











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 46 / 54% |
| Size | medium |
| Lifes / Deaths | Killed by elven blood mage at level 26 on the 40th Regrowth 123rd year of Ascendancy at 09:34 3 / 4Killed by elven cultist at level 26 on the 40th Regrowth 123rd year of Ascendancy at 09:47 Killed by Celia at level 28 on the 1st Summertide 123rd year of Ascendancy at 14:31 Killed by delayed explosion trap at level 34 on the 2nd Regrowth 124th year of Ascendancy at 16:36 |
Primary Stats
| Strength | 19 (base 12) |
| Dexterity | 83 (base 60) |
| Constitution | 42 (base 38) |
| Magic | 89 (base 60) |
| Willpower | 46 (base 30) |
| Cunning | 13 (base 10) |
Resources
| Life | 18/1329 |
| Paradox | 574 |
| Vim | 194/280 |
| Healing Factor | 1.0339880031269 |
| Regeneration | 40.783387472943 |
Speed
| Mental | -1.1035616864774E-11% |
| Attack | -1.1035616864774E-11% |
| Movement | -39.999999999996% |
| Spell | -1.1035616864774E-11% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| See Stealth | 29.306037563615 |
| See Invisible | 29.306037563615 |
Offense: Mainhand
| Damage | 155 |
| Accuracy | 71 |
| Crit Chance | 28% |
| APR | 35 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 13% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 9% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Darkness | +20% |
| Lightning | +15% |
| Light | +30% |
| Temporal | +66% |
| Nature | +25% |
| Physical | +23% |
| Cold | +36% |
| All | +9% |
Offense: Damage Penetration
| Darkness | +59% |
| Light | +39% |
| Temporal | +63% |
| Physical | +42% |
| Arcane | +49% |
| Cold | +44% |
| All | +34% |
Defense: Base
| Armour (hardiness) | 28 (69.687909656376%) |
| Defense | 87 |
| Ranged Defense | 87 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 52 |
| Mental Save | 37 |
Defense: Resistances
| Physical | + 34%( 73%) |
| Cold | + 37%( 73%) |
| All | + 10%( 73%) |
| Lightning | + 33%( 73%) |
| Light | + 45%( 73%) |
| Temporal | + 55%( 73%) |
| Darkness | + 73%( 73%) |
| Fire | + 19%( 73%) |
| Nature | + 39%( 73%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Bleed Resistance | 100% |
| Confusion Resistance | 10% |
| Pinning Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 143 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 238 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 109 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.60 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 2/5 |
| Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 4/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | The target is on fire, taking 79.59 fire damage per turn. Burning |
| beneficial effect | The target assumes the form of a telugoroth. Temporal Form |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Ethereal Form bonuses reduced by 5% Ethereal Form |
| beneficial effect | Increases defense by 26. Mobile Defense |
| beneficial effect | Reduces physical damage received by 22% and provides a 11% chance to ignore critical hits. Juggernaut |
| beneficial effect | The target has 31 increased life regeneration. Recovery |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | The more you use runes, the longer they will take to recharge (+4 cooldowns). Runic Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 443. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 2/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | quiver of dragonbone arrows 'Gana' (16/19, 72-100 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature/Master Power 71.5 - 100.1 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +20.0% Capacity 19 Ranged+ +17 fire +16 mind +8 arcane On Hit.r1 +12 mind +20 arcane On Crit.r2 +15 fire On Hit: * 20% chance to create vines that bind the target to the ground dealing 170 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 226 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| On head | Dagiharamas (0 def, 11 armour)2.0 T5 head armor [Random Unique] Master While equipped: ----- def ----- Armour +11 Fatigue +5% Resists +12% lightning +10% fire +10% cold Crit.dmg- 10.00% Phys.save +23 (+8 eff.) Max.HP +80.00 Heal.mod +20% ---------- misc Infravis +4 A cap made of leather. |
| Tool | Skull of the Rat Lich1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+3 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 70 power out of 32/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 467.84 You won the Ring of Blood trial, and this is your reward. |
| On fingers | painweaver's stralite ring of nature (+32%)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +14 (+4 eff.) Mind.pwr +14 (+5 eff.) Dmg.mod +16% nature +7% all ----- def ----- Resists +32% nature Rings make your fingers look great! |
| Around waist | skylord's hardened leather belt of valiance1.0 T3 belt armor [Ego++] Nature/Psionic While equipped: Stats +4 Str +4 Dex +8 Wil +3 Cun ----- def ----- Phys.save +13 (+4 eff.) Spell.save +14 (+5 eff.) Mind.save +21 (+8 eff.) Max.HP +56.00 A belt that goes around your waist. |
| In main hand | warden's dragonbone longbow of piercing4.0 T5 longbow 2H weapon [Ego++] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +6 Mag dps ---------- Dmg.mod +14% physical +11% temporal Res.pen +8% physical +9% temporal +14% all Acc +23 (+6 eff.) Apr +17 ---------- misc Reload +5 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
