











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.3.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.7.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Doomelf |
| Class | Brawler |
| Level / Exp | 50 / 42% |
| Size | big |
| Lifes / Deaths | Killed by Lasia's Inner Demon at level 31 on the 6th Pyre 123rd year of Ascendancy at 21:54 3 / 4Killed by Lasia's Inner Demon at level 38 on the 3rd Mirth 123rd year of Ascendancy at 16:29 Killed by Neralramina the orc warrior at level 39 on the 2nd Summertide 123rd year of Ascendancy at 13:47 Killed by Velethra the gigantic corrosive tunneler at level 43 on the 63rd Dusk 123rd year of Ascendancy at 18:33 |
Primary Stats
| Strength | 107 (base 62) |
| Dexterity | 73 (base 66) |
| Constitution | 58 (base 10) |
| Magic | 27 (base 15) |
| Willpower | 47 (base 28) |
| Cunning | 68 (base 60) |
Resources
| Life | 1540/1540 |
| Stamina | 300/300 |
| Healing Factor | 1.5601339505268 |
| Regeneration | 7.4106362650025 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 38.359308386465 |
| See Invisible | 38.359308386465 |
Offense: Barehand
| Damage | 161 |
| Accuracy | 78 |
| Crit Chance | 58% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +41% |
| Light | +18% |
| Cold | +34% |
| Physical | +39% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Physical | +61% |
| Fire | +35% |
| Blight | +40% |
| Arcane | +45% |
| Mind | +45% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 42 (44.574340358689%) |
| Defense | 66 |
| Ranged Defense | 66 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 25 |
| Mental Save | 56 |
Defense: Resistances
| Darkness | + 47%( 70%) |
| Lightning | + 42%( 70%) |
| Nature | + 32%( 70%) |
| Temporal | + 46%( 70%) |
| Blight | + 37%( 70%) |
| Physical | + 28%( 70%) |
| Cold | + 34%( 70%) |
| All | + 27%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Silence Resistance | 71% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 56% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 712 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 491 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 63 up to 7 times. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Corruption of the Doomed |
| talent | Exploit Weakness |
| talent | Chant of Fortitude |
| talent | Trained Reactions |
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 20% chance to get an automatic counter attack when avoiding a melee attack. (1.9 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by Lasia. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Lasia. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost tinker from death by fire drake. Escort: lost tinker (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Borfast the Broken. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by armoured skeleton warrior. Escort: repented thief (level 7 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by shadow. Escort: worried loremaster (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed naga tongue. * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed red crystal shard. * You've found the needed honey tree root. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of voratun boots of massiveness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +6 Str +6 Con dps ---------- Dmg.mod +8% physical ----- def ----- Armour +5 Fatigue +4% Silence- +42% Confus- +30% Stun/Frz- +35% ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | quiver of dragonbone arrows 'Mymandur' (20/20, 104-145 power, 32 apr)3.0 T5 arrow ammo [Random Unique] Master Power 103.5 - 144.9 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +32 Crit +35.0% Capacity 20 Proj.spd +200% On Hit.r1 +20 blight On Crit.r2 +4 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 23 On Crit: * Wound the target dealing 275 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| On hands | heroic voratun gauntlets of war-making (0 def, 8 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: dps ---------- Phys.crit +9.0% Spell.crit +7% Mind.crit +14% Crit.mult +8.00% ----- def ----- Armour +8 Fatigue +5% Mind.save +15 (+5 eff.) Max.HP +77.00 Unarmed combat: Power 47.0 - 65.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +9 Apr +15 Crit +23.0% Atk.spd 100% On Hit: 10% Battle Shout 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | hardened leather cap 'Starvengeance' (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Str +4 Dex +3 Cun +4 Con dps ---------- Spell.pwr +10 (+3 eff.) S.pwr/crit +4 Dmg.mod +18% light Res.pen +15% blight ----- def ----- Armour +3 Fatigue +3% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.16 A cap made of leather. |
