











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Inferno Race Pack 1.7.0Adds a collection of my races. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Auto Loot Transmo 1.7.4Allows the game to auto transmo loots based on item types and some more advanced options. Press Ctrl + Alt + T to config. Schematics will never be picked up. It'll either be used immediately to unlock the tinker, or be destroyed if the player has already learned it. 0.0.0 - All functions have been tested separately. However considering the complexity of this addon, real-play tests are necessary. Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/ Changelog1.0.0: - Initial release Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Zilquish |
| Class | Customer |
| Level / Exp | 41 / 32% |
| Size | gargantuan |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 97 (base 15) |
| Dexterity | 92 (base 12) |
| Constitution | 284 (base 58) |
| Magic | 39 (base 12) |
| Willpower | 311.53025904981 (base 60) |
| Cunning | 201.75446628966 (base 55) |
Resources
| Life | 5317/5317 |
| Equilibrium | 123 |
| Psi | 590/788 |
| Healing Factor | 2.4898171231282 |
| Regeneration | 417.68932555357 |
Speed
| Mental | +15% |
| Attack | +15.000000000003% |
| Movement | +37.07719631595% |
| Spell | +15% |
| Global | +133.18187252037% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 286 |
| Accuracy | 111 |
| Crit Chance | 102% |
| APR | 113 |
| Speed | 0.87 |
Offense: Offhand
| Damage | 221 |
| Accuracy | 111 |
| Crit Chance | 100% |
| APR | 80 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 86 |
| Crit Chance | 73% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 164 |
| Crit Chance | 100% |
| Speed | 0.86956521739128 |
Offense: Damage Bonus
| Acid | +18% |
| Blight | +5% |
| Physical | +17% |
| Cold | +5% |
| All | 0% |
| Darkness | +7% |
| Lightning | +24% |
| Mind | +24% |
| Fire | +17% |
| Nature | +90% |
Offense: Damage Penetration
| Lightning | +11% |
| Light | +25% |
| Physical | +17% |
| Arcane | +25% |
| Mind | +15% |
| Nature | +102% |
Defense: Base
| Armour (hardiness) | 40.563361271636 (60.678270784467%) |
| Defense | 79 |
| Ranged Defense | 79 |
| Fatigue | 0 |
| Physical Save | 66 |
| Spell Save | 96 |
| Mental Save | 95 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Blight | + 57%( 70%) |
| Arcane | + 43%( 70%) |
| Cold | + 50%( 70%) |
| All | + 18%( 70%) |
| Physical | + 55%( 70%) |
| Lightning | + 56%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 39%( 70%) |
| Mind | + 44%( 70%) |
| Darkness | + 46%( 70%) |
| Fire | + 58%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 42% |
| Bleed Resistance | 100% |
| Confusion Resistance | 87% |
| Fear Resistance | 100% |
| Stun Resistance | 94% |
| Poison Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 963 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 184 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1624 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Moss | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mucus | 2.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Kudzu | 2.10 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Wild-gift / Nature's Revenge | 1.70 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Primal Might | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Lichen | 1.70 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Technique / Primal Agility | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Technique / Primal Grit | 1.70 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 2.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Earthen vines | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Wild-gift / Fungus | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.70 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / False Form | 2.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Zilquish | 1.40 |
| 5/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Technique / Inoculation | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Steamtech / Blacksmith | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Notion Rain | 2.10 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Hedge Shield |
| talent | Lich of Lichens |
| talent | Eldritch Form |
| talent | Unstoppable Nature |
| talent | Thorn Aura |
| talent | Psiblades |
| talent | Stone Vines |
| beneficial effect | Increases defense by 24. Mobile Defense |
