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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Inferno Race Pack 1.7.0Adds a collection of my races. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Auto Loot Transmo 1.7.4Allows the game to auto transmo loots based on item types and some more advanced options. Press Ctrl + Alt + T to config. Schematics will never be picked up. It'll either be used immediately to unlock the tinker, or be destroyed if the player has already learned it. 0.0.0 - All functions have been tested separately. However considering the complexity of this addon, real-play tests are necessary. Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/ Changelog1.0.0: - Initial release Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Duergar |
| Class | Scorpion |
| Level / Exp | 42 / 77% |
| Size | big |
| Lifes / Deaths | Killed by Mayonne the orc blood mage at level 38 on the 11st Loss 122nd year of Ascendancy at 09:36 6 / 1 |
Primary Stats
| Strength | 93 (base 38) |
| Dexterity | 96 (base 60) |
| Constitution | 72 (base 20) |
| Magic | 16 (base 10) |
| Willpower | 34 (base 10) |
| Cunning | 99 (base 60) |
Resources
| Life | 1325/1325 |
| Stamina | 239/249 |
| Healing Factor | 1.5362906294957 |
| Regeneration | 35.107468315298 |
Speed
| Mental | +52.629607149577% |
| Attack | +52.629607149577% |
| Movement | 0% |
| Spell | +52.629607149577% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -993 |
| Infravision | 8 |
| See Stealth | 66.0199769695 |
| See Invisible | 66.0199769695 |
| Stealth | 80.979295410056 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 206 |
| Accuracy | 101 |
| Crit Chance | 59% |
| APR | 112 |
| Speed | 0.66 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 28% |
| Speed | 0.65518087786205 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 36% |
| Speed | 0.65518087786205 |
Offense: Damage Bonus
| Physical | +38% |
| Acid | +8% |
| Nature | +26% |
| Mind | -1% |
| Blight | +2% |
| Arcane | +8% |
| Fire | -2% |
| All | -7% |
Offense: Damage Penetration
| Acid | +84% |
| Physical | +74% |
| Arcane | +79% |
| Fire | +74% |
| All | +64% |
Defense: Base
| Armour (hardiness) | 37 (72.473814134324%) |
| Defense | 83 |
| Ranged Defense | 83 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 22 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Mind | + 31%( 70%) |
| Cold | + 20%( 70%) |
| Blight | + 30%( 70%) |
| Physical | + 23%( 70%) |
| Fire | + 28%( 70%) |
| All | + 18%( 70%) |
Defense: Immunities
| Pinning Resistance | 25% |
| Bleed Resistance | 22% |
| Teleport Resistance | 42% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 34% |
| Poison Resistance | 10% |
| Knockback Resistance | 35% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 367 damage for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 238 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (66% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (66% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 148 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.70 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Hidden Hand | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Talisman | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| Cunning / Scorpion | 1.70 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Desert Combo | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Race / Duergar | 1.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Conditioning | 1.70 |
| 2/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | You Cant See Me |
| talent | Sand Veil |
| talent | Crippling Poison |
| talent | Talisman of Scorpion |
| talent | Apply Poison |
| talent | Numbing Poison |
| talent | Striking Stance |
| beneficial effect | The target is focused on landing a lethal strike. Their critical multiplier is increased by 152%. Night of Blades |
| beneficial effect | The target is in the middle of a combo chain and has earned 3 combo points. 3 Combo |
| beneficial effect | The target is focused on penetrating defenses, increasing armor penetration by 66, accuracy by 84, and all damage penetration by 53%. Expose Weakness |
| beneficial effect | Countering melee attacks: Has a 39% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by Scorpio. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Scorpio. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 757. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed black mamba head. * You've found the needed bloated horror heart. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed pouch of faeros ash. * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed vial of wight ectoplasm. * You've found the needed vial of fire wyrm saliva. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
