Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Naloren Pack 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.0Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Gnomes 1.7.2Adds gnomes as a new race. They are a distant relative to dwarves and know the location of the Iron Council. Garden Gnomes have nature skills, but are not necessarily antimagic. https://github.com/Werekracken/tome-gnomes All gnomes get: -- Generic Trees: These trees add a huge amount of survivability. -- Generic Trees: -- Generic Trees: -- Generic trees: -- Stat modifiers: +4 Cunning Generic Trees: They also start with the steam resource, a steam generator implant, and medical injector implants in inventory if you want to go that route. -- Stat modifiers: +2 Cunning, +2 Strength Generic Trees: -- Class Trees: Generic Trees: All skill trees are are locked and have x1.00 multiplier (instead of x1.30). --Starting points --Level up points But wait, there's more! In addition to the normal golem slots of MAINHAND, OFFHAND, BODY, and 2 GEM slots, gnomish alchemist golems also get LITE, HEAD, CLOAK, HANDS, BELT, and FEET slots. Additionally for tinker gnomes: -- A good amount of the gnomish alchemist golem changes were inspired by the "Golem - The Ironbreaker" addon. The intent with the golems is to have a fun variant and potentially more useful in the mid and late game, and it fits with the gnome theme of cunning and tools. I'm aware there is another addon named "Let there be gnomes" which was last updated in 2015, but this addon has nothing to do with it. Having never tried that addon I have no idea if there would be compatibility issues if you loaded them both (if you even could load a race addon that hasn't been updated in 6 years /shrug). -- Zilquish Race 1.7.0Adds the Zilquish race, an artificial lifeform created by necromancers based on the accidental birth of the first skeletal ooze. They're tough, and can use natural talents. Comes with one secret unlockable feature, and one less secret unlockable feature! They will be added to the racepack on its next update, but for now here they are alone. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Accurate Weapon Damage 1.7.0Makes the stats displayed when viewing a weapon's name more accurately reflect the damage it would deal if you were to wield it. Should not have any major compatibility issues with other addons. Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Demons |
Mode | Insane Adventure |
Sex | Male |
Race | Nalore |
Class | Artificer |
Level / Exp | 9 / 53% |
Size | 中等 |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 15 (base 16) |
Dexterity | 16 (base 11) |
Constitution | 15 (base 11) |
Magic | 10 (base 11) |
Willpower | 11 (base 11) |
Cunning | 21 (base 21) |
Resources
Life | 223/274 |
Healing Factor | 1.0460311219418 |
Regeneration | 0.26150778048545 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +110% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
Offense: Mainhand
Damage | 9 |
Accuracy | 22 |
Crit Chance | 6% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 10 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
暗影 | +11% |
时空 | +3% |
Defense: Base
Armour (hardiness) | 15.118138619369 (56.297102139833%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 21 |
Physical Save | 10 |
Spell Save | 7 |
