Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Schizophrenic Class 1.7.4Adds the Schizophrenic class. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Early Boost & Some More Points Redux 1.7.0Significantly more points in the early game. Original by destructivore. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Madness Exploration |
Sex | Male |
Race | Sunwalker |
Class | Adventurer |
Level / Exp | 48 / 29% |
Size | huge |
Lifes / Deaths | Killed by yaech mindslayer at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:48 / 140Killed by dire wolf at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:27 Killed by ghoulish rat at level 1 on the 75th Pyre 122nd year of Ascendancy at 02:03 Killed by cutpurse at level 1 on the 75th Pyre 122nd year of Ascendancy at 02:48 Killed by Sleeping Emelyrin at level 2 on the 76th Pyre 122nd year of Ascendancy at 05:54 Killed by Dozing Gloranor at level 2 on the 76th Pyre 122nd year of Ascendancy at 07:04 Killed by Vorussra the giant yellow ant at level 7 on the 10th Mirth 122nd year of Ascendancy at 20:31 Killed by Vorussra the giant yellow ant at level 7 on the 10th Mirth 122nd year of Ascendancy at 21:03 Killed by Vorussra the giant yellow ant at level 7 on the 10th Mirth 122nd year of Ascendancy at 21:31 Killed by Layudamira the rattlesnake at level 7 on the 10th Mirth 122nd year of Ascendancy at 22:01 Killed by Vorevena the elven guard at level 10 on the 1st Dusk 122nd year of Ascendancy at 10:54 Killed by Glorodawe the fire drake at level 10 on the 1st Dusk 122nd year of Ascendancy at 12:13 Killed by Glorodawe the fire drake at level 10 on the 1st Dusk 122nd year of Ascendancy at 12:29 Killed by Glorodawe the fire drake at level 10 on the 1st Dusk 122nd year of Ascendancy at 12:51 Killed by Vorevena the elven guard at level 10 on the 1st Dusk 122nd year of Ascendancy at 12:59 Killed by Glorodawe the fire drake at level 10 on the 1st Dusk 122nd year of Ascendancy at 13:17 Killed by Glorodawe the fire drake at level 10 on the 1st Dusk 122nd year of Ascendancy at 13:27 Killed by Arudabeth the cryomancer at level 10 on the 1st Dusk 122nd year of Ascendancy at 13:37 Killed by fire drake hatchling at level 10 on the 1st Dusk 122nd year of Ascendancy at 13:45 Killed by Glorodawe the fire drake at level 10 on the 1st Dusk 122nd year of Ascendancy at 13:58 Killed by Arudabeth the cryomancer at level 10 on the 1st Dusk 122nd year of Ascendancy at 14:16 Killed by Glorodawe the fire drake at level 10 on the 1st Dusk 122nd year of Ascendancy at 14:34 Killed by Glorodawe the fire drake at level 10 on the 1st Dusk 122nd year of Ascendancy at 14:55 Killed by Glorodawe the fire drake at level 10 on the 1st Dusk 122nd year of Ascendancy at 15:09 Killed by Glorodawe the fire drake at level 10 on the 1st Dusk 122nd year of Ascendancy at 16:00 Killed by Glorodawe the fire drake at level 10 on the 1st Dusk 122nd year of Ascendancy at 16:19 Killed by Glorodawe the fire drake at level 10 on the 1st Dusk 122nd year of Ascendancy at 16:31 Killed by Glorodawe the fire drake at level 10 on the 1st Dusk 122nd year of Ascendancy at 18:04 Killed by Glorodawe the fire drake at level 10 on the 1st Dusk 122nd year of Ascendancy at 19:19 Killed by Glorodawe the fire drake at level 10 on the 1st Dusk 122nd year of Ascendancy at 20:12 Killed by Glorodawe the fire drake at level 10 on the 1st Dusk 122nd year of Ascendancy at 21:17 Killed by war hound at level 11 on the 2nd Dusk 122nd year of Ascendancy at 18:31 Killed by Gloruvena the fox at level 11 on the 2nd Dusk 122nd year of Ascendancy at 19:03 Killed by Gloruvena the fox at level 11 on the 2nd Dusk 122nd year of Ascendancy at 19:21 Killed by degenerated skeleton warrior at level 11 on the 4th Dusk 122nd year of Ascendancy at 03:12 Killed by degenerated skeleton warrior at level 11 on the 4th Dusk 122nd year of Ascendancy at 03:22 Killed by degenerated skeleton warrior at level 11 on the 4th Dusk 122nd year of Ascendancy at 03:40 Killed by skeleton warrior at level 11 on the 4th Dusk 122nd year of Ascendancy at 04:00 Killed by armoured skeleton warrior at level 11 on the 4th Dusk 122nd year of Ascendancy at 04:36 Killed by armoured skeleton warrior at level 11 on the 4th Dusk 122nd year of Ascendancy at 04:51 Killed by Polessra the skeleton warrior at level 11 on the 4th Dusk 122nd year of Ascendancy at 05:00 Killed by Polessra the skeleton warrior at level 11 on the 4th Dusk 122nd year of Ascendancy at 05:16 Killed by ancient elven mummy at level 11 on the 6th Dusk 122nd year of Ascendancy at 11:33 Killed by shivgoroth at level 11 on the 6th Dusk 122nd year of Ascendancy at 11:43 Killed by shivgoroth at level 11 on the 6th Dusk 122nd year of Ascendancy at 11:53 Killed by ghoulking at level 11 on the 6th Dusk 122nd year of Ascendancy at 13:22 Killed by giant spider at level 11 on the 6th Dusk 122nd year of Ascendancy at 13:59 Killed by master vampire at level 11 on the 6th Dusk 122nd year of Ascendancy at 14:08 Killed by lesser vampire at level 11 on the 6th Dusk 122nd year of Ascendancy at 14:27 Killed by Emelyrialaith the elven tempest at level 13 on the 10th Dusk 122nd year of Ascendancy at 14:58 Killed by steamgun turret at level 14 on the 11st Dusk 122nd year of Ascendancy at 16:46 Killed by Velogayakira the venom drake at level 14 on the 11st Dusk 122nd year of Ascendancy at 17:03 Killed by Siligawyn the cave bear at level 14 on the 13rd Dusk 122nd year of Ascendancy at 05:41 Killed by