Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Spell Merchants 1.7.6
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Proper Possession 1.7.0
Frequently Asked Questions: Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Cornac |
Class | Artificer |
Level / Exp | 26 / 71% |
Size | big |
Lifes / Deaths | Killed by elven cultist at level 15 on the 8th Flare 122nd year of Ascendancy at 08:01 0 / 7Killed by Cyrelessra the king cobra at level 16 on the 14th Dusk 122nd year of Ascendancy at 21:22 Killed by Nerora the bandit lord at level 20 on the 51st Dusk 122nd year of Ascendancy at 19:05 Killed by Viessa at level 23 on the 4th Regrowth 123rd year of Ascendancy at 20:07 Killed by Mmuogo the Bringer of Doom at level 23 on the 10th Regrowth 123rd year of Ascendancy at 10:36 Killed by bloated horror at level 26 on the 19th Regrowth 123rd year of Ascendancy at 13:25 Killed by armoured skeleton warrior at level 26 on the 24th Regrowth 123rd year of Ascendancy at 13:10 |
Primary Stats
Strength | 107 (base 56) |
Dexterity | 39 (base 11) |
Constitution | 43 (base 11) |
Magic | 20 (base 11) |
Willpower | 22 (base 11) |
Cunning | 81 (base 50) |
Resources
Life | -230/620 |
Stamina | 210/230 |
Healing Factor | 1.5196107120308 |
Regeneration | 22.659242323881 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +109% |
Vision
Sight | 12 |
Lite | 8 |
Infravision | 6 |
See Stealth | 55.237882550305 |
See Invisible | 69.237882550305 |
Offense: Mainhand
Damage | 112 |
Accuracy | 45 |
Crit Chance | 30% |
APR | 25 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 25 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Light | +10% |
Darkness | +9% |
Physical | +9% |
Cold | +6% |
All | 0% |
Offense: Damage Penetration
Physical | +6% |
Fire | +21% |
Mind | +20% |
Defense: Base
Armour (hardiness) | 56.551211628464 (73.607947236566%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 40 |
Physical Save | 55 |
Spell Save | 29 |
Mental Save | 44 |
Defense: Resistances
Acid | + 57%( 70%) |
Light | + 37%( 70%) |
Lightning | + 17%( 70%) |
Cold | + 34%( 70%) |
Physical | + 48%( 70%) |
Fire | + 40%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 47% |
Bleed Resistance | 21% |
Blind Resistance | 41% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 443 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 80 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 200 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 85.02 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. |
Class Talents
Cunning / Armorsmithing | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Toolsmithing | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cunning / Weaponsmithing | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Imbuing | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Accessory crafting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Experimental imbuing | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
Cunning / Inventory management | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 3/5 |
Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Wolfmire. Escort: lost defiler (level 3 of Wolfmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Dreadfell. Escort: lost tinker (level 4 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Wolfmire. Escort: lost warrior (level 2 of Wolfmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed black mamba head. * You've found the needed pouch of luminous horror dust. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | safe pair of dwarven-steel boots of tirelessness of strife (0 def, 4 armour) safe pair of dwarven-steel boots of tirelessness of strife (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Con / +3 Wil Changes resistances: +1% all Changes resistances penetration: +6% physical Stamina each turn: +0.50 Maximum stamina: +13.00 Mindpower: +6 (+2 eff.) Avoid Pressure Traps: The wearer never triggers traps that require pressure. Prevents damage and detrimental effects from terrain, as well as the triggering of pressure traps It can be used to activate talent Blindside, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 31 extra Defense for 1 turn. The Defense boost improves with your Strength. Augment level: 1.3 Crafted by: Evelon Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower) Activation costs 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | champion's mind-shielding dwarven-steel helm (0 def, 4 armour) champion's mind-shielding dwarven-steel helm (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +1 Str / +1 Wil / +5 Cun Changes damage: +3% acid Critical mult.: +15.00% Mental save: +14 (+5 eff.) Light radius: +1 If you fail a mental save against a detrimental effect, it will be prevented. This costs power equal the difference between your mental save and the apply power of the effect + 20 (minimum 5 power). If there isn't enough power, the effect will not be prevented. (power 0/15) Augment level: 1.3 Crafted by: Evelon A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | brawler's restful dwarven-steel gauntlets (0 def, 2 armour) brawler's restful dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour penetration: +5 Armour: +2 Fatigue: +3% Damage when hit (Melee): 4 physical / 8 cold Changes stats: +2 Str / +2 Dex / +3 Cun / +2 Con Changes damage: +9% physical Talent cooldown: Double Strike (-1 turn) Physical save: +14 (+5 eff.) Life regen: +3.00 Stamina each turn: +0.90 Only die when reaching: -80.00 life Maximum stamina: +12.00 When used to modify unarmed attacks: Base power: 21.5 - 30.1 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +5 Armour Penetration: +9 Crit. chance: +14.0% Attack speed: 83% When this weapon hits: Nightmare (10% chance level 3). When this weapon hits: Set Up (10% chance level 3). Crafted by: Evelon Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | dwarven-steel torque of gale force [power 330] (8/9 cooldown) dwarven-steel torque of gale force [power 330] (8/9 cooldown)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +15 (+5 eff.) Changes stats: +1 Str / +5 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes resistances penetration: +20% mind Changes damage: +6% cold Physical save: +12 (+4 eff.) It can be used to project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 360 physical damage Activation puts all charms on cooldown for 9 turns. Crafted by: Evelon Torques are made by powerful psionics to store psionic powers. |
On fingers | Umbraripper the gold ring Umbraripper the gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Wil Changes resistances: +12% acid Changes damage: +6% acid / +9% darkness Blindness immunity: +29% Maximum mana: +40.00 Spellpower: +10 (+5 eff.) Infravision radius: +4 See stealth: +14 See invisible: +13 Rings make your fingers look great! |
On fingers | warrior's gladiator's gold ring warrior's gladiator's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +18 Changes stats: +11 Str / +5 Con Changes resistances: +15% acid Spell save: +12 (+6 eff.) Life regen: +4.00 See invisible: +9 Crafted by: Evelon Rings make your fingers look great! |
