










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Pulverize Again 1.6.4Restores Pulverizing Auger as an Arcane Combat option. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. QuickTome QoL Changes 1.7.2Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Simplified Prodigy Requirements 1.7.4The requirements fo some prodigies are simplified so you don't have to grind for them. Also removed some requirements which if you don't meet, you won't benefit from that prodigy at all. Any requirements that may involve risks are not touched. It also removes the displayment of some requirements related to plots if they're not needed in your current compaign. Prodigies touched are: This addon no longer uses overload and is now compatible with Zomnibus. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Early Boost & Some More Points Redux 1.7.0Significantly more points in the early game. Original by destructivore. Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/ Changelog1.0.0: - Initial release No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Items Vault 1.7.0Donators/Buyers bonus! Better Sounds Mod 1.7.4Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Shorter Dungeons Redux 1.7.4Reworks the depth, size, EXP, enemies, and drop rates of mid/lategame dungeons. Original inspired by Pigslayer. Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Starting Digger 1.5.10This mod adds a new artifact digger to your starting inventory for the Age of Ascendancy campaign. Ignore Stat Prerequisites 1.6.7Makes the game ignore attribute prerequisites for skills and items. When collecting stat boosting gear they become meaningless anyway. Superloads 'engine/interface/ActorInventory.lua:canWearObject' and 'engine/interface/ActorTalents.lua:canLearnTalent' in a non-destructive way. Sun Paladin + Evolution Buff Pack 1.7.4Buffs talents for Sun Paladins, as well as their evolutions. Sun Paladin
Avatar of a Distant Sun
Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Halfling |
Class | Temporal Warden |
Level / Exp | 50 / 191% |
Size | small |
Lifes / Deaths | Killed by Lisumira the red jelly at level 14 on the 1st Summertide 122nd year of Ascendancy at 06:36 1 / 6Killed by Islanne the rogue sapper at level 23 on the 56th Dusk 122nd year of Ascendancy at 12:51 Killed by Adurimina the sandworm at level 26 on the 31st Haze 122nd year of Ascendancy at 00:40 Killed by Urkis, the High Tempest at level 30 on the 40th Haze 122nd year of Ascendancy at 01:37 Killed by orc high pyromancer at level 40 on the 61st Haze 122nd year of Ascendancy at 20:12 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 76th Regrowth 123rd year of Ascendancy at 07:28 |
Primary Stats
Strength | 20 (base 17) |
Dexterity | 81 (base 64) |
Constitution | 9 (base 8) |
Magic | 118 (base 65) |
Willpower | 80 (base 42) |
Cunning | 84 (base 60) |
Resources
Life | 1575/1575 |
Paradox | 200 |
Healing Factor | 1.0899722076361 |
Regeneration | 12.262187335906 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +36.804258065939% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 6 |
See Stealth | 53.060704551206 |
See Invisible | 49.060704551206 |
Offense: Mainhand
Damage | 155 |
Accuracy | 64 |
Crit Chance | 39% |
APR | 39 |
Speed | 1.00 |
Offense: Offhand
Damage | 56 |
Accuracy | 64 |
Crit Chance | 47% |
APR | 37 |
Speed | 1.00 |
Offense: Spell
Spellpower | 78 |
Crit Chance | 47% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 30% |
Speed | 1 |
Offense: Damage Bonus
Acid | +25% |
Arcane | +19% |
Cold | +50% |
All | 0% |
Physical | +20% |
Darkness | +13% |
Light | +3% |
Temporal | +23% |
Mind | +6% |
Lightning | +25% |
Fire | +25% |
Nature | +12% |
Offense: Damage Penetration
Darkness | +21% |
Temporal | +31% |
All | +11% |
Physical | +31% |
Cold | +26% |
Nature | +51% |
Defense: Base
Armour (hardiness) | 16 (63.914983985962%) |
Defense | 78 |
Ranged Defense | 78 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 59 |
Mental Save | 64 |
Defense: Resistances
Acid | + 59%( 70%) |
Arcane | + 38%( 70%) |
Cold | + 70%( 70%) |
All | + 28%( 70%) |
Physical | + 41%( 70%) |
Darkness | + 40%( 70%) |
Light | + 33%( 70%) |
Temporal | + 35%( 70%) |
Mind | + 34%( 70%) |
Lightning | + 59%( 70%) |
Fire | + 55%( 70%) |