Siligawyn the cave bear at level 14 on the 13rd Dusk 122nd year of Ascendancy at 05:51 Killed by Siligawyn the cave bear at level 14 on the 13rd Dusk 122nd year of Ascendancy at 05:58 Killed by greater gwelgoroth at level 15 on the 14th Dusk 122nd year of Ascendancy at 20:24 Killed by Aeruldanor the fox at level 15 on the 14th Dusk 122nd year of Ascendancy at 20:49 Killed by Aeruldanor the fox at level 15 on the 14th Dusk 122nd year of Ascendancy at 21:01 Killed by Isalrawyn the cave troll at level 16 on the 17th Dusk 122nd year of Ascendancy at 14:45 Killed by ghoulking at level 16 on the 17th Dusk 122nd year of Ascendancy at 15:00 Killed by skeleton master archer at level 16 on the 17th Dusk 122nd year of Ascendancy at 15:21 Killed by armoured skeleton warrior at level 16 on the 17th Dusk 122nd year of Ascendancy at 15:42 Killed by Isalrawyn the cave troll at level 16 on the 17th Dusk 122nd year of Ascendancy at 16:00 Killed by Xereba the elven elite warrior at level 16 on the 17th Dusk 122nd year of Ascendancy at 19:59 Killed by Islyldassra the giant carpenter ant at level 16 on the 17th Dusk 122nd year of Ascendancy at 20:18 Killed by Glorymira the umber hulk at level 17 on the 19th Dusk 122nd year of Ascendancy at 05:08 Killed by ultimate telugoroth at level 17 on the 19th Dusk 122nd year of Ascendancy at 05:27 Killed by Glorymira the umber hulk at level 17 on the 19th Dusk 122nd year of Ascendancy at 05:53 Killed by Lisytha the blue jelly at level 17 on the 19th Dusk 122nd year of Ascendancy at 09:20 Killed by skeleton mage at level 17 on the 19th Dusk 122nd year of Ascendancy at 09:36 Killed by Gegama the forest wight at level 17 on the 19th Dusk 122nd year of Ascendancy at 11:14 Killed by Lisytha the blue jelly at level 17 on the 19th Dusk 122nd year of Ascendancy at 13:42 Killed by Lisytha the blue jelly at level 17 on the 19th Dusk 122nd year of Ascendancy at 14:05 Killed by Glorudhena the ghoulking at level 18 on the 23rd Dusk 122nd year of Ascendancy at 19:44 Killed by Glorudhena the ghoulking at level 18 on the 23rd Dusk 122nd year of Ascendancy at 20:10 Killed by grave wight at level 18 on the 23rd Dusk 122nd year of Ascendancy at 20:26 Killed by Glorudhena the ghoulking at level 19 on the 23rd Dusk 122nd year of Ascendancy at 21:08 Killed by Nerudheyara the vampire rat at level 20 on the 25th Dusk 122nd year of Ascendancy at 19:36 Killed by Polegann the apprentice mage at level 20 on the 25th Dusk 122nd year of Ascendancy at 19:54 Killed by Islena the giant acid ant at level 20 on the 25th Dusk 122nd year of Ascendancy at 20:21 Killed by Islena the giant acid ant at level 20 on the 25th Dusk 122nd year of Ascendancy at 20:30 Killed by luminous horror at level 20 on the 25th Dusk 122nd year of Ascendancy at 20:46 Killed by Glorayassra the mean looking elven guard at level 20 on the 26th Dusk 122nd year of Ascendancy at 14:15 Killed by Emelann the large white snake at level 21 on the 30th Dusk 122nd year of Ascendancy at 02:58 Killed by shadow at level 22 on the 30th Dusk 122nd year of Ascendancy at 21:26 Killed by luminous horror at level 23 on the 32nd Dusk 122nd year of Ascendancy at 06:51 Killed by ghostly berserker at level 23 on the 33rd Dusk 122nd year of Ascendancy at 14:14 Killed by ghostly berserker at level 23 on the 33rd Dusk 122nd year of Ascendancy at 14:29 Killed by Layylratira the ghoul at level 24 on the 35th Dusk 122nd year of Ascendancy at 05:03 Killed by Urkis, the High Tempest at level 24 on the 36th Dusk 122nd year of Ascendancy at 05:30 Killed by Urkis, the High Tempest at level 24 on the 36th Dusk 122nd year of Ascendancy at 05:39 Killed by Urkis, the High Tempest at level 24 on the 36th Dusk 122nd year of Ascendancy at 05:56 Killed by Urkis, the High Tempest at level 24 on the 36th Dusk 122nd year of Ascendancy at 06:13 Killed by Urkis, the High Tempest at level 24 on the 36th Dusk 122nd year of Ascendancy at 08:17 Killed by Urkis, the High Tempest at level 24 on the 36th Dusk 122nd year of Ascendancy at 09:07 Killed by Urkis, the High Tempest at level 24 on the 36th Dusk 122nd year of Ascendancy at 09:25 Killed by Urkis, the High Tempest at level 24 on the 36th Dusk 122nd year of Ascendancy at 09:38 Killed by Urkis, the High Tempest at level 24 on the 36th Dusk 122nd year of Ascendancy at 09:55 Killed by Urkis, the High Tempest at level 24 on the 36th Dusk 122nd year of Ascendancy at 10:29 Killed by Urkis, the High Tempest at level 24 on the 36th Dusk 122nd year of Ascendancy at 10:42 Killed by Urkis, the High Tempest at level 24 on the 36th Dusk 122nd year of Ascendancy at 11:20 Killed by Urkis, the High Tempest at level 24 on the 36th Dusk 122nd year of Ascendancy at 11:37 Killed by Urkis, the High Tempest at level 24 on the 36th Dusk 122nd year of Ascendancy at 11:49 Killed by Urkis, the High Tempest at level 24 on the 36th Dusk 122nd year of Ascendancy at 12:05 Killed by Urkis, the High Tempest at level 24 on the 36th Dusk 122nd year of Ascendancy at 12:19 Killed by oozing horror at level 27 on the 42nd Dusk 122nd year of Ascendancy at 05:58 Killed by Glorowen the orc summoner at level 30 on the 55th Dusk 122nd year of Ascendancy at 02:34 Killed by ritch flamespitter at level 30 on the 55th Dusk 122nd year of Ascendancy at 03:30 Killed by luminous horror at level 30 on the 55th Dusk 122nd year of Ascendancy at 06:05 Killed by Bethobeth the luminous horror at level 30 on the 55th Dusk 122nd year of Ascendancy at 09:17 Killed