











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Inferno Race Pack 1.7.0Adds a collection of my races. Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Stoic class 1.4.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Adjustable Levelup (Vexamen's modification) 1.5.10Original: "Isaacssv552", "Asellia". Allows modification of leveling. Can modify stat gain, talent gain, category gain, life gain, and more. If you would like to be able to modify other values post them in the comments. Inspired by Asellia's adjustable_level_points addon. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Arcane Blade |
| Level / Exp | 39 / 19% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Spellblaze Crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 10:13 5 / 2Killed by Mayywyn the storm drake hatchling at level 9 on the 2nd Summertide 122nd year of Ascendancy at 04:53 |
Primary Stats
| Strength | 226.21884292534 (base 75) |
| Dexterity | 135.43768585069 (base 70) |
| Constitution | 155.43768585069 (base 70) |
| Magic | 164.21884292534 (base 75) |
| Willpower | 119.43768585069 (base 70) |
| Cunning | 166.43768585069 (base 75) |
Resources
| Life | 1601/1601 |
| Mana | 597/597 |
| Stamina | 438/438 |
| Healing Factor | 1.4519721189657 |
| Regeneration | 16.148742696208 |
Speed
| Mental | +29.18157134804% |
| Attack | 0% |
| Movement | +53.5513362284% |
| Spell | +29.18157134804% |
| Global | +142.71202632266% |
Vision
| Sight | 10 |
| Lite | 11.103224129837 |
| Infravision | 6 |
| See Stealth | 110.24079036378 |
| See Invisible | 130.67847621447 |
Offense: Mainhand
| Damage | 602 |
| Accuracy | 95 |
| Crit Chance | 127% |
| APR | 72 |
| Speed | 0.77 |
Offense: Offhand
| Damage | 545 |
| Accuracy | 95 |
| Crit Chance | 124% |
| APR | 73 |
| Speed | 0.77 |
Offense: Spell
| Spellpower | 131 |
| Crit Chance | 71% |
| Speed | 0.77410422366346 |
Offense: Mind
| Mindpower | 93 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Blight | +3% |
| Physical | +72% |
| Cold | +12% |
| All | 0% |
| Darkness | +72% |
| Light | +9% |
| Fire | +24% |
| Mind | +3% |
Offense: Damage Penetration
| Darkness | +57% |
| Temporal | +32% |
| Blight | +27% |
| Physical | +110% |
| Mind | +42% |
| All | +17% |
Defense: Base
| Armour (hardiness) | 86.036437256971 (80.324392949321%) |
| Defense | 72 |
| Ranged Defense | 86 |
| Fatigue | 0 |
| Physical Save | 86 |
| Spell Save | 85 |
| Mental Save | 58 |
Defense: Resistances
| Mind | + 70%( 70%) |
| Acid | + 70%( 70%) |
| Darkness | + 84%( 84%) |
| Cold | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 74%( 74%) |
| Fire | + 70%( 70%) |
| All | + 79%( 70%) |
Defense: Immunities
| Stun Resistance | 74% |
| Confusion Resistance | 0% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 2280 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 477 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 475 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Shadow magic | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat techniques | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Temporal | 2.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Enhancement | 2.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Magical combat | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 2.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 2.20 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Lethality | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Shadow Combat |
| talent | Daunting Presence |
| talent | Crystalline Focus |
| talent | Feather Wind |
| talent | Essence of Speed |
| talent | Shadow Feed |
| talent | Shielding |
| talent | Stone Skin |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.2)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +13% critical damage, +15% off-hand weapon damage Power 2+: -1 Luck, +7 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 62% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 13.7% of your life, the remaining cooldown of all your talents is reduced by 1. |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 5% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 9.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +37 Darkness Resistance, +14% Max Darkness Resistance, +20 See Invisible Power 2+: -1 Luck, +17 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 41% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 41% for 3 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.2): 32%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 10% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +9 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 66 mind and 110 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 32%) of triggering a radius 7 nightmare (summon Terrors and chances to slow, deal 106 Mind damage, and deal 177 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 6.2)Penalty : Fear of Death: -6% resistance against damage from the undead. Power 1+: Power over Death: +14% damage against the undead. Power 2+: -1 Luck, +6 Strength, +6 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 17 turns, retch (level 4) when you fall below 49% health Power 4+: Reprieve from Death: Humanoids you slay have a 44% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+41% resist all). Shroud of Passing |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 7.