











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Class: Spellweaver 1.7.4Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Resourceful Wanderers 1.7.4Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Bikini Colors 1.7.0Modifies the Customize section of the character creation dialog to provide several color options under the "Special | Bikini / Mankini" section. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Skeletal Lichform 1.6.0Makes Lichform turn you into a skeleton and not a baconman. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 40 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by Voryvea the giant black ant at level 33 on the 70th Dusk 123rd year of Ascendancy at 05:18 / 2Killed by rimebark at level 40 on the 73rd Haze 123rd year of Ascendancy at 15:03 |
Primary Stats
| Strength | 26 (base 13) |
| Dexterity | 69 (base 60) |
| Constitution | 56 (base 42) |
| Magic | 35 (base 10) |
| Willpower | 32 (base 11) |
| Cunning | 99 (base 60) |
Resources
| Life | -1469/1056 |
| Stamina | 185/292 |
| Healing Factor | 1.5700460901466 |
| Regeneration | 52.570110985087 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 6 |
| See Stealth | 63.782848745265 |
| See Invisible | 72.782848745265 |
Offense: Mainhand
| Damage | 144 |
| Accuracy | 61 |
| Crit Chance | 44% |
| APR | 17 |
| Speed | 0.85 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
| Nature | +12% |
| Fire | +15% |
| Physical | +27% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Light | +55% |
| Blight | +60% |
| Physical | +70% |
| Cold | +55% |
| All | +45% |
Defense: Base
| Armour (hardiness) | 39.764593763945 (59.794990797553%) |
| Defense | 82 |
| Ranged Defense | 84 |
| Fatigue | 18.923805221685 |
| Physical Save | 40 |
| Spell Save | 35 |
| Mental Save | 40 |
Defense: Resistances
| Darkness | + 51%( 70%) |
| Light | + 48%( 70%) |
| Arcane | + 29%( 70%) |
| Fire | + 70%( 70%) |
| All | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 35% |
| Confusion Resistance | 20% |
| Fear Resistance | 60% |
| Silence Resistance | 38% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 680 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 208 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 862% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -524 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1778 life, 23 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Technique / Buckler Training | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by orc necromancer. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by skeleton warrior. Escort: lost defiler (level 1 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by armoured skeleton warrior. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 921. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Brodaran the pair of dwarven-steel boots (15 def, 8 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: offense ------ Accuracy +25 (+6 eff.) Ignore Armor +7 defense ------ Armor +8 Defense +15 (+3 eff.) Fatigue +3% Physical save +18 (+6 eff.) Unlife -80.00 life Silence Resist +38% Confus Resist +20% Stun Resist +35% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | pouch of voratun shots 'Torchmark' (33/47, 64-77 power, 6 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Arcane/Master Weapon Damage 64.0 - 76.8 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +16.0% Capacity 47 On-ranged-hit +14 light Damage Against +15% Undead On-Hit, radius 1 +16 mind +12 fire On-crit, radius 2 +16 fire On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +3 Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | The Face of Fear (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil offense ------ Mindpower +16 (+6 eff.) defense ------ Defense +8 (+1 eff.) Fear Resist +60% other ------- Masteries +0.20 Cursed/Fears Instill Fear: Effective talent level: 2.4 Power cost 15 out of 45/45. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 19.60 mind and 17.50 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 19% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 19. Terrified: Deals 4.48 mind and 4.00 darkness damage per turn and increases cooldowns by 30%. Haunted: Causes the target to suffer 7.57 mind and 6.76 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
| On hands | dwarven-steel gauntlets 'Gleamworm' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +10 Str +4 Mag +3 Cun offense ------ Physical Power +11 (+3 eff.) Ignore resists +10% light defense ------ Armor +2 Fatigue +3% Crit Resistance 15.00% other ------- See Invis +9 Unarmed combat: Weapon Damage 24.0 - 33.6 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | yew wand of lightning storm 'Undeathrend' [power 320] (6/13 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: Stats +7 Cun +3 Mag offense ------ Damage +12% nature Ignore resists +15% blight Ignore Shields +30% other ------- Mana/turn +0.24 Create a radius 3 storm for 5 turns. Each turn, creatures within take 63 lightning damage and will be dazed for 1 turn (319 total damage) Puts all charms on 13 turn cooldown 100% to reduce fatigue by 43% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Scaldgrit the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +3 Mag +2 Cun +11 Con offense ------ Damage +15% fire When Hit 10 fire defense ------ Resistance +36% fire other ------- Light +3 Rings make your fingers look great! |
