













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.6.0Donators/Buyers bonus! Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Auto Talent Assistant 1.6.7Chinese tutorial End-game video Simple example video The interface description is a little bit more detailed Update: V2.2.0 v2.0.5 The content of this update is still in the video link, starting from p23 Simplified Prodigy Requirements 1.6.1The requirements fo some prodigies are simplified so you don't have to grind for them. Also removed some requirements which if you don't meet, you won't benefit from that prodigy at all. Any requirements that may involve risks are not touched. It also removes the displayment of some requirements related to plots if they're not needed in your current compaign. Prodigies touched are: This addon no longer uses overload and is now compatible with Zomnibus. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Doomed |
| Level / Exp | 43 / 2% |
| Size | big |
| Lifes / Deaths | Killed by Vorytta the orc cryomancer at level 42 on the 70th Dusk 123rd year of Ascendancy at 17:33 6 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 59 (base 42) |
| Dexterity | 26 (base 16) |
| Constitution | 43.545467261064 (base 15) |
| Magic | 26 (base 8) |
| Willpower | 117.88862180026 (base 64) |
| Cunning | 125.70516075682 (base 63) |
Resources
| Hate | 115/120 |
| Equilibrium | 53 |
| Life | 1460/1460 |
| Steam | 100/100 |
| Psi | 207/207 |
| Healing Factor | 1.2356322591951 |
| Regeneration | 14.51027174095 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 11 |
| Infravision | 13 |
| See Stealth | 20 |
| See Invisible | 38.545467261063 |
Offense: Mainhand
| Damage | 139 |
| Accuracy | 56 |
| Crit Chance | 53% |
| APR | 73 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 140 |
| Accuracy | 56 |
| Crit Chance | 41% |
| APR | 73 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6.75 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 95 |
| Crit Chance | 71% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +7% |
| Cold | +7% |
| All | +4% |
| Lightning | +22% |
| Light | +22% |
| Temporal | +10% |
| Physical | +24% |
| Mind | +59% |
| Darkness | +51% |
| Nature | +29% |
Offense: Damage Penetration
| Darkness | +49% |
| Temporal | +30% |
| All | +20% |
| Physical | +42% |
| Mind | +80% |
| Nature | +45% |
Defense: Base
| Armour (hardiness) | 38 (50%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 11 |
| Physical Save | 48 |
| Spell Save | 52 |
| Mental Save | 57 |
Defense: Resistances
| Acid | + 32%( 76%) |
| Blight | + 32%( 76%) |
| Physical | + 44%( 81%) |
| Cold | + 76%( 76%) |
| All | + 32%( 76%) |
| Lightning | + 58%( 76%) |
| Light | + 42%( 76%) |
| Temporal | + 32%( 76%) |
| Mind | + 40%( 76%) |
| Darkness | + 64%( 91%) |
| Fire | + 32%( 76%) |
| Nature | + 32%( 76%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Stun Resistance | 100% |
| Pinning Resistance | 25% |
| Confusion Resistance | 19% |
| Fear Resistance | 19% |
| Knockback Resistance | 44% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 905 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.3 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 753% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.3 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Darkness | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.80 |
| 5/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| Cursed / Advanced shadowmancy | 1.60 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Force of will | 1.60 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.50 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Chemistry | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.60 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Race / Krog | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Gesture of Pain |
| talent | Deflection |
| talent | Call Shadows |
| talent | Psiblades |
| talent | Antimagic Shield |
| beneficial effect | Guarding against melee damage: Will dismiss up to 51 damage from the next 2.6 attack(s) with a 6% chance to counterattack. Guarded |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.3)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+32% chance to avoid traps). Power 2+: -1 Luck, +3 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+10% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 40% if the increase would be enough to kill your opponent. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.3): 4%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 21% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +9 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 109 mind and 103 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 4%) of triggering a radius 7 nightmare (summon Terrors and chances to slow, deal 167 Mind damage, and deal 159 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 8.3)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 16%) for 4 turns. Power 1+: Nightwalker: +33 Darkness Resistance, +15% Max Darkness Resistance, +18 See Invisible Power 2+: -1 Luck, +15 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 36% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 36% for 3 turns. |
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara) | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Ivynn the ghoul. Escort: repented thief (level 7 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed honey tree root. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Polaba the pair of rough leather boots (Shrouds) (0 def, 3 armour) (On feet)]Polaba the pair of rough leather boots (Shrouds) (0 def, 3 armour) 2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 (-) Resists +12%(-) mind Crit.dmg- 5.00% (-) Phys.save +15 (+5 eff.) (-) Mind.save +3 (+1 eff.) (-) Pinning- +25% (-) Stun/Frz- +10% (-) Knockbk- +25% (-) Teleport- +100% (-) ---------- misc Infravis +2 (-) Curse of Shrouds A pair of boots made of leather. |
| Light source | [vs. Obsidiantreason the dwarven lantern (Light source)]Obsidiantreason the dwarven lantern 1.0 T5 lite [Rare] Psionic While equipped: Stats +7(-) Str +3(-) Cun +3(-) Con dps ---------- Phys.crit +3.0% (-) Acc +15 (+15 eff.) (-) ----- def ----- Defense +44 (+19 eff.) (-) Resists +15%(-) darkness Crit.dmg- 15.52% (-) Phys.save +20 (+6 eff.) (-) Spell.save +18 (+6 eff.) (-) Mind.save +20 (+6 eff.) (-) ---------- misc Light +5 (-) Infravis +3 (-) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | [vs. Steam Powered Helm (Nightmares) (3 def, 12 armour) (On head)]Steam Powered Helm (Nightmares) (3 def, 12 armour) 3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5(-) Str +5(-) Con ----- def ----- Armour +12 (-) Defense +3 (+1 eff.) (-) Fatigue +10% (-) Resists +10%(-) all Blind- +50% (-) ---------- misc Infravis +8 (-) Sight +2 (-) See.Stealth +20 (-) See.Invis +20 (-) Blind-Fight: No penalty when attacking invisible/stealthed Curse of Nightmares A Helmet. But with steam power! |
| On hands | [vs. Spellhunt Remnants (Misfortune) (6 def, 8 armour) (On hands)]Spellhunt Remnants (Misfortune) (6 def, 8 armour) 1.5 T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10(-) Cun +10(-) Wil dps ---------- Mind.crit +15% (-) Mind.pwr +12 (+2 eff.) (-) Dmg.mod +25%(-) nature Res.pen +25%(-) nature ----- def ----- Armour +8 (-) Defense +6 (+2 eff.) (-) Spell.save +15 (+5 eff.) (-) Max.HP +100.00 (-) ---------- misc Light +1 (-) Unarmed combat: Power 142% Range: 1.4x Uses 40% Wil, 40% Str, 40% Cun 40% Dex Dmg Physical Apr +18 (-) Crit +12.0% (-) Atk.spd 83% (-) Melee+ +20(-) silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Curse of Misfortune Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 210.60 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | [vs. stralite torque of clear mind 'Salywen' [power 3] (25 cooldown) (Tool)]stralite torque of clear mind 'Salywen' [power 3] (25 cooldown) 2.0 T4 torque charm [Random Unique] Psionic While equipped: Stats +2(-) Wil dps ---------- Spell.crit +3% (-) Dmg.mod +3%(-) arcane ----- def ----- Spell.save +9 (+3 eff.) (-) ---------- misc Vim/s.crit +1.00 (-) Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 19% for 2 turns. 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. copper ring of perseverance (Shrouds) (On fingers, 1 of 2)]copper ring of perseverance (Shrouds) 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 (-) Stun/Frz- +20% (-) Curse of Shrouds Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of perseverance (Shrouds) (On fingers, 1 of 2)]Glowwing the gold ring (Shrouds) 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Cun +3 Con dps ---------- Phys.pwr +11 (+4 eff.) Spell.pwr +9 (+1 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +6% mind +18% light +5% all Res.pen +15% mind ----- def ----- Resists +9% light Crit.dmg- 15.00% HP.reg +0.00 (-1.00) Stun/Frz- +0% (-20%) ---------- misc Light +2 Curse of Shrouds Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. stralite amulet 'Gelrassra' (Around neck)]stralite amulet 'Gelrassra' 0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6(-) Cun +3(-) Dex dps ---------- Crit.mult +15.00% (-) Dmg.mod +6%(-) temporal Res.pen +10%(-) temporal ----- def ----- Armour +6 (-) Defense +4 (+1 eff.) (-) Resists +24%(-) lightning Res.Cap +6%(-) all Phys.save +16 (+5 eff.) (-) Stun/Frz- +31% (-) Amulets can have magical properties. |