Around neck | savior's steel amulet of vision savior's steel amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical save: +13 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +10 (+3 eff.) Blindness immunity: +12% Infravision radius: +2 Sight radius: +2 See invisible: +6 Amulets make your neck look great! |
In main hand | blazebringer's blazebringer's guardian's stralite waraxe of skullcleaving of projection (38-53 power, 6 apr) blazebringer's blazebringer's guardian's stralite waraxe of skullcleaving of projection (38-53 power, 6 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +8.3% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Heals you and all allies within radius 3 for 17 life Lifesteal (this weapon only): +5% Damage (Melee): +5 light Damage (radius 2) on crit: +54 fire When wielded/worn: Changes resistances penetration: +21% fire Global speed: +9% It can be used to Fire up to 1 light rays (range 6), dealing 42 damage each. If an enemy struck by a ray is targeting one of your allies, then the ray will critically strike, and the enemy will be forced to target you. The rays do not harm your allies. Activation costs 9 power out of 15/15. Augment level: 1.3 Crafted by: Evelon One-handed war axes. |
Around waist | hardened leather belt 'Voryranne' hardened leather belt 'Voryranne'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +4 Str / +2 Mag / +2 Cun / +4 Con Changes resistances: +18% acid Reduces incoming crit damage: 10.00% Physical save: +7 (+2 eff.) Light radius: +2 Size category: +1 A belt that goes around your waist. |
In off hand | shocking dwarven-steel shield of physical resistance of cold resistance (0 def, 6 armour, 32-38 power, 77.5 block) shocking dwarven-steel shield of physical resistance of cold resistance (0 def, 6 armour, 32-38 power, 77.5 block)Requires: - Shield usage training - Strength 24 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.0 - 38.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +78 When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 14 lightning Damage when hit (Melee): 6 lightning Changes resistances: +19% cold / +12% physical Talent granted: +1 Block Crafted by: Evelon Handheld deflection devices. |
Cloak | resilient murderer's lifewater cashmere cloak (2 def, 0 armour) resilient murderer's lifewater cashmere cloak (2 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +3 Defense: +2 (+1 eff.) Changes stats: +2 Cun / +2 Dex Cut immunity: +21% Maximum life: +42.00 Gives 29% immunity to burning and wound effects Augment level: 1.3 Crafted by: Evelon A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | multi-hued dwarven-steel plate armour of the hero of command (5 def, 14 armour) multi-hued dwarven-steel plate armour of the hero of command (5 def, 14 armour)Requires: - Massive armour training - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +14 Defense: +5 (+2 eff.) Fatigue: +22% Changes stats: +4 Str / +4 Dex / +6 Mag / +4 Wil / +6 Cun Changes resistances: +7% acid / +9% physical / +7% fire / +8% lightning / +8% cold Mental save: +12 (+4 eff.) Maximum life: +33.00 Mindpower: +7 (+2 eff.) Crafted by: Evelon A suit of armour made of metal plates. |
Inventory
regeneration infusion of the wizard (heal 128; 15 cd) regeneration infusion of the wizard (heal 128; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 128 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 3; phase 11; cd 12) blink rune (range 3; phase 11; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 4; phase 12; cd 13) blink rune of the wizard (range 4; phase 12; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the sneak (regen 1095% over 10 turns; mana 55; cd 13) manasurge rune of the sneak (regen 1095% over 10 turns; mana 55; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1095% for 10 turns (0 total) and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 88; cd 12) shatter afflictions rune of the duelist (absorb 88; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 128; cd 15) shatter afflictions rune of the warrior (absorb 128; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 128 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
enlightening steel mail armour of the deep (2 def, 7 armour) =Q2= enlightening steel mail armour of the deep (2 def, 7 armour) =Q2=Requires: - Heavy armour training - Strength 20 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +4 Cun / +3 Wil Changes resistances: +7% acid / +7% cold Allows you to breathe in: water Mental save: +10 (+3 eff.) A suit of armour made of mail. |
behemoth's component (body) behemoth's component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 Str * +2 Con Maximum encumbrance: +20 Knockback immunity: +30% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +30.00 Maximum stamina: +30.00 Size category: +1 Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of Destala (cloak) component of Destala (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Masteries: * +0.2 Wild-gift / Venom drake aspect * +0.2 Wild-gift / Acid Wyrm Talent on hit(nature): Acidic Spray (10% chance level 2). Use talent when activated: Dissolve level 2 Costs 20/20 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
component of Nessilla (belt) component of Nessilla (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Masteries: * +0.2 Wild-gift / Harmony Mindpower: +15 Affinity: belt Unique Ego Components can be used to enhance items being crafted! |
component of crystal blight (melee) component of crystal blight (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 20 blight, 20 fire While equipped: Learn talent(s): * +1 Virulent Disease Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of currents (robes) component of currents (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 cold Changes resistances: * +15% cold Changes resistances penetration: * +8% cold Changes damage: * +10% cold Masteries: * +0.3 Spell / Glacial waste * +0.3 Spell / Rime wraith * +0.3 Spell / Water * +0.3 Spell / Ice * +0.3 Spell / Grave * +0.3 Spell / Frost alchemy Talent on hit(spell): Water Jet (5% chance level 1). Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of destruction (staff) component of destruction (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +20% Mag While equipped: Staff uses all elements from the same aspect Spell crit. chance: +10% Talent on hit(spell): Impending Doom (10% chance level 1). Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
component of frost treading (feet) component of frost treading (feet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +20% cold Changes damage: * +15% cold Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