| On fingers | savior's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Physical save +15 (+5 eff.) Spell save +6 (+3 eff.) Mind save +7 (+2 eff.) Life +61.00 Life Regen +8.00 Healmod +16% Rings make your fingers look great! |
| Around neck | The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | Eldoral Last Resort4.0 Encumbrance T3 sling 1H weapon [Unique] Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 118% Range +10 While equipped: Stats +3 Cun +4 Dex offense ------ Damage +15% physical other ------- Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
| Around waist | hardened leather belt 'Deluyakath'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +6 Str offense ------ Critical power +20.00% Physical Power +5 (+1 eff.) Damage +12% mind +12% physical When Hit 4 physical defense ------ Resistance +5% arcane Spell save +11 (+5 eff.) other ------- Size +1 A belt that goes around your waist. |
| In off hand | Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)7.0 Encumbrance T4 shield armor [Unique] Arcane When used to Attack: Weapon Damage 57.0 - 68.4 Stunning fire Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +7.0% Block +235 Damage Conversion 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: offense ------ Spellpower +8 (+4 eff.) When Hit 24 darkness 24 fire defense ------ Armor +18 Defense +8 (+1 eff.) Ranged Defense +12 (+3 eff.) Fatigue +25% Resistance +20% darkness +35% fire other ------- Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
| Cloak | Blizzardrain (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Psionic While equipped: Stats +2 Dex +3 Wil +2 Con offense ------ Ignore resists +10% cold +25% physical Ignore Armor +4 When Hit 10 cold defense ------ Defense +2 (+0 eff.) Mind save +8 (+3 eff.) other ------- Max stamina +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+7 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+2 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
movement infusion of the sneak (speed 746%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 746% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 50; blocks 3; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 50 up to 3 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
copper amulet 'Dimthorn'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str offense ------ Physical Power +20 (+6 eff.) defense ------ Armor +6 Resistance +12% lightning +9% darkness Stun Resist +20% Amulets make your neck look great! |
copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
starlit copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +11% light +10% darkness Blind Resist +21% Amulets make your neck look great! |
Scumbliss0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Dex +4 Wil +5 Cun +4 Con offense ------ Critical power +12.00% Spellpower +6 (+3 eff.) Move Speed +10% Damage +6% blight +13% fire +3% nature On-Hit (Melee): * 10% chance to slow global speed by 59% defense ------ Fatigue -5% Resistance +6% nature Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
steel amulet 'Belekalthodin'0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +2 Dex +3 Mag offense ------ Spell Crit +4% Mind Crit +3% Spellpower +3 (+1 eff.) Mindpower +15 (+5 eff.) Damage +5% acid +5% fire +6% cold +5% lightning defense ------ Armor +8 other ------- EQ when Hit +0.08 Max hate +4.00 Light +3 Amulets make your neck look great! |
Gunerim the Blazetickler0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +4 Con offense ------ Physical Crit +2.0% Damage +6% nature +3% fire defense ------ Armor +4 Resistance +15% fire Unlife -60.00 life Amulets make your neck look great! |
Moldpassion the stralite amulet0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Disrupt While equipped: Stats +5 Cun offense ------ When Hit 2 nature defense ------ Resistance +6% lightning +12% acid +14% blight +3% fire +5% arcane +18% nature Blind Resist +13% Poison Resist +33% Disease Resist +30% other ------- Infravision +6 Sight +2 See Invis +9 Amulets make your neck look great! |
Mucusborn the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +2 Mag +8 Con offense ------ Ignore resists +25% nature defense ------ Resistance +22% lightning Crit Resistance 15.00% Stun Resist +38% other ------- Infravision +3 Amulets make your neck look great! |
Noonquill0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +4 Cun +14 Con offense ------ Spell Crit +3% Spellpower +30 (+12 eff.) Move Speed +10% defense ------ Fatigue -7% Resistance +25% temporal Physical save +13 (+5 eff.) Life +70.00 Life Regen +8.00 Pinning Resist +35% Knockbk Resist +44% other ------- Stamina/turn +1.10 Light +2 Amulets make your neck look great! |
wanderer's stralite amulet of murder0.1 Encumbrance T4 amulet jewelry [Ego++] Master While equipped: Stats +5 Dex +6 Cun +7 Con offense ------ Critical power +15.00% Move Speed +10% Accuracy +7 (+2 eff.) Ignore Armor +16 defense ------ Fatigue -6% Life Regen +3.00 other ------- Stamina/turn +1.00 Amulets make your neck look great! |
copper ring 'Chargepanic'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+1 eff.) When Hit 2 lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 26% defense ------ Resistance +3% lightning +3% mind Rings make your fingers look great! |
