by pressing Escape.
Borfast the Broken's purging blight area effect hits Roerdan for 7 blight damage.
You pickup 0.70 gold pieces.
Borfast the Broken's purging blight area effect hits Roerdan for 7 blight damage.
Roerdan picks up (H.): radiant steel mail armour of natural resilience (2 def, 6 armour).
You pickup 0.95 gold pieces.
Borfast the Broken's purging blight area effect hits Roerdan for 7 blight damage.