Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. True Full Respec Mastery Boost 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Unrandom Egos 1.7.0No wide random numerical ranges on ego modifiers. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Alternate Merchants 1.7.0Adds the forge-giant item crafting system from Hammer of Urh'Rok to Age of Ascendancy. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Semi-Roguelike (spicy) |
Sex | Male |
Race | Lich |
Class | Necromancer |
Level / Exp | 33 / 86% |
Size | big |
Lifes / Deaths | Killed by thought-forged warrior at level 29 on the 34th Haze 122nd year of Ascendancy at 14:41 / 1 |
Primary Stats
Strength | 88 (base 10) |
Dexterity | 150 (base 60) |
Constitution | 122 (base 12) |
Magic | 187 (base 60) |
Willpower | 176 (base 60) |
Cunning | 184 (base 60) |
Resources
Life | 465/465 |
Mana | 925/925 |
Equilibrium | 20 |
Soul | 13/23 |
Healing Factor | 1.7762491618559 |
Regeneration | 9.9764155805923 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 24 |
See Stealth | 56.553034213828 |
See Invisible | 68.553034213828 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 114 |
Accuracy | 83 |
Crit Chance | 100% |
APR | 49 |
Speed | 1.00 |
Offense: Spell
Spellpower | 133 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 100 |
Crit Chance | 91% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Blight | +25% |
Arcane | +53% |
Cold | +30% |
All | 0% |
Darkness | +51% |
Light | +8% |
Temporal | +7% |
Physical | +53% |
Fire | +15% |
Mind | +25% |
Offense: Damage Penetration
Physical | +19% |
Darkness | +40% |
Light | +35% |
Cold | +40% |
Blight | +55% |
Arcane | +18% |
Fire | +35% |
All | +10% |
Defense: Base
Armour (hardiness) | 82 (30%) |
Defense | 96 |
Ranged Defense | 96 |
Fatigue | 8 |
Physical Save | 103 |
Spell Save | 116 |
Mental Save | 116 |
Defense: Resistances
Acid | + 49%( 76%) |
Blight | + 60%( 76%) |
Arcane | + 23%( 76%) |
Cold | + 65%( 76%) |
All | + 12%( 76%) |
Physical | + 39%( 76%) |
Lightning | + 38%( 76%) |
Light | + 38%( 76%) |
Temporal | + 46%( 76%) |
Mind | + 44%( 76%) |
Darkness | + 76%( 76%) |
Fire | + 57%( 76%) |
Nature | + 60%( 76%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 80% |
Silence Resistance | 80% |
Bleed Resistance | 100% |
Teleport Resistance | 89% |
Disarm Resistance | 80% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 80% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1202% for 10 turns (1652 total) and instantly restoring 60 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 774 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Glacial waste | 3.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Nightfall | 2.10 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Spell / Dreadmaster | 3.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Age of dusk | 3.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Spell / Master of bones | 3.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Animus | 3.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 3.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Spell / Master necromancer | 3.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 2/5 |
Spell / Rime wraith | 3.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Undead / Lich | 3.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 2/5 |
Spell / Spectre | 2.10 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Spell / Necrosis | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Spikes of Decrepitude |
talent | Golden Age of Necromancy |
talent | Secrets of the Eternals |
talent | Grim Shadow |
talent | Suffer For Me |
talent | Doomed For Eternity |
talent | Erupting Shadows |
talent | Elemental Harmony |
talent | Aura of Undeath |
talent | Reaping |
talent | Hiemal Shield |
beneficial effect | Physical power, spellpower and all saves increased by 57. Commander of the Dead |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by large white snake. Escort: lost defiler (level 2 of Scintillating Caves) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 330. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within15 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | Nerebreta (18 def, 5 armour) Nerebreta (18 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Con +4 Wil dps ---------- Spell.pwr +10 (+1 eff.) Mind.pwr +7 (+1 eff.) Res.pen +9% physical ----- def ----- Armour +5 Defense +18 (+4 eff.) Resists +5% arcane Spell.save +6 (+1 eff.) ---------- misc Hate/m.crit +5.00 Blindside: Puts all charms on 22 cooldown Level 1.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Quiver | Star Shot (20/20, 32-38 power, 15 apr) Star Shot (20/20, 32-38 power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Fire Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
