Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Items Vault 1.7.6Donators/Buyers bonus! Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Hoardling Ascendant race 1.7.6Adds the Hoardling Ascendant race. Hoardlings Ascendant are powerful draconic dwarves with very the capacity to become nearly indestructible in long enough infinite games. Made for Dragonfabri. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Hoardling Ascendant |
Class | Arcane Blade |
Level / Exp | 50 / 1994% |
Size | medium |
Lifes / Deaths | Killed by Cyratta the dreaming horror at level 50 on the 26th Gold 125th year of Ascendancy at 17:58 / 1 |
Primary Stats
Strength | 114 (base 11) |
Dexterity | 165 (base 60) |
Constitution | 104 (base 34) |
Magic | 190 (base 60) |
Willpower | 98 (base 15) |
Cunning | 183 (base 64) |
Resources
Life | -394/1626 |
Mana | 16/559 |
Stamina | 185/427 |
Positive | 1/177 |
Healing Factor | 1.5146107254315 |
Regeneration | 106.23419986962 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +1145.2051220533% |
Spell | +15% |
Global | +87.692307692308% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Invisible | 20 |
Offense: Mainhand
Damage | 156 |
Accuracy | 79 |
Crit Chance | 58% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 121 |
Crit Chance | 92% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 69 |
Crit Chance | 55% |
Speed | 1 |
Offense: Damage Bonus
Acid | +17% |
Arcane | +32% |
Cold | +32% |
All | +2% |
Lightning | +150% |
Darkness | +12% |
Mind | +11% |
Fire | +42% |
Nature | +17% |
Offense: Damage Penetration
Lightning | +161% |
Physical | +68% |
Acid | +53% |
Blight | +63% |
Arcane | +48% |
Mind | +72% |
All | +43% |
Defense: Base
Armour (hardiness) | 95.97548532316 (77.946778433524%) |
Defense | 118 |
Ranged Defense | 125 |
Fatigue | 0 |
Physical Save | 66 |
Spell Save | 59 |
Mental Save | 69 |
Defense: Resistances
Acid | + 17%( 70%) |
Blight | + 11%( 70%) |
Arcane | + 31%( 70%) |
Cold | + 31%( 70%) |
All | + 5%( 70%) |
Darkness | -4%( 70%) |
Physical | -38%( 70%) |
Temporal | + 11%( 70%) |
Lightning | + 67%( 70%) |
Mind | + 25%( 70%) |
Fire | + 15%( 70%) |
Nature | + 17%( 70%) |
Defense: Immunities
Disarm Resistance | 10% |
Pinning Resistance | 100% |
Silence Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 0% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1094% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 329 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -827 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1654 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1879 damage for 6 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Hoardling ascendant | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Fiery Hands |
talent | Arcane Shield |
talent | Thunderstorm |
talent | Arcane Combat |
talent | Chant of Fortress |
talent | Feather Wind |
talent | Shock Hands |
talent | Premonition |
talent | Shielding |
talent | Stone Skin |
detrimental effect | The target has recently taken distortion damage, is vulnerable to distortion effects, and has its physical resistance decreased by 63%. Distortion |
detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity. Echoes of the void |
detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
beneficial effect | Moving at extreme speed (1094% faster) and gains 100% stun, daze and pinning immunity. Any action other than movement will cancel it. Wild Speed |
beneficial effect | Reduces arcane damage received by 27%. Premonition Shield |
detrimental effect | Reduces global action speed by 30%. Slow |
beneficial effect | The target is wide awake and has 8% resistance to sleep effects. Insomnia |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | The target is poisoned, taking 649.63 nature damage per turn. Poison |
beneficial effect | The target has 70 increased life regeneration. Recovery |
detrimental effect | Fatigue from poor sleep, dealing 153.83 mind damage per turn. Restless Night |
beneficial effect | The target's spellpower has been increased by 24. Spellsurge |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 5030. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots 'Windwhisper' (0 def, 4 armour) pair of dwarven-steel boots 'Windwhisper' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% nature On Hit (Melee): * 10% chance to slow global speed by 67% ----- def ----- Armour +4 Fatigue +3% Resists +9% lightning +1% physical +6% mind +6% temporal Silence- +38% Disarm- +10% Confus- +34% Stun/Frz- +58% Knockbk- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Pologasebeth the Thundercast Pologasebeth the Thundercast1.0 T5 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +24% lightning Melee Ret 30 fire ----- def ----- Armour +16 Defense +15 (+2 eff.) Resists +12% nature +10% fire Die.at -99.28 life Confus- +25% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
On head | Stormsorrow (0 def, 5 armour) Stormsorrow (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +15 Mag +6 Con dps ---------- S.pwr/crit +8 Dmg.mod +12% lightning Res.pen +29% lightning Melee Ret 12 lightning 12 darkness ----- def ----- Armour +5 Fatigue +5% Phys.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
Tool | elven-wood wand of clairvoyance 'Boltquick' [power 13] (15 cooldown) elven-wood wand of clairvoyance 'Boltquick' [power 13] (15 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +21% lightning Res.pen +29% lightning Melee Ret 12 lightning ----- def ----- Resists +15% lightning +27% cold ---------- misc Max.hate +8.00 Reveal the area around you, dispelling darkness (radius 13, power 116 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 23% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Eliriamina the Arcresolve Eliriamina the Arcresolve0.1 T5 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% mind Res.pen +20% blight +29% mind +29% lightning Melee Ret 10 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 39 * 23% chance to reduce armor by 55% ----- def ----- Resists +6% lightning +15% mind +12% acid Mind.save +15 (+4 eff.) Confus- +49% Rings make your fingers look great! |
On fingers | Brenaneg the Thunderschism Brenaneg the Thunderschism0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Dex dps ---------- Phys.pwr +11 (+1 eff.) Spell.pwr +11 (+1 eff.) Mind.pwr +11 (+3 eff.) Res.pen +15% lightning +25% physical Melee Ret 10 arcane ----- def ----- Armour +12 Defense +30 (+4 eff.) Die.at -60.00 life Rings make your fingers look great! |
Around waist | Fogfurnace of the Blightspawn Fogfurnace of the Blightspawn1.0 T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +9 Dex +4 Wil +7 Cun +7 Lck dps ---------- Spell.pwr +32 (+4 eff.) Res.pen +5% arcane On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 44 On Melee Ret: * 23% chance to reduce damage dealt by 31% * 31% chance to reduce strength, dexterity, and constitution by 44 ----- def ----- Resists +6% blight Phys.save +13 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +22 (+6 eff.) Stealth +7 ---------- misc T.Disarm +16 Mana/s.crit +1.00 Infravis +5 A belt that goes around your waist. |
In main hand | Lost Staff of Archmage Tarelion (136% power, 4 apr, lightning element) Lost Staff of Archmage Tarelion (136% power, 4 apr, lightning element)5.0 T5 staff 2H weapon [Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +25% Spell.pwr +40 (+6 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Arcane Vortex -2 Ice Storm -2 Chain Lightning -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. This item has been sent to the Item's Vault. |
On hands | Storm Bringer's Gauntlets (0 def, 5 armour) Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. This item has been sent to the Item's Vault. |
Main armor | The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+3 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+2 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. This item has been sent to the Item's Vault. |
Cloak | Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+2 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.4 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. This item has been sent to the Item's Vault. |
Around neck | Vox Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+1 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. This item has been sent to the Item's Vault. |
Inventory