component of hornets (ammo) component of hornets (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: On hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of penitence (staff) component of penitence (staff)0.00 Encumbrance. Powered by arcane forces Infused by nature Modifies crafted object: While equipped: Changes resistances: * +100% of staff elemental bonus Adds resistance and damage affinity based on staff element When activated: cure up to 3 diseases or poisons (based on Magic) Costs 10/60 power Affinity: staff This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
component of the moon (melee) component of the moon (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Darkness Attack speed: +11% On hit: * Deal 70 Darkness damage. While equipped: Light radius: -1 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of the oceans (ring) component of the oceans (ring)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 When activated: summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.91 cold and 11.22 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Costs 60/60 power Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
bonus component (arcane retribution, resist arcane, void, dark retribution, resists pen temporal, inc damage darkness) bonus component (arcane retribution, resist arcane, void, dark retribution, resists pen temporal, inc damage darkness)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 10 arcane, 6 darkness Changes resistances: * +5% arcane Changes resistances penetration: * +10% temporal Changes damage: * +6% darkness Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! |
bonus component (bio stamina regeneration) bonus component (bio stamina regeneration)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Stamina each turn: +2.00 Components can be used to enhance items being crafted! |
bonus component (increased life, armor, immune confusion, resist physical, resist cold, stat str) bonus component (increased life, armor, immune confusion, resist physical, resist cold, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +6 Changes stats: * +3 Str Changes resistances: * +6% cold * +2% physical Confusion immunity: +10% Maximum life: +60.00 Components can be used to enhance items being crafted! |
bonus component (lite radius, resist acid, stat str, die at, phys apr, stamina regeneration, infravision radius) bonus component (lite radius, resist acid, stat str, die at, phys apr, stamina regeneration, infravision radius)0.00 Encumbrance. Modifies crafted object: While equipped: Armour penetration: +2 Changes stats: * +2 Str Changes resistances: * +18% acid Stamina each turn: +2.00 Only die when reaching: -40.00 life Light radius: +2 Infravision radius: +3 Components can be used to enhance items being crafted! |
bonus component (lite radius, stat mag, inc damage fire, inc damage acid, stat str, infravision radius) bonus component (lite radius, stat mag, inc damage fire, inc damage acid, stat str, infravision radius)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +3 Str * +6 Mag Changes damage: * +6% acid * +12% fire Light radius: +2 Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (mind melee, physical melee, travel speed, damage, light burst (crit), ammo reload) bonus component (mind melee, physical melee, travel speed, damage, light burst (crit), ammo reload)0.00 Encumbrance. Modifies crafted object: Weapon combat: Base Damage: +10 Damage on hit: 4 mind, 4 physical Burst on crit (radius 2): 20 light Travel speed: +200% While equipped: Ammo reloads per turn: +2 Components can be used to enhance items being crafted! |
iron pickaxe 'Ragilendur' (dig speed 28 turns) =q1= iron pickaxe 'Ragilendur' (dig speed 28 turns) =q1=Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +3.0% Changes stats: +1 Str Changes resistances penetration: +10% mind Critical mult.: +10.00% Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
10 acidic component (melee) 10 acidic component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 67 damage over 5 turns and reducing armor and accuracy by 9 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
10 arcing component (melee) 10 arcing component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 41 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
7 balanced component (melee) 7 balanced component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
2 bladed component (head) 2 bladed component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +12 Str Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! |
chilling component (melee) chilling component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: melee Components can be used to enhance items being crafted! |
cinder component (hands) cinder component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 fire Talent on hit: Fire Breath (10% chance). While equipped: Damage (melee): 5 - 15 fire Changes resistances: * +5% - +10% fire Changes damage: * +3% - +11% fire Affinity: hands Components can be used to enhance items being crafted! |
clarifying component (hat) clarifying component (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Mental save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
2 cleansing component (body) 2 cleansing component (body)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! |
2 component of Eldoral (cloak) 2 component of Eldoral (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Dex Affinity: cloak Components can be used to enhance items being crafted! |
component of Eyal (body) component of Eyal (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Maximum life: +20.00 - +80.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
component of Iron Throne (cloak) component of Iron Throne (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Str * +1 - +4 Con Affinity: cloak Components can be used to enhance items being crafted! |
component of accuracy (ammo) component of accuracy (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +25 Affinity: ammo Components can be used to enhance items being crafted! |
4 component of acid resistance (body) 4 component of acid resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! |
component of backstabbing (cloak) component of backstabbing (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Armour penetration: +5 - +15 Critical mult.: +10.00% - +30.00% Stealth bonus: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
component of butchering (hands) component of butchering (hands)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +15 On hit: * 10 - 25% chance to slow global speed by 53% * 10 - 25% chance to reduce armor by 24% While equipped: Accuracy: +4 - +14 Armour penetration: +5 - +15 Physical power: +4 - +14 Changes resistances: * +5% - +15% blight Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
component of channeling (staff) component of channeling (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.60 Spellpower: +8 - +18 When activated: channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on cooldown for 30 turns Affinity: staff Components can be used to enhance items being crafted! |
