Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Schizophrenic Class 1.7.4Adds the Schizophrenic class. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Early Boost & Some More Points Redux 1.7.0Significantly more points in the early game. Original by destructivore. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Madness Exploration |
Sex | Male |
Race | Vampire |
Class | Adventurer |
Level / Exp | 26 / 60% |
Size | medium |
Lifes / Deaths | Killed by Necromancer at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:35 / 183Killed by Necromancer at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:57 Killed by Necromancer at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:20 Killed by bloated horror at level 5 on the 6th Mirth 122nd year of Ascendancy at 11:16 Killed by Islira the rattlesnake at level 6 on the 8th Mirth 122nd year of Ascendancy at 09:54 Killed by skeleton warrior at level 7 on the 9th Mirth 122nd year of Ascendancy at 06:49 Killed by skeleton warrior at level 7 on the 9th Mirth 122nd year of Ascendancy at 07:04 Killed by Elodamina the skeleton magus at level 10 on the 9th Flare 122nd year of Ascendancy at 00:46 Killed by Mayarathra the fiery orc wyrmic at level 11 on the 10th Flare 122nd year of Ascendancy at 03:51 Killed by Beloda the copperhead snake at level 11 on the 10th Flare 122nd year of Ascendancy at 04:16 Killed by Beloda the copperhead snake at level 11 on the 10th Flare 122nd year of Ascendancy at 06:11 Killed by Z'quikzshl the skeletal mold at level 12 on the 10th Flare 122nd year of Ascendancy at 10:25 Killed by skeleton warrior at level 12 on the 1st Dusk 122nd year of Ascendancy at 06:44 Killed by Vorimina the storm drake at level 12 on the 1st Dusk 122nd year of Ascendancy at 13:01 Killed by Nereyavena the king cobra at level 12 on the 1st Dusk 122nd year of Ascendancy at 13:06 Killed by Nereyavena the king cobra at level 12 on the 1st Dusk 122nd year of Ascendancy at 13:13 Killed by Iseretta the cave troll at level 14 on the 5th Dusk 122nd year of Ascendancy at 19:01 Killed by Gymina the cave troll at level 14 on the 5th Dusk 122nd year of Ascendancy at 19:09 Killed by Arurarin the treant at level 14 on the 5th Dusk 122nd year of Ascendancy at 19:41 Killed by Iseretta the cave troll at level 14 on the 5th Dusk 122nd year of Ascendancy at 19:52 Killed by Shax the Slimy at level 15 on the 6th Dusk 122nd year of Ascendancy at 01:35 Killed by Shax the Slimy at level 15 on the 6th Dusk 122nd year of Ascendancy at 01:47 Killed by Bill the Stone Troll at level 15 on the 7th Dusk 122nd year of Ascendancy at 00:20 Killed by Bill the Stone Troll at level 15 on the 7th Dusk 122nd year of Ascendancy at 00:40 Killed by Xanovena the multi-hued drake hatchling at level 15 on the 11st Dusk 122nd year of Ascendancy at 16:24 Killed by Xanovena the multi-hued drake hatchling at level 15 on the 11st Dusk 122nd year of Ascendancy at 16:42 Killed by Xanovena the multi-hued drake hatchling at level 15 on the 11st Dusk 122nd year of Ascendancy at 17:00 Killed by Eilinerialle the skeleton magus at level 15 on the 33rd Dusk 122nd year of Ascendancy at 22:12 Killed by Eilinerialle the skeleton magus at level 15 on the 33rd Dusk 122nd year of Ascendancy at 22:26 Killed by Yvuldaba the cave bear at level 15 on the 33rd Dusk 122nd year of Ascendancy at 23:06 Killed by Silylenne the dire wolf at level 15 on the 33rd Dusk 122nd year of Ascendancy at 23:24 Killed by Poloth the white worm mass at level 15 on the 34th Dusk 122nd year of Ascendancy at 02:16 Killed by Poloth the white worm mass at level 15 on the 34th Dusk 122nd year of Ascendancy at 02:22 Killed by Eilinerialle the skeleton magus at level 15 on the 34th Dusk 122nd year of Ascendancy at 02:27 Killed by Eilinerialle the skeleton magus at level 15 on the 34th Dusk 122nd year of Ascendancy at 03:03 Killed by shadow at level 15 on the 34th Dusk 122nd year of Ascendancy at 03:22 Killed by shadow at level 15 on the 34th Dusk 122nd year of Ascendancy at 03:28 Killed by Aeruwe the copperhead snake at level 16 on the 35th Dusk 122nd year of Ascendancy at 17:08 Killed by Zubeda the dozing polar bear at level 17 on the 38th Dusk 122nd year of Ascendancy at 09:01 Killed by Glorariara the dreaming treant at level 17 on the 38th Dusk 122nd year of Ascendancy at 09:20 Killed by Glorariara the dreaming treant at level 17 on the 38th Dusk 122nd year of Ascendancy at 09:33 Killed by Zubeda the dozing polar bear at level 17 on the 38th Dusk 122nd year of Ascendancy at 09:51 Killed by Velathra the dreaming honey tree at level 17 on the 39th Dusk 122nd year of Ascendancy at 15:09 Killed by shadow at level 17 on the 39th Dusk 122nd year of Ascendancy at 15:18 Killed by shadow at level 17 on the 39th Dusk 122nd year of Ascendancy at 15:37 Killed by Emalaith the slumbering brown bear at level 17 on the 39th Dusk 122nd year of Ascendancy at 15:55 