
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Interact with the Worm 1.7.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Proper Possession 1.7.0
Frequently Asked Questions: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Bikini Colors 1.7.0Modifies the Customize section of the character creation dialog to provide several color options under the "Special | Bikini / Mankini" section. Frequently Asked Questions: Possess Everyone 1.7.0This mod should allow you to possess all ranks. At the highest level of the Possess talent, it enables you to possess any rank of enemy, including Elite Bosses. I recommend the excellent Proper Possession, as well. Items Vault 1.7.0Donators/Buyers bonus! High Quality Sounds 1.7.2Replaces a selection of sounds with higher quality versions. First release focuses primarily on UI, Actions and Talents from the base game. Future releases will handle the DLC's, various creatures and minor adjustments to tone down some sounds that prove to be an annoyance. Content consists of only sound assets to try and have the highest possible compatibility with future patches. DISCLAMER: These are not sounds I personally created from scratch but where taken from various sources. I take no credit in the creation of these sounds, only the selecting, editing, converting and packaging all this as a mod. I do this just for fun and to enhance a game I love to play. If you are an original creator and is somehow not cool with this, please let me know and I will remove that material. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Faction Allies for Final Fight 1.2.3Allows you to choose one faction ally for the final battle, for added variety. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Race: Mummy 1.6.0Adds Mummies as a new type of undead that cripple their enemies and overcome any obstacle. Embalming increases Strength and Willpower Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins. Mummies are initially locked, and unlock by defeating the Mummy Lord Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Yeek |
Class | Possessor |
Level / Exp | 43 / 18% |
Size | medium |
Lifes / Deaths | Killed by Subject Z at level 5 on the 4th Mirth 122nd year of Ascendancy at 00:44 / 101Killed by Subject Z at level 5 on the 4th Mirth 122nd year of Ascendancy at 02:02 Killed by Subject Z at level 5 on the 4th Mirth 122nd year of Ascendancy at 02:09 Killed by Subject Z at level 5 on the 4th Mirth 122nd year of Ascendancy at 02:16 Killed by Subject Z at level 5 on the 4th Mirth 122nd year of Ascendancy at 02:30 Killed by Subject Z at level 5 on the 4th Mirth 122nd year of Ascendancy at 03:24 Killed by Subject Z at level 5 on the 4th Mirth 122nd year of Ascendancy at 04:26 Killed by Govena the skeleton archer at level 8 on the 4th Mirth 122nd year of Ascendancy at 09:40 Killed by Govena the skeleton archer at level 8 on the 4th Mirth 122nd year of Ascendancy at 10:28 Killed by Govena the skeleton archer at level 8 on the 4th Mirth 122nd year of Ascendancy at 11:37 Killed by armoured skeleton warrior at level 8 on the 5th Mirth 122nd year of Ascendancy at 14:10 Killed by Polokira the armoured skeleton warrior at level 8 on the 5th Mirth 122nd year of Ascendancy at 15:11 Killed by Polokira the armoured skeleton warrior at level 8 on the 5th Mirth 122nd year of Ascendancy at 16:10 Killed by Polokira the armoured skeleton warrior at level 8 on the 5th Mirth 122nd year of Ascendancy at 22:17 Killed by Polokira the armoured skeleton warrior at level 8 on the 6th Mirth 122nd year of Ascendancy at 00:29 Killed by skeleton magus at level 8 on the 6th Mirth 122nd year of Ascendancy at 02:43 Killed by Polokira the armoured skeleton warrior at level 8 on the 6th Mirth 122nd year of Ascendancy at 15:09 Killed by Nerulema the armoured skeleton warrior at level 9 on the 6th Mirth 122nd year of Ascendancy at 19:43 Killed by Nerulema the armoured skeleton warrior at level 9 on the 6th Mirth 122nd year of Ascendancy at 21:07 Killed by Poltergeist Eilinussra the steel waraxe at level 9 on the 7th Mirth 122nd year of Ascendancy