











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Inferno Race Pack 1.7.0Adds a collection of my races. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Auto Loot Transmo 1.7.4Allows the game to auto transmo loots based on item types and some more advanced options. Press Ctrl + Alt + T to config. Schematics will never be picked up. It'll either be used immediately to unlock the tinker, or be destroyed if the player has already learned it. 0.0.0 - All functions have been tested separately. However considering the complexity of this addon, real-play tests are necessary. Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/ Changelog1.0.0: - Initial release Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Lunar |
| Class | Scorpion |
| Level / Exp | 48 / 75% |
| Size | big |
| Lifes / Deaths | Killed by elven cultist at level 26 on the 71st Dusk 122nd year of Ascendancy at 09:09 5 / 2Killed by Sleeping Glossra at level 29 on the 15th Haze 122nd year of Ascendancy at 20:37 |
Primary Stats
| Strength | 111 (base 50) |
| Dexterity | 89 (base 60) |
| Constitution | 101 (base 40) |
| Magic | 83 (base 50) |
| Willpower | 23 (base 10) |
| Cunning | 96 (base 60) |
Resources
| Life | 1503/1503 |
| Mana | 377/377 |
| Stamina | 188/188 |
| Healing Factor | 1.663683801266 |
| Regeneration | 33.69209096938 |
Speed
| Mental | +75.71255572531% |
| Attack | +10% |
| Movement | +20% |
| Spell | +33.082948575731% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -990 |
| Infravision | 6 |
| See Stealth | 87.141681125693 |
| See Invisible | 83.141681125693 |
| Stealth | 80.247344719937 |
Offense: Barehand
| Damage | 311 |
| Accuracy | 87 |
| Crit Chance | 90% |
| APR | 28 |
| Speed | 0.57 |
Offense: Spell
| Spellpower | 73 |
| Crit Chance | 40% |
| Speed | 0.75141106407854 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 40% |
| Speed | 0.90909090909091 |
Offense: Damage Bonus
| Blight | +8% |
| Arcane | +14% |
| Mind | +15% |
| All | -7% |
| Lightning | +8% |
| Light | +2% |
| Temporal | +16% |
| Physical | +42% |
| Fire | +4% |
| Cold | +9% |
Offense: Damage Penetration
| Physical | +92% |
| Arcane | +46% |
| Temporal | +46% |
| All | +36% |
Defense: Base
| Armour (hardiness) | 39 (60.678270784467%) |
| Defense | 99 |
| Ranged Defense | 99 |
| Fatigue | 0 |
| Physical Save | 74 |
| Spell Save | 51 |
| Mental Save | 72 |
Defense: Resistances
| Lightning | + 51%( 70%) |
| Physical | + 34%( 70%) |
| Fire | + 36%( 70%) |
| Cold | + 70%( 70%) |
| Arcane | + 34%( 70%) |
| Mind | + 41%( 70%) |
| All | + 30%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Silence Resistance | 31% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 545 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 235 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 133 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Shadow magic | 1.40 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Bloodthirst | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Poisons | 1.70 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Cunning / Hidden Hand | 1.70 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Cunning / Scorpion | 1.70 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| Technique / Battle tactics | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Cunning / Artifice | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Talisman | 1.70 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Technique / Unarmed training | 1.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Race / Lunar | 1.40 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Desert Combo | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Cunning / Lethality | 1.40 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Cunning / Scoundrel | 1.70 |
| 2/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Shadow Feed |
| talent | Blade Flurry |
| talent | Striking Stance |
| talent | Daunting Presence |
| talent | You Cant See Me |
| talent | Sand Veil |
| talent | Apply Poison |
| talent | Shadow Combat |
| talent | Numbing Poison |
| talent | Crippling Poison |
| beneficial effect | Countering melee attacks: Has a 47% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Skopio. Escort: injured seer (level 2 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Yvolramira the armoured skeleton warrior. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Skopio. Escort: repented thief (level 5 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1996. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed bear paw. * You've found the needed storm wyrm claw. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed minotaur nose. * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed xorn fragment. * You've found the needed pouch of luminous horror dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Belolerin', stealth (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +11 Lck +5 Dex dps ---------- Phys.crit +2.0% Crit.mult +15.00% Phys.pwr +25 (+4 eff.) Dmg.mod +6% physical ----- def ----- Armour +3 Phys.save +12 (+3 eff.) Stealth +9 Die.at -80.00 life A pair of boots made of leather. |