component of clarity (ring) component of clarity (ring)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 Confusion immunity: +20% - +50% Affinity: ring Components can be used to enhance items being crafted! |
component of clarity (lite) component of clarity (lite)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: lite Components can be used to enhance items being crafted! |
component of clarity (body) component of clarity (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of clear mind (torque) component of clear mind (torque)0.00 Encumbrance. Modifies crafted object: When activated: remove 1 confusion or silence effect and prevent the application of 0 detrimental mental effects for 5 turns Puts all charms on cooldown for 25 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of cold resistance (body) component of cold resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
2 component of command (body) 2 component of command (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Armour: +3 - +10 Defense: +5 - +15 Changes stats: * +1 - +6 Cun Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of conjuration (wand) component of conjuration (wand)0.00 Encumbrance. Modifies crafted object: When activated: Fire a magical bolt dealing damage Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of constitution (head) component of constitution (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: head Components can be used to enhance items being crafted! |
component of constitution (amulet) component of constitution (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: amulet Components can be used to enhance items being crafted! |
8 component of corruption (melee) 8 component of corruption (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Defenselessness (20% chance). (Other talents possible) Affinity: melee Components can be used to enhance items being crafted! |
2 component of crippling (melee) 2 component of crippling (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of darkness (robes) component of darkness (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% darkness Changes damage: * +10% - +30% darkness Affinity: robes Components can be used to enhance items being crafted! |
component of daylight (ammo) component of daylight (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: ammo Components can be used to enhance items being crafted! |
component of daylight (melee) component of daylight (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: melee Components can be used to enhance items being crafted! |
3 component of dexterity (hands) 3 component of dexterity (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +4 - +12 Crit. chance: +4.0% - +12.0% While equipped: Accuracy: +10 - +25 Changes stats: * +2 - +6 Dex Affinity: hands Components can be used to enhance items being crafted! |
2 component of dexterity (head) 2 component of dexterity (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: head Components can be used to enhance items being crafted! |
component of dexterity (amulet) component of dexterity (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: amulet Components can be used to enhance items being crafted! |
component of endurance (digger) component of endurance (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Changes stats: * +1 - +5 Str Affinity: digger Components can be used to enhance items being crafted! |
2 component of enduring (ranged) 2 component of enduring (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: ranged Components can be used to enhance items being crafted! |
6 component of erosion (melee) 6 component of erosion (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
3 component of evisceration (melee) 3 component of evisceration (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% While equipped: Physical crit. chance: +5.0% - +15.0% Physical power: +5 - +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of fate (staff) component of fate (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Spell crit. chance: +3% - +8% Affinity: staff Components can be used to enhance items being crafted! |
component of fire (hat) component of fire (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Changes damage: * +10% - +20% fire Affinity: hat Components can be used to enhance items being crafted! |
component of fire (ring) component of fire (ring)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% fire Changes damage: * +10% - +20% fire Affinity: ring Components can be used to enhance items being crafted! |
component of fire resistance (body) component of fire resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
component of fire resistance (shield) component of fire resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: shield Components can be used to enhance items being crafted! |
component of focus (lite) component of focus (lite)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Wil Changes damage: * +5% - +15% mind Affinity: lite Components can be used to enhance items being crafted! |
2 component of gale force (torque) 2 component of gale force (torque)0.00 Encumbrance. Modifies crafted object: When activated: Project a gust of wind in a cone knocking all creatures back and dealing physical damage Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of grasping (ammo) component of grasping (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: On hit: * 20% chance to create vines that bind the target to the ground dealing 162 nature damage and pinning them for 3 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of greater warding (staff) component of greater warding (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +6 - +12 Defense: +6 - +12 Maximum wards: * +3 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of healing (totem) component of healing (totem)0.00 Encumbrance. Modifies crafted object: When activated: Heal yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of health (lite) component of health (lite)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +80.00 Affinity: lite Components can be used to enhance items being crafted! |
2 component of illumination (staff) 2 component of illumination (staff)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! |
3 component of implacability (body) 3 component of implacability (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +10 Fatigue: -4% - -10% Physical save: +5 - +15 Affinity: body Components can be used to enhance items being crafted! |
component of life (belt) component of life (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +0.60 - +3.60 Healing mod.: +10% - +30% Affinity: belt Components can be used to enhance items being crafted! |
2 component of light (robes) 2 component of light (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% light Changes damage: * +10% - +30% light Affinity: robes Components can be used to enhance items being crafted! |