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+47% chance to avoid traps). Power 2+: -1 Luck, +13 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+19% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 54% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1132. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed black mamba head. * You've found the needed hummerhorn wing. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed vial of elder vampire blood. * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed ice ant stinger. * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed pouch of bone giant dust. * You've found the needed orc heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
| On feet | pair of voratun boots 'Dazzlesever' (Shrouds) (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +6 Wil dps ---------- Phys.crit +5.0% Phys.pwr +30 (+3 eff.) Dmg.mod +15% physical Res.pen +15% physical +15% temporal Acc +31 (+6 eff.) ----- def ----- Armour +5 Fatigue +4% Phys.save +14 (+2 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+4 eff.) ---------- misc Light +3 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | pouch of steel shots 'Glimmerdream' (Shrouds) (21/21, 122% power, 2 apr)3.0 T2 shot ammo [Rare] Arcane Power 122% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 21 Ranged+ +20 lightning +16 cold +20 light On Hit.r1 +20 cold On Crit.r2 +20 lightning On Hit: * 25% chance for lightning to strike from the target to a second target dealing 181 damage Curse of Shrouds Shots are used with slings to pummel your foes to death. |
| Light source | Light of Revelation (Nightmares)2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. Curse of Nightmares The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
| On head | Steel Helm of Garkul (Corpses) (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+2 eff.) Spell.save +12 (+2 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Curse of Corpses A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. This object's appearance was changed to iron helm. |
| On hands | stone warden's drakeskin leather gloves of sorrow (Shrouds) (0 def, 11 armour)1.0 T4 hands armor [Ego++] Arcane/Psionic While equipped: Stats +12 Con dps ---------- Mind.pwr +6 (+1 eff.) Melee+ 22 mind 30 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 47 ----- def ----- Armour +11 Hardiness +15% Resists +4% physical Mind.save -11 (-4 eff.) Unarmed combat: Power 133% Range: 1.1x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit: 5% Stone Touch 5 On Hit: 10% Reproach 5 Curse of Shrouds Ruined Earth: Puts all charms on 17 cooldown Level 9.0 Pwr.cost 17 out of 20/20. Range 8 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 8 for 8 turns. Any who stand upon it are weakened, reducing the damage they inflict by 60% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Pyrebone (Shrouds) (dig speed 7 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +6 Str +2 Wil dps ---------- Dmg.mod +12% fire Apr +7 ----- def ----- Armour +7 Defense +12 (+3 eff.) Resists +9% fire +14% physical Crit.dmg- 5.00% While carried: ---------- misc Talents +1 Dig Curse of Shrouds Perfect Strike: (Instant) Puts all charms on 23 cooldown Level 5.5 Pwr.cost 23 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +106 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Fogquick (Shrouds)0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +42% darkness Res.pen +25% darkness Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 47 ----- def ----- Resists +36% darkness ---------- misc Psi/ret +0.20 Hate/m.crit +3.00 Curse of Shrouds Rings make your fingers look great! |
| On fingers | Vorawen the gold ring (Shrouds)0.1 T3 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +4 Resists +6% cold +12% darkness +6% mind Phys.save +23 (+4 eff.) Spell.save +12 (+2 eff.) Mind.save +9 (+2 eff.) Disarm- +20% Curse of Shrouds Rings make your fingers look great! |
| Around neck | steel amulet 'Olathad' (Misfortune)0.1 T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex +2 Mag +4 Wil +4 Cun +3 Con dps ---------- Crit.mult +10.00% S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -5% Resists +3% blight HP.reg +2.00 ---------- misc Stam/turn +0.30 Mana/turn +0.17 Mana/s.crit +2.00 Max.mana +27.00 Curse of Misfortune Amulets make your neck look great! |
| In main hand | enhanced voratun greatsword of shearing (Corpses) (175% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 176% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Str +16 Dex +9 Mag +13 Wil +10 Cun +16 Con dps ---------- Res.pen +17% all Acc +20 (+4 eff.) Apr +19 Curse of Corpses Massive two-handed swords. |