| Quiver | psychokinetic quiver of dragonbone arrows of annihilation (19/19, 66-92 power, 33 apr)3.0 T5 arrow ammo [Ego++] Master/Psionic Power 66.0 - 92.4 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +33 Crit +8.0% Capacity 19 Proj.spd +200% Ranged+ +30 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 170 physical damage Arrows are used with bows to pierce your foes to death. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Dex, 40% Cun, 128% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 100% Melee+ +20 arcane On Hit: 15% Wave of Power 1 On Hit: 10% Displacement Shield 3 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. This item has been sent to the Item's Vault. This object's appearance was changed to Steam Powered Gauntlets. |
| On head | Eilinuwe the hardened leather cap, stabilize (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Cun +3 Dex dps ---------- Mind.crit +5% Crit.mult +20.00% Dmg.mod +9% physical Res.pen +10% physical ----- def ----- Armour +3 Fatigue +3% Phys.save +16 (+4 eff.) ---------- misc Psi/ret +0.12 Hate/m.crit +5.00 A cap made of leather. |
| Tool | Gelaith the yew totem of thorny skin, overpower, thorny [power 48] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: ----- def ----- Defense +20 (+4 eff.) Resists +15% lightning +12% cold Phys.save +12 (+3 eff.) Mind.save +15 (+4 eff.) Disarm- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Harden the skin for 7 turns increasing armour by 48 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Emena, life, power, frost0.1 T3 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +1 Str dps ---------- Crit.mult +10.00% Phys.pwr +10 (+2 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +16% cold Res.pen +15% physical Acc +20 (+4 eff.) ----- def ----- Armour +8 Resists +32% cold Max.HP +66.00 HP.reg +11.00 Heal.mod +16% ---------- misc Stam/turn +3.13 Rings make your fingers look great! |
| On fingers | Arcusher, mind0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +7 Str dps ---------- Dmg.mod +16% mind +9% light Acc +30 (+6 eff.) ----- def ----- Defense +25 (+4 eff.) Resists +16% mind +12% lightning ---------- misc Max.stam +30.00 Rings make your fingers look great! |
| Around neck | Urygoldil the voratun amulet, soulsear, wanderer0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +18 Dex +16 Cun +16 Con dps ---------- Crit.mult +17.00% Spell.pwr +12 (+3 eff.) Mov.spd +20% Dmg.mod +15% blight +11% fire +12% arcane +9% temporal Res.pen +10% arcane Melee Ret 10 temporal ----- def ----- Fatigue -16% HP.reg +6.00 ---------- misc Stam/turn +2.40 Amulets make your neck look great! |
| Main armor | Xata the Flashzeal, Angolwen, mindwoven, ancient (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Str +13 Mag +4 Wil +2 Con dps ---------- Mind.crit +5% Spell.pwr +14 (+3 eff.) Mind.pwr +5 (+1 eff.) S.pwr/crit +7 Dmg.mod +14% temporal +24% physical Res.pen +10% temporal +11% physical ----- def ----- Resists +9% fire +15% all Mind.save +24 (+6 eff.) Anom.red +12 Silence- +31% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Velyyamira the Stormransom, piercing, clarity, illusion1.0 T5 lite [Random Unique] Master/Psionic While equipped: dps ---------- Dmg.mod +15% lightning +9% arcane Res.pen +11% all Apr +11 Melee Ret 2 arcane ----- def ----- Defense +9 (+2 eff.) Resists +5% arcane +3% lightning Phys.save +16 (+4 eff.) Spell.save +13 (+5 eff.) Mind.save +30 (+8 eff.) ---------- misc Light +7 See.Stealth +25 See.Invis +21 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | Lisanne the Sleetminister, shaloren, guardian (28 def, 19 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +3 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Armour +19 Defense +28 (+5 eff.) Resists +15% cold Phys.save +47 (+11 eff.) Spell.save +43 (+13 eff.) Mind.save +43 (+10 eff.) ---------- misc Equi/ret +0.12 Max.hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Hurokor, noble1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Dex +6 Wil +5 Cun +4 Con dps ---------- Phys.crit +2.0% Phys.pwr +15 (+2 eff.) Res.pen +20% physical Against +31% Summoned ----- def ----- Resists +5% physical D.Red.from +28% Summoned A belt that goes around your waist. |
Inventory
movement infusion of the sneak (speed 1046%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1046% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 517; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 517 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 38%; magical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 38% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (75% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 11; phase 32; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 11 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (75% of a turn) Is a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the warrior (power 29; resist 35%; move 55%; dur 5; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 55% faster, and you are invisible (power 29). Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 98; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 135; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 135 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 162; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 162 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 650; dur 6; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 650 damage for 6 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
