Zanegadil the level 13 Wight Archmage by nshekel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceWight
ClassArchmage
Level / Exp13 / 58%
Sizebig
Lifes / Deaths

Primary Stats

Strength34 (base 33)
Dexterity44 (base 39)
Constitution40 (base 39)
Magic52 (base 39)
Willpower53 (base 39)
Cunning45 (base 39)

Resources

Life3878/3878
Mana269/269
Stamina224/224
Steam100/100
Healing Factor1.3222297605397
Regeneration158.9981287049

Speed

Mental+12%
Attack+12%
Movement+12%
Spell+12%
Global+112%

Vision

Sight10
Lite5
Infravision1
See Stealth3
See Invisible3

Offense: Mainhand

Damage56
Accuracy29
Crit Chance26%
APR3
Speed0.89

Offense: Spell

Spellpower117
Crit Chance32%
Speed0.89285714285714

Offense: Mind

Mindpower109
Crit Chance24%
Speed0.89285714285714

Offense: Damage Bonus

Lightning+11%
Light+10%
Mind+11%
Fire+15%
Nature+5%

Defense: Base

Armour (hardiness)67.365439499033 (71.365439499033%)
Defense43
Ranged Defense43
Fatigue7
Physical Save27
Spell Save31
Mental Save27

Defense: Resistances

Arcane+ 50%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)
Lightning+ 22%( 70%)
Light+ 30%( 70%)
Temporal+ 6%( 70%)
Mind+ 22%( 70%)
Fire+ 6%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Bleed Resistance100%
Confusion Resistance21%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (5/5)

Runes
Runes
Runes
Implants
Implants

Class Talents

Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane elements1.30
1/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
Spell / Arcane1.30
1/5
5/5
1/5
0/5
Technique / Magical combat0.80
5/5
5/5
0/5
0/5
Spell / Phantasm1.30
4/5
1/5
2/5
0/5
Spell / Earth1.50
5/5
5/5
1/5
0/5
Spell / Fire1.50
5/5
5/5
3/5
0/5
Spell / Water1.30
5/5
5/5
1/5
0/5
Spell / Wildfire1.30
3/5
0/5
0/5
0/5
Spell / Stone1.30
4/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.20
5/5
0/5
0/5
0/5
Undead / Wight1.10
5/5
1/5
0/5
0/5
Spell / Aegis1.30
5/5
5/5
5/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
5/5
4/5
0/5
0/5
Spell / Divination1.50
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
active
done
done
done

Equipment

On feet
Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Dragon's Greed Amassed 8000 gold pieces.
By Zanegadil the Wight Archmage level 7
9th Mirth 122nd year of Ascendancy at 13:16
see stats
Level 10 Got a character to level 10.
By Zanegadil the Wight Archmage level 10
2nd Dusk 122nd year of Ascendancy at 19:38
see stats
Size matters Did over 600 damage in one attack.
By Zanegadil the Wight Archmage level 7
10th Mirth 122nd year of Ascendancy at 03:13
see stats
The Arena Unlocked Arena mode.
By Zanegadil the Wight Archmage level 8
3rd Flare 122nd year of Ascendancy at 04:13
see stats
The secret city Discovered the truth about mages.
By Zanegadil the Wight Archmage level 8
3rd Summertide 122nd year of Ascendancy at 10:20
see stats
Treasure Hoarder Amassed 3000 gold pieces.
By Zanegadil the Wight Archmage level 4
78th Pyre 122nd year of Ascendancy at 21:59
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Zanegadil the Wight Archmage level 2
77th Pyre 122nd year of Ascendancy at 02:44
see stats

Log

Phantasmal Shield killed Red crystal!

Burning from Red crystal hits
Zanegadil for 18 fire damage.

Burning from Red crystal hits
Zanegadil for 18 fire damage.

Zanegadil picks up (f.):
noble's rough leather belt.
Burning from Red crystal hits
Zanegadil for 18 fire damage.

Zanegadil stops burning.


There is a way to the next level here (press '' or right click to use).
Ran for 49 turns (stop reason: at exit).


You gain 0.68 gold from the melting of
nature's sandstone wardstone.
You gain 1.40 gold from the melting of
clarifying linen wizard hat of nature (+16%) (1 def, 0 armour).
You collect a new ingredient:
lump of steel (1).
You gain 2.65 gold from the melting of
corrosive dwarven-steel gauntlets of strength (+3) (0 def, 2 armour).
You gain 3.10 gold from the melting of
noble's rough leather belt.
You gain 0.50 gold from the melting of
cured leather sling.
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel mace (15-21 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 3.02 gold from the melting of
arcing steel longsword of vileness (12-18 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.88 gold from the melting of
elemental steel greatmaul (32-47 power, 2 apr).
You gain 3.36 gold from the melting of
protective steel amulet.
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.