| In main hand | [vs. Cindervice (Shrouds) (114% power, 69 apr, mind damage) (In main hand, 1 of 2)]Cindervice (Shrouds) (114% power, 69 apr, mind damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Disrupt/Psionic This mindstar would symbiotize with another like it. Power 114% Range: 1.1x Uses 128% Wil, 52% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +69 (-) Crit +17.0% (-) Atk.spd 100% (-) Melee+ +16(-) fire On Hit.r1 +12(-) fire On Crit.r2 +0(-) acid blind On Hit: * 19% chance to slow global speed by 78% * 20% chance to reduce armor by 12% On Crit: * Deals 144 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +5% (-) Mind.pwr +33 (+7 eff.) (-) Melee+ 0(-20) item manaburn arcane Dmg.mod +3%(-) cold +24%(-) mind +22%(-) darkness Res.pen +15%(-) mind +15%(-) darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9%(-) lightning +6%(-) cold ---------- misc Max.hate +10.00 (-) Talents +1.00(-) Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Around waist | [vs. hardened leather belt 'Arcobsidian' (Nightmares) (Around waist)]hardened leather belt 'Arcobsidian' (Nightmares) 1.0 T3 belt armor [Rare] Master While equipped: Stats +2(-) Str +6(-) Dex dps ---------- Mind.crit +2% (-) Mind.pwr +10 (+2 eff.) (-) Dmg.mod +18%(-) lightning +10%(-) physical Res.pen +12%(-) physical Melee Ret 4(-) lightning ----- def ----- Crit.dmg- 15.00% (-) Curse of Nightmares A belt that goes around your waist. |
| In off hand | [vs. Cindervice (Shrouds) (114% power, 69 apr, mind damage) (In main hand, 1 of 2)]Morningkill (Nightmares) (115% power, 69 apr, nature damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Disrupt/Psionic Power 115% (+0%) Range: 1.1x (+0.0x) Uses 128% Wil, 52% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +69 (+0) Crit +5.0% (-12.0%) Atk.spd 100% (-) Melee+ +0(-16) fire On Hit.r1 +0(-12) fire On Crit.r2 +0(-) acid blind On Hit: * 0% chance to slow global speed by 78% * 0% chance to reduce armor by 12% On Crit: + Deals 144 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) - Deals 144 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +21 Cun +12 Wil dps ---------- Mind.crit +5% (-) Crit.mult +25.00% Mind.pwr +17 (+4 eff.) (-15 (-3 eff.)) Melee+ 0(-20) item manaburn arcane Dmg.mod +0%(-3%) cold +10% physical +25%(+1%) mind +25%(+3%) darkness Res.pen +10% physical +30%(+15%) mind +14%(-1%) darkness ----- def ----- Resists +6%(-3%) lightning +10% physical +6% light +9%(+3%) cold Mind.save +6 (+2 eff.) ---------- misc Max.hate +10.00 (-) Light +3 Talents +1.00(-) Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak 'Mirehacker' (Nightmares) (1 def, 4 armour) (Cloak)]linen cloak 'Mirehacker' (Nightmares) (1 def, 4 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2(-) Cun +2(-) Dex dps ---------- Acc +4 (+4 eff.) (-) Apr +4 (-) Melee Ret 2(-) nature ----- def ----- Armour +4 (-) Defense +1 (+0 eff.) (-) Resists +2%(-) physical Crit.dmg- 5.00% (-) Spell.save +6 (+2 eff.) (-) Teleport- +20% (-) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Crimson Robe (Shrouds) (12 def, 5 armour) (Main armor)]Crimson Robe (Shrouds) (12 def, 5 armour) 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10(-) Cun +10(-) Wil dps ---------- Mind.crit +9% (-) Mind.pwr +20 (+4 eff.) (-) Melee+ 35(-) mind 10(-)% gloom effects Res.pen +20%(-) all Melee Ret 35(-) mind 10(-)% gloom effects ----- def ----- Armour +5 (-) Hardiness +20% (-) Defense +12 (+4 eff.) (-) Fatigue +1% (-) Resists +15%(-) all ---------- misc Psi/turn +0.20 (-) Hate/m.crit +4.00 (-) Psi/m.crit +4.00 (-) Hate/kill +2.00 (-) Masteries +0.20(-) Psionic/Focus +0.20(-) Cursed/Slaughter +0.10(-) Psionic/Solipsism +0.20(-) Cursed/Punishments On Mind Hit: 8% Cursed Bolt 2 On Mind Hit: 8% Waking Nightmare 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Shrouds This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
medical injector implant (efficiency 164% / cooldown 51%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 164% efficiency and cooldown mod of 51%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 100% / cooldown 51%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 51%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 14)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.3 steam per turn. Can be activated for an instant burst of 71 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
schematic: Ablative Armour0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's Helper0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Frost Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Razor Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Winterchill Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
[vs. stralite amulet 'Gelrassra' (Around neck)]grounding copper amulet of cunning (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-4) Cun +0(-3) Dex dps ---------- Crit.mult +0.00% (-15.00%) Dmg.mod +0%(-6%) temporal Res.pen +0%(-10%) temporal ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-4 (-1 eff.)) Resists +10%(-14%) lightning Res.Cap +0%(-6%) all Phys.save +0 (+0 eff.) (-16 (-5 eff.)) Stun/Frz- +21% (-10%) Amulets can have magical properties. |
[vs. stralite amulet 'Gelrassra' (Around neck)]Flashvein the steel amulet 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +1(-5) Cun +0(-3) Dex dps ---------- Crit.mult +0.00% (-15.00%) Phys.pwr +7 (+2 eff.) Mind.pwr +30 (+6 eff.) Phys.spd +10% Dmg.mod +7% physical +6% mind +0%(-6%) temporal Res.pen +0%(-10%) temporal Melee Ret 4 mind ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-4 (-1 eff.)) Resists +0%(-24%) lightning +12% fire Res.Cap +0%(-6%) all Phys.save +0 (+0 eff.) (-16 (-5 eff.)) Mind.save +12 (+4 eff.) Stun/Frz- +0% (-31%) ---------- misc Max.psi +40.00 Amulets can have magical properties. |
[vs. stralite amulet 'Gelrassra' (Around neck)]steel amulet 'Lelukath' 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +0(-3) Dex +0(-6) Cun +4 Con dps ---------- Crit.mult +0.00% (-15.00%) Dmg.mod +0%(-6%) temporal +6% physical Res.pen +0%(-10%) temporal ----- def ----- Armour +0 (-6) Defense +20 (+6 eff.) (+16 (+5 eff.)) Resists +0%(-24%) lightning +9% temporal +7% physical Res.Cap +0%(-6%) all Phys.save +0 (+0 eff.) (-16 (-5 eff.)) Spell.save +6 (+2 eff.) Die.at -80.00 life Stun/Frz- +0% (-31%) ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
[vs. stralite amulet 'Gelrassra' (Around neck)]The Far-Hand 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +0(-3) Dex +0(-6) Cun +10 Con dps ---------- Crit.mult +0.00% (-15.00%) Dmg.mod +0%(-6%) temporal Res.pen +0%(-10%) temporal ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-4 (-1 eff.)) Resists +0%(-24%) lightning Res.Cap +0%(-6%) all Phys.save +0 (+0 eff.) (-16 (-5 eff.)) Stun/Frz- +0% (-31%) Teleport- +100% Teleport: Level 5.2 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (106). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
[vs. copper ring of perseverance (Shrouds) (On fingers, 1 of 2)]Obsidiannoon (Madness) 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +9% light ----- def ----- Defense +6 (+2 eff.) Resists +3% mind HP.reg +0.00 (-1.00) Stun/Frz- +0% (-20%) Curse of Madness Rings can have magical properties. Tap to cycle through comparison choices |
[vs. copper ring of perseverance (Shrouds) (On fingers, 1 of 2)]mule's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% Max.HP +20.00 HP.reg +0.00 (-1.00) Disarm- +20% Pinning- +21% Stun/Frz- +0% (-20%) Knockbk- +20% ---------- misc Max.enc +21 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. copper ring of perseverance (Shrouds) (On fingers, 1 of 2)]Arilelle the Iceire (Madness) 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +9 Cun +5 Wil dps ---------- Crit.mult +10.00% Mind.pwr +7 (+1 eff.) Dmg.mod +21% cold ----- def ----- Resists +12% lightning HP.reg +0.00 (-1.00) Stun/Frz- +0% (-20%) ---------- misc Hate/m.crit +2.00 Curse of Madness Rings can have magical properties. Tap to cycle through comparison choices |
