Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | Zakastra's Infinite Dungeon Tweaks 1.7.4 Items Vault 1.7.0Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Nekarcos's Effect Display QD Acid Fix 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
QD Acid Fix: Simply removes the handling for Acid effects, which breaks occasionally (but permanently). All credit for the add-on to Nekarcos, this is just a quick and dirty fix for convience -- nsrr Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Improved Adventurer 1.7.2Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Generic Ranged Training 1.4.0Adds a generic ranged training tree to the game. Archers start with it unlocked, all other classes can purchase it from an archery trainer in Elvala. Basic Ranged Mastery applies to all ranged weapons, but is weaker than more specialized masteries to compensate. Infinite Alchemy 1.2.5Adds an alchemy table to the Infinite Dungeon, that appears with roughly a 50% chance at each floor. Here you are allowed to brew potions (similar to those achievable from the alchemical brotherhood) and transmute items into artifacts (rewards and costs are somewhat similar to the quest-mechant from Last Hope, though there is a price-scale). Depending on what you pay for, transmuted items keep their item tier (option: lesser) get a bonus of one (option: greater) or two (option: superior) item tiers. When transmuting tier 5 (option: greater) or tier 4 and higher (option: superior) items, these become extraordinarily powerful. Version 1.1 Brewing potions additionally consumes gold now (starts at 0, +125 / created potion) Bugfix Pack 1.7.3An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Softcore Death 1.6.0Allows you to move to a more forgiving permadeath setting when you die. If you are in Roguelike, you can switch to Adventure and carry on from the Eidolon plane. When you switch to Adventure, you have the same amount of bonus lives you would have had if you had been playing Adventure the whole time (minus the one you just lost). New in 1.2.0 - If you are a donator, you can give yourself more adventure mode lives. You will only earn Exploration achievements from then on, but enemies will recover when you die, letting you retry fights as many times as you want. Every time you use this addon, DarkGod cries a single tear ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Inferno Race Pack 1.4.0Adds a collection of my races. |
Campaign | Infinite |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 39 / 25% |
Size | medium |
Lifes / Deaths | Killed by onilug at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:40 3 / 4Killed by Rat Lich at level 9 on the 2nd Mirth 122nd year of Ascendancy at 22:26 Killed by Lord of Skulls (warrior) at level 13 on the 5th Mirth 122nd year of Ascendancy at 22:15 Killed by armoured skeleton warrior at level 14 on the 6th Mirth 122nd year of Ascendancy at 09:04 |
Primary Stats
Strength | 54 (base 25) |
Dexterity | 127.45 (base 60) |
Constitution | 26 (base 22) |
Magic | 21 (base 12) |
Willpower | 56 (base 46) |
Cunning | 117.45 (base 60) |
Resources
Life | 516/622 |
Mana | 558/558 |
Stamina | 309/309 |
Equilibrium | 10 |
Healing Factor | 1.1316586254955 |
Regeneration | 0.28291465637387 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +83.01451534994% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 3 |
See Invisible | 6 |
Stealth | 36 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 134 |
Accuracy | 85 |
Crit Chance | 63% |
APR | 30 |
Speed | 0.91 |
Offense: Offhand
Damage | 52 |
Accuracy | 85 |
Crit Chance | 60% |
APR | 27 |
Speed | 0.91 |
Offense: Spell
Spellpower | 23 |
Crit Chance | 38% |
Speed | 1 |
Offense: Mind
Mindpower | 53 |
Crit Chance | 49% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Physical | +29% |
Cold | +8% |
All | +2% |
Darkness | +8% |
Light | +15% |
Temporal | +21% |
Lightning | +15% |
Nature | +11% |
Offense: Damage Penetration
Lightning | +12% |
Temporal | +20% |
Nature | +20% |
Mind | +10% |
Cold | +7% |
All | 0% |
Defense: Base
Armour (hardiness) | 34.5 (66.907551546746%) |
Defense | 77 |
Ranged Defense | 77 |
Fatigue | 0 |
Physical Save | 35 |
Spell Save | 30 |
Mental Save | 47 |
Defense: Resistances
Acid | + 31%( 70%) |
Physical | + 47%( 70%) |
Cold | + 24%( 70%) |
All | + 19%( 70%) |
Darkness | + 28%( 70%) |
Light | + 21%( 70%) |
Temporal | + 43%( 70%) |
Mind | + 19%( 70%) |
Lightning | + 41%( 70%) |
Defense: Immunities
Pinning Resistance | 23% |
Bleed Resistance | 67% |
Instadeath Resistance | 100% |
Knockback Resistance | 24% |
Stun Resistance | 0% |
Poison Resistance | 67% |
Blind Resistance | 67% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 588 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 282 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Wild-gift / Sand drake aspect | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Wild-gift / Ooze | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
Undead / Skeleton | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Golem / Effigy | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Undead / Lich | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 4/5 |
