Val'Naari the level 20 Shalore Adventurer by Criserian

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceShalore
ClassAdventurer
Level / Exp20 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity16 (base 12)
Constitution26 (base 22)
Magic32 (base 30)
Willpower38 (base 22)
Cunning31 (base 22)

Resources

Life501/501
Mana354/354
Healing Factor1.04
Regeneration0.9256

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4
See Stealth16
See Invisible17

Offense: Mainhand

Damage12
Accuracy10
Crit Chance9%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance14%
Speed1

Offense: Mind

Mindpower34
Crit Chance7%
Speed1

Offense: Damage Bonus

Cold+19%
Acid+9%
Light+14%
Darkness+6%
Lightning+23%
Arcane+10%
Fire+15%
All0%

Offense: Damage Penetration

Lightning+23%
Fire+5%
Cold+23%

Defense: Base

Armour (hardiness)7 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save18
Spell Save22
Mental Save27

Defense: Resistances

Mind+ 13%( 70%)
Lightning+ 21%( 70%)
Light+ 22%( 70%)
Cold+ 13%( 70%)
Nature+ 21%( 70%)
Physical+ 10%( 70%)
Fire+ 10%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%
Bleed Resistance10%
Blind Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spellweaving / Wind and rain1.80
5/5
3/5
0/5
0/5
Spell / Temporal1.00
1/5
4/5
0/5
0/5
Spellweaving / Spellweaver1.00
3/3
0/3
0/3
0/3

Generic Talents

Spellweaving / Shieldweaving1.00
3/5
4/5
0/5
0/5
Spell / Aegis1.00
1/5
2/5
0/5
0/5
Adventure / Partner1.00
1/50
17/50
2/3
1/2
1/2
0/2

Effects

Quests

done
active
done
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Val'Naari the Shalore Adventurer level 10
7th Mirth 122nd year of Ascendancy at 19:32
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Val'Naari the Shalore Adventurer level 20
7th Haze 122nd year of Ascendancy at 15:49
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Val'Naari the Shalore Adventurer level 15
72nd Dusk 122nd year of Ascendancy at 19:56
see stats

Log

You collect a new ingredient: lump of steel (1).
You gain 2.46 gold from the melting of
thought-forged steel steamsaw of lightning resistance (+18%) (12-18 power, 0 apr).
You collect a new ingredient:
lump of steel (1).
You gain 3.77 gold from the melting of
steel steamsaw of winter (16-23 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
flaming iron steamsaw (10-16 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 8.40 gold from the melting of
Hettusin the Sootrace (11-16 power, 0 apr).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.65 gold from the melting of
nature's mossy mindstar of clarity (2-2 power, 12 apr, nature damage).
You collect a new ingredient:
lump of steel (1).
You gain 2.31 gold from the melting of
thought-forged steel dagger of massacre (18-23 power, 6 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.75 gold from the melting of
balanced steel dagger (11-14 power, 6 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.31 gold from the melting of
balanced iron dagger of erosion (10-13 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.67 gold from the melting of
iron waraxe of crippling (10-15 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.69 gold from the melting of
slime-covered steel longsword of massacre (21-29 power, 3 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.74 gold from the melting of
iron greatmaul of crippling (18-27 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.41 gold from the melting of
slime-covered iron battleaxe of erosion (12-17 power, 1 apr).
You gain 1.51 gold from the melting of
shielding rune (absorb 172; dur 4; cd 17).
You gain 1.15 gold from the melting of
shielding rune (absorb 50; dur 4; cd 16).
You gain 1.15 gold from the melting of
acid wave rune (damage 33; dur 4; cd 21).
You gain 3.27 gold from the melting of
medical injector implant (efficiency 111% / cooldown 95%).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.