at 16:15 Killed by saw horror at level 10 on the 8th Mirth 122nd year of Ascendancy at 16:41 Killed by saw horror at level 10 on the 8th Mirth 122nd year of Ascendancy at 17:20 Killed by saw horror at level 10 on the 8th Mirth 122nd year of Ascendancy at 17:30 Killed by saw horror at level 10 on the 8th Mirth 122nd year of Ascendancy at 21:26 Killed by Dadurma the thalore at level 12 on the 5th Flare 122nd year of Ascendancy at 11:49 Killed by Islemira the fire drake hatchling at level 12 on the 10th Dusk 122nd year of Ascendancy at 19:06 Killed by corrupted mastocytic feeder at level 13 on the 12nd Dusk 122nd year of Ascendancy at 06:46 Killed by Ivywyn the Blightborn at level 13 on the 12nd Dusk 122nd year of Ascendancy at 14:10 Killed by netherworm mass at level 15 on the 16th Dusk 122nd year of Ascendancy at 10:23 Killed by netherworm mass at level 15 on the 16th Dusk 122nd year of Ascendancy at 16:57 Killed by Weirdling Beast at level 15 on the 18th Dusk 122nd year of Ascendancy at 00:19 Killed by Weirdling Beast at level 15 on the 18th Dusk 122nd year of Ascendancy at 05:53 Killed by Weirdling Beast at level 15 on the 18th Dusk 122nd year of Ascendancy at 09:23 Killed by Weirdling Beast at level 15 on the 18th Dusk 122nd year of Ascendancy at 16:19 Killed by Weirdling Beast at level 15 on the 18th Dusk 122nd year of Ascendancy at 19:12 Killed by Weirdling Beast at level 15 on the 18th Dusk 122nd year of Ascendancy at 22:36 Killed by Weirdling Beast at level 15 on the 18th Dusk 122nd year of Ascendancy at 23:56 Killed by Weirdling Beast at level 15 on the 19th Dusk 122nd year of Ascendancy at 02:11 Killed by Xanilema the snow giant at level 18 on the 50th Haze 122nd year of Ascendancy at 23:51 Killed by snow giant boulder thrower at level 18 on the 51st Haze 122nd year of Ascendancy at 09:06 Killed by Pa Wah at level 18 on the 51st Haze 122nd year of Ascendancy at 13:07 Killed by fearful symmetry at level 19 on the 54th Haze 122nd year of Ascendancy at 19:46 Killed by netherworm mass at level 19 on the 54th Haze 122nd year of Ascendancy at 23:56 Killed by Aregabeth the slaver at level 19 on the 59th Haze 122nd year of Ascendancy at 06:53 Killed by Pa Wah at level 19 on the 59th Haze 122nd year of Ascendancy at 11:40 Killed by Blood Master at level 19 on the 61st Haze 122nd year of Ascendancy at 09:46 Killed by Keraxbur the dwarf at level 20 on the 1st Wintertide 123rd year of Ascendancy at 09:00 Killed by Arrearona the human at level 20 on the 2nd Wintertide 123rd year of Ascendancy at 19:57 Killed by Betawe the master vampire at level 20 on the 1st Allure 123rd year of Ascendancy at 18:48 Killed by Silidathra the Guardian at level 20 on the 2nd Allure 123rd year of Ascendancy at 03:51 Killed by Betarin the golem at level 21 on the 39th Regrowth 123rd year of Ascendancy at 01:26 Killed by Ilin the thalore at level 21 on the 47th Regrowth 123rd year of Ascendancy at 11:37 Killed by Llorminn the human at level 22 on the 59th Regrowth 123rd year of Ascendancy at 23:54 Killed by Thidias the giant at level 23 on the 3rd Pyre 123rd year of Ascendancy at 22:18 Killed by Thidias the giant at level 23 on the 4th Pyre 123rd year of Ascendancy at 01:15 Killed by Ce'Nolaith the skeleton archer at level 24 on the 3rd Summertide 123rd year of Ascendancy at 01:25 Killed by worm that walks at level 26 on the 3rd Flare 123rd year of Ascendancy at 22:50 Killed by ghast at level 29 on the 6th Flare 123rd year of Ascendancy at 07:44 Killed by The Master at level 29 on the 6th Flare 123rd year of Ascendancy at 08:39 Killed by elder vampire at level 29 on the 6th Flare 123rd year of Ascendancy at 09:00 Killed by Pa Wah at level 29 on the 6th Flare 123rd year of Ascendancy at 10:11 Killed by skeleton master archer at level 29 on the 6th Flare 123rd year of Ascendancy at 11:55 Killed by armoured skeleton warrior at level 29 on the 6th Flare 123rd year of Ascendancy at 13:55 Killed by ghoulking at level 29 on the 6th Flare 123rd year of Ascendancy at 18:13 Killed by ghoulking at level 29 on the 6th Flare 123rd year of Ascendancy at 20:18 