Mental Save | 11 |
Defense: Resistances
暗影 | + 21%( 70%) |
酸性 | + 15%( 70%) |
物理 | + 7%( 70%) |
All | 0%( 70%) |
时空 | + 10%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 100 生命值,持续 5 回合。 |
Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
Infusions | 有效技能等级:1.0 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 50 生命值,然后去除一个流血、毒素和疾病效果。 |
Class Talents
灵巧 / Imbuing | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
灵巧 / Armorsmithing | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
灵巧 / Toolsmithing | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
灵巧 / Accessory crafting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
灵巧 / Weaponsmithing | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
种族技能 / Naloren | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
格斗 / 战斗训练 | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
蒸汽科技 / 铁匠 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
灵巧 / Inventory management | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | 结束 |
You've landed on Eyal. The BeachheadFirst, terminate any eyalite that might be an immediate threat. | 正在进行 |
Equipment
在手上 | 时空的粗制手套 (0 闪避, 1 护甲) 时空的粗制手套 (0 闪避, 1 护甲)1.0 T1 手部 护甲 [Ego] Arcane While equipped: dps ---------- Melee+ 5时空 Ranged+ 5时空 Dmg.mod +3%时空 ----- def ----- 护甲值 +1 Resists +5%时空 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
在头上 | 矿工的粗制皮帽 (0 闪避, 2 护甲) 矿工的粗制皮帽 (0 闪避, 2 护甲)2.0 T1 头部 护甲 [Ego] Master While equipped: ----- def ----- 护甲值 +2 Fatigue +1% ---------- misc Infravis +1 一顶皮帽。 |
主护甲 | 恢复之铁锁甲 (2 闪避, 4 护甲) 恢复之铁锁甲 (2 闪避, 4 护甲)14.0 T1 重甲 护甲 Reqs 重甲训练 [Ego] Nature While equipped: ----- def ----- 护甲值 +4 Defense +2 (+2 eff.) Fatigue +12% Max.HP +23.00 一套由金属环扣做成的锁甲。 |
在手指上 | 暗影之 (+22%)铜戒指 暗影之 (+22%)铜戒指0.1 T1 戒指 首饰 [Ego] Arcane While equipped: dps ---------- Dmg.mod +11%暗影 ----- def ----- Resists +22%暗影 戒指让你的手指更加美丽! |
在主手 | 时空之电弧的铁斧 (9 - 13 damage, 2 护甲穿透) 时空之电弧的铁斧 (9 - 13 damage, 2 护甲穿透)3.0 T1 战斧 武器 [Ego] Arcane Power 10.0 - 14.0 物理 Uses 100%力量 Acc+ +0.2% 暴击率(最大25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5时空 On Hit: * 25%几率造成连锁闪电,从这个目标跳跃到另一个目标,造成15伤害 While equipped: ----- def ----- Resists +6%时空 单手战斧。 |
工具 | 强风之铁质项圈 [能量 105] (15 冷却) 强风之铁质项圈 [能量 105] (15 冷却)2.0 T1 项圈 护符 [Ego] 灵能系 在扇形区域呼出一阵强风,击退所有生物7格,并造成105物理伤害 Puts all charms on 15 cooldown 项圈是由强大的精神能量制造而成,用来储存灵能。 |
在脖子上 | 战士的铜项链 战士的铜项链0.1 T1 项链 首饰 [Ego] Nature While equipped: ----- def ----- Resists +7%物理 ---------- misc Stam/turn +0.30 项链让你的脖子更加美丽! |
斗篷 | 艾德瑞尔之恢复之亚麻斗篷 (1 闪避, 0 护甲) 艾德瑞尔之恢复之亚麻斗篷 (1 闪避, 0 护甲)2.0 T1 斗篷 护甲 [Ego] Nature/Master While equipped: Stats +1 灵巧 +1 敏捷 ----- def ----- Defense +1 (+1 eff.) Max.HP +32.00 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
在副手 | 酸性抗性之 (+15%)强化的铁盾 (0 闪避, 4 护甲, 10 - 11 damage, 46 格挡) 酸性抗性之 (+15%)强化的铁盾 (0 闪避, 4 护甲, 10 - 11 damage, 46 格挡)7.0 T1 护盾 护甲 Reqs 盾牌使用训练 [Ego] Master When used to Attack: Power 8.5 - 10.2 物理 Uses 100%力量 Mastery Weapon Aptitude Acc+ +2.0% 触发伤害(最大200%) Crit +2.5% Block +46 While equipped: ----- def ----- 护甲值 +4 Fatigue +8% Resists +15%酸性 ---------- misc Talents +1 格挡 手持防护装备。 |
光源 | 黄铜灯笼 黄铜灯笼2.0 T1 光照 [Normal] While equipped: ---------- misc Light +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
