Why the level 2 Ogre Alchemist by Autismus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceOgre
ClassAlchemist
Level / Exp2 / 58%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution13 (base 13)
Magic20 (base 18)
Willpower11 (base 11)
Cunning12 (base 10)

Resources

Life157/157
Mana82/82
Healing Factor1.1283363011315
Regeneration0.28208407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+7%
Physical+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save14
Spell Save10
Mental Save8

Defense: Resistances

Lightning+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
2/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
2/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

Around neck
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log


Resting starts...

Burning from Why hits Golem (servant of Why) for
(8 absorbed), 0 fire (0 total damage).
Burning from Why hits Golem (servant of Why) for
(8 absorbed), 0 fire (0 total damage).
Golem (servant of Why) stops burning.

Talent Throw Bomb is ready to use.
The shield around golem (servant of Why) crumbles.

Rested for 15 turns (stop reason: all resources and life at maximum).


Why wears:
grounding copper amulet of willpower (+2).

Why casts
Create Alchemist Gems.
Why casts
Extract Gems.
You extract
spinel from iron plate armour (0 def, 7 armour)

Resting starts...

Rested for 9 turns (stop reason: all resources and life at maximum).


Why refocuses the energies of his staff.
Resting starts...

Talent Command Staff is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Why refocuses the energies of his staff.
Resting starts...

Talent Command Staff is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Why deactivates
Flame Infusion.
Why activates
Flame Infusion.