component of lightning (ring) component of lightning (ring)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% lightning Changes damage: * +10% - +20% lightning Affinity: ring Components can be used to enhance items being crafted! |
component of lightning (robes) component of lightning (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% lightning Changes damage: * +10% - +30% lightning Affinity: robes Components can be used to enhance items being crafted! |
3 component of lightning resistance (body) 3 component of lightning resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted! |
component of lightning storm (wand) component of lightning storm (wand)0.00 Encumbrance. Modifies crafted object: When activated: Create a storm. Each turn, creatures within take lightning damage and will be dazed for 1 turn Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
15 component of massacre (melee) 15 component of massacre (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
2 component of might (staff) 2 component of might (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
component of might (head) component of might (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +3 - +6 Changes stats: * +2 - +5 Str * +2 - +5 Con Affinity: head Components can be used to enhance items being crafted! |
component of mind resistance (shield) component of mind resistance (shield)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind Affinity: shield Components can be used to enhance items being crafted! |
2 component of mindblast (torque) 2 component of mindblast (torque)0.00 Encumbrance. Modifies crafted object: When activated: Blast the opponent's mind dealing mind damage and silencing them Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of misery (ring) component of misery (ring)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 5 - 35 physical Effects on melee hit: * 10 - 20% chance to reduce all saves and defense by 26 Damage (ranged): 5 - 35 physical Effects on ranged hit: * 10 - 20% chance to reduce all saves and defense by 26 Changes stats: * +1 - +10 Cun Hate when firing a critical mind attack: +1.00 - +3.00 Maximum hate: +5.00 - +15.00 Use talent when activated: Bleeding Edge level 2 - 4 Puts all charms on cooldown for 20 turns Affinity: ring Components can be used to enhance items being crafted! |
4 component of paradox (melee) 4 component of paradox (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal While equipped: Changes resistances: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! |
3 component of persecution (melee) 3 component of persecution (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural While equipped: Changes stats: * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
2 component of phasing (melee) 2 component of phasing (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! |
2 component of piercing (ranged) 2 component of piercing (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: ranged Components can be used to enhance items being crafted! |
component of power (staff) component of power (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +4 - +19 Affinity: staff Components can be used to enhance items being crafted! |
component of predation (digger) component of predation (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +3 - +10 Changes stats: * +1 - +6 Dex Movement speed: +10% Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
component of projection (melee) component of projection (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * Projects up to Projects up to 1 - 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of psionic shield (torque) component of psionic shield (torque)0.00 Encumbrance. Modifies crafted object: When activated: setup a psionic shield, reducing all damage taken by 0 for 5 turns Puts all charms on cooldown for 25 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of rage (melee) 2 component of rage (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
component of recklessness (belt) component of recklessness (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +3 - +6 Critical mult.: +5.00% - +15.00% Affinity: belt Components can be used to enhance items being crafted! |
2 component of reflection (shield) 2 component of reflection (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: shield Components can be used to enhance items being crafted! |
2 component of resilience (belt) 2 component of resilience (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +70.00 Affinity: belt Components can be used to enhance items being crafted! |
2 component of resilience (shield) 2 component of resilience (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +100.00 Affinity: shield Components can be used to enhance items being crafted! |
component of rushing (feet) component of rushing (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +4 Str * +2 - +4 Con Use talent when activated: Rush level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
component of sensing (ring) component of sensing (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Blindness immunity: +20% - +50% Infravision radius: +3 - +6 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: ring Components can be used to enhance items being crafted! |
component of shearing (melee) component of shearing (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: melee Components can be used to enhance items being crafted! |
2 component of spell shielding (body) 2 component of spell shielding (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% arcane Spell save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of stinging (totem) component of stinging (totem)0.00 Encumbrance. Modifies crafted object: When activated: Sting an enemy dealing nature damage over 7 turns and reducing their healing by 50% Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
5 component of strength (head) 5 component of strength (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: head Components can be used to enhance items being crafted! |
2 component of strength (hands) 2 component of strength (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 While equipped: Physical power: +5 - +20 Changes stats: * +2 - +6 Str Affinity: hands Components can be used to enhance items being crafted! |
2 component of summon tentacle (totem) 2 component of summon tentacle (totem)0.00 Encumbrance. Modifies crafted object: When activated: Summon a resilient tentacle. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
3 component of temporal resistance (body) 3 component of temporal resistance (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% temporal Affinity: body Components can be used to enhance items being crafted! |
2 component of the Shaloren (cloak) 2 component of the Shaloren (cloak)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +4 Wil * +1 - +4 Mag Affinity: cloak Components can be used to enhance items being crafted! |
2 component of the giants (belt) 2 component of the giants (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +2 - +12 Spell save: +5 - +15 Size category: +1 Affinity: belt Components can be used to enhance items being crafted! |