serendipitous stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature While equipped: Stats +6 Lck dps ---------- Acc +7 (+1 eff.) ----- def ----- Defense +11 (+2 eff.) Unseen.red 12% Blind- +16% ---------- misc Infravis +7 Sight +2 See.Invis +8 Amulets make your neck look great! |
Isloriawyn the Hailrazor, power0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +7 Str +3 Con dps ---------- Phys.crit +4.0% Phys.pwr +12 (+2 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +13 (+4 eff.) Apr +6 Melee Ret 10 physical 10 cold Rings make your fingers look great! |
Rainsteel the steel ring, perseverance0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex +6 Con dps ---------- Phys.crit +1.0% Crit.mult +10.00% Res.pen +25% physical On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Defense +10 (+2 eff.) HP.reg +4.00 Stun/Frz- +32% Rings make your fingers look great! |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Salydann, clarity0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Spell.crit +1% S.pwr/crit +4 Dmg.mod +3% temporal Res.pen +15% blight ----- def ----- Mind.save +6 (+2 eff.) Confus- +21% Rings make your fingers look great! |
Tuledar the Boltravager, perseverance0.1 T4 ring jewelry [Rare] Master While equipped: Stats +3 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +9% blight Melee Ret 10 nature ----- def ----- Resists +12% lightning Spell.save +18 (+6 eff.) HP.reg +8.00 Stun/Frz- +42% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.39 cold and 14.85 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 65% Cun, 35% Dex, 50% Mag Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane/Master Power 82.0 - 123.0 Physical Uses 50% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +7 Crit +4.0% Atk.spd 100% Melee+ +30 fire On Hit: 10% Flameshock 3 While equipped: dps ---------- Dmg.mod +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
Borosk's Hate (60-96 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Grinuhor the elven-wood longbow, steady, enduring, enhanced4.0 T4 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Hit: * 20% chance to reduce all saves and defense by 27 While equipped: Stats +17 Str +14 Dex +8 Mag +30 Wil +11 Cun +28 Con dps ---------- Phys.crit +5.0% Acc +17 (+3 eff.) On Hit (Ranged): * 20% chance to reduce all saves and defense by 27 ----- def ----- Max.HP +122.00 ---------- misc See.Invis +3 Longbows are used to shoot arrows at your foes. |
Storm Fury4.0 T5 longbow 2H weapon Reqs Shoot [Unique] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+7 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+5 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 123 to 246 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Blade of Distorted Time (40-56 power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 70% Mag, 90% Str Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 103 temporal damage and slows enemies in radius 6 of the target by 113% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 5.5 Pwr.cost 10 out of 10/10. Range 9 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Punae's Blade (46-64 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+7 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Core of the Forge (24-26 power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon Reqs Wil 40 [Unique] Nature/Psionic Power 24.0 - 26.4 Dreamforge Uses 60% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +16 (+5 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+2 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 4.5 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 30.09 mind damage, 27.20 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 2.43 mind and 2.19 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
hardened leather belt 'Flashlore', reckless, vagrant1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +4 (+1 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +21% mind +3% fire ----- def ----- Resists +3% fire Mind.save +17 (+4 eff.) A belt that goes around your waist. |
hardened leather belt of unlife1.0 T3 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +8% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Polovea the cashmere cloak, eldoral (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Cun +3 Dex dps ---------- Phys.pwr +30 (+4 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +12% mind Heal.mod +10% ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to kruk cloak. |
Threads of Fate (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+2 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+5 eff.) Spell.save +20 (+7 eff.) Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 2.5 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +30 (+7 eff.) ----- def ----- Defense +6 (+1 eff.) Resists +15% all Spell.save +25 (+9 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
