









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Arcanum Class Pack 1.6.7Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Class: Revamped Wyrmic 1.6.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! Items Vault 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Bristlebarb 1.6.7DescriptionThis addon adds the Bristlebarb as a playable class. Bristlebarbs use no weapons but are covered in a living bramble that they can control. They use a special resource : thorns. 5 unique class trees (1 locked) : 1 Unique generic tree (locked) : Bristlebarbs can not appear on NPC. DisclaimerPlease report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread : http://forums.te4.org/viewtopic.php?f=50&p=239099 Creditshttp://game-icons.net/ for all the talent and effect icons. https://opengameart.org/content/painterly-spell-icons-part-2 for the class icon and a couple others. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.0 : 0.10.2 : 0.10.1 : 0.10.0 : 0.9.4 : 0.9.3 : 0.9.2 : 0.9.1 : Demonologist: ReSeeded 1.6.7A full redesign of the Demonologist class, featuring rewritten flavour text, enhanced QoL, some enhanced visuals, and many, many balance and design changes to talents intended to reduce tedium and enhance gameplay diversity while holding true to Demonologist's core gameplay as a heavily-armored melee/caster hybrid. Features include: An entirely new talent tree: Bloodbinding, replacing Combat Techniques and Combat Veteran. Lay down hexing circles to strip foes' strength and restore your stamina, and go for their throats with a deadly gap closer that strikes without fail! No more tedious sustain management: Osmosis Shield, Rain of Fire, and similar talents have all been reworked so that they only drain your Vim when they directly take effect, preserving their functionality while removing the need to manually toggle them off and on to conserve your limited reserves of Vim! Enhanced demon seed management: Demon seeds are now automatically replaced when you acquire a new seed of the same type but greater level, and cleaning all the outdated seeds from your inventory is as quick and easy as pushing a button! Seed descriptions are now more verbose, giving a short explanation of what equipped talents actually do! Rebalanced and redesigned talents: Every single one of Demonologist's unique trees and talents has been given a revamp to improve midfight utility, reduce tedious prebuffing, streamline awkward mechanics, focus their damage output, and provide more sensible scaling that rewards investment in specific aspects of the class! Poor talents have been buffed, broken talents fixed, and centralisation has been moved away from just a few extremely strong skills to a wide array of potential build options, all while preserving the class's core ethos as a spellslinging melee fighter that refuses to die no matter how much punishment it takes! Massively redesigned demon seeds: Ring seed effects are much more diverse, and all other seeds have been rebalanced as well, with improved or all-new effects on the vast majority of seeds. Demon seed talents have been given the same balance and design pass as those of the core class, giving enhanced functionality while maintaining the same wild variety of diabolical techniques to respin the class's basic gameplay! And many more! A (mostly) comprehensive list of changes from basegame can be perused in basegame_changes.txt within the .team file. Truth has many facets, adventurer. Those who walk in darkness can see the light all the more starkly. Heartstalker - Psionic Class 1.6.7Adds Heartstalker, a psionic class themed around the subconscious, as a birth option. Heartstalkers are a stealth-oriented class that start with twin daggers. Confounding foes's perceptions with their strange psychic power, they weaken their victims from afar, unseen and untouchable, before drawing in close for the kill when they feel the time is right. Take care, however, for though your mind is a potent shield against hostile intent, the physical flesh it guards is exceedingly frail. Heartstalker talent trees include: Perception: Turn aside prying eyes to hide your presence! All that we know of ourselves and others is merely a facade; the truth of the mind and the world sleeps where it cannot see. Significantly Generous Levels 1.6.7Is moderately generous with talents, types and stat points for each level gained. + 0.1% resist all per level upto level 50. (Double at level 2) +0.1% resist all every even level at levels 51+ + 1 to all saves per level upto level 50. (Double at level 2) +1 to all saves every even level at levels 51+ + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. ( and 1 category point for every 25 levels after). 