











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG - Overdrive - 1 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii (if you are interested in contributing sprites for Cults please contact me!). After downloading and installing all 6 parts, make sure OldRPG 64x64 is selected as the tileset in game. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 1 of 6 contains all terrain textures. (Required) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] OldRPG - Overdrive - 5 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers With All Races 1.7.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). OldRPG - Overdrive - 6 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. OldRPG - Overdrive - 2 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 2 of 6 contains all NPCs, Objects, Shaders, etc. (Required) Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG - Overdrive - 3 of 6 (A) OldRPG Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Glass Golem, Whitehoof and Yeti use the original tiles. Not every race/item combo has been tested so there may be some misalignments. New sprites for Worm That Walks and tentacles, all other Cults artifacts currently use the original sprites. You can also use a custom player sprite if you don't care about the paperdoll overlay. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG - Overdrive - 4 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 18 / 66% |
| Size | big |
| Lifes / Deaths | Killed by orc corruptor at level 10 on the 52nd Haze 122nd year of Ascendancy at 08:40 3 / 2Killed by The Fragmented Essence of Harkor'Zun at level 18 on the 46th Regrowth 123rd year of Ascendancy at 11:18 |
| Antimagic | Follower |
Primary Stats
| Strength | 55 (base 46) |
| Dexterity | 12 (base 12) |
| Constitution | 25 (base 12) |
| Magic | 10 (base 10) |
| Willpower | 41 (base 36) |
| Cunning | 10 (base 10) |
Resources
| Psi | 131/131 |
| Life | 653/653 |
| Steam | 100/100 |
| Stamina | 274/274 |
| Equilibrium | 0 |
| Healing Factor | 1.2245178243369 |
| Regeneration | 7.2858810548047 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 22 |
| Crit Chance | 8% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +5% |
| Blight | +6% |
| Arcane | +3% |
| Cold | +9% |
| Darkness | +3% |
| Light | +13% |
| Physical | +6% |
| Mind | +6% |
| Nature | +6% |
Offense: Damage Penetration
| Arcane | +10% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 37 |
| Ranged Defense | 40 |
| Fatigue | 8 |
| Physical Save | 40 |
| Spell Save | 21 |
| Mental Save | 17 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 17%( 70%) |
| Cold | + 16%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 43%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 13%( 70%) |
| Mind | + 16%( 70%) |
| Darkness | + 24%( 70%) |
| Fire | + 10%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 83% |
| Bleed Resistance | 100% |
| Silence Resistance | 10% |
| Stun Resistance | 30% |
| Pinning Resistance | 24% |
| Poison Resistance | 23% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 174 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 124 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed black mamba head. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Lustrevengeance the pair of rough leather boots (0 def, 1 armour) =3Co=2.0 T1 feet armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +6% physical Apr +1 ----- def ----- Armour +1 Resists +6% lightning +6% temporal +6% light ---------- misc Stam/turn +2.00 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(97 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Kheladig the Prismking (17 def, 0 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +5 Wil dps ---------- Crit.mult +15.00% Dmg.mod +3% light ----- def ----- Defense +17 (+6 eff.) Resists +6% darkness Phys.save +19 (+7 eff.) Silence- +10% A pointy cloth hat, very wizardly... |
| On hands | Emelasevea (0 def, 2 armour) 1.0 T2 hands armor [Random Unique] Nature While equipped: dps ---------- Melee+ 6 acid Dmg.mod +5% acid +6% mind +6% blight ----- def ----- Armour +2 Resists +6% acid +9% mind HP.reg +3.70 Disarm- +60% ---------- misc Stam/turn +0.70 Psi/turn +0.40 Talents +1 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Glacierwisp [power 210] (9/15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% cold +3% arcane +6% nature Res.pen +10% arcane Melee Ret 4 nature ----- def ----- Resists +9% cold Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 223 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Pyreclash0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Defense +15 (+6 eff.) Resists +3% fire Max.HP +21.00 Disarm- +23% Pinning- +24% Knockbk- +21% Rings make your fingers look great! |
| On fingers | titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings make your fingers look great! |
| Around neck | Adamina0.1 T1 amulet jewelry [Rare] Disrupt While equipped: ----- def ----- Armour +2 Defense +10 (+4 eff.) Resists +11% blight +17% nature +6% light +3% acid Poison- +23% Disease- +22% Amulets make your neck look great! |