| On hands | Glintmark (0 def, 6 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Con dps ---------- Dmg.mod +9% light ----- def ----- Armour +6 Phys.save +18 (+6 eff.) Spell.save +21 (+7 eff.) Mind.save +5 (+2 eff.) Die.at -40.00 life Blind- +20% Disarm- +26% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | troll-hide hardened leather armour of thunder (9 def, 6 armour)9.0 T3 light armor [Ego++] Arcane/Nature While equipped: Stats +3 Str +5 Mag +5 Wil dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +7% Phys.pwr +14 (+5 eff.) Spell.pwr +16 (+4 eff.) Mind.pwr +16 (+5 eff.) ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +13% lightning Max.HP +47.00 HP.reg +10.20 Heal.mod +10% A suit of armour made of leather. |
| Cloak | elven-silk cloak 'Lightfiend' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +6% lightning +11% darkness +12% light Res.pen +10% darkness +5% light +15% arcane Melee Ret 2 lightning ----- def ----- Defense +3 (+0 eff.) Resists +20% temporal +45% darkness +9% light Spell.save +11 (+4 eff.) Mind.save +14 (+5 eff.) Stealth +15 Def/telep +23 Res/telep +12% Dur/telep +20% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Unlightbraid the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% cold Res.pen +15% darkness ----- def ----- Armour +5 Defense +6 (+1 eff.) Resists +30% light +34% darkness Res.Cap +3% all Phys.save +12 (+4 eff.) Blind- +53% Amulets make your neck look great! |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Primal Infusion (affinity 15%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 83; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 83 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions Press to compare to your current inscriptions |
heroism infusion (die at -274; dur 7; cd 30)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -274 life. The duration and life will increase by 1% for every 1% life you have lost (currently 544 life, 13 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 443; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 443 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
ethereal rune (power 16; resist 18%; move 44%; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 18% all resistance, you move 44% faster, and you are invisible (power 16). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Salelrann the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +2 Str +11 Wil +5 Con dps ---------- Mind.crit +2% ----- def ----- Resists +23% nature +20% blight Poison- +42% Disease- +24% ---------- misc Max.psi +10.00 See.Invis +6 Masteries +0.32 Technique/Combat training Amulets make your neck look great! |
starseer's stralite amulet0.1 T4 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +6% Spell.pwr +4 (+1 eff.) Dmg.mod +5% darkness +6% temporal +6% light +6% physical Amulets make your neck look great! |
stralite amulet of the eclipse0.1 T4 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 9 light 9 darkness Dmg.mod +8% light +10% darkness On Melee Ret: * 13% chance to reduce damage dealt by 22% * 10% chance to blind Amulets make your neck look great! |
serendipitous voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature While equipped: Stats +10 Lck dps ---------- Acc +15 (+4 eff.) ----- def ----- Defense +12 (+2 eff.) Unseen.red 18% Blind- +32% ---------- misc Infravis +7 Sight +2 See.Invis +9 Amulets make your neck look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
painweaver's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun dps ---------- Phys.pwr +13 (+4 eff.) Spell.pwr +13 (+4 eff.) Mind.pwr +17 (+6 eff.) Melee+ 14 physical Ranged+ 19 physical Dmg.mod +7% all On Hit (Melee): * 14% chance to reduce all saves and defense by 27 On Hit (Ranged): * 15% chance to reduce all saves and defense by 27 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 40.0 - 48.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+10 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
earthen dragonbone starstaff of channeling (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +28 (+7 eff.) Dmg.mod +30% darkness ----- def ----- Armour +6 Hardiness +10% Phys.save +8 (+3 eff.) ---------- misc Mana/turn +0.38 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone magestaff of invocation (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +29 (+8 eff.) S.pwr/crit +9 Dmg.mod +30% lightning +30% cold +30% arcane +30% fire ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 22.54 to 27.04 fire damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone vilestaff (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +23 (+6 eff.) Dmg.mod +30% blight +30% fire +30% darkness +30% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
imbued dragonbone magestaff of channeling (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +28 (+7 eff.) Dmg.mod +30% fire ---------- misc Mana/turn +0.43 Talents +1 Command Staff On Spell Hit: 10% Rethread 2 Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of wizardry (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Mag +4 Wil dps ---------- Spell.crit +5% Crit.mult +33.00% Spell.pwr +28 (+7 eff.) Melee+ 24 fire Dmg.mod +30% cold ---------- misc Max.mana +10.00 See.Invis +16 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
stormbringer's steel battleaxe of crippling (20-29 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego++] Nature/Master Power 19.5 - 29.2 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit.r2 +24 lightning +16 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Mov.spd +38% Res.pen +16% lightning +14% cold Massive two-handed battleaxes. |
caustic stralite battleaxe of enduring (46-69 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Nature Power 46.0 - 69.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +26 acid +38 nature While equipped: Stats +16 Con +7 Wil dps ---------- Res.pen +20% acid +17% nature Apr +19 ----- def ----- Max.HP +82.00 Massive two-handed battleaxes. |