[vs. copper ring of perseverance (Shrouds) (On fingers, 1 of 2)]Arugorn (Corpses) 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Dex +7 Con ----- def ----- Armour +6 Resists +3% blight +5% arcane Spell.save +12 (+4 eff.) Max.HP +60.00 HP.reg +0.00 (-1.00) Stun/Frz- +0% (-20%) ---------- misc Max.stam +15.00 Curse of Corpses Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Cindervice (Shrouds) (114% power, 69 apr, mind damage) (In main hand)]Falygodan the Sparkmoon (Madness) (151% power, 6 apr, darkness element) 5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 151% (+37%) Range: 1.2x (+0.1x) Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 (-63) Crit +5.0% (-12.0%) Atk.spd 100% (-) Melee+ +0(-16) fire On Hit.r1 +0(-12) fire On Crit.r2 +0(-) acid blind On Hit: * 0% chance to slow global speed by 78% * 0% chance to reduce armor by 12% On Crit: - Deals 144 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +5% Mind.crit +0% (-5%) Spell.pwr +34 (+4 eff.) Mind.pwr +0 (+0 eff.) (-33 (-7 eff.)) Melee+ 0(-20) item manaburn arcane Dmg.mod +0%(-24%) mind +0%(-3%) cold +41%(+19%) darkness +15% arcane Res.pen +10% lightning +0%(-15%) darkness +15% arcane +0%(-15%) mind Phasing +23% Melee Ret 2 lightning ----- def ----- Defense +25 (+8 eff.) Resists +0%(-9%) lightning +0%(-6%) cold Shield.pwr +20% ---------- misc Mana/turn +0.12 Mana/s.crit +2.09 Max.mana +86.00 Max.hate +0.00 (-10.00) Talents +0(+-1) Attune Mindstar +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
[vs. Cindervice (Shrouds) (114% power, 69 apr, mind damage) (In main hand)]dragonbone magestaff 'Rimebrand' (Shrouds) (136% power, 6 apr, cold element) 5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 136% (+22%) Range: 1.2x (+0.1x) Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 (-63) Crit +5.0% (-12.0%) Atk.spd 100% (-) Melee+ +0(-16) fire On Hit.r1 +0(-12) fire On Crit.r2 +0(-) acid blind On Hit: * 0% chance to slow global speed by 78% * 0% chance to reduce armor by 12% On Crit: - Deals 144 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.crit +20% Mind.crit +0% (-5%) Spell.pwr +45 (+4 eff.) Mind.pwr +0 (+0 eff.) (-33 (-7 eff.)) Melee+ 0(-20) item manaburn arcane Dmg.mod +0%(-22%) darkness +30%(+27%) cold +6% arcane +0%(-24%) mind Res.pen +0%(-15%) darkness +10% blight +15% cold +10% arcane +0%(-15%) mind Phasing +30% ----- def ----- Resists +0%(-9%) lightning +9% temporal +13% darkness +9%(+3%) cold Def/telep +20 Res/telep +20% Dur/telep +23% ---------- misc Vim/s.crit +2.00 Max.mana +108.00 Max.hate +0.00 (-10.00) Talents +0(+-1) Attune Mindstar +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
[vs. Cindervice (Shrouds) (114% power, 69 apr, mind damage) (In main hand)]elemental voratun battleaxe (Corpses) (169% power, 4 apr) 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Arcane Power 169% (+55%) Range: 1.5x (+0.4x) Uses 40% Wil, 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 (-65) Crit +8.0% (-9.0%) Atk.spd 100% (-) Melee+ +0(-16) fire On Hit.r1 +0(-12) fire On Crit.r2 +0(-) acid blind On Hit: * 0% chance to slow global speed by 78% * 0% chance to reduce armor by 12% + Create an explosion dealing 15 cold damage (1/turn) On Crit: - Deals 144 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +0% (-5%) Mind.pwr +0 (+0 eff.) (-33 (-7 eff.)) Melee+ 0(-20) item manaburn arcane Dmg.mod +30%(+27%) cold +0%(-24%) mind +0%(-22%) darkness Res.pen +40% cold +0%(-15%) mind +0%(-15%) darkness ----- def ----- Resists +0%(-9%) lightning +0%(-6%) cold ---------- misc Max.hate +0.00 (-10.00) Talents +0(+-1) Attune Mindstar Curse of Corpses Massive two-handed battleaxes. |
[vs. Cindervice (Shrouds) (114% power, 69 apr, mind damage) (In main hand)]arcing steel greatsword of paradox (Nightmares) (128% power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Arcane Power 128% (+14%) Range: 1.6x (+0.5x) Uses 40% Wil, 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 (-67) Crit +3.0% (-14.0%) Atk.spd 100% (-) Melee+ +0(-16) fire +13 temporal On Hit.r1 +0(-12) fire On Crit.r2 +0(-) acid blind On Hit: * 0% chance to reduce armor by 12% * 0% chance to slow global speed by 78% + 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: - Deals 144 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +0% (-5%) Mind.pwr +0 (+0 eff.) (-33 (-7 eff.)) Melee+ 0(-20) item manaburn arcane Dmg.mod +0%(-3%) cold +0%(-24%) mind +0%(-22%) darkness Res.pen +0%(-15%) mind +0%(-15%) darkness ----- def ----- Resists +0%(-9%) lightning +16% temporal +0%(-6%) cold ---------- misc Max.hate +0.00 (-10.00) Talents +0(+-1) Attune Mindstar Curse of Nightmares Massive two-handed swords. |
[vs. Cindervice (Shrouds) (114% power, 69 apr, mind damage) (In main hand, 1 of 2)]acidic voratun mace of vileness (Corpses) (155% power, 6 apr) 3.0 T5 mace 1H weapon Reqs Str 48 [Ego] Arcane Power 155% (+41%) Range: 1.4x (+0.3x) Uses 40% Wil, 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 (-63) Crit +3.0% (-14.0%) Atk.spd 100% (-) Melee+ +14 blight +0(-16) fire On Hit.r1 +0(-12) fire On Crit.r2 +0(-) acid blind On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 * 0% chance to slow global speed by 78% * 0% chance to reduce armor by 12% On Crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 - Deals 144 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +0% (-5%) Mind.pwr +0 (+0 eff.) (-33 (-7 eff.)) Melee+ 0(-20) item manaburn arcane Dmg.mod +0%(-3%) cold +0%(-24%) mind +0%(-22%) darkness Res.pen +0%(-15%) mind +0%(-15%) darkness ----- def ----- Resists +0%(-9%) lightning +0%(-6%) cold ---------- misc Max.hate +0.00 (-10.00) Talents +0(+-1) Attune Mindstar Curse of Corpses Blunt and deadly. Tap to cycle through comparison choices |
[vs. Cindervice (Shrouds) (114% power, 69 apr, mind damage) (In main hand, 1 of 2)]Moon (Shrouds) (100% power, 0 apr) 1.0 T3 dagger 1H weapon Reqs Cun 24,Dex 24 [Unique] Arcane The moon shines alone in a starless sky. Power 100% (-14%) Range: 1.3x (+0.2x) Uses 40% Wil, 20% Dex, 20% Str Dmg Darkness Acc+ +0.2% crit chance (max 25%) Apr +0 (-69) Crit +0.0% (-17.0%) Atk.spd 125% (+25%) Melee+ +0(-16) fire On Hit.r1 +0(-12) fire On Crit.r2 +0(-) acid blind On Hit: * 0% chance to slow global speed by 78% * 0% chance to reduce armor by 12% + Deal 70 Darkness damage. On Crit: - Deals 144 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +0% (-5%) Mind.pwr +0 (+0 eff.) (-33 (-7 eff.)) Melee+ 0(-20) item manaburn arcane Dmg.mod +0%(-3%) cold +0%(-24%) mind +0%(-22%) darkness Res.pen +0%(-15%) mind +0%(-15%) darkness ----- def ----- Resists +0%(-9%) lightning +0%(-6%) cold ---------- misc Max.hate +0.00 (-10.00) Light -1 Talents +0(+-1) Attune Mindstar Curse of Shrouds A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. Tap to cycle through comparison choices |
[vs. Cindervice (Shrouds) (114% power, 69 apr, mind damage) (In main hand, 1 of 2)]Mandible of Ungolmor (Corpses) (150% power, 12 apr) 1.0 T5 dagger 1H weapon Reqs Cun 38 [Unique] Nature Power 150% (+35%) Range: 1.3x (+0.2x) Uses 40% Wil, 35% Dex, 30% Cun 35% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +12 (-57) Crit +22.0% (+5.0%) Atk.spd 100% (-) Melee+ +0(-16) fire Dmg.conv 30% darkness On Hit.r1 +0(-12) fire On Crit.r2 +0(-) acid blind On Hit: 20% Poisonous Bite 3 On Hit: * 0% chance to slow global speed by 78% * 0% chance to reduce armor by 12% On Crit: + inflicts spydric poison dealing 200 damage over 3 turns and pinning the target - Deals 144 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +8 Cun +4 Dex dps ---------- Mind.crit +0% (-5%) Mind.pwr +0 (+0 eff.) (-33 (-7 eff.)) Melee+ 0(-20) item manaburn arcane Dmg.mod +0%(-24%) mind +0%(-3%) cold +30% nature +20%(-2%) darkness Res.pen +0%(-15%) mind +0%(-15%) darkness ----- def ----- Armour +15 Resists +0%(-9%) lightning +0%(-6%) cold Poison- +100% ---------- misc Max.hate +0.00 (-10.00) Light -2 Talents +0(+-1) Attune Mindstar +5 Toxic Death Curse of Corpses This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. Tap to cycle through comparison choices |