| beneficial effect | You lay mucus where you walk. Mucus |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1054. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed chunk of ghoul flesh. * You've found the needed multi-hued wyrm scale. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed skeleton mage skull. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed electric eel tail. * You've found the needed wretchling eyeball. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Islysera the Dourwedge, stealth (25 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str +5 Dex +5 Lck dps ---------- Phys.crit +2.0% Phys.pwr +15 (+2 eff.) Dmg.mod +12% acid ----- def ----- Armour +3 Defense +25 (+5 eff.) Resists +9% darkness Stealth +7 A pair of boots made of leather. This object's appearance was changed to diamond feet. |
| Quiver | quiver of elm arrows (23/23, 14-19 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 13.5 - 18.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 23 Arrows are used with bows to pierce your foes to death. This object's appearance was changed to Void Quiver. |
| Around waist | Stormhash, monstrous1.0 T3 belt armor [Rare] Nature While equipped: Stats +15 Str +7 Dex +9 Mag +5 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +6% lightning ----- def ----- Phys.save +11 (+3 eff.) ---------- misc Light +2 Infravis +2 Size +1 A belt that goes around your waist. |
| Light source | preserving dwarven lantern1.0 T5 lite [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Resists +13% blight HP.reg +13.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Belumina, learwalker (10 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Cun dps ---------- Phys.crit +7.0% Crit.mult +20.00% Phys.pwr +15 (+2 eff.) Res.pen +15% mind Acc +25 (+7 eff.) ----- def ----- Armour +4 Defense +10 (+2 eff.) Fatigue +4% Resists +10% nature Spell.save +8 (+2 eff.) Max.HP +60.00 Heal.mod +16% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Islubeth the hardened leather gloves, war (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Phys.crit +11.0% Spell.crit +7% Mind.crit +8% Crit.mult +28.00% Spell.pwr +5 (+1 eff.) S.pwr/crit +10 Dmg.mod +6% mind ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | elven-wood wand of shielding 'Growkiller', shielding, evasive [power 404] (20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +30% nature Res.pen +25% light +25% nature On Hit (Melee): * 20% chance to reduce armor by 46% Create a shield absorbing up to 404 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Batir the Squalornigh, conjurer, sneakthief, perseverance0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Dex +6 Mag +7 Wil +10 Cun +4 Con dps ---------- Spell.pwr +8 (+1 eff.) Res.pen +10% nature Acc +7 (+2 eff.) ----- def ----- HP.reg +1.00 Stun/Frz- +33% ---------- misc Light +3 Rings make your fingers look great! |
| On fingers | Lelykalthodir the steel ring, clarity0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Crit.mult +20.00% Melee Ret 4 physical ----- def ----- Mind.save +8 (+2 eff.) Confus- +26% Rings make your fingers look great! |
| Around neck | Glorithra, soulsear, archmage, murder0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +36.00% Spell.pwr +17 (+3 eff.) Dmg.mod +6% acid +5% blight +17% fire +6% lightning +5% cold Res.pen +25% arcane Acc +8 (+2 eff.) Apr +15 Melee Ret 4 blight ----- def ----- Resists +5% arcane +9% blight Amulets make your neck look great! |
| In main hand | Zubowe the pulsing mindstar, creative (13-14 power, 75 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 13.0 - 14.3 Mind Uses 108% Wil, 65% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +75 Crit +4.5% Atk.spd 100% Melee+ +16 temporal On Hit.r1 +8 mind On Hit: * 20% chance to reduce all saves and defense by 68 While equipped: Stats +11 Wil +15 Cun +4 Con dps ---------- Mind.crit +4% Crit.mult +21.00% Mind.pwr +17 (+2 eff.) Dmg.mod +12% mind ---------- misc Infravis +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to Blackfire Aegis. |
| Absorbed Mindstar | Chalebers the pulsing mindstar, gifted, horrifying, storms (14-15 power, 75 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 13.5 - 14.9 Nature Uses 108% Wil, 65% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +75 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str +4 Dex +6 Mag +11 Wil +11 Cun +5 Con dps ---------- Spell.crit +1% Mind.crit +4% Crit.mult +10.00% Spell.pwr +20 (+4 eff.) Mind.pwr +32 (+3 eff.) Melee+ 13 lightning 11 mind 9 darkness Dmg.mod +12% lightning +6% mind +7% darkness Res.pen +11% lightning ----- def ----- Resists +12% lightning Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/s.crit +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| In off hand | Dairygasta the vined mindstar, creative (4-5 power, 42 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 4.5 - 5.0 Mind Uses 108% Wil, 65% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +42 Crit +3.0% Atk.spd 100% While equipped: Stats +13 Cun dps ---------- Mind.crit +5% Crit.mult +22.00% Mind.pwr +41 (+4 eff.) ----- def ----- Resists +6% mind ---------- misc Psi/ret +0.04 Hate/m.crit +4.00 Max.hate +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+4 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