blazebringer's voratun battleaxe of rage (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Master Power 57.0 - 85.5 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +98 fire While equipped: Stats +6 Str dps ---------- All.spd +10% Dmg.mod +14% physical Res.pen +27% fire Acc +20 (+5 eff.) Massive two-handed battleaxes. |
chilling voratun battleaxe of daylight (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Arcane Power 56.0 - 84.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +24 light +34 cold Against +21% Undead Massive two-handed battleaxes. |
truestriking voratun battleaxe (58-87 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 58.0 - 87.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +14% physical Acc +21 (+5 eff.) Apr +21 Massive two-handed battleaxes. |
truestriking voratun battleaxe of massacre (68-103 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 68.5 - 102.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +14% physical Acc +19 (+5 eff.) Apr +21 Massive two-handed battleaxes. |
truestriking voratun battleaxe of phasing (54-82 power, 32 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane/Master Power 54.5 - 81.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +32 Crit +8.0% Atk.spd 100% Phasing +21% While equipped: dps ---------- Res.pen +14% physical Acc +17 (+4 eff.) Apr +14 Massive two-handed battleaxes. |
inquisitor's stralite greatmaul of crippling (56-83 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Disrupt/Master Power 55.5 - 83.2 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit: * Deals 73 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Massive two-handed mauls. |
truestriking voratun greatmaul of erosion (68-103 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Nature/Master Power 68.5 - 102.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +19 nature While equipped: dps ---------- Res.pen +10% physical Acc +21 (+5 eff.) Apr +13 Massive two-handed mauls. |
quick dwarven-steel greatsword of persecution (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Disrupt/Master Power 36.0 - 57.6 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Against +27% Unnatural While equipped: Stats +5 Dex +3 Wil dps ---------- Phys.spd +10% Acc +17 (+4 eff.) Massive two-handed swords. |
Champion's Will (67-107 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 67.0 - 107.2 Physical Uses 115% Mag, 20% Con Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 42 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 30 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
elemental voratun greatsword of shearing (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Arcane/Master Power 62.0 - 99.2 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 106 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +7% lightning Res.pen +33% lightning +12% all Acc +16 (+4 eff.) Apr +21 Massive two-handed swords. |
enhanced voratun greatsword of torment (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Psionic Power 63.5 - 101.6 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +12 Str +12 Dex +12 Mag +17 Wil +13 Cun +12 Con Massive two-handed swords. |
Trident of the Tides (80-112 power, 20 apr)3.0 T4 trident 2H weapon [Unique] Nature Power 80.0 - 112.0 Physical Uses 140% Mag Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +20 Crit +15.0% Atk.spd 100% Melee+ +20 nature +15 cold On Hit: 40% Water Bolt 3 While equipped: dps ---------- Dmg.mod +20% cold Acc +10 (+3 eff.) ----- def ----- Resists +25% cold Spell.save +18 (+6 eff.) ---------- misc See.Invis +2 On Spell Hit: 20% Water Bolt 3 Freeze: Level 3.0 Pwr.cost 60 out of 150/150. Range 10 Travel.spd instantaneous Is a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 144.52. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Kindlereaper the stralite longsword (48-67 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Arcane/Nature/Master Power 48.0 - 67.2 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +34 acid +31 nature On Crit: * Splash the target with acid dealing 177 damage over 5 turns and reducing armor and accuracy by 23 While equipped: dps ---------- Spell.crit +1% Crit.mult +10.00% Dmg.mod +15% blight Res.pen +19% acid +17% nature Apr +13 ----- def ----- Spell.save +9 (+3 eff.) ---------- misc Vim/s.crit +2.10 Max.vim +20.00 Light +2 Sharp, long, and deadly. |
Infernovein the voratun longsword (44-62 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature Power 44.0 - 61.6 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 temporal +13 nature +20 fire On Crit.r2 +23 lightning +40 cold While equipped: Stats +11 Str +10 Dex +10 Mag +9 Wil +9 Cun +10 Con dps ---------- Mov.spd +26% Res.pen +17% lightning +22% cold +10% temporal Sharp, long, and deadly. |
Ureslak's Femur (52-73 power, 5 apr)3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
elemental stralite waraxe (30-42 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane Power 30.0 - 42.0 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 106 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +19% fire Res.pen +20% fire One-handed war axes. |
stralite waraxe of crippling (30-41 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 29.5 - 41.3 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% One-handed war axes. |
flaming voratun waraxe of shearing (42-58 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 41.5 - 58.1 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +9 fire While equipped: dps ---------- Res.pen +10% all Acc +11 (+3 eff.) Apr +11 One-handed war axes. |
stralite dagger (28-36 power, 9 apr)1.0 T4 dagger 1H weapon [Normal] Power 27.5 - 35.8 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Sharp, short and deadly. |
Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon Reqs Cun 38 [Unique] Nature Power 40.0 - 52.0 Physical Uses 30% Cun, 35% Dex, 35% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
caustic voratun dagger (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +32 acid +19 nature While equipped: dps ---------- Res.pen +12% acid +15% nature Apr +5 Sharp, short and deadly. |
elemental voratun dagger (37-48 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Create an explosion dealing 106 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +17% acid Res.pen +11% acid Sharp, short and deadly. |
elemental voratun dagger of rage (37-48 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Arcane/Master Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Create an explosion dealing 106 lightning damage (1/turn) While equipped: Stats +4 Str dps ---------- Dmg.mod +18% lightning +11% physical Res.pen +21% lightning Acc +15 (+4 eff.) Sharp, short and deadly. |
flaming voratun dagger of paradox (36-47 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane Power 36.5 - 47.5 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 temporal On Hit.r1 +9 fire While equipped: ----- def ----- Resists +16% temporal Sharp, short and deadly. |
plaguebringer's voratun dagger of rage (40-51 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Arcane/Master Power 39.5 - 51.4 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +11 blight On Hit: 20% Epidemic 5 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 30 While equipped: Stats +6 Str dps ---------- Dmg.mod +10% physical Acc +15 (+4 eff.) ----- def ----- Disease- +18% Sharp, short and deadly. |
quick voratun dagger (37-48 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +12 (+3 eff.) Sharp, short and deadly. |
slime-covered voratun dagger of massacre (52-67 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Disrupt/Master Power 51.5 - 67.0 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 5% chance to slow global speed by 54% Sharp, short and deadly. |
stormbringer's voratun dagger (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature Power 37.5 - 48.8 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +13 lightning +45 cold While equipped: dps ---------- Mov.spd +29% Res.pen +14% lightning +15% cold Sharp, short and deadly. |
inquisitor's mossy mindstar of frost (3-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego++] Nature/Disrupt Power 3.0 - 3.3 Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Crit: * Deals 73 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 6 cold Dmg.mod +6% cold Res.pen +6% cold ----- def ----- Armour +7 Resists +6% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating vined mindstar of sand (6-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego++] Nature/Psionic Power 5.5 - 6.1 Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 8 physical Dmg.mod +4% mind +7% physical Res.pen +4% mind +7% physical ----- def ----- Resists +4% mind +8% physical Dmg.Resnn +7% ---------- misc Psi/ret +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Willowlace' (12-13 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 12.0 - 13.2 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +8 blight +20 nature While equipped: dps ---------- Spell.crit +2% Mind.crit +4% Crit.mult +15.00% Mind.pwr +18 (+6 eff.) Dmg.mod +6% arcane Res.pen +25% nature On Hit (Melee): * 20% chance to slow global speed by 54% ---------- misc Infravis +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Pyrelore the living mindstar (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Power 16.5 - 18.2 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +20 fire On Crit.r2 +20 fire On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 20 cold Dmg.mod +20% cold Res.pen +18% cold ----- def ----- Armour +20 Resists +9% temporal +20% cold Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of gales (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature Power 16.0 - 17.6 Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +10% lightning +14% cold +6% nature +10% physical Res.pen +6% nature ----- def ----- Defense +30 (+6 eff.) Resists +2% nature Pinning- +25% ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of flames (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) All.spd +7% Melee+ 16 fire Dmg.mod +18% fire +12% mind +16% darkness Res.pen +14% fire +10% mind +10% darkness ----- def ----- Resists +15% fire ---------- misc Max.hate +9.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of life (18-20 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature/Psionic Power 18.0 - 19.8 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 11 mind 9 darkness Dmg.mod +6% mind +8% darkness ----- def ----- Max.HP +32.00 HP.reg +1.20 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of storms (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 17.0 - 18.7 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +3 Dex +2 Mag +1 Wil +5 Cun +4 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 6 lightning Dmg.mod +16% lightning Res.pen +14% lightning ----- def ----- Resists +4% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar of clarity (18-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 17.5 - 19.2 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +6% mind Res.pen +6% mind ----- def ----- Resists +7% mind Dmg.Resnn +12% Mind.save +10 (+4 eff.) ---------- misc Psi/ret +2.30 Max.psi +30.