Killed by shadow at level 17 on the 39th Dusk 122nd year of Ascendancy at 16:20 Killed by Velathra the dreaming honey tree at level 17 on the 39th Dusk 122nd year of Ascendancy at 16:31 Killed by Aeragaribeth the dreaming honey tree at level 17 on the 39th Dusk 122nd year of Ascendancy at 17:04 Killed by Aeragaribeth the dreaming honey tree at level 17 on the 39th Dusk 122nd year of Ascendancy at 17:20 Killed by shadow at level 17 on the 39th Dusk 122nd year of Ascendancy at 17:49 Killed by shadow at level 17 on the 39th Dusk 122nd year of Ascendancy at 18:01 Killed by Eilinaleldakira the rattlesnake at level 19 on the 4th Haze 122nd year of Ascendancy at 14:43 Killed by Glorith the bee swarm at level 19 on the 4th Haze 122nd year of Ascendancy at 14:52 Killed by Emelinne the giant red ant at level 20 on the 7th Haze 122nd year of Ascendancy at 05:02 Killed by Eliyawe the venom drake at level 20 on the 15th Haze 122nd year of Ascendancy at 05:42 Killed by Eliyawe the venom drake at level 20 on the 15th Haze 122nd year of Ascendancy at 06:30 Killed by Eliyawe the venom drake at level 20 on the 15th Haze 122nd year of Ascendancy at 06:47 Killed by ritch flamespitter at level 20 on the 22nd Haze 122nd year of Ascendancy at 11:51 Killed by corrupted sandworm at level 20 on the 22nd Haze 122nd year of Ascendancy at 17:34 Killed by war hound at level 20 on the 22nd Haze 122nd year of Ascendancy at 17:49 Killed by Aeraba the thief at level 21 on the 39th Haze 122nd year of Ascendancy at 10:23 Killed by Aeraba the thief at level 21 on the 39th Haze 122nd year of Ascendancy at 11:10 Killed by Assassin Lord at level 21 on the 39th Haze 122nd year of Ascendancy at 22:28 Killed by shadowblade at level 21 on the 39th Haze 122nd year of Ascendancy at 22:40 Killed by Saluma the giant netherworm at level 22 on the 7th Allure 123rd year of Ascendancy at 22:31 Killed by Saluma the giant netherworm at level 22 on the 8th Allure 123rd year of Ascendancy at 15:35 Killed by Saluma the giant netherworm at level 22 on the 8th Allure 123rd year of Ascendancy at 15:50 Killed by Glyba the giant red ant at level 22 on the 35th Regrowth 123rd year of Ascendancy at 05:34 Killed by Xanidalaith the cold drake hatchling at level 23 on the 48th Regrowth 123rd year of Ascendancy at 11:48 Killed by Xanidalaith the cold drake hatchling at level 23 on the 48th Regrowth 123rd year of Ascendancy at 12:02 Killed by Emena the orc corruptor at level 23 on the 48th Regrowth 123rd year of Ascendancy at 12:17 Killed by Emena the orc corruptor at level 23 on the 48th Regrowth 123rd year of Ascendancy at 14:04 Killed by Emena the orc corruptor at level 23 on the 48th Regrowth 123rd year of Ascendancy at 14:23 Killed by Emena the orc corruptor at level 23 on the 48th Regrowth 123rd year of Ascendancy at 14:38 Killed by Emena the orc corruptor at level 23 on the 48th Regrowth 123rd year of Ascendancy at 14:53 Killed by Emena the orc corruptor at level 23 on the 48th Regrowth 123rd year of Ascendancy at 15:23 Killed by worm that walks at level 23 on the 48th Regrowth 123rd year of Ascendancy at 17:36 Killed by Adikira the orc grand master assassin at level 23 on the 48th Regrowth 123rd year of Ascendancy at 17:45 Killed by Isonn the cold drake hatchling at level 23 on the 48th Regrowth 123rd year of Ascendancy at 18:12 Killed by Isonn the cold drake hatchling at level 23 on the 48th Regrowth 123rd year of Ascendancy at 18:19 Killed by Isonn the cold drake hatchling at level 23 on the 49th Regrowth 123rd year of Ascendancy at 09:49 Killed by Isonn the cold drake hatchling at level 23 on the 49th Regrowth 123rd year of Ascendancy at 10:21 Killed by Adikira the orc grand master assassin at level 23 on the 49th Regrowth 123rd year of Ascendancy at 10:35 Killed by Velatira the umber hulk at level 23 on the 49th Regrowth 123rd year of Ascendancy at 11:07 Killed by Adikira the orc grand master assassin at level 23 on the 49th Regrowth 123rd year of Ascendancy at 11:17 Killed by Iliran the krog at level 23 on the 56th Regrowth 123rd year of Ascendancy at 03:51 Killed by Gononrit the shalore at level 23 on the 56th Regrowth 123rd year of Ascendancy at 03:59 Killed by Xhuhem the wretchling at level 23 on the 8th Pyre 123rd year of Ascendancy at 00:30 Killed by Layath the greater gwelgoroth at level 23 on the 9th Pyre 123rd year of Ascendancy at 00:11 Killed by greater faeros at level 23 on the 9th Pyre 123rd year of Ascendancy at 00:27 Killed by Bethuthra the gwelgoroth at level 23 on the 9th Pyre 123rd year of Ascendancy at 01:03 Killed by Aruth the gwelgoroth at level 23 on the 9th Pyre 123rd year of Ascendancy at 01:18 Killed by Aruth the gwelgoroth at level 23 on the 9th Pyre 123rd year of Ascendancy at 01:49 Killed by Aruth the gwelgoroth at level 23 on the 9th Pyre 123rd year of Ascendancy at 02:04 Killed by Aruth the gwelgoroth at level 23 on the 9th Pyre 123rd year