Zanydin the level 50 Lich Necromancer by NDL_ROBIN

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceLich
ClassNecromancer
Level / Exp50 / 2643%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity40 (base 23)
Constitution61 (base 60)
Magic82 (base 60)
Willpower61 (base 16)
Cunning95 (base 60)

Resources

Life1251/1251
Mana639/639
Steam100/100
Soul13/13
Healing Factor1.3849470706755
Regeneration0.34623676766888

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision10
See Stealth61.994233052187
See Invisible74.994233052187
ESP Range20
ESP Kindsundead, humanoid, giant

Offense: Mainhand

Damage67
Accuracy25
Crit Chance46%
APR35
Speed1.00

Offense: Spell

Spellpower102
Crit Chance78%
Speed1

Offense: Mind

Mindpower78
Crit Chance42%
Speed1

Offense: Damage Bonus

Darkness+101%
Mind+53%
Temporal+41%
Blight+41%
Arcane+47%
Cold+57%
All+32%

Offense: Damage Penetration

Acid+47%
Light+42%
Nature+57%
Darkness+52%
Cold+52%
All+32%

Defense: Base

Armour (hardiness)92 (83.304188961773%)
Defense82
Ranged Defense82
Fatigue1.0695406001848
Physical Save95
Spell Save99
Mental Save106

Defense: Resistances

Blight+ 54%( 70%)
Arcane+ 55%( 70%)
Mind+ 60%( 70%)
All+ 46%( 70%)
Lightning+ 70%( 70%)
Physical+ 57%( 70%)
Temporal+ 56%( 70%)
Darkness+ 67%( 70%)
Cold+ 70%( 70%)
Fire+ 51%( 70%)
Nature+ 51%( 70%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance89%
Fear Resistance100%
Poison Resistance100%
Silence Resistance100%
Bleed Resistance100%
Teleport Resistance100%
Disarm Resistance100%
Pinning Resistance25%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
4/5
0/5
0/5
0/5
Spell / Master of flesh1.50
5/5
0/5
0/5
0/5
Spell / Nightfall1.50
3/5
3/5
1/5
3/5
Spell / Dreadmaster1.30
1/5
0/5
0/5
0/5
Spell / Age of dusk1.30
5/5
2/5
2/5
5/5
Spell / Grave1.30
4/5
0/5
0/5
0/5
Spell / Master of bones1.50
5/5
1/5
1/5
3/5
Spell / Animus1.50
1/5
1/5
3/5
1/5
Spell / Master necromancer1.50
4/5
1/5
1/5
3/5
Spell / Death1.30
1/5
1/5
1/5
1/5