| On feet | Gyta the pair of dwarven-steel boots, evasion (37 def, 10 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Armour +10 Defense +37 (+7 eff.) Fatigue +3% Resists +17% mind +6% physical Mind.save +15 (+5 eff.) Heal.mod +15% Disease- +22% Cut- +22% Teleport- +22% Evasion: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 57 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Polithra the pouch of stralite shots, acidic, barbed, annihilation (19/19, 52-62 power, 10 apr)3.0 T4 shot ammo [Random Unique] Arcane/Master Power 52.0 - 62.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +20.5% Capacity 19 Proj.spd +200% Ranged+ +20 temporal On Hit.r1 +12 temporal On Crit.r2 +16 arcane On Crit: * Splash the target with acid dealing 71 damage over 5 turns and reducing armor and accuracy by 9 * Wound the target dealing 350 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| On hands | Phlegmblight the voratun gauntlets, sand, restful, heroic (0 def, 14 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Melee+ 13 physical Dmg.mod +15% arcane +6% physical Res.pen +15% arcane On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Armour +14 Fatigue +5% Mind.save +5 (+1 eff.) Max.HP +65.00 HP.reg +4.00 ---------- misc Stam/turn +1.50 Max.stam +21.00 Unarmed combat: Power 35.0 - 49.0 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +5 Apr +15 Crit +10.0% Atk.spd 100% On Hit.r1 +10 physical On Crit.r2 +14 physical On Hit: 10% Battle Shout 5 On Hit: 10% Nightmare 5 On Hit: 10% Sand Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | drakeskin leather cap 'Adavea', thaloren (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +8 Str +10 Wil dps ---------- Phys.pwr +30 (+5 eff.) Dmg.mod +15% acid ----- def ----- Armour +5 Fatigue +5% Resists +15% blight Mind.save +15 (+5 eff.) ---------- misc Stam/turn +3.00 Max.stam +30.00 A cap made of leather. |
| Tool | Velurin the elven-wood totem of thorny skin, powerful, focusing, supercharged, thorny [power 65] (20 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Phys.pwr +20 (+3 eff.) Dmg.mod +12% physical ----- def ----- Defense +15 (+3 eff.) Harden the skin for 7 turns increasing armour by 65 and armour hardiness by 60% Puts all charms on 20 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage by 17% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gladiator's stralite ring of misery0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Str +4 Cun +6 Con dps ---------- Phys.pwr +9 (+2 eff.) Melee+ 17 physical Ranged+ 17 physical On Hit (Melee): * 15% chance to reduce all saves and defense by 28 On Hit (Ranged): * 13% chance to reduce all saves and defense by 28 ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 167% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
| On fingers | Ravenwinnow of the Blightspawn0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Str +11 Dex +7 Cun dps ---------- Phys.pwr +30 (+5 eff.) Spell.pwr +8 (+4 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +6% nature Res.pen +10% physical Acc +13 (+2 eff.) Melee Ret 2 nature On Melee Ret: * 38% chance to reduce strength, dexterity, and constitution by 15 * 30% chance to reduce damage dealt by 23% ----- def ----- Max.HP +38.00 Disarm- +34% Pinning- +25% Knockbk- +35% Rings make your fingers look great! |
| Around neck | gold amulet 'Betomilewen', soulsear, warmaker, murder0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +7 Dex +7 Wil dps ---------- Crit.mult +27.00% Spell.pwr +8 (+4 eff.) Dmg.mod +9% blight +5% fire Acc +7 (+1 eff.) Apr +12 ----- def ----- Armour +2 Resists +3% cold Poison- +10% Teleport- +20% Amulets make your neck look great! |
| Main armor | hardened leather armour 'Flamethorn', alacrity (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Mind.crit +2% Crit.mult +10.00% Phys.spd +15% Spell.spd +15% Mind.spd +15% Res.pen +10% fire Melee Ret 10 mind 6 fire ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +6% fire ---------- misc Psi/ret +0.16 A suit of armour made of leather. |
| Light source | piercing dwarven lantern of health1.0 T5 lite [Ego+] Nature/Master While equipped: dps ---------- Res.pen +11% all Apr +12 ----- def ----- Max.HP +62.00 ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | Stokezeal, mindcraft, shaloren, battlemaster (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +4 Dex +3 Mag +6 Wil +4 Cun +3 Con dps ---------- Mind.crit +6% Res.pen +20% acid Melee Ret 4 fire ----- def ----- Defense +2 (+0 eff.) Resists +3% acid +6% fire Spell.save +8 (+4 eff.) ---------- misc Stam/turn +0.50 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | monstrous drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.crit +5.0% Crit.mult +11.00% Phys.pwr +17 (+3 eff.) ----- def ----- Phys.save +8 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Inventory