of Ascendancy at 02:35 Killed by Aruth the gwelgoroth at level 23 on the 9th Pyre 123rd year of Ascendancy at 02:55 Killed by Aruth the gwelgoroth at level 23 on the 9th Pyre 123rd year of Ascendancy at 03:18 Killed by Aruth the gwelgoroth at level 23 on the 9th Pyre 123rd year of Ascendancy at 04:16 Killed by Salekira the faeros at level 23 on the 9th Pyre 123rd year of Ascendancy at 04:29 Killed by Ce'Nedhewen the golem at level 23 on the 12nd Pyre 123rd year of Ascendancy at 17:29 Killed by Ce'Nedhewen the golem at level 23 on the 12nd Pyre 123rd year of Ascendancy at 17:46 Killed by armoured skeleton warrior at level 23 on the 31st Pyre 123rd year of Ascendancy at 23:31 Killed by armoured skeleton warrior at level 23 on the 32nd Pyre 123rd year of Ascendancy at 00:02 Killed by radiant horror at level 23 on the 32nd Pyre 123rd year of Ascendancy at 04:04 Killed by luminous horror at level 23 on the 32nd Pyre 123rd year of Ascendancy at 04:33 Killed by Lisyldarin the snow giant at level 23 on the 32nd Pyre 123rd year of Ascendancy at 06:22 Killed by ritch flamespitter (wild summon) at level 23 on the 32nd Pyre 123rd year of Ascendancy at 06:30 Killed by orc pyromancer at level 23 on the 32nd Pyre 123rd year of Ascendancy at 09:12 Killed by Isluta the brown bear at level 23 on the 32nd Pyre 123rd year of Ascendancy at 10:09 Killed by Isluta the brown bear at level 23 on the 32nd Pyre 123rd year of Ascendancy at 10:22 Killed by Isluta the brown bear at level 23 on the 32nd Pyre 123rd year of Ascendancy at 11:00 Killed by Emeluma the blade horror at level 23 on the 32nd Pyre 123rd year of Ascendancy at 14:10 Killed by orc grand summoner at level 23 on the 32nd Pyre 123rd year of Ascendancy at 14:24 Killed by vampire lord at level 23 on the 32nd Pyre 123rd year of Ascendancy at 15:23 Killed by Isulrakira the snow giant at level 23 on the 32nd Pyre 123rd year of Ascendancy at 15:31 Killed by elder vampire at level 23 on the 33rd Pyre 123rd year of Ascendancy at 00:30 Killed by Maharve the human at level 23 on the 72nd Pyre 123rd year of Ascendancy at 20:43 Killed by Saladawyn the cave troll at level 23 on the 73rd Pyre 123rd year of Ascendancy at 03:02 Killed by Saladawyn the cave troll at level 23 on the 73rd Pyre 123rd year of Ascendancy at 03:25 Killed by Saladawyn the cave troll at level 23 on the 73rd Pyre 123rd year of Ascendancy at 04:05 Killed by snow giant boulder thrower at level 23 on the 73rd Pyre 123rd year of Ascendancy at 21:11 Killed by Saladawyn the cave troll at level 23 on the 74th Pyre 123rd year of Ascendancy at 05:11 Killed by Rgoorba the fire imp at level 23 on the 8th Mirth 123rd year of Ascendancy at 08:45 Killed by Rgoorba the fire imp at level 23 on the 8th Mirth 123rd year of Ascendancy at 08:53 Killed by Arimiyatta the gaeramarth at level 23 on the 8th Mirth 123rd year of Ascendancy at 10:08 Killed by Beleba the shadowblade at level 23 on the 8th Mirth 123rd year of Ascendancy at 10:58 Killed by Adikira the orc grand master assassin at level 23 on the 5th Dusk 123rd year of Ascendancy at 02:46 Killed by Isonn the cold drake hatchling at level 23 on the 5th Dusk 123rd year of Ascendancy at 02:50 Killed by Ce'Navena the armoured skeleton warrior at level 23 on the 21st Dusk 123rd year of Ascendancy at 08:45 Killed by Drgrumi the dwarf at level 23 on the 22nd Dusk 123rd year of Ascendancy at 19:20 Killed by Aruth the gwelgoroth at level 23 on the 23rd Dusk 123rd year of Ascendancy at 12:32 Killed by Abaurel the krog at level 23 on the 25th Dusk 123rd year of Ascendancy at 04:26 Killed by Velakira the rattlesnake at level 23 on the 48th Dusk 123rd year of Ascendancy at 14:07 Killed by Zubytha the rattlesnake at level 24 on the 56th Dusk 123rd year of Ascendancy at 14:27 Killed by Vorivea the cutpurse at level 24 on the 56th Dusk 123rd year of Ascendancy at 14:45 Killed by ritch flamespitter at level 24 on the 56th Dusk 123rd year of Ascendancy at 15:57 Killed by war hound at level 24 on the 56th Dusk 123rd year of Ascendancy at 16:16 Killed by snow giant boulder thrower at level 25 on the 60th Dusk 123rd year of Ascendancy at 03:57 Killed by Siluda the blade horror at level 25 on the 60th Dusk 123rd year of Ascendancy at 04:17 Killed by Siluda the blade horror at level 25 on the 60th Dusk 123rd year of Ascendancy at 04:37 Killed by Salylranne the crimson ooze at level 25 on the 60th Dusk 123rd year of Ascendancy at 04:58 Killed by Betemina the snow giant at level 25 on the 67th Dusk 123rd year of Ascendancy at 01:45 Killed by Ce'Nunne the giant blue ant at level 25 on the 67th Dusk 123rd year of Ascendancy at 01:50 Killed by Saladawyn the cave troll at level 25 on the 67th Dusk 123rd year of Ascendancy at 01:56 Killed by snow giant boulder thrower at level 25 on the 67th Dusk 123rd year of Ascendancy at 02:00 Killed by Betemina the snow giant at level 25 on the 67th Dusk 123rd year of