Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Additional Randart Properties 1.5.5 Undead Heritage 1.3.0Makes undead more powerful by allowing them to stack their original racial traits onto themselves. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Possessor Bonus Class 1.5.4Donators/Buyers bonus! astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Adventurer Plus Addon 1.4.0Simple addon that adds a buffed adventurer class - now with Cursed Aura. Not that it needs it, haha. Edit: I was informed that since the class sets 'default' celestial energies to 20, it gets messed up if you have positive regen for one of them. This is most likely to occur with Liches. Therefore, if you're using them, use the newer version, which removes the default celestial stuff. Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Highblade Class 1.3.1Adds the Highblade class, a very focused arcane blade-style class, using primarily cold and lightning magic, alongside wind. Contains several blatant references. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Infinite Cat Points 1.4.0One Cat Point per level. Gladiator 1.5.2Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Skeleton |
Class | Tinker Hero |
Level / Exp | 20 / 3% |
Size | big |
Lifes / Deaths | Killed by greater shivgoroth at level 8 on the 10th Mirth 122nd year of Ascendancy at 19:39 / 24Killed by Norgos, the Frozen at level 8 on the 1st Summertide 122nd year of Ascendancy at 07:51 Killed by elven mage at level 11 on the 10th Flare 122nd year of Ascendancy at 13:52 Killed by skeleton warrior at level 11 on the 10th Flare 122nd year of Ascendancy at 14:08 Killed by Ivyldalle the shining mold at level 11 on the 10th Flare 122nd year of Ascendancy at 23:48 Killed by Betheldama the giant white ant at level 13 on the 42nd Dusk 122nd year of Ascendancy at 01:16 Killed by electric eel at level 14 on the 43rd Dusk 122nd year of Ascendancy at 15:56 Killed by luminous horror at level 14 on the 44th Dusk 122nd year of Ascendancy at 07:30 Killed by Skullomania's Inner Demon at level 15 on the 44th Dusk 122nd year of Ascendancy at 10:27 Killed by nightmare horror at level 15 on the 44th Dusk 122nd year of Ascendancy at 11:06 Killed by nightmare horror at level 15 on the 44th Dusk 122nd year of Ascendancy at 12:25 Killed by oozing horror at level 15 on the 44th Dusk 122nd year of Ascendancy at 16:56 Killed by worm that walks at level 15 on the 44th Dusk 122nd year of Ascendancy at 18:01 Killed by luminous horror at level 15 on the 45th Dusk 122nd year of Ascendancy at 00:15 Killed by Blazato the dwarf at level 16 on the 69th Dusk 122nd year of Ascendancy at 11:14 Killed by Febru the halfling at level 16 on the 71st Dusk 122nd year of Ascendancy at 21:03 Killed by Xanzzth the shalore at level 16 on the 71st Dusk 122nd year of Ascendancy at 22:57 Killed by Albo the thalore at level 16 on the 72nd Dusk 122nd year of Ascendancy at 03:51 Killed by Porolenor the snow giant boulder thrower at level 16 on the 72nd Dusk 122nd year of Ascendancy at 22:14 Killed by skeleton master archer at level 17 on the 74th Dusk 122nd year of Ascendancy at 16:28 Killed by Salina the skeleton warrior at level 17 on the 74th Dusk 122nd year of Ascendancy at 17:40 Killed by snow giant boulder thrower at level 17 on the 75th Dusk 122nd year of Ascendancy at 03:57 Killed by fire drake hatchling at level 17 on the 75th Dusk 122nd year of Ascendancy at 09:14 Killed by Emerir the thalore at level 18 on the 19th Haze 122nd year of Ascendancy at 13:14 |
Primary Stats
Strength | 55 (base 9) |
Dexterity | 43 (base 9) |
Constitution | 48 (base 36) |
Magic | 20 (base 16) |
Willpower | 52 (base 35) |
Cunning | 48 (base 39) |
Resources
Mana | 481/481 |
Negative | 79/107 |
Life | 924/924 |
Paradox | 300 |
Equilibrium | 0 |
Vim | 214/214 |
Steam | 100/100 |
Positive | 59/87 |
Stamina | 262/262 |
Psi | 142/142 |
Healing Factor | 1.6679926483332 |
Regeneration | 21.016707368999 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +89.180913646451% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 3 |
Offense: Mainhand
Damage | 104 |
Accuracy | 83 |
Crit Chance | 44% |
APR | 37 |
Speed | 0.72 |
Offense: Spell
Spellpower | 23 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +31% |
Darkness | +9% |
Arcane | +53% |
Cold | +28% |
All | +3% |
Defense: Base
Armour (hardiness) | 46.381474180285 (84.761904761905%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 0 |
Physical Save | 44 |
Spell Save | 35 |
Mental Save | 38 |
Defense: Resistances
Darkness | + 18%( 70%) |
Lightning | + 18%( 70%) |
Light | + 5%( 70%) |
Temporal | + 10%( 70%) |
Blight | + 15%( 70%) |
Physical | + 23%( 70%) |
Fire | + 23%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 72% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Disarm Resistance | 66% |
Bleed Resistance | 100% |
Stun Resistance | 47% |
Instadeath Resistance | 100% |
Knockback Resistance | 27% |
Inscriptions (2/5)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 41.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