1 prodigies at levels 5, 10, 20, 30 and 40. Additionally, +1 prodigies every 50 levels. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Grove Keeper 1.6.7Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Yeek |
Class | Heartstalker |
Level / Exp | 12 / 42% |
Size | medium |
Lifes / Deaths | Killed by skeleton magus at level 2 on the 75th Pyre 122nd year of Ascendancy at 17:16 / 55Killed by ancient elven mummy at level 2 on the 75th Pyre 122nd year of Ascendancy at 17:23 Killed by ancient elven mummy at level 2 on the 75th Pyre 122nd year of Ascendancy at 17:29 Killed by ancient elven mummy at level 3 on the 75th Pyre 122nd year of Ascendancy at 17:36 Killed by skeleton magus at level 3 on the 75th Pyre 122nd year of Ascendancy at 17:45 Killed by ancient elven mummy at level 3 on the 75th Pyre 122nd year of Ascendancy at 17:57 Killed by ancient elven mummy at level 3 on the 75th Pyre 122nd year of Ascendancy at 18:06 Killed by ancient elven mummy at level 3 on the 75th Pyre 122nd year of Ascendancy at 18:16 Killed by shadowblade at level 3 on the 75th Pyre 122nd year of Ascendancy at 18:26 Killed by ancient elven mummy at level 3 on the 75th Pyre 122nd year of Ascendancy at 18:34 Killed by shadowblade at level 3 on the 75th Pyre 122nd year of Ascendancy at 18:42 Killed by shadowblade at level 3 on the 75th Pyre 122nd year of Ascendancy at 18:55 Killed by human guard at level 3 on the 75th Pyre 122nd year of Ascendancy at 19:02 Killed by ancient elven mummy at level 3 on the 75th Pyre 122nd year of Ascendancy at 19:08 Killed by ancient elven mummy at level 3 on the 75th Pyre 122nd year of Ascendancy at 19:15 Killed by shadowblade at level 3 on the 75th Pyre 122nd year of Ascendancy at 19:24 Killed by thief at level 4 on the 75th Pyre 122nd year of Ascendancy at 19:34 Killed by human guard at level 4 on the 75th Pyre 122nd year of Ascendancy at 19:43 Killed by snow giant thunderer at level 5 on the 75th Pyre 122nd year of Ascendancy at 20:19 Killed by snow giant thunderer at level 5 on the 75th Pyre 122nd year of Ascendancy at 20:56 Killed by greater gwelgoroth at level 5 on the 75th Pyre 122nd year of Ascendancy at 21:25 Killed by snow giant thunderer at level 5 on the 75th Pyre 122nd year of Ascendancy at 21:55 Killed by skeleton magus at level 5 on the 75th Pyre 122nd year of Ascendancy at 22:20 Killed by skeleton magus at level 5 on the 75th Pyre 122nd year of Ascendancy at 22:55 Killed by skeleton magus at level 5 on the 75th Pyre 122nd year of Ascendancy at 23:31 Killed by skeleton magus at level 5 on the 76th Pyre 122nd year of Ascendancy at 00:11 Killed by ice blast trap at level 6 on the 76th Pyre 122nd year of Ascendancy at 02:18 Killed by lightning blast trap at level 6 on the 76th Pyre 122nd year of Ascendancy at 04:43 Killed by wretchling at level 6 on the 76th Pyre 122nd year of Ascendancy at 08:38 Killed by wretchling at level 6 on the 76th Pyre 122nd year of Ascendancy at 08:49 Killed by rogue sapper at level 7 on the 76th Pyre 122nd year of Ascendancy at 09:48 Killed by wretchling at level 7 on the 76th Pyre 122nd year of Ascendancy at 10:05 Killed by lightning blast trap at level 7 on the 76th Pyre 122nd year of Ascendancy at 10:47 Killed by rogue sapper at level 7 on the 76th Pyre 122nd year of Ascendancy at 11:15 Killed by elven cultist at level 10 on the 7th Mirth 122nd year of Ascendancy at 09:32 Killed by giant venus flytrap at level 10 on the 7th Mirth 122nd year of Ascendancy at 09:39 Killed by orc necromancer at level 10 on the 7th Mirth 122nd year of Ascendancy at 10:40 Killed by tempest at level 10 on the 7th Mirth 122nd year of Ascendancy at 11:46 Killed by orc necromancer at level 10 on the 7th Mirth 122nd year of Ascendancy at 12:05 Killed by tempest at level 10 on the 7th Mirth 122nd year of Ascendancy at 12:28 Killed by fiery orc wyrmic at level 10 on the 7th Mirth 