Race / Feling | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Quickdraw |
talent | Apply Poison |
talent | Volatile Poison |
talent | Skin Like Silk |
talent | Leeching Poison |
talent | Mitosis |
detrimental effect | Zone-wide effect: A huge thunderstorm rages above you. +10 lightning damage, -10% stun resistance. Thunderstorm |
beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 175 - 245 Accuracy: 102 (knife) APR: 35 Crit Chance: +73% Crit mult: 200% Uses Stats: 50% Cun, 70% Dex |
beneficial effect | Infinite Dungeon Challenge (Level 35): Rush Hour (272) Challenge |
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 10): Near SightedYou completed the challenge and received: +6 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 365 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (365)Turns left: 95 You completed the challenge and received: +6 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 14): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 15): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 16): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): ExterminatorYou completed the challenge and received: +6 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 167 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 19): Rush Hour (167)Turns left: 60 You completed the challenge and received: +6 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 2): PacifistYou completed the challenge and received: +1 Class Point and +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 83 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 20): Rush Hour (83)Turns left: 20 You completed the challenge and received: +6 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 407 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 21): Rush Hour (407)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 473 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 22): Rush Hour (473)Turns left: 115 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 23): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 25): Mirror MatchYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 27): PacifistYou completed the challenge and received: +1 Category Point and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): ExterminatorYou completed the challenge and received: +6 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): PacifistYou completed the challenge and received: +1 Generic Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 30): PacifistYou completed the challenge and received: +1 Generic Point and +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Xurawyn the dreaming horror'. Infinite Dungeon Challenge (Level 32): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 33): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 56 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 34): Rush Hour (56)Turns left: 7 You completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 272 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 35): Rush Hour (272)Turns left: 120 | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 4): PacifistYou completed the challenge and received: +1 Class Point and +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +1 Prodigy Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: +1 Class Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Siluwen (10 def, 1 armour) Siluwen (10 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str +2 Cun +1 Con offense ------ Critical power +15.00% Ignore resists +10% temporal defense ------ Armor +1 Defense +10 (+2 eff.) Physical save +11 (+5 eff.) Mind save +10 (+4 eff.) other ------- Max stamina +20.00 A pair of boots made of leather. |
Light source | bright dwarven lantern of the sun bright dwarven lantern of the sun1.0 Encumbrance T5 lite [Ego+] Arcane/Master While equipped: offense ------ Damage +8% light defense ------ Resistance +5% darkness Affinity +5% light other ------- Light +10 Sun Flare: Puts all charms on 30 cooldown Effective talent level: 5.9 Power cost 30 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 110.35 light damage. At talent level 3 you gain 20% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Galurebers the Treeblow (2 def, 0 armour) Galurebers the Treeblow (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane/Nature While equipped: offense ------ Damage +10% acid +17% physical +3% darkness +5% light +9% nature +5% temporal Ignore resists +15% nature defense ------ Defense +2 (+0 eff.) Resistance +15% acid +12% physical +3% light A pointy cloth hat, very wizardly... |
On hands | Tideglamour the hardened leather gloves (0 def, 2 armour) Tideglamour the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +2 Mag +3 Wil offense ------ On-Hit 5 acid 7 darkness 5 fire 5 lightning 5 cold Damage +3% darkness +3% temporal Ignore resists +10% temporal Accuracy +16 (+3 eff.) When Hit 2 cold defense ------ Armor +2 Resistance +6% darkness +6% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | elm wand of clairvoyance 'Bethyyata' [power 9] (15 cooldown) elm wand of clairvoyance 'Bethyyata' [power 9] (15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +3 Str +4 Mag offense ------ Critical power +10.00% Ignore resists +10% mind other ------- Equi when Hit +0.12 Wards +3 acid +3 mind +3 darkness +3 light Talents +1 Ward Reveal the area around you, dispelling darkness (radius 9, power 44 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Frigidshine the gold ring Frigidshine the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +5 Wil +6 Cun +7 Con offense ------ Physical Power +10 (+4 eff.) Mindpower +7 (+2 eff.) Damage +10% physical When Hit 4 cold defense ------ Resistance +12% lightning +10% physical +6% cold Rings make your fingers look great! |