| Main armor | multi-hued reinforced leather armour of alacrity (12 def, 7 armour)9.0 T4 light armor [Ego++] Nature/Master While equipped: dps ---------- Mind.pwr +9 (+1 eff.) Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Resists +10% acid +6% physical +5% fire +9% lightning +14% cold A suit of armour made of leather. This object's appearance was changed to mindwoven Rags of the Sanctuary of lightning (+16%). |
Inventory
Primal Infusion (affinity 56%; reduction 11; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 56% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 11 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 80; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 80 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 1796; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1796 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 108%; physical; dur 2; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 108% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, mind, arcane, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 2 physical, 3 mind, 3 arcane, 4 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 388 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shatter afflictions rune of the wizard (absorb 97; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 1117; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1117 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 5; blocks 5; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 5 up to 5 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 489; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 489 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Phoenixclamor, warmaker0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +7 Str +6 Dex +6 Wil dps ---------- Dmg.mod +6% mind +15% fire Res.pen +25% mind Melee Ret 4 mind ----- def ----- Resists +3% light +12% fire Amulets make your neck look great! |
Sewerblack the gold amulet, manastream0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- S.pwr/crit +4 Dmg.mod +9% physical Res.pen +20% nature +10% physical Apr +11 ----- def ----- Armour +10 Defense +30 (+6 eff.) ---------- misc Mana/turn +0.40 Max.mana +44.00 Amulets make your neck look great! |
Starbraid the voratun amulet, enraging, starlit, dexterity0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex dps ---------- Phys.pwr +8 (+1 eff.) Phys.spd +10% Dmg.mod +24% light +8% physical Res.pen +10% light +5% fire ----- def ----- Resists +12% fire +21% light +21% darkness Blind- +31% Amulets make your neck look great! |
Bileresolve the gold ring, perseverance0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% nature ----- def ----- Resists +9% fire +15% temporal HP.reg +5.00 Stun/Frz- +38% ---------- misc Infravis +3 See.Invis +24 Rings make your fingers look great! |
steel ring 'Gleldawen', solipsist, light, clarity0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Crit.mult +10.00% Mind.pwr +7 (+1 eff.) S.pwr/crit +2 Dmg.mod +12% light ----- def ----- Resists +24% light Mind.save +6 (+1 eff.) Confus- +22% ---------- misc Mana/s.crit +2.00 Max.vim +20.00 Rings make your fingers look great! |
stralite ring of pilfering0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +11 (+3 eff.) Apr +12 ----- def ----- Defense +11 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring 'Xussra', sneakthief, clarity, pixie0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Dex +6 Mag +13 Cun dps ---------- Spell.crit +3% Crit.mult +15.00% Spell.pwr +11 (+2 eff.) Dmg.mod +3% mind Acc +11 (+3 eff.) ----- def ----- Spell.save +3 (+1 eff.) Mind.save +13 (+3 eff.) Confus- +31% ---------- misc Max.vim +20.00 Rings make your fingers look great! |
voratun battleaxe 'Chalukhad', massacre, thought, acidic (76-113 power, 6 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 75.5 - 113.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +8.0% Atk.spd 100% Melee+ +21 mind On Hit: * 42% chance to reduce all saves and defense by 68 On Crit: * Splash the target with acid dealing 223 damage over 5 turns and reducing armor and accuracy by 28 While equipped: Stats +2 Dex +5 Wil +5 Cun +1 Con dps ---------- Dmg.mod +9% physical Acc +15 (+4 eff.) ---------- misc Max.stam +10.00 Massive two-handed battleaxes. |
