The Sun Itself the level 2 Lightspawn Sun Paladin by RomanFlour

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceLightspawn
ClassSun Paladin
Level / Exp2 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity10 (base 10)
Constitution12 (base 10)
Magic21 (base 17)
Willpower10 (base 10)
Cunning14 (base 10)

Resources

Life117/132
Positive28/28
Stamina103/103
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage25
Accuracy21
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)14.118138619369 (71.297102139833%)
Defense8
Ranged Defense8
Fatigue20
Physical Save20
Spell Save10
Mental Save8

Defense: Resistances

Physical+ 4%( 70%)
Darkness-20%( 70%)
Light+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Disarm Resistance20%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
0/5
0/5
0/5
Celestial / Radiance1.40
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Lightspawn1.10
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

active

Equipment

Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


Talent Block is ready to use.

Ran for 2 turns (stop reason: interesting terrain).


Ran for 2 turns (stop reason: interesting terrain).


There is a previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


You gain 0.25 gold from the transmogrification of
iron waraxe (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, light element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16 power, 2 apr).
You gain 1.31 gold from the transmogrification of
elm longbow of lightning.
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; magical; dur 4; cd 13).
There is a next level here (press '' or right click to use).

Ran for 3 turns (stop reason: hostile spotted to the south (fleshy experiment)).


The Sun Itself hits Fleshy experiment for 33 physical, 7 light (40 total damage).
The Sun Itself killed Fleshy experiment!

The Sun Itself misses Something.
Something performs a melee critical strike against The Sun Itself!
Something hits
The Sun Itself for 2 physical damage.

The Sun Itself hits Giant white mouse for 33 physical damage.
The Sun Itself killed Giant white mouse!