Shade of Midsummer Morn the level 17 Ghoul Rogue by Cergosum

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceGhoul
ClassRogue
Level / Exp17 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 12)
Dexterity43 (base 30)
Constitution47 (base 27)
Magic10 (base 10)
Willpower10 (base 12)
Cunning32 (base 29)

Resources

Life635/645
Stamina158/158
Healing Factor1.3557603686636
Regeneration0.3389400921659

Speed

Mental+10%
Attack0%
Movement-4.4408920985006E-14%
Spell0%
Global+80%

Vision

Sight10
Lite3
See Stealth10
See Invisible10

Offense: Mainhand

Damage47
Accuracy45
Crit Chance19%
APR15
Speed0.91

Offense: Offhand

Damage32
Accuracy45
Crit Chance19%
APR15
Speed0.91

Offense: Spell

Spellpower18
Crit Chance8%
Speed1

Offense: Mind

Mindpower24
Crit Chance8%
Speed1

Offense: Damage Bonus

Mind+18%
Nature+6%

Offense: Damage Penetration

Physical+6%
Nature+10%

Defense: Base

Armour (hardiness)13 (53.536585365854%)
Defense42
Ranged Defense42
Fatigue0
Physical Save33
Spell Save7
Mental Save20

Defense: Resistances

Acid+ 3%( 70%)
Lightning+ 18%( 70%)
Nature+ 3%( 70%)
Cold+ 6%( 70%)
Physical+ 3%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance70%
Bleed Resistance100%
Disarm Resistance71%
Fear Resistance100%
Stun Resistance50%
Poison Resistance100%
Knockback Resistance31%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Stealth1.30
3/5
1/5
1/5
1/5
Technique / Duelist1.30
3/5
0/5
0/5
0/5
Cunning / Trapping1.30
2/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
3/5
3/5
1/5
1/5
Technique / Assassination1.30
2/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
1/5
0/5
Undead / Ghoul1.10
3/5
3/5
1/5
3/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
3/5
Technique / Mobility1.30
2/5
1/5
1/5
1/5
Cunning / Lethality1.30
0/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect
beneficial effect

Quests

active
done
failed
done
done
active
active
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Shade of Midsummer Morn the Ghoul Rogue level 10
13rd Dusk 122nd year of Ascendancy at 08:53
see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty) Rescued the merchant from the assassin lord.
By Shade of Midsummer Morn the Ghoul Rogue level 9
7th Dusk 122nd year of Ascendancy at 14:21
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Shade of Midsummer Morn the Ghoul Rogue level 12
24th Dusk 122nd year of Ascendancy at 12:13
see stats

Log

You gain 2.06 gold from the transmogrification of impenetrable steel mail armour of clarity (2 def, 11 armour).
You gain 1.18 gold from the transmogrification of
cured leather armour of cold resistance (6 def, 4 armour).
You gain 1.17 gold from the transmogrification of
cured leather armour of acid resistance (6 def, 4 armour).
You gain 1.06 gold from the transmogrification of
woollen robe of frost (+9%) (0 def, 0 armour).
You gain 1.23 gold from the transmogrification of
mindwoven woollen robe of protection (2 def, 3 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.50 gold from the transmogrification of
steel shield (0 def, 4 armour, 100% power, 42.5 block).
You gain 1.84 gold from the transmogrification of
shocking steel shield of purity (0 def, 4 armour, 100% power, 44 block).
You gain 1.41 gold from the transmogrification of
acidic steel shield of fire resistance (+16%) (0 def, 4 armour, 100% power, 40 block).
You gain 1.25 gold from the transmogrification of
pouch of dwarven-steel shots of amnesia (19/19, 140% power, 3 apr).
You gain 1.80 gold from the transmogrification of
blazing pouch of steel shots (14/17, 116% power, 2 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (17/17, 108% power, 5 apr).
You gain 4.44 gold from the transmogrification of
steel steamgun of acid.
You gain 2.05 gold from the transmogrification of
mighty cured leather sling.
You gain 2.92 gold from the transmogrification of
creative vined mindstar of resolve (87% power, 18 apr, mind damage).
You gain 1.44 gold from the transmogrification of
flaming steel dagger of massacre (113% power, 6 apr).
You gain 0.95 gold from the transmogrification of
acidic iron dagger of massacre (112% power, 5 apr).
You gain 2.65 gold from the transmogrification of
balanced steel waraxe (111% power, 3 apr).
You gain 1.45 gold from the transmogrification of
acidic dwarven-steel longsword of massacre (140% power, 4 apr).
You gain 5.26 gold from the transmogrification of
balanced steel longsword of the mystic (114% power, 3 apr).
You gain 1.24 gold from the transmogrification of
slime-covered iron longsword (103% power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (127% power, 2 apr).
You gain 3.41 gold from the transmogrification of
cruel ash magestaff of fate (111% power, 3 apr, lightning element).
You gain 3.04 gold from the transmogrification of
imbued elm vilestaff (100% power, 2 apr, fire element).
You gain 2.58 gold from the transmogrification of
mindweaver's gold amulet.
You gain 1.15 gold from the transmogrification of
acid wave rune (damage 31; dur 4; cd 15).
There is a way to the old forest here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Shade of Midsummer Morn deactivates
Trained Reactions.
Shade of Midsummer Morn deactivates
Chant of Fortress.