by Lisyth the rotting mummy at level 31 on the 56th Dusk 122nd year of Ascendancy at 08:30 Killed by Cyruyawen the skeleton magus at level 31 on the 56th Dusk 122nd year of Ascendancy at 08:38 Killed by Cyruyawen the skeleton magus at level 31 on the 56th Dusk 122nd year of Ascendancy at 18:57 Killed by Ivena the skeletal rat at level 31 on the 57th Dusk 122nd year of Ascendancy at 21:57 Killed by Voruth the multi-hued drake hatchling at level 31 on the 57th Dusk 122nd year of Ascendancy at 22:09 Killed by Betabeth the orc pyromancer at level 32 on the 59th Dusk 122nd year of Ascendancy at 19:38 Killed by Kor's Fury at level 40 on the 14th Haze 122nd year of Ascendancy at 01:04 Killed by rimebark at level 42 on the 19th Haze 122nd year of Ascendancy at 09:21 Killed by shadow at level 42 on the 20th Haze 122nd year of Ascendancy at 06:53 Killed by shadow at level 42 on the 20th Haze 122nd year of Ascendancy at 07:36 Killed by Isegama the sand-drake at level 43 on the 30th Haze 122nd year of Ascendancy at 20:25 Killed by luminous horror at level 43 on the 30th Haze 122nd year of Ascendancy at 21:57 Killed by Salotira the losgoroth at level 44 on the 32nd Haze 122nd year of Ascendancy at 04:20 Killed by Belamina the mean looking elven guard at level 44 on the 32nd Haze 122nd year of Ascendancy at 06:29 Killed by Belamina the mean looking elven guard at level 44 on the 32nd Haze 122nd year of Ascendancy at 06:42 Killed by Emeta the grave wight at level 44 on the 32nd Haze 122nd year of Ascendancy at 07:19 Killed by Emeta the grave wight at level 44 on the 32nd Haze 122nd year of Ascendancy at 13:05 Killed by Emeta the grave wight at level 44 on the 32nd Haze 122nd year of Ascendancy at 17:12 Killed by Emeta the grave wight at level 44 on the 32nd Haze 122nd year of Ascendancy at 17:49 Killed by Mayina the cold drake at level 44 on the 32nd Haze 122nd year of Ascendancy at 19:19 Killed by Elaldassra the broken golem at level 44 on the 32nd Haze 122nd year of Ascendancy at 20:05 Killed by Salotira the losgoroth at level 44 on the 32nd Haze 122nd year of Ascendancy at 20:59 Killed by Salotira the losgoroth at level 44 on the 32nd Haze 122nd year of Ascendancy at 21:08 Killed by Salotira the losgoroth at level 44 on the 32nd Haze 122nd year of Ascendancy at 21:38 Killed by Elaldassra the broken golem at level 44 on the 32nd Haze 122nd year of Ascendancy at 23:05 Killed by lesser vampire at level 44 on the 33rd Haze 122nd year of Ascendancy at 00:20 Killed by Islenne the blinkwyrm at level 44 on the 33rd Haze 122nd year of Ascendancy at 01:06 Killed by ADV at level 44 on the 33rd Haze 122nd year of Ascendancy at 01:46 Killed by Emalratha the ghoul at level 44 on the 33rd Haze 122nd year of Ascendancy at 02:51 Killed by Islenne the blinkwyrm at level 44 on the 33rd Haze 122nd year of Ascendancy at 03:29 |
Primary Stats
Strength | 124 (base 60) |
Dexterity | 66 (base 60) |
Constitution | 105 (base 60) |
Magic | 66 (base 60) |
Willpower | 83 (base 60) |
Cunning | 45 (base 17) |
Resources
Mana | 165/647 |
Equilibrium | 3985 |
Vim | 160/275 |
Life | 2233/2233 |
Positive | 141/141 |
Stamina | 336/336 |
Paradox | 300 |
Healing Factor | 1.7882089082942 |
Regeneration | 47.980687483187 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 5 |
See Stealth | 50 |
See Invisible | 53 |
Offense: Mainhand
Damage | 223 |
Accuracy | 64 |
Crit Chance | 58% |
APR | 40 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 72 |
Crit Chance | 56% |
Speed | 1 |
Offense: Mind
Mindpower | 57 |
Crit Chance | 53% |
Speed | 1 |
Offense: Damage Bonus
Blight | +12% |
Arcane | +11% |
Cold | +20% |
All | 0% |
Darkness | +20% |
Light | +29% |
Temporal | +30% |
Physical | +58% |
Fire | +29% |
Nature | +20% |
Offense: Damage Penetration
Light | +29% |
Nature | +15% |
Arcane | +12% |
Fire | +4% |
All | 0% |
Defense: Base
Armour (hardiness) | 371.72687965429 (100%) |
Defense | 61 |
Ranged Defense | 61 |
Fatigue | 0 |
Physical Save | 116 |
Spell Save | 106 |
Mental Save | 86 |
Defense: Resistances
Acid | + 34%( 70%) |
Blight | + 58%( 70%) |
Physical | + 36%( 70%) |
Cold | + 60%( 70%) |
All | + 23%( 70%) |
Lightning | + 30%( 70%) |
Light | + 70%( 70%) |
Temporal | + 33%( 70%) |
Mind | + 25%( 70%) |
Darkness | + 27%( 70%) |
Fire | + 62%( 70%) |
Nature | + 36%( 70%) |
Defense: Immunities
Pinning Resistance | 21% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 100% |
Stun Resistance | 53% |
Instadeath Resistance | 100% |
Knockback Resistance | 33% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 210 damage for 6 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Chronomancy / Temporal Hounds | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Golemancy | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Ghosts | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Eldritch shield | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 2/5 |
Corruption / Doom shield | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Radiance | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Adventure / Partner | 1.00 |
| 14/50 |
| 39/50 |
| 1/3 |
| 1/2 |
| 1/2 |
| 1/2 |
Race / Halfling | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Hymns | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Sunwalker | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Thalore | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Conveyance | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Shield of Light |