Ascendancy at 02:37 Killed by Ce'Nunne the giant blue ant at level 25 on the 67th Dusk 123rd year of Ascendancy at 03:06 Killed by Layutta the dredgling at level 25 on the 67th Dusk 123rd year of Ascendancy at 07:27 Killed by Veleganne the umber hulk at level 25 on the 67th Dusk 123rd year of Ascendancy at 07:50 Killed by Polosedatira the great wolf at level 25 on the 67th Dusk 123rd year of Ascendancy at 08:08 Killed by ghostly bulwark at level 25 on the 73rd Dusk 123rd year of Ascendancy at 13:41 Killed by Iseldalaith the ogre warmaster at level 25 on the 73rd Dusk 123rd year of Ascendancy at 13:48 Killed by Iseldalaith the ogre warmaster at level 25 on the 73rd Dusk 123rd year of Ascendancy at 14:09 Killed by Xerabeth the ruin banshee at level 25 on the 2nd Haze 123rd year of Ascendancy at 15:33 Killed by Xerabeth the ruin banshee at level 25 on the 2nd Haze 123rd year of Ascendancy at 15:50 Killed by master vampire at level 25 on the 2nd Haze 123rd year of Ascendancy at 17:02 Killed by Eilinann the brown bear at level 25 on the 3rd Haze 123rd year of Ascendancy at 00:31 Killed by Yvinn the multi-hued drake at level 25 on the 3rd Haze 123rd year of Ascendancy at 02:39 Killed by Yvinn the multi-hued drake at level 25 on the 3rd Haze 123rd year of Ascendancy at 02:57 Killed by uruivellas at level 25 on the 3rd Haze 123rd year of Ascendancy at 03:20 Killed by Adikira the orc grand master assassin at level 26 on the 59th Haze 123rd year of Ascendancy at 14:25 Killed by Isonn the cold drake hatchling at level 26 on the 59th Haze 123rd year of Ascendancy at 14:32 Killed by Isonn the cold drake hatchling at level 26 on the 59th Haze 123rd year of Ascendancy at 14:41 Killed by Ce'Nelaith the Guardian at level 26 on the 59th Haze 123rd year of Ascendancy at 14:50 Killed by Adikira the orc grand master assassin at level 26 on the 59th Haze 123rd year of Ascendancy at 16:00 Killed by Emelyriawyn the gelatinous cube at level 26 on the 59th Haze 123rd year of Ascendancy at 16:13 Killed by Emelyriawyn the gelatinous cube at level 26 on the 59th Haze 123rd year of Ascendancy at 16:56 Killed by Emelyriawyn the gelatinous cube at level 26 on the 59th Haze 123rd year of Ascendancy at 17:25 Killed by Elutta the mountain troll at level 26 on the 59th Haze 123rd year of Ascendancy at 17:54 Killed by faerlhing at level 26 on the 59th Haze 123rd year of Ascendancy at 23:05 Killed by Mayiwyn the giant spider at level 26 on the 61st Haze 123rd year of Ascendancy at 01:00 Killed by Mayiwyn the giant spider at level 26 on the 61st Haze 123rd year of Ascendancy at 01:50 Killed by Mayiwyn the giant spider at level 26 on the 61st Haze 123rd year of Ascendancy at 02:18 Killed by ritch flamespitter (wild summon) at level 26 on the 70th Haze 123rd year of Ascendancy at 20:04 Killed by Isuvea the orc elite berserker at level 26 on the 71st Haze 123rd year of Ascendancy at 02:32 Killed by Salath the orc cryomancer at level 26 on the 71st Haze 123rd year of Ascendancy at 02:35 Killed by Salath the orc cryomancer at level 26 on the 71st Haze 123rd year of Ascendancy at 02:56 Killed by Arythra the giant fire ant at level 26 on the 71st Haze 123rd year of Ascendancy at 04:00 Killed by Arythra the giant fire ant at level 26 on the 71st Haze 123rd year of Ascendancy at 04:28 Killed by Polylle the gigantic sandworm tunneler at level 26 on the 71st Haze 123rd year of Ascendancy at 04:54 Killed by Xalle the greater gwelgoroth at level 26 on the 4th Decay 123rd year of Ascendancy at 00:58 Killed by Xalle the greater gwelgoroth at level 26 on the 4th Decay 123rd year of Ascendancy at 01:13 |
Primary Stats
Strength | 58 (base 41) |
Dexterity | 59 (base 41) |
Constitution | 56 (base 41) |
Magic | 45 (base 31) |
Willpower | 60 (base 44) |
Cunning | 44 (base 26) |
Resources
Life | 1024/1024 |
Mana | 500/500 |
Stamina | 300/300 |
Positive | 125/125 |
Healing Factor | 1.2100460901467 |
Regeneration | 11.067266026509 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Invisible | 3 |
Offense: Mainhand
Damage | 84 |
Accuracy | 61 |
Crit Chance | 19% |
APR | 18 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 35 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 53 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +20% |
Nature | +28% |
Mind | +18% |
Blight | +17% |
Arcane | +12% |
Cold | +54% |
All | 0% |
Offense: Damage Penetration
Nature | +10% |
Darkness | +12% |
Cold | +12% |
All | 0% |
Defense: Base
Armour (hardiness) | 48.292304923968 (87.807182003187%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 21 |
Physical Save | 71 |
Spell Save | 82 |
Mental Save | 64 |
Defense: Resistances
Acid | + 56%( 70%) |
Blight | + 56%( 70%) |
Physical | + 26%( 70%) |
Cold | + 70%( 70%) |
All | + 15%( 70%) |
Lightning | + 41%( 70%) |
Light | + 23%( 70%) |
Mind | + 20%( 70%) |
Darkness | + 56%( 70%) |
Fire | + 48%( 70%) |
Nature | + 54%( 70%) |
Defense: Immunities
