Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. True Full Respec Mastery Boost 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Unrandom Egos 1.7.0No wide random numerical ranges on ego modifiers. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Alternate Merchants 1.7.0Adds the forge-giant item crafting system from Hammer of Urh'Rok to Age of Ascendancy. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Drem |
Class | Wyrmic |
Level / Exp | 41 / 18% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 145 (base 60) |
Dexterity | 88 (base 22) |
Constitution | 121 (base 50) |
Magic | 152 (base 60) |
Willpower | 140 (base 60) |
Cunning | 133 (base 60) |
Resources
Life | 2499/2499 |
Equilibrium | 30 |
Stamina | 418/418 |
Soul | 10/10 |
Healing Factor | 1.7129891103384 |
Regeneration | 105.94057879087 |
Speed
Mental | +21.817804574221% |
Attack | +21.817804574221% |
Movement | +101.85975428215% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 2 |
See Stealth | 9 |
See Invisible | 22 |
Offense: Mainhand
Damage | 331 |
Accuracy | 64 |
Crit Chance | 65% |
APR | 3 |
Speed | 0.82 |
Offense: Spell
Spellpower | 73 |
Crit Chance | 59% |
Speed | 1 |
Offense: Mind
Mindpower | 71 |
Crit Chance | 60% |
Speed | 0.82089806452777 |
Offense: Damage Bonus
Acid | +41% |
Blight | +41% |
Arcane | +5% |
Cold | +41% |
All | 0% |
Physical | +29% |
Lightning | +29% |
Light | +12% |
Temporal | +5% |
Mind | +7% |
Darkness | +29% |
Fire | +41% |
Nature | +73% |
Offense: Damage Penetration
Acid | +40% |
Blight | +40% |
Physical | +40% |
Cold | +40% |
Darkness | +40% |
Temporal | +34% |
Lightning | +40% |
Fire | +40% |
Nature | +60% |
Defense: Base
Armour (hardiness) | 85.839349997884 (87.807182003187%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 7 |
Physical Save | 58 |
Spell Save | 63 |
Mental Save | 66 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 20%( 70%) |
Physical | + 36%( 70%) |
Cold | + 70%( 70%) |
All | + 15%( 70%) |
Lightning | + 70%( 70%) |
Temporal | + 21%( 70%) |
Darkness | + 60%( 70%) |
Fire | + 70%( 70%) |
Nature | + 55%( 70%) |
Defense: Immunities
Disarm Resistance | 27% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Knockback Resistance | 70% |
Stun Resistance | 68% |
Poison Resistance | 27% |
Blind Resistance | 64% |
Inscriptions (3/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 122 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Wild-gift / Cold drake aspect | 3.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Undead drake | 3.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 3.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Higher draconic abilities | 3.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Storm drake aspect | 3.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Venom drake aspect | 3.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Harmony | 3.00 |
| 3/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Race / Drem | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Elemental Harmony |
talent | Raze |
talent | Icy Skin |
Quests
You failed to protect the lost sun paladin from death by Unar. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one green worm. Try to get any knots out before returning. Wear gloves.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | miner's pair of iron boots of rushing (0 def, 6 armour) miner's pair of iron boots of rushing (0 def, 6 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +6 Fatigue +2% ---------- misc Infravis +2 Rush: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | watchleader's brass lantern of focus watchleader's brass lantern of focus2.0 T1 lite [Ego+] Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +7% mind ----- def ----- Blind- +26% Confus- +14% ---------- misc Light +7 See.Stealth +9 See.Invis +7 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | cashmere wizard hat 'Arebrena' (2 def, 0 armour) cashmere wizard hat 'Arebrena' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +9% acid +2% physical +27% darkness Shield.pwr +22% HP.reg +12.30 Poison- +27% Confus- +27% A pointy cloth hat, very wizardly... |
Tool | bloodhexed iron pickaxe (dig speed 29 turns) bloodhexed iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +6 Str +5 Wil dps ---------- Phys.crit +7.0% Mind.crit +7% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Wintersteel the steel ring Wintersteel the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +12% fire +12% cold Melee Ret 6 cold On Hit (Melee): * 27% chance to reduce armor by 43% ----- def ----- Resists +27% lightning +30% fire +36% cold +9% acid Max.HP +64.00 HP.reg +16.00 Heal.mod +14% Stun/Frz- +30% Rings make your fingers look great! |
On fingers | Xanabrenor Xanabrenor0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +10 Str +13 Mag +4 Cun +6 Con dps ---------- Spell.pwr +9 (+3 eff.) Res.pen +34% temporal ----- def ----- Resists +30% acid +21% fire Disarm- +27% ---------- misc See.Invis +15 Rings make your fingers look great! |