| Around waist | Obsidianpassion the drakeskin leather belt (Misfortune)1.0 T5 belt armor [Random Unique] Master While equipped: Stats +7 Cun +7 Wil dps ---------- Phys.pwr +12 (+1 eff.) Spell.pwr +10 (+2 eff.) Dmg.mod +3% blight Res.pen +10% blight Phasing +30% Against +42% Summoned Melee Ret 2 darkness ----- def ----- Resists +12% fire +6% darkness +15% cold D.Red.from +45% Summoned Spell.save +11 (+2 eff.) ---------- misc Size +1 Curse of Misfortune A belt that goes around your waist. |
| In off hand | Elenazilarain the stralite mace (Madness) (162% power, 5 apr)3.0 T4 mace 1H weapon [Rare] Master Power 162% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Crit.mult +20.00% Res.pen +25% mind +10% physical Apr +3 ----- def ----- Armour +6 Die.at -40.00 life ---------- misc Max.stam +30.00 Curse of Madness Blunt and deadly. |
| Cloak | cashmere cloak 'Sunbait' (Nightmares) (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +3 Dex +3 Mag +6 Wil +1 Con dps ---------- Mind.crit +1% Crit.mult +10.00% Dmg.mod +9% light +3% mind ----- def ----- Defense +2 (+0 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) ---------- misc Stam/turn +0.80 Light +2 Masteries +0.20 Technique/Combat training Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Invisible. |
| Main armor | fearwoven elven-silk robe of alchemy (Corpses) (12 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+1 eff.) Dmg.mod +17% acid +32% physical +30% darkness +12% fire +12% cold Res.pen +15% darkness +14% physical ----- def ----- Defense +12 (+3 eff.) Resists +17% acid +16% physical +10% fire +17% cold +15% all ---------- misc Max.hate +11.00 Cooldown Refit Golem -4 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 26%; reduction 5; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 26% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 5 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the sneak (heal 476; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 476 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 1035%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1035% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 1618%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1618% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 595; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 595 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 803; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 803 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 782; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 782 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 1063; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1063 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 1160; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1160 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 947; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 947 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, temporal, fire, mind, lightning)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (77% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 3 physical, 3 temporal, 3 fire, 4 mind, 5 lightning Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 17; phase 54; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 17 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (77% of a turn) Is a spell Description: Activate the rune to teleport up to 17 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 54%, your defense is increased by 54 and all your resistances by 54%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the titan (power 42; resist 50%; move 62%; dur 5; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 50% all resistance, you move 62% faster, and you are invisible (power 42). Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 350; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 350 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 1432; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1432 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 79; blocks 11; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 79 up to 11 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 250; cd 10)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (77% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 250 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 256; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (77% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 256 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Lustrekill the copper amulet (Madness)0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Res.pen +15% light Acc +20 (+4 eff.) Apr +2 ----- def ----- Armour +6 Curse of Madness Amulets make your neck look great! |
restful copper amulet of constitution (+3) (Nightmares)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Fatigue -5% HP.reg +1.00 Curse of Nightmares Amulets make your neck look great! |
copper ring 'Toriyadig' (Misfortune)0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Mag dps ---------- Dmg.mod +12% lightning +3% arcane Res.pen +20% arcane ----- def ----- Resists +24% lightning +5% arcane +3% blight ---------- misc Mana/s.crit +2.00 Curse of Misfortune Rings make your fingers look great! |