Stun Resistance | 26% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 20% |
Disarm Resistance | 30% |
Bleed Resistance | 100% |
Teleport Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Celestial / Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Spell / Life-giver | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Ghosts | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Karma | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Spirit | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Adventure / Partner | 1.00 |
| 0/20 |
| 0/50 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Dirges | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Undead / Vampire | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cursed / Cursed aura | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by Isarin the white wolf. Escort: lone alchemist (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by Lisylranne the warg. Escort: lost warrior (level 4 of Old Forest) | failed |
You failed to protect the temporal explorer from death by orc soldier. Escort: temporal explorer (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Dagygen the Snowwilter (0 def, 3 armour) Dagygen the Snowwilter (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -6% Changes stats: +3 Cun / +4 Wil Changes resistances: +3% acid / +6% fire / +12% cold Changes damage: +21% cold Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +7 (+2 eff.) Stamina each turn: +0.20 Maximum life: +31.00 Movement speed: +10% A pair of boots made of leather. |
Light source | Dronik the brass lantern Dronik the brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes stats: +1 Dex / +3 Mag / +3 Cun Changes resistances: +6% fire Light radius: +3 See invisible: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Flashripper the hardened leather cap (0 def, 3 armour) Flashripper the hardened leather cap (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 lightning Changes resistances: +22% blight / +9% darkness / +6% mind Changes damage: +18% mind / +12% blight Spell save: +9 (+2 eff.) Mental save: +11 (+3 eff.) Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 13 light damage to everyone else who enters. The circle lasts 6 turns. A cap made of leather. |
On hands | Ruthless Grip (0 def, 5 armour) Ruthless Grip (0 def, 5 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Instill Fear (costing 20 power out of 30/30) : Effective talent level: 3.9 Power cost: 20 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 25.96 mind and 26.40 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 25% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 24. Terrified: Deals 5.90 mind and 6.00 darkness damage per turn and increases cooldowns by 38%. Haunted: Causes the target to suffer 10.12 mind and 10.29 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Barkdash the gold ring Barkdash the gold ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 29% Changes resistances: +6% acid / +26% cold / +26% nature Changes damage: +28% nature / +13% cold Physical save: +13 (+4 eff.) Spell save: +9 (+2 eff.) Mental save: +11 (+3 eff.) Rings make your fingers look great! |
On fingers | wizard's steel ring of misery wizard's steel ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 14% chance to reduce all saves and defense by 32 Damage (Melee): 12 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 32 Damage (Ranged): 17 physical Changes stats: +3 Cun / +4 Mag Spell save: +8 (+1 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 53%. Rings make your fingers look great! |
Around neck | Xeraldaba the Naturetaint Xeraldaba the NaturetaintInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Changes resistances: +10% lightning / +6% blight / +16% light / +13% darkness Changes resistances penetration: +10% nature Blindness immunity: +20% Confusion immunity: +20% Stun/Freeze immunity: +26% Teleport immunity: +20% Amulets make your neck look great! |
In main hand | Zanedor (Misfortune) (109% power, 3 apr) Zanedor (Misfortune) (109% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Power: 109% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +12 arcane Damage (radius 1) on hit: +9 fire When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +6.0% Defense: +7 (+2 eff.) Changes stats: +5 Con Changes damage: +12% arcane Reduces incoming crit damage: 15.00% Disarm immunity: +30% Curse of Misfortune Sharp, long, and deadly. |
Around waist | rough leather belt 'Daimiramnir' rough leather belt 'Daimiramnir'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +3 Str / +5 Dex / +3 Wil / +3 Cun Physical save: +21 (+6 eff.) Spell save: +11 (+2 eff.) Mental save: +11 (+3 eff.) Psi when hit: +0.08 Only die when reaching: -80.00 life Mental crit. chance: +8% A belt that goes around your waist. |