122nd year of Ascendancy at 13:35 Killed by shivgoroth at level 11 on the 7th Mirth 122nd year of Ascendancy at 14:06 Killed by shivgoroth at level 11 on the 7th Mirth 122nd year of Ascendancy at 14:55 Killed by elven cultist at level 11 on the 7th Mirth 122nd year of Ascendancy at 16:32 Killed by orc soldier at level 11 on the 7th Mirth 122nd year of Ascendancy at 17:32 Killed by elven tempest at level 11 on the 7th Mirth 122nd year of Ascendancy at 22:07 Killed by hornet swarm at level 11 on the 7th Mirth 122nd year of Ascendancy at 22:40 Killed by hornet swarm at level 11 on the 7th Mirth 122nd year of Ascendancy at 22:48 Killed by forest wight at level 11 on the 7th Mirth 122nd year of Ascendancy at 23:45 Killed by orc corruptor at level 11 on the 8th Mirth 122nd year of Ascendancy at 00:29 Killed by poison ooze at level 11 on the 8th Mirth 122nd year of Ascendancy at 01:48 Killed by orc corruptor at level 12 on the 8th Mirth 122nd year of Ascendancy at 02:34 Killed by poison spore at level 12 on the 8th Mirth 122nd year of Ascendancy at 05:01 Killed by poison spore at level 12 on the 8th Mirth 122nd year of Ascendancy at 05:59 Killed by poison spore at level 12 on the 8th Mirth 122nd year of Ascendancy at 10:32 |
Antimagic | Follower |
Primary Stats
Strength | 10 (base 12) |
Dexterity | 16 (base 18) |
Constitution | 5 (base 10) |
Magic | 10 (base 10) |
Willpower | 44 (base 37) |
Cunning | 33 (base 29) |
Resources
Life | 195/195 |
Hate | 42/100 |
Psi | 83/84 |
Healing Factor | 0.76666624746184 |
Regeneration | 3.2583315517128 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Stealth | 54 |
Offense: Mainhand
Damage | 37 |
Accuracy | 44 |
Crit Chance | 7% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 17 |
Accuracy | 44 |
Crit Chance | 6% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 3.3333333333333 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Lightning | +10% |
Offense: Damage Penetration
Cold | +15% |
Physical | +6% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 0 |
Physical Save | 35 |
Spell Save | 37 |
Mental Save | 46 |
Defense: Resistances
Lightning | + 32%( 70%) |
Light | + 31%( 70%) |
Temporal | + 13%( 70%) |
Blight | + 12%( 70%) |
Physical | + 6%( 70%) |
All | + 1%( 70%) |
Nature | + 11%( 70%) |
Defense: Immunities
Silence Resistance | 60% |
Bleed Resistance | 10% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Psionic / Thoughtless action | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Unconscious mind | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Perception | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Psionic / Biorhythm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dark psyche | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Emotion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
Psionic / Dreaming | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Unseen |
talent | Abyssal Form |
talent | Lucid Dreamer |
talent | Circadian Pulse |
talent | Fade Away |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 2.0 T1 feet armor [Ego] Nature While equipped: ----- def ----- Armour +1 Resists +5% lightning +6% temporal A pair of boots made of leather. |
Light source | ![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(101 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() 2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal A cap made of leather. |
Tool | ![]() 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Phys.save +7 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +7 (+3 eff.) Rings can have magical properties. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) HP.reg +4.00 Blind- +10% Cut- +10% Confus- +31% Rings can have magical properties. |
Around neck | ![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+8 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | ![]() 1.0 T2 dagger 1H weapon [Random Unique] Master/Psionic Power 13.5 - 17.6 Physical Uses 78% Wil, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 darkness Against +7% Living On Hit.r1 +4 darkness On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +15% cold +6% physical Acc +8 (+2 eff.) Apr +5 On Hit (Melee): * 20% chance to reduce damage dealt by 19% Sharp, short and deadly. |
Around waist | ![]() 1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