Floemaster, torment (47-75 power, 9 apr)3.0 T4 greatsword 2H weapon [Rare] Psionic Power 47.0 - 75.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +4.5% Atk.spd 100% Melee+ +20 physical On Hit.r1 +20 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Apr +3 Melee Ret 8 arcane ---------- misc Max.stam +30.00 Massive two-handed swords. |
dwarven-steel greatsword 'Gilysin', plague (34-54 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Arcane Power 33.5 - 53.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +20 blight On Hit: 20% Epidemic 3 On Hit: * 20% chance to reduce armor by 46% * 19% chance to reduce strength, dexterity, and constitution by 36 While equipped: ----- def ----- Resists +15% acid +6% fire +9% light +6% mind Crit.dmg- 15.00% Spell.save +6 (+1 eff.) Disease- +31% Massive two-handed swords. |
Islutira, vile (34-48 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Arcane Power 34.5 - 48.3 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +37 blight On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 17% chance to reduce strength, dexterity, and constitution by 36 While equipped: dps ---------- Spell.crit +3% Crit.mult +15.00% S.pwr/crit +10 ----- def ----- Resists +5% arcane ---------- misc Max.vim +30.00 Sharp, long, and deadly. |
Tarruzor the Hellssin, torment (28-38 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Psionic Power 27.5 - 38.5 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +15% acid +12% fire +6% light Res.pen +20% fire Melee Ret 6 fire ----- def ----- Resists +9% acid +6% light Blunt and deadly. |
blooming pulsing mindstar of balance (12-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) ----- def ----- Phys.save +4 (+1 eff.) Spell.save +5 (+1 eff.) Mind.save +5 (+1 eff.) Heal.mod +10% Heal/summ +26 ---------- misc Equi/ret +1.10 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to Blackfire Aegis. |
gifted vined mindstar (6-7 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +7 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of life (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Melee+ 12 mind 12 darkness Dmg.mod +10% mind +3% darkness ----- def ----- Max.HP +38.00 HP.reg +1.20 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Cuthydrabar', epiphanous, venom, gifted (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +12 blight While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+1 eff.) Melee+ 6 acid Dmg.mod +7% acid +7% mind +15% blight Res.pen +9% acid ----- def ----- Resists +8% acid HP.reg +2.00 ---------- misc Psi/m.crit +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to Blackfire Aegis. |
Belitta the Hellmaster, channeling (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Spell.crit +3% Spell.pwr +21 (+4 eff.) Dmg.mod +20% darkness +21% fire ----- def ----- Resists +2% physical +6% nature +5% arcane Max.HP +40.00 Disarm- +20% ---------- misc Mana/turn +0.40 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Getydunasin the Moldcutter, might (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Spell.pwr +12 (+2 eff.) Dmg.mod +25% darkness +27% nature Res.pen +15% mind +20% cold ----- def ----- Resists +18% light ---------- misc Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Lisima the yew magestaff, warding (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Spell.crit +3% Spell.pwr +9 (+1 eff.) Dmg.mod +15% acid +20% arcane +15% blight Res.pen +15% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 36 ----- def ----- Armour +7 Defense +6 (+1 eff.) ---------- misc Wards +2 arcane Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Sleetobsidian, potent (28-34 power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Rare] Arcane Power 28.0 - 33.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Dex +2 Con dps ---------- Phys.crit +4.0% Spell.crit +3% Spell.pwr +13 (+2 eff.) Dmg.mod +28% arcane +6% cold Res.pen +15% physical Apr +5 ----- def ----- Phys.save +6 (+1 eff.) Die.at -40.00 life ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff 'Taintreeve', surging (20-24 power, 4 apr, light element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+1 eff.) S.pwr/crit +8 Dmg.mod +20% light Res.pen +30% acid On Hit (Melee): * 20% chance to slow global speed by 100% ----- def ----- Resists +15% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe 'Mucktooth', massacre (32-44 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 31.5 - 44.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 nature On Hit.r1 +8 light While equipped: dps ---------- Dmg.mod +21% lightning ----- def ----- Resists +6% mind Phys.save +18 (+4 eff.) Die.at -80.00 life Poison- +20% One-handed war axes. |