Around waist | Tarrulen the Satyrwalker Tarrulen the Satyrwalker1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% light +24% nature Res.pen +20% nature On Hit (Melee): * 27% chance to reduce damage dealt by 32% ----- def ----- Resists +21% lightning +21% darkness +7% fire +27% nature +7% cold ---------- misc Light +4 A belt that goes around your waist. |
In main hand | Hanildir the stralite greatsword (68-108 power, 3 apr) Hanildir the stralite greatsword (68-108 power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Nature/Master Power 67.5 - 108.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +21 nature +12 blight While equipped: Stats +16 Str +16 Dex +13 Mag +16 Wil +19 Cun +12 Con dps ---------- Dmg.mod +12% blight ----- def ----- Spell.save +24 (+6 eff.) Mind.save +12 (+3 eff.) ---------- misc Mana/turn +0.12 Max.psi +67.08 Max.vim +67.08 Massive two-handed swords. |
On hands | temporal rough leather gloves of magic (+3) (0 def, 1 armour) temporal rough leather gloves of magic (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 8 temporal Ranged+ 7 temporal Dmg.mod +5% arcane +5% temporal ----- def ----- Armour +1 Resists +7% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Issytozor the dwarven-steel mail armour (3 def, 24 armour) Issytozor the dwarven-steel mail armour (3 def, 24 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +7 Mag dps ---------- Spell.crit +6% Dmg.mod +12% acid Melee Ret 12 arcane ----- def ----- Armour +24 Defense +3 (+1 eff.) Fatigue +5% Resists +32% lightning +10% physical +8% fire +10% cold +10% acid Phys.save +11 (+3 eff.) Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Mana/s.crit +2.68 Max.mana +134.16 A suit of armour made of mail. |
Cloak | thick linen cloak (1 def, 7 armour) thick linen cloak (1 def, 7 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +7 Defense +1 (+1 eff.) Resists +14% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | warrior's copper amulet warrior's copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Inventory
heroism infusion (die at -508; dur 9; cd 30) heroism infusion (die at -508; dur 9; cd 30)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -508 life. The duration and life will increase by 1% for every 1% life you have lost (currently 508 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the wizard (absorb 331; cd 16) shatter afflictions rune of the wizard (absorb 331; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 331 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 1006; dur 8; cd 15) shielding rune of the titan (absorb 1006; dur 8; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1006 damage for 8 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
copper ring 'Loammortal' copper ring 'Loammortal'0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +9 Str +3 Mag dps ---------- Melee+ 15 light Ranged+ 16 light Dmg.mod +12% light +21% nature Res.pen +20% blight Acc +20 (+5 eff.) Melee Ret 13 physical On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 32 ----- def ----- Resists +8% physical +20% mind +12% cold Teleport- +27% Rings make your fingers look great! |
iron battleaxe (16-24 power, 1 apr) iron battleaxe (16-24 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 16.0 - 24.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 50% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
balanced stralite greatsword (45-72 power, 3 apr) balanced stralite greatsword (45-72 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Master Power 45.0 - 72.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +19 (+5 eff.) ----- def ----- Defense +19 (+7 eff.) Disarm- +52% Massive two-handed swords. |
iron longsword (12-18 power, 2 apr) iron longsword (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 12.5 - 17.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
iron shield (0 def, 2 armour, 18.5 block) iron shield (0 def, 2 armour, 18.5 block)7.0 T1 shield armor Reqs Shield usage training [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Snowrazor (0 def, 7 armour) Snowrazor (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +4 Cun dps ---------- Mind.pwr +40 (+9 eff.) Dmg.mod +15% lightning +21% cold +40% mind Res.pen +20% light Melee Ret 8 mind On Hit (Melee): * 27% chance to reduce all saves and defense by 39 ----- def ----- Armour +7 Fatigue +22% Resists +21% cold +6% physical Phys.save +13 (+4 eff.) ---------- misc Equi/ret +0.32 A suit of armour made of metal plates. |
radiant iron plate armour of lightning resistance (0 def, 7 armour) radiant iron plate armour of lightning resistance (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: Stats +2 Wil ----- def ----- Armour +7 Fatigue +22% Resists +14% blight +14% darkness +18% lightning ---------- misc Light +2 A suit of armour made of metal plates. |