In off hand | ![]() 1.0 T1 dagger 1H weapon [Ego] Disrupt Power 11.0 - 14.3 Physical Uses 78% Wil, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Against +5% Unnatural On Hit: * 6% chance to slow global speed by 49% While equipped: Stats +1 Wil Sharp, short and deadly. This object's appearance was changed to Plumpkin Daper: Moon Dagger. |
Cloak | ![]() 2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +7 (+4 eff.) Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T1 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +11% blight +5% physical +10% nature Phys.save +11 (+5 eff.) A suit of armour made of leather. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 210 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 9.0 T2 light armor Reqs Str 14 [Random Unique] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +16% fire +15% cold Mind.save +6 (+2 eff.) Die.at -20.00 life Max.HP +22.00 A suit of armour made of leather. |
2 nuummite 2 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 verdite 2 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+5 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 tiny geode 3 tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 malachite 2 malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+8 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+8 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 small geode 2 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By killer the Yeek Heartstalker level 10
5th Mirth 122nd year of Ascendancy at 18:11 see stats
By killer the Yeek Heartstalker level 5
75th Pyre 122nd year of Ascendancy at 20:56 see stats
Log
You gain 0.45 gold from the transmogrification of iron dagger of massacre (14-18.2 power, 5 apr).
You gain 3.82 gold from the transmogrification of balanced iron dagger of persecution (9-11.7 power, 5 apr).
You gain 5.94 gold from the transmogrification of dwarven-steel waraxe 'Yaradorig' (30-42 power, 4 apr).
You gain 12.50 gold from the transmogrification of Crooked Club (25-35 power, 4 apr).
You gain 20.00 gold from the transmogrification of Punae's Blade (46-64.4 power, 4 apr).
You gain 0.25 gold from the transmogrification of iron longsword (12.5-17.5 power, 2 apr).
You gain 2.87 gold from the transmogrification of flaming iron longsword of vileness (10.5-14.7 power, 2 apr).
You gain 6.17 gold from the transmogrification of Adylrarin the Ashwinnow (11-15.4 power, 2 apr).
You gain 1.45 gold from the transmogrification of acidic dwarven-steel greatsword of massacre (45-72 power, 2 apr).
You gain 20.00 gold from the transmogrification of Colaryem (48-76.8 power, 12 apr).
You gain 2.68 gold from the transmogrification of thought-forged iron greatsword of massacre (26-41.6 power, 1 apr).
You gain 2.82 gold from the transmogrification of balanced iron greatsword (17.5-28 power, 1 apr).
You gain 2.25 gold from the transmogrification of arcing iron greatsword of phasing (18-28.8 power, 10 apr).
You gain 25.00 gold from the transmogrification of Dream Malleus (56-84 power, 5 apr).
You gain 25.00 gold from the transmogrification of Tirakai's Maul (32-41.6 power, 6 apr).
You gain 1.23 gold from the transmogrification of flaming iron greatmaul of massacre (28-42 power, 1 apr).
You gain 1.45 gold from the transmogrification of acidic dwarven-steel battleaxe of massacre (41.5-62.25 power, 2 apr).
You gain 3.22 gold from the transmogrification of balanced iron battleaxe of massacre (21.5-32.25 power, 1 apr).
You gain 0.95 gold from the transmogrification of arcing iron battleaxe of massacre (22.5-33.75 power, 1 apr).
You gain 3.81 gold from the transmogrification of shimmering yew vilestaff of might (20-24 power, 4 apr, acid element).
You gain 2.31 gold from the transmogrification of potent ash starstaff of might (17-20.4 power, 3 apr, light element).
You gain 2.71 gold from the transmogrification of earthen ash starstaff of power (15-18 power, 3 apr, light element).
You gain 1.03 gold from the transmogrification of teleportation rune of the sneak (range 55; cd 12).
You feel very confident walking into this place.
killer hits Something for 23 mind damage.
Killer deactivates Circadian Pulse.
Killer deactivates Abyssal Form.
Killer deactivates Unseen.
Killer deactivates Fade Away.
Killer deactivates Lucid Dreamer.