JKLHKJHKJ the level 6 Drem Berserker by pooplole69

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceDrem
ClassBerserker
Level / Exp6 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 27)
Dexterity14 (base 11)
Constitution17 (base 16)
Magic12 (base 10)
Willpower9 (base 10)
Cunning10 (base 10)

Resources

Life238/238
Stamina92/92
Healing Factor1.062941519274
Regeneration3.898387955194

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage40
Accuracy23
Crit Chance0%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower10
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)12 (30%)
Defense8
Ranged Defense8
Fatigue8
Physical Save16
Spell Save7
Mental Save6

Defense: Resistances

Lightning+ 6%( 70%)
Physical+ 15%( 70%)
Temporal+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat techniques1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5
Technique / Berserker's strength1.30
2/5
1/5
0/5
0/5
Technique / Two-handed assault1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
3/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

active
active
done

Equipment

On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

JKLHKJHKJ killed Bee swarm!
Berserker Rage's rage subsides!


Resting starts...

Talent Vitality is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


JKLHKJHKJ picks up (a.):
healing infusion of the sneak (heal 62; cd 13).
JKLHKJHKJ picks up (b.):
short elm magestaff of illumination (10-12 power, 2 apr, cold element).
JKLHKJHKJ picks up (b.):
movement infusion of the psychic (speed 427%; cd 13).
There is a way to the next level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


You gain 8.87 gold from the transmogrification of
Belutta (1 def, 0 armour).
You gain 0.76 gold from the transmogrification of
linen wizard hat of darkness (+15%) (1 def, 0 armour).
You gain 0.64 gold from the transmogrification of
grounding pair of iron boots (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 4.66 gold from the transmogrification of
Fogwedge (0 def, 0 armour).
You gain 6.56 gold from the transmogrification of
Bokeduhell the iron shield (0 def, 2 armour, 22.5 block).
You gain 1.44 gold from the transmogrification of
steady rough leather sling.
You gain 5.51 gold from the transmogrification of
Cloudwolf.
You gain 1.62 gold from the transmogrification of
iron mace of dampening (12-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-26 power, 1 apr).
You gain 3.54 gold from the transmogrification of
short elm magestaff of illumination (10-12 power, 2 apr, cold element).
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 427%; cd 13).
You gain 1.12 gold from the transmogrification of
healing infusion of the sneak (heal 62; cd 13).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...

Saving done.