心灵的传送符文 (范围 32; 冷却 13) 心灵的传送符文 (范围 32; 冷却 13)0.1 符文 卷轴 [Ego] Arcane 当铭刻在你的皮肤上时: Level 0.0 Use mode 主动技能 Range 近战/单体 Cooldown 13 Travel.spd 瞬间 Usage Speed 法术(100%回合) Is 法术 介绍:激活这个符文随机传送 32 码范围内位置,至少传送 15 码以外。 效果随你的意志属性提升。 将纹身铭刻在你的皮肤上. 魔法符文会被铭刻在你身上,给予你必要的技能。 |
Crystallized Aether Shard (9 - 12 damage, 10 护甲穿透) Crystallized Aether Shard (9 - 12 damage, 10 护甲穿透)1.0 T1 匕首 武器 [史诗级物品] Arcane Power 12.0 - 15.6 物理 Uses 50%魔力, 50%敏捷 Acc+ +0.2% 暴击率(最大25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +20奥术 While equipped: Stats +5 魔力 ----- def ----- Resists +10%枯萎 +10%奥术 Ignore.dmg +10% ---------- misc Light +1 This jagged crystal glows with an unearthly light. A strip of leather is wrapped around one end, as a handle. When you hold it, your hand begins to glow with the same light. |
铁质巨锤 (12 - 19 damage, 1 护甲穿透) 铁质巨锤 (12 - 19 damage, 1 护甲穿透)5.0 T1 巨锤 武器 [Normal] Power 18.0 - 27.0 物理 Uses 120%力量 Acc+ +0.2% 基础伤害(最大20%) Apr +1 Crit +0.5% Atk.spd 100% 沉重的双手巨锤。 |
永恒精灵之亚麻斗篷 (1 闪避, 0 护甲) 永恒精灵之亚麻斗篷 (1 闪避, 0 护甲)2.0 T1 斗篷 护甲 [Ego] Arcane While equipped: Stats +1 魔力 +2 意志 ----- def ----- Defense +1 (+1 eff.) 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
铁锁甲 (2 闪避, 4 护甲) 铁锁甲 (2 闪避, 4 护甲)14.0 T1 重甲 护甲 Reqs 重甲训练 [Normal] While equipped: ----- def ----- 护甲值 +4 Defense +2 (+2 eff.) Fatigue +12% 一套由金属环扣做成的锁甲。 |
粗制皮甲 (3 闪避, 2 护甲) 粗制皮甲 (3 闪避, 2 护甲)9.0 T1 光系 护甲 [Normal] While equipped: ----- def ----- 护甲值 +2 Defense +3 (+3 eff.) Fatigue +6% 一套用皮革制成的皮甲。 |
3 玛瑙石 3 玛瑙石0.0 T1 黑曜石 珠宝 [Normal] While equipped: Stats +1 力量 +1 敏捷 +1 魔力 +1 意志 +1 灵巧 +1 体质 Item imbue powers: Stats +1 力量 +1 敏捷 +1 魔力 +1 意志 +1 灵巧 +1 体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
光彩夺目的component (body) 光彩夺目的component (body)0.0 装备力量来源 奥术力量 Modifies crafted object: While equipped: 抗性改变: * +10% - +20%光系 * +10% - +20%暗影 Affinity: body Components can be used to enhance items being crafted! |
命运之component (staff) 命运之component (staff)0.0 装备力量来源 奥术力量 Modifies crafted object: While equipped: 物理豁免加成:+5 - +15 法术豁免加成:+5 - +15 精神豁免加成:+5 - +15 法术暴击率:+3% - +8% Affinity: staff Components can be used to enhance items being crafted! |
2 回复的component (body) 2 回复的component (body)0.0 装备力量来源 自然力量 Modifies crafted object: While equipped: 生命回复:+2.00 - +8.00 每回合体力回复:+0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
坚不可破的component (body) 坚不可破的component (body)0.0 装备制造者 某位大师 Modifies crafted object: While equipped: 护甲值:+6 Affinity: body Components can be used to enhance items being crafted! |
守护之component (staff) 守护之component (staff)0.0 装备力量来源 奥术力量 Modifies crafted object: Weapon combat: While equipped: 护甲值:+4 - +8 闪避:+4 - +8 最大守护次数: * +2of staff elemental bonus Learn talent(s): * +1 - +5守护 Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
屠杀之component (melee) 屠杀之component (melee)0.0 装备制造者 某位大师 Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
强化之component (staff) 强化之component (staff)0.0 装备力量来源 奥术力量 Modifies crafted object: While equipped: 法术暴击率:+6% Affinity: staff Components can be used to enhance items being crafted! |
强酸之component (ranged) 强酸之component (ranged)0.0 装备力量来源 奥术力量 Modifies crafted object: Weapon combat: Damage on hit: 5 - 20酸性 While equipped: 伤害加成: * +8% - +22%酸性 Affinity: ranged Components can be used to enhance items being crafted! |
2 强酸的component (melee) 2 强酸的component (melee)0.0 装备力量来源 奥术力量 Modifies crafted object: Weapon combat: On crit: * 用酸液溅射对方,在5回合内造成15酸性伤害,并降低目标护甲和命中2 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
