












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Nekarcos's Quality of Life 09: Automation (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well. Stability: High Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Display class 1.7.0Display class icon on top off enemies Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Wanderer Options 1.7.4Allows wanderers to use talent trees from every classes and races, including those from addons, with options. Wanderers will also start with steamguns, steamsaws, tinker implants (with Eor DLC) and the talent shoot. Added an option to start with the talents trees steamtech/physics & steamtech/chemistry. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 21 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by fire drake at level 20 on the 2nd Wealth 122nd year of Ascendancy at 04:53 1 / 5Killed by flame turret at level 20 on the 16th Wealth 122nd year of Ascendancy at 21:36 Killed by Xovena the dredge at level 21 on the 18th Wealth 122nd year of Ascendancy at 17:53 Killed by Xovena the dredge at level 21 on the 18th Wealth 122nd year of Ascendancy at 19:50 Killed by GIMLE at level 21 on the 18th Wealth 122nd year of Ascendancy at 19:55 |
Primary Stats
| Strength | 69 (base 50) |
| Dexterity | 12 (base 12) |
| Constitution | 45 (base 40) |
| Magic | 13 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 907/907 |
| Stamina | 190/190 |
| Healing Factor | 1.3511689881047 |
| Regeneration | 0.33779224702617 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 42 |
| Crit Chance | 15% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 6.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +10% |
| Blight | +8% |
| Physical | +6% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 41.883307766991 (81.151787968034%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 19 |
| Physical Save | 64 |
| Spell Save | 42 |
| Mental Save | 45 |
Defense: Resistances
| Lightning | + 13%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 13%( 70%) |
| Blight | + 29%( 70%) |
| Physical | + 9%( 70%) |
| Nature | + 30%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 44% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 466% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 178 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.11 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Bearegohek the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Phys.crit +2.0% ----- def ----- Armour +1 Phys.save +24 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Stam/turn +3.00 Equi/ret +0.04 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | rough leather cap 'Belydragas' (10 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Defense +10 (+5 eff.) Fatigue +1% Resists +3% light Mind.save +3 (+1 eff.) Max.HP +60.00 A cap made of leather. |
| On hands | steady dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Acc +6 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +7 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +23% Unarmed combat: Power 21.5 - 30.1 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +7 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Snowwar the iron torque of gale force [power 100] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +3% acid Res.pen +5% cold Melee Ret 10 blight ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 106 physical damage Puts all charms on 15 cooldown 100% to reduce fatigue by 23% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Koriharalar the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +6 Str +1 Wil dps ---------- Dmg.mod +6% physical Melee Ret 2 mind ----- def ----- Armour +8 Mind.save +6 (+2 eff.) Confus- +22% Rings make your fingers look great! |
| On fingers | Goma the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Dex ----- def ----- Resists +2% physical Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Die.at -20.00 life Confus- +22% Rings make your fingers look great! |
| Around neck | Rimebreak0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +4 Str +5 Mag dps ---------- Res.pen +5% cold ---------- misc Masteries +0.11 Cunning/Survival Amulets make your neck look great! |
| In main hand | Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| Around waist | Glittergrind1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Acc +20 (+7 eff.) ----- def ----- Defense +15 (+8 eff.) Resists +6% lightning +6% temporal +3% light ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