copper ring 'Halonarihell'0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag offense ------ Damage +6% blight defense ------ Resistance +3% lightning +3% nature +9% light Physical save +3 (+1 eff.) Spell save +6 (+3 eff.) Knockbk Resist +20% Rings make your fingers look great! |
copper ring of darkness (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +11% darkness defense ------ Resistance +22% darkness Rings make your fingers look great! |
copper ring of nature (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% nature defense ------ Resistance +22% nature Rings make your fingers look great! |
Lisulle0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +5 Cun +4 Mag offense ------ Damage +12% light defense ------ Resistance +24% light other ------- Light +3 Infravision +2 Rings make your fingers look great! |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+1 eff.) Fatigue -7% Mind save +13 (+4 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 41 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
rogue's steel ring of frost (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun offense ------ Damage +11% cold defense ------ Defense +6 (+1 eff.) Resistance +22% cold Rings make your fingers look great! |
Armustir the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +3 Str +4 Dex +3 Mag +9 Wil offense ------ Damage +18% arcane +15% cold defense ------ Resistance +30% cold other ------- Light +3 Rings make your fingers look great! |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Eleneblek the Ebonyhacker0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Wil offense ------ Damage +13% lightning +12% fire +15% darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 32 defense ------ Resistance +26% lightning +24% fire Mind save +8 (+3 eff.) Rings make your fingers look great! |
Sepsisspiker0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex offense ------ When Hit 8 physical defense ------ Resistance +9% nature +3% physical Crit Resistance 15.00% Life Regen +6.00 Stun Resist +35% other ------- Light +3 Rings make your fingers look great! |
warrior's gold ring0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats +4 Str defense ------ Armor +8 Rings make your fingers look great! |
stralite ring 'Pitchpierce'0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: Stats +6 Str +4 Con offense ------ Damage +15% lightning +9% darkness Ignore Armor +2 defense ------ Armor +8 Resistance +30% lightning other ------- Stamina/turn +3.00 Rings make your fingers look great! |
voratun ring 'Prismquill'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +10 Mag +6 Cun +8 Con offense ------ Physical Power +11 (+3 eff.) Spellpower +12 (+6 eff.) On-Hit 19 light On-Ranged-Hit 38 light Damage +21% light Ignore resists +10% light When Hit 4 light On-Hit (Melee): * 20% chance to slow global speed by 59% Rings make your fingers look great! |
Ivoyassra4.0 Encumbrance T3 sling 1H weapon [Random Unique] Nature/Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 While equipped: Stats +16 Str +16 Dex +12 Mag +14 Wil +12 Cun +11 Con defense ------ Armor +6 Defense +15 (+3 eff.) Resistance +9% light +1% physical Healmod +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Slings are used to hurl stones or metal shots at your foes. |
Quiver of the Sun (25/25, 34-48 power, 15 apr)3.0 Encumbrance T4 arrow ammo [Unique] Arcane Weapon Damage 34.0 - 47.6 Bright light Uses 60% Dex, 20% Mag, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +2.0% Capacity 25 Projectile Speed +300% On Hit: * 25% chance to blind Shoots beams through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
quiver of elven-wood arrows 'Blindnaught' (19/19, 60-83 power, 14 apr)3.0 Encumbrance T4 arrow ammo [Random Unique] Arcane/Master/Psionic Weapon Damage 59.5 - 83.3 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +16.5% Capacity 19 On-ranged-hit +8 darkness +20 light Damage Against +18% Living On-Hit, radius 1 +16 light On Hit: 20% Curse of Death level 4 On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Neriselle the Morbusglamour (8/16, 50-60 power, 3 apr)3.0 Encumbrance T3 shot ammo [Random Unique] Nature/Master Weapon Damage 50.0 - 60.0 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +10.0% Capacity 16 On-ranged-hit +11 lightning +8 light +16 nature On-crit, radius 2 +9 lightning +16 nature On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Star Shot (20/20, 32-38 power, 15 apr)3.0 Encumbrance T4 shot ammo [Unique] Arcane Weapon Damage 32.0 - 38.4 Fire Uses 50% Cun, 70% Dex Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