In off hand | Flashhacker the dwarven-steel shield (0 def, 6 armour, 140% power, 86.5 block) Flashhacker the dwarven-steel shield (0 def, 6 armour, 140% power, 86.5 block)Requires: - Shield usage training - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Power: 141% Range: 1.2x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +86 Damage (Melee): +11 physical Damage (radius 2) on crit: +13 light / +10 fire When wielded/worn: Armour: +6 Fatigue: +8% Damage when hit (Melee): 4 lightning On shield block: * Deals 90 light and fire damage to each enemy blocked Changes stats: +4 Dex / +4 Wil / +1 Cun / +1 Con Changes resistances: +19% acid / +13% physical / +8% light / +7% fire Talent granted: +1 Block Slows Projectiles: +21% Bonus block near projectiles: +21 Handheld deflection devices. |
Cloak | Cloak of Deception (Corpses) Cloak of Deception (Corpses)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.9 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 36.46 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
regeneration infusion of the duelist (heal 263; 14 cd) regeneration infusion of the duelist (heal 263; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 263 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 250; 15 cd) regeneration infusion of the titan (heal 250; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 250 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--) Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 325 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shatter afflictions rune of the wizard (absorb 65; cd 22) shatter afflictions rune of the wizard (absorb 65; cd 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
stabilizing copper amulet of mastery (0.12 Wild-gift / Summoning (distance)) stabilizing copper amulet of mastery (0.12 Wild-gift / Summoning (distance))Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% temporal Talent mastery: +0.12 Wild-gift / Summoning (distance) Pinning immunity: +21% Knockback immunity: +20% Amulets make your neck look great! |
wanderer's copper amulet of manastreaming wanderer's copper amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Dex / +1 Mag / +4 Cun / +3 Con Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +24.00 Movement speed: +10% Amulets make your neck look great! |
Unregas the Lightningschism Unregas the LightningschismCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 6 acid Changes resistances: +3% lightning / +6% acid Changes damage: +6% lightning Disarm immunity: +24% Pinning immunity: +21% Knockback immunity: +22% Maximum life: +20.00 Rings make your fingers look great! |
conjurer's copper ring of pilfering conjurer's copper ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +9 (+3 eff.) Changes stats: +5 Mag / +5 Wil Spellpower: +7 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 112% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
psionicist's copper ring of tenacity psionicist's copper ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+1 eff.) Disarm immunity: +20% Pinning immunity: +22% Knockback immunity: +20% Maximum life: +21.00 Rings make your fingers look great! |
savage's copper ring of luminosity savage's copper ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 15 light Damage (Ranged): 14 light Changes stats: +3 Mag / +2 Con Changes damage: +12% light Spell save: +12 (+2 eff.) Maximum stamina: +13.00 Rings make your fingers look great! |
savior's copper ring of darkness (+20%) savior's copper ring of darkness (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% darkness Changes damage: +10% darkness Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Rings make your fingers look great! |
wizard's copper ring of darkness (+20%) wizard's copper ring of darkness (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +20% darkness Changes damage: +10% darkness Spell save: +4 (+1 eff.) Rings make your fingers look great! |
Acera (Misfortune) (140% power, 4 apr) Acera (Misfortune) (140% power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Power: 141% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +20% acid Changes damage: +20% acid Spell crit. chance: +10% Curse of Misfortune It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 21% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 32 acid damage in a 4 radius ball. This damage will increase by 22% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Stormlash (Misfortune) (115% power, 7 apr) Stormlash (Misfortune) (115% power, 7 apr)Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Power: 115% Range: 1.1x Uses stats: 40% Wil, 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Focus the lightning forces on an enemy Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+2 eff.) Changes damage: +10% lightning Curse of Misfortune It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 20.72 to 62.17 lightning damage (based on Magic and Dexterity) Activation costs 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