| In off hand | flaming dwarven-steel shield (0 def, 6 armour, 26-31 power, 76.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature When used to Attack: Power 25.5 - 30.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +76 On Hit.r1 +13 fire While equipped: dps ---------- Melee+ 6 fire Melee Ret 9 fire ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Fognoon (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 nature 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 12% ----- def ----- Defense +1 (+1 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour 'Grinyharaldir' (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Disrupt/Master While equipped: Stats +1 Dex +2 Con dps ---------- Res.pen +10% physical ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +7% Resists +25% nature +24% blight Phys.save +6 (+2 eff.) A suit of armour made of mail. |
Inventory
steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +23% ---------- misc Infravis +3 See.Stealth +9 See.Invis +7 Rings make your fingers look great! |
Neruriata the Cystclamor (15-21 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +15 cold While equipped: Stats +1 Wil dps ---------- Mind.crit +5% Res.pen +5% mind On Hit (Melee): * 10% chance to slow global speed by 39% ----- def ----- Resists +9% nature Mind.save +3 (+1 eff.) One-handed war axes. |
Thunderlace (2 def, 20 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +3% lightning +3% mind Res.pen +10% mind Melee Ret 4 mind ----- def ----- Armour +20 Defense +2 (+1 eff.) Fatigue +12% Resists +6% arcane +6% lightning Spell.save +12 (+4 eff.) A suit of armour made of mail. |
Phoenixwasp (0 def, 12 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% arcane +6% cold Res.pen +5% fire Melee Ret 8 arcane 2 fire ----- def ----- Armour +12 Fatigue +17% Resists +5% arcane +6% fire Phys.save +7 (+2 eff.) A suit of armour made of metal plates. |
Poriwe the Quenchtorrent (0 def, 8 armour) =waterbreath=17.0 T1 massive armor Reqs Massive armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% cold Res.pen +15% temporal Melee Ret 2 mind On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 14 ----- def ----- Armour +8 Fatigue +22% Resists +5% acid +6% cold ---------- misc Breathe water A suit of armour made of metal plates. |
Galemark1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Str +4 Mag +7 Wil +2 Con dps ---------- Spell.crit +4% Spell.pwr +10 (+4 eff.) Dmg.mod +9% lightning Melee Ret 10 arcane ---------- misc Vim/s.crit +2.00 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Tooth of the Mouth (dig speed 12 turns) =duga=3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By GIMLE the Dwarf Bulwark level 10
1st Profit 122nd year of Ascendancy at 15:11 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By GIMLE the Dwarf Bulwark level 20
1st Wealth 122nd year of Ascendancy at 19:29 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By GIMLE the Dwarf Bulwark level 6
19th Voratun 122nd year of Ascendancy at 05:04 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By GIMLE the Dwarf Bulwark level 8
1st Acquisition 122nd year of Ascendancy at 07:10 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By GIMLE the Dwarf Bulwark level 17
28th Profit 122nd year of Ascendancy at 01:29 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By GIMLE the Dwarf Bulwark level 21
18th Wealth 122nd year of Ascendancy at 19:55 see stats
Log
Burning from Xovena the dredge hits GIMLE for 46 fire damage.
Acid Splash from Xovena the dredge hits GIMLE for 10 acid damage.
Xovena the dredge is not stunned anymore.
GIMLE misses Xovena the dredge.
GIMLE instinctively hardens his skin and ignores the attack!
GIMLE repels an attack from Xovena the dredge.
Talent Shield Pummel is ready to use.
Burning from Xovena the dredge hits GIMLE for 76 fire damage.
Acid Splash from Xovena the dredge hits GIMLE for 16 acid damage.
Xovena the dredge regains their energy.
GIMLE uses Repulsion.
GIMLE misses Xovena the dredge.
Xovena the dredge resists the knockback!
Xovena the dredge casts Arcane Strike.
Xovena the dredge performs a melee critical strike against GIMLE!
Xovena the dredge hits GIMLE for 82 arcane, 4 fire, 8 lightning, 20 fire, 201 arcane (316 total damage).
Melee retaliation hits Xovena the dredge for 5 darkness, 9 blight, 8 fire, 1 nature, 1 mind, 5 darkness, 9 blight, 8 fire, 1 nature, 2 mind (50 total damage).
GIMLE the level 21 dwarf bulwark was mana-torn to death by Xovena the dredge on level 2 of The Maze.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Xovena the dredge killed GIMLE!
Saving game...
Talent Infusion: Healing is ready to use.
Talent Block is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!































