[vs. Cindervice (Shrouds) (114% power, 69 apr, mind damage) (In main hand, 1 of 2)]voratun dagger 'Brightwedge' (Nightmares) (145% power, 9 apr) 1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Master Power 145% (+31%) Range: 1.3x (+0.2x) Uses 40% Wil, 45% Str, 45% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 (-60) Crit +10.0% (-7.0%) Atk.spd 100% (-) Melee+ +16(-) fire On Hit.r1 +0(-12) fire On Crit.r2 +0(-) acid blind On Hit: * 0% chance to slow global speed by 78% * 0% chance to reduce armor by 12% On Crit: - Deals 144 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +0% (-5%) Mind.pwr +0 (+0 eff.) (-33 (-7 eff.)) Melee+ 0(-20) item manaburn arcane Dmg.mod +0%(-3%) cold +0%(-24%) mind +0%(-22%) darkness Res.pen +15% physical +0%(-15%) mind +0%(-15%) darkness Acc +25 (+13 eff.) Apr +15 ----- def ----- Armour +10 Defense +10 (+3 eff.) Resists +0%(-9%) lightning +24%(+18%) cold +2% physical Phys.save +6 (+2 eff.) Silence- +20% Disarm- +20% ---------- misc Max.hate +0.00 (-10.00) Talents +0(+-1) Attune Mindstar Curse of Nightmares Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Cindervice (Shrouds) (114% power, 69 apr, mind damage) (In main hand, 1 of 2)]Phlegmcutter the thorny mindstar (Shrouds) (94% power, 23 apr, mind damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Random Unique] Nature Power 94% (-19%) Range: 1.1x (+0.0x) Uses 89% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +23 (-45) Crit +3.5% (-13.5%) Atk.spd 100% (-) Melee+ +0(-16) fire On Hit.r1 +0(-12) fire On Crit.r2 +4 nature +0(-) acid blind On Hit: * 0% chance to slow global speed by 78% * 0% chance to reduce armor by 12% On Crit: - Deals 144 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +3% (-2%) Mind.pwr +9 (+2 eff.) (-23 (-5 eff.)) Melee+ 0(-20) item manaburn arcane 10 physical Dmg.mod +9% physical +0%(-22%) darkness +0%(-3%) cold +0%(-24%) mind +7% nature Res.pen +0%(-15%) darkness +9% physical +10% arcane +0%(-15%) mind Melee Ret 6 arcane 2 nature ----- def ----- Resists +0%(-9%) lightning +10% physical +6% blight +0%(-6%) cold +5% arcane Disease- +15% ---------- misc Max.hate +0.00 (-10.00) Talents +1.00(-) Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Cindervice (Shrouds) (114% power, 69 apr, mind damage) (In main hand, 1 of 2)]Satyrtaint the thorny mindstar (Shrouds) (98% power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Power 98% (-15%) Range: 1.1x (+0.0x) Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 (-45) Crit +3.5% (-13.5%) Atk.spd 100% (-) Melee+ +0(-16) fire +12 nature On Hit.r1 +20 nature +0(-12) fire On Crit.r2 +0(-) acid blind On Hit: * 20% chance to slow global speed by 78% * 0% chance to reduce armor by 12% On Crit: - Deals 144 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +3% (-2%) Mind.pwr +6 (+1 eff.) (-27 (-6 eff.)) Melee+ 0(-20) item manaburn arcane Dmg.mod +0%(-3%) cold +0%(-24%) mind +0%(-22%) darkness Res.pen +0%(-15%) mind +0%(-15%) darkness On Hit (Melee): * 20% chance to slow global speed by 78% ----- def ----- Resists +0%(-9%) lightning +0%(-6%) cold +20% nature Phys.save +7 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+3 eff.) ---------- misc Equi/ret +1.70 Max.hate +0.00 (-10.00) Light +2 Talents +1.00(-) Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Cindervice (Shrouds) (114% power, 69 apr, mind damage) (In main hand, 1 of 2)]Urtholeg (Nightmares) (94% power, 23 apr, mind damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic Power 94% (-19%) Range: 1.1x (+0.0x) Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +23 (-45) Crit +3.5% (-13.5%) Atk.spd 100% (-) Melee+ +0(-16) fire On Hit.r1 +0(-12) fire On Crit.r2 +0(-) acid blind On Hit: * 0% chance to slow global speed by 78% * 0% chance to reduce armor by 12% On Crit: - Deals 144 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +3 Dex +0 Wil dps ---------- Mind.crit +3% (-2%) Mind.pwr +6 (+1 eff.) (-27 (-6 eff.)) Melee+ 0(-20) item manaburn arcane Dmg.mod +0%(-3%) cold +0%(-24%) mind +0%(-22%) darkness Res.pen +0%(-15%) mind +0%(-15%) darkness ----- def ----- Resists +6%(-3%) lightning +0%(-6%) cold +9% light Spell.save +9 (+3 eff.) Mind.save +5 (+2 eff.) ---------- misc Max.hate +0.00 (-10.00) Max.psi +19.00 Talents +1.00(-) Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Cindervice (Shrouds) (114% power, 69 apr, mind damage) (In main hand, 1 of 2)]Cindervice (Shrouds) (114% power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Disrupt/Psionic This mindstar would symbiotize with another like it. Power 114% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 (-29) Crit +17.0% (-) Atk.spd 100% (-) Melee+ +16(-) fire On Hit.r1 +12(-) fire On Crit.r2 +0 insidious poison +0(-) acid blind On Hit: * 19% chance to slow global speed by 78% * 20% chance to reduce armor by 12% On Crit: * Deals 144 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +5% (-) Mind.pwr +19 (+4 eff.) (-14 (-3 eff.)) Melee+ 0(-20) item manaburn arcane Dmg.mod +3%(-) cold +24%(-) mind +22%(-) darkness Res.pen +15%(-) mind +15%(-) darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9%(-) lightning +6%(-) cold ---------- misc Max.hate +10.00 (-) Talents +1.00(-) Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Cindervice (Shrouds) (114% power, 69 apr, mind damage) (In main hand, 1 of 2)]Eye of the Lost (Misfortune) (115% power, 27 apr, mind damage) 3.0 T5 mindstar 1H weapon Reqs Wil 35 [Unique] Nature/Psionic Power 115% (+0%) Range: 1.1x (+0.0x) Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 (-42) Crit +5.0% (-12.0%) Atk.spd 100% (-) Melee+ +0(-16) fire On Hit.r1 +0(-12) fire On Crit.r2 +0(-) acid blind On Hit: * 0% chance to slow global speed by 78% * 0% chance to reduce armor by 12% + reduces mental save On Crit: - Deals 144 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +3 Cun +7 Wil dps ---------- Mind.crit +7% (+2%) Mind.pwr +10 (+2 eff.) (-23 (-5 eff.)) Melee+ 0(-20) item manaburn arcane Dmg.mod +0%(-3%) cold +10%(-14%) mind +0%(-22%) darkness Res.pen +15%(-) mind +0%(-15%) darkness ----- def ----- Resists +0%(-9%) lightning +0%(-6%) cold +25% mind Mind.save +24 (+7 eff.) ---------- misc Max.hate +0.00 (-10.00) Talents +0(+-1) Attune Mindstar Curse of Misfortune See all other beings around you for 5 turns. Uses 25 power out of 25/25 Activation is instant. A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found. Tap to cycle through comparison choices |
[vs. Cindervice (Shrouds) (114% power, 69 apr, mind damage) (In main hand, 1 of 2)]stralite steamgun of recursion (Shrouds) 4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego+] Arcane/Steamtech Power 65% (-48%) Range: 1.1x (+0.0x) Uses 40% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +12 (-57) Crit +0.0% (-17.0%) Atk.spd 100% (-) Range +9 Proj.spd +600% Melee+ +0(-16) fire On Hit.r1 +0(-12) fire On Crit.r2 +0(-) acid blind On Hit: 10% Shoot 1 On Hit: * 0% chance to slow global speed by 78% * 0% chance to reduce armor by 12% On Crit: - Deals 144 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) Uses 2.0 Steam While equipped: dps ---------- Mind.crit +0% (-5%) Mind.pwr +0 (+0 eff.) (-33 (-7 eff.)) Melee+ 0(-20) item manaburn arcane Dmg.mod +0%(-3%) cold +0%(-24%) mind +0%(-22%) darkness Res.pen +0%(-15%) mind +0%(-15%) darkness ----- def ----- Resists +0%(-9%) lightning +0%(-6%) cold ---------- misc Max.hate +0.00 (-10.00) Talents +0(+-1) Attune Mindstar Curse of Shrouds Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
storming pouch of voratun shots of annihilation (22/22, 175% power, 13 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Nature/Master Power 175% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +13 Crit +12.0% Capacity 22 Proj.spd +200% Ranged+ +30 lightning On Crit.r2 +11 lightning Shots are used with slings to pummel your foes to death. |
[vs. Morningkill (Nightmares) (115% power, 69 apr, nature damage) (In off hand)]reinforced stralite shield of the stars (Corpses) (0 def, 14 armour, 159.5 block) 7.0 T4 shield armor Reqs - Shield usage training Str 35 [Ego+] Arcane/Master Power 65% (-49%) Range: 1.1x (+0.0x) Uses 40% Wil Dmg Physical Apr +0 (-69) Crit +0.0% (-5.0%) Atk.spd inf% (inf%) On Crit: - Deals 144 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Mag +0(-12) Wil +9(-12) Cun dps ---------- Mind.crit +0% (-5%) Crit.mult +0.00% (-25.00%) Mind.pwr +0 (+0 eff.) (-17 (-4 eff.)) Dmg.mod +0%(-25%) mind +0%(-10%) physical +17% light +14%(-11%) darkness Res.pen +0%(-10%) physical +0%(-30%) mind +0%(-14%) darkness ----- def ----- Armour +14 Fatigue +8% Resists +0%(-6%) lightning +0%(-10%) physical +15%(+9%) light +0%(-9%) cold +18% darkness Mind.save +0 (+0 eff.) (-6 (-2 eff.)) ---------- misc Max.hate +0.00 (-10.00) Light +0 (-3) Talents +0(+-1) Attune Mindstar +1 Block Curse of Corpses Handheld deflection devices. |