Nature | + 30%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Bleed Resistance | 20% |
Confusion Resistance | 23% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Silence Resistance | 44% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 778% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 26 up to 3 times. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 690 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 288 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Chronomancy / Stasis | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 3/5 |
Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 3/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 2/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Temporal Hounds |
talent | Weapon Folding |
talent | Contingency |
talent | Chant of Fortitude |
beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Ce'Nawe the fire drake hatchling. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by temporal hound. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 540. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() pair of rough leather boots 'Winterwish' (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Ignore resists +15%(-) cold defense ------ Armor +1 (-) Resistance +3%(-) nature +2%(-) physical Life +20.00 (-) Healmod +10% (-) Cut Resist +20% (-) Silence Resist +24% (-) Confus Resist +23% (-) Stun Resist +21% (-) A pair of boots made of leather. |
Light source | ![]() Nerelle 1.0 Encumbrance T5 lite [Random Unique] Master/Psionic While equipped: Stats +3(-) Cun offense ------ On-Hit 0(-20) item nature slow Ignore resists +11%(-) all Ignore Armor +15 (-) On-Hit (Melee): * 20% chance to slow global speed by 60% defense ------ Defense +10 (+2 eff.) (-) Resistance +12%(-) cold Physical save +12 (+6 eff.) (-) Spell save +17 (+6 eff.) (-) Mind save +26 (+7 eff.) (-) other ------- Psi when Hit +0.08 (-) Hate-on-crit +2.00 (-) Light +7 (-) See Stealth +16 (-) See Invis +12 (-) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Crown of the Elements (0 def, 10 armour) 2.0 Encumbrance T5 head armor [Unique] Arcane While equipped: Stats +10(-) Mag +10(-) Wil offense ------ Spellpower +15 (+3 eff.) (-) Mindpower +15 (+5 eff.) (-) On-Hit 10(-) acid 10(-) fire 10(-) lightning 10(-) cold Damage +25%(-) acid +25%(-) fire +25%(-) cold +25%(-) lightning defense ------ Armor +10 (-) Fatigue +5% (-) Resistance +25%(-) acid +25%(-) fire +25%(-) cold +25%(-) lightning This jeweled crown shimmers with colors. |
On hands | ![]() Layyrama the dwarven-steel gauntlets (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3(-) Dex +4(-) Mag +1(-) Cun offense ------ Spell Crit +3% (-) Damage +5%(-) arcane +3%(-) temporal Ignore Shields +10% (-) Accuracy +12 (+3 eff.) (-) defense ------ Armor +2 (-) Fatigue +3% (-) Resistance +7%(-) light +5%(-) darkness other ------- Mana/turn +0.08 (-) Infravision +1 (-) Unarmed combat: Weapon Damage 121% Range: 1.0x-1.4x Uses 40% Mag, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 (-) Ignore Armor +9 (-) Critical Rate +14.0% (-) Attack Speed 83% (-) On-hit +4(-) arcane On-crit, radius 2 +10(-) light +14(-) darkness +5(-) arcane Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 94.85 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() elm wand of conjuration 'Elera' [power 100] (15 cooldown) 2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: defense ------ Defense +5 (+1 eff.) (-) Crit Resistance 10.00% (-) Unlife -40.00 life (-) Fire a magical bolt dealing 125 fire damage Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Wheel of Fate 0.1 Encumbrance T4 ring jewelry [Unique] Arcane While equipped: Stats +6(-) Wil offense ------ Mind Crit +3% (-) Damage +14%(-) arcane +6%(-) mind Accuracy +12 (+3 eff.) (-) Ignore Armor +12 (-) defense ------ Defense +11 (+2 eff.) (-) Resistance +14%(-) arcane +3%(-) mind Life Regen +5.00 (-) Stun Resist +34% (-) Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 turn cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