hardened leather belt of burglary1.0 T3 belt armor [Ego+] Master While equipped: Stats +5 Dex +4 Cun +6 Lck ----- def ----- Stealth +7 ---------- misc T.Disarm +11 Infravis +5 A belt that goes around your waist. |
monstrous hardened leather belt of valiance1.0 T3 belt armor [Ego++] Nature/Psionic While equipped: Stats +4 Str +3 Wil +5 Con dps ---------- Phys.pwr +8 (+1 eff.) ----- def ----- Phys.save +6 (+1 eff.) Mind.save +7 (+1 eff.) Max.HP +48.00 ---------- misc Size +1 A belt that goes around your waist. |
noble's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Dex +4 Wil +9 Cun +7 Lck dps ---------- Against +24% Summoned ----- def ----- D.Red.from +29% Summoned Stealth +10 ---------- misc T.Disarm +15 Infravis +4 A belt that goes around your waist. |
rough leather belt of transcendence1.0 T1 belt armor [Ego] Psionic While equipped: dps ---------- Mind.pwr +3 (+0 eff.) ----- def ----- Phys.save +5 (+1 eff.) A belt that goes around your waist. |
Bufast, eldoral (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Dex +5 Wil +3 Cun dps ---------- Mind.crit +3% Crit.mult +10.00% Mind.pwr +25 (+3 eff.) Dmg.mod +12% mind ----- def ----- Defense +2 (+0 eff.) ---------- misc Psi/ret +0.12 Hate/m.crit +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+0 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
battlemaster's cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Str +2 Dex +2 Mag +4 Wil +2 Con dps ---------- Spell.crit +6% ----- def ----- Defense +2 (+0 eff.) Spell.save +3 (+1 eff.) ---------- misc Stam/turn +0.60 Masteries +0.20 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Wind's Whisper. |
linen cloak 'Dayward', resilient (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex +1 Wil +1 Cun dps ---------- Res.pen +10% mind ----- def ----- Defense +1 (+0 eff.) Max.HP +32.00 ---------- misc Light +2 See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Wind's Whisper. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. This object's appearance was changed to Robe of the Worm (Improved). |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+3 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 4.5 Pwr.cost 15 out of 20/20. Range 9 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
silk robe 'Blastmaster', storm (0 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: Stats +8 Str +6 Mag +7 Wil dps ---------- Dmg.mod +27% lightning +16% physical +6% acid +25% cold Melee Ret 8 lightning ----- def ----- Resists +19% lightning +31% cold +24% acid +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Noonstrike, insulate (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Wil dps ---------- Spell.crit +4% S.pwr/crit +10 Res.pen +15% blight +15% light ----- def ----- Armour +4 Fatigue +3% Resists +10% fire +9% light +10% cold ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic voratun gauntlets of archery (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +7 (+2 eff.) Apr +7 ----- def ----- Armour +7 Fatigue +5% Mind.save +9 (+2 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of dexterity (+4) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +4 Dex dps ---------- Acc +25 (+7 eff.) ----- def ----- Armour +3 Fatigue +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Gildamira, depths, fortune (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature While equipped: Stats +21 Lck dps ---------- Phys.crit +10.0% Spell.crit +13% Mind.crit +10% On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +5 Fatigue +5% Resists +12% lightning +3% temporal +3% light +16% cold +6% darkness ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Glussra, thaloren (25 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +10 Wil ----- def ----- Armour +5 Defense +25 (+5 eff.) Fatigue +5% Resists +15% blight +27% cold +15% mind Mind.save +14 (+3 eff.) Disarm- +20% Stun/Frz- +20% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A cap made of leather. |
Isibeth the hardened leather cap, stabilize (10 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: ----- def ----- Armour +3 Defense +10 (+2 eff.) Fatigue +3% Resists +20% blight Crit.dmg- 15.00% Phys.save +19 (+5 eff.) Mind.save +18 (+4 eff.) HP.reg +4.00 A cap made of leather. |