Blizzardblast the woollen robe, psion (0 def, 4 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +6 Str dps ---------- Phys.crit +2.0% Mind.crit +2% Phys.pwr +15 (+2 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +12% mind Res.pen +9% mind ----- def ----- Armour +4 Resists +9% cold +9% all Phys.save +15 (+4 eff.) ---------- misc Psi/turn +0.45 Max.psi +18.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Zerirebers the Viperbraze, life, focus, frost (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +13% cold Res.pen +20% nature +5% cold ----- def ----- Resists +7% blight +15% cold +9% all Max.HP +48.00 HP.reg +2.00 Heal.mod +14% ---------- misc Mana/turn +0.10 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Deepssage of the Blightspawn (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +6 Str +1 Dex -10 Mag +3 Cun +22 Con ----- def ----- Armour +3 Fatigue -7% Resists +6% mind Phys.save +27 (+7 eff.) Mind.save +18 (+5 eff.) ---------- misc Max.enc +32 Infravis +3 Rush: Puts all charms on 25 cooldown Level 4.5 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+2 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 39.0 - 54.6 Physical Uses 40% Dex, 40% Cun, 138% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 100% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 5.5 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 106.87 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 38.0 - 53.2 Physical Uses 40% Dex, 40% Cun, 138% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 100% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 4.5 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 171% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
brawler's drakeskin leather gloves of regeneration (0 def, 3 armour)1.0 T4 hands armor [Ego++] Nature/Master While equipped: Stats +4 Str +3 Dex +2 Cun ----- def ----- Armour +3 Phys.save +10 (+3 eff.) HP.reg +3.10 ---------- misc Stam/turn +1.10 Psi/turn +0.21 Cooldown Double Strike -1 Unarmed combat: Power 27.5 - 30.3 Physical Uses 40% Cun, 40% Str, 128% Mag 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +5 Crit +15.0% Atk.spd 125% On Hit: 10% Set Up 5 On Hit: 10% Second Wind 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Frigidkin', sand (10 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 10 physical Dmg.mod +9% cold +5% physical ----- def ----- Armour +7 Defense +10 (+2 eff.) Fatigue +3% Phys.save +9 (+3 eff.) HP.reg +4.00 Disease- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Unarmed combat: Power 21.5 - 30.1 Physical Uses 40% Cun, 40% Str, 128% Mag 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +8 physical On Crit.r2 +8 physical On Hit: 10% Sand Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of the verdant (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: ----- def ----- Armour +7 Fatigue +5% Resists +11% blight +11% darkness +12% arcane Affinity +9% nature Spell.save +11 (+4 eff.) Mind.save +9 (+2 eff.) Max.HP +52.00 ---------- misc Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Power 39.0 - 54.6 Physical Uses 40% Str, 40% Dex, 128% Mag 40% Cun Acc+ +0.2% base dam (max 20%) Acc +6 Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Battle Shout 5 On Crit: 20% Call of the Ooze 2 Metal gloves protecting the hands up to the middle of the lower arm. |
Ce'Nuwyn the rough leather cap, absorb (0 def, 7 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.pwr +20 (+3 eff.) Dmg.mod +15% physical Res.pen +15% physical Apr +4 ----- def ----- Armour +7 Fatigue +1% ---------- misc Stam/turn +3.00 Stam/ret +1.20 Equi/ret +1.20 Max.stam +30.00 A cap made of leather. |
Islinne, con (15 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +3 Defense +15 (+3 eff.) Fatigue +3% ---------- misc Stam/turn +2.00 A cap made of leather. |
Mardinarichak the Flashsmasher, werebeast, bounder, trickery (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +15 Dex +7 Cun +3 Con dps ---------- Res.pen +5% light Apr +6 On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +3 Fatigue +3% Resists +5% arcane +12% light Spell.save +3 (+1 eff.) Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 823.7 Physical damage. If the attack hits, the target is confused (44% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. This object's appearance was changed to Dragon-helm of Kroltar. |
Relgylamafast, stabilize (10 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Cun +1 Mag dps ---------- Crit.mult +10.00% Dmg.mod +3% physical ----- def ----- Armour +3 Defense +10 (+2 eff.) Fatigue +5% Phys.save +12 (+3 eff.) Die.at -20.00 life ---------- misc Stam/turn +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren voratun helm of fortune (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +12 Lck +6 Wil dps ---------- Phys.crit +4.0% Spell.crit +5% Mind.crit +6% ----- def ----- Armour +5 Fatigue +5% Resists +5% blight Mind.save +12 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Beivor', knowledge, warlord, thaloren (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +24 Wil +7 Cun dps ---------- Crit.mult +10.00% Phys.pwr +10 (+2 eff.) Mind.pwr +15 (+5 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +10% blight +12% physical Phys.save +15 (+4 eff.) Mind.save +14 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Cun +5 Mag dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+3 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 40, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