On fingers | ![]() Scumvalor 0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +0(-6) Wil offense ------ Mind Crit +0% (-3%) Damage +0%(-14%) arcane +0%(-6%) mind Ignore resists +15% nature Accuracy +0 (+0 eff.) (-12 (-3 eff.)) Ignore Armor +0 (-12) On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +0 (+0 eff.) (-11 (-2 eff.)) Resistance +18% acid +6% physical +6% cold +0%(-14%) arcane +0%(-3%) mind Crit Resistance 15.00% Life Regen +6.00 (+1.00) Disarm Resist +20% Stun Resist +38% (+4%) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() Earulen the Rotknave 0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5(-) Wil offense ------ Damage +12%(-) nature Ignore resists +25%(-) nature defense ------ Resistance +18%(-) lightning Physical save +13 (+6 eff.) (-) Spell save +14 (+5 eff.) (-) Mind save +16 (+4 eff.) (-) Stun Resist +35% (-) Amulets make your neck look great! |
In main hand | ![]() Morrigor (161% power, 12 apr) 3.0 Encumbrance T4 longsword 1H weapon Reqs Mag 40 [Unique] Arcane/Unknown Weapon Damage 162% Range: 1.0x-1.4x Uses 120% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 (-) Critical Rate +7.0% (-) Attack Speed 100% (-) On Hit: * deal 70.21 arcane and 66.67 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: offense ------ Spell Crit +12% (-) Spellpower +24 (+6 eff.) (-) other ------- Talents +1.00(-) Soul Purge Flameshock: Effective talent level: 3.0 Power cost 18 out of 18/18. Range melee/personal Cooldown: 18 Travel.spd instantaneous Is: a spell Description: Conjures up a cone of flame with radius 6. Any targets caught in the area will suffer Burning Shock, stunning them and dealing 244.14 fire damage over 4 turns. The damage will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. Tap to cycle through comparison choices |
Around waist | ![]() drakeskin leather belt 'Emeliwen' 1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: Stats +5(-) Dex +5(-) Cun +8(-) Lck offense ------ Physical Crit +6.0% (-) Spell Crit +1% (-) Critical power +9.00% (-) Physical Power +6 (+3 eff.) (-) Spellpower +15 (+3 eff.) (-) Spellpower/crit +4 (-) On-Hit 0(-10) item temporal energize On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +12%(-) fire +15%(-) cold Spell save +15 (+5 eff.) (-) Stealth +11 (-) Out-of-Phase Defense +15 (-) Out-of-Phase Resistance +15% (-) Out-of-Phase Resilience +15% (-) other ------- Disarm Traps +30 (-) Infravision +5 (-) A belt that goes around your waist. |
In off hand | ![]() Icy Kill (143% power, 10 apr) 1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 42 [Unique] Nature/Psionic Weapon Damage 144% (-18%) Range: 1.0x-1.3x (-0.1x) Uses 50% Mag, 50% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 (-2) Critical Rate +15.0% (+8.0%) Attack Speed 100% (-) On-hit +30 cold On Hit: - deal 70.21 arcane and 66.67 darkness damage (based on Magic) in a radius 1 around the target On Crit: + freezes the target On Kill: - swallows the victim's soul, gaining a new power + explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil offense ------ Spell Crit +0% (-12%) Spellpower +0 (+0 eff.) (-24 (-6 eff.)) Damage +25% cold defense ------ Pierce Iceblocks +50% other ------- Hate/kill +4.00 Talents +0(+-1) Soul Purge As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. Tap to cycle through comparison choices |
Cloak | ![]() Brightpride (22 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +13%(-) darkness +3%(-) light Ignore resists +10%(-) darkness defense ------ Defense +22 (+5 eff.) (-) Resistance +12%(-) darkness +6%(-) mind Mind save +12 (+3 eff.) (-) Stealth +17 (-) Life +100.00 (-) Silence Resist +20% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Wind's Whisper. |
Main armor | ![]() Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) 2.0 Encumbrance T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5(-) Mag +3(-) Wil offense ------ Spellpower +23 (+5 eff.) (-) Damage +20%(-) temporal +20%(-) physical Ignore resists +20%(-) temporal +20%(-) physical When Hit 20(-) physical 10(-) temporal defense ------ Armor +3 (-) Defense +9 (+2 eff.) (-) Resistance +10%(-) temporal +10%(-) physical +13%(-) all Temporal Reprieve: Effective talent level: 1.0 Power cost 50 out of 50/50. Range melee/personal Fixed Cooldown: 40 Travel.spd instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. This object's appearance was changed to Pyro: Underwear 4. |
Inventory