On fingers | Bogstrike the steel ring Bogstrike the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Cun +4 Dex offense ------ Physical Power +7 (+3 eff.) Spellpower +6 (+3 eff.) Mindpower +7 (+2 eff.) Damage +6% cold +11% temporal Ignore resists +5% nature Accuracy +7 (+2 eff.) On-Hit (Melee): * 20% chance to slow global speed by 60% defense ------ Resistance +11% temporal Rings make your fingers look great! |
Around neck | Brenydir Brenydir0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature While equipped: Stats +10 Lck +3 Mag offense ------ Spellpower/crit +2 Accuracy +10 (+2 eff.) When Hit 4 arcane defense ------ Defense +9 (+2 eff.) Resistance +8% physical +13% temporal Resist unseen 12% Pinning Resist +23% Knockbk Resist +24% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Stamina/turn +0.50 See Invis +6 Amulets make your neck look great! |
In main hand | quick stralite dagger of projection (134% power, 9 apr) quick stralite dagger of projection (134% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Master/Psionic Weapon Damage 134% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +3 Dex offense ------ Combat Speed +10% Accuracy +5 (+1 eff.) Sharp, short and deadly. |
Around waist | rough leather belt of burglary rough leather belt of burglary1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats +3 Dex +4 Cun +6 Lck defense ------ Stealth +6 other ------- Disarm Traps +8 Infravision +3 A belt that goes around your waist. |
In off hand | Yvyldarialle the Crackleorder (104% power, 6 apr) Yvyldarialle the Crackleorder (104% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Nature/Psionic Weapon Damage 105% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +7 nature +9 mind On-Hit, radius 1 +4 lightning +12 fire On-crit, radius 2 +5 lightning +8 cold On Hit: * 12% chance to reduce all saves and defense by 32 While equipped: Stats +1 Cun +2 Wil offense ------ Move Speed +22% Damage +3% lightning Ignore resists +12% lightning +7% cold Sharp, short and deadly. |
Cloak | enveloping cashmere cloak of protection (8 def, 0 armour) enveloping cashmere cloak of protection (8 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Arcane/Master While equipped: defense ------ Defense +8 (+2 eff.) Physical save +6 (+3 eff.) Spell save +7 (+3 eff.) Mind save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile Extract0.4 Encumbrance potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
movement infusion of the sneak (speed 862%; cd 18) movement infusion of the sneak (speed 862%; cd 18)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 862% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 245; 17 cd) regeneration infusion (heal 245; 17 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 245 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 41%; mental; dur 3; cd 15) wild infusion of the duelist (res 41%; mental; dur 3; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 41% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 38%; magical; dur 3; cd 14) wild infusion of the sneak (res 38%; magical; dur 3; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 38% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Reflection (--) Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 205 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the titan (damage 101; dur 4; cd 19) acid wave rune of the titan (damage 101; dur 4; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 101.02 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 367; dur 4; cd 20) biting gale rune of the duelist (damage 367; dur 4; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 366.54 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 372; dur 4; cd 18) biting gale rune of the duelist (damage 372; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 371.94 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the wizard (regen 736% over 10 turns; mana 37; cd 17) manasurge rune of the wizard (regen 736% over 10 turns; mana 37; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 736% for 10 turns (18 total) and instantly restoring 37 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 147; cd 17) shatter afflictions rune of the duelist (absorb 147; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 147 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 115; cd 15) shatter afflictions rune of the psychic (absorb 115; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 115 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 69; cd 14) shatter afflictions rune of the titan (absorb 69; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 111; cd 14) shatter afflictions rune of