copper ring of light (+20%) (Corpses)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Curse of Corpses Rings make your fingers look great! |
marksman's gold ring of corrosion (+24%) (Misfortune)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +12% acid Acc +10 (+2 eff.) ----- def ----- Resists +24% acid Curse of Misfortune Rings make your fingers look great! |
savior's copper ring of blight (+11%) (Corpses)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Phys.save +6 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +7 (+2 eff.) Curse of Corpses Rings make your fingers look great! |
warrior's steel ring of darkness (+24%) (Corpses)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +12% darkness ----- def ----- Armour +6 Resists +24% darkness Curse of Corpses Rings make your fingers look great! |
Eksatin's Ultimatum (Corpses) (175% power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 175% Range: 1.5x Uses 50% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% Curse of Corpses This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Bill's Tree Trunk (Nightmares) (136% power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 137% Range: 1.7x Uses 50% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Curse of Nightmares Shattering Blow: Level 3.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 139% damage. If the attack hits, the target's armour and saves are reduced by 18 for 7 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 64% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
plaguebringer's voratun greatsword of ruin (Corpses) (170% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Arcane/Master Power 170% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +17 blight On Hit: 20% Epidemic 5 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 47 While equipped: dps ---------- Phys.crit +14.0% Crit.mult +33.00% Apr +12 ----- def ----- Disease- +18% Curse of Corpses Massive two-handed swords. |
warbringer's stralite greatsword of projection (Shrouds) (162% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Master/Psionic Power 162% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +3 Con dps ---------- Phys.pwr +12 (+1 eff.) Res.pen +14% physical ----- def ----- Disarm- +28% Curse of Shrouds Massive two-handed swords. |
Surefire (Misfortune)4.0 T1 longbow 2H weapon Reqs Shoot [Unique] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+2 eff.) Curse of Misfortune This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Hathiruigorn the stralite mace (Madness) (158% power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Nature/Master/Psionic Power 158% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +25 acid +8 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +19% acid +5% mind +6% nature +10% arcane Apr +9 Melee Ret 2 arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 47 ----- def ----- Resists +5% arcane Curse of Madness Blunt and deadly. |
Sceptre of the Archlich (Shrouds) (150% power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 150% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+6 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones Curse of Shrouds This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Porudhetta the rough leather belt (Madness)1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Mag dps ---------- S.pwr/crit +8 Dmg.mod +3% blight Phasing +10% Melee Ret 2 blight ----- def ----- Fatigue -5% ---------- misc Max.enc +20 Max.vim +10.00 Curse of Madness A belt that goes around your waist. |
hardened leather belt 'Firestriker' (Nightmares)1.0 T3 belt armor [Rare] Arcane While equipped: Stats +4 Str dps ---------- Spell.pwr +4 (+1 eff.) Res.pen +15% physical +5% fire ----- def ----- Defense +25 (+6 eff.) Mind.save +8 (+2 eff.) ---------- misc Stam/turn +2.00 Curse of Nightmares A belt that goes around your waist. |
rough leather belt of the mystic (Shrouds)1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +2 (+1 eff.) ----- def ----- Mind.save +6 (+2 eff.) Curse of Shrouds A belt that goes around your waist. |
Skynaught the linen cloak (Madness) (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% lightning On Hit (Melee): * 20% chance to slow global speed by 77% ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +3% blight +13% cold Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Galarastir' (Misfortune) (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +10% cold ---------- misc Max.hate +4.00 Infravis +1 See.Invis +12 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (Misfortune) (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+3 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Frost alchemy +0.30 Spell/Water +0.30 Spell/Grave +0.20 Technique/Flowing path +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 Curse of Misfortune This deep blue robe flows and ripples as if pushed by an invisible tide. |
Worm Nest (Corpses) (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+2 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Curse of Corpses Carrion Feet: Level 4.5 Pwr.cost 13 out of 20/20. Range 9 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