![]() 0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 578.10 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 171.25 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() copper amulet of strength (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str +0(-5) Wil offense ------ Damage +0%(-12%) nature Ignore resists +0%(-25%) nature defense ------ Resistance +0%(-18%) lightning Physical save +0 (+0 eff.) (-13 (-6 eff.)) Spell save +0 (+0 eff.) (-14 (-5 eff.)) Mind save +0 (+0 eff.) (-16 (-4 eff.)) Stun Resist +0% (-35%) Amulets make your neck look great! |
![]() restful copper amulet 0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: Stats +0(-5) Wil offense ------ Damage +0%(-12%) nature Ignore resists +0%(-25%) nature defense ------ Fatigue -5% Resistance +0%(-18%) lightning Physical save +0 (+0 eff.) (-13 (-6 eff.)) Spell save +0 (+0 eff.) (-14 (-5 eff.)) Mind save +0 (+0 eff.) (-16 (-4 eff.)) Life Regen +1.00 Stun Resist +0% (-35%) Amulets make your neck look great! |
![]() Mydin the Ravenblast 0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +0(-5) Wil offense ------ Damage +3% blight +0%(-12%) nature Ignore resists +10% blight +0%(-25%) nature defense ------ Fatigue -6% Resistance +0%(-18%) lightning +5% physical +14% light +3% blight +18% darkness Physical save +0 (+0 eff.) (-13 (-6 eff.)) Spell save +0 (+0 eff.) (-14 (-5 eff.)) Mind save +0 (+0 eff.) (-16 (-4 eff.)) Life Regen +1.00 Blind Resist +23% Stun Resist +0% (-35%) other ------- Stamina/turn +0.20 Amulets make your neck look great! |
![]() grounding gold amulet of constitution (+4) 0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +0(-5) Wil +4 Con offense ------ Damage +0%(-12%) nature Ignore resists +0%(-25%) nature defense ------ Resistance +10%(-8%) lightning Physical save +0 (+0 eff.) (-13 (-6 eff.)) Spell save +0 (+0 eff.) (-14 (-5 eff.)) Mind save +0 (+0 eff.) (-16 (-4 eff.)) Stun Resist +26% (-9%) Amulets make your neck look great! |
![]() copper ring 'Airbile' 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +0(-6) Wil offense ------ Mind Crit +0% (-3%) Damage +3% lightning +3% fire +6%(-) mind +0%(-14%) arcane Ignore resists +20% mind Accuracy +0 (+0 eff.) (-12 (-3 eff.)) Ignore Armor +0 (-12) When Hit 8 lightning defense ------ Defense +0 (+0 eff.) (-11 (-2 eff.)) Resistance +6%(+3%) mind +0%(-14%) arcane Life +22.00 Life Regen +0.00 (-5.00) Disarm Resist +21% Pinning Resist +22% Stun Resist +0% (-34%) Knockbk Resist +23% Rings make your fingers look great! Tap to cycle through comparison choices |
![]() copper ring 'Nerarina' 0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +0(-6) Wil offense ------ Mind Crit +0% (-3%) Damage +0%(-14%) arcane +0%(-6%) mind Accuracy +0 (+0 eff.) (-12 (-3 eff.)) Ignore Armor +0 (-12) On-Hit (Melee): * 20% chance to reduce all saves and defense by 32 defense ------ Defense +0 (+0 eff.) (-11 (-2 eff.)) Resistance +3% physical +0%(-3%) mind +3% fire +0%(-14%) arcane +6% nature Mind save +6 (+2 eff.) Life Regen +0.00 (-5.00) Confus Resist +22% Stun Resist +0% (-34%) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Morningward 0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex +2(-4) Wil offense ------ Mind Crit +0% (-3%) Damage +0%(-6%) mind +6% light +0%(-14%) arcane Accuracy +0 (+0 eff.) (-12 (-3 eff.)) Ignore Armor +0 (-12) defense ------ Defense +0 (+0 eff.) (-11 (-2 eff.)) Resistance +0%(-3%) mind +6% darkness +0%(-14%) arcane Life +25.00 Life Regen +0.00 (-5.00) Disarm Resist +24% Pinning Resist +27% Stun Resist +0% (-34%) Knockbk Resist +30% other ------- See Invis +15 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() steel ring 'Alydig' 0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +0(-6) Wil offense ------ Mind Crit +0% (-3%) Damage +0%(-6%) mind +15% temporal +21% darkness +0%(-14%) arcane Accuracy +8 (+2 eff.) (-4 (-1 eff.)) Ignore Armor +8 (-4) defense ------ Defense +9 (+2 eff.) (-2 (+0 eff.)) Resistance +0%(-3%) mind +3% temporal +42% darkness +0%(-14%) arcane Life Regen +0.00 (-5.00) Stun Resist +0% (-34%) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Punae's Blade (157% power, 4 apr) 3.0 Encumbrance T4 longsword 1H weapon Reqs Mag 30 [Unique] Master Weapon Damage 157% (-5%) Range: 1.0x-1.4x (+0.0x) Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 (-8) Critical Rate +10.0% (+3.0%) Attack Speed 100% (-) On Hit: - deal 70.21 arcane and 66.67 darkness damage (based on Magic) in a radius 1 around the target On Kill: - swallows the victim's soul, gaining a new power While equipped: offense ------ Physical Crit +20.0% Spell Crit +0% (-12%) Spellpower +0 (+0 eff.) (-24 (-6 eff.)) Combat Speed +20% defense ------ Defense +40 (+9 eff.) Evasion +10% other ------- Talents +0(+-1) Soul Purge This very thin sword cuts through the air with ease, allowing remarkably quick movement. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