| Tool | Xyth [power 370] (12 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Spell.crit +3% Crit.mult +20.00% Spell.pwr +30 (+10 eff.) Dmg.mod +15% mind Res.pen +20% arcane ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.12 Fire a magical bolt dealing 370 fire damage Puts all charms on 12 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | stralite ring 'Galeclamor'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Str +6 Con dps ---------- Crit.mult +15.00% Dmg.mod +18% lightning +9% physical Res.pen +20% mind ----- def ----- Armour +26 Resists +9% lightning ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Con dps ---------- Dmg.mod +27% cold Melee Ret 2 nature ----- def ----- Resists +6% nature Phys.save +10 (+3 eff.) HP.reg +3.00 Silence- +29% Stun/Frz- +65% ---------- misc Mana/turn +0.16 Rings make your fingers look great! |
| Around neck | Hellsminister0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +6 Str +3 Wil dps ---------- Mind.pwr +7 (+2 eff.) Res.pen +10% fire +25% physical Acc +30 (+6 eff.) ----- def ----- Mind.save +8 (+3 eff.) Confus- +16% ---------- misc Stam/turn +2.00 Amulets make your neck look great! |
| Main armor | stormwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +7 Str +6 Mag +7 Wil dps ---------- Dmg.mod +23% lightning +17% physical +7% cold ----- def ----- Resists +11% lightning +9% cold +14% blight +15% all Max.HP +53.00 HP.reg +1.50 Heal.mod +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Adayana the Glowvice2.0 T1 lite [Rare] Nature While equipped: Stats +2 Dex +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +21.00% Phys.pwr +6 (+1 eff.) Dmg.mod +3% physical Acc +5 (+1 eff.) Melee Ret 6 light ----- def ----- Defense +10 (+2 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | spellcowled elven-silk cloak of the voidstalker (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Defense +3 (+1 eff.) Resists +27% darkness +26% temporal Spell.save +5 (+2 eff.) Def/telep +15 Res/telep +13% Dur/telep +29% ---------- misc Max.mana +64.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 8 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | hardened leather belt 'Lisemima'1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +8.00% Phys.pwr +4 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +12% physical Res.pen +11% physical Acc +10 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +1% physical Mind.save +19 (+6 eff.) ---------- misc Max.stam +20.00 A belt that goes around your waist. |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
healing infusion of the warrior (heal 264; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 264 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 421; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 421 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 321; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 321 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 675; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 675 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the psychic (range 5; phase 23; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the sneak (range 5; phase 21; cd 18)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the sneak (range 7; phase 18; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 104; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 104 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 163; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 163 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the duelist (threshold 29; blocks 5; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 29 up to 5 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the warrior (threshold 52; blocks 8; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 52 up to 8 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Chalykan the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Con dps ---------- Crit.mult +5.00% Dmg.mod +9% physical Acc +15 (+3 eff.) ----- def ----- Resists +11% light +11% darkness Blind- +21% ---------- misc Max.stam +10.00 Amulets make your neck look great! |
Porema0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Phys.crit +1.0% Res.pen +5% blight Apr +1 ----- def ----- Resists +9% blight ---------- misc Max.stam +10.00 Amulets make your neck look great! |
Salyyaldavena the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun +3 Str dps ---------- Mind.pwr +20 (+7 eff.) ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Psi/ret +0.08 Max.psi +10.00 Amulets make your neck look great! |
steel amulet 'Arorida'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Str dps ---------- Res.pen +10% blight Melee Ret 4 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Resists +13% lightning +5% physical Stun/Frz- +22% ---------- misc Stam/turn +0.40 See.Invis +6 Amulets make your neck look great! |