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar of venom (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 12 acid Dmg.mod +8% mind +11% acid Res.pen +9% mind +10% acid ----- def ----- Resists +4% mind +8% acid Dmg.Resnn +16% HP.reg +3.00 ---------- misc Psi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful living mindstar of nightfall (18-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 17.5 - 19.2 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +15% Mind.pwr +10 (+3 eff.) Dmg.mod +8% darkness Res.pen +15% darkness ----- def ----- Resists +9% darkness Blind- +18% ---------- misc Hate/m.crit +3.00 Psi/m.crit +3.00 Talents +1 Attune Mindstar Masteries +0.20 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of sand (18-20 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature Power 18.0 - 19.8 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 10 lightning 17 physical 6 fire 6 acid 10 cold Dmg.mod +5% physical Res.pen +4% physical ----- def ----- Resists +4% lightning +20% physical +3% cold +7% fire +7% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ranger's elm longbow of piercing4.0 T1 longbow 2H weapon [Ego+] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +3 Dex dps ---------- Res.pen +11% all Acc +9 (+2 eff.) Apr +9 Longbows are used to shoot arrows at your foes. |
Dryyon the Noontide4.0 T5 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +20 light While equipped: Stats +11 Str dps ---------- Phys.pwr +23 (+8 eff.) On Hit (Ranged): * 20% chance to reduce armor by 40% ----- def ----- Resists +15% acid +18% cold +5% arcane +21% lightning Longbows are used to shoot arrows at your foes. |
dragonbone longbow of piercing4.0 T5 longbow 2H weapon [Ego+] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Res.pen +17% all Acc +20 (+5 eff.) Apr +9 Longbows are used to shoot arrows at your foes. |
throat-seeking dragonbone longbow of true flight4.0 T5 longbow 2H weapon [Ego++] Disrupt/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +15 nature On Crit: * silences the target While equipped: dps ---------- Phys.crit +14.0% Res.pen +14% nature Acc +17 (+4 eff.) Longbows are used to shoot arrows at your foes. |
Nithan's Force4.0 T5 sling 1H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 4.0 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Nightvein (24/24, 58-80 power, 14 apr)3.0 T4 arrow ammo [Rare] Master Power 57.5 - 80.5 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +22.5% Capacity 24 Proj.spd +200% On Hit.r1 +8 darkness On Crit.r2 +4 physical On Hit: * 20% chance to reduce damage dealt by 22% On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +3 Arrows are used with bows to pierce your foes to death. |
elemental quiver of elven-wood arrows (17/17, 42-59 power, 14 apr)3.0 T4 arrow ammo [Ego+] Arcane Power 42.0 - 58.8 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 17 On Hit: * Create an explosion dealing 127 acid damage (1/turn) Arrows are used with bows to pierce your foes to death. |
Halilehek (22/22, 52-72 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature/Master Power 51.5 - 72.1 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +36 Apr +18 Crit +3.0% Capacity 22 Ranged+ +20 blight +36 fire +30 nature On Hit.r1 +16 blight On Crit.r2 +20 blight +23 fire Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows of corruption (17/22, 52-73 power, 18 apr)3.0 T5 arrow ammo [Ego+] Arcane Power 52.0 - 72.8 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 On Hit: 20% Curse of Vulnerability 5 Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows of disruption (22/22, 53-74 power, 18 apr)3.0 T5 arrow ammo [Ego+] Disrupt Power 53.0 - 74.2 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 Against +21% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Arrows are used with bows to pierce your foes to death. |
Elugara the Woemaster (0 def, 10 armour, 193.5 block)7.0 T5 shield armor Reqs - Shield usage training Str 48 [Random Unique] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Mind.crit +2% Crit.mult +15.00% Res.pen +5% mind ----- def ----- Armour +10 Fatigue +8% Resists +27% acid +11% temporal +16% light +5% arcane +14% darkness ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (389) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Summertide (17 def, 15 armour, 260 block)7.0 T5 shield armor Reqs - Shield usage training Str 20 [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+3 eff.) Rng.Def +17 (+3 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+7 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 20.63 to 25.78 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
windwalling voratun shield of earthen fury (0 def, 16 armour, 198.5 block)7.0 T5 shield armor Reqs - Shield usage training Str 48 [Ego++] Nature/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Wil ----- def ----- Armour +16 Fatigue +8% Resists +17% physical Shield.near.proj +87 Proj.slow +27% ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling voratun shield of the stars (0 def, 10 armour, 210 block)7.0 T5 shield armor Reqs - Shield usage training Str 48 [Ego++] Arcane/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Mag +4 Wil +7 Cun dps ---------- Dmg.mod +15% light +15% darkness ----- def ----- Armour +10 Fatigue +8% Resists +16% physical +15% light +15% darkness Shield.near.proj +40 Proj.slow +33% ---------- misc Talents +1 Block Handheld deflection devices. |