healing infusion of the duelist (heal 372; cd 10) healing infusion of the duelist (heal 372; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 372 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the titan (heal 258; cd 10) healing infusion of the titan (heal 258; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 258 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 421; cd 10) healing infusion of the wizard (heal 421; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 421 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -1035; dur 7; cd 28) heroism infusion of the sneak (die at -1035; dur 7; cd 28)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -1035 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 2069 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 785; 12 cd) regeneration infusion of the sneak (heal 785; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 785 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 713; 12 cd) regeneration infusion of the warrior (heal 713; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 713 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 36%; physical; dur 3; cd 10) wild infusion of the titan (res 36%; physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. This item has been sent to the Item's Vault. |
wild infusion of the wizard (res 53%; magical; dur 2; cd 10) wild infusion of the wizard (res 53%; magical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 53% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the duelist (range 10; phase 32; cd 10) blink rune of the duelist (range 10; phase 32; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, light, cold, nature, lightning) Prismatic Rune (6 turns; acid, physical, light, cold, nature, lightning)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 2 physical, 5 light, 4 cold, 4 nature, 4 lightning Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 356; dur 4; cd 15) acid wave rune of the psychic (damage 356; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 356.38 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the titan (damage 373; dur 4; cd 15) acid wave rune of the titan (damage 373; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 373.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the duelist (power 51; resist 51%; move 76%; dur 5; cd 18) ethereal rune of the duelist (power 51; resist 51%; move 76%; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 51% all resistance, you move 76% faster, and you are invisible (power 51). Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the sneak (regen 1774% over 10 turns; mana 89; cd 14) manasurge rune of the sneak (regen 1774% over 10 turns; mana 89; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1774% for 10 turns (260 total) and instantly restoring 89 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 329; cd 12) shatter afflictions rune of the psychic (absorb 329; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 329 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 1065; dur 4; cd 15) shielding rune of the duelist (absorb 1065; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1065 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 28; blocks 7; dur 4; cd 16) stormshield rune of the psychic (threshold 28; blocks 7; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 28 up to 7 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
teleportation rune of the sneak (range 254; cd 13) teleportation rune of the sneak (range 254; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 254 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns) Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
steel amulet 'Eilineyarin' steel amulet 'Eilineyarin'0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +5 Mag +4 Cun +3 Con dps ---------- Crit.mult +10.00% Spell.pwr +10 (+1 eff.) S.pwr/crit +3 Mov.spd +10% Phasing +10% Melee Ret 2 blight ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.30 Mana/turn +0.12 Max.mana +20.00 Amulets make your neck look great! |
Corpsebane the gold amulet Corpsebane the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 67% ----- def ----- Defense +10 (+2 eff.) Resists +6% blight +18% fire Phys.save +10 (+2 eff.) Die.at -80.00 life Max.HP +55.00 HP.reg +5.00 Blind- +20% Poison- +20% Disease- +10% Amulets make your neck look great! |
Grinoromindur Grinoromindur0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun dps ---------- Dmg.mod +30% arcane +6% temporal Res.pen +25% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% arcane +15% mind Amulets make your neck look great! |
Mirror Shards Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 948 strength, based on Magic) for 6 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Shard of Insanity Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+9 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (221). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Dourmaim Dourmaim0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +9 Wil dps ---------- Dmg.mod +18% darkness On Hit (Melee): * 22% chance to slow global speed by 67% ----- def ----- Resists +6% arcane HP.reg +4.49 Heal.mod +48% Cut- +70% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 272 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Grinarorek Grinarorek0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Str +5 Dex +10 Cun dps ---------- Dmg.mod +15% blight Melee Ret 6 blight ----- def ----- Resists +26% mind Confus- +44% Amulets make your neck look great! |
Pendant of the Sun and Moons Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 34 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Unflinching Eye Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Zemekkys' Broken Hourglass Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Garkul's Teeth Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+4 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 379.49 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Layomira the Mirestun Layomira the Mirestun0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Phys.spd +10% Dmg.mod +24% nature +10% physical Res.pen +15% lightning +26% nature ----- def ----- Resists +15% lightning +3% temporal +5% arcane Spell.save +19 (+4 eff.) Amulets make your neck look great! |
Torchmortal Torchmortal0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +19 Lck +6 Con dps ---------- Dmg.mod +9% acid +6% fire +21% blight Res.pen +26% fire Acc +18 (+3 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 44 ----- def ----- Defense +17 (+3 eff.) Phys.save +20 (+5 eff.) Unseen.red 19% Max.HP +73.00 HP.reg +9.00 ---------- misc Masteries +0.33 Spell/Air Amulets make your neck look great! |
Wildrot Wildrot0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Str dps ---------- Spell.pwr +30 (+4 eff.) Dmg.mod +24% acid Res.pen +29% acid +29% cold +20% nature Phasing +35% On Hit (Melee): * 23% chance to slow global speed by 67% * 23% chance to reduce armor by 55% Amulets make your neck look great! |
voratun amulet voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet 'Hatharim' voratun amulet 'Hatharim'0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +3% Res.pen +25% temporal Acc +30 (+6 eff.) Melee Ret 10 temporal ----- def ----- Armour +10 Resists +26% temporal Pinning- +50% Knockbk- +50% ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
voratun amulet 'Hathoromidan' voratun amulet 'Hathoromidan'0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Dex +3 Wil +14 Con dps ---------- Dmg.mod +18% temporal Res.pen +15% temporal ----- def ----- Resists +30% light +19% darkness Blind- +90% ---------- misc Infravis +10 Sight +2 See.Invis +15 Amulets make your neck look great! |
voratun amulet 'Lisyma' voratun amulet 'Lisyma'0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +12 Str +2 Dex +1 Mag +1 Cun dps ---------- On Hit (Melee): * 23% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +27% lightning +30% light +29% darkness Spell.save +3 (+1 eff.) Blind- +50% Stun/Frz- +50% ---------- misc Mana/s.crit +2.00 Max.mana +60.00 Amulets make your neck look great! |
voratun amulet 'Lorudunik' voratun amulet 'Lorudunik'0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% arcane +27% blight ----- def ----- Resists +20% blight +30% temporal +5% arcane Pinning- +50% Knockbk- +42% Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Windpiety the copper ring Windpiety the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature Res.pen +5% nature On Hit (Melee): * 10% chance to reduce damage dealt by 31% ----- def ----- Resists +6% mind +6% darkness HP.reg +2.00 Stun/Frz- +23% Rings make your fingers look great! |
copper ring 'Arebeth' copper ring 'Arebeth'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +11 Dex +5 Cun dps ---------- Crit.mult +10.00% Dmg.mod +12% temporal Res.pen +10% temporal Acc +7 (+1 eff.) ----- def ----- Resists +6% temporal ---------- misc Mana/s.crit +2.00 Light +2 Rings make your fingers look great! |
copper ring 'Furnaceblack' copper ring 'Furnaceblack'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex +8 Mag dps ---------- Dmg.mod +10% lightning +3% fire ----- def ----- Resists +20% lightning ---------- misc Infravis +3 Rings make your fingers look great! This item has been sent to the Item's Vault. |
Weeppyre the steel ring Weeppyre the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +3% nature Res.pen +10% nature Melee Ret 10 lightning On Hit (Melee): * 20% chance to slow global speed by 67% ----- def ----- Resists +24% lightning +9% nature Rings make your fingers look great! |
Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
steel ring 'Kindlebone' steel ring 'Kindlebone'0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +6 Str +4 Dex +2 Mag +2 Cun dps ---------- Dmg.mod +13% nature +21% light ----- def ----- Resists +26% nature +9% light Rings make your fingers look great! |
Beletha the Sepsisstun Beletha the Sepsisstun0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +7% Dmg.mod +12% nature Res.pen +10% lightning On Hit (Melee): * 20% chance to slow global speed by 67% ----- def ----- Resists +6% nature Spell.save +6 (+1 eff.) Blind- +38% ---------- misc Mana/s.crit +2.00 Infravis +5 See.Stealth +15 See.Invis +17 Rings make your fingers look great! |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Inertial Twine Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
The Black Ring The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
gold ring 'Ulfadovor' gold ring 'Ulfadovor'0.1 T3 ring jewelry [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +15% fire Melee Ret 2 mind On Hit (Melee): * 20% chance to slow global speed by 67% ----- def ----- Resists +3% lightning +6% darkness +30% fire +9% acid +3% light Mind.save +15 (+4 eff.) Confus- +64% Rings make your fingers look great! |
gold ring 'Xanoyara' gold ring 'Xanoyara'0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 6 temporal ----- def ----- Defense +15 (+2 eff.) Resists +6% acid Spell.save +15 (+4 eff.) Mind.save +6 (+2 eff.) Die.at -80.00 life Max.HP +78.00 Disarm- +32% Pinning- +30% Knockbk- +38% Rings make your fingers look great! |
Blazebender the stralite ring Blazebender the stralite ring0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Spell.crit +4% Crit.mult +21.07% Dmg.mod +18% blight +18% arcane Phasing +32% ----- def ----- Resists +9% light Mind.save +13 (+3 eff.) Confus- +44% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.11 Max.mana +80.00 Rings make your fingers look great! |
Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Flashspawn Flashspawn0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Crit.mult +20.00% Dmg.mod +12% fire ----- def ----- Resists +12% lightning +2% physical Mind.save +13 (+3 eff.) Cut- +20% Confus- +44% ---------- misc Psi/ret +0.16 Hate/m.crit +5.05 Rings make your fingers look great! |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Yvewen Yvewen0.1 T4 ring jewelry [Rare] Master While equipped: Stats +3 Wil ----- def ----- Crit.chn- 15.30% Max.HP +44.00 Heal.mod +20% Disease- +20% Disarm- +38% Confus- +20% Pinning- +28% Knockbk- +64% Rings make your fingers look great! |
stralite ring 'Ashenvy' stralite ring 'Ashenvy'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Dex dps ---------- Dmg.mod +32% acid +27% fire Res.pen +10% mind +15% fire Acc +18 (+3 eff.) On Hit (Melee): * 21% chance to reduce armor by 55% ----- def ----- Resists +18% fire Rings make your fingers look great! |
stralite ring 'Zyrain' stralite ring 'Zyrain'0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +19 Dex +18 Cun dps ---------- Dmg.mod +15% acid Res.pen +20% acid Acc +21 (+4 eff.) ----- def ----- Resists +30% acid ---------- misc Infravis +3 Rings make your fingers look great! |
Bilebane Bilebane0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Dex dps ---------- Dmg.mod +18% nature Res.pen +26% cold +15% darkness +20% nature Acc +20 (+4 eff.) Melee Ret 6 nature ----- def ----- Resists +15% cold +15% nature +9% darkness Rings make your fingers look great! |
Exiler Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 15 temporal Dmg.mod +10% physical +15% temporal ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 141.14 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the Pride Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the War Master Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+1 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Void Orb Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 402.30 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
voratun ring voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring 'Blastshaper' voratun ring 'Blastshaper'0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Crit.mult +26.46% Phys.pwr +15 (+2 eff.) Dmg.mod +18% cold +12% physical Res.pen +33% darkness Acc +30 (+6 eff.) Melee Ret 12 lightning ----- def ----- Defense +35 (+5 eff.) Resists +36% cold +5% physical Rings make your fingers look great! |
voratun ring 'Blindmaster' voratun ring 'Blindmaster'0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +7 Con dps ---------- Phys.crit +6.0% Dmg.mod +20% mind +12% physical Res.pen +20% darkness Melee Ret 12 lightning On Hit (Melee): * 26% chance to reduce damage dealt by 31% ----- def ----- Defense +30 (+4 eff.) Resists +20% mind +12% lightning Phys.save +21 (+5 eff.) ---------- misc Light +4 See.Invis +18 Rings make your fingers look great! |
voratun ring 'Merin' voratun ring 'Merin'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +2 Con ----- def ----- Resists +15% mind +5% physical Spell.save +18 (+4 eff.) HP.reg +9.00 Confus- +20% Stun/Frz- +43% Knockbk- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
elven-wood starstaff 'Blazewind' (129% power, 5 apr, lightning element) elven-wood starstaff 'Blazewind' (129% power, 5 apr, lightning element)5.0 T4 staff 1H weapon [Random Unique] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Wil +5 Mag dps ---------- Phys.crit +9.0% Spell.crit +8% Phys.pwr +13 (+2 eff.) Spell.pwr +30 (+4 eff.) Dmg.mod +52% lightning Res.pen +18% darkness +10% lightning Acc +13 (+2 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 31% ---------- misc Mana/turn +0.34 Max.mana +172.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Hegund the Mireterror (136% power, 6 apr, light element) Hegund the Mireterror (136% power, 6 apr, light element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Crit.mult +72.00% Spell.pwr +29 (+4 eff.) Melee+ 63 fire Dmg.mod +3% temporal +30% light +6% nature Res.pen +10% mind ----- def ----- Resists +6% mind +15% nature Anom.red +5 ---------- misc See.Invis +37 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Unlightclamor (171% power, 4 apr) Unlightclamor (171% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Psionic Power 172% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +16 blight +28 darkness Against +21% Living On Hit: 20% Epidemic 5 On Hit: * 27% chance to reduce strength, dexterity, and constitution by 44 * Create an explosion dealing 171 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +35% lightning +6% fire +18% darkness Res.pen +37% lightning +10% darkness ----- def ----- Resists +12% darkness Disease- +49% Massive two-handed battleaxes. |
Blighted Maul (204% power, 22 apr) Blighted Maul (204% power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 205% Range: 1.5x Uses 140% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 44 * Blasts creatures in a radius 1 shockwave around your target for 187.68 to 563.04 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 476.34 to 952.68 physical damage (based on Strength) to each. Uses 50 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
enhanced voratun greatsword of ruin (170% power, 4 apr) enhanced voratun greatsword of ruin (170% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 170% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +13 Str +14 Dex +19 Mag +19 Wil +17 Cun +19 Con dps ---------- Phys.crit +21.0% Crit.mult +48.00% Apr +21 Massive two-handed swords. |
warbringer's orichalcum trident of crippling (161% power, 16 apr) warbringer's orichalcum trident of crippling (161% power, 16 apr)3.0 T5 trident 2H weapon [Ego++] Master Power 162% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Con dps ---------- Phys.crit +21.0% Phys.pwr +20 (+3 eff.) Res.pen +21% physical ----- def ----- Disarm- +39% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Dawn's Blade (161% power, 7 apr) Dawn's Blade (161% power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 162% Range: 1.4x Uses 25% Mag, 80% Str Dmg Light Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+1 eff.) Dmg.mod +20% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -3 Bathe in Light -5 Providence -10 Barrier -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 464.10 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Floewasp (153% power, 6 apr) Floewasp (153% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +25 mind +12 fire On Hit.r1 +8 cold On Hit: * 33% chance to reduce all saves and defense by 39 While equipped: Stats +12 Str +12 Dex +10 Mag +17 Wil +16 Cun +10 Con dps ---------- Dmg.mod +6% cold Res.pen +10% lightning +11% physical +15% cold Acc +21 (+4 eff.) Apr +12 Melee Ret 6 fire Sharp, long, and deadly. |
The Black Spike (159% power, 20 apr) The Black Spike (159% power, 20 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 160% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +5% all ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