Technique / Armor forging | 2.80 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Weapon forging | 2.80 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Forgeknight combat expertise | 2.00 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Technique / Forgeknight combat maneuvers | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.90 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Technique / Forger's endurance | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 2.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
talent | Solar Wind |
talent | Fire Stance |
Quests
You successfully escorted the injured psion to the recall portal on level 2 of Old Forest. Escort: injured psion (level 2 of Old Forest)As a reward you improved talent Sleep (+1 level(s)). | done |
You failed to protect the injured wilder from death by ultimate shivgoroth. Escort: injured wilder (level 3 of Norgos Lair) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by ultimate shivgoroth. Escort: repented thief (level 2 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 32. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | masterforged dwarven-steel greatsword (59-94.4 power, 30 apr) masterforged dwarven-steel greatsword (59-94.4 power, 30 apr)3.0 T3 greatsword 1H weapon [Ego] Master Power 59.0 - 94.4 Physical Uses 134% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Acc +70 Apr +30 Crit +17.5% Atk.spd 139% Melee+ +14 cold +50 nature +50 physical On Hit: 10% Tidal Wave 3 While equipped: dps ---------- Dmg.mod +25% arcane +25% cold ---------- misc Talents +5 Bone Grab Massive two-handed swords. |
Light source | brass lantern of health brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather hat 'Chargetrial' (0 def, 1 armour) rough leather hat 'Chargetrial' (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Str +4 Wil +4 Cun dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +3% all ----- def ----- Armour +1 Fatigue +1% Resists +12% lightning ---------- misc Infravis +3 A hat made of leather. Very stylish. |
On feet | blood-soaked pair of dwarven-steel boots of speed (0 def, 4 armour) blood-soaked pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Mov.spd +20% Apr +7 ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.6 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 4 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | conjurer's steel ring of tenacity conjurer's steel ring of tenacity0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +6 (+3 eff.) ----- def ----- Max.HP +20.00 Disarm- +21% Pinning- +25% Knockbk- +27% Rings can have magical properties. |
On fingers | rogue's copper ring of clarity rogue's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Mind.save +6 (+2 eff.) Confus- +20% Rings can have magical properties. |
Around neck | restful copper amulet of healing restful copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Fatigue -5% HP.reg +1.10 Heal.mod +11% Cut- +50% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 187 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
In main hand | masterforged dwarven-steel greatsword (57.5-92 power, 30 apr) masterforged dwarven-steel greatsword (57.5-92 power, 30 apr)3.0 T3 greatsword 2H weapon [Ego] Master Power 57.5 - 92.0 Physical Uses 134% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Acc +70 Apr +30 Crit +17.5% Atk.spd 139% Melee+ +50 lightning +12 temporal +50 arcane On Hit.r1 +13 fire On Hit: 15% Realign 3 While equipped: dps ---------- Dmg.mod +25% lightning +25% arcane Melee Ret 9 temporal ----- def ----- Resists +10% temporal ---------- misc Talents +5 Bone Grab Massive two-handed swords. |
On hands | rough leather gloves 'Coalreign' (0 def, 1 armour) rough leather gloves 'Coalreign' (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 lightning Dmg.mod +3% lightning +6% darkness Melee Ret 20 darkness 12 light ----- def ----- Armour +1 Resists +6% lightning +3% darkness Unarmed combat: Power 8.0 - 8.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 167% On Hit.r1 +8 light On Crit.r2 +6 lightning On Hit: 10% Lightning Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | nightruned rough leather belt of carrying nightruned rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -5% Resists +5% light +5% darkness ---------- misc Max.enc +24 A belt that goes around your waist. |
Cloak | cashmere cloak of Eldoral (2 def, 0 armour) cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Cun +3 Dex ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | masterforged dwarven-steel mail armour (5 def, 18 armour) masterforged dwarven-steel mail armour (5 def, 18 armour)14.0 T3 heavy armor [Ego] Arcane/Master While equipped: Stats +3 Wil dps ---------- Melee Ret 6 light ----- def ----- Armour +18 Defense +5 (+2 eff.) Fatigue +16% Resists +15% blight +23% fire +10% darkness +23% physical Phys.save +31 (+10 eff.) Max.HP +226.00 HP.reg +10.50 Cut- +47% Pinning- +47% Stun/Frz- +47% ---------- misc Light +1 Talents +1 Power Catalyst: Magic +4 Frozen Ground Cooldown Track -2 A suit of armour made of mail. |