the wizard (absorb 111; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 111 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 43; cd 16) shatter afflictions rune of the wizard (absorb 43; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 20; cd 13) teleportation rune (range 20; cd 13)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 52; cd 11) teleportation rune (range 52; cd 11)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 52 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 46; cd 20) teleportation rune of the titan (range 46; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 46 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Withering Orbs Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Veleda' copper amulet 'Veleda'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil offense ------ Damage +3% mind defense ------ Resistance +6% nature +3% lightning Crit Resistance 15.00% Life +20.00 Amulets make your neck look great! |
Shard of Insanity Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+3 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+12 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Elemental Fury Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
elven-wood starstaff 'Heatstinger' (139% power, 5 apr, fire element) elven-wood starstaff 'Heatstinger' (139% power, 5 apr, fire element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane/Master Weapon Damage 139% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Critical power +20.00% Spellpower +15 (+8 eff.) Damage +6% arcane +41% fire Ignore resists +5% blight +16% fire +15% arcane other ------- Mana-on-crit +2.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood starstaff of might (129% power, 5 apr, light element) infernal elven-wood starstaff of might (129% power, 5 apr, light element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +15% Critical power +15.00% Spellpower +18 (+9 eff.) On-Hit 20 fire Damage +25% light other ------- See Invis +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Airworth the stralite battleaxe (158% power, 3 apr) Airworth the stralite battleaxe (158% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Random Unique] Nature/Master Weapon Damage 158% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-hit +24 nature +4 lightning On-crit, radius 2 +8 blight On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +16 Con +19 Wil offense ------ Physical Crit +17.0% Ignore resists +10% lightning defense ------ Resistance +9% blight Life +49.00 Massive two-handed battleaxes. |
caustic stralite battleaxe of shearing (156% power, 3 apr) caustic stralite battleaxe of shearing (156% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego++] Nature/Master Weapon Damage 157% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-crit, radius 2 +14 acid +41 nature While equipped: offense ------ Ignore resists +21% acid +14% nature +13% all Accuracy +14 (+3 eff.) Ignore Armor +20 Massive two-handed battleaxes. |
Bethurin (160% power, 3 apr) Bethurin (160% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Rare] Psionic Weapon Damage 160% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +21 darkness Damage Against +13% Living On Hit: * 20% chance to reduce armor by 23% While equipped: offense ------ Damage +12% acid On-Hit (Melee): * 20% chance to reduce armor by 23% defense ------ Resistance +3% acid +9% cold +9% darkness +12% blight Massive two-handed swords. |
voratun greatsword 'Windquencher' (173% power, 4 apr) voratun greatsword 'Windquencher' (173% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Rare] Nature Weapon Damage 174% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +8 acid +16 mind On-crit, radius 2 +96 fire While equipped: Stats +2 Cun +2 Wil offense ------ Global Speed +8% Ignore resists +20% acid +20% fire +25% nature other ------- Hate-on-crit +4.00 Massive two-handed swords. |
quick orite trident of massacre (166% power, 13 apr) quick orite trident of massacre (166% power, 13 apr)3.0 Encumbrance T4 trident 2H weapon [Ego+] Master Weapon Damage 166% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +13 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +6 Dex offense ------ Combat Speed +10% Accuracy +19 (+4 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
flaming stralite longsword of massacre (160% power, 5 apr) flaming stralite longsword of massacre (160% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego] Arcane/Master Weapon Damage 161% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +15 fire Sharp, long, and deadly. |
hateful stralite longsword of phasing (144% power, 20 apr) hateful stralite longsword of phasing (144% power, 20 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego] Arcane/Psionic Weapon Damage 145% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +20 Critical Rate +4.5% Attack Speed 100% Phasing +14% On-hit +8 darkness Damage Against +5% Living Sharp, long, and deadly. |
inquisitor's stralite longsword of amnesia (138% power, 5 apr) inquisitor's stralite longsword of amnesia (138% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego++] Disrupt/Psionic Weapon Damage 139% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Deals 90 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Sharp, long, and deadly. |