steel amulet of manastreaming0.1 T2 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +2 ---------- misc Mana/turn +0.14 Max.mana +20.00 Amulets make your neck look great! |
Tehek the Brightquencher0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Cun +3 Wil dps ---------- Crit.mult +25.00% Spell.pwr +8 (+2 eff.) Dmg.mod +10% blight +9% fire Res.pen +20% light Acc +7 (+2 eff.) Apr +12 ----- def ----- Armour +5 Defense +7 (+2 eff.) Resists +6% light Res.Cap +4% all Phys.save +10 (+3 eff.) Amulets make your neck look great! |
Moldkill0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +5 Dex +6 Wil +10 Lck dps ---------- Dmg.mod +12% fire Acc +9 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +17% lightning +9% fire +9% nature Unseen.red 11% Stun/Frz- +42% Amulets make your neck look great! |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 46 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Splendourclamor0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str dps ---------- Crit.mult +19.00% Dmg.mod +27% light Res.pen +10% nature Acc +9 (+2 eff.) Apr +17 Melee Ret 4 light 4 nature ----- def ----- Resists +5% arcane Phys.save +25 (+8 eff.) Spell.save +24 (+12 eff.) Mind.save +24 (+7 eff.) ---------- misc Light +1 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Barotorin the Carrionwisp0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun +2 Con dps ---------- Phys.crit +5.0% Melee Ret 2 nature 2 fire ----- def ----- Defense +6 (+1 eff.) Resists +2% physical Rings make your fingers look great! |
Snowransom0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Dex +3 Con dps ---------- Mind.crit +2% Res.pen +25% physical ----- def ----- Defense +10 (+2 eff.) Resists +7% blight +18% cold +7% nature Poison- +13% Disease- +14% Rings make your fingers look great! |
copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Rings make your fingers look great! |
rogue's copper ring of arcana (+0.12/turn)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Silence- +24% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 19.10 cold and 19.81 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 46 power out of 60/60 This azure ring seems to be always moist to the touch. |
psionicist's steel ring of arcana (+0.14/turn)0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Silence- +23% ---------- misc Mana/turn +0.14 Rings make your fingers look great! |
steel ring 'Velinne'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +1.0% Spell.crit +4% Crit.mult +20.00% Dmg.mod +13% mind Res.pen +5% blight ----- def ----- Resists +13% mind +5% arcane ---------- misc Max.stam +20.00 Rings make your fingers look great! |
titan's steel ring of lightning (+24%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Phys.save +6 (+2 eff.) Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Yveldamira0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Con dps ---------- Phys.crit +6.0% Phys.pwr +25 (+6 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +6% physical Acc +20 (+4 eff.) ----- def ----- Defense +20 (+5 eff.) Resists +12% blight ---------- misc Max.stam +20.00 Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +6 Wil dps ---------- Spell.pwr +9 (+3 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
gold ring0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
gold ring 'Gliwen'0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Cun +8 Dex dps ---------- Mov.spd +14% Dmg.mod +13% blight Res.pen +10% acid Acc +16 (+3 eff.) Melee Ret 2 acid On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +8 (+2 eff.) Resists +13% blight +12% acid Blinding Speed: Puts all charms on 31 cooldown Level 2.6 Pwr.cost 31 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings make your fingers look great! |
gold ring 'Neramina'0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Dex +3 Mag +4 Wil dps ---------- Phys.pwr +11 (+2 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +11 (+4 eff.) Dmg.mod +24% acid ----- def ----- Defense +30 (+7 eff.) Crit.chn- 15.00% Rings make your fingers look great! |
Uladas the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +13 Cun +14 Wil dps ---------- Mind.pwr +24 (+8 eff.) Dmg.mod +14% acid ----- def ----- Armour +4 Resists +28% acid +3% blight Max.HP +20.00 HP.reg +4.00 Cut- +20% Rings make your fingers look great! |
Surefire4.0 T1 longbow 2H weapon Reqs Shoot [Unique] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+3 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