ancient silk robe of time (+19%) (Madness) (10 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +35% temporal +21% physical Res.pen +10% temporal +10% physical ----- def ----- Defense +10 (+2 eff.) Resists +13% all +19% temporal Anom.red +12 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (Misfortune) (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Curse of Misfortune A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Crown of Burning Pain (Misfortune) (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Defense +13 (+3 eff.) Fatigue +4% Resists +35% fire Curse of Misfortune Meteor Rain: Level 3.5 Pwr.cost 22 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 210.03 fire and 291.97 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Elathra the iron helm (Corpses) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.pwr +20 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +5% temporal +5% arcane +3% cold HP.reg +2.00 Blind- +10% Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fearforged stralite mail armour of thunder (Madness) (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +7 Str +4 Mag +7 Wil +7 Con dps ---------- Phys.crit +8.0% Spell.crit +7% Mind.crit +7% Phys.pwr +19 (+2 eff.) Spell.pwr +14 (+2 eff.) Mind.pwr +14 (+3 eff.) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +21% Resists +13% lightning +13% fire -14% light +9% darkness Phys.save +8 (+1 eff.) Spell.save +5 (+1 eff.) Mind.save +8 (+2 eff.) Curse of Madness A suit of armour made of mail. |
fortifying stralite mail armour of command (Nightmares) (12 def, 12 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +5 Str +3 Cun +5 Con ----- def ----- Armour +12 Defense +12 (+3 eff.) Fatigue +12% Mind.save +17 (+4 eff.) Max.HP +66.00 Curse of Nightmares A suit of armour made of mail. |
Adubeth the drakeskin leather armour (Madness) (45 def, 25 armour)9.0 T5 light armor [Random Unique] Master/Psionic While equipped: Stats +10 Dex +17 Cun +1 Con dps ---------- On Hit (Melee): * 20 arcane resource burn * 20% chance to reduce all saves and defense by 47 ----- def ----- Armour +25 Defense +45 (+10 eff.) Fatigue +8% Resists +42% lightning Mind.save +25 (+6 eff.) Curse of Madness A suit of armour made of leather. This object's appearance was changed to reinforced leather armour. |
Dazzleradiance (Nightmares) (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +2 Wil +4 Con dps ---------- Res.pen +20% mind ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +18% acid +9% light +3% mind Curse of Nightmares A suit of armour made of leather. |
marauder's reinforced leather armour of the deep (Corpses) (18 def, 10 armour)9.0 T4 light armor [Ego++] Nature/Master While equipped: Stats +6 Str +8 Dex ----- def ----- Armour +10 Defense +18 (+4 eff.) Fatigue +8% Resists +11% acid +13% cold Phys.save +10 (+2 eff.) ---------- misc Breathe water Curse of Corpses A suit of armour made of leather. |
troll-hide hardened leather armour of Eyal (Misfortune) (9 def, 6 armour)9.0 T3 light armor [Ego++] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Max.HP +78.00 HP.reg +10.00 Heal.mod +24% Curse of Misfortune A suit of armour made of leather. |
Pitchking of the Blightspawn (Corpses) (0 def, 18 armour)17.0 T4 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +6 Str dps ---------- Dmg.mod +9% nature Res.pen +10% nature +10% blight On Melee Ret: * 30% chance to reduce strength, dexterity, and constitution by 47 * 30% chance to reduce damage dealt by 38% ----- def ----- Armour +18 Fatigue +22% Resists +11% acid +12% physical +14% darkness +15% blight +11% cold +19% fire ---------- misc Light +1 Breathe water Curse of Corpses Track: Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 6 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
759 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-6 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+1 eff.) Spell.pwr +16 (+3 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Radhytonik (Madness) (dig speed 18 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Dex dps ---------- Phys.crit +2.0% Dmg.mod +3% mind ----- def ----- Armour +8 Resists +1% physical Max.HP +21.00 ---------- misc Equi/ret +0.04 Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
alchemist's lamp 'Shimmershaper' (Misfortune)1.0 T3 lite [Random Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +18% lightning +7% light +7% darkness Res.pen +5% lightning ----- def ----- Resists +9% lightning +15% darkness +9% blight +6% fire +9% light Affinity +5% light +5% darkness ---------- misc Light +6 Infravis +8 See.Invis +10 The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Misfortune Retch: Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 65 blight damage or heals 94 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern (Nightmares)2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 Curse of Nightmares A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's alchemist's lamp of clarity (Corpses)1.0 T3 lite [Ego] Nature/Psionic While equipped: ----- def ----- Phys.save +9 (+1 eff.) Mind.save +7 (+2 eff.) Heal.mod +14% ---------- misc Light +4 See.Stealth +7 See.Invis +10 Curse of Corpses A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 366/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