Inventory
medical injector implant of the duelist (efficiency 120% / cooldown 89%) medical injector implant of the duelist (efficiency 120% / cooldown 89%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 120% efficiency and cooldown mod of 89%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 10; power 28; dur 3) phase door rune of the duelist (range 10; power 28; dur 3)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 298 for 5 turns) shielding rune (absorb 298 for 5 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 298 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
teleportation rune of the duelist (range 81) teleportation rune of the duelist (range 81)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 81 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Chargestake the copper amulet Chargestake the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning +6% temporal Melee Ret 20 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Fatigue -5% Resists +3% temporal HP.reg +1.30 Def/telep +15 Res/telep +15% Dur/telep +15% Amulets can have magical properties. |
copper amulet of magic (+3) copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets can have magical properties. |
marksman's copper ring marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) Rings can have magical properties. |
steel ring steel ring0.1 T2 ring jewelry [Normal] Rings can have magical properties. |
forged steel battleaxe (33.1-49.65 power, 14 apr) forged steel battleaxe (33.1-49.65 power, 14 apr)3.0 T2 battleaxe 2H weapon [Ego] Master Power 33.1 - 49.7 Physical Uses 134% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Acc +30 Apr +14 Crit +11.0% Atk.spd 114% Melee+ +32 lightning On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +17% cold ---------- misc Talents +3 Blindside Massive two-handed battleaxes. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +10 blight +10 fire burn On Crit.r2 +20 infective blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
hateful stralite dagger of evisceration (29.5-38.35 power, 9 apr) hateful stralite dagger of evisceration (29.5-38.35 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master/Psionic Power 29.5 - 38.4 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 darkness Against +8% Living On Crit: * wounds the target for 7 turns: 13 bleeding, 52% reduced healing While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +8 (+2 eff.) Sharp, short and deadly. |
Grinizor the Searpeal (28.5-42.75 power, 2 apr) Grinizor the Searpeal (28.5-42.75 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Arcane Power 28.5 - 42.8 Fire Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +9 temporal On Hit.r1 +12 acid On Crit.r2 +16 acid +4 fire On Hit: * 40% chance to corrode armour by 30% While equipped: dps ---------- Melee Ret 16 temporal ----- def ----- Resists +3% acid +13% temporal Massive two-handed mauls. |
thought-forged dwarven-steel greatsword of persecution (37-59.2 power, 2 apr) thought-forged dwarven-steel greatsword of persecution (37-59.2 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Disrupt/Psionic Power 37.0 - 59.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +13 mind Against +7% Unnatural On Hit: * 27% chance to cause random gloom While equipped: Stats +3 Cun +7 Wil Massive two-handed swords. |
truestriking dwarven-steel greatsword of paradox (35-56 power, 2 apr) truestriking dwarven-steel greatsword of paradox (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane/Master Power 35.0 - 56.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 temporal While equipped: dps ---------- Res.pen +14% physical Acc +10 (+3 eff.) Apr +10 Melee Ret 12 temporal ----- def ----- Resists +12% temporal Massive two-handed swords. |
masterforged dwarven-steel longsword (36-50.4 power, 32 apr) masterforged dwarven-steel longsword (36-50.4 power, 32 apr)3.0 T3 longsword 1H weapon [Ego] Master Power 36.0 - 50.4 Physical Uses 114% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Acc +70 Apr +32 Crit +17.5% Atk.spd 139% Melee+ +36 arcane +36 cold On Hit: 10% Cripple 2 While equipped: dps ---------- Dmg.mod +18% light +18% darkness ---------- misc Talents +4 Blindside Sharp, long, and deadly. |
Eldoral Last Resort Eldoral Last Resort4.0 T3 sling 1H weapon [Unique] Master Acc+ +0.1% dam / acc Atk.spd 143% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Steady Shot -1 Scatter Shot -2 A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
Chargefurnace the dwarven-steel waraxe (20-28 power, 4 apr) Chargefurnace the dwarven-steel waraxe (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Nature Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +11 insidious poison On Hit.r1 +12 mind While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +10% lightning ----- def ----- Resists +9% mind +12% lightning One-handed war axes. |