[vs. Crimson Robe (Shrouds) (12 def, 5 armour) (Main armor)]linen robe (Nightmares) (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: Stats +0(-10) Cun +0(-10) Wil dps ---------- Mind.crit +0% (-9%) Mind.pwr +0 (+0 eff.) (-20 (-4 eff.)) Melee+ 0(-35) mind 0(-10)% gloom effects Res.pen +0%(-20%) all Melee Ret 0(-35) mind 0(-10)% gloom effects ----- def ----- Armour +0 (-5) Hardiness +0% (-20%) Defense +0 (+0 eff.) (-12 (-4 eff.)) Fatigue +0% (-1%) Resists +7%(-8%) all ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Crimson Robe (Shrouds) (12 def, 5 armour) (Main armor)]linen robe of corrosion (+15%) (Shrouds) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Nature While equipped: Stats +0(-10) Cun +0(-10) Wil dps ---------- Mind.crit +0% (-9%) Mind.pwr +0 (+0 eff.) (-20 (-4 eff.)) Melee+ 0(-35) mind 0(-10)% gloom effects Dmg.mod +10% acid Res.pen +0%(-20%) all Melee Ret 0(-35) mind 0(-10)% gloom effects ----- def ----- Armour +0 (-5) Hardiness +0% (-20%) Defense +0 (+0 eff.) (-12 (-4 eff.)) Fatigue +0% (-1%) Resists +15% acid +7%(-8%) all ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Crimson Robe (Shrouds) (12 def, 5 armour) (Main armor)]Robe of Force (Nightmares) (12 def, 8 armour) 2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3(-7) Cun +4(-6) Wil dps ---------- Mind.crit +4% (-5%) Mind.pwr +8 (+2 eff.) (-12 (-2 eff.)) Melee+ 0(-35) mind 0(-10)% gloom effects Dmg.mod +5% mind +5% physical Res.pen +10% physical +10% mind +0%(-20%) all Melee Ret 0(-35) mind 0(-10)% gloom effects ----- def ----- Armour +8 (+3) Hardiness +0% (-20%) Defense +12 (+4 eff.) (-) Fatigue +0% (-1%) Resists +15% acid +12% physical +9%(-6%) all Phys.save +10 (+4 eff.) ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments Curse of Nightmares Send out a range 5 beam of kinetic energy, dealing 96.20 to 120.25 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
[vs. Crimson Robe (Shrouds) (12 def, 5 armour) (Main armor)]mindwoven woollen robe of fire (+18%) (Nightmares) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +0(-10) Cun +0(-10) Wil dps ---------- Mind.crit +3% (-6%) Mind.pwr +3 (+1 eff.) (-17 (-3 eff.)) Melee+ 0(-35) mind 0(-10)% gloom effects Dmg.mod +12% fire Res.pen +0%(-20%) all Melee Ret 0(-35) mind 0(-10)% gloom effects ----- def ----- Armour +0 (-5) Hardiness +0% (-20%) Defense +0 (+0 eff.) (-12 (-4 eff.)) Fatigue +0% (-1%) Resists +9%(-6%) all +18% fire Mind.save +17 (+5 eff.) ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Crimson Robe (Shrouds) (12 def, 5 armour) (Main armor)]Spider-Silk Robe of Spydrë (Madness) (10 def, 15 armour) 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4(-6) Wil +0(-10) Cun +5 Con dps ---------- Mind.crit +5% (-4%) Mind.pwr +10 (+2 eff.) (-10 (-2 eff.)) Melee+ 0(-35) mind 0(-10)% gloom effects Dmg.mod +15% acid +15% nature +15% mind Res.pen +0%(-20%) all Melee Ret 0(-10)% gloom effects 20 nature slow 0(-35) mind 20 poison ----- def ----- Armour +15 (+10) Hardiness +30% (+10%) Defense +10 (+3 eff.) (-2 (-1 eff.)) Fatigue +0% (-1%) Resists +30% nature +11%(-4%) all Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments Curse of Madness This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
[vs. Crimson Robe (Shrouds) (12 def, 5 armour) (Main armor)]volcanic reinforced leather armour of the wind (Shrouds) (25 def, 17 armour) 9.0 T4 light armor Reqs Str 18 [Ego++] Nature/Master While equipped: Stats +0(-10) Cun +0(-10) Wil dps ---------- Phys.crit +9.0% Mind.crit +0% (-9%) Mind.pwr +0 (+0 eff.) (-20 (-4 eff.)) Melee+ 9 fire 0(-35) mind 0(-10)% gloom effects Ranged+ 8 fire Res.pen +0%(-20%) all Apr +13 Melee Ret 0(-35) mind 0(-10)% gloom effects ----- def ----- Armour +17 (+12) Hardiness +0% (-20%) Defense +25 (+8 eff.) (+13 (+4 eff.)) Fatigue +8% (+7%) Resists +22% fire +22% physical +0%(-15%) all ---------- misc Stam/turn +1.00 Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments Curse of Shrouds Second Wind: (Instant) Puts all charms on 35 cooldown Level 3.9 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 218 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
[vs. Crimson Robe (Shrouds) (12 def, 5 armour) (Main armor)]rejuvenating dwarven-steel mail armour of Eyal (Madness) (3 def, 8 armour) 14.0 T3 heavy armor Reqs - Heavy armour training Str 28 [Ego+] Nature While equipped: Stats +0(-10) Cun +0(-10) Wil dps ---------- Mind.crit +0% (-9%) Mind.pwr +0 (+0 eff.) (-20 (-4 eff.)) Melee+ 0(-35) mind 0(-10)% gloom effects Res.pen +0%(-20%) all Melee Ret 0(-35) mind 0(-10)% gloom effects ----- def ----- Armour +8 (+3) Hardiness +0% (-20%) Defense +3 (+1 eff.) (-9 (-3 eff.)) Fatigue +12% (+11%) Resists +0%(-15%) all Max.HP +29.00 HP.reg +8.30 Heal.mod +13% ---------- misc Stam/turn +1.30 Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments Curse of Madness A suit of armour made of mail. |
[vs. Crimson Robe (Shrouds) (12 def, 5 armour) (Main armor)]prismatic voratun mail armour of implacability (Misfortune) (5 def, 17 armour) 14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: Stats +0(-10) Cun +0(-10) Wil dps ---------- Mind.crit +0% (-9%) Mind.pwr +0 (+0 eff.) (-20 (-4 eff.)) Melee+ 0(-35) mind 0(-10)% gloom effects Res.pen +0%(-20%) all Melee Ret 0(-35) mind 0(-10)% gloom effects ----- def ----- Armour +17 (+12) Hardiness +0% (-20%) Defense +5 (+2 eff.) (-7 (-2 eff.)) Fatigue +4% (+3%) Resists +16% darkness +14% light +0%(-15%) all Phys.save +8 (+3 eff.) ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments Curse of Misfortune A suit of armour made of mail. |
[vs. Crimson Robe (Shrouds) (12 def, 5 armour) (Main armor)]radiant voratun mail armour of implacability (Nightmares) (5 def, 16 armour) 14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Nature/Master While equipped: Stats +0(-10) Cun +4(-6) Wil dps ---------- Mind.crit +0% (-9%) Mind.pwr +0 (+0 eff.) (-20 (-4 eff.)) Melee+ 0(-35) mind 0(-10)% gloom effects Res.pen +0%(-20%) all Melee Ret 0(-35) mind 0(-10)% gloom effects ----- def ----- Armour +16 (+11) Hardiness +0% (-20%) Defense +5 (+2 eff.) (-7 (-2 eff.)) Fatigue +4% (+3%) Resists +22% blight +14% darkness +0%(-15%) all Phys.save +11 (+4 eff.) ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Light +1 Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments Curse of Nightmares A suit of armour made of mail. |
[vs. Crimson Robe (Shrouds) (12 def, 5 armour) (Main armor)]fearforged stralite plate armour (Corpses) (0 def, 13 armour) 17.0 T4 massive armor Reqs - Massive armour training Str 48 [Ego+] Arcane While equipped: Stats +0(-10) Wil +0(-10) Cun +7 Con dps ---------- Mind.crit +0% (-9%) Mind.pwr +0 (+0 eff.) (-20 (-4 eff.)) Melee+ 0(-35) mind 0(-10)% gloom effects Res.pen +0%(-20%) all Melee Ret 0(-35) mind 0(-10)% gloom effects ----- def ----- Armour +13 (+8) Hardiness +0% (-20%) Defense +0 (+0 eff.) (-12 (-4 eff.)) Fatigue +31% (+30%) Resists +9% darkness +12% fire -15% light +0%(-15%) all Phys.save +8 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +8 (+3 eff.) ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments Curse of Corpses A suit of armour made of metal plates. |
[vs. hardened leather belt 'Arcobsidian' (Nightmares) (Around waist)]Arurithra (Nightmares) 1.0 T1 belt armor [Rare] Master While equipped: Stats +0(-2) Str +0(-6) Dex +1 Wil dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +0%(-18%) lightning +0%(-10%) physical +9% mind Res.pen +0%(-12%) physical Melee Ret 0(-4) lightning ----- def ----- Resists +6% fire +6% cold Crit.dmg- 5.00% (-10.00%) HP.reg +4.00 Teleport- +10% Curse of Nightmares A belt that goes around your waist. |
[vs. hardened leather belt 'Arcobsidian' (Nightmares) (Around waist)]Daimablek the Swampspawner (Shrouds) 1.0 T1 belt armor [Rare] Nature While equipped: Stats +0(-2) Str +0(-6) Dex dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +0%(-18%) lightning +0%(-10%) physical Res.pen +10% nature +0%(-12%) physical Melee Ret 0(-4) lightning ----- def ----- Resists +3% lightning +3% fire +3% light Crit.dmg- 0.00% (-15.00%) Max.HP +32.00 Cut- +20% Curse of Shrouds A belt that goes around your waist. |
[vs. hardened leather belt 'Arcobsidian' (Nightmares) (Around waist)]rough leather belt 'Viperorder' (Corpses) 1.0 T1 belt armor [Rare] Master While equipped: Stats +0(-2) Str +3(-3) Dex +4 Cun +6 Lck dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +0%(-18%) lightning +0%(-10%) physical +6% light Res.pen +5% nature +0%(-12%) physical Melee Ret 0(-4) lightning On Hit (Melee): * 10% chance to slow global speed by 78% * 20% chance to reduce armor by 12% ----- def ----- Crit.dmg- 0.00% (-15.00%) Stealth +6 ---------- misc T.Disarm +6 Infravis +4 Curse of Corpses A belt that goes around your waist. |