acidic stralite waraxe of daylight (137% power, 5 apr) acidic stralite waraxe of daylight (137% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego] Arcane Weapon Damage 137% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +9 light Damage Against +21% Undead On Crit: * Splash the target with acid dealing 60 damage over 5 turns and reducing armor and accuracy by 8 One-handed war axes. |
enhanced stralite waraxe of massacre (152% power, 5 apr) enhanced stralite waraxe of massacre (152% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Nature/Master Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +7 Str +7 Dex +4 Mag +7 Wil +7 Cun +6 Con One-handed war axes. |
flaming stralite waraxe of daylight (139% power, 5 apr) flaming stralite waraxe of daylight (139% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego] Arcane Weapon Damage 139% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +9 light Damage Against +17% Undead On-Hit, radius 1 +10 fire One-handed war axes. |
flaming stralite waraxe of shearing (138% power, 5 apr) flaming stralite waraxe of shearing (138% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Arcane/Master Weapon Damage 139% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-Hit, radius 1 +12 fire While equipped: offense ------ Ignore resists +8% all Accuracy +9 (+2 eff.) Ignore Armor +8 One-handed war axes. |
Star (100% power, 0 apr) Star (100% power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Weapon Damage 100% Range: 1.0x-1.3x Uses 20% Cun, 20% Dex Damage Light Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Light damage. While equipped: other ------- Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
thought-forged stralite dagger of massacre (146% power, 9 apr) thought-forged stralite dagger of massacre (146% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego] Master/Psionic Weapon Damage 146% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +6 mind On Hit: * 18% chance to reduce all saves and defense by 32 While equipped: Stats +2 Cun +3 Wil Sharp, short and deadly. |
Eye of the Wyrm (113% power, 24 apr, physical damage) Eye of the Wyrm (113% power, 24 apr, physical damage)3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature Weapon Damage 113% Range: 1.0x-1.1x Uses 50% Wil, 20% Str, 10% Cun Damage Physical Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +2.5% Attack Speed 100% Damage Conversion 20% acid 20% physical 20% fire 20% cold 20% lightning While equipped: offense ------ Physical Crit +5.0% Mind Crit +5% Physical Power +10 (+4 eff.) Mindpower +10 (+3 eff.) Damage +12% lightning +12% physical +12% cold +12% fire +12% acid defense ------ Resistance +10% acid +10% physical +10% cold +10% fire +10% lightning other ------- Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Sand Breath: Effective talent level: 7.2 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a nature gift and a mind power Description: You breathe sand in a frontal cone of radius 10. Any target caught in the area will take 214.97 physical damage, and will be blinded for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Blind apply power is based on your Mindpower. Each point in sand drake talents also increases your physical resistance by 0.5%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
pulsing mindstar 'Blizzardshear' (107% power, 32 apr, mind damage) pulsing mindstar 'Blizzardshear' (107% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature Weapon Damage 107% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% On-hit +4 cold +8 darkness On-Hit, radius 1 +16 cold On-crit, radius 2 +16 darkness On Hit: * 20% chance to reduce damage dealt by 26% While equipped: offense ------ Mind Crit +4% Mindpower +14 (+5 eff.) When Hit 4 fire defense ------ Resistance +12% cold +6% fire other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
shocking stralite shield of crushing (0 def, 8 armour, 144.5 block) shocking stralite shield of crushing (0 def, 8 armour, 144.5 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Physical Crit +8.0% Physical Power +8 (+3 eff.) On-Hit 18 lightning When Hit 1 lightning defense ------ Armor +8 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
stralite shield of crushing (0 def, 8 armour, 137.5 block) stralite shield of crushing (0 def, 8 armour, 137.5 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Physical Crit +8.0% Physical Power +8 (+3 eff.) defense ------ Armor +8 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
stormwoven silk robe of corrosion (+11%) (0 def, 0 armour) stormwoven silk robe of corrosion (+11%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Nature While equipped: Stats +6 Str +5 Mag +6 Wil offense ------ Damage +5% lightning +8% physical +14% acid +9% cold defense ------ Resistance +11% lightning +9% cold +21% acid +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of life (0 def, 0 armour) dreamer's elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature/Psionic While equipped: defense ------ Resistance +9% blight +13% darkness +14% mind +15% all Physical save +16 (+7 eff.) Spell save +11 (+5 eff.) Mind save +24 (+8 eff.) Life +68.00 Life Regen +1.50 Healmod +14% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