reforged steel waraxe 'Goreoracle' (30.5-42.7 power, 31 apr) reforged steel waraxe 'Goreoracle' (30.5-42.7 power, 31 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane/Master Power 30.5 - 42.7 Physical Uses 114% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Acc +70 Apr +31 Crit +18.0% Atk.spd 139% Melee+ +40 nature On Hit: 15% Battle Call 2 On Hit: * 20% chance to torment the target While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +7 (+2 eff.) Dmg.mod +18% nature Res.pen +7% mind +8% darkness Melee Ret 4 nature ----- def ----- Resists +6% fire +12% arcane +3% temporal ---------- misc Talents +5 Flameshock One-handed war axes. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Runelathavon the Fogtrail (3 def, 0 armour) Runelathavon the Fogtrail (3 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane While equipped: dps ---------- Spell.crit +9% Spell.pwr +17 (+8 eff.) Dmg.mod +26% arcane On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Defense +3 (+1 eff.) Resists +15% arcane ---------- misc Mana/turn +0.22 Max.mana +169.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+6 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
Bokydan (0 def, 1 armour) Bokydan (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil +2 Con dps ---------- Dmg.mod +4% arcane Melee Ret 8 blight On Hit (Melee): * 20% chance to disease ----- def ----- Armour +1 Unarmed combat: Power 7.5 - 8.3 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 167% Melee+ +5 arcane On Crit.r2 +6 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit / acc Apr +7 Crit +1.0% Atk.spd 167% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 177.70 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Erelybers (0 def, 3 armour) Erelybers (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str +3 Wil +4 Cun dps ---------- Dmg.mod +2% all ----- def ----- Armour +3 Fatigue +3% Crit.dmg- 15.00% ---------- misc Light +1 A cap made of leather. |
Mayywe (0 def, 16 armour) Mayywe (0 def, 16 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +6 Str +6 Dex +3 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +16 Fatigue +4% Max.HP +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour of Eyal (3 def, 8 armour) dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Max.HP +40.00 HP.reg +1.50 Heal.mod +21% A suit of armour made of mail. |
Emeladhebeth the Purebile (3 def, 6 armour) Emeladhebeth the Purebile (3 def, 6 armour)9.0 T3 light armor [Rare] Psionic While equipped: Stats +5 Cun +3 Wil dps ---------- Dmg.mod +6% light On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +3% nature Mind.save +13 (+5 eff.) On Mind Hit: 10% Mana Clash 1 A suit of armour made of leather. |
masterforged spiked steel plate armour of lightning resistance (6 def, 19.5 armour) masterforged spiked steel plate armour of lightning resistance (6 def, 19.5 armour)17.0 T2 massive armor [Ego] Master While equipped: dps ---------- Melee Ret 12 physical ----- def ----- Armour +20 Defense +6 (+3 eff.) Fatigue +22% Resists +17% lightning +23% fire Phys.save +31 (+10 eff.) Max.HP +226.00 HP.reg +10.50 Cut- +47% Pinning- +47% Stun/Frz- +47% ---------- misc Talents +4 Second Wind Cooldown Heroic Spin -1 A suit of armour made of metal plates. |
cosmic dwarven-steel shield of radiance (8 def, 2 armour, 31.5-37.8 power, 85.5 block) cosmic dwarven-steel shield of radiance (8 def, 2 armour, 31.5-37.8 power, 85.5 block)7.0 T3 shield armor [Ego++] Arcane When used to Attack: Power 31.5 - 37.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +86 Melee+ +12 light On Crit.r2 +11 light +14 darkness While equipped: Stats +2 Mag +5 Con dps ---------- On Melee Ret: * 17% chance to blind ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +12% Resists +18% light +6% darkness ---------- misc Talents +3 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
crackling steel shield of physical resistance (+10%) (6 def, 2 armour, 15.5-18.6 power, 43.5 block) crackling steel shield of physical resistance (+10%) (6 def, 2 armour, 15.5-18.6 power, 43.5 block)7.0 T2 shield armor [Ego+] Arcane/Master When used to Attack: Power 15.5 - 18.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +44 Melee+ +11 lightning While equipped: Stats +2 Dex dps ---------- On Melee Ret: * 12% chance to daze at end of turn ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +10% lightning +10% physical ---------- misc Talents +2 Block Handheld deflection devices. |
masterforged steel shield (7.5 def, 9 armour, 26.5-31.8 power, 109 block) masterforged steel shield (7.5 def, 9 armour, 26.5-31.8 power, 109 block)7.0 T2 shield armor [Ego] Master When used to Attack: Power 26.5 - 31.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +109 On Hit: * 10% chance to daze at end of turn While equipped: dps ---------- Melee+ 6 lightning Melee Ret 10 lightning ----- def ----- Armour +9 Defense +8 (+4 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +23% lightning Spell.save +31 (+12 eff.) Max.HP +42.00 Disarm- +47% Knockbk- +47% ---------- misc Talents +5 Banish +2 Block Cooldown Unstoppable -5 Handheld deflection devices. |