Salekira, eldritch (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Spell.pwr +8 (+1 eff.) Dmg.mod +9% temporal Res.pen +15% blight +25% mind ----- def ----- Defense +2 (+0 eff.) ---------- misc Mana/turn +1.90 Mana/ret +2.10 Equi/ret +0.08 Psi/ret +0.32 Max.mana +67.00 Max.hate +6.00 Manaflow: Puts all charms on 40 cooldown Level 2.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 19 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Yvunne the hardened leather cap, con (0 def, 15 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Con dps ---------- Crit.mult +10.00% ----- def ----- Armour +15 Fatigue +3% Resists +12% nature Spell.save +18 (+4 eff.) Disarm- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
cashmere wizard hat 'Siluranor', clarifying (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +5 Cun +2 Wil dps ---------- Mind.crit +5% Crit.mult +10.00% Mind.pwr +5 (+0 eff.) Dmg.mod +6% arcane ----- def ----- Defense +2 (+0 eff.) Mind.save +8 (+2 eff.) ---------- misc Max.psi +40.00 A pointy cloth hat, very wizardly... This object's appearance was changed to Quasit's Skull. |
drakeskin leather cap of ire (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +3 Str +6 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +9 (+2 eff.) Mind.save +9 (+2 eff.) Battle Cry: Puts all charms on 28 cooldown Level 3.5 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
miner's dwarven-steel helm of the depths (0 def, 5 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +4% Resists +12% cold ---------- misc Infravis +3 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stralite mail armour 'Tundraserpent', shielding (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Res.pen +5% cold Melee Ret 10 cold ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +15% temporal +14% arcane +18% cold Spell.save +21 (+4 eff.) A suit of armour made of mail. |
Zanodochik the Strikesmasher, shielding (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Arcane While equipped: Stats +7 Cun dps ---------- Crit.mult +10.00% Dmg.mod +12% lightning +6% nature Melee Ret 6 lightning 4 mind 10 nature ----- def ----- Armour +11 Fatigue +22% Resists +8% arcane Spell.save +18 (+4 eff.) A suit of armour made of metal plates. |
stralite plate armour 'Ulalezilanik', radiant (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +5 Wil dps ---------- Phys.pwr +15 (+2 eff.) Dmg.mod +27% arcane +12% blight Apr +3 ----- def ----- Armour +13 Fatigue +22% Resists +26% blight +26% darkness Die.at -80.00 life ---------- misc Stam/turn +3.00 Light +2 A suit of armour made of metal plates. |
754 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Nerumina the Shinerupture, woodsman, iron.throne, delving (dig speed 16 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Con dps ---------- Dmg.mod +5% nature Melee Ret 4 fire ----- def ----- Resists +13% nature +9% light Max.HP +26.00 ---------- misc Max.stam +21.00 Light +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Hailviper', woodsman (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature +15% cold ----- def ----- Resists +6% light +3% temporal +5% arcane +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Isaba the Carrionwrecker, survivor2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire Res.pen +10% nature ----- def ----- Resists +9% mind Phys.save +5 (+1 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Baratir', health2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% ----- def ----- Resists +3% mind Mind.save +18 (+4 eff.) Max.HP +41.00 ---------- misc Hate/m.crit +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+4 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Vorydath, shielding, evasive [power 392] (20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +6 Str +3 Mag +7 Wil +2 Con dps ---------- Dmg.mod +15% acid ---------- misc Infravis +3 Create a shield absorbing up to 392 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 19% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Kudzuzil the Zilquish Customer level 36
67th Haze 122nd year of Ascendancy at 23:59 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Kudzuzil the Zilquish Customer level 36
64th Haze 122nd year of Ascendancy at 21:51 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Kudzuzil the Zilquish Customer level 40
3rd Allure 123rd year of Ascendancy at 13:22 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Kudzuzil the Zilquish Customer level 23
28th Haze 122nd year of Ascendancy at 06:25 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Kudzuzil the Zilquish Customer level 39
2nd Wintertide 123rd year of Ascendancy at 19:41 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Kudzuzil the Zilquish Customer level 31
59th Haze 122nd year of Ascendancy at 10:52 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Kudzuzil the Zilquish Customer level 22