talent | Banshee |
talent | Ghostly Berserker |
talent | Arcane Shield |
talent | Chant of Fortress |
talent | Osmosis Shield |
talent | Daunting Presence |
talent | Ghostly Bulwark |
talent | Shield Wall |
talent | Temporal Hounds |
talent | Eldritch Infusion |
talent | Hardened Core |
talent | Shielding |
talent | Retribution |
beneficial effect | The target's luck and cunning combine to grant it 35% higher critical chance and 35 saves. Halflings's Luck |
beneficial effect | The target is surrounded by a magical shield, absorbing 533/847 damage before it crumbles. Damage Shield |
detrimental effect | Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity. Uncontrolled anger |
beneficial effect | The target's skin turns to stone, granting 26 armour, 36% armour hardiness, 31 physical save and 31 spell save. Dwarven Resilience |
beneficial effect | The target is attracting all toward it, also dealing fire, light and physical damage each turn.. Irresistible Sun |
beneficial effect | Infinite Dungeon Challenge (Level 55): Exterminator Challenge |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Proceed directly to the next Infinite Dungeon level in less than 179 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (179)Turns left: 87 You completed the challenge and received: Random Artifact: Sludgegrip (0 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 15): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 182 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 23): Rush Hour (182)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 25): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: Random Artifact: Dream Malleus (168% power, 18 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 251 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 31): Rush Hour (251)Turns left: 68 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 32): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 212 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 33): Rush Hour (212)Turns left: 33 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 38): Near SightedYou completed the challenge and received: Random Artifact: Armeyasin (4 def, 19 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: Random Artifact: Malezor | done |
Proceed directly to the next Infinite Dungeon level in less than 410 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 40): Rush Hour (410)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 42): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Emovena the dreaming horror'. Infinite Dungeon Challenge (Level 43): Dream HunterYou completed the challenge and received: Random Artifact: Searpain (120% power, 4 apr, cold element) | done |
Proceed directly to the next Infinite Dungeon level in less than 122 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 44): Rush Hour (122)Turns left: 26 You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 45): Mirror Match | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 47): Near SightedYou completed the challenge and received: Random Artifact: Kindlewrest (129% power, 5 apr, cold element) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 50): MultiplicityTurns left: 127 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 52): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 54): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 55): ExterminatorFoes left: 72 | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Bethymina (0 def, 5 armour) Bethymina (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +4 Cun / +5 Con Changes resistances: +10% lightning / +13% temporal Changes damage: +6% blight Critical mult.: +15.00% Physical save: +12 (+2 eff.) Mental save: +18 (+3 eff.) Life regen: +10.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +10.00 Spellpower: +15 (+3 eff.) Mental crit. chance: +2% Healing mod.: +17% A pair of boots made of leather. |
Quiver | 283 alchemist agate 283 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | Light of Revelation Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+2 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
On hands | Ruthless Grip (0 def, 5 armour) Ruthless Grip (0 def, 5 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Instill Fear (costing 20 power out of 30/30) : Effective talent level: 3.9 Power cost: 20 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 23.50 mind and 28.20 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 26% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 25. Terrified: Deals 5.50 mind and 6.60 darkness damage per turn and increases cooldowns by 40%. Haunted: Causes the target to suffer 9.14 mind and 10.97 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Tool | Arthuyaneg the Shinerend [power 385] (15 cooldown) Arthuyaneg the Shinerend [power 385] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Damage when hit (Melee): 6 physical Changes stats: +5 Con Changes resistances penetration: +25% light Changes damage: +18% physical It can be used to blast the opponent's mind dealing 385 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
On fingers | gladiator's stralite ring of misery gladiator's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+1 eff.) Effects on melee hit: * 18% chance to reduce all saves and defense by 34 Damage (Melee): 12 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 34 Damage (Ranged): 5 physical Changes stats: +4 Str / +8 Cun / +7 Con Hate when firing a critical mind attack: +1.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 53%. Rings make your fingers look great! |