Light source | dwarven lantern 'Sunwitch' dwarven lantern 'Sunwitch'1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Wil dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Dmg.mod +10% mind +9% blight Res.pen +25% blight +25% fire Melee Ret 4 blight ----- def ----- Resists +9% blight +6% fire +13% darkness ---------- misc Light +9 Infravis +6 See.Invis +12 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 56 blight damage or heals 67 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Gorogadas the elven-silk wizard hat (3 def, 12 armour) Gorogadas the elven-silk wizard hat (3 def, 12 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +5 (+0 eff.) Dmg.mod +14% darkness +16% blight Melee Ret 4 physical ----- def ----- Armour +12 Defense +3 (+1 eff.) Resists +16% blight +1% physical +21% darkness +6% mind Stun/Frz- +20% Teleport- +20% A pointy cloth hat, very wizardly... |
Tool | voratun pickaxe 'Tarromas' (dig speed 7 turns) voratun pickaxe 'Tarromas' (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Nature/Psionic While equipped: Stats +3 Str +2 Mag dps ---------- Spell.pwr +20 (+3 eff.) Dmg.mod +15% fire +15% mind +6% arcane Res.pen +20% blight ----- def ----- Resists +9% darkness Affinity +15% darkness Phys.save +18 (+3 eff.) Spell.save +8 (+1 eff.) Mind.save +23 (+4 eff.) Max.HP +78.00 ---------- misc Infravis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | stralite Petrified Wood ring stralite Petrified Wood ring0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +7 Wil +7 Cun +25 Con dps ---------- Mind.pwr +10 (+1 eff.) ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Rings make your fingers look great! |
On fingers | stralite turquoise ring stralite turquoise ring0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Res.pen +10% all Acc +22 (+4 eff.) Apr +15 ----- def ----- Defense +15 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 123% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around waist | Chudir the drakeskin leather belt Chudir the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master While equipped: Stats +12 Dex +6 Cun +8 Lck dps ---------- Phys.crit +5.0% Crit.mult +11.00% Phys.pwr +15 (+3 eff.) Dmg.mod +6% acid +15% physical Acc +5 (+1 eff.) ----- def ----- Resists +3% acid Phys.save +6 (+1 eff.) Spell.save +14 (+2 eff.) Stealth +13 ---------- misc T.Disarm +15 Infravis +6 Size +1 A belt that goes around your waist. |
In main hand | Voidstave (50-60 power, 26 apr, physical element) Voidstave (50-60 power, 26 apr, physical element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 50.0 - 60.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +26 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Mag +10 Cun +9 Con dps ---------- Spell.crit +25% Crit.mult +21.00% Spell.pwr +50 (+7 eff.) S.pwr/crit +20 Dmg.mod +30% cold +30% darkness +30% physical Res.pen +30% cold +25% light +30% darkness ---------- misc N.En/turn +0.50 Vim/s.crit +7.00 Max.vim +50.00 Max.N.En +40.00 Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 114.16 to 136.99 physical damage Puts all charms on 7 cooldown Staves designed for wielders of magic, by the greats of the art. |
On hands | Phlegmserpent (0 def, 3 armour) Phlegmserpent (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +6 Mag +6 Wil +5 Cun dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +14 (+2 eff.) Melee+ 19 arcane Dmg.mod +8% arcane Acc +11 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 80% ----- def ----- Armour +3 Resists +9% acid +3% fire +8% arcane +14% darkness Phys.save +9 (+1 eff.) Pinning- +20% ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Nightshroud (20 def, 8 armour) Nightshroud (20 def, 8 armour)9.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +20 Str +20 Dex +20 Mag +20 Wil +20 Cun +20 Con dps ---------- Phys.crit +9.0% Spell.crit +50% Mind.crit +9% Phys.pwr +21 (+4 eff.) Spell.pwr +50 (+7 eff.) Mind.pwr +25 (+4 eff.) Melee+ 8 darkness Ranged+ 30 darkness ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +30% lightning +30% temporal +30% darkness +30% fire +30% nature +30% acid +30% physical +30% blight +30% cold +30% mind +30% light Crit.chn- 30.00% Mind.save +23 (+4 eff.) Blind- +80% Disease- +80% Silence- +80% Disarm- +80% Confus- +80% Sleep- +80% Pinning- +80% Stun/Frz- +80% Knockbk- +80% Def/telep +30 Res/telep +20% Dur/telep +23% Blink to a nearby random location (rad 11) Puts all charms on 22 cooldown A deep black garment that radiates darkness and cold. This object's appearance was changed to Temporal Augmentation Robe - Designed In-Style. |