27th Haze 122nd year of Ascendancy at 00:38 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Kudzuzil the Zilquish Customer level 37
1st Wintertide 123rd year of Ascendancy at 00:35 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kudzuzil the Zilquish Customer level 25
31st Haze 122nd year of Ascendancy at 22:24 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Kudzuzil the Zilquish Customer level 37
1st Decay 122nd year of Ascendancy at 09:11 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Kudzuzil the Zilquish Customer level 10
10th Flare 122nd year of Ascendancy at 18:25 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Kudzuzil the Zilquish Customer level 20
27th Dusk 122nd year of Ascendancy at 13:51 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Kudzuzil the Zilquish Customer level 30
51st Haze 122nd year of Ascendancy at 07:09 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Kudzuzil the Zilquish Customer level 40
2nd Wintertide 123rd year of Ascendancy at 19:41 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Kudzuzil the Zilquish Customer level 29
37th Haze 122nd year of Ascendancy at 02:56 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Kudzuzil the Zilquish Customer level 25
30th Haze 122nd year of Ascendancy at 06:50 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Kudzuzil the Zilquish Customer level 16
16th Dusk 122nd year of Ascendancy at 23:11 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Kudzuzil the Zilquish Customer level 40
2nd Wintertide 123rd year of Ascendancy at 20:28 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Kudzuzil the Zilquish Customer level 5
6th Mirth 122nd year of Ascendancy at 15:34 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Kudzuzil the Zilquish Customer level 21
20th Haze 122nd year of Ascendancy at 16:22 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Kudzuzil the Zilquish Customer level 29
48th Haze 122nd year of Ascendancy at 16:27 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Kudzuzil the Zilquish Customer level 5
3rd Mirth 122nd year of Ascendancy at 11:24 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Kudzuzil the Zilquish Customer level 21
29th Dusk 122nd year of Ascendancy at 16:52 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Kudzuzil the Zilquish Customer level 16
16th Dusk 122nd year of Ascendancy at 22:29 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Kudzuzil the Zilquish Customer level 35
64th Haze 122nd year of Ascendancy at 06:41 see stats
Log
Spitting spider hits Kudzuzil for (13 flat reduction), 0 nature, 26 healing (0 total damage) [26 healing].
Kudzuzil HEALS from arcane damage!
Kudzuzil HEALS from fire damage!
Kudzuzil reflects damage back to Arisethra the faerlhing!
Kudzuzil reflects damage back to Mayariwyn the shiaak venomblade!
Arisethra the faerlhing's arcane area effect hits Thought-forged bowman for 216 arcane damage.
Arisethra the faerlhing's arcane area effect hits Kudzuzil for (124 flat reduction), 0 arcane, 131 healing (0 total damage) [131 healing].
Mayariwyn the shiaak venomblade's firestorm hits Thought-forged bowman for 499 fire damage.
Mayariwyn the shiaak venomblade's firestorm hits Kudzuzil for (210 flat reduction), 0 fire, 304 healing (0 total damage) [304 healing].
Stone Vine from Kudzuzil hits Spitting spider for 357 nature, 135 arcane (492 total damage).
Stone Vine from Kudzuzil hits Spitting spider for 357 nature damage.
Talent Nourishing Moss is ready to use.
Talent Grasping Moss is ready to use.
Stone Vine from Kudzuzil killed Spitting spider!
Thought-forged bowman receives 29 healing.
Spitting spider uses Spit Poison.
Kudzuzil reflects damage back to Spitting spider!
Kudzuzil HEALS from nature damage!
Spitting spider hits Kudzuzil for (13 flat reduction), 0 nature, 26 healing (0 total damage) [26 healing].
Kudzuzil hits Spitting spider for 0 nature damage.
Kudzuzil HEALS from fire damage!
Kudzuzil reflects damage back to Mayariwyn the shiaak venomblade!
Mayariwyn the shiaak venomblade's firestorm hits Thought-forged bowman for 499 fire damage.
Mayariwyn the shiaak venomblade's firestorm hits Kudzuzil's mucus ooze for 499 fire damage.
Mayariwyn the shiaak venomblade's firestorm hits Kudzuzil for (210 flat reduction), 0 fire, 304 healing (0 total damage) [304 healing].
Stone Vine from Kudzuzil hits Spitting spider for 357 nature damage.
Kudzuzil deactivates Thought-Form: Bowman.
Mayariwyn the shiaak venomblade's firestorm killed Thought-forged bowman!
Stone Vine from Kudzuzil killed Spitting spider!





























































































