mindwoven linen robe of life (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +6% blight +7% all Mind.save +15 (+5 eff.) Max.HP +44.00 HP.reg +1.90 Heal.mod +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature/Psionic While equipped: Stats +5 Mag +4 Wil ----- def ----- Resists +6% blight +9% all Max.HP +47.00 HP.reg +1.90 Heal.mod +14% ---------- misc Mana/turn +0.14 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+4 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+4 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Frostwrack the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: Stats +4 Dex +9 Con ----- def ----- Resists +8% lightning +9% darkness +14% cold +8% blight +8% fire +8% light +11% all Phys.save +12 (+4 eff.) Spell.save +26 (+13 eff.) Mind.save +13 (+4 eff.) ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +25% nature ----- def ----- Resists +9% blight +13% all Max.HP +76.00 HP.reg +3.50 Heal.mod +15% Poison- +33% Disease- +44% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature/Psionic While equipped: Stats +7 Cun dps ---------- Crit.mult +10.00% ----- def ----- Resists +13% blight +15% all Max.HP +78.00 HP.reg +4.60 Heal.mod +17% ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic rough leather armour (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +10% light +11% darkness A suit of armour made of leather. |
rough leather armour of resilience (3 def, 2 armour)9.0 T1 light armor [Ego] Nature While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Max.HP +22.00 A suit of armour made of leather. |
Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+2 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
marauder's drakeskin leather armour of Toknor (24 def, 8 armour)9.0 T5 light armor [Ego++] Master While equipped: Stats +7 Str +7 Dex dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +8 (+2 eff.) ----- def ----- Armour +8 Defense +24 (+6 eff.) Fatigue +8% Phys.save +17 (+6 eff.) A suit of armour made of leather. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Brightoozer'1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +3 (+0 eff.) Melee Ret 2 cold ----- def ----- Resists +1% physical Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
spiritwalker's rough leather belt of magery1.0 T1 belt armor [Ego++] Arcane While equipped: Stats +7 Mag +4 Wil dps ---------- Spell.crit +3% ---------- misc Mana/turn +0.13 Max.mana +20.00 A belt that goes around your waist. |
spiritwalker's rough leather belt of magery1.0 T1 belt armor [Ego++] Arcane While equipped: Stats +7 Mag +3 Wil dps ---------- Spell.crit +4% ---------- misc Mana/turn +0.13 Max.mana +23.00 A belt that goes around your waist. |
Elibeth the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +10.0% Mind.crit +8% Dmg.mod +18% blight +3% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Resists +15% temporal Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
noble's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Dex +4 Wil +8 Cun +7 Lck dps ---------- Against +21% Summoned ----- def ----- D.Red.from +17% Summoned Stealth +7 ---------- misc T.Disarm +7 Infravis +4 A belt that goes around your waist. |
noble's hardened leather belt of recklessness1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +3 (+0 eff.) Against +20% Summoned ----- def ----- D.Red.from +25% Summoned A belt that goes around your waist. |
monstrous drakeskin leather belt of valiance1.0 T5 belt armor [Ego++] Nature/Psionic While equipped: Stats +4 Str +4 Wil +6 Con dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Phys.save +10 (+3 eff.) Mind.save +11 (+4 eff.) Max.HP +100.00 ---------- misc Size +1 A belt that goes around your waist. |
Branyrak (22 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str +2 Con dps ---------- Res.pen +15% physical Acc +10 (+2 eff.) ----- def ----- Defense +22 (+5 eff.) Phys.save +5 (+2 eff.) Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chargesage the linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Res.pen +10% lightning ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +3% fire +10% cold HP.reg +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hulen the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% ----- def ----- Defense +1 (+0 eff.) Mind.save +3 (+1 eff.) Max.HP +35.00 Heal.mod +5% Knockbk- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Natureshine (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Wil +3 Mag dps ---------- Dmg.mod +6% acid Melee Ret 2 nature On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +1 (+0 eff.) Phys.save +6 (+2 eff.) Max.HP +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Str +3 Con ----- def ----- Defense +2 (+0 eff.) Resists +13% darkness +13% temporal Phys.save +7 (+2 eff.) Max.HP +57.00 Def/telep +10 Res/telep +12% Dur/telep +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 8 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glownigh the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Con ----- def ----- Armour +1 Resists +5% lightning +6% temporal +6% light ---------- misc Infravis +2 A pair of boots made of leather. |