Around neck | The Far-Hand The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 5.2 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (172). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 14). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
In main hand | Blade of Distorted Time (150% power, 40 apr) Blade of Distorted Time (150% power, 40 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 150% Range: 1.4x Uses stats: 70% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +40 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * deals 86 temporal damage and slows enemies in radius 6 of the target by 96% based on Magic Damage conversion: 20% temporal When wielded/worn: Changes damage: +30% temporal / +30% physical Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% It can be used to activate talent Blink Blade (costing 10 power out of 10/10) : Effective talent level: 5.2 Power cost: 10 out of 10/10. Range: 9 Travel Speed: instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 101% damage. Then teleport next to a second random enemy, attacking for 101% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Around waist | Getalin the drakeskin leather belt Getalin the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Changes stats: +5 Con Changes resistances: +3% mind / +4% physical Physical save: +6 (+1 eff.) Spell save: +14 (+3 eff.) Mental save: +13 (+2 eff.) Pinning immunity: +21% Life regen: +6.80 Mindpower: +9 (+3 eff.) Healing mod.: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Size category: +1 A belt that goes around your waist. |
In off hand | Harekhad the voratun shield (0 def, 10 armour, 181% power, 206 block) Harekhad the voratun shield (0 def, 10 armour, 181% power, 206 block)Requires: - Shield usage training - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 182% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +206 On weapon hit: * 21% chance to reduce strength, dexterity, and constitution by 32 Damage (radius 1) on hit: +16 blight Damage (radius 2) on crit: +40 light / +32 fire When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Deals 175 light and fire damage to each enemy blocked Changes stats: +1 Str / +2 Dex / +2 Cun Changes resistances: +13% light / +19% blight / +28% cold / +17% nature / +7% fire Changes damage: +6% blight Talent granted: +1 Block See invisible: +3 Handheld deflection devices. |
Cloak | Tygarak (16 def, 0 armour) Tygarak (16 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +16 (+4 eff.) Changes stats: +5 Str / +3 Wil / +6 Con Changes resistances penetration: +12% arcane Changes damage: +11% arcane Critical mult.: +35.00% Physical save: +25 (+4 eff.) Maximum life: +106.00 Maximum mana: +100.00 Maximum psi: +40.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +6% Mindpower: +5 (+2 eff.) Mental crit. chance: +1% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +35 Defense: +25 (+7 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 (+2 eff.) Spell save: +25 (+4 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
Inventory
Cuthugonik the steel amulet Cuthugonik the steel amuletInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +7 (+2 eff.) Damage when hit (Melee): 2 arcane Changes stats: +3 Str / +3 Wil / +1 Cun / +7 Lck Changes damage: +6% arcane Critical mult.: +15.00% Mental save: +7 (+1 eff.) Confusion immunity: +10% Mindpower: +6 (+2 eff.) Reduce all damage from unseen attackers: 12% Amulets make your neck look great! |
Emeluma the Strikeenvy Emeluma the StrikeenvyInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Effects on melee hit: * 20% chance to reduce all saves and defense by 34 Changes stats: +7 Dex / +6 Wil / +7 Cun / +7 Con Changes resistances: +21% lightning / +3% mind Changes damage: +3% mind Blindness immunity: +26% Life regen: +4.00 Stamina each turn: +1.30 Infravision radius: +6 Sight radius: +2 See invisible: +11 Movement speed: +10% Amulets make your neck look great! |
Bloomvile the steel ring Bloomvile the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 62% Changes stats: +6 Cun / +5 Dex Changes resistances: +3% nature Changes resistances penetration: +10% light / +10% fire Changes damage: +6% light / +9% nature Rings make your fingers look great! |
Falysin the Rimeraze Falysin the RimerazePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +7 Defense: +9 (+3 eff.) Changes stats: +5 Mag / +5 Wil Changes resistances: +12% cold Changes resistances penetration: +10% blight Changes damage: +15% cold Blindness immunity: +20% Spellpower: +9 (+2 eff.) Infravision radius: +4 See stealth: +5 See invisible: +7 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Frostflash the steel ring Frostflash the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Changes resistances: +6% cold / +12% fire Changes damage: +3% cold Rings make your fingers look great! |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Voidtitan the copper ring Voidtitan the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +15 (+3 eff.) Changes resistances: +22% nature / +1% physical Changes resistances penetration: +5% cold Changes damage: +11% nature Physical save: +3 (+0 eff.) Rings make your fingers look great! |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold ring 'Serpentwaker' gold ring 'Serpentwaker'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +6 (+2 eff.) Changes stats: +7 Dex / +7 Wil / +16 Cun Changes resistances penetration: +10% mind Changes damage: +6% nature Maximum hate: +4.00 Mindpower: +8 (+3 eff.) Rings make your fingers look great! |