![]() Relgulathakan (171% power, 30 apr) 3.0 Encumbrance T5 mace 1H weapon Reqs Mag 48 [Random Unique] Arcane/Master Weapon Damage 171% (+10%) Range: 1.0x-1.4x (+0.0x) Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +30 (+18) Critical Rate +3.0% (-4.0%) Attack Speed 100% (-) Ignore Shields +17% On Hit: - deal 70.21 arcane and 66.67 darkness damage (based on Magic) in a radius 1 around the target On Kill: - swallows the victim's soul, gaining a new power While equipped: Stats +3 Str +2 Wil offense ------ Physical Crit +11.0% Spell Crit +0% (-12%) Critical power +28.00% Spellpower +0 (+0 eff.) (-24 (-6 eff.)) Ignore resists +25% arcane Ignore Armor +10 other ------- See Invis +6 Talents +0(+-1) Soul Purge Blunt and deadly. Tap to cycle through comparison choices |
![]() Unerring Scalpel (111% power, 25 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Weapon Damage 111% (-51%) Range: 1.0x-1.3x (-0.1x) Uses 55% Dex, 45% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 (+13) Critical Rate +0.0% (-7.0%) Attack Speed 100% (-) Ignore Shields +50% On Hit: - deal 70.21 arcane and 66.67 darkness damage (based on Magic) in a radius 1 around the target On Kill: - swallows the victim's soul, gaining a new power While equipped: offense ------ Spell Crit +0% (-12%) Spellpower +0 (+0 eff.) (-24 (-6 eff.)) Accuracy +20 (+5 eff.) other ------- Talents +0(+-1) Soul Purge Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
![]() flaming iron dagger of massacre (113% power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane/Master Weapon Damage 113% (-49%) Range: 1.0x-1.3x (-0.1x) Uses 50% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (-7) Critical Rate +4.0% (-3.0%) Attack Speed 100% (-) On-Hit, radius 1 +5 fire On Hit: - deal 70.21 arcane and 66.67 darkness damage (based on Magic) in a radius 1 around the target On Kill: - swallows the victim's soul, gaining a new power While equipped: offense ------ Spell Crit +0% (-12%) Spellpower +0 (+0 eff.) (-24 (-6 eff.)) other ------- Talents +0(+-1) Soul Purge Sharp, short and deadly. Tap to cycle through comparison choices |
![]() Shantiz the Stormblade (111% power, 20 apr) 1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Weapon Damage 111% (-51%) Range: 1.0x-1.3x (-0.1x) Uses 0% Mag, 100% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 (+8) Critical Rate +10.0% (+3.0%) Attack Speed 100% (-) On Hit: - deal 70.21 arcane and 66.67 darkness damage (based on Magic) in a radius 1 around the target + Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. On Kill: - swallows the victim's soul, gaining a new power While equipped: Stats +20 Dex offense ------ Spell Crit +0% (-12%) Spellpower +0 (+0 eff.) (-24 (-6 eff.)) defense ------ Slow Projectiles +40% other ------- Talents +0(+-1) Soul Purge Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. Tap to cycle through comparison choices |
![]() Xeriwyn (135% power, 7 apr) 1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Nature/Master Weapon Damage 136% (-26%) Range: 1.0x-1.3x (-0.1x) Uses 50% Mag, 50% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 (-5) Critical Rate +6.0% (-1.0%) Attack Speed 100% (-) On-Hit, radius 1 +12 mind On-crit, radius 2 +19 lightning +17 cold On Hit: - deal 70.21 arcane and 66.67 darkness damage (based on Magic) in a radius 1 around the target On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% On Kill: - swallows the victim's soul, gaining a new power While equipped: offense ------ Physical Crit +9.0% Spell Crit +0% (-12%) Spellpower +0 (+0 eff.) (-24 (-6 eff.)) Move Speed +33% Ignore resists +10% lightning +11% cold defense ------ Resistance +6% temporal +9% fire other ------- Talents +0(+-1) Soul Purge Sharp, short and deadly. Tap to cycle through comparison choices |