Dedication (138% power, 6 apr) Dedication (138% power, 6 apr)3.0 T3 mace 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 138% Range: 1.4x Uses 90% Str, 20% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +20.0% Atk.spd 100% On Crit.r2 +50 manaburn arcane While equipped: ----- def ----- Resists +15% arcane +20% blight It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells. |
Getasaran (153% power, 6 apr) Getasaran (153% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Disrupt/Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +45 lightning +25 cold On Hit: * 22 arcane resource burn While equipped: Stats +6 Dex +3 Con dps ---------- Phys.pwr +10 (+1 eff.) Mov.spd +32% Phys.spd +10% Res.pen +19% lightning +25% cold Acc +32 (+6 eff.) ----- def ----- Defense +31 (+4 eff.) Die.at -60.00 life Blunt and deadly. |
Ureslak's Femur (164% power, 5 apr) Ureslak's Femur (164% power, 5 apr)3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 164% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
Malediction (150% power, 15 apr) Malediction (150% power, 15 apr)3.0 T4 waraxe 1H weapon [Unique] Arcane Power 150% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 100% On Hit.r1 +25 blight On Hit: 10% Curse of Death 3 On Hit: 10% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +20 (+3 eff.) Dmg.mod +20% blight On Spell Hit: 10% Curse of Impotence 3 On Spell Hit: 10% Curse of Defenselessness 3 The land withers and crumbles wherever this cursed axe rests. |
Haluroddakan the voratun waraxe (150% power, 6 apr) Haluroddakan the voratun waraxe (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Arcane Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +27 cold On Hit: * 26% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +4 Cun dps ---------- Phys.crit +10.0% Phys.pwr +25 (+4 eff.) Mind.pwr +15 (+4 eff.) Apr +6 ----- def ----- Armour +14 Resists +7% arcane Mind.save +12 (+3 eff.) ---------- misc Stam/turn +3.97 One-handed war axes. |
voratun waraxe 'Cuthufast' (148% power, 6 apr) voratun waraxe 'Cuthufast' (148% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 148% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 acid On Hit: * 17% chance to slow global speed by 67% * 20% chance to reduce armor by 55% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +12 Wil +15 Con ----- def ----- Resists +6% fire +3% darkness +3% cold Max.HP +73.00 One-handed war axes. |
Silent Blade (129% power, 10 apr) Silent Blade (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 65% Dex, 35% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spelldrinker (132% power, 8 apr) Spelldrinker (132% power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 132% Range: 1.3x Uses 55% Dex, 20% Mag, 35% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Belorema the Flarecrypt (148% power, 9 apr) Belorema the Flarecrypt (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Psionic Power 149% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 blight +20 darkness +20 temporal Against +18% Living On Hit: 20% Epidemic 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 44 * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +6% fire Disease- +35% Def/telep +16 Res/telep +16% Dur/telep +16% Sharp, short and deadly. |
Mandible of Ungolmor (150% power, 12 apr) Mandible of Ungolmor (150% power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 30% Cun, 35% Str, 35% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
balanced voratun dagger of rage (145% power, 9 apr) balanced voratun dagger of rage (145% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 146% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +11 Str dps ---------- Dmg.mod +13% physical Acc +37 (+7 eff.) ----- def ----- Defense +13 (+2 eff.) Disarm- +50% Sharp, short and deadly. |
stormbringer's voratun dagger of erosion (145% power, 9 apr) stormbringer's voratun dagger of erosion (145% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature Power 146% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +18 nature On Crit.r2 +40 lightning +45 cold While equipped: dps ---------- Mov.spd +50% Res.pen +25% lightning +23% cold Sharp, short and deadly. |
voratun dagger 'Samayadas' (162% power, 9 apr) voratun dagger 'Samayadas' (162% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 162% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +32 acid +45 cold +25 nature +29 lightning On Hit: * 20% chance to reduce all saves and defense by 39 While equipped: dps ---------- Mov.spd +39% Dmg.mod +18% temporal Res.pen +45% acid +21% cold +22% nature +23% lightning Apr +13 Sharp, short and deadly. |
Eye of the Wyrm (113% power, 24 apr, physical damage) Eye of the Wyrm (113% power, 24 apr, physical damage)3.0 T4 mindstar 1H weapon [Unique] Nature Power 113% Range: 1.1x Uses 50% Wil, 10% Cun, 20% Str Dmg Physical Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 20% acid 20% physical 20% fire 20% lightning 20% cold While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+1 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +12% lightning +12% physical +12% cold +12% acid +12% fire ----- def ----- Resists +10% acid +10% physical +10% cold +10% lightning +10% fire ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Sand Breath: Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe sand in a frontal cone of radius 8. Any target caught in the area will take 243.11 physical damage, and will be blinded for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Blind apply power is based on your Mindpower. Each point in sand drake talents also increases your physical resistance by 0.5%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
living mindstar 'Dusktreason' (116% power, 40 apr, nature damage) living mindstar 'Dusktreason' (116% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 116% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +27% Unnatural On Hit: * 20% chance to reduce damage dealt by 31% * 20% chance to slow global speed by 67% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +6 Cun dps ---------- Mind.crit +5% Crit.mult +25.00% Mind.pwr +10 (+3 eff.) Dmg.mod +25% lightning +25% fire +17% cold On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +9% acid Spell.save +12 (+3 eff.) HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Thunderbrand' (112% power, 40 apr, mind damage) living mindstar 'Thunderbrand' (112% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature Power 112% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +12 lightning On Crit.r2 +21 lightning +4 arcane While equipped: dps ---------- Mind.crit +5% Mind.pwr +20 (+5 eff.) Melee+ 18 physical Dmg.mod +16% physical Res.pen +25% lightning +19% physical ----- def ----- Resists +6% lightning +13% physical Phys.save +5 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Equi/ret +2.30 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Skeletal Claw (167% power, 8 apr) Skeletal Claw (167% power, 8 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 167% Range: 1.1x Uses 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +9.0% Atk.spd 125% Melee+ +30 bleed On Crit.r2 +50 bleed On Hit: 10% Bone Grab 3 On Hit: 20% Bone Spear 4 While equipped: dps ---------- Spell.pwr +4 (+0 eff.) Phys.spd +10% ----- def ----- Defense +12 (+2 eff.) ---------- misc Masteries +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear 4 Bone Nova: Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 245.06 physical damage, and inflicting bleeding for another 122.53 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Quiver of Domination (19/20, 127% power, 8 apr) Quiver of Domination (19/20, 127% power, 8 apr)3.0 T4 arrow ammo [Unique] Psionic Power 127% Range: 1.4x Uses 20% Wil, 50% Str, 60% Dex Dmg Mind Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +2.0% Capacity 20 On Crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
Void Quiver (0/0, 156% power, 120 apr) Void Quiver (0/0, 156% power, 120 apr)3.0 T5 arrow ammo [Unique] Arcane Power 156% Range: 1.4x Uses 50% Str, 40% Mag, 70% Dex Dmg Void Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
pouch of voratun shots 'Wretchlash' (20/20, 164% power, 6 apr) pouch of voratun shots 'Wretchlash' (20/20, 164% power, 6 apr)3.0 T5 shot ammo [Random Unique] Disrupt/Psionic Power 165% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 20 Ranged+ +31 physical +4 nature +20 cold On Hit.r1 +20 nature +4 cold On Crit.r2 +4 cold On Hit: * 20% chance to slow global speed by 67% * 20% chance to knock the target back 3 spaces and deal 263 physical damage * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) On Crit: * Deals 113 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
