Dranlo the level 4 Higher Sun Paladin by Bageltime94

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHigher
ClassSun Paladin
Level / Exp4 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 18)
Dexterity11 (base 10)
Constitution14 (base 14)
Magic20 (base 19)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life172/172
Positive29/29
Stamina112/112
Healing Factor1.0372895330003
Regeneration0.25932238325008

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage27
Accuracy26
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)18.118138619369 (56.297102139833%)
Defense9
Ranged Defense9
Fatigue21
Physical Save18
Spell Save19
Mental Save7

Defense: Resistances

Acid+ 5%( 70%)
Cold+ 5%( 70%)
Lightning+ 5%( 70%)
Fire+ 35%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
1/5
0/5
0/5
Celestial / Sun1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.00
2/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent
talent

Quests

active

Equipment

On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Ay ay captain! (Exploration mode) Turn into a pirate!
By Dranlo the Higher Sun Paladin level 2
75th Pyre 122nd year of Ascendancy at 17:55
see stats

Log

You gain 0.10 gold from the transmogrification of linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (15-20 power, 5 apr).
You gain 1.75 gold from the transmogrification of
coral trident of phasing (12-19 power, 13 apr).
You gain 0.25 gold from the transmogrification of
coral trident (14-22 power, 6 apr).
You gain 0.95 gold from the transmogrification of
arcing coral trident of massacre (19-30 power, 6 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (17-26 power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 2.05 gold from the transmogrification of
blink rune of the titan (range 3; phase 13; cd 12).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; physical; dur 3; cd 11).
There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


There is a Way into the Slazish fens here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.