component of the mind (ring) component of the mind (ring)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind Changes damage: * +10% - +20% mind Affinity: ring Components can be used to enhance items being crafted! |
component of the mountain (hat) component of the mountain (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% physical Changes damage: * +10% - +20% physical Affinity: hat Components can be used to enhance items being crafted! |
component of the mystic (belt) component of the mystic (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mental save: +5 - +15 Spellpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
component of the mystic (melee) component of the mystic (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +11 Wil * +1 - +11 Mag Spellpower: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
component of the starseeker (hands) component of the starseeker (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 50 light, 10 - 50 darkness While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Mag Changes resistances: * +5% - +10% light * +5% - +10% darkness Infravision radius: +1 - +2 Use talent when activated: Starfall level 1 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
3 component of tirelessness (feet) 3 component of tirelessness (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! |
component of transcendence (belt) component of transcendence (belt)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Physical save: +5 - +15 Mindpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
2 component of trickery (head) 2 component of trickery (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour penetration: +4 - +8 Changes stats: * +2 - +5 Cun * +2 - +5 Dex Affinity: head Components can be used to enhance items being crafted! |
component of vileness (melee) component of vileness (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 15 Affinity: melee Components can be used to enhance items being crafted! |
component of wizardry (staff) component of wizardry (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Maximum mana: +10.00 - +110.00 Spellpower: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
creative component (mindstar) creative component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! |
cruel component (staff) cruel component (staff)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
3 deadly component (ammo) 3 deadly component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: ammo Components can be used to enhance items being crafted! |
earthen component (staff) earthen component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Armour: +2 - +12 Armour Hardiness: +2% - +12% Physical save: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
elemental component (ammo) elemental component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 43 - 53 damage (1/turn) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
enveloping component (cloak) enveloping component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +5 - +15 Physical save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
ethereal component (staff) ethereal component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Defense: +10 - +25 Spellpower: +3 - +8 Damage Shield penetration: +10% - +30% Damage Shield Power: +5% - +20% Affinity: staff Components can be used to enhance items being crafted! |
evasive component (charm) evasive component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * gain a 10% - 40% chance to evade weapon attacks for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
2 extending component (charm) 2 extending component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * increase the duration of 1 - 3 beneficial effects by 1 - 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
7 flaming component (melee) 7 flaming component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted! |
flaming component (shield) flaming component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 10 - 20 fire While equipped: Damage (melee): 5 - 10 fire Melee retaliation: 1 - 21 fire Affinity: shield Components can be used to enhance items being crafted! |
2 focusing component (robes) 2 focusing component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Wil * +4 - +8 Mag Mana each turn: +0.10 - +0.40 Psi each turn: +0.10 - +0.40 Affinity: robes Components can be used to enhance items being crafted! |
3 fungal component (ranged) 3 fungal component (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +7 Con Masteries: * +0.1 - +0.2 Wild-gift / Fungus When activated: regenerate 60 - 260 life over 5 turns Puts all charms on cooldown for 20 turns Affinity: ranged Components can be used to enhance items being crafted! |
2 grounding component (head) 2 grounding component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: head Components can be used to enhance items being crafted! |
grounding component (feet) grounding component (feet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: feet Components can be used to enhance items being crafted! |
grounding component (belt) grounding component (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: belt Components can be used to enhance items being crafted! |
hateful component (melee) hateful component (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! |
2 heroic component (hands) 2 heroic component (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 Accuracy: +2 - +12 Talent on hit: Battle Shout (10% chance). While equipped: Armour: +3 - +6 Mental save: +5 - +15 Maximum life: +40.00 - +80.00 Affinity: hands Components can be used to enhance items being crafted! |
2 high-capacity component (ammo) 2 high-capacity component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: While equipped: Ammo reloads per turn: +1 - +5 Multiplies ammo capacity by x1.3 - x1.6 Affinity: ammo Components can be used to enhance items being crafted! |
hungering component (mindstar) hungering component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Masteries: * +0.1 - +0.2 Psionic / Voracity * +0.1 - +0.2 Cursed / Dark sustenance Hate per kill: +1.00 - +5.00 Psi per kill: +1.00 - +5.00 When activated: Inflict mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on cooldown for 20 turns Affinity: mindstar Components can be used to enhance items being crafted! |
5 impenetrable component (body) 5 impenetrable component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
2 insulating component (belt) 2 insulating component (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: belt Components can be used to enhance items being crafted! |
insulating component (feet) insulating component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: feet Components can be used to enhance items being crafted! |