Voidbringer the pouch of stralite shots (21/21, 54-64 power, 5 apr)3.0 Encumbrance T4 shot ammo [Rare] Master Weapon Damage 53.5 - 64.2 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 21 On-ranged-hit +20 darkness +12 arcane On-Hit, radius 1 +20 blight On-crit, radius 2 +20 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 19 Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots (10/19, 54-65 power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego+] Master Weapon Damage 54.5 - 65.4 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +16.5% Capacity 19 On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of annihilation (18/18, 62-74 power, 10 apr)3.0 Encumbrance T4 shot ammo [Ego++] Master Weapon Damage 62.0 - 74.4 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +20.5% Capacity 18 Projectile Speed +200% On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of grasping (23/23, 51-61 power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego++] Nature/Master Weapon Damage 51.0 - 61.2 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +10.5% Capacity 23 On Hit: * 20% chance to create vines that bind the target to the ground dealing 207 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of torment (19/19, 51-61 power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego++] Master/Psionic Weapon Damage 51.0 - 61.2 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +14.5% Capacity 19 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Unrethel (0 def, 10 armour, 68-82 power, 212.5 block)7.0 Encumbrance T5 shield armor [Random Unique] Nature When used to Attack: Weapon Damage 68.0 - 81.6 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +5.0% Block +212 On-hit +26 cold On Hit: * 10% chance to reduce strength, dexterity, and constitution by 19 While equipped: Stats +6 Wil offense ------ Damage +18% blight On shield block: * Deals 178 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +10 Fatigue +8% Resistance +10% acid +6% blight +10% fire +27% cold +9% lightning Life +67.00 other ------- Infravision +3 Talents +1 Block Handheld deflection devices. |
woollen robe 'Elenekan' (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: Stats +6 Dex +5 Mag +3 Wil offense ------ Damage +14% nature defense ------ Resistance +9% acid +6% temporal +3% fire +21% nature +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mayolraba the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil offense ------ Mindpower +2 (+1 eff.) defense ------ Resistance +5% arcane +6% acid Physical save +6 (+2 eff.) Life +100.00 Healmod +5% A belt that goes around your waist. |
spiritwalker's hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +5 Mag +4 Cun +7 Lck defense ------ Stealth +8 other ------- Disarm Traps +12 Mana/turn +0.25 Max mana +34.00 Infravision +5 A belt that goes around your waist. |
cashmere cloak of backstabbing (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Master While equipped: offense ------ Critical power +16.00% Accuracy +8 (+2 eff.) Ignore Armor +6 defense ------ Defense +2 (+0 eff.) Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of sorcery (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane While equipped: Stats +6 Mag +5 Wil offense ------ Spell Crit +5% defense ------ Defense +2 (+0 eff.) Spell save +7 (+4 eff.) other ------- Max mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
hardened leather gloves 'Gleamoracle' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Dex +3 Mag offense ------ Physical Power +25 (+8 eff.) Spellpower +25 (+10 eff.) Accuracy +16 (+4 eff.) Ignore Armor +5 When Hit 10 light defense ------ Armor +2 Resistance +9% light Physical save +9 (+3 eff.) Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +3 Critical Rate +11.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glulemina (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1 Str +6 Mag defense ------ Defense +1 (+0 eff.) Mind save +6 (+2 eff.) other ------- EQ when Hit +0.70 Psi when Hit +0.90 Hate when Hit +0.90 Infravision +3 A pointy cloth hat, very wizardly... |
defender's hardened leather cap of the depths (6 def, 9 armour)2.0 Encumbrance T3 head armor [Ego+] Nature/Master While equipped: defense ------ Armor +9 Defense +6 (+1 eff.) Fatigue +3% Resistance +11% cold +4% all Physical save +7 (+3 eff.) other ------- Breathe water A cap made of leather. |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
1007 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Relgyntir the dwarven-steel pickaxe (dig speed 22 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +8 Cun +2 Str offense ------ Accuracy +5 (+1 eff.) defense ------ Life +20.00 Cut Resist +20% Confus Resist +20% Pinning Resist +20% Teleport Resist +20% other ------- Max psi +20.00 Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 425.50 fire damage (based on Magic). Uses 41 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 380.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 21 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
evasive stralite torque of mindblast [power 310] (6/13 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Blast the opponent's mind dealing 347 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
powerful elven-wood totem of stinging [power 392] (6/13 cooldown)2.0 Encumbrance T4 totem charm [Ego+] Nature Sting an enemy dealing 439 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to increase all damage by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Skoi Misher the Halfling Skirmisher level 8
1st Mirth 122nd year of Ascendancy at 21:58 see stats
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Skoi Misher the Halfling Skirmisher level 35
75th Dusk 123rd year of Ascendancy at 01:26 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Skoi Misher the Halfling Skirmisher level 29
39th Regrowth 123rd year of Ascendancy at 11:55 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Skoi Misher the Halfling Skirmisher level 35