cured leather armour 'Berudostir', lightning res, troll, resilience (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: dps ---------- Mind.crit +4% ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +17% lightning Mind.save +3 (+1 eff.) Max.HP +56.00 HP.reg +3.00 Heal.mod +12% ---------- misc Psi/ret +0.08 A suit of armour made of leather. |
reinforced leather armour 'Porymibeth', prismatic (12 def, 7 armour)9.0 T4 light armor [Rare] Arcane While equipped: Stats +5 Con dps ---------- Crit.mult +15.00% Phys.pwr +20 (+3 eff.) Dmg.mod +15% arcane Acc +25 (+5 eff.) Melee Ret 10 physical ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Resists +18% light +17% darkness ---------- misc Mana/s.crit +2.00 A suit of armour made of leather. This object's appearance was changed to Vestments of the Conclave. |
rejuvenating hardened leather armour of the deep (9 def, 9 armour)9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +9 (+2 eff.) Fatigue +8% Resists +8% acid +7% cold HP.reg +2.90 ---------- misc Stam/turn +0.70 Breathe water A suit of armour made of leather. |
troll-hide drakeskin leather armour of alacrity (20 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Max.HP +60.00 HP.reg +8.50 Heal.mod +14% A suit of armour made of leather. |
Unlightmoon, barbed (17/17, 23-32 power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 23.0 - 32.2 Physical Uses 50% Str, 50% Mag, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +10.0% Capacity 17 Ranged+ +4 cold On Crit.r2 +20 darkness On Hit: * 10% chance to reduce damage dealt by 22% On Crit: * Wound the target dealing 423 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1149 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Glorolema the voratun pickaxe, predation, smiths, sapper (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +3 Str +4 Dex +4 Cun dps ---------- Phys.pwr +7 (+1 eff.) Mov.spd +10% Dmg.mod +12% mind +9% fire Acc +6 (+1 eff.) ----- def ----- Resists +15% acid +6% mind Mind.save +15 (+4 eff.) ---------- misc Light +3 Infravis +8 See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Lisolrawyn, miner (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Resists +3% temporal +9% darkness +3% blight +3% cold +5% arcane ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 5.5 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 106.87 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
dwarven voratun pickaxe (dig speed 18 turns)3.0 T5 digger tool [Ego+] Nature While equipped: Stats +3 Str ----- def ----- Phys.save +8 (+2 eff.) Spell.save +11 (+4 eff.) Mind.save +11 (+3 eff.) Max.HP +65.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cysthash the alchemist's lamp, health, survivor, watchleader1.0 T3 lite [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +20% nature Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +3% nature Phys.save +5 (+2 eff.) Max.HP +40.00 Heal.mod +19% Blind- +34% Confus- +11% ---------- misc Light +7 See.Stealth +11 See.Invis +10 Track: Puts all charms on 40 cooldown Level 6.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 36 for 9 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Ivuldann the alchemist's lamp, piercing1.0 T3 lite [Rare] Master While equipped: dps ---------- Mind.pwr +15 (+5 eff.) Res.pen +10% all Apr +11 ----- def ----- Armour +10 Defense +25 (+4 eff.) Resists +9% blight +21% cold Crit.dmg- 15.00% Mind.save +6 (+2 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Torirandur, moons2.0 T1 lite [Rare] Arcane While equipped: Stats +2 Str dps ---------- Dmg.mod +7% darkness +15% blight Res.pen +10% physical Acc +30 (+6 eff.) ----- def ----- Resists +6% light Affinity +5% darkness ---------- misc Light +3 Infravis +3 Moonlight Ray: Puts all charms on 8 cooldown Level 5.5 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 209.01 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+2 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
void-walker's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +8% blight +7% cold +7% darkness +6% temporal Def/telep +15 Res/telep +13% Dur/telep +15% ---------- misc Light +4 Infravis +5 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 45 blight damage or heals 63 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
bloodstone0.0 T5 red gem [Normal] While equipped: Disease- +15% Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. It was changed by the digestive sack. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 492.66 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Firemire the elm totem of stinging, powerful, stinging [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Res.pen +20% physical Melee Ret 4 fire ----- def ----- Defense +5 (+1 eff.) Phys.save +6 (+2 eff.) Sting an enemy dealing 107 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 54% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+7 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
