Manenawn the level 3 Cornac Summoner by DerWanderer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassSummoner
Level / Exp3 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 11)
Constitution10 (base 10)
Magic10 (base 10)
Willpower26 (base 21)
Cunning16 (base 16)

Resources

Life113/113
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth18.815289237657
See Invisible18.815289237657

Offense: Mainhand

Damage6
Accuracy20
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy20
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower24
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense3
Ranged Defense3
Fatigue6
Physical Save7
Spell Save12
Mental Save14

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
3/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active
done
active
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Talent War Hound is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Manenawn picks up (d.):
elm vilestaff of might (100% power, 2 apr, blight element).
There is a way to the next level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


You gain 1.40 gold from the transmogrification of
impenetrable iron mail armour (2 def, 11 armour).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (15/15, 103% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (101% power, 2 apr).
You gain 1.03 gold from the transmogrification of
flaming iron greatmaul (117% power, 1 apr).
You gain 1.29 gold from the transmogrification of
elm vilestaff of might (100% power, 2 apr, blight element).
You gain 0.25 gold from the transmogrification of
elm vilestaff (100% power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
elm starstaff (100% power, 2 apr, temporal element).
You gain 2.05 gold from the transmogrification of
blink rune of the titan (range 3; phase 12; cd 14).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Manenawn summons a War Hound!
Saving done.

You collect a new ingredient:
green worm (1).
War hound hits Green worm mass for 56 physical damage.

War hound killed Green worm mass!
Resting starts...

Your summoned war hound disappears.
Talent War Hound is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).