hateful pouch of dwarven-steel shots of annihilation (Shrouds) (23/23, 146% power, 7 apr)3.0 T3 shot ammo [Ego++] Master/Psionic Power 146% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +7 Crit +9.0% Capacity 23 Proj.spd +200% Ranged+ +13 darkness Against +8% Living Curse of Shrouds Shots are used with slings to pummel your foes to death. |
iron torque of mindblast 'Aruldata' (Misfortune) [power 110] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Mind.crit +4% ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Max.hate +2.00 Curse of Misfortune Blast the opponent's mind dealing 113 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Arcanogre the Ogre Arcane Blade level 32
12nd Haze 122nd year of Ascendancy at 08:17 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Arcanogre the Ogre Arcane Blade level 32
10th Haze 122nd year of Ascendancy at 13:56 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Arcanogre the Ogre Arcane Blade level 33
15th Haze 122nd year of Ascendancy at 03:57 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Arcanogre the Ogre Arcane Blade level 37
50th Haze 122nd year of Ascendancy at 08:59 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Arcanogre the Ogre Arcane Blade level 36
45th Haze 122nd year of Ascendancy at 14:39 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Arcanogre the Ogre Arcane Blade level 35
44th Haze 122nd year of Ascendancy at 23:38 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Arcanogre the Ogre Arcane Blade level 21
70th Dusk 122nd year of Ascendancy at 12:29 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Arcanogre the Ogre Arcane Blade level 23
71st Dusk 122nd year of Ascendancy at 19:32 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Arcanogre the Ogre Arcane Blade level 35
45th Haze 122nd year of Ascendancy at 01:34 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Arcanogre the Ogre Arcane Blade level 20
48th Dusk 122nd year of Ascendancy at 13:35 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Arcanogre the Ogre Arcane Blade level 34
22nd Haze 122nd year of Ascendancy at 16:01 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Arcanogre the Ogre Arcane Blade level 10
4th Flare 122nd year of Ascendancy at 15:32 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Arcanogre the Ogre Arcane Blade level 20
47th Dusk 122nd year of Ascendancy at 19:49 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Arcanogre the Ogre Arcane Blade level 30
7th Haze 122nd year of Ascendancy at 20:28 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Arcanogre the Ogre Arcane Blade level 30
9th Haze 122nd year of Ascendancy at 16:45 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Arcanogre the Ogre Arcane Blade level 30
8th Haze 122nd year of Ascendancy at 02:46 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Arcanogre the Ogre Arcane Blade level 21
70th Dusk 122nd year of Ascendancy at 18:38 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Arcanogre the Ogre Arcane Blade level 19
47th Dusk 122nd year of Ascendancy at 12:30 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Arcanogre the Ogre Arcane Blade level 15
29th Dusk 122nd year of Ascendancy at 09:29 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Arcanogre the Ogre Arcane Blade level 37
45th Haze 122nd year of Ascendancy at 16:29 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Arcanogre the Ogre Arcane Blade level 8
10th Mirth 122nd year of Ascendancy at 05:29 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Arcanogre the Ogre Arcane Blade level 25
5th Haze 122nd year of Ascendancy at 00:46 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Arcanogre the Ogre Arcane Blade level 8
8th Mirth 122nd year of Ascendancy at 08:15 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Arcanogre the Ogre Arcane Blade level 27
6th Haze 122nd year of Ascendancy at 03:51 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Arcanogre the Ogre Arcane Blade level 20
47th Dusk 122nd year of Ascendancy at 23:56 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Arcanogre the Ogre Arcane Blade level 30
10th Haze 122nd year of Ascendancy at 06:42 see stats
Well trained (Insane (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By Arcanogre the Ogre Arcane Blade level 39
57th Haze 122nd year of Ascendancy at 04:32 see stats
Log
Today is the 57th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:20.
Arcanogre deactivates Shielding.
Talent Shielding is ready to use.
Arcanogre activates Shielding.
Arcanogre deactivates Shielding.
Talent Shielding is ready to use.
Arcanogre activates Shielding.


















































































































































