augmenting linen wizard hat of madness (1 def, 0 armour) augmenting linen wizard hat of madness (1 def, 0 armour)2.0 T1 head armor [Ego++] Arcane/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +5% Dmg.mod +5% acid +5% lightning +6% cold +6% arcane +5% fire ----- def ----- Defense +1 (+1 eff.) Mind.save +13 (+3 eff.) Hateful Whisper: Puts all charms on 15 cooldown Level 4.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 255 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
linen wizard hat of fire (+18%) (1 def, 0 armour) linen wizard hat of fire (+18%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Defense +1 (+1 eff.) Resists +18% fire A pointy cloth hat, very wizardly... |
starseer's elven-silk wizard hat of knowledge (3 def, 0 armour) starseer's elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +15% darkness +12% temporal +15% light +13% physical ----- def ----- Defense +3 (+1 eff.) A pointy cloth hat, very wizardly... |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 239/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Unar the Drem Wyrmic level 1
16th Voratun 122nd year of Ascendancy at 12:08 see stats
By Unar the Drem Wyrmic level 10
17th Voratun 122nd year of Ascendancy at 02:58 see stats
By Unar the Drem Wyrmic level 20
19th Voratun 122nd year of Ascendancy at 14:35 see stats
By Unar the Drem Wyrmic level 30
3rd Profit 122nd year of Ascendancy at 15:18 see stats
By Unar the Drem Wyrmic level 40
4th Profit 122nd year of Ascendancy at 22:52 see stats
By Unar the Drem Wyrmic level 28
3rd Profit 122nd year of Ascendancy at 13:47 see stats
By Unar the Drem Wyrmic level 15
18th Voratun 122nd year of Ascendancy at 17:33 see stats
By Unar the Drem Wyrmic level 13
17th Voratun 122nd year of Ascendancy at 21:15 see stats
By Unar the Drem Wyrmic level 1
16th Voratun 122nd year of Ascendancy at 12:08 see stats
By Unar the Drem Wyrmic level 1
16th Voratun 122nd year of Ascendancy at 12:08 see stats
Log
You gain 25.00 gold from the transmogrification of quiver of elm arrows 'Scorchspawner' (13/13, 14-20 power, 5 apr).
You gain 8.55 gold from the transmogrification of gunslinger's stralite steamgun.
You gain 14.62 gold from the transmogrification of stormbringer's dwarven-steel steamgun of true flight.
You gain 25.00 gold from the transmogrification of Aerima the Cloudrain.
You gain 25.00 gold from the transmogrification of elven-wood longbow 'Brenydan'.
You gain 6.14 gold from the transmogrification of blooming living mindstar of balance (18-19 power, 40 apr, nature damage).
You gain 14.00 gold from the transmogrification of Seeds of the Black Tree (17-19 power, 27 apr, darkness damage).
You gain 3.72 gold from the transmogrification of hateful stralite dagger of massacre (40-51 power, 9 apr).
You gain 12.60 gold from the transmogrification of enhanced stralite dagger of massacre (40-53 power, 9 apr).
You gain 25.00 gold from the transmogrification of Unrylekath the Sleetpeal (10-14 power, 5 apr).
You gain 6.49 gold from the transmogrification of truestriking stralite waraxe of erosion (31-43 power, 5 apr).
You gain 15.83 gold from the transmogrification of enhanced stralite waraxe of vileness (30-41 power, 5 apr).
You gain 3.79 gold from the transmogrification of iron waraxe of evisceration (12-16 power, 2 apr).
You gain 4.29 gold from the transmogrification of arcing iron waraxe of evisceration (12-16 power, 2 apr).
You gain 25.00 gold from the transmogrification of Morningorder the steel mace (14-20 power, 3 apr).
You gain 15.91 gold from the transmogrification of enhanced stralite longsword of crippling (32-46 power, 5 apr).
You gain 4.00 gold from the transmogrification of chilling iron longsword of shearing (11-15 power, 2 apr).
You gain 3.58 gold from the transmogrification of blazebringer's iron longsword (10-15 power, 2 apr).
You gain 25.00 gold from the transmogrification of dwarven-steel battleaxe 'Gunadin' (30-45 power, 6 apr).
You gain 9.16 gold from the transmogrification of surging elven-wood starstaff of illumination (25-30 power, 5 apr, temporal element).
You gain 25.00 gold from the transmogrification of Umbrapeal of the Blightspawn (25-30 power, 5 apr, blight element).
You gain 2.38 gold from the transmogrification of shielding rune (absorb 564; dur 8; cd 15).
You gain 2.47 gold from the transmogrification of biting gale rune of the warrior (damage 725; dur 4; cd 23).
You gain 1.99 gold from the transmogrification of regeneration infusion (heal 498; 13 cd).
You gain 1.93 gold from the transmogrification of regeneration infusion (heal 479; 13 cd).
You gain 0.80 gold from the transmogrification of healing infusion (heal 103; cd 14).
There is a Way into the scourged pits here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.