Unerring Scalpel (111% power, 25 apr) Unerring Scalpel (111% power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 55% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+5 eff.) Talent mastery: +0.20 Spell / Charnel Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
arcing iron dagger of projection (100% power, 5 apr) arcing iron dagger of projection (100% power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 100% Range: 1.3x Uses stats: 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 116 damage Sharp, short and deadly. |
Champion's Will (179% power, 22 apr) Champion's Will (179% power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 179% Range: 1.6x Uses stats: 115% Str, 50% Mag, 20% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 93 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
iron greatsword (114% power, 1 apr) iron greatsword (114% power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 114% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
iron longsword (100% power, 2 apr) iron longsword (100% power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 100% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
iron longsword (101% power, 2 apr) iron longsword (101% power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 101% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Glidhetta the Ravenwrest Glidhetta the RavenwrestInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 27% * 10% chance to reduce all saves and defense by 34 Changes resistances: +9% acid Changes damage: +9% acid / +15% darkness Life regen: +1.00 Healing mod.: +12% A belt that goes around your waist. |
rough leather belt 'Bethugathra' rough leather belt 'Bethugathra'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 34 Changes resistances: +5% light / +6% darkness Changes resistances penetration: +5% mind Changes damage: +27% blight Mental crit. chance: +2% A belt that goes around your waist. |
Purestar (1 def, 0 armour) Purestar (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 34 Changes stats: +2 Wil Changes resistances penetration: +5% nature Changes damage: +3% nature / +9% light Mental save: +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Velitha' (2 def, 0 armour) cashmere cloak 'Velitha' (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +1.0% Physical power: +30 (+5 eff.) Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 34 Changes stats: +3 Str / +3 Mag / +3 Wil / +2 Con Changes resistances: +12% darkness / +19% temporal Spell save: +9 (+2 eff.) Maximum mana: +43.00 Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +17% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+4 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+5 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of power (0 def, 0 armour) mindwoven linen robe of power (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Changes damage: +5% all Mental save: +17 (+3 eff.) Spellpower: +10 (+2 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven woollen robe of time (+10%) (0 def, 0 armour) spellwoven woollen robe of time (+10%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all / +10% temporal Changes damage: +10% temporal Spell save: +18 (+3 eff.) Spellpower: +2 (+0 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cinderfiend (0 def, 3 armour) Cinderfiend (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +5 Dex / +3 Mag / +7 Wil / +4 Con / +7 Lck Changes resistances: +12% acid / +3% fire Changes resistances penetration: +25% acid / +7% physical Changes damage: +9% fire Stealth bonus: +8 Mana each turn: +0.14 Maximum mana: +32.00 Spell crit. chance: +1% Mindpower: +7 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.3 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 39% (at 0 Hate) to 131% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 25 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of iron boots of evasion (2 def, 3 armour) pair of iron boots of evasion (2 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Fatigue: +2% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 41 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Beridas (0 def, 11 armour) Beridas (0 def, 11 armour)Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +11 Fatigue: +3% Damage (Melee): 6 physical Changes resistances: +5% arcane Changes damage: +15% mind / +6% physical Mental save: +7 (+1 eff.) Life regen: +1.00 Stamina each turn: +0.80 Maximum life: +45.00 Maximum stamina: +16.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Emelonne the rough leather gloves (0 def, 1 armour) Emelonne the rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% temporal / +6% nature / +3% darkness Life regen: +2.00 Stamina each turn: +0.70 Maximum stamina: +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Storm Bringer's Gauntlets (0 def, 5 armour) Storm Bringer's Gauntlets (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+3 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Ulfydir the Eclipsegrinder (18 def, 8 armour) Ulfydir the Eclipsegrinder (18 def, 8 armour)Requires: - Strength 14 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +7 Physical crit. chance: +4.0% Armour: +8 Defense: +18 (+5 eff.) Fatigue: +7% Changes stats: +2 Cun Changes resistances: +6% darkness Mental save: +12 (+2 eff.) Life regen: +3.00 Stamina each turn: +0.50 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +30.