[vs. hardened leather belt 'Arcobsidian' (Nightmares) (Around waist)]rough leather belt of the giants (Misfortune) 1.0 T1 belt armor [Ego] Master While equipped: Stats +0(-2) Str +0(-6) Dex dps ---------- Mind.crit +0% (-2%) Phys.pwr +3 (+1 eff.) Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +0%(-18%) lightning +0%(-10%) physical Res.pen +0%(-12%) physical Melee Ret 0(-4) lightning ----- def ----- Crit.dmg- 0.00% (-15.00%) Spell.save +5 (+2 eff.) ---------- misc Size +1 Curse of Misfortune A belt that goes around your waist. |
[vs. hardened leather belt 'Arcobsidian' (Nightmares) (Around waist)]Furnacequick the hardened leather belt (Shrouds) 1.0 T3 belt armor [Rare] Master While equipped: Stats +0(-2) Str +0(-6) Dex dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +3% acid +0%(-10%) physical +0%(-18%) lightning Res.pen +0%(-12%) physical +5% fire Melee Ret 0(-4) lightning On Hit (Melee): * 20% chance to slow global speed by 78% * 20 arcane resource burn ----- def ----- Resists +7% fire +6% light +10% cold Crit.dmg- 0.00% (-15.00%) Curse of Shrouds A belt that goes around your waist. |
[vs. hardened leather belt 'Arcobsidian' (Nightmares) (Around waist)]hardened leather belt 'Strikewilder' (Shrouds) 1.0 T3 belt armor [Rare] Psionic While equipped: Stats +0(-2) Str +0(-6) Dex +1 Cun dps ---------- Mind.crit +0% (-2%) Mind.pwr +4 (+1 eff.) (-6 (-1 eff.)) Dmg.mod +18%(-) lightning +0%(-10%) physical Res.pen +0%(-12%) physical +10% cold Melee Ret 0(-4) lightning ----- def ----- Crit.dmg- 0.00% (-15.00%) Phys.save +10 (+4 eff.) ---------- misc Equi/ret +0.16 Hate/m.crit +2.00 Curse of Shrouds A belt that goes around your waist. |
[vs. linen cloak 'Mirehacker' (Nightmares) (1 def, 4 armour) (Cloak)]Adena the Glintkin (Madness) (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +0(-2) Dex +1 Wil +0(-2) Cun dps ---------- Phys.crit +2.0% Mind.crit +1% Phys.pwr +2 (+1 eff.) Mind.pwr +20 (+4 eff.) Res.pen +10% acid Acc +0 (+0 eff.) (-4 (-4 eff.)) Apr +0 (-4) Melee Ret 0(-2) nature ----- def ----- Armour +0 (-4) Defense +1 (+0 eff.) (-) Fatigue -3% Resists +3% light +0%(-2%) physical Crit.dmg- 0.00% (-5.00%) Spell.save +0 (+0 eff.) (-6 (-2 eff.)) Teleport- +0% (-20%) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak 'Mirehacker' (Nightmares) (1 def, 4 armour) (Cloak)]Vorowe the linen cloak (Corpses) (1 def, 2 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +3(+1) Dex +0(-2) Cun +1 Con dps ---------- Phys.pwr +10 (+3 eff.) Acc +0 (+0 eff.) (-4 (-4 eff.)) Apr +0 (-4) Melee Ret 0(-2) nature ----- def ----- Armour +2 (-2) Defense +1 (+0 eff.) (-) Resists +1%(-1%) physical +6% fire Crit.dmg- 0.00% (-5.00%) Phys.save +3 (+1 eff.) Spell.save +0 (+0 eff.) (-6 (-2 eff.)) Teleport- +0% (-20%) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak 'Mirehacker' (Nightmares) (1 def, 4 armour) (Cloak)]resilient linen cloak of battle (Misfortune) (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +0(-2) Cun +0(-2) Dex dps ---------- Phys.crit +1.0% Phys.pwr +1 (+0 eff.) Acc +0 (+0 eff.) (-4 (-4 eff.)) Apr +0 (-4) Melee Ret 0(-2) nature ----- def ----- Armour +0 (-4) Defense +1 (+0 eff.) (-) Fatigue -3% Resists +0%(-2%) physical Crit.dmg- 0.00% (-5.00%) Spell.save +0 (+0 eff.) (-6 (-2 eff.)) Max.HP +30.00 Teleport- +0% (-20%) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Polaba the pair of rough leather boots (Shrouds) (0 def, 3 armour) (On feet)]Eilinonne the Blindparry (Nightmares) (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Acc +5 (+3 eff.) ----- def ----- Armour +1 (-2) Resists +12% darkness +0%(-12%) mind Crit.dmg- 0.00% (-5.00%) Phys.save +0 (+0 eff.) (-15 (-5 eff.)) Mind.save +0 (+0 eff.) (-3 (-1 eff.)) HP.reg +1.00 Heal.mod +12% Pinning- +0% (-25%) Stun/Frz- +0% (-10%) Knockbk- +0% (-25%) Teleport- +0% (-100%) ---------- misc Infravis +0 (-2) Curse of Nightmares A pair of boots made of leather. |
[vs. Polaba the pair of rough leather boots (Shrouds) (0 def, 3 armour) (On feet)]Elotira (Misfortune) (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 78% ----- def ----- Armour +1 (-2) Resists +12% lightning +5% temporal +0%(-12%) mind Crit.dmg- 0.00% (-5.00%) Phys.save +0 (+0 eff.) (-15 (-5 eff.)) Mind.save +0 (+0 eff.) (-3 (-1 eff.)) Cut- +10% Pinning- +0% (-25%) Stun/Frz- +0% (-10%) Knockbk- +0% (-25%) Teleport- +0% (-100%) ---------- misc Infravis +0 (-2) Curse of Misfortune A pair of boots made of leather. |
[vs. Polaba the pair of rough leather boots (Shrouds) (0 def, 3 armour) (On feet)]Wanderer's Rest (Shrouds) (4 def, 0 armour) 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Armour +0 (-3) Defense +4 (+1 eff.) Fatigue -10% Resists +0%(-12%) mind +5% physical Crit.dmg- 0.00% (-5.00%) Phys.save +0 (+0 eff.) (-15 (-5 eff.)) Mind.save +0 (+0 eff.) (-3 (-1 eff.)) Pinning- +100% (+75%) Stun/Frz- +0% (-10%) Knockbk- +0% (-25%) Teleport- +0% (-100%) ---------- misc Infravis +0 (-2) Masteries +0.20 Psionic/Augmented mobility Curse of Shrouds Telekinetic Leap: Level 3.9 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
[vs. Polaba the pair of rough leather boots (Shrouds) (0 def, 3 armour) (On feet)]wanderer's pair of voratun boots of strife (Madness) (0 def, 5 armour) 3.0 T5 feet armor [Ego++] Master/Psionic While equipped: Stats +4 Wil +5 Cun +8 Con dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +8% physical ----- def ----- Armour +5 (+2) Fatigue +4% Resists +0%(-12%) mind Crit.dmg- 0.00% (-5.00%) Phys.save +15 (+5 eff.) (-) Mind.save +24 (+7 eff.) (+21 (+6 eff.)) Pinning- +0% (-25%) Stun/Frz- +0% (-10%) Knockbk- +0% (-25%) Teleport- +0% (-100%) ---------- misc Infravis +0 (-2) Curse of Madness Blindside: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 156% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 18 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Spellhunt Remnants (Misfortune) (6 def, 8 armour) (On hands)]rough leather gloves 'Runaldir' (Misfortune) (0 def, 1 armour) 1.0 T1 hands armor [Rare] Psionic While equipped: Stats +0(-10) Cun +0(-10) Wil dps ---------- Mind.crit +0% (-15%) Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Dmg.mod +6% acid +3% mind +0%(-25%) nature Res.pen +0%(-25%) nature On Hit (Melee): * 10% chance to slow global speed by 78% * 10 arcane resource burn ----- def ----- Armour +1 (-7) Defense +0 (+0 eff.) (-6 (-2 eff.)) Resists +3% nature Spell.save +0 (+0 eff.) (-15 (-5 eff.)) Max.HP +0.00 (-100.00) HP.reg +2.00 ---------- misc Stam/turn +0.50 Max.stam +12.00 Light +0 (-1) Unarmed combat: Power 90% (-51%) Range: 1.1x (-0.3x) Uses 40% Wil, 40% Dex, 40% Str 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 (-17) Crit +1.0% (-11.0%) Atk.spd 100% (+17%) Melee+ +0(-20) silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: 10% Nightmare 1 On Hit: * 0 arcane resource burn Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Spellhunt Remnants (Misfortune) (6 def, 8 armour) (On hands)]rough leather gloves (Nightmares) (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: Stats +0(-10) Cun +0(-10) Wil dps ---------- Mind.crit +0% (-15%) Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Dmg.mod +0%(-25%) nature Res.pen +0%(-25%) nature ----- def ----- Armour +1 (-7) Defense +0 (+0 eff.) (-6 (-2 eff.)) Spell.save +0 (+0 eff.) (-15 (-5 eff.)) Max.HP +0.00 (-100.00) ---------- misc Light +0 (-1) Unarmed combat: Power 94% (-47%) Range: 1.1x (-0.3x) Uses 40% Wil, 40% Cun, 40% Dex 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 (-17) Crit +1.0% (-11.0%) Atk.spd 100% (+17%) Melee+ +0(-20) silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 0 arcane resource burn Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Spellhunt Remnants (Misfortune) (6 def, 8 armour) (On hands)]psychic's hardened leather gloves of dexterity (+2) (Shrouds) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +2 Dex +0(-10) Cun +0(-10) Wil dps ---------- Mind.crit +0% (-15%) Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Melee+ 5 mind Dmg.mod +3% mind +0%(-25%) nature Res.pen +0%(-25%) nature Acc +13 (+7 eff.) ----- def ----- Armour +2 (-6) Defense +0 (+0 eff.) (-6 (-2 eff.)) Resists +5% mind Spell.save +0 (+0 eff.) (-15 (-5 eff.)) Max.HP +0.00 (-100.00) ---------- misc Light +0 (-1) Unarmed combat: Power 114% (-27%) Range: 1.1x (-0.3x) Uses 40% Wil, 40% Cun, 40% Dex 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 (-15) Crit +9.0% (-3.0%) Atk.spd 100% (+17%) Melee+ +0(-20) silence On Crit.r2 +8 mind On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: 20% Psychic Lobotomy 3 On Hit: * 0 arcane resource burn Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Spellhunt Remnants (Misfortune) (6 def, 8 armour) (On hands)]restful drakeskin leather gloves of the juggernaut (Misfortune) (0 def, 3 armour) 1.0 T4 hands armor [Ego+] Master/Psionic While equipped: Stats +0(-10) Wil +0(-10) Cun +4 Con dps ---------- Mind.crit +0% (-15%) Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Dmg.mod +0%(-25%) nature Res.pen +0%(-25%) nature ----- def ----- Armour +3 (-5) Defense +0 (+0 eff.) (-6 (-2 eff.)) Phys.save +22 (+8 eff.) Spell.save +7 (+2 eff.) (-8 (-3 eff.)) Mind.save +7 (+3 eff.) Max.HP +0.00 (-100.00) HP.reg +5.00 Disarm- +41% ---------- misc Stam/turn +1.70 Max.stam +36.00 Light +0 (-1) Unarmed combat: Power 130% (-11%) Range: 1.1x (-0.3x) Uses 40% Wil, 40% Cun, 40% Dex 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 (-13) Crit +5.0% (-7.0%) Atk.spd 100% (+17%) Melee+ +0(-20) silence +29 physical On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: 10% Juggernaut 1 On Hit: 10% Nightmare 5 On Hit: * 0 arcane resource burn Curse of Misfortune Juggernaut: (Instant) Puts all charms on 30 cooldown Level 5.