noble's rough leather belt of the vagrant noble's rough leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil / +3 Cun / +1 Con Damage against: +16% Summoned Reduced damage from: +16% Summoned Mental save: +6 (+1 eff.) Mindpower: +4 (+1 eff.) A belt that goes around your waist. |
rough leather belt 'Ebonyseam' rough leather belt 'Ebonyseam'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +1 Physical power: +3 (+1 eff.) Changes resistances: +9% blight Changes resistances penetration: +15% darkness Spell save: +6 (+1 eff.) Size category: +1 A belt that goes around your waist. |
Serpentine Cloak (20 def, 0 armour) Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+7 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
Firewalker (15 def, 2 armour) Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+5 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+5 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Silk Current (Misfortune) (12 def, 0 armour) Silk Current (Misfortune) (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
Emayanor the pair of dwarven-steel boots (0 def, 4 armour) Emayanor the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Physical power: +19 (+6 eff.) Armour: +4 Fatigue: +3% Changes stats: +5 Str / +3 Mag / +5 Con Changes resistances penetration: +15% blight Changes damage: +7% physical Spellpower: +3 (+1 eff.) Lowers spell cool-downs by: 10% Mindpower: +5 (+1 eff.) Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Leluthel (5 def, 1 armour) Leluthel (5 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Defense: +5 (+2 eff.) Damage when hit (Melee): 2 physical Changes stats: +3 Str / +5 Dex / +2 Con Changes resistances penetration: +5% mind It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Sunbender (0 def, 4 armour) Sunbender (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +4 Fatigue: +2% Changes stats: +2 Str Changes resistances penetration: +5% light / +10% fire Changes damage: +3% fire Light radius: +3 Infravision radius: +2 See invisible: +12 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xanymitha the pair of iron boots (0 def, 4 armour) Xanymitha the pair of iron boots (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +4 Fatigue: +2% Effects on melee hit: * 10% chance to reduce armor by 29% Changes resistances penetration: +15% acid Changes damage: +9% arcane Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour) grounding pair of rough leather boots of tirelessness (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% lightning / +6% temporal Stamina each turn: +0.30 Maximum stamina: +10.00 A pair of boots made of leather. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steady iron gauntlets of magic (+3) (0 def, 1 armour) steady iron gauntlets of magic (+3) (0 def, 1 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +1 Fatigue: +1% Changes stats: +3 Mag Changes damage: +3% arcane Physical save: +5 (+2 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 43.02 to 129.06 lightning damage (86.04 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Torethad the Blindreeve (15 def, 4 armour) Torethad the Blindreeve (15 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +15 (+5 eff.) Fatigue: +4% Changes stats: +4 Con Changes resistances: +3% mind / +9% darkness / +5% arcane Confusion immunity: +20% Only die when reaching: -60.00 life Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable iron mail armour (Madness) (2 def, 9 armour) impenetrable iron mail armour (Madness) (2 def, 9 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 57.93 to 173.80 lightning damage (115.87 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+3 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+3 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
rough leather armour (Nightmares) (3 def, 2 armour) rough leather armour (Nightmares) (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
Chamiromitir the Strikewend (0 def, 4 armour, 112% power, 39.5 block) Chamiromitir the Strikewend (0 def, 4 armour, 112% power, 39.5 block)Requires: - Shield usage training - Strength 16 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Power: 112% Range: 1.2x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +40 Damage (radius 2) on crit: +10 fire / +14 light / +8 temporal When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +4 Fatigue: +8% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) On shield block: * Deals 90 light and fire damage to each enemy blocked Changes stats: +3 Str / +2 Dex Changes resistances: +15% acid / +6% fire / +6% light / +6% lightning Talent granted: +1 Block Handheld deflection devices. |