Cloak | Hathechik the elven-silk cloak (43 def, 0 armour) Hathechik the elven-silk cloak (43 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +6 Mag +6 Wil +6 Cun dps ---------- Spell.crit +5% Crit.mult +30.00% Spell.pwr +45 (+6 eff.) Dmg.mod +39% arcane Res.pen +8% arcane Acc +10 (+2 eff.) Apr +8 ----- def ----- Defense +43 (+8 eff.) Resists +12% fire Spell.save +15 (+2 eff.) HP.reg +5.37 Heal.mod +20% Cut- +27% ---------- misc Max.mana +143.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | voratun amulet 'Gavon' voratun amulet 'Gavon'0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Dex +11 Mag +2 Cun +3 Con dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) S.pwr/crit +6 Dmg.mod +8% light +7% temporal +7% darkness +8% physical ----- def ----- Armour +6 Defense +12 (+2 eff.) Resists +9% temporal Res.Cap +6% all Phys.save +19 (+3 eff.) ---------- misc Mana/turn +0.44 Max.mana +33.00 Light +3 Amulets make your neck look great! |
Inventory
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Infusion of Wild Growth (rad 5; dur 10;) Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 188.70 physical damage and 246.67 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the sneak (absorb 204; cd 15) shatter afflictions rune of the sneak (absorb 204; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 204 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 475; dur 4; cd 15) shielding rune of the titan (absorb 475; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 475 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+0 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
restful copper amulet restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great! |
stabilizing steel amulet stabilizing steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% temporal Pinning- +20% Knockbk- +22% Amulets make your neck look great! |
copper ring copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring of blight (+11%) copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Rings make your fingers look great! |
savior's copper ring of clarity savior's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Phys.save +8 (+1 eff.) Spell.save +7 (+1 eff.) Mind.save +12 (+2 eff.) Confus- +21% Rings make your fingers look great! |
treant's copper ring of life treant's copper ring of life0.1 T1 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +7% nature +5% blight Max.HP +45.00 HP.reg +7.00 Heal.mod +12% Poison- +11% Disease- +10% Rings make your fingers look great! |
steel ring steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
elm starstaff (10-12 power, 2 apr, temporal element) elm starstaff (10-12 power, 2 apr, temporal element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +10% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Alegogen the ash magestaff (15-18 power, 3 apr, lightning element) Alegogen the ash magestaff (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +6 (+1 eff.) Dmg.mod +15% lightning ----- def ----- Resists +8% lightning +6% temporal +6% mind Phys.save +7 (+1 eff.) Spell.save +7 (+1 eff.) Mind.save +5 (+1 eff.) ---------- misc Mana/turn +0.11 Max.mana +41.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Xerominor the ash magestaff (18-22 power, 3 apr, lightning element) Xerominor the ash magestaff (18-22 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 18.0 - 21.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Mind.crit +3% Crit.mult +10.00% Spell.pwr +15 (+2 eff.) Dmg.mod +18% lightning ----- def ----- Resists +3% light Pinning- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering ash vilestaff of warding (15-18 power, 3 apr, fire element) shimmering ash vilestaff of warding (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +15% fire ----- def ----- Armour +4 Defense +5 (+1 eff.) ---------- misc Mana/turn +0.10 Max.mana +32.00 Wards +2 fire Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Charged Focus (10-11 power, 24 apr, lightning damage) Charged Focus (10-11 power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 10.0 - 11.0 Lightning Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+2 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+2 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
Eye of the Wyrm (16-18 power, 24 apr, physical damage) Eye of the Wyrm (16-18 power, 24 apr, physical damage)3.0 T4 mindstar 1H weapon [Unique] Nature Power 16.0 - 17.6 Physical Uses 50% Wil, 20% Str, 10% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 20% acid 20% physical 20% cold 20% fire 20% lightning While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+2 eff.) Mind.pwr +10 (+1 eff.) Dmg.mod +12% lightning +12% physical +12% fire +12% cold +12% acid ----- def ----- Resists +10% acid +10% physical +10% fire +10% cold +10% lightning ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Corrosive Breath: Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe acid in a frontal cone of radius 8. Any target caught in the area will take 263.17 acid damage. Enemies caught in the acid are disarmed for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Disarm apply power is based on your Mindpower. Each point in acid drake talents also increases your acid resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+2 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