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the sneak (heal 249; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 249 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 809%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 809% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 697%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 697% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 669; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 669 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 508; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 508 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 456; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 456 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 477; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 477 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (66% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 180 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
ethereal rune of the sneak (power 31; resist 48%; move 45%; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 48% all resistance, you move 45% faster, and you are invisible (power 31). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 146; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 146 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 161; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 161 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 538; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 538 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 35; blocks 6; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 35 up to 6 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 3.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
copper amulet 'Glariada', mastery0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Dex ----- def ----- Defense +5 (+1 eff.) ---------- misc Max.stam +30.00 Infravis +1 Masteries +0.11 Cunning/Hidden Hand Amulets make your neck look great! |
Cuthithel, luminosity0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +1 Str +7 Mag dps ---------- Melee+ 26 light Ranged+ 22 light Dmg.mod +16% light ----- def ----- Resists +12% acid +3% lightning Mind.save +18 (+6 eff.) Poison- +20% Confus- +20% Stun/Frz- +20% Rings make your fingers look great! |
Glathra the Heatroar, life0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +7% Mind.pwr +34 (+11 eff.) Dmg.mod +9% mind Res.pen +28% fire ----- def ----- Resists +22% light +6% fire Max.HP +68.00 HP.reg +13.00 Heal.mod +16% ---------- misc Hate/m.crit +5.61 Light +3 Rings make your fingers look great! |
Morningslicer the gold ring, gladiator, marksman, mule0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +6 Str +4 Dex +6 Con dps ---------- Phys.pwr +6 (+1 eff.) Res.pen +5% light Acc +8 (+2 eff.) ----- def ----- Armour +6 Fatigue -5% Resists +9% lightning +12% cold ---------- misc Max.enc +26 Rings make your fingers look great! |
copper ring 'Demonwisp', sneakthief0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +6% arcane +9% darkness Res.pen +15% arcane Acc +5 (+1 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Resists +5% arcane +3% acid Rings make your fingers look great! |
steel ring 'Eilinuta', wizard, light, power0.1 T2 ring jewelry [Random Unique] Arcane While equipped: Stats +2 Mag +2 Wil +2 Cun dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +12% light ----- def ----- Resists +24% light Spell.save +4 (+2 eff.) ---------- misc Max.psi +10.00 Rings make your fingers look great! |
Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+4 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Beronarilach the voratun greatmaul, quick, chilling (67-100 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master Power 67.0 - 100.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +73 cold While equipped: Stats +10 Dex dps ---------- Mind.crit +4% Mind.pwr +15 (+5 eff.) Phys.spd +10% Dmg.mod +6% blight +6% mind Acc +35 (+6 eff.) ----- def ----- Resists +3% blight Mind.save +9 (+3 eff.) ---------- misc Psi/ret +0.04 Massive two-handed mauls. |