Bokalarath the Mucuswither (0 def, 38 armour, 183% power, 241.91502622129 block) Bokalarath the Mucuswither (0 def, 38 armour, 183% power, 241.91502622129 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Arcane When used to Attack: Power 184% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +5.0% Block +242 On Crit.r2 +20 nature On Hit: * reduce the cooldown of your ward talent by 1 While equipped: dps ---------- Phys.pwr +30 (+5 eff.) Dmg.mod +18% darkness +24% physical ----- def ----- Armour +38 Fatigue +8% Resists +5% physical Phys.save +21 (+5 eff.) ---------- misc Wards +8 lightning +8 temporal +8 darkness +8 fire +8 nature +8 blight +8 cold +8 arcane +8 light Talents +1 Block +1 Ward Handheld deflection devices. |
Temporal Rift (8 def, 4 armour, 161% power, 325 block) Temporal Rift (8 def, 4 armour, 161% power, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 162% Range: 1.2x Uses 20% Mag, 100% Str Dmg Temporal Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+2 eff.) ----- def ----- Armour +4 Defense +8 (+1 eff.) Rng.Def +10 (+1 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+5 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
reinforced voratun shield of the stars (0 def, 20 armour, 178% power, 288.5 block) reinforced voratun shield of the stars (0 def, 20 armour, 178% power, 288.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 179% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +288 Melee+ +18 light +18 darkness While equipped: Stats +11 Cun +9 Mag dps ---------- Dmg.mod +20% light +20% darkness ----- def ----- Armour +20 Fatigue +8% Resists +20% light +20% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Firewalker (15 def, 2 armour) Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+2 eff.) Resists -10% cold +50% fire +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +3 Wil +5 Mag dps ---------- Spell.pwr +23 (+3 eff.) Dmg.mod +20% physical +20% temporal Res.pen +20% physical +20% temporal Melee Ret 10 temporal 20 physical ----- def ----- Armour +3 Defense +9 (+1 eff.) Resists +10% physical +10% temporal +13% all Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Rimemaim (33 def, 8 armour) Rimemaim (33 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +8.0% Melee+ 9 darkness Ranged+ 10 darkness Dmg.mod +9% arcane Res.pen +15% arcane +26% cold Apr +20 ----- def ----- Armour +8 Defense +33 (+5 eff.) Fatigue +8% Resists +30% lightning +30% temporal +25% darkness +5% arcane Def/telep +29 Res/telep +26% Dur/telep +30% ---------- misc Stam/turn +1.10 Blink to a nearby random location (rad 12) Puts all charms on 25 cooldown A suit of armour made of leather. |
Daguromikath the voratun mail armour (40 def, 10 armour) Daguromikath the voratun mail armour (40 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Mag +7 Wil +9 Con dps ---------- Dmg.mod +15% mind ----- def ----- Armour +10 Defense +40 (+6 eff.) Fatigue +12% Resists +26% cold Mind.save +15 (+4 eff.) Max.HP +132.29 Cut- +26% ---------- misc Infravis +4 A suit of armour made of mail. |
Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+11 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Monolith Armour (40 def, 50 armour) Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+3 eff.) ----- def ----- Armour +50 Defense +40 (+6 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+9 eff.) Spell.save +35 (+9 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
Thunderstoker the voratun plate armour (20 def, 22 armour) Thunderstoker the voratun plate armour (20 def, 22 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Con dps ---------- Res.pen +25% temporal ----- def ----- Armour +22 Defense +20 (+3 eff.) Fatigue +22% Resists +15% acid +15% cold +9% lightning Crit.chn- 15.00% Max.HP +175.00 HP.reg +15.68 Heal.mod +20% ---------- misc Breathe water A suit of armour made of metal plates. |
noble's rough leather belt of unlife noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +17% Summoned ----- def ----- Resists +5% blight D.Red.from +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Shadowtyphoon the hardened leather belt Shadowtyphoon the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +7 (+1 eff.) Dmg.mod +15% arcane Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 39 * 20% chance to reduce damage dealt by 31% ----- def ----- Resists +15% mind +6% darkness Mind.save +10 (+3 eff.) A belt that goes around your waist. |
insulating hardened leather belt of shielding insulating hardened leather belt of shielding1.0 T3 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +11 Resists +10% cold +7% fire Create a temporary shield that absorbs 395 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
Emblem of Evasion Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+2 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 42% chance to evade melee and ranged attacks and 68 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Daimondil the Starsaw Daimondil the Starsaw1.0 T5 belt armor [Rare] Psionic While equipped: Stats +11 Cun +3 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +9% mind Res.pen +29% mind Melee Ret 6 light On Hit (Melee): * 23% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% acid Phys.save +15 (+4 eff.) ---------- misc Max.hate +11.62 A belt that goes around your waist. |
Filthwend Filthwend1.0 T5 belt armor [Rare] Master While equipped: Stats +6 Mag +3 Wil +18 Cun dps ---------- Dmg.mod +12% light Res.pen +33% nature ----- def ----- Resists +14% fire +18% mind +14% cold ---------- misc See.Invis +12 A belt that goes around your waist. |
Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Wil +5 Con ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Isuvea the Blazeenvy (2 def, 0 armour) Isuvea the Blazeenvy (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +6% lightning +12% nature Res.pen +10% lightning ----- def ----- Defense +2 (+0 eff.) Phys.save +8 (+2 eff.) Mind.save +20 (+5 eff.) Die.at -50.00 life ---------- misc Max.psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shockvault the cashmere cloak (13 def, 0 armour) Shockvault the cashmere cloak (13 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Wil +3 Con dps ---------- Dmg.mod +6% lightning +6% cold Res.pen +25% lightning ----- def ----- Defense +13 (+2 eff.) Resists +15% cold Phys.save +11 (+3 eff.) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Eclipsehash' (27 def, 0 armour) cashmere cloak 'Eclipsehash' (27 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +8 Str dps ---------- Crit.mult +15.00% Dmg.mod +29% darkness Res.pen +39% darkness Acc +10 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 67% ----- def ----- Defense +27 (+4 eff.) Resists +28% darkness Stealth +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+2 eff.) Resists -15% fire +25% cold +8% all Release a radius 4 chilling blast, instantly dealing 851.40 cold damage and condensing the air into freezing vapors that deal 283.80 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+5 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+2 eff.) Resists +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Icestrider (3 def, 0 armour) Icestrider (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +20% cold ----- def ----- Defense +3 (+0 eff.) Resists +30% lightning +9% cold +5% arcane +12% temporal Phys.save +12 (+3 eff.) Mind.save +14 (+4 eff.) Die.at -110.00 life Max.HP +40.00 Stun/Frz- +21% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour) Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+3 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+2 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+2 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+5 eff.) Spell.save +20 (+5 eff.) Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Spell/Divination +0.10 Chronomancy/Chronomancy See the Threads: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Issozor (0 def, 3 armour) Issozor (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +9 (+1 eff.) ----- def ----- Armour +3 Resists +6% temporal Crit.chn- 15.00% Spell.save +6 (+1 eff.) Die.at -80.00 life HP.reg +4.00 Blind- +20% Silence- +20% Stun/Frz- +20% A pair of boots made of leather. |
pair of hardened leather boots 'Brenesaleg' (0 def, 3 armour) pair of hardened leather boots 'Brenesaleg' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Con dps ---------- Dmg.mod +6% temporal Res.pen +10% acid +5% temporal Melee Ret 8 acid ----- def ----- Armour +3 Resists +6% acid Silence- +36% Confus- +35% Stun/Frz- +37% ---------- misc Stam/turn +0.60 Max.stam +18.00 Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of hardened leather boots 'Gorugrim' (25 def, 16 armour) pair of hardened leather boots 'Gorugrim' (25 def, 16 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +25 (+4 eff.) Dmg.mod +6% arcane Res.pen +20% arcane +20% temporal ----- def ----- Armour +16 Defense +25 (+4 eff.) Resists +11% acid +15% blight +11% fire +10% lightning +10% cold A pair of boots made of leather. |
Bilewrack the pair of drakeskin leather boots (0 def, 5 armour) Bilewrack the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +18 Dex +6 Mag +7 Wil +18 Con +15 Lck dps ---------- Res.pen +15% nature ----- def ----- Armour +5 Stealth +15 ---------- misc Light +4 A pair of boots made of leather. |