nimble reinforced leather armour of the hero (16 def, 7 armour) nimble reinforced leather armour of the hero (16 def, 7 armour)9.0 Encumbrance T4 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +6 Str +11 Dex +5 Mag +6 Wil +6 Cun offense ------ Move Speed +20% defense ------ Armor +7 Defense +16 (+3 eff.) Fatigue +8% Life +49.00 A suit of armour made of leather. |
enlightening dwarven-steel mail armour of resilience (3 def, 8 armour) enlightening dwarven-steel mail armour of resilience (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training [Ego+] Nature/Psionic While equipped: Stats +5 Cun +5 Wil defense ------ Armor +8 Defense +3 (+0 eff.) Fatigue +12% Mind save +13 (+5 eff.) Life +25.00 A suit of armour made of mail. |
enlightening stralite mail armour of delving (4 def, 8 armour) enlightening stralite mail armour of delving (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training [Ego++] Master/Psionic While equipped: Stats +7 Str +4 Wil +5 Cun defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +16% darkness +6% physical Mind save +15 (+5 eff.) other ------- Light +1 Track: Puts all charms on 30 cooldown Effective talent level: 4.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 7 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
stralite mail armour of the deep (4 def, 11 armour) stralite mail armour of the deep (4 def, 11 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training [Ego+] Nature While equipped: defense ------ Armor +11 Defense +4 (+1 eff.) Fatigue +12% Resistance +6% acid +10% cold other ------- Breathe water A suit of armour made of mail. |
impenetrable voratun mail armour of implacability (5 def, 30 armour) impenetrable voratun mail armour of implacability (5 def, 30 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training [Ego+] Master While equipped: defense ------ Armor +30 Defense +5 (+1 eff.) Fatigue +7% Physical save +12 (+6 eff.) A suit of armour made of mail. |
monstrous hardened leather belt of burglary monstrous hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +4 Dex +5 Cun +4 Con +5 Lck offense ------ Physical Power +8 (+3 eff.) defense ------ Physical save +8 (+4 eff.) Stealth +10 other ------- Disarm Traps +13 Infravision +4 Size +1 A belt that goes around your waist. |
Wind's Whisper (4 def, 0 armour) Wind's Whisper (4 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex defense ------ Defense +4 (+1 eff.) Deflect Projectile +25% Slow Projectiles +20% Silence Resist +30% Evasion: (Instant) Effective talent level: 4.5 Power cost 50 out of 50/50. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 61 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
undeterred pair of hardened leather boots of evasion (5 def, 3 armour) undeterred pair of hardened leather boots of evasion (5 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: defense ------ Armor +3 Defense +5 (+1 eff.) Silence Resist +35% Confus Resist +28% Stun Resist +26% Evasion: (Instant) Puts all charms on 30 cooldown Effective talent level: 5.9 Power cost 30 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 40% chance to evade melee and ranged attacks and 74 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag offense ------ Damage +18% fire defense ------ Armor +5 Defense +3 (+0 eff.) Fatigue +6% Resistance +20% cold other ------- Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 23 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
cashmere wizard hat 'Woewend' (2 def, 0 armour) cashmere wizard hat 'Woewend' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +5 Cun +4 Con offense ------ Spell Crit +4% Spellpower +4 (+2 eff.) Damage +13% arcane +6% darkness +12% mind Ignore resists +15% darkness defense ------ Defense +2 (+0 eff.) Resistance +9% darkness Mind save +10 (+4 eff.) other ------- Mana/turn +0.18 Arcane Eye: (Instant) Puts all charms on 10 cooldown Effective talent level: 8.5 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 35 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 11 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Crown of Burning Pain (6 def, 0 armour) Crown of Burning Pain (6 def, 0 armour)4.0 Encumbrance T3 head armor [Unique] Arcane While equipped: Stats +2 Cun +2 Wil offense ------ Damage +15% fire defense ------ Defense +6 (+1 eff.) Fatigue +4% Resistance +15% fire Meteor Rain: Effective talent level: 3.5 Power cost 42 out of 50/50. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 42.61 fire and 53.89 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