思维锻造的component (melee) 思维锻造的component (melee)0.0 装备力量来源 灵能 Modifies crafted object: Weapon combat: Damage on hit: 7精神 On hit: * 16%几率降低11闪避和豁免 While equipped: 属性变化: * +2灵巧 * +3意志 Affinity: melee Components can be used to enhance items being crafted! |
时间之component (hat) 时间之component (hat)0.0 装备力量来源 奥术力量 Modifies crafted object: While equipped: 抗性改变: * +15% - +30%时空 伤害加成: * +10% - +20%时空 Affinity: hat Components can be used to enhance items being crafted! |
照明之component (staff) 照明之component (staff)0.0 装备力量来源 自然力量 Modifies crafted object: While equipped: 闪避:+5 - +15 光照范围:+2 - +5 Use talent when activated: 照明术 level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! |
2 稳固的component (ranged) 2 稳固的component (ranged)0.0 装备制造者 某位大师 Modifies crafted object: While equipped: 命中:+5 - +15 物理暴击率:+1.0% - +7.0% Affinity: ranged Components can be used to enhance items being crafted! |
精准之component (ammo) 精准之component (ammo)0.0 装备制造者 某位大师 Modifies crafted object: Weapon combat: 命中:+9 Affinity: ammo Components can be used to enhance items being crafted! |
自动装填的component (ammo) 自动装填的component (ammo)0.0 装备力量来源 奥术力量 Modifies crafted object: Weapon combat: 自动填弹间隔:5 - 2 Affinity: ammo Components can be used to enhance items being crafted! |
闪电之component (ranged) 闪电之component (ranged)0.0 装备力量来源 奥术力量 Modifies crafted object: Weapon combat: Damage on hit: 5 - 25闪电 While equipped: 伤害加成: * +8% - +22%闪电 Affinity: ranged Components can be used to enhance items being crafted! |
尖晶石 尖晶石0.0 T1 绿宝石 珠宝 [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
鉴定水晶球 鉴定水晶球1.0 水晶球 [剧情物品] Unknown While carried: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
回归之杖 (1/1) 回归之杖 (1/1)2.0 魔杖 护符 [剧情物品] Unknown 传送至世界地图(等待40回合). Uses 202 power out of 400/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
转化之盒 转化之盒2.0 夏·图尔 盒子 [剧情物品] Unknown While carried: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). Uses 0 power out of 1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
心灵爆炸之铁质项圈 [能量 105] (15 冷却) 心灵爆炸之铁质项圈 [能量 105] (15 冷却)2.0 T1 项圈 护符 [Ego] 灵能系 冲击敌人精神,造成 105 精神伤害并沉默4回合 Puts all charms on 15 cooldown 项圈是由强大的精神能量制造而成,用来储存灵能。 |
治疗之龙骨图腾 [能量 350] (15 冷却) 治疗之龙骨图腾 [能量 350] (15 冷却)2.0 T5 图腾 护符 [Ego] Nature 治疗你自己和周围10格内的所有友方生物350 Puts all charms on 15 cooldown 自然图腾是由自然守护者们制造,用以储存自然能量的。 |
护盾之榆木魔杖 [能量 116] (20 冷却) 护盾之榆木魔杖 [能量 116] (20 冷却)2.0 T1 魔杖 护符 [Ego] Arcane 在你和周围10格内所有友方生物的身上制造护盾,吸收116伤害,持续4回合 Puts all charms on 20 cooldown 魔杖被炼金术师和大法师用来储存法术。任何人可以用它来释放储存的法术。 |
Achievements
Log
1]你搜集了一个新的材料:bundle of elm wood(1).
1]你从精准之自动装填的一袋榆木箭矢 (9/10, 12 - 17 damage, 5 护甲穿透)中提炼了自动装填的component (ammo)。
0]你搜集了一个新的材料:sheet of linen(2).
0]你从时间之 (+11%)清晰的亚麻法师帽 (1 闪避, 0 护甲)中提炼了时间之component (hat)。
9]你搜集了一个新的材料:铁块(2).
8]你搜集了一个新的材料:铁块(1).
8]你从屠杀之铁质大剑 (13 - 22 damage, 1 护甲穿透)中提炼了屠杀之component (melee)。
7]你搜集了一个新的材料:铁块(2).
7]你从强酸的铁质狼牙棒 (10 - 14 damage, 2 护甲穿透)中提炼了强酸的component (melee)。
6]你搜集了一个新的材料:一束植物 (蛇草)(1).
5]你搜集了一个新的材料:一束植物 (蛇草)(1).
5]你搜集了一个新的材料:bundle of elm wood(1).
5]你从稳固的榆木长弓中提炼了稳固的component (ranged)。
4]你获得了0.10金币,转化了一袋榆木箭矢 (17/17, 11 - 16 damage, 5 护甲穿透)。
4]你获得了0.02金币,转化了亚麻长袍 (0 闪避, 0 护甲)。
4]你获得了0.02金币,转化了亚麻长袍 (0 闪避, 0 护甲)。
4]你获得了0.25金币,转化了榆木元素法杖 (7 - 8 damage, 2 护甲穿透, 奥术 伤害)。
4]你获得了0.25金币,转化了榆木元素法杖 (7 - 8 damage, 2 护甲穿透, 奥术 伤害)。
4]你获得了0.25金币,转化了铁质大剑 (12 - 19 damage, 1 护甲穿透)。
4]你获得了0.05金币,转化了铜戒指。
4]接受了任务“The Beachhead”!(按下“j”查看任务日志)