Siluwen the pair of drakeskin leather boots (18 def, 5 armour) Siluwen the pair of drakeskin leather boots (18 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Res.pen +10% mind ----- def ----- Armour +5 Defense +18 (+3 eff.) Resists +6% light +18% acid Die.at -82.75 life HP.reg +4.14 Heal.mod +21% Silence- +21% Confus- +21% Def/telep +16 Res/telep +16% Dur/telep +16% Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 42% chance to evade melee and ranged attacks and 68 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of drakeskin leather boots 'Branorath' (0 def, 5 armour) pair of drakeskin leather boots 'Branorath' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +10 Str +4 Dex +4 Cun +9 Con dps ---------- Mind.crit +2% Dmg.mod +6% mind +10% physical Res.pen +10% acid ----- def ----- Armour +5 Resists +15% lightning +11% temporal +12% nature +6% fire ---------- misc Size +1 Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of drakeskin leather boots 'Issehor' (0 def, 5 armour) pair of drakeskin leather boots 'Issehor' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Str +4 Mag +6 Wil +10 Con dps ---------- Spell.crit +4% Dmg.mod +8% physical +9% temporal Res.pen +10% temporal Melee Ret 2 blight On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce strength, dexterity, and constitution by 44 ----- def ----- Armour +5 Resists +6% blight Silence- +45% Confus- +50% Stun/Frz- +42% ---------- misc Mana/turn +0.52 Max.mana +39.00 Size +1 A pair of boots made of leather. |
Getydraneg the Blazequarry (0 def, 4 armour) Getydraneg the Blazequarry (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Wil +4 Con dps ---------- Phys.crit +1.0% Mind.pwr +7 (+2 eff.) Dmg.mod +6% light Res.pen +8% physical Apr +1 ----- def ----- Armour +4 Fatigue -4% Resists +8% lightning +7% temporal +3% physical Phys.save +10 (+2 eff.) Die.at -40.00 life ---------- misc Max.enc +28 Stam/turn +3.00 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 27 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Unlightguile' (0 def, 4 armour) pair of dwarven-steel boots 'Unlightguile' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +18% lightning +9% acid Res.pen +25% lightning +15% darkness +25% acid Melee Ret 10 darkness ----- def ----- Armour +4 Fatigue +3% Resists +9% acid +10% fire +10% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 361 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. This item has been sent to the Item's Vault. |
Adutira (0 def, 5 armour) Adutira (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +6 Wil +6 Cun +4 Con dps ---------- Phys.crit +10.6% Melee Ret 13 physical On Hit (Melee): * 26% chance to reduce all saves and defense by 39 ----- def ----- Armour +5 Fatigue +4% Resists +11% physical +15% temporal Phys.save +27 (+7 eff.) Spell.save +14 (+3 eff.) Mind.save +15 (+4 eff.) ---------- misc Stam/turn +3.97 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Arthirath the Cracklerazor (10 def, 12 armour) Arthirath the Cracklerazor (10 def, 12 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +12 Dex +5 Wil +6 Cun dps ---------- Dmg.mod +15% lightning Res.pen +15% lightning Melee Ret 4 lightning ----- def ----- Armour +12 Defense +10 (+2 eff.) Resists +6% light Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Infravis +3 A pair of boots made of leather. This item has been sent to the Item's Vault. |
Scorched Boots (4 def, 4 armour) Scorched Boots (4 def, 4 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+2 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+1 eff.) Fatigue +8% Poison Storm: Level 3.0 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 38.05 blight damage and is poisoned for 152.19 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
pair of voratun boots 'Charwrest' (0 def, 11 armour) pair of voratun boots 'Charwrest' (0 def, 11 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Res.pen +15% physical Melee Ret 8 fire ----- def ----- Armour +11 Fatigue +4% Resists +30% fire +3% physical Silence- +50% Confus- +50% Stun/Frz- +48% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glintswift the drakeskin leather gloves (0 def, 3 armour) Glintswift the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 10 cold Dmg.mod +21% light +11% cold Res.pen +26% darkness +25% arcane +15% light Melee Ret 4 darkness ----- def ----- Armour +3 Resists +9% light +10% cold ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Zubuldata (0 def, 3 armour) Zubuldata (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +8 Mag +15 Wil +4 Con dps ---------- Spell.pwr +13 (+2 eff.) S.pwr/crit +4 Melee+ 13 arcane 19 darkness Dmg.mod +6% arcane +10% darkness ----- def ----- Armour +3 Resists +3% acid +11% darkness +15% mind +9% arcane Disarm- +37% ---------- misc Vim/s.crit +1.00 Max.mana +40.00 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +3 Cun +9 Mag ----- def ----- Defense +8 (+1 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 5.0 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 226.75 fire damage and 179.03 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Blackwire the iron gauntlets (0 def, 1 armour) Blackwire the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane +3% darkness Die.at -60.00 life Max.HP +80.00 HP.reg +2.00 Blind- +10% ---------- misc Stam/turn +0.70 Max.stam +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Glimmerbliss (0 def, 2 armour) Glimmerbliss (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 11 darkness 6 mind Dmg.mod +6% mind +5% darkness Res.pen +10% light +5% temporal Acc +5 (+1 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Fatigue +3% Resists +9% temporal +6% mind +13% darkness ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Gitar the cashmere wizard hat (2 def, 0 armour) Gitar the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Spell.crit +1% Mind.crit +8% Spell.pwr +10 (+1 eff.) Mind.pwr +10 (+3 eff.) S.pwr/crit +2 Dmg.mod +7% darkness +11% physical Res.pen +5% temporal ----- def ----- Defense +2 (+0 eff.) Resists +3% lightning +4% temporal +11% darkness +5% fire +4% nature +5% acid +7% physical +5% blight +5% cold +4% light Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Psi/turn +0.19 Max.hate +11.00 A pointy cloth hat, very wizardly... |
Coalmark (0 def, 1 armour) Coalmark (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +5 Dex dps ---------- Res.pen +15% lightning Melee Ret 4 darkness ----- def ----- Armour +1 Fatigue +1% Resists +7% cold Crit.chn- 5.00% ---------- misc Breathe water A cap made of leather. |
Obsidianwreck of the Blightspawn (2 def, 0 armour) Obsidianwreck of the Blightspawn (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane While equipped: Stats +3 Wil dps ---------- Crit.mult +5.00% S.pwr/crit +4 Res.pen +10% blight On Melee Ret: * 34% chance to reduce damage dealt by 31% * 23% chance to reduce strength, dexterity, and constitution by 44 ----- def ----- Defense +2 (+0 eff.) Resists +4% lightning +5% temporal +6% light +5% fire +5% nature +5% acid +5% blight +6% cold +5% darkness Shield.pwr +7% Spell.save +9 (+2 eff.) HP.reg +2.90 ---------- misc Mana/turn +0.04 Infravis +6 See.Stealth +13 See.Invis +17 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 108% and attempts to push all creatures other than yourself out of its radius, inflicting 22.07 light damage and 24.24 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+5 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+1 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Xeruda the Tempestraze (0 def, 5 armour) Xeruda the Tempestraze (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +13 Dex +6 Cun +4 Con dps ---------- Dmg.mod +12% acid Res.pen +20% acid +33% lightning Melee Ret 6 lightning ----- def ----- Armour +5 Fatigue +5% Resists +18% acid Phys.save +22 (+5 eff.) ---------- misc Infravis +4 See.Invis +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 bloodstone 16 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal 12 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond 7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone 15 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl 10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