stormbringer's voratun greatsword (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature Power 64.0 - 102.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +62 lightning +42 cold While equipped: dps ---------- Mov.spd +48% Res.pen +27% lightning +27% cold Massive two-handed swords. |
Cyronn the Forestflash, steady4.0 T4 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +225% While equipped: Stats +7 Str dps ---------- Phys.crit +8.0% Acc +18 (+3 eff.) On Hit (Ranged): * 23 arcane resource burn ----- def ----- Resists +18% nature ---------- misc Reload +5 Max.stam +33.81 Longbows are used to shoot arrows at your foes. |
penetrating elven-wood longbow of recursion4.0 T4 longbow 2H weapon Reqs Shoot [Ego++] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Hit: 10% Shoot 1 While equipped: dps ---------- Res.pen +26% physical Longbows are used to shoot arrows at your foes. |
blazebringer's stralite longsword of evisceration (32-45 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Nature/Master Power 32.0 - 44.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +72 fire On Crit: * Wound the target dealing 350 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +10 (+2 eff.) All.spd +2% Res.pen +15% fire Sharp, long, and deadly. |
honing pulsing mindstar (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% physical Res.pen +7% physical ----- def ----- Resists +9% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying mossy mindstar of sand (3-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego+] Nature/Psionic Power 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Melee+ 7 physical 5 mind 5 darkness Dmg.mod +7% physical +2% mind +3% darkness Res.pen +8% physical ----- def ----- Resists +8% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar (16-17 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +7% mind Res.pen +9% mind ----- def ----- Resists +8% mind Dmg.Resnn +25% ---------- misc Psi/ret +2.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hatharegodan, might (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str +12 Dex dps ---------- Spell.crit +20% Spell.pwr +27 (+13 eff.) Dmg.mod +15% blight +6% temporal +30% darkness +17% arcane ----- def ----- Anom.red +15 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
orite trident of ruin (40-64 power, 13 apr)3.0 T4 trident 2H weapon [Ego+] Master Power 40.0 - 64.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +13 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +37.00% Apr +13 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
plaguebringer's orichalcum trident (54-86 power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Arcane Power 53.5 - 85.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% Melee+ +26 blight On Hit: 20% Epidemic 5 On Hit: * 28% chance to reduce strength, dexterity, and constitution by 15 While equipped: ----- def ----- Disease- +27% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Xeruth the voratun waraxe, massacre (54-76 power, 9 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 54.5 - 76.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +7.0% Atk.spd 100% On Hit.r1 +23 physical While equipped: Stats +4 Str dps ---------- Phys.crit +9.0% Crit.mult +22.54% Apr +8 ----- def ----- Defense +30 (+6 eff.) One-handed war axes. |
stormbringer's voratun waraxe of crippling (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Nature/Master Power 39.5 - 55.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +35 lightning +29 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Mov.spd +33% Res.pen +16% lightning +12% cold One-handed war axes. |
stralite waraxe 'Hazewasp', thought (32-44 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Psionic Power 31.5 - 44.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +20 cold +19 mind +23 fire On Hit: * 27% chance to reduce all saves and defense by 28 While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +21% cold +15% nature +9% arcane Melee Ret 10 nature ----- def ----- Resists +12% cold +21% fire One-handed war axes. |
Adoratira the hardened leather belt, grounding1.0 T3 belt armor [Rare] Nature While equipped: Stats +7 Str +3 Dex dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +12% physical Res.pen +25% blight ----- def ----- Armour +12 Resists +11% lightning +11% temporal Die.at -60.00 life A belt that goes around your waist. |
monstrous hardened leather belt of dampening1.0 T3 belt armor [Ego++] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Resists +7% acid +8% fire +7% lightning +7% cold Phys.save +8 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