verdant silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +14% nature ----- def ----- Resists +9% blight +13% all Max.HP +79.00 HP.reg +2.70 Heal.mod +15% Poison- +25% Disease- +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of light (+40%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +10% temporal +27% light +25% physical Res.pen +10% temporal +9% physical ----- def ----- Resists +40% light +15% all Anom.red +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Belera' (4 def, 6 armour)2.0 T5 cloth armor [Random Unique] Arcane/Master While equipped: Stats +8 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +26% physical +25% temporal +9% arcane +18% all Res.pen +8% temporal +12% physical ----- def ----- Armour +6 Defense +4 (+1 eff.) Resists +3% cold +15% all Phys.save +23 (+8 eff.) Anom.red +14 Die.at -20.00 life Cut- +20% Knockbk- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Rharuirin' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Str +10 Mag +7 Wil +5 Cun dps ---------- Mind.crit +6% Mind.pwr +4 (+1 eff.) Dmg.mod +35% lightning +22% physical +30% cold ----- def ----- Resists +29% lightning +10% cold +15% all Mind.save +30 (+11 eff.) ---------- misc Infravis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing elven-silk robe of fire (+34%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +6 Wil dps ---------- Dmg.mod +23% fire ----- def ----- Resists +15% all +34% fire ---------- misc Mana/turn +0.25 Psi/turn +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of time (+15%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +15% temporal +11% light +27% darkness ----- def ----- Resists +15% all +15% temporal A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag +9 Wil dps ---------- Spell.crit +6% Spell.pwr +15 (+4 eff.) S.pwr/crit +4 Dmg.mod +18% arcane +18% temporal ----- def ----- Resists +15% all Silence- +23% ---------- misc Max.mana +38.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
radiant reinforced leather armour of stability (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: Stats +4 Wil ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Resists +26% blight +7% physical +18% darkness Phys.save +19 (+6 eff.) ---------- misc Light +1 A suit of armour made of leather. |
drakeskin leather armour of Eyal (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Max.HP +50.00 HP.reg +7.00 Heal.mod +14% A suit of armour made of leather. |
drakeskin leather armour of the hero (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Arcane/Nature/Master While equipped: Stats +6 Str +5 Dex +7 Mag +8 Wil +8 Cun ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Max.HP +38.00 A suit of armour made of leather. |
enlightening drakeskin leather armour of Toknor (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego++] Master/Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +8 (+3 eff.) ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Mind.save +18 (+7 eff.) A suit of armour made of leather. |
enlightening drakeskin leather armour of the hero (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego++] Arcane/Nature/Master/Psionic While equipped: Stats +6 Str +6 Dex +7 Mag +12 Wil +11 Cun ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Mind.save +18 (+7 eff.) Max.HP +69.00 A suit of armour made of leather. |
prismatic drakeskin leather armour of thunder (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Arcane While equipped: Stats +4 Str +7 Mag +5 Wil dps ---------- Phys.crit +6.0% Spell.crit +7% Mind.crit +4% Phys.pwr +11 (+4 eff.) Spell.pwr +17 (+5 eff.) Mind.pwr +17 (+6 eff.) ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +14% lightning +16% light +14% darkness A suit of armour made of leather. |
rejuvenating drakeskin leather armour of Toknor (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% HP.reg +5.30 ---------- misc Stam/turn +2.00 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of the wind (34 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +6.0% Apr +17 ----- def ----- Armour +8 Defense +34 (+7 eff.) Fatigue +8% HP.reg +5.30 ---------- misc Stam/turn +2.60 Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 86 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
searing drakeskin leather armour of clarity (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Arcane/Psionic While equipped: dps ---------- Melee+ 15 acid 16 fire Melee Ret 11 acid 12 fire ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +25% acid +17% fire +8% mind Mind.save +13 (+5 eff.) A suit of armour made of leather. |
troll-hide drakeskin leather armour of the deep (20 def, 11 armour)9.0 T5 light armor Reqs Str 20 [Ego++] Nature While equipped: ----- def ----- Armour +11 Defense +20 (+4 eff.) Fatigue +8% Resists +6% acid +9% cold Max.HP +57.00 HP.reg +7.30 Heal.mod +14% ---------- misc Breathe water A suit of armour made of leather. |
enlightening steel mail armour of the deep (2 def, 9 armour)14.0 T2 heavy armor Reqs - Heavy armour training Str 20 [Ego++] Nature/Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +9 Defense +2 (+0 eff.) Fatigue +12% Resists +9% acid +7% cold Mind.save +12 (+5 eff.) ---------- misc Breathe water A suit of armour made of mail. |
fortifying stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Master While equipped: Stats +3 Str +4 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Max.HP +70.00 A suit of armour made of mail. |
fortifying voratun mail armour of implacability (5 def, 17 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Master While equipped: Stats +7 Str +5 Con ----- def ----- Armour +17 Defense +5 (+1 eff.) Fatigue +7% Phys.save +10 (+3 eff.) Max.HP +44.00 A suit of armour made of mail. |
rejuvenating voratun mail armour of implacability (5 def, 18 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature/Master While equipped: ----- def ----- Armour +18 Defense +5 (+1 eff.) Fatigue +5% Phys.save +15 (+5 eff.) HP.reg +6.50 ---------- misc Stam/turn +1.50 A suit of armour made of mail. |
rejuvenating voratun mail armour of resilience (5 def, 10 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Max.HP +27.00 HP.reg +5.20 ---------- misc Stam/turn +1.50 A suit of armour made of mail. |