314 alchemist agate 314 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Issofast the Thunderwoe Issofast the Thunderwoe2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.crit +3.0% Dmg.mod +9% physical Res.pen +15% lightning ----- def ----- Resists +3% lightning Die.at -20.00 life Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Brightkiss Brightkiss1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +6% blight +6% fire +16% light +15% darkness Crit.chn- 10.00% Affinity +5% darkness Max.HP +100.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 Infravis +4 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 344.13 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Torchbile Torchbile1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Res.pen +25% physical Acc +15 (+3 eff.) ----- def ----- Defense +30 (+4 eff.) Resists +9% fire Mind.save +9 (+2 eff.) ---------- misc Light +4 See.Stealth +7 See.Invis +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 77.49 cold damage and 59.88 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 9 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Bizzare Contraption Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+4 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Tempestspire' (dig speed 17 turns) dwarven-steel pickaxe 'Tempestspire' (dig speed 17 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +18% lightning Res.pen +10% lightning +25% cold Melee Ret 4 lightning ----- def ----- Resists +15% mind Max.HP +31.00 ---------- misc Max.stam +22.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Aryyanne the Flashvile (dig speed 11 turns) Aryyanne the Flashvile (dig speed 11 turns)3.0 T5 digger tool [Rare] Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +12% mind +11% fire Res.pen +20% mind +26% light Melee Ret 6 mind ----- def ----- Resists +15% cold +9% mind +12% light Mind.save +15 (+4 eff.) ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dayfear (dig speed 18 turns) Dayfear (dig speed 18 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +12 Str +4 Mag +5 Cun dps ---------- Acc +9 (+1 eff.) Melee Ret 4 light ----- def ----- Resists +6% mind Crit.chn- 10.00% Die.at -60.00 life Blind- +20% ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Duvarim the Frostschism (dig speed 7 turns) Duvarim the Frostschism (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +15% acid +6% cold ----- def ----- Resists +15% acid +10% darkness +10% fire +9% mind +12% cold ---------- misc Spell.cld 10% Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Flowersweep (dig speed 8 turns) Flowersweep (dig speed 8 turns)3.0 T5 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +13 Str +10 Wil dps ---------- Phys.crit +11.0% Mind.crit +11% Dmg.mod +3% lightning +14% fire +15% mind Res.pen +15% nature Acc +10 (+2 eff.) ----- def ----- Resists +6% nature Phys.save +6 (+1 eff.) Mind.save +10 (+3 eff.) Die.at -60.00 life ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Lelideneg the voratun pickaxe (dig speed 7 turns) Lelideneg the voratun pickaxe (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +11 Str +3 Dex +10 Wil dps ---------- Phys.crit +15.0% Mind.crit +14% Crit.mult +19.00% Phys.pwr +9 (+1 eff.) Dmg.mod +6% acid Apr +7 ---------- misc Psi/ret +0.08 Hate/m.crit +3.00 Spell.cld 10% See.Invis +12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Morningbrand' (dig speed 13 turns) voratun pickaxe 'Morningbrand' (dig speed 13 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +6 Str +5 Dex +5 Cun +2 Con dps ---------- Phys.pwr +9 (+1 eff.) Mov.spd +10% Dmg.mod +6% light Res.pen +15% blight +26% light Acc +9 (+1 eff.) ----- def ----- Resists +5% arcane +6% light ---------- misc Light +1 Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Bladed Rift Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +5% physical +10% temporal Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 240% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 964.59 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 1123.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Tundravault [power 25] (25 cooldown) Tundravault [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% mind +3% cold Res.pen +15% lightning +10% cold +15% mind Melee Ret 2 cold ----- def ----- Resists +3% cold Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
iron torque of gale force 'Zubabeth' [power 115] (15 cooldown) iron torque of gale force 'Zubabeth' [power 115] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +6 Str +2 Dex dps ---------- Phys.pwr +30 (+5 eff.) Dmg.mod +21% mind ----- def ----- Resists +6% mind Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 117 physical damage Puts all charms on 15 cooldown 100% to increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Gelesta the Scabumbra [power 57] (25 cooldown) Gelesta the Scabumbra [power 57] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Phys.pwr +25 (+4 eff.) Dmg.mod +12% physical Res.pen +10% nature ----- def ----- Resists +9% cold Spell.save +6 (+1 eff.) Disease- +20% Setup a psionic shield, reducing all damage taken by 57 for 5 turns Puts all charms on 25 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast 'Belychak' [power 250] (15 cooldown) dwarven-steel torque of mindblast 'Belychak' [power 250] (15 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: Stats +1 Str +2 Con dps ---------- Dmg.mod +9% physical ----- def ----- Defense +10 (+2 eff.) Resists +1% physical Die.at -20.00 life Blast the opponent's mind dealing 278 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 18% for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of psionic shield [power 67] (25 cooldown) dwarven-steel torque of psionic shield [power 67] (25 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 67 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Berigen [power 350] (15 cooldown) Berigen [power 350] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +31 (+4 eff.) Resists +24% fire +9% mind +9% temporal Crit.chn- 15.30% Phys.save +6 (+1 eff.) Heal.mod +20% Disease- +20% Silence- +20% Blast the opponent's mind dealing 388 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Unlightsin the stralite torque of psionic shield [power 131] (25 cooldown) Unlightsin the stralite torque of psionic shield [power 131] (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +3 Con dps ---------- Phys.crit +3.0% Crit.mult +20.00% Dmg.mod +9% darkness Acc +32 (+6 eff.) Melee Ret 8 blight ----- def ----- Resists +27% acid Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 25 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Flashbliss the voratun torque of clear mind [power 3] (25 cooldown) Flashbliss the voratun torque of clear mind [power 3] (25 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% lightning +12% mind Res.pen +25% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 39 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 42. 100% to increase all damage by 23% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Sleetlady [power 475] (15 cooldown) Sleetlady [power 475] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +24% blight +33% cold +21% arcane Res.pen +20% blight +20% acid On Hit (Melee): * 24% chance to reduce armor by 55% * 24% chance to reduce strength, dexterity, and constitution by 44 ----- def ----- Resists +6% arcane Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 484 physical damage Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Ce'Naraba the Rainstreaker [power 524] (15 cooldown) Ce'Naraba the Rainstreaker [power 524] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +9% ----- def ----- Resists +9% blight +12% cold +4% physical +12% temporal Poison- +23% Stun/Frz- +23% Def/telep +15 Res/telep +15% Dur/telep +15% Heal yourself and all friendly characters within 10 spaces for 524 Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Fograven [power 500] (15 cooldown) Fograven [power 500] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +21% blight +15% darkness +12% arcane Res.pen +25% blight ----- def ----- Resists +9% temporal ---------- misc Vim/s.crit +2.00 Max.vim +50.00 Sting an enemy dealing 585 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 67% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Stormvenom [power 218] (20 cooldown) Stormvenom [power 218] (20 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +3 Str +4 Wil +2 Cun dps ---------- Spell.crit +4% Melee Ret 10 blight ----- def ----- Resists +9% lightning Crit.chn- 10.00% ---------- misc Infravis +2 Create a shield absorbing up to 390 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 20 cooldown 100% to heal for 61. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged yew wand of shielding [power 374] (24 cooldown) supercharged yew wand of shielding [power 374] (24 cooldown)2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 669 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 24 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Emidhelle the Glintsweep [power 434] (20 cooldown) Emidhelle the Glintsweep [power 434] (20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% nature +18% light Res.pen +20% lightning +25% nature ----- def ----- Resists +20% light Create a shield absorbing up to 776 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 20 cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Samidogas the Smolderbreaker [power 428] (20 cooldown) Samidogas the Smolderbreaker [power 428] (20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +5 Str +6 Dex +3 Cun dps ---------- Dmg.mod +15% light +12% fire Res.pen +25% fire Create a shield absorbing up to 766 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 20 cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Zubimina the elven-wood wand of conjuration [power 370] (15 cooldown) Zubimina the elven-wood wand of conjuration [power 370] (15 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +2 Cun +1 Str dps ---------- Res.pen +10% mind ----- def ----- Resists +5% arcane +12% cold Die.at -80.00 life Confus- +10% Stun/Frz- +20% Fire a magical bolt dealing 925 lightning damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 22% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Islonne the dragonbone wand of shielding [power 560] (20 cooldown) Islonne the dragonbone wand of shielding [power 560] (20 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +6 Str +6 Con ----- def ----- Defense +25 (+4 eff.) Resists +17% temporal +18% nature +15% cold HP.reg +4.61 Knockbk- +23% Create a shield absorbing up to 1002 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 20 cooldown 100% to heal for 110. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+1 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 295.80 temporal and 324.80 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