reinforced drakeskin leather belt of magery1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +9 Mag +9 Wil dps ---------- Spell.crit +5% ----- def ----- Armour +12 Defense +15 (+3 eff.) Phys.save +22 (+8 eff.) A belt that goes around your waist. |
Issalatharain the Shivertrial, enveloping, murderer (12 def, 0 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +4 Cun +10 Dex dps ---------- Phys.crit +2.0% Acc +10 (+2 eff.) Apr +9 Melee Ret 2 cold ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Yeti-fur Cloak. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+4 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
Xeryyaba, iron.throne (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Mag +1 Con dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +9% acid +3% darkness Spell.save +12 (+6 eff.) Silence- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aliyabar, dreamer, mindwoven, frost (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +18% cold On Hit (Melee): * 10% chance to reduce all saves and defense by 28 ----- def ----- Resists +12% darkness +27% cold +16% mind +11% all Phys.save +13 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +42 (+13 eff.) ---------- misc Psi/ret +0.08 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
spellwoven Rags of the Sanctuary of blight (+11%) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) Dmg.mod +11% blight ----- def ----- Resists +11% blight +7% all Spell.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of frost (+12%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +7 Str +7 Mag +8 Wil dps ---------- Dmg.mod +24% lightning +20% physical +41% cold ----- def ----- Resists +12% lightning +46% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arudig, speed (0 def, 3 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Con dps ---------- Mov.spd +25% Phasing +20% Acc +5 (+1 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 15 ----- def ----- Armour +3 ---------- misc Mana/turn +0.12 A pair of boots made of leather. |
Shinerip the pair of hardened leather boots, wanderer, miner, rushing (0 def, 8 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +2 Str +4 Cun +4 Con dps ---------- Dmg.mod +3% temporal Res.pen +15% temporal Melee Ret 8 light ----- def ----- Armour +8 Resists +9% temporal Phys.save +11 (+4 eff.) Mind.save +16 (+5 eff.) ---------- misc Infravis +2 Rush: Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Woepain of the Blightspawn (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Mov.spd +25% Dmg.mod +12% fire On Melee Ret: * 23% chance to reduce strength, dexterity, and constitution by 15 * 25% chance to reduce damage dealt by 23% ----- def ----- Armour +3 Resists +5% arcane +21% fire Phys.save +10 (+4 eff.) Spell.save +7 (+4 eff.) Mind.save +5 (+1 eff.) ---------- misc Spell.cld 10% A pair of boots made of leather. |
undeterred pair of dwarven-steel boots of invasion (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Res.pen +9% physical ----- def ----- Armour +4 Fatigue +3% Silence- +27% Confus- +26% Stun/Frz- +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+1 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 25.0 - 35.0 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 105% On Hit: 20% Poisonous Bite 3 On Hit: 10% Quick as Thought 3 On Hit: 5% Implode 1 Mindhook: Level 5.5 Pwr.cost 16 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 125% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 125% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Falogar, dex (30 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Dex +4 Cun +4 Con dps ---------- Phys.crit +8.0% Res.pen +25% physical ----- def ----- Armour +3 Defense +30 (+6 eff.) Fatigue +3% ---------- misc Light +3 A cap made of leather. This object's appearance was changed to Quasit's Skull. |
radiant stralite mail armour of implacability (4 def, 16 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +4 Wil ----- def ----- Armour +16 Defense +4 (+1 eff.) Fatigue +4% Resists +21% blight +22% darkness Phys.save +12 (+4 eff.) ---------- misc Light +2 A suit of armour made of mail. |
Drantir, acid res (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Phys.crit +2.0% Acc +15 (+3 eff.) ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% Resists +16% acid Die.at -20.00 life ---------- misc Stam/turn +2.00 A suit of armour made of leather. |
Grinikor the Cinderravage, toknor, volcanic, acid res (9 def, 14 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +7 (+1 eff.) Melee+ 6 fire Ranged+ 7 fire Res.pen +25% fire ----- def ----- Armour +14 Defense +9 (+2 eff.) Fatigue +8% Resists +19% acid +21% fire +17% physical A suit of armour made of leather. This object's appearance was changed to Spider-Silk Robe of Spydrë. |