dreamer's linen robe of life (0 def, 0 armour) dreamer's linen robe of life (0 def, 0 armour)2.0 T1 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +8% blight +11% darkness +11% mind +7% all Phys.save +11 (+1 eff.) Spell.save +11 (+2 eff.) Mind.save +20 (+3 eff.) Max.HP +40.00 HP.reg +1.50 Heal.mod +12% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe of frost (+15%) (0 def, 0 armour) spellwoven linen robe of frost (+15%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+0 eff.) Dmg.mod +10% cold ----- def ----- Resists +7% all +15% cold Spell.save +15 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+1 eff.) Send out a range 5 beam of kinetic energy, dealing 165.24 to 206.55 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
arcane iron plate armour of cold resistance (0 def, 40 armour) arcane iron plate armour of cold resistance (0 def, 40 armour)17.0 T1 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +40 Fatigue +2% Res.Cap +30% all Disease- +80% Sleep- +80% Pinning- +80% Stun/Frz- +80% Knockbk- +80% ---------- misc Masteries +1.70 Corruption/Brutality +1.70 Corruption/Shadowflame +1.70 Corruption/Fearfire +1.70 Corruption/Wrath +1.70 Corruption/Heart of Fire +1.70 Corruption/Torture A suit of armour made of metal plates. |
Serpentreign Serpentreign1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str +3 Mag dps ---------- Dmg.mod +6% acid +3% nature Res.pen +15% acid ----- def ----- Resists +6% lightning +6% temporal Crit.chn- 5.00% A belt that goes around your waist. |
spiritwalker's rough leather belt of recklessness spiritwalker's rough leather belt of recklessness1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- Phys.crit +3.0% Crit.mult +5.00% Phys.pwr +3 (+0 eff.) ---------- misc Mana/turn +0.13 Max.mana +23.00 A belt that goes around your waist. |
Balubers Balubers1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Spell.crit +2% Dmg.mod +6% arcane Res.pen +20% arcane ----- def ----- Resists +5% lightning +8% temporal +12% mind +12% acid Crit.chn- 10.00% A belt that goes around your waist. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of sorcery (1 def, 0 armour) linen cloak of sorcery (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.crit +4% ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak of the voidstalker (1 def, 0 armour) spellcowled linen cloak of the voidstalker (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane While equipped: Stats +1 Mag +1 Wil ----- def ----- Defense +1 (+0 eff.) Resists +10% darkness +10% temporal Spell.save +6 (+1 eff.) Def/telep +11 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +45.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Hellspiercer' (2 def, 0 armour) cashmere cloak 'Hellspiercer' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +12% fire ----- def ----- Defense +2 (+0 eff.) Resists +15% acid +5% physical +6% mind +6% nature +9% lightning Mind.save +12 (+2 eff.) Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Isosetha' (2 def, 0 armour) cashmere cloak 'Isosetha' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +2 Dex dps ---------- Dmg.mod +3% arcane Res.pen +15% acid Acc +5 (+1 eff.) Apr +5 On Hit (Melee): * 20% chance to reduce armor by 58% ----- def ----- Defense +2 (+0 eff.) Resists +3% acid Phys.save +7 (+1 eff.) Mind.save +7 (+1 eff.) Die.at -50.00 life Max.HP +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Huresadas the Smolderstreak (3 def, 22 armour) Huresadas the Smolderstreak (3 def, 22 armour)2.0 T5 cloak armor [Rare] Master While equipped: ----- def ----- Armour +22 Defense +3 (+1 eff.) Resists +9% temporal +6% light +42% cold +15% mind +12% fire Phys.save +6 (+1 eff.) Blind- +20% Pinning- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sunsin (3 def, 0 armour) Sunsin (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag +27 Wil +5 Cun +4 Con dps ---------- Spell.crit +8% Mind.crit +8% ----- def ----- Defense +3 (+1 eff.) Resists +12% light ---------- misc Light +4 Infravis +4 See.Invis +24 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayothra the Duskpiercer (0 def, 1 armour) Mayothra the Duskpiercer (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +10% acid +5% cold ----- def ----- Armour +1 Resists +6% lightning +6% temporal +3% darkness A pair of boots made of leather. |
wanderer's pair of rough leather boots of phasing (0 def, 1 armour) wanderer's pair of rough leather boots of phasing (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +2 Wil +2 Cun +1 Con ----- def ----- Armour +1 Phys.save +11 (+1 eff.) Mind.save +10 (+2 eff.) Blink to a nearby random location (rad 7) Puts all charms on 22 cooldown A pair of boots made of leather. |