overpowered dragonbone wand of shielding [power 854] (29 cooldown) overpowered dragonbone wand of shielding [power 854] (29 cooldown)2.0 T5 wand charm [Ego] Arcane Create a shield absorbing up to 1528 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 29 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. This item has been sent to the Item's Vault. |
piercing dragonbone wand of shielding [power 476] (20 cooldown) piercing dragonbone wand of shielding [power 476] (20 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 852 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 19% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By ArcyHoary the Hoardling Ascendant Arcane Blade level 41
23rd Steel 124th year of Ascendancy at 19:39 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 41
14th Steel 124th year of Ascendancy at 17:10 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 24
1st Gold 123rd year of Ascendancy at 15:49 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 37
45th Dearth 123rd year of Ascendancy at 09:56 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 34
31st Dearth 123rd year of Ascendancy at 04:07 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 49
44th Stralite 124th year of Ascendancy at 12:48 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 43
3rd Gold 124th year of Ascendancy at 16:32 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 50
9th Dearth 124th year of Ascendancy at 15:06 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 50
10th Wealth 124th year of Ascendancy at 04:26 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 43
43rd Steel 124th year of Ascendancy at 21:25 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 38
14th Loss 123rd year of Ascendancy at 14:36 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 49
2nd Profit 124th year of Ascendancy at 05:50 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 18
3rd Shortage 122nd year of Ascendancy at 13:07 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 50
17th Loss 124th year of Ascendancy at 06:35 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 42
40th Steel 124th year of Ascendancy at 01:52 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 50
6th Iron 125th year of Ascendancy at 21:55 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 27
7th Stralite 123rd year of Ascendancy at 23:23 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 25
5th Stralite 123rd year of Ascendancy at 01:16 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 18
2nd Steel 123rd year of Ascendancy at 16:11 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 30
26th Stralite 123rd year of Ascendancy at 11:26 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 29
23rd Stralite 123rd year of Ascendancy at 00:02 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 50
18th Gold 125th year of Ascendancy at 08:54 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 50
17th Loss 124th year of Ascendancy at 07:31 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 50
16th Steel 125th year of Ascendancy at 14:51 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 23
36th Steel 123rd year of Ascendancy at 10:41 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 45
3rd Gold 124th year of Ascendancy at 20:42 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 40
25th Shortage 123rd year of Ascendancy at 02:22 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 10
16th Profit 122nd year of Ascendancy at 16:23 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 20
9th Steel 123rd year of Ascendancy at 05:46 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 30
23rd Stralite 123rd year of Ascendancy at 01:00 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 40
24th Shortage 123rd year of Ascendancy at 22:01 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 50
4th Wealth 124th year of Ascendancy at 04:22 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 50
18th Shortage 124th year of Ascendancy at 16:46 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 30
3rd Wealth 123rd year of Ascendancy at 16:22 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 50
14th Gold 125th year of Ascendancy at 18:44 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 46
21st Gold 124th year of Ascendancy at 01:25 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 24
20th Gold 123rd year of Ascendancy at 19:11 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 50
4th Steel 125th year of Ascendancy at 04:25 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 50
29th Loss 124th year of Ascendancy at 04:33 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 50
16th Wealth 124th year of Ascendancy at 14:32 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 23
45th Steel 123rd year of Ascendancy at 06:04 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 18
21st Shortage 122nd year of Ascendancy at 10:49 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 42
40th Steel 124th year of Ascendancy at 08:15 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 5
19th Voratun 122nd year of Ascendancy at 14:53 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 24
1st Gold 123rd year of Ascendancy at 15:49 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 14
3rd Wealth 122nd year of Ascendancy at 04:06 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 9
16th Profit 122nd year of Ascendancy at 02:34 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 24
1st Gold 123rd year of Ascendancy at 15:49 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 22
27th Steel 123rd year of Ascendancy at 20:10 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 24
25th Gold 123rd year of Ascendancy at 01:24 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 11
39th Profit 122nd year of Ascendancy at 22:09 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 46
1st Stralite 124th year of Ascendancy at 08:14 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 19
5th Steel 123rd year of Ascendancy at 20:08 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 14
5th Wealth 122nd year of Ascendancy at 22:28 see stats
By ArcyHoary the Hoardling Ascendant Arcane Blade level 36
44th Dearth 123rd year of Ascendancy at 18:35 see stats
Log
ArcyHoary slows down.
Cyratta the dreaming horror's Slime Spit hits ArcyHoary for (195 absorbed), 0 nature (0 total damage).
LIFE LOST WARNING!
ArcyHoary uses Infusion: Movement.
ArcyHoary is moving at extreme speed!
Cyratta the dreaming horror is no longer attuned.
Cyratta the dreaming horror is not dazed anymore.
Cyratta the dreaming horror shares damage with his oozes!
Cyratta the dreaming horror converts some damage to Psi!
Cyratta the dreaming horror mentally dismisses some damage!
Cyratta the dreaming horror receives 24 healing (44 psi heal).
Ravage from Cyratta the dreaming horror hits Cyratta the dreaming horror for (11 dismissed), 3 to psi, 4 physical (6 total damage).
Your shield crumbles under the damage!
The shield around ArcyHoary crumbles.
ArcyHoary's spell attains critical power!
Talent Stunning Blow is ready to use.
Talent Perfect Strike is ready to use.
Talent Arcane Strike is ready to use.
Talent Aegis is ready to use.
Dream seed converts some damage to Psi!
Poison from Cyratta the dreaming horror hits ArcyHoary for (391 absorbed), 121 nature (121 total damage).
Restless Night from Cyratta the dreaming horror hits ArcyHoary for (145 absorbed), 0 mind (0 total damage).
Thunderstorm hits Dream seed for 93 to psi, 188 lightning (281 total damage).
Cyratta the dreaming horror's manaburn arcane area effect hits Dream seed for 0 arcane damage.