6 hematite 6 hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
nuummite nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
145 alchemist agate 145 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning When used as a pommel gem: +20% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Lightning When used as a pommel gem: +30% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
Belerin the dwarven-steel pickaxe (dig speed 23 turns) Belerin the dwarven-steel pickaxe (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str +6 Wil +4 Con ---------- misc Light +3 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Lisywen the iron pickaxe (dig speed 36 turns) Lisywen the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +2 Resists +10% nature +3% temporal Dmg.red +5 all Spell.save +6 (+3 eff.) Stun/Frz- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 malachite 6 malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+7 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+7 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
verdite verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+5 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+5 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern 'Herin' brass lantern 'Herin'2.0 T1 lite [Rare] Master While equipped: Stats +1 Con dps ---------- Res.pen +3% all ----- def ----- Resists +3% arcane +9% darkness ---------- misc Light +5 Telepathy Demon/Minor Demon/Major A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
4 carnelian 4 carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire When used as a pommel gem: +10% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 127] simple healing salve [power 127]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 127 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 small geode 7 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
tiny geode tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
Hathavor the voratun torque of kinetic psionic shield [power 125] (20 cooldown) Hathavor the voratun torque of kinetic psionic shield [power 125] (20 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% lightning +6% cold ---------- misc See.Invis +9 Wards +2 physical +3 mind +3 darkness Talents +1 Silence +1 Ward Cooldown Silence -1 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 125 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all Latent Damage Type: Arcane When used as a pommel gem: Damage burst on hit (radius 1): +10 arcane. Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Arcane When used as a pommel gem: Talent on hit: 10% chance to cast Illuminate level 1. Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all Latent Damage Type: Cold When used as a pommel gem: +2 critical hit chance. Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold When used as a pommel gem: On hit: 20% chance to Daze for 2 turns. Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light When used as a pommel gem: +10% weapon speed. Gems can be sold for money or used in arcane rituals. |
Achievements
By Skullomania the Skeleton Tinker Hero level 16
66th Dusk 122nd year of Ascendancy at 19:36 see stats
By Skullomania the Skeleton Tinker Hero level 16
50th Dusk 122nd year of Ascendancy at 18:32 see stats
By Skullomania the Skeleton Tinker Hero level 15
45th Dusk 122nd year of Ascendancy at 12:38 see stats
By Skullomania the Skeleton Tinker Hero level 10
3rd Summertide 122nd year of Ascendancy at 20:42 see stats
By Skullomania the Skeleton Tinker Hero level 20
53rd Haze 122nd year of Ascendancy at 01:00 see stats
By Skullomania the Skeleton Tinker Hero level 20
53rd Haze 122nd year of Ascendancy at 01:33 see stats
By Skullomania the Skeleton Tinker Hero level 8
10th Mirth 122nd year of Ascendancy at 19:38 see stats
By Skullomania the Skeleton Tinker Hero level 5
4th Mirth 122nd year of Ascendancy at 09:54 see stats
By Skullomania the Skeleton Tinker Hero level 17
74th Dusk 122nd year of Ascendancy at 17:21 see stats
By Skullomania the Skeleton Tinker Hero level 16
50th Dusk 122nd year of Ascendancy at 18:45 see stats
Log
Human citizen's Infusion: Insidious Poison hits Skullomania for 34 nature damage.
Skullomania uses Powerful Strikes.
Skullomania performs a melee critical strike against Human citizen!
Skullomania hits Human citizen for 246 physical, 66 lightning (312 total damage).
Skullomania killed Human citizen!
Resting starts...
Talent Powerful Strikes is ready to use.
Talent Thunderstorm is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 4 turns (stop reason: all resources and life at maximum).
Human citizen uses Highborn's Bloom.
Halfling citizen uses Luck of the Little Folk.
Halfling citizen seems more aware.
Halfling citizen uses Indomitable.
Halfling citizen is moving freely.
Halfling citizen uses Infusion: Oxygen.
Halfling citizen starts regenerating breath quickly.
Human citizen uses Infusion: Vine Lasso.
Skullomania resists the grab!
Skullomania deactivates Fire Stance.
Skullomania deactivates Solar Wind.