searing voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Arcane/Master While equipped: Stats +8 Str dps ---------- Melee+ 18 acid 16 fire Melee Ret 10 acid 12 fire ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +30% acid +20% fire +16% darkness +13% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Max.HP +55.00 HP.reg +3.00 Heal.mod +15% A suit of armour made of mail. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs - Massive armour training Str 48 [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+3 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+5 eff.) Mind.save +25 (+9 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 8 Armour, 12 Defense and your attacks will gain 17% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+2 eff.) Resists -15% fire +25% cold +8% all Release a radius 4 chilling blast, instantly dealing 232.56 cold damage and condensing the air into freezing vapors that deal 77.52 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
elven-silk cloak of mindcraft (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +7% ----- def ----- Defense +3 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak of mindcraft (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +3 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
heroic drakeskin leather gloves of magic (+5) (0 def, 8 armour)1.0 T4 hands armor [Ego+] Arcane/Master While equipped: Stats +5 Mag dps ---------- Dmg.mod +7% arcane ----- def ----- Armour +8 Mind.save +10 (+4 eff.) Max.HP +46.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady drakeskin leather gloves of the verdant (0 def, 3 armour)1.0 T4 hands armor [Ego+] Disrupt/Psionic While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Armour +3 Resists +13% blight +7% darkness +20% arcane Affinity +10% nature Phys.save +7 (+2 eff.) Spell.save +17 (+6 eff.) Mind.save +5 (+2 eff.) Disarm- +35% ---------- misc Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+3 eff.) Mind.pwr +15 (+5 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+0 eff.) Resists +20% fire Mind.save -10 (-5 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Elenunaritar the Frigidbrace (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Mind.pwr +5 (+2 eff.) Res.pen +20% cold Melee Ret 4 cold ----- def ----- Armour +5 Fatigue +5% Resists +27% fire +11% light +16% darkness A cap made of leather. |
Urahor (0 def, 11 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +1 Str +10 Dex +3 Cun dps ---------- Apr +7 ----- def ----- Armour +11 Fatigue +5% Resists +18% darkness Disease- +20% Knockbk- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +8 A cap made of leather. |
champion's drakeskin leather cap of knowledge (0 def, 5 armour)2.0 T5 head armor [Ego++] Master/Psionic While equipped: Stats +3 Str +7 Wil +3 Cun dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Mind.save +7 (+3 eff.) ---------- misc Light +1 A cap made of leather. |
dragonslayer's drakeskin leather cap of knowledge (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +10% acid +12% fire +12% lightning +10% cold A cap made of leather. |
Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor Reqs - Heavy armour training Str 35 [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+1 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.0 Pwr.cost 45 out of 45/45. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 75.72 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
13 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-9 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+4 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
293 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Blazebringer1.0 T3 lite [Rare] Master While equipped: Stats +1 Dex +4 Con dps ---------- Crit.mult +15.00% Apr +2 ----- def ----- Resists +1% physical ---------- misc Light +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
ethereal dwarven lantern0.0 T5 lite [Ego+] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(103 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
cleansing stralite torque of mindblast [power 290] (26/15 cooldown)2.0 T4 torque charm [Ego+] Psionic Blast the opponent's mind dealing 158 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
voratun torque of mindblast [power 340] (26/15 cooldown)2.0 T5 torque charm [Ego] Psionic Blast the opponent's mind dealing 185 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
evasive dragonbone totem of healing [power 404] (26/15 cooldown)2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 404 Puts all charms on 15 cooldown 100% to gain a 25% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
warded dragonbone wand of shielding [power 440] (26/20 cooldown)2.0 T5 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +4 nature +4 darkness +4 arcane +4 light Talents +1 Ward Create a shield absorbing up to 440 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Varrin the Cornac Temporal Warden level 35
45th Regrowth 124th year of Ascendancy at 11:21 see stats
Against all odds
Killed Ukruk in the ambush.By Varrin the Cornac Temporal Warden level 35
18th Regrowth 124th year of Ascendancy at 22:19 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Varrin the Cornac Temporal Warden level 29
60th Dusk 123rd year of Ascendancy at 19:47 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Varrin the Cornac Temporal Warden level 38
46th Dusk 124th year of Ascendancy at 05:46 see stats
Brave new world
Went to the Far East and took part in the war.By Varrin the Cornac Temporal Warden level 38
10th Flare 124th year of Ascendancy at 11:57 see stats
Bringer of Doom
Killed a Bringer of Doom.By Varrin the Cornac Temporal Warden level 20
