











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.6Donators/Buyers bonus! Bloodriver Adherent Class 1.7.6Adds Bloodriver Adherent class, a Mage subclass. Bloodriver Adherents are very in tune with arcane energies, their mana will buffer any harm done to them. It also makes them know basic elemental spells innately. Bloodriver Adherent talents revolves mainly on their bleed mechanics. A lot of talents costs both mana and life to cast. There are around 11 custom made talent category which you can choose. Some are essential to Bloodriver Adherent, as this subclass try to utilize bleed as much as possible. There are currently 9 variation of totems. 5 which you will learn by default, and the remaining 4 you will learn by: This subclass is a bit tricky to play and on the harder side of difficulty-wise. Also beware, some of the talents are very powerful, but makes no distinguishing between friend or foe, so you may harm your allies, or even yourself! If you are starting as humans, halflings, elves, or ogres, there is a small quest given at birth, you can do the quest and get some reward for it. There are also some lore fragments scattered regarding The Bloodrivers. Please enjoy your time as One of The Bloodriver Adherents! Best regards, Shad3. Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | quick |
Mode | Insane Adventure |
Sex | Female |
Race | Ogre |
Class | Wisp |
Level / Exp | 42 / 63% |
Size | big |
Lifes / Deaths | Killed by fae at level 22 on the 47th Quantumnal 1337th year of Ascendancy at 16:55 0 / 7Killed by Aeryba the bandit at level 28 on the 48th Quantumnal 1337th year of Ascendancy at 15:50 Killed by Eilinowe the dread at level 31 on the 50th Quantumnal 1337th year of Ascendancy at 00:23 Killed by ritch flamespitter at level 41 on the 54th Quantumnal 1337th year of Ascendancy at 12:11 Killed by Xanemina the orc assassin at level 42 on the 54th Quantumnal 1337th year of Ascendancy at 15:04 Killed by Aeroretha the blinkwyrm at level 42 on the 54th Quantumnal 1337th year of Ascendancy at 16:59 Killed by Layedhetira the orc master assassin at level 42 on the 54th Quantumnal 1337th year of Ascendancy at 18:25 |
Primary Stats
Strength | 38 (base 21) |
Dexterity | 60 (base 60) |
Constitution | 43 (base 26) |
Magic | 29 (base 10) |
Willpower | 71 (base 57) |
Cunning | 48 (base 33) |
Resources
Life | 1121/1121 |
Psi | 161/161 |
Healing Factor | 1.2397742564935 |
Regeneration | 0.30994356412337 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 133 |
Accuracy | 72 |
Crit Chance | 66% |
APR | 42 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 51% |
Speed | 1 |
Offense: Damage Bonus
Acid | +27% |
Arcane | +33% |
Cold | +32% |
All | 0% |
Darkness | +26% |
Light | +3% |
Physical | +36% |
Lightning | +15% |
Fire | +44% |
Mind | +74% |
Offense: Damage Penetration
Darkness | +36% |
Physical | +58% |
All | +25% |
Defense: Base
Armour (hardiness) | 20 (68.155997060385%) |
Defense | 60 |
Ranged Defense | 60 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 50 |
Mental Save | 55 |
Defense: Resistances
Lightning | + 32%( 70%) |
Acid | + 39%( 70%) |
Cold | + 43%( 70%) |
Temporal | + 29%( 70%) |
Mind | + 46%( 70%) |
Physical | + 47%( 70%) |
Fire | + 39%( 70%) |
All | + 23%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Instadeath Resistance | 100% |
Confusion Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 220 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 600% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
Technique / Psychic Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Noumena | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Idol | 1.64 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Psionic / Unleash Abomination | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Psychic Marksman | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 2/5 |
Technique / Arrowstorm | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
Psionic / Mindprison | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mindshaped Materials | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Increases defense by 19. Mobile Defense |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. You have overcome the depths, but there are many trials still ahead. You survived the wilderness and have recovered some of your past power, but your memories still elude you. You defeated a powerful necromancer and his undead legion. The Keepers say this was a vital juncture, but your thread is not safe yet. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Equipment
