











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 14 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by Elayana the whitehoof ghoul at level 14 on the 19th Profit 122nd year of Ascendancy at 07:17 / 1 |
Primary Stats
| Strength | 30 (base 21) |
| Dexterity | 8 (base 10) |
| Constitution | 19 (base 14) |
| Magic | 32 (base 33) |
| Willpower | 36 (base 30) |
| Cunning | 16 (base 11) |
Resources
| Life | -50/488 |
| Mana | 243/308 |
| Equilibrium | 45 |
| Healing Factor | 1.0791723257555 |
| Regeneration | 0.26979308143888 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 7 |
| See Stealth | 32.989687335918 |
| See Invisible | 32.989687335918 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 34 |
| Crit Chance | 4% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 20 |
| Accuracy | 34 |
| Crit Chance | 4% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +9% |
| Lightning | +4% |
| Light | +6% |
| Acid | +11% |
| Blight | +23% |
| Arcane | +9% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Cold | +5% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 37.413408721348 (65.897138898113%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 20 |
| Physical Save | 21 |
| Spell Save | 28 |
| Mental Save | 18 |
Defense: Resistances
| Acid | + 44%( 70%) |
| Light | + 3%( 70%) |
| Arcane | + 6%( 70%) |
| Lightning | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 199 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 260 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed giant spider spinneret. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | [vs. Dimwrest the pair of iron boots (0 def, 11 armour) (On feet)]Dimwrest the pair of iron boots (0 def, 11 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2(-) Con dps ---------- Melee+ 0(-20) item darkness numbing Melee Ret 6(-) physical On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Armour +11 (-) Fatigue -3% (-) Phys.save +6 (+4 eff.) (-) ---------- misc Max.enc +23 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. brass lantern 'Forestmark' (Light source)]brass lantern 'Forestmark' 2.0 T1 lite [Rare] Master While equipped: dps ---------- Melee+ 0(-20) item nature slow Res.pen +5%(-) nature On Hit (Melee): * 20% chance to slow global speed by 43% ----- def ----- Resists +6%(-) acid ---------- misc Light +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Toxindeath (0 def, 3 armour) (On head)]Toxindeath (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3(-) Str dps ---------- Melee+ 0(-20) item nature slow Dmg.mod +9%(-) nature Res.pen +15%(-) nature +5%(-) cold On Hit (Melee): * 20% chance to slow global speed by 43% ----- def ----- Armour +3 (-) Fatigue +5% (-) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 89.4 Physical damage. If the attack hits, the target is confused (24% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5%(-) blight Apr +15 (-) Melee Ret 10(-) draining blight While carried: ---------- misc Talents +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | [vs. copper ring of arcana (+0.10/turn) (On fingers, 1 of 2)]copper ring of arcana (+0.10/turn) 0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +21% (-) ---------- misc Mana/turn +0.10 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of arcana (+0.10/turn) (On fingers, 1 of 2)]Glacierbreacher the copper ring 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Str +3 Wil dps ---------- Dmg.mod +11% acid Melee Ret 2 cold On Hit (Melee): * 10% chance to reduce all saves and defense by 17 ----- def ----- Resists +22% acid Silence- +0% (-21%) ---------- misc Mana/turn +0.00 (-0.10) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | [vs. reinforced iron shield of acid resistance (+16%) (0 def, 4 armour, 10-13 power, 43.5 block) (In main hand, 1 of 2)]reinforced iron shield of acid resistance (+16%) (0 def, 4 armour, 10-13 power, 43.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego] Master When used to Attack: Power 10.5 - 12.6 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +44 (-) While equipped: ----- def ----- Armour +4 (-) Fatigue +8% (-) Resists +16%(-) acid ---------- misc Talents +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
