Dann the level 4 Drem Paradox Mage by Innocent

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignLight
ModeInsane Roguelike
SexMale
RaceDrem
ClassParadox Mage
Level / Exp4 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution13 (base 12)
Magic26 (base 24)
Willpower11 (base 12)
Cunning10 (base 10)

Resources

Life144/144
Paradox300
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage11
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Temporal+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save9
Spell Save12
Mental Save7

Defense: Resistances

Light+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Chronomancy / Stasis1.30
1/5
0/5
0/5
0/5
Chronomancy / Timetravel1.30
1/5
0/5
0/5
0/5
Chronomancy / Flux1.30
1/5
0/5
0/5
0/5
Chronomancy / Matter1.30
3/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Energy1.30
1/5
0/5
0/5
0/5
Chronomancy / Chronomancy1.30
1/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
1/5
0/5
0/5
0/5
Chronomancy / Fate Weaving1.30
2/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Lore found: Expedition Log 6
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 13 turns (stop reason: learnt lore).


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Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 36 turns (stop reason: at exit).


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You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 21.5 block).
You gain 1.11 gold from the transmogrification of
iron mail armour of fire resistance (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 2.63 gold from the transmogrification of
cruel elm magestaff of might (10-12 power, 2 apr, lightning element).
You gain 1.75 gold from the transmogrification of
iron longsword of phasing (12-16 power, 8 apr).
You gain 3.46 gold from the transmogrification of
mighty elm longbow of dampening.
You gain 0.25 gold from the transmogrification of
iron greatsword (16-25 power, 1 apr).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the wizard (heal 148; 15 cd).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.