63rd Haze 122nd year of Ascendancy at 12:11 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Varrin the Cornac Temporal Warden level 18
38th Haze 122nd year of Ascendancy at 21:12 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Varrin the Cornac Temporal Warden level 13
48th Dusk 122nd year of Ascendancy at 09:31 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Varrin the Cornac Temporal Warden level 36
52nd Regrowth 124th year of Ascendancy at 07:10 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Varrin the Cornac Temporal Warden level 16
29th Haze 122nd year of Ascendancy at 19:33 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Varrin the Cornac Temporal Warden level 45
10th Haze 124th year of Ascendancy at 13:42 see stats
Exterminator
Killed 1000 creatures.By Varrin the Cornac Temporal Warden level 18
53rd Haze 122nd year of Ascendancy at 16:59 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Varrin the Cornac Temporal Warden level 27
51st Regrowth 123rd year of Ascendancy at 22:28 see stats
Gold Donator
Donated at least 16 euros to Tales of Maj'Eyal.By Varrin the Cornac Temporal Warden level 31
6th Haze 123rd year of Ascendancy at 13:51 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Varrin the Cornac Temporal Warden level 31
6th Haze 123rd year of Ascendancy at 10:37 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Varrin the Cornac Temporal Warden level 40
47th Dusk 124th year of Ascendancy at 01:57 see stats
Impossible Death
Got killed by your future self.By Varrin the Cornac Temporal Warden level 24
33rd Regrowth 123rd year of Ascendancy at 10:14 see stats
Level 10
Got a character to level 10.By Varrin the Cornac Temporal Warden level 10
6th Flare 122nd year of Ascendancy at 03:28 see stats
Level 20
Got a character to level 20.By Varrin the Cornac Temporal Warden level 20
63rd Haze 122nd year of Ascendancy at 02:38 see stats
Level 30
Got a character to level 30.By Varrin the Cornac Temporal Warden level 30
66th Dusk 123rd year of Ascendancy at 21:29 see stats
Level 40
Got a character to level 40.By Varrin the Cornac Temporal Warden level 40
46th Dusk 124th year of Ascendancy at 19:14 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Varrin the Cornac Temporal Warden level 31
14th Haze 123rd year of Ascendancy at 11:57 see stats
Poisonous
Sided with the assassin lord.By Varrin the Cornac Temporal Warden level 21
1st Wintertide 123rd year of Ascendancy at 11:00 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Varrin the Cornac Temporal Warden level 43
66th Dusk 124th year of Ascendancy at 17:59 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Varrin the Cornac Temporal Warden level 27
41st Regrowth 123rd year of Ascendancy at 11:03 see stats
Size matters
Did over 600 damage in one attack.By Varrin the Cornac Temporal Warden level 27
50th Regrowth 123rd year of Ascendancy at 23:36 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Varrin the Cornac Temporal Warden level 37
52nd Regrowth 124th year of Ascendancy at 13:50 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Varrin the Cornac Temporal Warden level 35
32nd Regrowth 124th year of Ascendancy at 22:35 see stats
The Arena
Unlocked Arena mode.By Varrin the Cornac Temporal Warden level 9
3rd Flare 122nd year of Ascendancy at 17:05 see stats
The Rat Lich
Killed the terrible Rat Lich.By Varrin the Cornac Temporal Warden level 23
31st Regrowth 123rd year of Ascendancy at 16:37 see stats
The secret city
Discovered the truth about mages.By Varrin the Cornac Temporal Warden level 10
9th Flare 122nd year of Ascendancy at 02:57 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Varrin the Cornac Temporal Warden level 24
32nd Regrowth 123rd year of Ascendancy at 16:50 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Varrin the Cornac Temporal Warden level 27
41st Regrowth 123rd year of Ascendancy at 10:06 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Varrin the Cornac Temporal Warden level 19
54th Haze 122nd year of Ascendancy at 05:48 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Varrin the Cornac Temporal Warden level 34
18th Regrowth 124th year of Ascendancy at 01:54 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Varrin the Cornac Temporal Warden level 4
77th Pyre 122nd year of Ascendancy at 08:15 see stats
Log
Layakira the Herald spits acid!
Layakira the Herald hits Varrin for 145 acid damage.
Beastmaster Islorin uses Pride of the Orcs.
War hound misses Varrin.
Beastmaster Islorin receives 354 healing from Pride of the Orcs.
Beastmaster Islorin calms down.
Venom drake breathes acid!
War hound resists the effect 'Disarmed'!
Stone golem resists the effect 'Disarmed'!
Varrin shrugs off the effect 'Disarmed'!
Layakira the Herald shrugs off the effect 'Disarmed'!
Giant spider is disarmed!
Venom drake is disarmed!
Talent Anomaly Temporal Storm is ready to use.
Talent Rune: Dissipation is ready to use.
Talent Spacetime Tuning is ready to use.
Burning from Layakira the Herald hits Varrin for 48 fire damage.
Venom drake hits War hound for 415 acid damage.
Venom drake hits Venom drake for 0 acid damage.
Venom drake hits Giant spider for 346 acid damage.
Venom drake hits Varrin for 181 acid damage.
Venom drake hits Layakira the Herald for 270 acid damage.
Venom drake hits Stone golem for 346 acid damage.
Lisobeth the Storm Terror casts Disperse Magic.
Varrin deactivates Weapon Folding.
Varrin deactivates Chant of Fortitude.
Varrin deactivates Phase Pulse.
Varrin deactivates Contingency.
Varrin is no longer out of phase.

































































































































