| On hands | [vs. Zanimavor (0 def, 1 armour) (On hands)]Zanimavor (0 def, 1 armour) 1.0 T1 hands armor [Rare] Nature While equipped: Stats +1(-) Mag dps ---------- Spell.crit +3% (-) Melee+ 6(-) lightning Dmg.mod +4%(-) lightning +9%(-) arcane ----- def ----- Armour +1 (-) Resists +6%(-) lightning ---------- misc Mana/turn +0.04 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | [vs. reinforced iron shield of acid resistance (+16%) (0 def, 4 armour, 10-13 power, 43.5 block) (In main hand, 1 of 2)]flaming iron shield (0 def, 2 armour, 8-9 power, 21.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego] Nature When used to Attack: Power 7.5 - 9.0(-3.0 - -3.6) Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +22 (-22) On Hit.r1 +11 fire While equipped: dps ---------- Melee+ 6 fire Melee Ret 2 fire ----- def ----- Armour +2 (-2) Fatigue +8% (-) Resists +0%(-16%) acid ---------- misc Talents +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
| Cloak | [vs. Glitterlace (1 def, 0 armour) (Cloak)]Glitterlace (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +5(-) Cun dps ---------- Dmg.mod +6%(-) light +3%(-) mind ----- def ----- Defense +1 (+1 eff.) (-) Resists +3%(-) light Max.HP +32.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Isath the steel mail armour (2 def, 6 armour) (Main armor)]Isath the steel mail armour (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Rare] Arcane While equipped: dps ---------- Melee+ 0(-20) item temporal energize 0(-20) item blight disease Dmg.mod +18%(-) blight Melee Ret 8(-) arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 15 * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 (-) Defense +2 (+1 eff.) (-) Fatigue +12% (-) Resists +6%(-) arcane Spell.save +13 (+7 eff.) (-) Def/telep +10 (-) Res/telep +10% (-) Dur/telep +10% (-) A suit of armour made of mail. |
Inventory
[vs. reinforced iron shield of acid resistance (+16%) (0 def, 4 armour, 10-13 power, 43.5 block) (In main hand)]Kor's Fall (10-12 power, 0 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% When used to Attack: Crit +0.0% (-2.5%) Block +0 (-44) While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+3 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ----- def ----- Armour +0 (-4) Fatigue +0% (-8%) Resists +0%(-16%) acid ---------- misc See.Invis +2 Talents +1 Command Staff +0(+-1) Block Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 90.87 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (182). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
[vs. reinforced iron shield of acid resistance (+16%) (0 def, 4 armour, 10-13 power, 43.5 block) (In main hand, 1 of 2)]swashbuckler's stralite shield of resistance (0 def, 8 armour, 47-56 power, 140 block) 7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego++] Nature/Master When used to Attack: Power 47.0 - 56.4(+36.5 - +43.8) Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% (+2.0%) Block +140 (+96) While equipped: Stats +1 Str +5 Dex dps ---------- Acc +4 (+2 eff.) ----- def ----- Armour +8 (+4) Fatigue +8% (-) Resists +9%(-7%) acid +7% fire +5% lightning +5% cold ---------- misc Talents +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
[vs. Isath the steel mail armour (2 def, 6 armour) (Main armor)]Murkspawn (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Rare] Master While equipped: dps ---------- Spell.crit +1% Melee+ 0(-20) item temporal energize 0(-20) item blight disease Dmg.mod +6% darkness +0%(-18%) blight Phasing +20% Melee Ret 4 blight 0(-8) arcane ----- def ----- Armour +4 (-2) Defense +2 (+1 eff.) (-) Fatigue +12% (-) Resists +17% lightning +0%(-6%) arcane Spell.save +0 (+0 eff.) (-13 (-7 eff.)) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) A suit of armour made of mail. |