On feet | ![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Mind.pwr +10 (+3 eff.) Dmg.mod +3% light Phasing +20% ----- def ----- Armour +3 Fatigue +2% Spell.save +3 (+1 eff.) ---------- misc Stam/turn +0.40 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 T5 arrow ammo [Random Unique] Nature/Master Power 74.5 - 104.3 Physical Uses 50% Wil, 70% Dex Mastery Arrow Accelerator Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +43.0% Capacity 19 Proj.spd +400% On Hit.r1 +20 mind On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 148 physical damage On Crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +6 (+2 eff.) Dmg.mod +6% fire +9% darkness +12% mind On Hit (Melee): * 20% chance to reduce damage dealt by 29% ----- def ----- Resists +6% mind Mind.save +6 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Cun +7 Wil dps ---------- Mind.crit +6% Dmg.mod +12% mind +15% cold Melee Ret 2 mind ----- def ----- Defense +2 (+1 eff.) Resists +3% cold Mind.save +18 (+5 eff.) Hateful Whisper: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 258 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Tool | ![]() 3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +9 Str +2 Wil dps ---------- Dmg.mod +19% mind +13% fire Apr +13 Melee Ret 8 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Armour +4 Defense +7 (+2 eff.) Resists +9% physical Mind.save +13 (+4 eff.) ---------- misc Psi/ret +0.04 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun +3 Con dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +20 (+7 eff.) Dmg.mod +6% physical Acc +30 (+8 eff.) ----- def ----- Resists +9% temporal Spell.save +14 (+5 eff.) Mind.save +9 (+3 eff.) ---------- misc Max.stam +16.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +20.00% Dmg.mod +13% mind Apr +4 ----- def ----- Defense +20 (+5 eff.) Resists +13% mind Phys.save +6 (+2 eff.) Die.at -60.00 life Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +30 (+10 eff.) Dmg.mod +15% arcane +18% mind Melee Ret 6 mind ----- def ----- Resists +8% acid +7% fire +6% lightning +8% cold Spell.save +9 (+3 eff.) A belt that goes around your waist. |
In main hand | ![]() 4.0 T5 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Wil Mastery Arrow Accelerator Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Dmg.mult 45% Range +9 Ranged+ +14 physical On Hit: 10% Arcane Vortex 5 Recurse +1 While equipped: Stats +13 Mag +3 Wil +3 Con dps ---------- Phys.crit +9.0% Spell.pwr +20 (+7 eff.) Dmg.mod +18% arcane +15% acid Acc +21 (+6 eff.) Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +11 Con dps ---------- Dmg.mod +9% lightning ----- def ----- Armour +13 Hardiness +11% Fatigue +3% Resists +6% lightning +8% physical +12% mind Die.at -80.00 life Disease- +20% Confus- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+2 eff.) Dmg.mod +5% acid +27% physical +17% darkness +11% cold +17% fire Res.pen +11% darkness +13% physical ----- def ----- Resists +14% acid +14% physical +14% fire +15% cold +13% all ---------- misc Max.hate +9.00 Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Dex dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +3% physical Res.pen +20% physical ----- def ----- Defense +1 (+0 eff.) Resists +1% physical Phys.save +3 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T4 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +4 Mag +2 Wil dps ---------- Spell.crit +4% Spell.pwr +6 (+2 eff.) Mind.pwr +15 (+4 eff.) Dmg.mod +7% acid +8% fire +6% cold +6% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ---------- misc Equi/ret +0.04 Psi/ret +0.04 Hate/m.crit +3.00 Masteries +0.34 Psionic/Idol Amulets make your neck look great! |
Inventory
![]() 0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +12.00% Dmg.mod +3% lightning Acc +7 (+2 eff.) Apr +13 Melee Ret 6 lightning ----- def ----- Resists +18% lightning +9% cold +3% darkness Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Defense +5 (+1 eff.) Resists +10% lightning +1% physical Stun/Frz- +22% Knockbk- +20% Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% acid ----- def ----- Defense +20 (+5 eff.) Resists +22% acid +6% fire +5% arcane Phys.save +9 (+3 eff.) Max.HP +46.00 HP.reg +7.00 Heal.mod +12% Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Silence- +23% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +10 Str dps ---------- Phys.crit +2.0% Acc +10 (+3 eff.) Apr +10 ----- def ----- Defense +9 (+2 eff.) Resists +3% mind +6% cold Cut- +10% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Str +2 Mag dps ---------- Melee+ 12 light Ranged+ 16 light Dmg.mod +11% light ----- def ----- Armour +6 Rings make your fingers look great! |
![]() 3.0 T4 battleaxe 2H weapon [Ego++] Master Power 47.0 - 70.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Res.pen +19% physical Acc +14 (+4 eff.) Apr +17 Massive two-handed battleaxes. |