72nd Dusk 123rd year of Ascendancy at 17:54 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Skoi Misher the Halfling Skirmisher level 40
69th Haze 123rd year of Ascendancy at 04:47 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Skoi Misher the Halfling Skirmisher level 38
8th Haze 123rd year of Ascendancy at 06:18 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Skoi Misher the Halfling Skirmisher level 10
11st Dusk 122nd year of Ascendancy at 13:47 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Skoi Misher the Halfling Skirmisher level 37
4th Haze 123rd year of Ascendancy at 14:25 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Skoi Misher the Halfling Skirmisher level 34
71st Dusk 123rd year of Ascendancy at 14:40 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Skoi Misher the Halfling Skirmisher level 23
70th Haze 122nd year of Ascendancy at 20:20 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Skoi Misher the Halfling Skirmisher level 30
60th Pyre 123rd year of Ascendancy at 17:24 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Skoi Misher the Halfling Skirmisher level 30
4th Flare 123rd year of Ascendancy at 23:08 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Skoi Misher the Halfling Skirmisher level 29
39th Regrowth 123rd year of Ascendancy at 11:14 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Skoi Misher the Halfling Skirmisher level 10
6th Mirth 122nd year of Ascendancy at 11:12 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Skoi Misher the Halfling Skirmisher level 20
30th Haze 122nd year of Ascendancy at 05:39 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Skoi Misher the Halfling Skirmisher level 30
59th Regrowth 123rd year of Ascendancy at 07:57 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Skoi Misher the Halfling Skirmisher level 40
68th Haze 123rd year of Ascendancy at 09:43 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Skoi Misher the Halfling Skirmisher level 18
24th Haze 122nd year of Ascendancy at 07:01 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Skoi Misher the Halfling Skirmisher level 28
22nd Regrowth 123rd year of Ascendancy at 01:08 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Skoi Misher the Halfling Skirmisher level 37
4th Haze 123rd year of Ascendancy at 21:03 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Skoi Misher the Halfling Skirmisher level 29
39th Regrowth 123rd year of Ascendancy at 11:55 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Skoi Misher the Halfling Skirmisher level 7
78th Pyre 122nd year of Ascendancy at 20:45 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Skoi Misher the Halfling Skirmisher level 10
6th Mirth 122nd year of Ascendancy at 11:13 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Skoi Misher the Halfling Skirmisher level 29
39th Regrowth 123rd year of Ascendancy at 11:55 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Skoi Misher the Halfling Skirmisher level 9
4th Mirth 122nd year of Ascendancy at 23:55 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Skoi Misher the Halfling Skirmisher level 23
70th Haze 122nd year of Ascendancy at 22:00 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Skoi Misher the Halfling Skirmisher level 16
49th Dusk 122nd year of Ascendancy at 21:17 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Skoi Misher the Halfling Skirmisher level 33
70th Dusk 123rd year of Ascendancy at 05:18 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Skoi Misher the Halfling Skirmisher level 34
71st Dusk 123rd year of Ascendancy at 17:33 see stats
Log
Fire drake uses Wing Buffet.
Skoi Misher cleverly deflects the attack with her shield!
Skoi Misher repels an attack from Fire drake.
Ce'Nubeth the orc warrior is no longer resonating.
The fabric of space around Gloryriadheda the bone giant stabilizes to normal.
Deep Wound from Skoi Misher hits Ce'Nubeth the orc warrior for 48 physical damage.
Gloryriadheda the bone giant casts Entropy.
Skoi Misher is caught in an entropic field!
Skoi Misher deactivates Pace Yourself.
Skoi Misher speeds up.
Talent Counter Shot is ready to use.
Talent Leeching Poison is ready to use.
Poison from Ce'Nubeth the orc warrior hits Skoi Misher for (16 flat reduction), 0 nature (0 total damage).
Rimebark uses Winter's Fury.
Ce'Nubeth the orc warrior uses Infusion: Regeneration.
Ce'Nubeth the orc warrior starts regenerating health quickly.
Skoi Misher activates Counter Shot.
Skoi Misher activates Apply Poison.
Skoi Misher slows down.
Skoi Misher redirects the effect 'Poison'!
Fire drake is encased in ice!
Ce'Nubeth the orc warrior's poison area effect hits Skoi Misher for 12 nature damage.
Gloryriadheda the bone giant's gravity area effect hits Skoi Misher for 70 physical damage.
Gloryriadheda the bone giant's gravity area effect hits 3-headed hydra for 80 physical damage.
Gloryriadheda the bone giant's gravity area effect hits Fire drake for 113 physical damage.
Rimebark's ice area effect hits Skoi Misher for 255 cold damage.
Rimebark's ice area effect hits 3-headed hydra for 229 cold damage.
Rimebark's ice area effect hits Fire drake for 273 cold damage.
Skoi Misher the level 40 halfling skirmisher was chilled to death by a rimebark on level 2 of Vor Armoury.



















































































