Silumira the Tidewitch, searing (20 def, 8 armour)9.0 T5 light armor [Rare] Arcane While equipped: Stats +6 Dex dps ---------- Crit.mult +22.54% Spell.pwr +34 (+15 eff.) Melee+ 23 acid 23 fire Dmg.mod +12% cold Res.pen +28% blight Phasing +34% Melee Ret 16 acid 16 fire ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +30% acid +27% fire +15% temporal Crit.dmg- 16.90% A suit of armour made of leather. |
cured leather armour of the deep (6 def, 6 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +6 (+1 eff.) Fatigue +7% Resists +6% acid +6% cold ---------- misc Breathe water A suit of armour made of leather. |
drakeskin leather armour 'Branetir', natural_resilience (20 def, 8 armour)9.0 T5 light armor [Rare] Disrupt While equipped: Stats +4 Str +7 Wil +4 Con dps ---------- Apr +10 ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +19% nature +19% blight D.Red.from +15% Unnatural ---------- misc Infravis +3 See.Invis +18 A suit of armour made of leather. |
drakeskin leather armour of the hero (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +6 Str +6 Dex +7 Mag +7 Wil +8 Cun ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Max.HP +48.00 A suit of armour made of leather. |
enlightening drakeskin leather armour of fire resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Master/Psionic While equipped: Stats +9 Cun +7 Wil ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +27% fire Mind.save +18 (+6 eff.) A suit of armour made of leather. |
Hettahir the Freezeresolve, dragon (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +7 Wil dps ---------- Mind.pwr +20 (+6 eff.) Dmg.mod +24% cold Res.pen +20% fire ----- def ----- Armour +13 Fatigue +22% Resists +13% acid +9% physical +28% cold +13% lightning +13% fire Mind.save +20 (+6 eff.) Disarm- +36% Stun/Frz- +32% Knockbk- +36% ---------- misc Equi/ret +0.12 Hate/m.crit +5.63 Cooldown Rush -5 A suit of armour made of metal plates. |
Piercing Gaze (5 def, 25 armour, 180 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance of petrifying the attacker. ----- def ----- Armour +25 Defense +5 (+1 eff.) Rng.Def +10 (+2 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
living stralite shield of purity (0 def, 8 armour, 146 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +29% nature +30% blight Max.HP +73.00 ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's voratun shield of earthen fury (0 def, 18 armour, 196.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +8 Str +10 Dex dps ---------- Acc +16 (+3 eff.) ----- def ----- Armour +18 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Aeryran the Smolderwyrd, arcing (22/22, 56-78 power, 18 apr)3.0 T5 arrow ammo [Rare] Arcane Power 55.5 - 77.7 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 Phasing +34% Ranged+ +23 acid +23 blight +23 fire +23 arcane On Hit.r1 +23 acid On Crit.r2 +23 acid On Hit: * 23% chance to reduce armor by 25% * 25% chance for lightning to strike from the target to a second target dealing 43 damage Arrows are used with bows to pierce your foes to death. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
891 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Bogripper the iron pickaxe, endurance (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +3 Str dps ---------- Res.pen +5% nature Melee Ret 4 acid ----- def ----- Fatigue -5% Resists +9% nature ---------- misc Hate/m.crit +1.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Ivawyn the dwarven-steel pickaxe, sapper (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +2 Dex +2 Cun dps ---------- Dmg.mod +9% physical Acc +4 (+1 eff.) ----- def ----- Armour +2 Resists +3% acid +3% temporal ---------- misc Stam/turn +2.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Purekill, scorching2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Str +2 Mag +1 Wil +3 Cun +2 Con dps ---------- Melee Ret 10 fire On Hit (Melee): * 10% chance to slow global speed by 55% ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(89 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Shockusher, wind (21/22, 44-53 power, 5 apr)3.0 T4 shot ammo [Rare] Nature Power 44.5 - 53.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 22 Proj.spd +200% Ranged+ +23 acid +23 lightning On Hit.r1 +23 lightning +23 acid On Crit.r2 +23 lightning On Hit: * 23% chance to reduce armor by 25% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 250 physical damage Shots are used with slings to pummel your foes to death. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Nerossra, powerful, clairvoyance [power 12] (15 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +1 Wil +4 Cun +2 Con dps ---------- Crit.mult +20.00% ----- def ----- Resists +9% temporal +2% physical Knockbk- +10% ---------- misc Max.psi +30.00 Reveal the area around you, dispelling darkness (radius 12, power 43 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase all damage by 17% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Scorpio the Duergar Scorpion level 34