Nimbusweeper the pair of rough leather boots (10 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +1 Str +3 Wil +3 Cun dps ---------- Apr +1 Melee Ret 2 lightning ----- def ----- Armour +1 Defense +10 (+2 eff.) Resists +9% lightning Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Die.at -20.00 life A pair of boots made of leather. |
pair of rough leather boots 'Noonwend' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +1 Cun +6 Lck dps ---------- Crit.mult +10.00% Res.pen +20% light ----- def ----- Armour +1 Mind.save +9 (+3 eff.) Stealth +5 ---------- misc Light +1 A pair of boots made of leather. |
pair of hardened leather boots 'Tempestbane' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue -7% Resists +12% lightning +6% blight +9% cold +15% mind +6% nature Phys.save +23 (+8 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +35 A pair of boots made of leather. |
undeterred pair of hardened leather boots of phasing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +3 Silence- +20% Confus- +26% Stun/Frz- +32% Blink to a nearby random location (rad 7) Puts all charms on 19 cooldown A pair of boots made of leather. |
wanderer's pair of hardened leather boots of void walking (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Con dps ---------- Res.pen +14% darkness +13% temporal ----- def ----- Armour +3 Resists +21% darkness +18% temporal Phys.save +16 (+5 eff.) Mind.save +12 (+4 eff.) Def/telep +19 Res/telep +13% Dur/telep +10% A pair of boots made of leather. |
Bleakwisp the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +5 Str +3 Dex +5 Mag +5 Cun dps ---------- Phys.pwr +25 (+6 eff.) On Hit (Melee): * 21% chance to reduce damage dealt by 24% ----- def ----- Armour +5 Fatigue -10% Resists +18% darkness Phys.save +21 (+7 eff.) ---------- misc Max.enc +50 A pair of boots made of leather. |
pair of drakeskin leather boots 'Umbraquick' (0 def, 11 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +4 Wil +8 Cun +6 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 57% * 20 arcane resource burn ----- def ----- Armour +11 Resists +6% darkness +3% temporal +5% arcane +3% light Phys.save +31 (+10 eff.) Spell.save +14 (+7 eff.) Mind.save +39 (+11 eff.) ---------- misc Infravis +1 A pair of boots made of leather. |
pair of dwarven-steel boots of massiveness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +6 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +4 Fatigue +3% ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 7.5 - 8.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Melee+ 8 darkness Dmg.mod +4% darkness Acc +12 (+3 eff.) ----- def ----- Armour +2 Resists +5% darkness Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +9.0% Atk.spd 125% On Hit: 20% Moonlight Ray 3 On Hit: * 7% chance to reduce damage dealt by 24% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +3 Str +3 Dex +3 Cun dps ---------- Phys.crit +10.0% Spell.crit +12% Mind.crit +10% Crit.mult +9.00% ----- def ----- Armour +3 Phys.save +8 (+3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 34.0 - 37.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +7 Apr +5 Crit +18.0% Atk.spd 125% On Hit: 10% Set Up 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 10.5 - 14.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% Metal gloves protecting the hands up to the middle of the lower arm. |
Islisewen (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature While equipped: Stats +4 Cun +1 Wil dps ---------- Melee+ 8 acid 8 nature 8 darkness Dmg.mod +3% acid +4% nature +5% darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 29 ----- def ----- Armour +2 Fatigue +3% Resists +6% acid +6% nature +7% darkness ---------- misc Light +1 Unarmed combat: Power 22.0 - 30.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +8 acid +5 nature On Hit: 20% Moonlight Ray 3 On Hit: 10% Corrosive Breath 3 On Hit: 10% Venomous Breath 3 On Hit: * 7% chance to reduce damage dealt by 24% Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Unarmed combat: Power 22.0 - 30.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% Metal gloves protecting the hands up to the middle of the lower arm. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 25.0 - 35.0 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 105% On Hit: 20% Poisonous Bite 3 On Hit: 10% Quick as Thought 3 On Hit: 5% Implode 1 Mindhook: Level 4.0 Pwr.cost 13 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Unarmed combat: Power 27.0 - 37.8 Physical Uses 30% Dex, 60% Str, 30% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +10 acid On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