![]() dwarven-steel dagger 'Growwrack' (112% power, 7 apr) 1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Arcane/Master Weapon Damage 112% (-50%) Range: 1.0x-1.3x (-0.1x) Uses 50% Mag, 50% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 (-5) Critical Rate +6.0% (-1.0%) Attack Speed 100% (-) On-hit +16 blight On-crit, radius 2 +8 nature On Hit: * 10% chance to reduce strength, dexterity, and constitution by 34 - deal 70.21 arcane and 66.67 darkness damage (based on Magic) in a radius 1 around the target + 25% chance for lightning to strike from the target to a second target dealing 124 damage On Kill: - swallows the victim's soul, gaining a new power While equipped: offense ------ Physical Crit +9.0% Spell Crit +0% (-12%) Critical power +14.00% Spellpower +0 (+0 eff.) (-24 (-6 eff.)) Accuracy +11 (+3 eff.) Ignore Armor +8 On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 34 defense ------ Defense +7 (+2 eff.) Disarm Resist +31% other ------- Talents +0(+-1) Soul Purge Sharp, short and deadly. Tap to cycle through comparison choices |
![]() Kinetic Spike (147% power, 40 apr) 1.0 Encumbrance T5 dagger 1H weapon Reqs Wil 42 [Unique] Psionic Weapon Damage 147% (-14%) Range: 1.0x-1.3x (-0.1x) Uses 30% Wil, 40% Dex, 30% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +40 (+28) Critical Rate +10.0% (+3.0%) Attack Speed 100% (-) On Hit: - deal 70.21 arcane and 66.67 darkness damage (based on Magic) in a radius 1 around the target On Kill: - swallows the victim's soul, gaining a new power While equipped: offense ------ Spell Crit +0% (-12%) Physical Power +15 (+5 eff.) Spellpower +0 (+0 eff.) (-24 (-6 eff.)) Ignore resists +30% physical Accuracy +8 (+2 eff.) other ------- Talents +0(+-1) Soul Purge Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 10 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. Tap to cycle through comparison choices |
![]() Epoch's Curve 4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Unique] Arcane Weapon Damage 66% (-96%) Range: 1.0x-1.1x (-0.3x) Uses 0% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +0 (-12) Critical Rate +0.0% (-7.0%) Attack Speed 111% (+11%) Range +9 On Hit: - deal 70.21 arcane and 66.67 darkness damage (based on Magic) in a radius 1 around the target On Kill: - swallows the victim's soul, gaining a new power While equipped: Stats +5 Dex +4 Mag offense ------ Spell Crit +0% (-12%) Spellpower +0 (+0 eff.) (-24 (-6 eff.)) On-Ranged-Hit 15 temporal Damage +10% temporal defense ------ Life Regen +2.00 other ------- Talents +0(+-1) Soul Purge Masteries +0.10 Chronomancy/Bow Threading Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. Tap to cycle through comparison choices |
![]() Elenydir the Shimmerumbra (49/49, 154% power, 10 apr) 3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Random Unique] Master Weapon Damage 155% (-26%) Range: 1.0x-1.4x (+0.0x) Uses 50% Mag, 70% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +15 Ignore Armor +10 (-90) Critical Rate +13.0% (+3.0%) Capacity 49 (35) On-Hit, radius 1 +4 lightning On-crit, radius 2 +12 nature +16 lightning On Crit: + Wound the target dealing 154 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +3 Arrows are used with bows to pierce your foes to death. |
![]() quiver of yew arrows 'Eclipsespawn' (19/19, 138% power, 10 apr) 3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Random Unique] Arcane/Psionic Weapon Damage 139% (-42%) Range: 1.0x-1.4x (+0.0x) Uses 50% Mag, 70% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 (-90) Critical Rate +2.0% (-8.0%) Capacity 19 (5) On-ranged-hit +12 physical +16 darkness Damage Against +17% Living On-Hit, radius 1 +20 darkness On-crit, radius 2 +8 darkness On Hit: * 10% chance to reduce damage dealt by 26% + 20% chance to knock the target back 3 spaces and deal 214 physical damage On Crit: + Splash the target with acid dealing 207 damage over 5 turns and reducing armor and accuracy by 26 Arrows are used with bows to pierce your foes to death. |