36th Dearth 122nd year of Ascendancy at 10:11 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Scorpio the Duergar Scorpion level 34
33rd Dearth 122nd year of Ascendancy at 21:16 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Scorpio the Duergar Scorpion level 37
3rd Loss 122nd year of Ascendancy at 19:17 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Scorpio the Duergar Scorpion level 9
21st Profit 122nd year of Ascendancy at 07:22 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Scorpio the Duergar Scorpion level 36
45th Dearth 122nd year of Ascendancy at 05:02 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Scorpio the Duergar Scorpion level 29
27th Dearth 122nd year of Ascendancy at 16:21 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Scorpio the Duergar Scorpion level 19
15th Wealth 122nd year of Ascendancy at 15:17 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Scorpio the Duergar Scorpion level 22
18th Wealth 122nd year of Ascendancy at 14:04 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Scorpio the Duergar Scorpion level 28
19th Dearth 122nd year of Ascendancy at 16:41 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Scorpio the Duergar Scorpion level 10
24th Profit 122nd year of Ascendancy at 10:39 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Scorpio the Duergar Scorpion level 20
15th Wealth 122nd year of Ascendancy at 15:17 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Scorpio the Duergar Scorpion level 30
28th Dearth 122nd year of Ascendancy at 18:26 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Scorpio the Duergar Scorpion level 40
13rd Loss 122nd year of Ascendancy at 16:29 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Scorpio the Duergar Scorpion level 26
9th Dearth 122nd year of Ascendancy at 14:07 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Scorpio the Duergar Scorpion level 29
26th Dearth 122nd year of Ascendancy at 21:41 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Scorpio the Duergar Scorpion level 16
2nd Wealth 122nd year of Ascendancy at 15:36 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Scorpio the Duergar Scorpion level 37
45th Dearth 122nd year of Ascendancy at 12:01 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Scorpio the Duergar Scorpion level 5
19th Voratun 122nd year of Ascendancy at 09:30 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Scorpio the Duergar Scorpion level 9
12nd Profit 122nd year of Ascendancy at 19:56 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Scorpio the Duergar Scorpion level 6
3rd Profit 122nd year of Ascendancy at 05:53 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Scorpio the Duergar Scorpion level 21
17th Wealth 122nd year of Ascendancy at 12:52 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Scorpio the Duergar Scorpion level 15
45th Profit 122nd year of Ascendancy at 16:30 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Scorpio the Duergar Scorpion level 32
32nd Dearth 122nd year of Ascendancy at 23:33 see stats
Log
Talent Talisman of Fury is ready to use.
Scorpio deactivates Talisman of Scorpion.
Talent Rune: Shielding is ready to use.
Scorpio casts Rune: Shielding.
A shield forms around Scorpio.
Resting starts...
The shield around Scorpio crumbles.
Talent Shadowforge is ready to use.
Talent Infusion: Healing is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).
Your rod of recall shakes, a portal appears beneath you.
Onilug casts Curse of Defenselessness.
Scorpio activates Talisman of Scorpion.
Scorpio uses Dart Launcher.
Onilug is in a deep sleep.
Scorpio uses Get Over Here!.
Poison bursts out of Onilug's corpse!
Scorpio is focusing on penetrating defenses.
Scorpio hits Onilug for 273 physical, 476 physical, 147 physical, 97 nature (993 total damage).
Scorpio is encouraged by the strike's lethality!
Scorpio killed Onilug!
Talent Get Over Here! is ready to use.





































































































