elm totem of healing [power 110] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Skopio the Lunar Scorpion level 35
55th Haze 122nd year of Ascendancy at 23:32 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Skopio the Lunar Scorpion level 48
55th Regrowth 123rd year of Ascendancy at 05:31 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Skopio the Lunar Scorpion level 35
52nd Haze 122nd year of Ascendancy at 23:50 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Skopio the Lunar Scorpion level 45
49th Regrowth 123rd year of Ascendancy at 21:24 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Skopio the Lunar Scorpion level 41
38th Regrowth 123rd year of Ascendancy at 18:17 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Skopio the Lunar Scorpion level 30
29th Haze 122nd year of Ascendancy at 18:17 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Skopio the Lunar Scorpion level 21
50th Dusk 122nd year of Ascendancy at 13:21 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Skopio the Lunar Scorpion level 23
63rd Dusk 122nd year of Ascendancy at 19:35 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Skopio the Lunar Scorpion level 36
68th Haze 122nd year of Ascendancy at 16:38 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Skopio the Lunar Scorpion level 25
65th Dusk 122nd year of Ascendancy at 13:03 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Skopio the Lunar Scorpion level 31
34th Haze 122nd year of Ascendancy at 15:13 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Skopio the Lunar Scorpion level 10
2nd Flare 122nd year of Ascendancy at 22:25 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Skopio the Lunar Scorpion level 20
48th Dusk 122nd year of Ascendancy at 16:18 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Skopio the Lunar Scorpion level 30
29th Haze 122nd year of Ascendancy at 08:52 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Skopio the Lunar Scorpion level 40
36th Regrowth 123rd year of Ascendancy at 00:13 see stats
Lost in translation (Insane (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Skopio the Lunar Scorpion level 4
77th Pyre 122nd year of Ascendancy at 10:29 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Skopio the Lunar Scorpion level 38
27th Regrowth 123rd year of Ascendancy at 15:26 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Skopio the Lunar Scorpion level 37
9th Allure 123rd year of Ascendancy at 21:24 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Skopio the Lunar Scorpion level 29
29th Haze 122nd year of Ascendancy at 05:33 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Skopio the Lunar Scorpion level 42
39th Regrowth 123rd year of Ascendancy at 00:48 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Skopio the Lunar Scorpion level 9
1st Flare 122nd year of Ascendancy at 00:17 see stats
The Rat Lich (Insane (Adventure) difficulty)
Killed the terrible Rat Lich.By Skopio the Lunar Scorpion level 20
49th Dusk 122nd year of Ascendancy at 10:59 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Skopio the Lunar Scorpion level 38
27th Regrowth 123rd year of Ascendancy at 15:25 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Skopio the Lunar Scorpion level 9
9th Mirth 122nd year of Ascendancy at 20:53 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Skopio the Lunar Scorpion level 22
51st Dusk 122nd year of Ascendancy at 01:51 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Skopio the Lunar Scorpion level 15
9th Flare 122nd year of Ascendancy at 10:39 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Skopio the Lunar Scorpion level 33
51st Haze 122nd year of Ascendancy at 16:37 see stats
Well trained (Insane (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By Skopio the Lunar Scorpion level 38
27th Regrowth 123rd year of Ascendancy at 16:33 see stats
Log
Skopio deactivates Blade Flurry.
Skopio activates Blade Flurry.
Skopio deactivates Blade Flurry.
Skopio activates Blade Flurry.
Skopio deactivates Blade Flurry.
Skopio activates Blade Flurry.
Skopio deactivates Blade Flurry.
Skopio activates Blade Flurry.
Skopio deactivates Blade Flurry.
Skopio activates Blade Flurry.
Skopio deactivates Blade Flurry.
Skopio activates Blade Flurry.
Skopio deactivates Blade Flurry.
Skopio activates Blade Flurry.
Skopio deactivates Blade Flurry.
Skopio activates Blade Flurry.
Skopio deactivates Blade Flurry.
Skopio activates Blade Flurry.
Skopio deactivates Blade Flurry.
Skopio activates Blade Flurry.
Skopio deactivates Blade Flurry.
Skopio activates Blade Flurry.
Skopio deactivates Blade Flurry.
Skopio activates Blade Flurry.
Skopio deactivates Blade Flurry.
Skopio activates Blade Flurry.
Skopio deactivates Blade Flurry.
Skopio activates Blade Flurry.
Rested for 106 turns (stop reason: all resources and life at maximum).


















































































































