2 manaburning component (melee) 2 manaburning component (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 10 - 25 arcane resource burn Affinity: melee Components can be used to enhance items being crafted! |
6 mighty component (ranged) 6 mighty component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Str Affinity: ranged Components can be used to enhance items being crafted! |
2 mindwoven component (robes) 2 mindwoven component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
mitotic component (mindstar) mitotic component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Crit. chance: +2.0% - +12.0% On hit: * 5 - 20% chance to slow global speed by 53% * 5 - 20% chance to reduce armor by 24% When activated: divide the mindstar in two Puts all charms on cooldown for 1 turns Affinity: mindstar This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
mule's component (ring) mule's component (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +40 Affinity: ring Components can be used to enhance items being crafted! |
murderer's component (cloak) murderer's component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Armour penetration: +3 - +10 Changes stats: * +1 - +6 Cun * +1 - +6 Dex Affinity: cloak Components can be used to enhance items being crafted! |
naturalist's component (hands) naturalist's component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 nature Talent on hit: Venomous Breath (10% chance). While equipped: Damage (melee): 5 - 15 nature Changes resistances: * +5% - +10% nature Changes damage: * +3% - +11% nature Affinity: hands Components can be used to enhance items being crafted! |
nature's component (mindstar) nature's component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% blight Changes damage: * +2% - +10% nature Disease immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
noble's component (belt) noble's component (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +8 Cun * +3 - +8 Wil Damage against: * +15% - +45% Summoned Reduced damage from: * +15% - +45% Summoned Affinity: belt Components can be used to enhance items being crafted! |
2 plaguebringer's component (melee) 2 plaguebringer's component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight Talent on hit: Epidemic (20% chance). On hit: * 5 - 20% chance to reduce strength, dexterity, and constitution by 15 While equipped: Disease immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
2 potent component (staff) 2 potent component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 While equipped: Changes damage: * +2% - +12% of staff elemental bonus Spellpower: +2 - +5 Affinity: staff Components can be used to enhance items being crafted! |
2 prismatic component (body) 2 prismatic component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
prismatic component (head) prismatic component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: head Components can be used to enhance items being crafted! |
projecting component (mindstar) projecting component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% lightning * +5% - +25% fire * +5% - +25% cold Masteries: * +0.1 - +0.2 Psionic / Focus * +0.1 - +0.2 Psionic / Projection Affinity: mindstar Components can be used to enhance items being crafted! |
2 psychokinetic component (ammo) 2 psychokinetic component (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 40 physical On hit: * 20% chance to knock the target back 3 spaces and deal 162 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
3 radiant component (body) 3 radiant component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +30% blight * +10% - +30% darkness Light radius: +1 - +2 Affinity: body Components can be used to enhance items being crafted! |
radiant component (hands) radiant component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Searing Light (20% chance). While equipped: Damage (melee): 5 - 20 light Changes resistances: * +5% - +15% light Changes damage: * +3% - +11% light Affinity: hands Components can be used to enhance items being crafted! |
ranger's component (ranged) ranger's component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +7 Dex Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
3 rejuvenating component (body) 3 rejuvenating component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
resilient component (cloak) resilient component (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +60.00 Affinity: cloak Components can be used to enhance items being crafted! |
restful component (hands) restful component (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Nightmare (10% chance). While equipped: Life regen: +1.00 - +11.00 Stamina each turn: +0.50 - +2.00 Maximum stamina: +10.00 - +40.00 Affinity: hands Components can be used to enhance items being crafted! |
rogue's component (ring) rogue's component (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +4 - +20 Changes stats: * +2 - +10 Cun Affinity: ring Components can be used to enhance items being crafted! |
sand component (hands) sand component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 15 physical Burst on crit (radius 2): 5 - 15 physical Talent on hit: Sand Breath (10% chance). While equipped: Armour: +5 - +10 Damage (melee): 5 - 15 physical Changes damage: * +3% - +11% physical Affinity: hands Components can be used to enhance items being crafted! |
3 scorching component (lite) 3 scorching component (lite)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 - 30 fire Changes resistances: * +5% - +10% fire Affinity: lite Components can be used to enhance items being crafted! |
scouring component (shield) scouring component (shield)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Damage (melee): 5 - 25 acid, 5 - 25 nature Effects on melee hit: * 5 - 25 arcane resource burn Effects when hit in melee: * 5 - 15 arcane resource burn Changes stats: * +3 - +7 Con Changes resistances: * +5% - +20% acid * +5% - +20% nature Affinity: shield Components can be used to enhance items being crafted! |
shielding component (hat) shielding component (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Spell save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
4 shimmering component (staff) 4 shimmering component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +30.00 - +100.00 Affinity: staff Components can be used to enhance items being crafted! |
2 shimmering component (robes) 2 shimmering component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +10% - +30% arcane Maximum mana: +10.00 - +110.00 Affinity: robes Components can be used to enhance items being crafted! |
shocking component (shield) shocking component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 lightning Melee retaliation: 1 - 21 lightning Affinity: shield Components can be used to enhance items being crafted! |
2 slime-covered component (melee) 2 slime-covered component (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 53% Affinity: melee Components can be used to enhance items being crafted! |