alchemist's voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Melee+ 4 acid 6 fire 4 cold 5 lightning ----- def ----- Armour +3 Fatigue +5% Unarmed combat: Power 29.0 - 40.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 100% Melee+ +15 ice +6 fire +12 acid +11 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
Blazereign the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature Res.pen +25% lightning +5% temporal +5% arcane ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning +16% nature +5% arcane Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
linen wizard hat 'Islusebeth' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +8 Mag dps ---------- Dmg.mod +11% acid ----- def ----- Defense +1 (+0 eff.) Resists +16% acid Crit.chn- 5.00% ---------- misc Infravis +3 A pointy cloth hat, very wizardly... |
Leligaleg the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Cun +2 Wil dps ---------- Dmg.mod +13% cold ----- def ----- Defense +2 (+0 eff.) Resists +3% nature +25% cold Spell.save +9 (+4 eff.) Die.at -80.00 life HP.reg +2.00 A pointy cloth hat, very wizardly... |
Polerata the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.crit +6% Crit.mult +20.00% Dmg.mod +6% acid +9% mind +6% blight ----- def ----- Defense +2 (+0 eff.) Resists +3% blight Mind.save +15 (+5 eff.) Hateful Whisper: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 156 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
rough leather cap of the bounder (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +5 Str +5 Dex ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 590.2 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 23 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
843 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
50 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(104 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal brass lantern of clarity1.0 T1 lite [Ego+] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +5 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Poruyavena the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +6% mind Acc +5 (+1 eff.) ----- def ----- Armour +2 Die.at -80.00 life ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Shadowrazor' (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Apr +6 Melee Ret 4 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Resists +6% lightning ---------- misc See.Invis +15 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
brutal dwarven-steel pickaxe (dig speed 15 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str dps ---------- Crit.mult +15.00% Phys.pwr +7 (+1 eff.) Apr +7 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Huriregorin' (dig speed 25 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +10 Str +5 Mag dps ---------- Phys.crit +4.0% Apr +8 ----- def ----- Defense +10 (+2 eff.) ---------- misc Stam/turn +3.00 Max.stam +30.00 Light +3 See.Invis +9 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 20 cooldown Level 5.2 Pwr.cost 20 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Emelywyn the Goresweeper [power 1] (19 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% nature +12% mind Melee Ret 2 mind ----- def ----- Resists +3% cold Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 19 cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Tempestcast [power 150] (12 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Con dps ---------- Dmg.mod +12% physical Res.pen +25% physical Acc +10 (+2 eff.) ----- def ----- Resists +12% lightning Die.at -80.00 life Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 208 physical damage Puts all charms on 12 cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Toredrarim the steel torque of mindblast [power 175] (12 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +15 (+4 eff.) Resists +5% arcane +15% nature Die.at -40.00 life Knockbk- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Blast the opponent's mind dealing 201 mind damage and silencing them for 4 turns Puts all charms on 12 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast 'Zubovea' [power 230] (12 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: Stats +2 Str dps ---------- Crit.mult +10.00% ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +80.00 Blast the opponent's mind dealing 264 mind damage and silencing them for 4 turns Puts all charms on 12 cooldown 100% to increase the duration of 2 beneficial effects by 1. 100% to increase all damage by 12% for 2 turns. 100% to gain a 20% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of psionic shield [power 69] (19 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 69 for 5 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