pair of hardened leather boots 'Serpentvalor' (0 def, 6 armour) pair of hardened leather boots 'Serpentvalor' (0 def, 6 armour)2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Wil dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +15 (+2 eff.) Mind.pwr +6 (+1 eff.) Phasing +20% Melee Ret 2 nature ----- def ----- Armour +6 ---------- misc Max.mana +100.00 Infravis +2 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. This object's appearance was changed to Gloves of the Firm Hand (Nightmares). |
temporal rough leather gloves of dexterity (+2) (0 def, 1 armour) temporal rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 temporal Ranged+ 6 temporal Dmg.mod +4% temporal Acc +11 (+2 eff.) ----- def ----- Armour +1 Resists +6% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Isolrama (0 def, 3 armour) Isolrama (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +3 Wil dps ---------- Mind.pwr +9 (+1 eff.) Melee+ 14 cold 35 mind 40 darkness Dmg.mod +10% cold Res.pen +20% mind Acc +22 (+4 eff.) On Hit (Melee): * 25% chance to reduce all saves and defense by 50 ----- def ----- Armour +3 Resists +9% cold Mind.save -5 (-1 eff.) ---------- misc Hate/m.crit +5.00 Max.psi +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ce'Nerin (0 def, 3 armour) Ce'Nerin (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: dps ---------- Melee+ 18 darkness 13 temporal Ranged+ 19 temporal Dmg.mod +11% darkness +9% temporal Acc +8 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +14% temporal +12% darkness +3% fire Phys.save +20 (+3 eff.) Mind.save +9 (+2 eff.) Heal.mod +5% Disarm- +39% Stun/Frz- +20% ---------- misc Hate/m.crit +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Dagedar the linen wizard hat (1 def, 0 armour) Dagedar the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +2 Mag +3 Wil +4 Cun ----- def ----- Defense +1 (+0 eff.) Resists +6% fire +5% cold Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc See.Invis +3 A pointy cloth hat, very wizardly... |
Neradhema the linen wizard hat (1 def, 0 armour) Neradhema the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +10% lightning Res.pen +15% physical ----- def ----- Defense +1 (+0 eff.) Resists +18% lightning A pointy cloth hat, very wizardly... |
Muckpython (0 def, 1 armour) Muckpython (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +15% nature Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 80% ----- def ----- Armour +1 Fatigue +1% Resists +3% nature +6% cold ---------- misc Breathe water A cap made of leather. |
miner's rough leather cap of constitution (+2) (0 def, 2 armour) miner's rough leather cap of constitution (+2) (0 def, 2 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +2 Fatigue +1% ---------- misc Infravis +1 A cap made of leather. |
rough leather cap 'Iveyalle' (5 def, 7 armour) rough leather cap 'Iveyalle' (5 def, 7 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +7 Defense +5 (+1 eff.) Fatigue +1% Resists +5% arcane +3% cold Phys.save +11 (+1 eff.) Heal.mod +10% Def/telep +15 Res/telep +15% Dur/telep +15% A cap made of leather. |
Belerialaith the Obsidianbane (2 def, 0 armour) Belerialaith the Obsidianbane (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Res.pen +25% arcane Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 50 ----- def ----- Defense +2 (+0 eff.) Resists +11% lightning +11% temporal +15% mind A pointy cloth hat, very wizardly... This object's appearance was changed to Aletta's Diadem (Corpses). |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 bloodstone 2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Islalle the Noontouch Islalle the Noontouch2.0 T1 lite [Rare] Master While equipped: Stats +2 Str +1 Mag +3 Wil +3 Con dps ---------- Res.pen +5% light ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(198 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Torchwish the alchemist's lamp Torchwish the alchemist's lamp1.0 T3 lite [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +5% Crit.mult +10.00% Spell.pwr +5 (+1 eff.) S.pwr/crit +10 Dmg.mod +6% fire Res.pen +20% blight +10% nature Melee Ret 10 fire ----- def ----- Resists +8% blight +8% darkness ---------- misc Light +4 Infravis +5 See.Invis +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 56 blight damage or heals 67 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Celia's Still Beating Heart Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 68 power out of 80/80 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Zeraduhad (dig speed 31 turns) Zeraduhad (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Mag +1 Wil +1 Con ----- def ----- Resists +6% nature +9% darkness ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/2) Rod of Recall (1/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 269/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Gumivea the voratun torque of mindblast [power 345] (13 cooldown) Gumivea the voratun torque of mindblast [power 345] (13 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +1 Cun +3 Wil dps ---------- Dmg.mod +9% mind ----- def ----- Resists +15% mind Blast the opponent's mind dealing 431 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to reduce fatigue by 40% for 2 turns. 