legoloss the level 7 Thalore Archer by Brettashton

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
Hulk! 1.4.8
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassArcher
Level / Exp7 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity38 (base 30)
Constitution17 (base 16)
Magic8 (base 10)
Willpower11 (base 10)
Cunning12 (base 12)

Resources

Life218/218
Stamina130/130
Healing Factor1.062941519274
Regeneration3.4545599376404

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage36
Accuracy45
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower13
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+14%
Cold+10%
Temporal+4%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)2 (49.007671158813%)
Defense40
Ranged Defense40
Fatigue0
Physical Save10
Spell Save6
Mental Save8

Defense: Resistances

Temporal+ 12%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Marksmanship1.30
2/5
2/5
0/5
0/5

Generic Talents

Adventure / Partner1.00
0/11
2/18
0/3
0/2
1/2
1/2
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
1/5
Technique / Mobility1.00
1/5
1/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

failed
active
done

Equipment

Tool
On feet
Main armor
Quiver
On hands
In main hand
Light source

Inventory

Achievements

Log

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 27 turns (stop reason: dialog is displayed).


You gain 5.00 gold from the transmogrification of
iron torque of gale force [power 105] (15 cooldown).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.85 gold from the transmogrification of
impenetrable iron plate armour (0 def, 12 armour).
You gain 0.87 gold from the transmogrification of
rough leather armour of cold resistance (3 def, 2 armour).
You gain 0.97 gold from the transmogrification of
mossy mindstar of life (3-3 power, 12 apr, nature damage).
You gain 1.60 gold from the transmogrification of
horrifying mossy mindstar of balance (2-3 power, 12 apr, nature damage).
You gain 2.50 gold from the transmogrification of
Skullcleaver (20-28 power, 4 apr).
You gain 2.40 gold from the transmogrification of
restful copper amulet of magic (+3).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 2.02 gold from the transmogrification of
movement infusion of the duelist (speed 561%; cd 16).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Saving game...

Saving done.