Skorn the level 9 Skeleton Deathknight by Falordish

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassDeathknight
Level / Exp9 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 23)
Dexterity21 (base 10)
Constitution22 (base 15)
Magic32 (base 25)
Willpower14 (base 10)
Cunning10 (base 10)

Resources

Life287/287
Mana176/176
Soul10/10
Healing Factor1.1024166372473
Regeneration0.27560415931182

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage34
Accuracy40
Crit Chance2%
APR7
Speed1.00

Offense: Spell

Spellpower35
Crit Chance1%
Speed1

Offense: Mind

Mindpower20
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+25%
Light+11%

Offense: Damage Penetration

Physical+10%

Defense: Base

Armour (hardiness)13.062037804251 (68.37595394432%)
Defense10
Ranged Defense10
Fatigue15
Physical Save29
Spell Save28
Mental Save21

Defense: Resistances

Light+ 6%( 70%)
Temporal+ 12%( 70%)
Nature+ 10%( 70%)
Fire+ 6%( 70%)
Cold+ 45%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%
Bleed Resistance100%
Confusion Resistance10%
Fear Resistance100%
Pinning Resistance20%
Poison Resistance100%
Knockback Resistance23%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Soul1.41
2/5
1/5
0/5
0/5
Spell / Dread1.30
1/5
1/5
1/5
0/5
Spell / Desecration1.30
1/5
0/5
0/5
0/5
Spell / Necrotic might1.30
2/5
1/5
1/5
0/5
Spell / Undeath1.30
1/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Spell / Soulforge1.30
0/5
0/5
0/5
0/5
Spell / Reaping1.30
2/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
0/5
2/5
0/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

done
done
active
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.59 gold from the transmogrification of
miner's iron helm (0 def, 4 armour).
You gain 2.21 gold from the transmogrification of
pair of iron boots of tirelessness (0 def, 3 armour).
You gain 1.03 gold from the transmogrification of
flaming iron dagger (10-14 power, 5 apr).
You gain 4.67 gold from the transmogrification of
inquisitor's iron waraxe of crippling (12-18 power, 2 apr).
You gain 0.95 gold from the transmogrification of
flaming iron waraxe (10-14 power, 2 apr).
You gain 0.95 gold from the transmogrification of
arcing iron waraxe of massacre (18-24 power, 2 apr).
You gain 1.87 gold from the transmogrification of
magic missile rune of the psychic (91 arcane damage).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.