Killed by ghoulking at level 29 on the 6th Flare 123rd year of Ascendancy at 22:25 Killed by elven corruptor at level 31 on the 2nd Dusk 123rd year of Ascendancy at 04:24 Killed by Isuda the elven cultist at level 31 on the 2nd Dusk 123rd year of Ascendancy at 13:28 Killed by Ce'Nagamira the mean looking elven guard at level 31 on the 3rd Dusk 123rd year of Ascendancy at 13:09 Killed by Aradhenor the orc high cryomancer at level 36 on the 33rd Regrowth 124th year of Ascendancy at 06:50 Killed by overpowered greater multi-hued wyrm at level 37 on the 34th Regrowth 124th year of Ascendancy at 11:59 Killed by overpowered greater multi-hued wyrm at level 37 on the 34th Regrowth 124th year of Ascendancy at 18:49 Killed by Belenne the orc necromancer at level 40 on the 49th Regrowth 124th year of Ascendancy at 05:25 Killed by Grand Necromancer Aryldavea at level 40 on the 49th Regrowth 124th year of Ascendancy at 15:13 Killed by Inquisitor Gath at level 40 on the 49th Regrowth 124th year of Ascendancy at 17:59 Killed by Lord of Skulls (warrior) at level 40 on the 49th Regrowth 124th year of Ascendancy at 19:15 Killed by Grand Necromancer Aryldavea at level 40 on the 49th Regrowth 124th year of Ascendancy at 21:54 Killed by Grand Necromancer Aryldavea at level 40 on the 50th Regrowth 124th year of Ascendancy at 01:50 Killed by Tortured Mass Bethyssra at level 40 on the 50th Regrowth 124th year of Ascendancy at 03:38 Killed by Tortured Mass Bethyssra at level 40 on the 50th Regrowth 124th year of Ascendancy at 08:01 Killed by lich at level 41 on the 50th Regrowth 124th year of Ascendancy at 10:06 Killed by Zubotta the Tortured Mass at level 41 on the 50th Regrowth 124th year of Ascendancy at 13:53 Killed by Zubotta the Tortured Mass at level 41 on the 50th Regrowth 124th year of Ascendancy at 16:26 Killed by Zubotta the Tortured Mass at level 41 on the 50th Regrowth 124th year of Ascendancy at 20:47 Killed by Zubotta the Tortured Mass at level 43 on the 56th Regrowth 124th year of Ascendancy at 07:47 Killed by Zubotta the Tortured Mass at level 43 on the 56th Regrowth 124th year of Ascendancy at 10:21 Killed by Tortured Mass Belilewen at level 43 on the 56th Regrowth 124th year of Ascendancy at 14:07 Killed by Tortured Mass Belilewen at level 43 on the 56th Regrowth 124th year of Ascendancy at 21:10 Killed by Tortured Mass Belilewen at level 43 on the 57th Regrowth 124th year of Ascendancy at 05:27 Killed by Tortured Mass Belilewen at level 43 on the 57th Regrowth 124th year of Ascendancy at 09:23 Killed by Tortured Mass Belilewen at level 43 on the 57th Regrowth 124th year of Ascendancy at 11:11 Killed by Tortured Mass Belilewen at level 43 on the 57th Regrowth 124th year of Ascendancy at 13:27 Killed by Lisinne the Tortured Mass at level 43 on the 57th Regrowth 124th year of Ascendancy at 15:45 Killed by Lisinne the Tortured Mass at level 43 on the 57th Regrowth 124th year of Ascendancy at 17:21 Killed by Lisinne the Tortured Mass at level 43 on the 57th Regrowth 124th year of Ascendancy at 18:22 Killed by Lisinne the Tortured Mass at level 43 on the 57th Regrowth 124th year of Ascendancy at 18:48 Killed by orc necromancer at level 43 on the 21st Pyre 124th year of Ascendancy at 09:19 Killed by orc necromancer at level 43 on the 21st Pyre 124th year of Ascendancy at 14:58 Killed by orc necromancer at level 43 on the 21st Pyre 124th year of Ascendancy at 16:37 Killed by orc elite fighter at level 43 on the 45th Pyre 124th year of Ascendancy at 13:54 Killed by Combat Trainer Elyvea at level 43 on the 45th Pyre 124th year of Ascendancy at 17:50 |
Primary Stats
Strength | 137.44 (base 49) |
Dexterity | 73.3 (base 12) |
Constitution | 63 (base 43) |
Magic | 43.46 (base 10) |
Willpower | 80 (base 60) |
Cunning | 62.24 (base 24) |
Resources
Life | 3596/3596 |
Mana | 702/702 |
Stamina | 401/401 |
Psi | 524/524 |
Healing Factor | 1.7246192134509 |
Regeneration | 53.376964656305 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +155% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 3 |
Offense: Offhand
Damage | 66 |
Accuracy | 57 |