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 35% and provides a 20% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Spellhunt Remnants (Misfortune) (6 def, 8 armour) (On hands)]Betharilaith (Nightmares) (0 def, 2 armour) 1.5 T2 hands armor [Rare] Disrupt While equipped: Stats +7(-3) Cun +0(-10) Wil dps ---------- Mind.crit +0% (-15%) Crit.mult +10.00% Phys.pwr +9 (+3 eff.) Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Dmg.mod +0%(-25%) nature Res.pen +0%(-25%) nature Acc +8 (+5 eff.) Apr +7 ----- def ----- Armour +2 (-6) Defense +0 (+0 eff.) (-6 (-2 eff.)) Fatigue +3% Resists +10% blight +9% acid Spell.save +15 (+5 eff.) (-) Mind.save +6 (+2 eff.) Max.HP +0.00 (-100.00) ---------- misc Hate/m.crit +1.00 Light +0 (-1) Unarmed combat: Power 123% (-18%) Range: 1.4x (+0.0x) Uses 40% Wil, 40% Dex, 40% Str 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +17 (-1) Crit +8.0% (-4.0%) Atk.spd 83% (-) Melee+ +0(-20) silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 15% chance to reduce armor by 12% * 17% chance to slow global speed by 78% * 0 arcane resource burn Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Spellhunt Remnants (Misfortune) (6 def, 8 armour) (On hands)]Torilahell (Madness) (0 def, 2 armour) 1.5 T2 hands armor [Rare] Master While equipped: Stats +0(-10) Cun +0(-10) Wil dps ---------- Phys.crit +6.0% Spell.crit +12% Mind.crit +11% (-4%) Crit.mult +7.00% Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Dmg.mod +0%(-25%) nature Res.pen +0%(-25%) nature ----- def ----- Armour +2 (-6) Defense +0 (+0 eff.) (-6 (-2 eff.)) Fatigue +3% Resists +6% blight +5% arcane +6% darkness Spell.save +0 (+0 eff.) (-15 (-5 eff.)) Mind.save +12 (+4 eff.) Die.at -80.00 life Max.HP +0.00 (-100.00) Blind- +20% ---------- misc Light +0 (-1) Unarmed combat: Power 130% (-11%) Range: 1.4x (+0.0x) Uses 40% Wil, 40% Dex, 40% Str 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 (-9) Crit +15.0% (+3.0%) Atk.spd 83% (-) Melee+ +0(-20) silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Crit: 20% Cripple 3 On Hit: * 0 arcane resource burn Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Steam Powered Helm (Nightmares) (3 def, 12 armour) (On head)]eldritch elven-silk wizard hat (Misfortune) (3 def, 0 armour) 2.0 T5 head armor [Ego+] Arcane While equipped: Stats +0(-5) Str +0(-5) Con dps ---------- Spell.pwr +8 (+1 eff.) ----- def ----- Armour +0 (-12) Defense +3 (+1 eff.) (-) Fatigue +0% (-10%) Resists +0%(-10%) all Blind- +0% (-50%) ---------- misc Mana/turn +2.20 Mana/ret +2.50 Max.mana +64.00 Infravis +0 (-8) Sight +0 (-2) See.Stealth +0 (-20) See.Invis +0 (-20) Curse of Misfortune Manaflow: Puts all charms on 40 cooldown Level 1.3 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 6 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
[vs. Steam Powered Helm (Nightmares) (3 def, 12 armour) (On head)]Arassra (Nightmares) (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +0(-5) Str +2(-3) Con dps ---------- Spell.pwr +5 (+0 eff.) S.pwr/crit +2 ----- def ----- Armour +1 (-11) Defense +0 (+0 eff.) (-3 (-1 eff.)) Fatigue +1% (-9%) Resists +9% nature +0%(-10%) all Crit.dmg- 15.00% Blind- +0% (-50%) Stun/Frz- +20% ---------- misc Infravis +0 (-8) Sight +0 (-2) See.Stealth +0 (-20) See.Invis +0 (-20) Curse of Nightmares A cap made of leather. |
[vs. Steam Powered Helm (Nightmares) (3 def, 12 armour) (On head)]Isetta (Misfortune) (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +2(-3) Str +2 Dex +1 Mag +3 Cun +4(-1) Con dps ---------- Apr +5 ----- def ----- Armour +1 (-11) Defense +0 (+0 eff.) (-3 (-1 eff.)) Fatigue +1% (-9%) Resists +0%(-10%) all Crit.dmg- 15.00% Blind- +0% (-50%) ---------- misc Infravis +0 (-8) Sight +0 (-2) See.Stealth +0 (-20) See.Invis +3 (-17) Curse of Misfortune A cap made of leather. |
[vs. Steam Powered Helm (Nightmares) (3 def, 12 armour) (On head)]Velutha the rough leather cap (Corpses) (5 def, 1 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +0(-5) Str +3 Wil +2 Cun +0(-5) Con dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +5% mind ----- def ----- Armour +1 (-11) Defense +5 (+2 eff.) (+2 (+1 eff.)) Fatigue +1% (-9%) Resists +0%(-10%) all Phys.save +3 (+1 eff.) Mind.save +6 (+2 eff.) Blind- +0% (-50%) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +0.04 Max.psi +10.00 Infravis +0 (-8) Sight +0 (-2) See.Stealth +0 (-20) See.Invis +0 (-20) Curse of Corpses A cap made of leather. |
[vs. Steam Powered Helm (Nightmares) (3 def, 12 armour) (On head)]rough leather cap 'Flashdash' (Corpses) (5 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +0(-5) Str +0(-5) Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 (-11) Defense +5 (+2 eff.) (+2 (+1 eff.)) Fatigue +1% (-9%) Resists +12% lightning +6% temporal +0%(-10%) all Die.at -20.00 life Blind- +0% (-50%) ---------- misc Infravis +0 (-8) Sight +0 (-2) See.Stealth +0 (-20) See.Invis +0 (-20) Curse of Corpses A cap made of leather. |
[vs. Steam Powered Helm (Nightmares) (3 def, 12 armour) (On head)]Yvutta the Blazeseam (Nightmares) (0 def, 4 armour) 3.0 T3 head armor [Rare] Nature While equipped: Stats +0(-5) Str +6 Dex +8 Wil +0(-5) Con dps ---------- Res.pen +20% mind ----- def ----- Armour +4 (-8) Defense +0 (+0 eff.) (-3 (-1 eff.)) Fatigue +4% (-6%) Resists +10% lightning +10% temporal +9% light +6% mind +0%(-10%) all Blind- +0% (-50%) ---------- misc Infravis +0 (-8) Sight +0 (-2) See.Stealth +0 (-20) See.Invis +0 (-20) Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+6 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+6 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
833 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
47 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
[vs. Obsidiantreason the dwarven lantern (Light source)]Shockglean 2.0 T1 lite [Rare] Master While equipped: Stats +0(-7) Str +0(-3) Cun +0(-3) Con dps ---------- Phys.crit +0.0% (-3.0%) Dmg.mod +6% nature Res.pen +15% nature Acc +0 (+0 eff.) (-15 (-15 eff.)) Melee Ret 4 lightning On Hit (Melee): * 20% chance to slow global speed by 78% ----- def ----- Defense +0 (+0 eff.) (-44 (-19 eff.)) Resists +3% lightning +0%(-15%) darkness Crit.dmg- 0.00% (-15.52%) Phys.save +0 (+0 eff.) (-20 (-6 eff.)) Spell.save +0 (+0 eff.) (-18 (-6 eff.)) Mind.save +0 (+0 eff.) (-20 (-6 eff.)) ---------- misc Light +6 (+1) Infravis +0 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Obsidiantreason the dwarven lantern (Light source)]survivor's brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: Stats +0(-7) Str +0(-3) Cun +0(-3) Con dps ---------- Phys.crit +0.0% (-3.0%) Acc +0 (+0 eff.) (-15 (-15 eff.)) ----- def ----- Defense +0 (+0 eff.) (-44 (-19 eff.)) Resists +0%(-15%) darkness Crit.dmg- 0.00% (-15.52%) Phys.save +6 (+2 eff.) (-14 (-4 eff.)) Spell.save +0 (+0 eff.) (-18 (-6 eff.)) Mind.save +0 (+0 eff.) (-20 (-6 eff.)) Max.HP +40.00 Heal.mod +11% ---------- misc Light +3 (-2) Infravis +0 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Obsidiantreason the dwarven lantern (Light source)]watchleader's alchemist's lamp of the zealot 1.0 T3 lite [Ego++] Disrupt/Master While equipped: Stats +0(-7) Str +0(-3) Cun +0(-3) Con dps ---------- Phys.crit +0.0% (-3.0%) Acc +0 (+0 eff.) (-15 (-15 eff.)) ----- def ----- Defense +0 (+0 eff.) (-44 (-19 eff.)) Resists +0%(-15%) darkness +3% all Crit.dmg- 0.00% (-15.52%) Phys.save +0 (+0 eff.) (-20 (-6 eff.)) Spell.save +8 (+3 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-20 (-6 eff.)) Blind- +26% Confus- +19% ---------- misc Light +9 (+4) Infravis +0 (-3) See.Stealth +9 See.Invis +9 Track: Puts all charms on 40 cooldown Level 2.6 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 45 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