[vs. Glitterlace (1 def, 0 armour) (Cloak)]linen cloak of protection (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +0(-5) Cun dps ---------- Dmg.mod +0%(-6%) light +0%(-3%) mind ----- def ----- Defense +1 (+1 eff.) (-) Resists +0%(-3%) light Spell.save +5 (+2 eff.) Mind.save +6 (+4 eff.) Max.HP +0.00 (-32.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Dimwrest the pair of iron boots (0 def, 11 armour) (On feet)]Hathokor the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +0(-2) Con dps ---------- Melee+ 0(-20) item darkness numbing Dmg.mod +3% mind Res.pen +15% mind Melee Ret 0(-6) physical ----- def ----- Armour +1 (-10) Fatigue +0% (+3%) Phys.save +0 (+0 eff.) (-6 (-4 eff.)) Mind.save +9 (+5 eff.) ---------- misc Max.enc +0 (-23) Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
[vs. Dimwrest the pair of iron boots (0 def, 11 armour) (On feet)]Yvimina the pair of iron boots (0 def, 5 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +0(-2) Con dps ---------- Melee+ 0(-20) item darkness numbing Res.pen +5% arcane Melee Ret 0(-6) physical ----- def ----- Armour +5 (-6) Fatigue +2% (+5%) Resists +5% lightning +6% temporal Phys.save +0 (+0 eff.) (-6 (-4 eff.)) Poison- +10% Cut- +20% Knockbk- +10% ---------- misc Max.enc +0 (-23) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Natleah the Dwarf Stone Warden level 9
31st Voratun 122nd year of Ascendancy at 19:57 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Natleah the Dwarf Stone Warden level 10
12nd Profit 122nd year of Ascendancy at 11:55 see stats
Squadmate (Nightmare (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Natleah the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 22:35 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Natleah the Dwarf Stone Warden level 9
11st Profit 122nd year of Ascendancy at 11:02 see stats
You were not supposed to see that! (Nightmare (Roguelike) difficulty)
Read a Forbidden Tome.By Natleah the Dwarf Stone Warden level 13
18th Profit 122nd year of Ascendancy at 00:44 see stats
Log
Shadow casts Phase Door.
Stone Vine from Natleah hits Shadow for 29 nature, 29 arcane (57 total damage).
Elayana the whitehoof ghoul uses Hateful Whisper.
Natleah has heard the hateful whisper!
Natleah is recovering from the damage!
Elayana the whitehoof ghoul hits Natleah for (24 flat reduction), 171 mind (171 total damage).
Stone Vine from Natleah hits Elayana the whitehoof ghoul for (10 flat reduction), 16 nature, (10 flat reduction), 15 arcane (32 total damage).
Natleah casts Rune: Reflection Shield.
A shield forms around Natleah.
Natleah uses Infusion: Regeneration.
Natleah starts regenerating health quickly.
Elayana the whitehoof ghoul casts Rune: Shatter Afflictions.
Elayana the whitehoof ghoul is free from the stone vine.
A shield forms around Elayana the whitehoof ghoul.
The shield around Elayana the whitehoof ghoul crumbles.
Elayana the whitehoof ghoul is seized by a stone vine.
Talent Pulverizing Auger is ready to use.
Natleah reflects damage back to Elayana the whitehoof ghoul!
Natleah hits Elayana the whitehoof ghoul for (84 absorbed), 148 reflected (148 total damage).
Agony from Elayana the whitehoof ghoul hits Natleah for (148 absorbed), 0 mind (0 total damage).
Elayana the whitehoof ghoul bites poison into Natleah.
Elayana the whitehoof ghoul's mind surges with critical power!
Your shield crumbles under the damage!
The shield around Natleah crumbles.
Natleah reflects damage back to Elayana the whitehoof ghoul!
Melee retaliation hits Elayana the whitehoof ghoul for (10 flat reduction), 1 blight, (5 flat reduction), 0 physical, (2 flat reduction), 0 fire, (10 flat reduction), 10 arcane, (2 flat reduction), 0 cold, (10 flat reduction), 1 blight, (5 flat reduction), 0 physical, (2 flat reduction), 0 fire, (10 flat reduction), 10 arcane, (2 flat reduction), 0 cold (22 total damage).
Natleah hits Elayana the whitehoof ghoul for 112 reflected damage.
Elayana the whitehoof ghoul hits Natleah for (24 flat reduction), (112 absorbed), 251 mind (251 total damage).
Natleah the level 14 dwarf stone warden was mindraped to death by Elayana the whitehoof ghoul on level 5 of Illusory Castle.




















































