Crit Chance | 31% |
APR | 49 |
Speed | 1.00 |
Offense: Spell
Spellpower | 34 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 89 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +20% |
All | 0% |
Physical | 0% |
Acid | +15% |
Nature | +6% |
Offense: Damage Penetration
Lightning | +15% |
All | 0% |
Physical | +6% |
Acid | +5% |
Nature | +12% |
Defense: Base
Armour (hardiness) | 56.98 (88.568973732692%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 0 |
Physical Save | 66.84 |
Spell Save | 57.88 |
Mental Save | 63 |
Defense: Resistances
Acid | + 41%( 70%) |
Blight | + 45%( 70%) |
Arcane | + 37%( 70%) |
Cold | + 41%( 70%) |
All | + 33%( 70%) |
Darkness | + 37%( 70%) |
Light | + 42%( 70%) |
Lightning | + 50%( 70%) |
Mind | + 63%( 70%) |
Nature | + 46%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Stoning Resistance | 90% |
Confusion Resistance | 74% |
Fear Resistance | 90% |
Poison Resistance | 90% |
Blind Resistance | 90% |
Silence Resistance | 49% |
Bleed Resistance | 98% |
Pinning Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 274 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Psionic / Possession | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Psionic / Battle psionics | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Body snatcher | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Channel Pain |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | You use the body of one of your fallen victims. Assume Form |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+40% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by snow giant thunderer. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by cold drake. Escort: lost defiler (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Layytta the forest troll. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved Constitution by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You must explore the ritch tunnels. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 672. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed vial of wight ectoplasm. * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed naga tongue. * You've found the needed bloated horror heart. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Ego++] Nature/Master While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +3 HP.reg +4.00 Heal.mod +13% Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Light source | ![]() 1.0 T3 lite [Rare] Nature While equipped: Stats +5 Str +2 Wil +5 Con dps ---------- Res.pen +5% nature Acc +5 (+1 eff.) ----- def ----- Resists +5% blight HP.reg +5.00 ---------- misc Light +4 Infravis +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +13 Str +5 Con ----- def ----- Armour +5 Fatigue +5% Resists +9% lightning +13% cold +3% darkness Phys.save +14 (+2 eff.) Mind.save +12 (+3 eff.) HP.reg +4.00 Cut- +10% Silence- +10% Stun/Frz- +20% ---------- misc Breathe water Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 T4 torque charm [Ego] Psionic Blast the opponent's mind dealing 335 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+1 eff.) HP.reg +4.00 Stun/Frz- +26% Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +9% acid Res.pen +5% acid On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Resists +6% acid +3% darkness HP.reg +1.40 Heal.mod +12% A belt that goes around your waist. |
Main armor | ![]() 17.0 T3 massive armor Reqs Massive armour training [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+3 eff.) Fatigue +12% Phys.save +12 (+2 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) Silence- +25% Confus- +0% Pinning- +20% Stun/Frz- +35% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