Generic Talents

Undead / Lich1.00
2/5
4/5
1/5
5/5
Steamtech / Physics1.00
1/5
1/5
1/5
0/5
Spell / Spectre1.30
2/5
2/5
1/5
1/5
Race / Orc1.00
1/5
2/5
1/5
2/5
Steamtech / Chemistry1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.00
5/5
1/5
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
1/5
0/5
Spell / Necrosis1.30
5/5
1/5
1/5
1/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Roguelike) difficulty) Buy an item from an AAA.
By Zanydin the Orc Necromancer level 15
49th Retaking 124th year of Ascendancy at 08:37
see stats
Across the Narrow Sea (Insane (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Zanydin the Orc Necromancer level 14
45th Retaking 124th year of Ascendancy at 22:37
see stats
Blood on the Moon (Insane (Roguelike) difficulty) Kill all of the Star Gazers within 7 game turns.
By Zanydin the Lich Necromancer level 45
17th Destruction 124th year of Ascendancy at 16:25
see stats
Dragon's Greed (Insane (Roguelike) difficulty) Amassed 8000 gold pieces.
By Zanydin the Lich Necromancer level 43
7th Destruction 124th year of Ascendancy at 16:59
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By Zanydin the Lich Necromancer level 32
4th Dearth 124th year of Ascendancy at 02:20
see stats
Fear me not! (Insane (Roguelike) difficulty) Survived the Fearscape!
By Zanydin the Lich Necromancer level 50
25th Remembrance 125th year of Ascendancy at 12:03
see stats
I did not want that! (Insane (Roguelike) difficulty) Tricked Nektosh into killing one of his own people.
By Zanydin the Lich Necromancer level 28
9th Pain 124th year of Ascendancy at 11:30
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Zanydin the Orc Necromancer level 10
26th Retaking 124th year of Ascendancy at 23:38
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Zanydin the Orc Necromancer level 20
17th Revenge 124th year of Ascendancy at 23:58
see stats
Level 30 (Insane (Roguelike) difficulty) Got a character to level 30.
By Zanydin the Lich Necromancer level 30
32nd Pain 124th year of Ascendancy at 09:10
see stats
Level 40 (Insane (Roguelike) difficulty) Got a character to level 40.
By Zanydin the Lich Necromancer level 40
33rd Loss 124th year of Ascendancy at 07:06
see stats
Level 50 (Insane (Roguelike) difficulty) Got a character to level 50.
By Zanydin the Lich Necromancer level 50
36th Destruction 124th year of Ascendancy at 06:07
see stats
Lichform (Insane (Roguelike) difficulty) Achieved your wild dreams of power and eternal life: you turned into a Lich!
By Zanydin the Lich Necromancer level 26
51st Revenge 124th year of Ascendancy at 20:51
see stats
Once Upon A Time, In the West... (Insane (Roguelike) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By Zanydin the Lich Necromancer level 50
14th Retaking 125th year of Ascendancy at 16:10
see stats
One Ill Turn Deserves Another (Insane (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Zanydin the Lich Necromancer level 50
29th Remembrance 125th year of Ascendancy at 00:32
see stats
Reclaiming Garkul's Heritage (Insane (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Zanydin the Lich Necromancer level 35
24th Dearth 124th year of Ascendancy at 12:53
see stats
Size is everything (Insane (Roguelike) difficulty) Did over 1500 damage in one attack.
By Zanydin the Lich Necromancer level 50
17th Remembrance 125th year of Ascendancy at 01:26
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Zanydin the Lich Necromancer level 29
32nd Pain 124th year of Ascendancy at 04:09
see stats
That was close (Insane (Roguelike) difficulty) Killed your target while having only 1 life left.
By Zanydin the Orc Necromancer level 14
45th Retaking 124th year of Ascendancy at 18:48
see stats
The Dead God Rests (Insane (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Zanydin the Lich Necromancer level 50
35th Remembrance 125th year of Ascendancy at 14:49
see stats
The High Lady's Destiny (Finale) (Insane (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Zanydin the Lich Necromancer level 48
35th Destruction 124th year of Ascendancy at 14:56
see stats
The Restless Dead (Insane (Roguelike) difficulty) Disturbed an old battlefield and survived the consequences.
By Zanydin the Lich Necromancer level 50
2nd Remembrance 125th year of Ascendancy at 01:41
see stats
This will make a big Omelette! (Insane (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Zanydin the Orc Necromancer level 22
44th Revenge 124th year of Ascendancy at 04:15
see stats
To the Bitter End (Insane (Roguelike) difficulty) You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Zanydin the Lich Necromancer level 50
36th Remembrance 125th year of Ascendancy at 01:34
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By Zanydin the Orc Necromancer level 26
51st Revenge 124th year of Ascendancy at 10:17
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Zanydin the Orc Necromancer level 18
7th Revenge 124th year of Ascendancy at 07:55
see stats

Log


Today is the 49th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:58.


Today is the 50th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.

Today is the 51st Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:40.

There is a Kruk Pride (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Your summoned ghoul disappears.

Shadow casts
Phase Door.
Shadow casts
Phase Door.
Saving done.


Shadow casts
Phase Door.

Shadow casts
Phase Door.

Shadow casts
Phase Door.

Shadow casts
Phase Door.

Resting starts...

Shadow casts
Phase Door.
Shadow casts
Phase Door.
Shadow casts
Phase Door.
Rested for 117 turns (stop reason: all resources and life at maximum).