Brek the level 7 Halfling Skirmisher by WadeBtw

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp7 / 5%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity29 (base 26)
Constitution11 (base 10)
Magic10 (base 10)
Willpower11 (base 11)
Cunning28 (base 14)

Resources

Life191/191
Stamina130/130
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage39
Accuracy30
Crit Chance9%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower18
Crit Chance6%
Speed1

Offense: Damage Bonus

Light+11%

Defense: Base

Armour (hardiness)8 (48.594633868923%)
Defense31
Ranged Defense31
Fatigue0
Physical Save3
Spell Save-3
Mental Save3

Defense: Resistances

Temporal+ 6%( 70%)
Lightning+ 6%( 70%)
Light+ 22%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
4/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
1/5
0/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

On feet
Quiver
Light source
Tool
On fingers
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

Brek wears: traveler's pair of rough leather boots of tirelessness (0 def, 1 armour).

You have no more inscription slots.

You are now inscribed with Infusion: Healing.

Space around you starts to dissolve...


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Pace Yourself is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 18 turns (stop reason: dialog is displayed).


You gain 4.97 gold from the transmogrification of
mossy mindstar 'Mulathatir' (3-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron longsword (10-14 power, 2 apr).
You gain 1.84 gold from the transmogrification of
hateful iron greatsword (18-30 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.