Kilnstrike the stralite torque of psionic shield [power 117] (19 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +18% mind +30% fire Res.pen +20% mind ---------- misc Psi/ret +0.24 Setup a psionic shield, reducing all damage taken by 117 for 5 turns Puts all charms on 19 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Hanysus [power 302] (12 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% ----- def ----- Resists +18% light +18% lightning Mind.save +15 (+5 eff.) Max.HP +40.00 HP.reg +4.00 Sting an enemy dealing 302 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
elm wand of lightning storm [power 110] (12 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 31 lightning damage and will be dazed for 1 turn (155 total damage) Puts all charms on 12 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Nightbraze [power 275] (12 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +4 Dex dps ---------- Dmg.mod +24% physical Res.pen +20% darkness ----- def ----- Resists +9% light +9% darkness ---------- misc Light +3 Fire a magical bolt dealing 368 cold damage Puts all charms on 12 cooldown 100% to increase all damage penetration by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 8 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
voratun gauntlets 'Voruyama' (0 def, 11 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +5 Dex +2 Mag +5 Wil +2 Cun +5 Con dps ---------- Phys.pwr +20 (+5 eff.) Melee+ 13 blight 15 fire Dmg.mod +9% blight +11% fire +12% physical Acc +25 (+5 eff.) ----- def ----- Armour +11 Fatigue +5% Resists +10% blight +10% fire Disarm- +50% ---------- misc Max.stam +35.50 Masteries +0.20 Technique/Grappling Unarmed combat: Power 29.5 - 41.3 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +12 Apr +15 Crit +22.0% Atk.spd 100% On Crit.r2 +15 blight +15 fire On Hit: 10% Disarm 5 On Hit: 20% Soul Rot 5 On Hit: 10% Fire Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Charpython' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Str +7 Dex +5 Wil +9 Cun +6 Con dps ---------- Spell.crit +10% Spell.pwr +16 (+5 eff.) Melee+ 17 darkness Dmg.mod +17% darkness +12% fire Res.pen +20% fire Acc +10 (+2 eff.) Apr +15 ----- def ----- Armour +3 Fatigue +5% Resists +15% darkness Disarm- +45% ---------- misc Mana/turn +0.40 Infravis +4 See.Invis +18 Masteries +0.20 Technique/Grappling Unarmed combat: Power 32.0 - 44.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +11 Apr +25 Crit +10.0% Atk.spd 100% Melee+ +19 arcane On Hit: 20% Moonlight Ray 5 On Hit: 15% Perfect Strike 5 On Hit: 10% Disarm 5 On Hit: 10% Elemental Bolt 5 On Hit: * 13% chance to reduce damage dealt by 24% Steady Shot: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Bealar' (0 def, 12 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +10 Mag +10 Wil +6 Con dps ---------- Spell.pwr +15 (+5 eff.) Melee+ 19 arcane 15 physical Dmg.mod +12% acid +11% physical +8% arcane ----- def ----- Armour +12 Fatigue +5% Resists +12% acid +12% cold +5% arcane Crit.chn- 10.00% Phys.save +26 (+9 eff.) Spell.save +10 (+5 eff.) Mind.save +9 (+3 eff.) HP.reg +10.00 Heal.mod +15% Disarm- +50% Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Stam/turn +2.00 Max.stam +39.00 Unarmed combat: Power 26.0 - 36.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 100% Melee+ +19 arcane +28 physical On Hit.r1 +12 physical On Crit.r2 +15 physical On Hit: 10% Manathrust 3 On Hit: 10% Nightmare 5 On Hit: 10% Juggernaut 1 On Hit: 10% Sand Breath 5 Juggernaut: (Instant) Puts all charms on 23 cooldown Level 4.0 Pwr.cost 23 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Adabrema (0 def, 9 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +5 Str +2 Dex +10 Wil +1 Cun +9 Con dps ---------- Acc +10 (+2 eff.) ----- def ----- Armour +9 Fatigue +5% Phys.save +10 (+3 eff.) Mind.save +24 (+7 eff.) Die.at -40.00 life Max.HP +80.00 HP.reg +10.00 Disarm- +97% Teleport- +10% ---------- misc Stam/turn +2.00 Max.stam +40.00 Masteries +0.20 Technique/Grappling Unarmed combat: Power 38.5 - 53.9 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +21 Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Disarm 5 On Hit: 10% Battle Shout 5 On Hit: 10% Nightmare 5 On Hit: 10% Perfect Control 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Lasia the Doomelf Brawler level 39
7th Mirth 123rd year of Ascendancy at 14:28 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Lasia the Doomelf Brawler level 38
5th Mirth 123rd year of Ascendancy at 13:58 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Lasia the Doomelf Brawler level 49
45th Haze 123rd year of Ascendancy at 06:36 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Lasia the Doomelf Brawler level 42
46th Dusk 123rd year of Ascendancy at 16:16 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Lasia the Doomelf Brawler level 13