[vs. Obsidiantreason the dwarven lantern (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: Stats +0(-7) Str +0(-3) Cun +0(-3) Con dps ---------- Phys.crit +0.0% (-3.0%) Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light Acc +0 (+0 eff.) (-15 (-15 eff.)) ----- def ----- Defense +0 (+0 eff.) (-44 (-19 eff.)) Resists +30% light +0%(-15%) darkness Crit.dmg- 0.00% (-15.52%) Phys.save +0 (+0 eff.) (-20 (-6 eff.)) Spell.save +0 (+0 eff.) (-18 (-6 eff.)) Mind.save +0 (+0 eff.) (-20 (-6 eff.)) Heal.mod +10% ---------- misc Light +5 (-) Infravis +0 (-3) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(162 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Miniature R2D2 Miniature R2D21.0 T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 50 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
[vs. stralite torque of clear mind 'Salywen' [power 3] (25 cooldown) (Tool)]Anorin the Prismvortex (dig speed 32 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +3 Dex +0(-2) Wil +4 Con dps ---------- Spell.crit +0% (-3%) Dmg.mod +0%(-3%) arcane +3% physical Melee Ret 2 physical ----- def ----- Fatigue -6% Resists +3% light Phys.save +3 (+1 eff.) Spell.save +0 (+0 eff.) (-9 (-3 eff.)) ---------- misc Vim/s.crit +0.00 (-1.00) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. stralite torque of clear mind 'Salywen' [power 3] (25 cooldown) (Tool)]iron torque of mindblast [power 105] (15 cooldown) 2.0 T1 torque charm [Ego] Psionic While equipped: Stats +0(-2) Wil dps ---------- Spell.crit +0% (-3%) Dmg.mod +0%(-3%) arcane ----- def ----- Spell.save +0 (+0 eff.) (-9 (-3 eff.)) ---------- misc Vim/s.crit +0.00 (-1.00) Blast the opponent's mind dealing 167 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. stralite torque of clear mind 'Salywen' [power 3] (25 cooldown) (Tool)]Beraldil [power 170] (15 cooldown) 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +0(-2) Wil dps ---------- Spell.crit +0% (-3%) Dmg.mod +9%(+6%) arcane Res.pen +15% mind On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +9% blight +5% arcane +6% mind Spell.save +0 (+0 eff.) (-9 (-3 eff.)) ---------- misc Vim/s.crit +0.00 (-1.00) Project a gust of wind in a cone knocking enemies back 8 spaces and dealing 212 physical damage Puts all charms on 15 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. stralite torque of clear mind 'Salywen' [power 3] (25 cooldown) (Tool)]Nimbussweep the steel torque of clear mind [power 2] (25 cooldown) 2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +0(-2) Wil dps ---------- Spell.crit +0% (-3%) Dmg.mod +0%(-3%) arcane Res.pen +15% lightning ----- def ----- Resists +3% lightning Spell.save +0 (+0 eff.) (-9 (-3 eff.)) ---------- misc Vim/s.crit +0.00 (-1.00) Max.vim +10.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 44. 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
[vs. stralite torque of clear mind 'Salywen' [power 3] (25 cooldown) (Tool)]steel torque of psionic shield 'Brenunik' [power 47] (25 cooldown) 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Dex +0(-2) Wil dps ---------- Spell.crit +0% (-3%) Dmg.mod +0%(-3%) arcane Res.pen +20% physical Acc +10 (+6 eff.) ----- def ----- Resists +4% physical Spell.save +0 (+0 eff.) (-9 (-3 eff.)) ---------- misc Vim/s.crit +0.00 (-1.00) Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
[vs. stralite torque of clear mind 'Salywen' [power 3] (25 cooldown) (Tool)]Zubama the Umbrarupture [power 350] (15 cooldown) 2.0 T4 torque charm [Rare] Psionic While equipped: Stats +0(-2) Wil dps ---------- Spell.crit +0% (-3%) Dmg.mod +21% darkness +0%(-3%) arcane Res.pen +25% arcane +25% mind Melee Ret 10 mind 10 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 48 ----- def ----- Spell.save +0 (+0 eff.) (-9 (-3 eff.)) ---------- misc Vim/s.crit +0.00 (-1.00) Blast the opponent's mind dealing 559 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 78. Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Brady the Krog Doomed level 33
54th Pyre 123rd year of Ascendancy at 22:35 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Brady the Krog Doomed level 32
53rd Pyre 123rd year of Ascendancy at 04:25 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Brady the Krog Doomed level 20
18th Haze 122nd year of Ascendancy at 05:27 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Brady the Krog Doomed level 36
7th Mirth 123rd year of Ascendancy at 13:05 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Brady the Krog Doomed level 42
66th Dusk 123rd year of Ascendancy at 08:48 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Brady the Krog Doomed level 35
1st Mirth 123rd year of Ascendancy at 17:49 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Brady the Krog Doomed level 34
59th Pyre 123rd year of Ascendancy at 23:54 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Brady the Krog Doomed level 33
58th Pyre 123rd year of Ascendancy at 11:41 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Brady the Krog Doomed level 21
6th Decay 122nd year of Ascendancy at 23:20 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Brady the Krog Doomed level 25
34th Regrowth 123rd year of Ascendancy at 07:21 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Brady the Krog Doomed level 38
7th Mirth 123rd year of Ascendancy at 17:24 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Brady the Krog Doomed level 10
14th Dusk 122nd year of Ascendancy at 07:05 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Brady the Krog Doomed level 20
9th Haze 122nd year of Ascendancy at 05:16 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Brady the Krog Doomed level 30
46th Pyre 123rd year of Ascendancy at 15:25 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Brady the Krog Doomed level 40
61st Dusk 123rd year of Ascendancy at 20:24 see stats
May the 4th be with you!
.By Brady the Krog Doomed level 39
55th Dusk 123rd year of Ascendancy at 19:34 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Brady the Krog Doomed level 39
44th Dusk 123rd year of Ascendancy at 14:07 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Brady the Krog Doomed level 39
61st Dusk 123rd year of Ascendancy at 17:35 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Brady the Krog Doomed level 27
32nd Pyre 123rd year of Ascendancy at 15:20 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Brady the Krog Doomed level 34
76th Pyre 123rd year of Ascendancy at 20:52 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Brady the Krog Doomed level 9
5th Mirth 122nd year of Ascendancy at 05:09 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Brady the Krog Doomed level 38
9th Dusk 123rd year of Ascendancy at 19:08 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Brady the Krog Doomed level 26
52nd Regrowth 123rd year of Ascendancy at 00:45 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Brady the Krog Doomed level 16
75th Dusk 122nd year of Ascendancy at 04:00 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Brady the Krog Doomed level 31
51st Pyre 123rd year of Ascendancy at 21:11 see stats
Log
--------------------------------
Brady's mind surges with critical power!
Orc pyromancer roars with rage shaking off 1 mental debuffs!
Orc pyromancer is stunned by madness!
Orc pyromancer has been maligned!
Orc pyromancer slows down.
You have taken the life of an experienced foe! (+15 hate)
You collect a new ingredient: orc heart (1).
Brady hits Orc pyromancer for 589 mind, 17 fire, 33 arcane, 75 cold (716 total damage).
Brady killed Orc pyromancer!
Burning from Orc pyromancer hits Brady for (12 antimagic), 0 fire (0 total damage).
Brady receives 31 healing from Unnatural Body.
--------------------------------
Brady stops burning.
Talent Infusion: Wild is ready to use.
Brady receives 27 healing from Unnatural Body.
--------------------------------
Resting starts...
Brady is no longer attuned.
Rested for 3 turns (stop reason: hostile spotted to the south (orc cryomancer)).
--------------------------------
Brady deactivates Psiblades.
Brady deactivates Call Shadows.
Brady deactivates Antimagic Shield.
Brady deactivates Deflection.
Brady deactivates Gesture of Pain.































































































































