spinel spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Wintertide Phial Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +1 Infravision +6 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Cuthifast the Blackvice Cuthifast the Blackvice1.0 Encumbrance T3 lite [Rare] Arcane While equipped: offense ------ Damage +30% fire +10% light +6% darkness Ignore resists +10% fire When Hit 8 darkness On-Hit (Melee): * 20% chance to reduce armor by 23% defense ------ Resistance +15% darkness Affinity +5% light other ------- Light +6 Sun Flare: Puts all charms on 30 cooldown Effective talent level: 5.9 Power cost 30 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 110.35 light damage. At talent level 3 you gain 20% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Vorita the alchemist's lamp =res= Vorita the alchemist's lamp =res=1.0 Encumbrance T3 lite [Random Unique] Disrupt/Master While equipped: Stats +4 Str defense ------ Resistance +12% fire +6% all Crit Resistance 10.00% Spell save +18 (+9 eff.) Silence Resist +10% other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright alchemist's lamp bright alchemist's lamp1.0 Encumbrance T3 lite [Ego] Master While equipped: other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Hathatar the Morninggrit (dig speed 15 turns) Hathatar the Morninggrit (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Ignore resists +10% arcane When Hit 10 arcane defense ------ Resistance +6% fire +7% darkness +6% light While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Skull of the Rat Lich Skull of the Rat Lich1.0 Encumbrance T3 skull tool [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +10 (+5 eff.) When Hit 12 darkness Raise one or two undead rats to fight beside you. Uses 70 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's Burninator Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 348.84 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
The Jolt The Jolt2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun offense ------ Damage +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
evasive yew wand of conjuration [power 225] (15 cooldown) evasive yew wand of conjuration [power 225] (15 cooldown)2.0 Encumbrance T3 wand charm [Ego+] Arcane Fire a magical bolt dealing 243 cold damage Puts all charms on 15 cooldown 100% to gain a 19% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of shielding 'Turyresta' [power 230] (20 cooldown) =shield= yew wand of shielding 'Turyresta' [power 230] (20 cooldown) =shield=2.0 Encumbrance T3 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +12% acid Ignore resists +10% blight When Hit 4 acid On-Hit (Melee): * 20% chance to reduce armor by 23% other ------- Wards +3 blight +4 cold +2 darkness +3 temporal Talents +1 Ward Create a shield absorbing up to 230 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Feling the Cornac Adventurer level 37
27th Dusk 122nd year of Ascendancy at 02:48 see stats
By Feling the Cornac Adventurer level 39
31st Dusk 122nd year of Ascendancy at 19:36 see stats
By Feling the Cornac Adventurer level 24
6th Flare 122nd year of Ascendancy at 06:22 see stats
By Feling the Cornac Adventurer level 38
30th Dusk 122nd year of Ascendancy at 03:00 see stats
By Feling the Cornac Adventurer level 15
8th Mirth 122nd year of Ascendancy at 05:55 see stats
By Feling the Cornac Adventurer level 27
10th Flare 122nd year of Ascendancy at 17:05 see stats
By Feling the Cornac Adventurer level 35
21st Dusk 122nd year of Ascendancy at 04:09 see stats
By Feling the Cornac Adventurer level 10
3rd Mirth 122nd year of Ascendancy at 08:28 see stats
By Feling the Cornac Adventurer level 20
2nd Summertide 122nd year of Ascendancy at 10:45 see stats
By Feling the Cornac Adventurer level 30
5th Dusk 122nd year of Ascendancy at 10:35 see stats
By Feling the Cornac Adventurer level 27
10th Flare 122nd year of Ascendancy at 21:24 see stats
By Feling the Cornac Adventurer level 1
74th Pyre 122nd year of Ascendancy at 19:55 see stats
By Feling the Cornac Adventurer level 9
3rd Mirth 122nd year of Ascendancy at 00:30 see stats
By Feling the Cornac Adventurer level 26
10th Flare 122nd year of Ascendancy at 01:19 see stats
By Feling the Cornac Adventurer level 18
10th Mirth 122nd year of Ascendancy at 22:52 see stats
Log
Feling picks up (M.): shocking stralite shield of crushing (0 def, 8 armour, 144.5 block).
Feling picks up (B.): quick orite trident of massacre (166% power, 13 apr).
Feling picks up (T.): stralite mail armour of the deep (4 def, 11 armour).
Feling picks up (z.): caustic stralite battleaxe of shearing (156% power, 3 apr).
Feling picks up (Y.): undeterred pair of hardened leather boots of evasion (5 def, 3 armour).
Feling picks up (U.): enlightening stralite mail armour of delving (4 def, 8 armour).
Feling picks up (x.): Elemental Fury.
Feling picks up (A.): Airworth the stralite battleaxe (158% power, 3 apr).
Lore found: Elemental Fury
You can read all your collected lore in the game menu, by pressing Escape.
Dire wolf briefly catches sight of you!
Dire wolf howls
Feling uses Throwing Knives.
Dire wolf starts to bleed.
Dire wolf is poisoned!
Feling's Throwing Knife hits Dire wolf for 226 physical, 6 acid, 8 darkness, 5 cold, 5 fire, 6 lightning (255 total damage).
Feling hits Dire wolf for 32 physical damage.
Deadly Poison from Feling hits Dire wolf for 76 nature damage.
Feling receives 38 healing from Deadly Poison from Feling.
Bleeding from Feling hits Dire wolf for 32 physical damage.
Feling uses Throwing Knives.
Poison bursts out of Dire wolf's corpse!
Feling's Throwing Knife hits Dire wolf for 226 physical damage.
Feling's Throwing Knife killed Dire wolf!
There is a way to the next level here (press '' or right click to use).