On hands | ![]() 1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Nature While equipped: Stats +3 Mag +3 Wil dps ---------- Melee+ 3 acid 5 fire 6 cold 3 lightning ----- def ----- Armour +3 Fatigue +5% HP.reg +5.30 ---------- misc Stam/turn +1.10 Psi/turn +0.22 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | ![]() 3.0 T5 mindstar 1H weapon [Ego++] Nature Power 15.5 - 17.1 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +7 Dex +4 Mag +4 Wil +4 Cun +1 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 13 lightning Dmg.mod +11% lightning +6% nature Res.pen +15% lightning +7% nature ----- def ----- Resists +17% lightning +6% nature ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T3 cloak armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +3 Defense +12 (+4 eff.) Resists +14% nature +13% blight Phys.save +16 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+4 eff.) HP.reg +4.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Str +5 Dex +6 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Inventory
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 0.0 T5 lite [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +9 (+4 eff.) Dmg.mod +8% darkness ----- def ----- Resists +5% light Affinity +5% darkness ---------- misc Light +7 Infravis +2 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 104.82 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+6 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 17.34 cold damage and 17.34 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 82.08 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 82.08 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
![]() 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+3 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T3 digger tool [Ego+] Master While equipped: Stats +5 Str dps ---------- Apr +8 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 160 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
![]() 2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 562 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Pa Wah the Yeek Possessor level 30
10th Flare 123rd year of Ascendancy at 19:42 see stats
By Pa Wah the Yeek Possessor level 30
8th Flare 123rd year of Ascendancy at 23:56 see stats
By Pa Wah the Yeek Possessor level 36
34th Regrowth 124th year of Ascendancy at 11:06 see stats
By Pa Wah the Yeek Possessor level 32
26th Regrowth 124th year of Ascendancy at 20:02 see stats
By Pa Wah the Yeek Possessor level 23
7th Mirth 123rd year of Ascendancy at 20:34 see stats
By Pa Wah the Yeek Possessor level 32
3rd Allure 124th year of Ascendancy at 05:08 see stats
By Pa Wah the Yeek Possessor level 32
21st Dusk 123rd year of Ascendancy at 17:39 see stats
By Pa Wah the Yeek Possessor level 43
55th Regrowth 124th year of Ascendancy at 17:29 see stats
By Pa Wah the Yeek Possessor level 18
51st Haze 122nd year of Ascendancy at 12:10 see stats
By Pa Wah the Yeek Possessor level 16
19th Dusk 122nd year of Ascendancy at 10:05 see stats
By Pa Wah the Yeek Possessor level 37
34th Regrowth 124th year of Ascendancy at 22:28 see stats
By Pa Wah the Yeek Possessor level 10
7th Mirth 122nd year of Ascendancy at 22:28 see stats
By Pa Wah the Yeek Possessor level 20
61st Haze 122nd year of Ascendancy at 13:09 see stats
By Pa Wah the Yeek Possessor level 30
8th Flare 123rd year of Ascendancy at 07:12 see stats
By Pa Wah the Yeek Possessor level 40
35th Regrowth 124th year of Ascendancy at 08:00 see stats
By Pa Wah the Yeek Possessor level 20
76th Haze 122nd year of Ascendancy at 18:07 see stats
By Pa Wah the Yeek Possessor level 36
33rd Regrowth 124th year of Ascendancy at 19:29 see stats
By Pa Wah the Yeek Possessor level 32
79th Dusk 123rd year of Ascendancy at 21:10 see stats
By Pa Wah the Yeek Possessor level 21
47th Regrowth 123rd year of Ascendancy at 11:31 see stats
By Pa Wah the Yeek Possessor level 43
56th Regrowth 124th year of Ascendancy at 22:43 see stats
By Pa Wah the Yeek Possessor level 19
60th Haze 122nd year of Ascendancy at 23:29 see stats
By Pa Wah the Yeek Possessor level 24
1st Flare 123rd year of Ascendancy at 04:13 see stats
By Pa Wah the Yeek Possessor level 16
72nd Dusk 122nd year of Ascendancy at 22:31 see stats
By Pa Wah the Yeek Possessor level 29
6th Flare 123rd year of Ascendancy at 22:11 see stats
By Pa Wah the Yeek Possessor level 42
53rd Regrowth 124th year of Ascendancy at 16:56 see stats
Log
Today is the 46th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:00.