Rhohir the steel shield (0 def, 13 armour, 112% power, 60 block) Rhohir the steel shield (0 def, 13 armour, 112% power, 60 block)Requires: - Shield usage training - Strength 16 Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Power: 112% Range: 1.2x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +60 On weapon hit: * 12% chance to reduce armor by 29% Damage Shield penetration (this weapon only): +10% Damage (Melee): +12 nature When wielded/worn: Armour: +13 Fatigue: +8% Effects on melee hit: * 7 arcane resource burn Damage (Melee): 17 acid / 10 nature Effects when hit in melee: * 6 arcane resource burn Damage when hit (Melee): 2 acid Changes stats: +3 Con Changes resistances: +7% acid / +18% nature / +14% blight Talent granted: +1 Block Only die when reaching: -40.00 life Maximum life: +25.00 Handheld deflection devices. |
reinforced iron shield of lightning resistance (+15%) (0 def, 5 armour, 93% power, 39.5 block) reinforced iron shield of lightning resistance (+15%) (0 def, 5 armour, 93% power, 39.5 block)Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 93% Range: 1.2x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +40 When wielded/worn: Armour: +5 Fatigue: +8% Changes resistances: +15% lightning Talent granted: +1 Block Handheld deflection devices. |
steel shield 'Cuthidurand' (0 def, 4 armour, 107% power, 40 block) steel shield 'Cuthidurand' (0 def, 4 armour, 107% power, 40 block)Requires: - Shield usage training - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Power: 107% Range: 1.2x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +40 On weapon hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +12 darkness / +12 light Damage (radius 1) on hit: +12 temporal Damage (radius 2) on crit: +12 temporal When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 13 lightning Damage when hit (Melee): 7 lightning Changes stats: +3 Cun / +3 Mag Changes resistances: +17% lightning / +11% light / +11% darkness Changes damage: +10% light / +12% darkness Talent granted: +1 Block Handheld deflection devices. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
118 alchemist agate 118 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Hailgasher the iron pickaxe (dig speed 38 turns) Hailgasher the iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 2 blight Changes stats: +1 Str Changes resistances: +6% blight / +3% cold / +11% nature Changes resistances penetration: +10% fire Changes damage: +3% fire / +6% nature / +3% cold When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of predation (dig speed 31 turns) iron pickaxe of predation (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Changes stats: +1 Str / +1 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Ce'Nodath Ce'NodathCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Dex / +2 Mag / +1 Wil / +2 Cun Changes resistances: +3% acid Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of gale force 'Betyldatira' [power 100] (15 cooldown) iron torque of gale force 'Betyldatira' [power 100] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Armour: +2 Changes stats: +4 Mag / +3 Wil Changes resistances: +6% darkness It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+3 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 69 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
10 ametrine 10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By dan the Vampire Adventurer level 22
6th Decay 122nd year of Ascendancy at 01:40 see stats
By dan the Vampire Adventurer level 18
2nd Haze 122nd year of Ascendancy at 05:20 see stats
By dan the Vampire Adventurer level 10
1st Flare 122nd year of Ascendancy at 23:32 see stats
By dan the Vampire Adventurer level 20
7th Haze 122nd year of Ascendancy at 04:55 see stats
By dan the Vampire Adventurer level 25
60th Dusk 123rd year of Ascendancy at 04:05 see stats
By dan the Vampire Adventurer level 20
22nd Haze 122nd year of Ascendancy at 17:34 see stats
By dan the Vampire Adventurer level 10
8th Flare 122nd year of Ascendancy at 03:40 see stats
By dan the Vampire Adventurer level 15
10th Dusk 122nd year of Ascendancy at 08:53 see stats
By dan the Vampire Adventurer level 21
39th Haze 122nd year of Ascendancy at 21:50 see stats
By dan the Vampire Adventurer level 11
10th Flare 122nd year of Ascendancy at 03:09 see stats
Log
An illusion appears around Dan making him appear human.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Talent Shield of Light is ready to use.
Talent Repulsion is ready to use.
Talent Shield Wall is ready to use.
Talent Rune: Shielding is ready to use.
Saving done.
Talent Dirge of Famine is ready to use.
Talent Brandish is ready to use.
Talent Ghost Lights is ready to use.
Talent Sprites is ready to use.
Today is the 5th Decay of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.
Talent Resilience of the Dwarves is ready to use.
Talent Shield Slam is ready to use.
Talent Mental Tyranny is ready to use.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
Today is the 6th Decay of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.