spellcowled component (cloak) spellcowled component (cloak)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Spell save: +5 - +15 Maximum mana: +40.00 - +80.00 Affinity: cloak Components can be used to enhance items being crafted! |
2 stabilizing component (head) 2 stabilizing component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical save: +10 - +25 Affinity: head Components can be used to enhance items being crafted! |
3 steady component (ranged) 3 steady component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +1.0% - +7.0% Affinity: ranged Components can be used to enhance items being crafted! |
storm component (hands) storm component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 lightning Talent on hit: Lightning Breath (10% chance). While equipped: Damage (melee): 5 - 15 lightning Changes resistances: * +5% - +10% lightning Changes damage: * +3% - +11% lightning Affinity: hands Components can be used to enhance items being crafted! |
storming component (ammo) storming component (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 lightning Burst on crit (radius 2): 5 - 15 lightning Affinity: ammo Components can be used to enhance items being crafted! |
supercharged component (charm) supercharged component (charm)0.00 Encumbrance. Modifies crafted object: Charm power: 130% - 150% Charm cooldown: 110% - 130% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
temporal component (hands) temporal component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 5 - 15% chance to gain 10% of a turn (3/turn limit) While equipped: Damage (melee): 5 - 20 temporal Damage (ranged): 5 - 20 temporal Changes resistances: * +5% - +15% temporal Changes damage: * +3% - +11% temporal Affinity: hands Components can be used to enhance items being crafted! |
thick component (cloak) thick component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +13 Changes resistances: * +10% - +30% cold Affinity: cloak Components can be used to enhance items being crafted! |
3 thought-forged component (melee) 3 thought-forged component (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 26 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
3 thought-forged component (ammo) 3 thought-forged component (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 26 Reloads ammo every 6 turns Affinity: ammo Components can be used to enhance items being crafted! |
5 traveler's component (feet) 5 traveler's component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +50 Physical save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
2 truestriking component (melee) 2 truestriking component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
warden's component (ranged) warden's component (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Ammo reloads per turn: +1 - +5 Changes stats: * +1 - +7 Mag Changes resistances penetration: * +5% - +15% physical * +5% - +10% temporal Changes damage: * +5% - +15% physical * +5% - +10% temporal Masteries: * +0.1 - +0.2 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Affinity: ranged Components can be used to enhance items being crafted! |
warrior's component (ring) warrior's component (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +20 Changes stats: * +2 - +10 Str Affinity: ring Components can be used to enhance items being crafted! |
watchleader's component (lite) watchleader's component (lite)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Blindness immunity: +20% - +50% Confusion immunity: +10% - +30% Light radius: +3 - +6 See stealth: +5 - +25 See invisible: +5 - +25 Use talent when activated: Track level 2 - 5 Puts all charms on cooldown for 40 turns Affinity: lite Components can be used to enhance items being crafted! |
woodsman's component (digger) woodsman's component (digger)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +15% nature Changes damage: * +5% - +10% nature Affinity: digger Components can be used to enhance items being crafted! |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 111 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Evelon the Cornac Artificer level 18
46th Dusk 122nd year of Ascendancy at 05:47 see stats
By Evelon the Cornac Artificer level 26
17th Regrowth 123rd year of Ascendancy at 15:32 see stats
By Evelon the Cornac Artificer level 10
6th Mirth 122nd year of Ascendancy at 07:44 see stats
By Evelon the Cornac Artificer level 20
47th Dusk 122nd year of Ascendancy at 16:12 see stats
By Evelon the Cornac Artificer level 18
26th Dusk 122nd year of Ascendancy at 21:21 see stats
By Evelon the Cornac Artificer level 20
51st Dusk 122nd year of Ascendancy at 12:21 see stats
By Evelon the Cornac Artificer level 16
14th Dusk 122nd year of Ascendancy at 20:52 see stats
By Evelon the Cornac Artificer level 10
6th Mirth 122nd year of Ascendancy at 07:45 see stats
By Evelon the Cornac Artificer level 12
1st Summertide 122nd year of Ascendancy at 02:19 see stats
Log
Evelon steals life from Viessa!
Evelon hits Viessa for 8 light, 8 light, 42 fire, 12 light (70 total damage).
Evelon hits Ghoul for 12 light, 46 fire, 18 light (76 total damage).
Evelon hits Armoured skeleton warrior for 57 mind, (4 blocked), 0 light, (9 blocked), 0 lightning, (12 blocked), 0 light, (38 blocked), 9 fire (65 total damage).
Evelon hits Armoured skeleton warrior for (82 blocked), 33 physical, (4 blocked), 0 light, (10 blocked), 0 lightning, (12 blocked), 0 light, (40 blocked), 0 fire, (66 blocked), 0 physical, (14 blocked), 0 lightning, (18 blocked), 0 light (33 total damage).
Evelon deflects Ghoul's attack with her armor!
Rime Wraith from Viessa hits Evelon for 48 cold damage.
Ghoul resists!
Evelon's dazing lightning area effect hits Armoured skeleton warrior for (51 blocked), 0 lightning (0 total damage).
Evelon's dazing lightning area effect hits Ghoul for 61 lightning damage.
Armoured skeleton warrior is dazed!
Armoured skeleton warrior fumbles and fails to use Attack, injuring himself!
Armoured skeleton warrior is not dazed anymore.
Melee retaliation hits Armoured skeleton warrior for 4 cold, 4 physical, 5 lightning (13 total damage).
Fumble from Evelon hits Armoured skeleton warrior for 202 physical damage.
Armoured skeleton warrior hits Evelon for 191 cold damage.
Viessa casts Invoke Darkness.
Viessa hits Evelon for (25 armor), 254 cold (254 total damage).
Evelon's charm attains critical power!
Evelon's charm attains critical power!
Evelon uses her dwarven-steel torque of gale force !
Evelon hits Viessa for 483 physical damage.
Evelon hits Ghoul for (217 resilience), 331 physical (331 total damage).
Evelon hits Armoured skeleton warrior for 611 physical damage.
Evelon killed Armoured skeleton warrior!
Evelon killed Ghoul!
Armoured skeleton warrior hits Evelon for 232 cold damage.
Melee retaliation hits Armoured skeleton warrior for 3 cold, 4 physical, 4 lightning (11 total damage).
Evelon the level 26 cornac artificer was frozen and shattered into a million little shards to death by an armoured skeleton warrior on level 1 of blood-soaked-ruins.