![]() 1.0 T5 dagger 1H weapon [Ego+] Nature/Master Power 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +5 nature While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +7 (+2 eff.) Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego++] Master Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +3 Str +1 Dex dps ---------- Phys.spd +10% Dmg.mod +11% physical Acc +22 (+6 eff.) Sharp, short and deadly. |
![]() 5.0 T5 greatmaul 2H weapon Reqs Str 48 [Rare] Arcane Power 66.5 - 99.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +11.0% Atk.spd 100% On Hit.r1 +16 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 83 damage While equipped: Stats +5 Str dps ---------- Dmg.mod +21% fire Res.pen +26% fire ----- def ----- Die.at -83.52 life Massive two-handed mauls. |
![]() 3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature/Psionic Power 60.5 - 96.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +19 darkness Against +28% Living While equipped: Stats +16 Con +16 Wil ----- def ----- Max.HP +108.00 Massive two-handed swords. |
![]() 4.0 T1 longbow 2H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 0% Wil Mastery Arrow Accelerator Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+3 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() 4.0 T1 longbow 2H weapon [Normal] Power 0.0 - 0.0 Physical Uses 0% Wil Mastery Arrow Accelerator Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T3 longbow 2H weapon [Ego+] Nature Power 0.0 - 0.0 Physical Uses 0% Wil Mastery Arrow Accelerator Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +11 Con +9 Wil ----- def ----- Max.HP +27.00 Longbows are used to shoot arrows at your foes. |
![]() 3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 42.5 - 59.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +16 blight On Hit: * Create an explosion dealing 83 fire damage (1/turn) On Crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 138 damage over 5 turns and reducing armor and accuracy by 18 While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +11 (+4 eff.) Dmg.mod +9% blight +23% fire +15% arcane Res.pen +10% arcane +23% fire Melee Ret 6 fire Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Rare] Nature Power 32.0 - 44.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +21 darkness +17 nature On Hit: * 21% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +8 Str dps ---------- Res.pen +26% temporal Acc +15 (+4 eff.) On Hit (Melee): * 21% chance to reduce damage dealt by 29% * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Die.at -60.00 life ---------- misc Max.stam +20.00 Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Master/Psionic Power 42.5 - 59.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +3 Con dps ---------- Phys.pwr +11 (+4 eff.) Res.pen +13% physical ----- def ----- Disarm- +35% Sharp, long, and deadly. |
![]() 3.0 T5 mace 1H weapon Reqs Str 48 [Rare] Arcane Power 45.0 - 63.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +21 cold While equipped: dps ---------- Dmg.mod +21% acid ----- def ----- Resists +6% acid +2% physical +21% nature +6% fire Die.at -84.66 life Confus- +20% Pinning- +21% Stun/Frz- +20% Blunt and deadly. |
![]() 3.0 T5 mindstar 1H weapon [Normal] Nature Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T5 sling 1H weapon [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +16 temporal While equipped: Stats +3 Wil dps ---------- Phys.crit +7.0% Acc +15 (+4 eff.) ----- def ----- Resists +12% nature +16% mind Spell.save +9 (+3 eff.) Mind.save +18 (+5 eff.) Max.HP +100.00 Heal.mod +21% Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T5 sling 1H weapon [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +18 fire While equipped: Stats +10 Str +3 Dex +8 Wil dps ---------- Dmg.mod +19% fire ----- def ----- Resists +9% acid +6% nature Die.at -83.90 life Teleport- +20% Slings are used to hurl stones or metal shots at your foes. |
![]() 7.0 staff 2H weapon Reqs Mag 40 [Plot Item] Unknown Power 30.0 - 33.0 Arcane Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+7 eff.) Acc +20 (+5 eff.) Absorb energies. Uses 1000 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +15 Wil dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) Dmg.mod +25% cold Res.pen +15% darkness +30% light On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Armour +10 Hardiness +8% Phys.save +9 (+3 eff.) ---------- misc Equi/ret +0.12 Hate/m.crit +5.22 Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +31 (+10 eff.) Dmg.mod +30% darkness ----- def ----- Resists +7% darkness +8% temporal Def/telep +12 Res/telep +25% Dur/telep +9% ---------- misc Mana/turn +0.26 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T4 waraxe 1H weapon [Rare] Master Power 33.0 - 46.2 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +20 temporal +20 cold On Crit.r2 +20 cold On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Res.pen +10% cold +15% nature +20% temporal Acc +13 (+4 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +13 (+3 eff.) Resists +9% cold Disarm- +32% One-handed war axes. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +15% lightning ----- def ----- Resists +5% arcane Max.HP +95.00 HP.reg +2.00 Heal.mod +5% Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +8 Resists +6% mind +1% physical Phys.save +11 (+4 eff.) Die.at -60.00 life Knockbk- +20% A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +20% light +10% cold ----- def ----- Defense +7 (+2 eff.) Phys.save +6 (+2 eff.) ---------- misc Max.hate +6.00 Max.psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Phys.crit +2.0% Phys.pwr +30 (+10 eff.) ----- def ----- Defense +1 (+0 eff.) ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Mind.crit +1% Mind.pwr +20 (+5 eff.) Dmg.mod +10% cold ----- def ----- Resists +15% cold +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Mind.crit +8% Dmg.mod +22% physical +9% nature +9% mind Res.pen +25% nature ----- def ----- Resists +22% physical +9% mind +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 feet armor [Rare] Psionic While equipped: Stats +3 Str +3 Dex +6 Wil +6 Cun dps ---------- Mind.crit +2% Res.pen +15% mind On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Crit.chn- 16.16% Phys.save +14 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +34 (+10 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +10.77 A pair of boots made of leather. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +11 Dex dps ---------- Apr +5 Melee Ret 8 darkness On Hit (Melee): * 21% chance to reduce damage dealt by 29% ----- def ----- Armour +5 Defense +21 (+5 eff.) Fatigue +4% Resists +18% lightning Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) Disease- +21% Confus- +21% Def/telep +10 Res/telep +10% Dur/telep +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +4% Resists +7% lightning +10% temporal ---------- misc Stam/turn +0.90 Max.stam +26.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Str +1 Con dps ---------- Phys.pwr +10 (+4 eff.) Melee+ 6 temporal Ranged+ 6 temporal Dmg.mod +4% temporal Apr +1 ----- def ----- Armour +1 Fatigue +1% Resists +3% acid +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Mag +8 Wil dps ---------- Melee+ 12 cold Dmg.mod +11% cold ----- def ----- Armour +13 Fatigue +5% Resists +15% acid +10% cold +24% lightning Die.at -83.52 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +4 Str +8 Dex +8 Cun +4 Con dps ---------- Apr +6 ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
![]() 9.0 T2 light armor [Rare] Master While equipped: dps ---------- Spell.crit +7% Crit.mult +15.00% Melee Ret 8 arcane ----- def ----- Armour +12 Defense +6 (+2 eff.) Fatigue +7% Resists +19% acid Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.20 A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Max.HP +61.00 HP.reg +11.00 Heal.mod +18% A suit of armour made of leather. |
![]() 9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
![]() 17.0 T4 massive armor Reqs Massive armour training Str 48 [Rare] Arcane While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +9% acid +15% temporal +20% darkness +6% cold +8% arcane +6% light Spell.save +21 (+7 eff.) Poison- +20% Cut- +20% A suit of armour made of metal plates. |
![]() 7.0 T4 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Res.pen +26% fire Melee Ret 8 nature ----- def ----- Armour +8 Fatigue +8% Resists +54% fire ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 3.0 T1 arrow ammo [Rare] Psionic Power 13.5 - 18.9 Physical Uses 50% Wil, 70% Dex Mastery Arrow Accelerator Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 16 Ranged+ +9 physical +4 mind On Hit.r1 +12 mind On Hit: * 10% chance to slow global speed by 63% * 20% chance to knock the target back 3 spaces and deal 238 physical damage Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T1 arrow ammo [Ego++] Master/Psionic Power 12.5 - 17.5 Physical Uses 50% Wil, 70% Dex Mastery Arrow Accelerator Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +9.0% Capacity 16 Ranged+ +12 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 238 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T1 arrow ammo [Normal] Power 13.5 - 18.9 Physical Uses 50% Wil, 70% Dex Mastery Arrow Accelerator Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 21 Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Str dps ---------- Apr +5 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +72 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Nature While equipped: Stats +1 Wil dps ---------- Crit.mult +10.00% Dmg.mod +3% cold Melee Ret 2 mind ----- def ----- Resists +5% arcane Max.HP +41.00 ---------- misc Psi/ret +0.12 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Melee Ret 13 fire ----- def ----- Defense +10 (+3 eff.) Resists +9% lightning +6% fire Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T5 lite [Ego+] Master While equipped: dps ---------- Res.pen +12% all Apr +11 ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 T5 lite [Ego] Nature While equipped: ----- def ----- Phys.save +9 (+3 eff.) Max.HP +47.00 Heal.mod +22% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T5 shot ammo [Ego] Arcane Power 53.5 - 64.