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +1% Healing mod.: +12% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 6.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 279 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Aeramina (10 def, 16 armour, 182% power, 239 block) Aeramina (10 def, 16 armour, 182% power, 239 block)Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 182% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +239 Damage Shield penetration (this weapon only): +20% Damage (Melee): +20 temporal When wielded/worn: Armour: +16 Defense: +10 (+3 eff.) Fatigue: +8% Changes resistances: +23% fire Talent granted: +1 Block Handheld deflection devices. |
Coral Spray (8 def, 8 armour, 117% power, 48 block) Coral Spray (8 def, 8 armour, 117% power, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Power: 117% Range: 1.4x Uses stats: 50% Mag, 140% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Dazzleblood (0 def, 8 armour, 159% power, 146 block) Dazzleblood (0 def, 8 armour, 159% power, 146 block)Requires: - Shield usage training - Strength 35 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 160% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +146 When wielded/worn: Armour: +8 Fatigue: +8% Damage when hit (Melee): 8 light Changes stats: +2 Dex / +4 Mag / +4 Wil / +5 Con Changes resistances: +5% acid / +8% fire / +9% lightning / +7% cold Changes damage: +15% light Talent granted: +1 Block Handheld deflection devices. |
Piercing Gaze (5 def, 25 armour, 150% power, 180 block) Piercing Gaze (5 def, 25 armour, 150% power, 180 block)Requires: - Shield usage training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 150% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +180 When wielded/worn: Armour: +25 Defense: +5 (+2 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +12% On shield block: * 30% chance of petrifying the attacker. Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +1 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
iron shield (0 def, 2 armour, 97% power, 15 block) iron shield (0 def, 2 armour, 97% power, 15 block)Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 97% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +15 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
reinforced iron shield of fire resistance (+15%) (0 def, 3 armour, 96% power, 38 block) reinforced iron shield of fire resistance (+15%) (0 def, 3 armour, 96% power, 38 block)Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 96% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +38 When wielded/worn: Armour: +3 Fatigue: +8% Changes resistances: +15% fire Talent granted: +1 Block Handheld deflection devices. |
steel shield 'Flashprophet' (0 def, 4 armour, 113% power, 36 block) steel shield 'Flashprophet' (0 def, 4 armour, 113% power, 36 block)Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Power: 113% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +36 Damage (radius 1) on hit: +19 fire When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 6 fire Damage when hit (Melee): 1 fire Changes stats: +2 Str / +3 Wil Changes resistances: +15% cold Talent granted: +1 Block Maximum life: +50.00 Light radius: +1 Handheld deflection devices. |
Quiver of the Sun (25/25, 142% power, 15 apr) Quiver of the Sun (25/25, 142% power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 142% Range: 1.4x Uses stats: 60% Dex, 70% Mag, 50% Str Damage type: Bright light Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 25% chance to blind Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
398 alchemist agate 398 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 114.77 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald 8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade 9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Duridehek the brass lantern Duridehek the brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes stats: +5 Dex / +3 Mag / +1 Con Changes resistances: +6% fire Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Wil / +6 Cun / +6 Con Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.50 Wild-gift / Antimagic Physical save: +15 (+2 eff.) Spell save: +15 (+3 eff.) Mental save: +15 (+3 eff.) Light radius: +6 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Velarin' brass lantern 'Velarin'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Str / +9 Dex Stamina each turn: +2.00 Only die when reaching: -40.00 life Light radius: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby 10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pouch of the Subconscious (20/20, 147% power, 15 apr) Pouch of the Subconscious (20/20, 147% power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 147% Range: 1.2x Uses stats: 10% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Eilinomita the Tundraborn [power 25] (25 cooldown) Eilinomita the Tundraborn [power 25] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes stats: +2 Str Changes resistances penetration: +5% cold Infravision radius: +2 It can be used to setup a psionic shield, reducing all damage taken by 25 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Tarremantir the Daylord [power 155] (15 cooldown) Tarremantir the Daylord [power 155] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +5% arcane / +6% light Changes damage: +3% fire Blindness immunity: +10% Life regen: +4.00 Light radius: +1 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 245 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