100% to increase all damage penetration by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of mindblast 'Eilinawen' [power 300] (13 cooldown) voratun torque of mindblast 'Eilinawen' [power 300] (13 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +2 Str +3 Dex dps ---------- Res.pen +5% blight ----- def ----- Defense +15 (+3 eff.) Resists +12% mind Blast the opponent's mind dealing 375 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to heal for 65. 100% to increase all damage by 17% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Bleakworth [power 50] (17 cooldown) Bleakworth [power 50] (17 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Phys.pwr +30 (+6 eff.) Dmg.mod +12% physical Res.pen +25% darkness Apr +8 ----- def ----- Resists +18% darkness +9% cold Harden the skin for 7 turns increasing armour by 50 and armour hardiness by 50% Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power. |
focusing elm wand of shielding [power 116] (17 cooldown) focusing elm wand of shielding [power 116] (17 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Aroriatta [power 452] (13 cooldown) Aroriatta [power 452] (13 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +12% physical Acc +10 (+2 eff.) ----- def ----- Phys.save +9 (+1 eff.) Create a radius 3 storm for 5 turns. Each turn, creatures within take 90 lightning damage and will be dazed for 1 turn (452 total damage) Puts all charms on 13 cooldown 100% to increase all damage by 30% for 2 turns. 100% to gain a 32% chance to evade weapon attacks for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Adartethndu the Lich Necromancer level 32
5th Regrowth 123rd year of Ascendancy at 21:38 see stats
By Adartethndu the Shalore Necromancer level 24
10th Haze 122nd year of Ascendancy at 06:27 see stats
By Adartethndu the Shalore Necromancer level 13
13rd Dusk 122nd year of Ascendancy at 01:39 see stats
By Adartethndu the Shalore Necromancer level 2
74th Pyre 122nd year of Ascendancy at 22:18 see stats
By Adartethndu the Shalore Necromancer level 22
1st Haze 122nd year of Ascendancy at 20:40 see stats
By Adartethndu the Shalore Necromancer level 26
12nd Haze 122nd year of Ascendancy at 14:26 see stats
By Adartethndu the Lich Necromancer level 33
18th Regrowth 123rd year of Ascendancy at 05:57 see stats
By Adartethndu the Shalore Necromancer level 22
66th Dusk 122nd year of Ascendancy at 16:21 see stats
By Adartethndu the Lich Necromancer level 32
63rd Haze 122nd year of Ascendancy at 10:00 see stats
By Adartethndu the Shalore Necromancer level 10
5th Flare 122nd year of Ascendancy at 21:09 see stats
By Adartethndu the Shalore Necromancer level 20
63rd Dusk 122nd year of Ascendancy at 15:10 see stats
By Adartethndu the Lich Necromancer level 30
56th Haze 122nd year of Ascendancy at 19:47 see stats
By Adartethndu the Lich Necromancer level 29
34th Haze 122nd year of Ascendancy at 14:41 see stats
By Adartethndu the Shalore Necromancer level 29
21st Haze 122nd year of Ascendancy at 08:49 see stats
By Adartethndu the Shalore Necromancer level 29
21st Haze 122nd year of Ascendancy at 07:53 see stats
By Adartethndu the Shalore Necromancer level 17
60th Dusk 122nd year of Ascendancy at 18:47 see stats
By Adartethndu the Shalore Necromancer level 1
74th Pyre 122nd year of Ascendancy at 12:17 see stats
By Adartethndu the Shalore Necromancer level 9
3rd Flare 122nd year of Ascendancy at 07:36 see stats
By Adartethndu the Shalore Necromancer level 22
3rd Haze 122nd year of Ascendancy at 05:57 see stats
By Adartethndu the Shalore Necromancer level 17
58th Dusk 122nd year of Ascendancy at 12:57 see stats
By Adartethndu the Shalore Necromancer level 2
74th Pyre 122nd year of Ascendancy at 22:18 see stats
By Adartethndu the Shalore Necromancer level 2
74th Pyre 122nd year of Ascendancy at 22:18 see stats
Log
Space around you starts to dissolve...
Shadow casts Phase Door.
Resting starts...
Talent Track is ready to use.
Adartethndu uses Track.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Talent Track is ready to use.
Adartethndu uses Track.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Your summoned shadow disappears.
Shadow casts Phase Door.
You are yanked out of this place!
Rested for 38 turns (stop reason: saving).
There is a teleportation circle to the surface here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.