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 20 Ranged+ +14 light Against +13% Undead On Hit.r1 +8 fire Shots are used with slings to pummel your foes to death. |
![]() 2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Wil dps ---------- S.pwr/crit +6 Dmg.mod +21% lightning ----- def ----- Spell.save +18 (+6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.08 Heal yourself and all friendly characters within 10 spaces for 278 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T4 wand charm [Rare] Arcane While equipped: Stats +8 Dex dps ---------- Melee Ret 10 lightning On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Resists +18% blight +9% fire Silence- +20% ---------- misc Stam/turn +2.00 Create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 25% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By fae the Ogre Wisp level 24
48th Quantumnal 1337th year of Ascendancy at 02:15 see stats
By fae the Ogre Wisp level 39
54th Quantumnal 1337th year of Ascendancy at 00:53 see stats
By fae the Ogre Wisp level 31
49th Quantumnal 1337th year of Ascendancy at 15:58 see stats
By fae the Ogre Wisp level 30
49th Quantumnal 1337th year of Ascendancy at 05:30 see stats
By fae the Ogre Wisp level 10
44th Quantumnal 1337th year of Ascendancy at 19:43 see stats
By fae the Ogre Wisp level 20
47th Quantumnal 1337th year of Ascendancy at 04:33 see stats
By fae the Ogre Wisp level 30
49th Quantumnal 1337th year of Ascendancy at 05:23 see stats
By fae the Ogre Wisp level 40
54th Quantumnal 1337th year of Ascendancy at 00:53 see stats
By fae the Ogre Wisp level 28
49th Quantumnal 1337th year of Ascendancy at 04:27 see stats
By fae the Ogre Wisp level 19
47th Quantumnal 1337th year of Ascendancy at 04:31 see stats
By fae the Ogre Wisp level 37
53rd Quantumnal 1337th year of Ascendancy at 00:04 see stats
By fae the Ogre Wisp level 21
47th Quantumnal 1337th year of Ascendancy at 14:28 see stats
By fae the Ogre Wisp level 35
52nd Quantumnal 1337th year of Ascendancy at 23:05 see stats
Log
7]Fae uses Shard Shot.
7]Fae uses Black Arrow.
7]Emelykira the orc soldier deflects the projectile from fae to the southeast!
8]Aeroretha the blinkwyrm casts Manathrust.
8]Fae is not dazed anymore.
9]Aeroretha the blinkwyrm hits Emelykira the orc soldier for 225 arcane damage.
9]Aeroretha the blinkwyrm hits fae for (87 to silken armor), 170 arcane (170 total damage).
0]Fae's Black Arrow misses Emelykira the orc soldier.
0]Bloodstar from Aeroretha the blinkwyrm hits fae for (55 to silken armor), 0 fire, (41 to silken armor), 0 physical (0 total damage).
1]Layedhetira the orc master assassin's dazing lightning area effect hits fae for (77 to silken armor), 0 lightning (0 total damage).
1]Fae is dazed!
3]Layedhetira the orc master assassin rushes out!
3]Fae is not dazed anymore.
3]Layedhetira the orc master assassin casts Flame.
3]Layedhetira the orc master assassin's spell attains critical power!
3]Layedhetira the orc master assassin roars triumphantly.
3]Fae is poisoned!
3]Fae is dazed!
3]Layedhetira the orc master assassin hits fae for (22 to silken armor), 0 physical, (87 to silken armor), 356 fire (357 total damage).
3]Melee retaliation hits Layedhetira the orc master assassin for 10 blight, 18 mind (29 total damage).
3]fae the level 42 ogre wisp was flamed to death by Layedhetira the orc master assassin on level 2 of Gorbat Pride.
3]You have no more lives left.
3]You enter a zero gravity zone, beware!
3]From the brink of death you seem to be yanked to another plane.
3]Layedhetira the orc master assassin killed fae!
3]Saving game...
3]Saving done.
3]Resting starts...
3]Rested for 1 turns (stop reason: all resources and life at maximum).
=====================
QUICK Campaign Zones
=====================
Ruins of Kor'Pul
Rhaloren Camp: Overground
Sandworm lair: Big Worms
Daikara
Dreadfell
Gorbat Pride
=====================
QUICK Campaign Perks
=====================
1: Infusion: Movement
2: Talent: Last Engineer Standing
3: Artifact: Prox's Lucky Halfling Foot
4: Sandqueen Heart: Normal
5: Immunity: Stun
6: Finale: Resistance Penetration