Skycutter [power 116] (15 cooldown) Skycutter [power 116] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +3 Cun / +4 Mag Changes resistances: +3% lightning It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Glowing Core Glowing CorePowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By ADV the Sunwalker Adventurer level 12
6th Dusk 122nd year of Ascendancy at 17:17 see stats
By ADV the Sunwalker Adventurer level 19
24th Dusk 122nd year of Ascendancy at 16:39 see stats
By ADV the Sunwalker Adventurer level 30
53rd Dusk 122nd year of Ascendancy at 10:41 see stats
By ADV the Sunwalker Adventurer level 30
52nd Dusk 122nd year of Ascendancy at 07:40 see stats
By ADV the Sunwalker Adventurer level 19
25th Dusk 122nd year of Ascendancy at 02:56 see stats
By ADV the Sunwalker Adventurer level 38
2nd Haze 122nd year of Ascendancy at 06:29 see stats
By ADV the Sunwalker Adventurer level 12
7th Dusk 122nd year of Ascendancy at 05:25 see stats
By ADV the Sunwalker Adventurer level 20
28th Dusk 122nd year of Ascendancy at 00:18 see stats
By ADV the Sunwalker Adventurer level 30
55th Dusk 122nd year of Ascendancy at 01:10 see stats
By ADV the Sunwalker Adventurer level 37
78th Dusk 122nd year of Ascendancy at 18:01 see stats
By ADV the Sunwalker Adventurer level 44
32nd Haze 122nd year of Ascendancy at 03:34 see stats
By ADV the Sunwalker Adventurer level 10
9th Flare 122nd year of Ascendancy at 09:08 see stats
By ADV the Sunwalker Adventurer level 20
25th Dusk 122nd year of Ascendancy at 13:56 see stats
By ADV the Sunwalker Adventurer level 30
51st Dusk 122nd year of Ascendancy at 04:42 see stats
By ADV the Sunwalker Adventurer level 40
9th Haze 122nd year of Ascendancy at 16:54 see stats
By ADV the Sunwalker Adventurer level 33
60th Dusk 122nd year of Ascendancy at 00:53 see stats
By ADV the Sunwalker Adventurer level 26
39th Dusk 122nd year of Ascendancy at 08:35 see stats
By ADV the Sunwalker Adventurer level 18
22nd Dusk 122nd year of Ascendancy at 18:45 see stats
By ADV the Sunwalker Adventurer level 11
4th Dusk 122nd year of Ascendancy at 04:48 see stats
By ADV the Sunwalker Adventurer level 31
56th Dusk 122nd year of Ascendancy at 21:50 see stats
By ADV the Sunwalker Adventurer level 20
28th Dusk 122nd year of Ascendancy at 00:18 see stats
By ADV the Sunwalker Adventurer level 11
4th Dusk 122nd year of Ascendancy at 06:01 see stats
Log
You gain 6.70 gold from the transmogrification of sunsealed linen robe (4 def, 4 armour).
You gain 8.30 gold from the transmogrification of shimmering elven-silk robe of Linaniil (0 def, 0 armour).
You gain 25.00 gold from the transmogrification of elven-silk robe 'Brightwill' (0 def, 0 armour).
You gain 9.70 gold from the transmogrification of dispeller's linen robe of Angolwen (0 def, 0 armour).
You gain 25.00 gold from the transmogrification of Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour).
You gain 12.50 gold from the transmogrification of Ethereal Embrace (10 def, 0 armour).
You gain 25.00 gold from the transmogrification of Xyriarin the drakeskin leather belt.
You gain 25.00 gold from the transmogrification of Bleakmaster.
You gain 25.00 gold from the transmogrification of Islamirin the Rainspawner (166% power, 6 apr).
You gain 25.00 gold from the transmogrification of Beogabar (104% power, 3 apr).
You gain 9.61 gold from the transmogrification of warbringer's voratun steamsaw of crippling (148% power, 0 apr).
You gain 4.77 gold from the transmogrification of blazebringer's dwarven-steel steamsaw of projection (128% power, 0 apr).
You gain 7.48 gold from the transmogrification of gunslinger's steel steamgun.
You gain 9.03 gold from the transmogrification of potent dragonbone magestaff of channeling (147% power, 6 apr, lightning element).
You gain 10.48 gold from the transmogrification of greater dragonbone magestaff of might (136% power, 6 apr, cold element).
You gain 7.52 gold from the transmogrification of cruel elven-wood vilestaff of illumination (129% power, 5 apr, darkness element).
You gain 6.07 gold from the transmogrification of penetrating drakeskin leather sling of lightning.
You gain 4.31 gold from the transmogrification of harmonious living mindstar (113% power, 40 apr, mind damage).
You gain 25.00 gold from the transmogrification of Ce'Nulle the stralite mace (145% power, 5 apr).
You gain 25.00 gold from the transmogrification of Gyvena the Poxwind (197% power, 4 apr).
You gain 9.70 gold from the transmogrification of Umbral Razor (129% power, 10 apr).
You gain 15.00 gold from the transmogrification of Dagger of the Past (129% power, 20 apr).
You gain 7.84 gold from the transmogrification of arcing voratun battleaxe of evisceration (170% power, 4 apr).
You gain 15.00 gold from the transmogrification of The Black Ring.
You gain 25.00 gold from the transmogrification of Ring of the War Master.
You gain 15.00 gold from the transmogrification of Exiler.
Accepted quest 'Infinite Dungeon Challenge (Level 55): Exterminator'! (Press 'j' to see the quest log)
ADV has regained its confidence.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Quest 'Infinite Dungeon Challenge (Level 54): Exterminator' is failed! (Press 'j' to see the quest log)