![]() troll-hide drakeskin leather armour (20 def, 8 armour) 9.0 Encumbrance T5 light armor Reqs Str 20 [Ego+] Nature While equipped: Stats +0(-5) Mag +0(-3) Wil offense ------ Spellpower +0 (+0 eff.) (-23 (-5 eff.)) Damage +0%(-20%) temporal +0%(-20%) physical Ignore resists +0%(-20%) temporal +0%(-20%) physical When Hit 0(-10) temporal 0(-20) physical defense ------ Armor +8 (+5) Defense +20 (+5 eff.) (+11 (+3 eff.)) Fatigue +8% Resistance +0%(-10%) temporal +0%(-10%) physical +0%(-13%) all Life +54.00 Life Regen +3.00 Healmod +10% A suit of armour made of leather. |
![]() Arcknight 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +3(-2) Dex +2(-3) Cun +2 Con +0(-8) Lck offense ------ Physical Crit +0.0% (-6.0%) Spell Crit +0% (-1%) Critical power +0.00% (-9.00%) Physical Power +0 (+0 eff.) (-6 (-3 eff.)) Spellpower +0 (+0 eff.) (-15 (-3 eff.)) Spellpower/crit +0 (-4) On-Hit 0(-10) item temporal energize Damage +3% acid +6% lightning defense ------ Resistance +0%(-12%) fire +0%(-15%) cold Spell save +0 (+0 eff.) (-15 (-5 eff.)) Stealth +0 (-11) Life Regen +0.80 Healmod +13% Out-of-Phase Defense +0 (-15) Out-of-Phase Resistance +0% (-15%) Out-of-Phase Resilience +0% (-15%) other ------- Disarm Traps +0 (-30) Infravision +0 (-5) A belt that goes around your waist. |
![]() Hailfoe the rough leather cap (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +0(-10) Mag +0(-10) Wil offense ------ Spellpower +0 (+0 eff.) (-15 (-3 eff.)) Mindpower +0 (+0 eff.) (-15 (-5 eff.)) On-Hit 0(-10) acid 0(-10) fire 0(-10) cold 0(-10) lightning Damage +0%(-25%) acid +3%(-22%) cold +0%(-25%) lightning +0%(-25%) fire Ignore resists +10% cold On-Hit (Melee): * 20% chance to reduce damage dealt by 26% defense ------ Armor +1 (-9) Fatigue +1% (-4%) Resistance +0%(-25%) acid +9% darkness +8%(-17%) cold +0%(-25%) lightning +0%(-25%) fire other ------- Breathe water A cap made of leather. |
![]() Singeravager the iron helm (25 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +0(-10) Mag +0(-10) Wil offense ------ Critical power +5.00% Spellpower +0 (+0 eff.) (-15 (-3 eff.)) Mindpower +0 (+0 eff.) (-15 (-5 eff.)) On-Hit 0(-10) acid 0(-10) fire 0(-10) cold 0(-10) lightning Damage +0%(-25%) acid +0%(-25%) fire +0%(-25%) cold +0%(-25%) lightning Ignore resists +15% fire defense ------ Armor +3 (-7) Defense +25 (+6 eff.) Fatigue +5% (-) Resistance +0%(-25%) acid +6%(-19%) fire +0%(-25%) lightning +6%(-19%) cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Omniscience. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+2 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+2 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 Encumbrance T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 733 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] Ignore Armor +0 (-100) Critical Rate +0.0% (-10.0%) Capacity 0 (-14) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() bright brass lantern of health 2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: Stats +0(-3) Cun offense ------ On-Hit 0(-20) item nature slow Ignore resists +0%(-11%) all Ignore Armor +0 (-15) defense ------ Defense +0 (+0 eff.) (-10 (-2 eff.)) Resistance +0%(-12%) cold Physical save +0 (+0 eff.) (-12 (-6 eff.)) Spell save +0 (+0 eff.) (-17 (-6 eff.)) Mind save +0 (+0 eff.) (-26 (-7 eff.)) Life +45.00 other ------- Psi when Hit +0.00 (-0.08) Hate-on-crit +0.00 (-2.00) Light +6 (-1) See Stealth +0 (-16) See Invis +0 (-12) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Lightsweep 1.0 Encumbrance T5 lite [Rare] Nature While equipped: Stats +0(-3) Cun offense ------ On-Hit 0(-20) item nature slow Damage +9% acid +6% light Ignore resists +0%(-11%) all Ignore Armor +0 (-15) defense ------ Defense +20 (+5 eff.) (+10 (+3 eff.)) Resistance +18% lightning +0%(-12%) cold Physical save +0 (+0 eff.) (-12 (-6 eff.)) Spell save +0 (+0 eff.) (-17 (-6 eff.)) Mind save +0 (+0 eff.) (-26 (-7 eff.)) Unlife -40.00 life Life +40.00 Stun Resist +20% other ------- Psi when Hit +0.00 (-0.08) Hate-on-crit +0.00 (-2.00) Light +8 (+1) See Stealth +0 (-16) See Invis +0 (-12) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