26th Dusk 122nd year of Ascendancy at 13:41 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Lasia the Doomelf Brawler level 41
5th Flare 123rd year of Ascendancy at 05:36 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Lasia the Doomelf Brawler level 36
74th Pyre 123rd year of Ascendancy at 04:27 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Lasia the Doomelf Brawler level 26
33rd Regrowth 123rd year of Ascendancy at 04:40 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Lasia the Doomelf Brawler level 24
47th Haze 122nd year of Ascendancy at 13:53 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lasia the Doomelf Brawler level 31
1st Time of Balance 123rd year of Ascendancy at 10:32 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Lasia the Doomelf Brawler level 26
30th Regrowth 123rd year of Ascendancy at 14:19 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Lasia the Doomelf Brawler level 6
79th Pyre 122nd year of Ascendancy at 17:43 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lasia the Doomelf Brawler level 30
58th Regrowth 123rd year of Ascendancy at 07:52 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Lasia the Doomelf Brawler level 10
8th Mirth 122nd year of Ascendancy at 01:40 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Lasia the Doomelf Brawler level 20
71st Dusk 122nd year of Ascendancy at 18:11 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Lasia the Doomelf Brawler level 30
54th Regrowth 123rd year of Ascendancy at 15:02 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Lasia the Doomelf Brawler level 40
3rd Summertide 123rd year of Ascendancy at 22:05 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Lasia the Doomelf Brawler level 50
59th Haze 123rd year of Ascendancy at 06:28 see stats
Once bitten, twice shy (Insane (Adventure) difficulty)
Escaped the Anteroom of Agony.By Lasia the Doomelf Brawler level 23
23rd Haze 122nd year of Ascendancy at 03:40 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Lasia the Doomelf Brawler level 50
13rd Regrowth 124th year of Ascendancy at 01:25 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Lasia the Doomelf Brawler level 26
32nd Regrowth 123rd year of Ascendancy at 15:28 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Lasia the Doomelf Brawler level 17
61st Dusk 122nd year of Ascendancy at 05:08 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Lasia the Doomelf Brawler level 42
41st Dusk 123rd year of Ascendancy at 16:27 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Lasia the Doomelf Brawler level 9
6th Mirth 122nd year of Ascendancy at 05:28 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lasia the Doomelf Brawler level 25
16th Regrowth 123rd year of Ascendancy at 08:03 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Lasia the Doomelf Brawler level 46
20th Haze 123rd year of Ascendancy at 15:07 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Lasia the Doomelf Brawler level 10
9th Dusk 122nd year of Ascendancy at 02:21 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Lasia the Doomelf Brawler level 44
72nd Dusk 123rd year of Ascendancy at 13:31 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Lasia the Doomelf Brawler level 25
15th Regrowth 123rd year of Ascendancy at 23:47 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Lasia the Doomelf Brawler level 29
50th Regrowth 123rd year of Ascendancy at 09:52 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Lasia the Doomelf Brawler level 17
60th Dusk 122nd year of Ascendancy at 23:58 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Lasia the Doomelf Brawler level 38
4th Mirth 123rd year of Ascendancy at 15:48 see stats
Log
Quest 'Trapped!' is done! (Press 'j' to see the quest log)
Quest 'Trapped!' completed! (Press 'j' to see the quest log)
There is a trap door leading to underground tunnels here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 14th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.
Today is the 15th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:06.
Today is the 16th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
Today is the 17th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:48.
There is a Last Hope (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Saving done.
You are given: voratun gauntlets 'Voruyama' (0 def, 11 armour)
Saving game...
Saving done.
You are given: voratun gauntlets 'Charpython' (0 def, 3 armour)
Saving game...
You are given: voratun gauntlets 'Bealar' (0 def, 12 armour)
Saving done.
Saving game...
Saving done.
You are given: Adabrema (0 def, 9 armour)



































































































































