![]() rusty iron pickaxe 3.0 Encumbrance T5 digger tool [Unique] Unknown |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. elm wand of conjuration 'Elera' [power 100] (15 cooldown) (Tool)] The CogThe Cog 0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil defense ------ Defense +0 (+0 eff.) (-5 (-1 eff.)) Crit Resistance 0.00% (-10.00%) Unlife +0.00 life (+40.00 life) 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() 2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By touchdown the Halfling Temporal Warden level 35
48th Haze 122nd year of Ascendancy at 12:23 see stats
By touchdown the Halfling Temporal Warden level 35
48th Haze 122nd year of Ascendancy at 07:19 see stats
By touchdown the Halfling Temporal Warden level 39
58th Haze 122nd year of Ascendancy at 19:59 see stats
By touchdown the Halfling Temporal Warden level 36
56th Haze 122nd year of Ascendancy at 03:26 see stats
By touchdown the Halfling Temporal Warden level 32
42nd Haze 122nd year of Ascendancy at 09:34 see stats
By touchdown the Halfling Temporal Warden level 25
60th Dusk 122nd year of Ascendancy at 22:16 see stats
By touchdown the Halfling Temporal Warden level 33
45th Haze 122nd year of Ascendancy at 15:33 see stats
By touchdown the Halfling Temporal Warden level 50
23rd Pyre 123rd year of Ascendancy at 10:07 see stats
By touchdown the Halfling Temporal Warden level 44
73rd Regrowth 123rd year of Ascendancy at 13:19 see stats
By touchdown the Halfling Temporal Warden level 10
2nd Mirth 122nd year of Ascendancy at 21:03 see stats
By touchdown the Halfling Temporal Warden level 20
8th Dusk 122nd year of Ascendancy at 06:55 see stats
By touchdown the Halfling Temporal Warden level 30
35th Haze 122nd year of Ascendancy at 17:03 see stats
By touchdown the Halfling Temporal Warden level 40
61st Haze 122nd year of Ascendancy at 03:08 see stats
By touchdown the Halfling Temporal Warden level 50
19th Pyre 123rd year of Ascendancy at 11:46 see stats
By touchdown the Halfling Temporal Warden level 50
19th Pyre 123rd year of Ascendancy at 18:37 see stats
By touchdown the Halfling Temporal Warden level 45
75th Regrowth 123rd year of Ascendancy at 05:32 see stats
By touchdown the Halfling Temporal Warden level 23
38th Dusk 122nd year of Ascendancy at 03:34 see stats
By touchdown the Halfling Temporal Warden level 48
78th Regrowth 123rd year of Ascendancy at 20:51 see stats
By touchdown the Halfling Temporal Warden level 45
75th Regrowth 123rd year of Ascendancy at 05:32 see stats
By touchdown the Halfling Temporal Warden level 40
58th Regrowth 123rd year of Ascendancy at 07:44 see stats
By touchdown the Halfling Temporal Warden level 37
56th Haze 122nd year of Ascendancy at 09:19 see stats
By touchdown the Halfling Temporal Warden level 14
1st Summertide 122nd year of Ascendancy at 06:35 see stats
By touchdown the Halfling Temporal Warden level 8
1st Mirth 122nd year of Ascendancy at 18:33 see stats
By touchdown the Halfling Temporal Warden level 7
78th Pyre 122nd year of Ascendancy at 00:27 see stats
By touchdown the Halfling Temporal Warden level 42
59th Regrowth 123rd year of Ascendancy at 22:49 see stats
By touchdown the Halfling Temporal Warden level 23
12nd Dusk 122nd year of Ascendancy at 17:33 see stats
By touchdown the Halfling Temporal Warden level 16
5th Flare 122nd year of Ascendancy at 13:05 see stats
By touchdown the Halfling Temporal Warden level 33
46th Haze 122nd year of Ascendancy at 20:19 see stats
By touchdown the Halfling Temporal Warden level 7
77th Pyre 122nd year of Ascendancy at 15:02 see stats
Log
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
There is an exit to Grushnak Pride here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
Saving game...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Temporal hound is out of phase.
Temporal hound is no longer out of phase.
Temporal hound is out of phase.
Temporal hound is no longer out of phase.
Temporal hound is out of phase.
Temporal hound is no longer out of phase.
Saving done.
Temporal hound is out of phase.
Temporal hound is no longer out of phase.
Temporal hound is out of phase.
Temporal hound is no longer out of phase.
Temporal hound is out of phase.
Temporal hound is no longer out of phase.
Temporal hound is out of phase.
Temporal hound is no longer out of phase.
Temporal hound is out of phase.
Temporal hound is no longer out of phase.
Temporal hound is out of phase.
Temporal hound is no longer out of phase.
Ran for 246 turns (stop reason: interesting terrain).