| In main hand | Cautery Sword (40-56 power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Steamtech Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 100% On Hit: * inflict fire damage based on steampower While equipped: ----- def ----- Cut- +100% This sword is equipped with a heated core to add a bit of extra pain to the wounds. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | acidic steel shield of shrapnel (0 def, 4 armour, 13-16 power, 42 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Nature/Master When used to Attack: Power 13.0 - 15.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 On Hit: * 13% chance to reduce armor by 10% While equipped: dps ---------- Melee+ 6 acid On shield block: * Cause enemies within radius 6 to bleed for 200 physical damage over 5 turns (1/turn) Melee Ret 1 acid ----- def ----- Armour +4 Fatigue +8% Disease- +15% ---------- misc Talents +1 Block Handheld deflection devices. It was changed by the digestive sack. |
| Cloak | Shadowswift (2 def, 0 armour) =2St|2Co=2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +3% darkness Res.pen +5% lightning ----- def ----- Defense +2 (+1 eff.) Resists +33% lightning +12% darkness +3% nature Stun/Frz- +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+3 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
steel amulet0.1 T2 amulet jewelry [Normal] Amulets make your neck look great! |
steel amulet of dexterity (+5)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +5 Dex Amulets make your neck look great! |
Nightsong =6cu=0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+8 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Noonbraze (10-14 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Nature Power 10.0 - 14.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +7 nature While equipped: ----- def ----- Resists +12% acid Die.at -40.00 life Max.HP +40.00 Disease- +20% ---------- misc Light +3 Sharp, long, and deadly. |
Zerizilantir the dwarven-steel mace (26-36 power, 4 apr) =2Dx|2Wl|2Cu=3.0 T3 mace 1H weapon [Rare] Disrupt Power 25.5 - 35.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * 13 arcane resource burn While equipped: Stats +2 Dex +2 Wil +1 Cun ----- def ----- Resists +6% blight +3% cold ---------- misc See.Invis +9 Blunt and deadly. |
iron shield of purity (0 def, 2 armour, 8-9 power, 18.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature When used to Attack: Power 7.5 - 9.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +18 While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +11% nature +10% blight ---------- misc Talents +1 Block Handheld deflection devices. |
woollen robe of light (+15%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +15% light +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ulfaharalen the Shadowvortex (9 def, 6 armour) =17%lit=9.0 T3 light armor [Rare] Master While equipped: Stats +1 Mag dps ---------- Crit.mult +10.00% S.pwr/crit +6 Dmg.mod +6% darkness Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +17% lightning Def/telep +5 Res/telep +5% Dur/telep +5% A suit of armour made of leather. |
noble's rough leather belt =4Cu|3Wi=1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +3 Wil dps ---------- Against +15% Summoned ----- def ----- D.Red.from +15% Summoned A belt that goes around your waist. |
Ivoldath =2st|4dx|5cu=1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str +4 Dex +5 Cun dps ---------- Phys.crit +8.0% Mind.crit +9% ----- def ----- Resists +21% acid Heal.mod +15% ---------- misc Max.stam +30.00 A belt that goes around your waist. |
hardened leather belt 'Ulfofast' =2st|5cu|2co=1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Str +1 Dex +5 Cun +2 Con dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Crit.chn- 15.00% Mind.save +8 (+5 eff.) ---------- misc See.Invis +15 A belt that goes around your waist. |
Bereneg the Glitteroblivion (1 def, 0 armour) =3Wi=2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Mag +3 Wil dps ---------- Dmg.mod +3% light ----- def ----- Defense +1 (+0 eff.) Crit.chn- 5.00% Mind.save +6 (+4 eff.) ---------- misc Light +3 See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak (1 def, 0 armour) =2Cu|1Dx=2.0 T1 cloak armor [Ego+] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Acc +3 (+2 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Veluribeth (0 def, 1 armour) =1Wi|5Cu|2Co=2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Wil +5 Cun +2 Con dps ---------- Mind.crit +1% Crit.mult +15.00% ----- def ----- Armour +1 Phys.save +10 (+4 eff.) Mind.save +11 (+7 eff.) ---------- misc Max.psi +10.00 Infravis +1 A pair of boots made of leather. |
blood-soaked pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) Apr +5 ----- def ----- Armour +1 A pair of boots made of leather. |
hardened leather gloves 'Glimmerqueen' (20 def, 2 armour) =3St|3Wi|2Co=1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Str +3 Wil +2 Con ----- def ----- Armour +2 Defense +20 (+7 eff.) Resists +6% darkness HP.reg +4.00 Cut- +10% Disarm- +26% Pinning- +10% ---------- misc Light +1 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Pusgrinder' (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% nature Acc +5 (+3 eff.) ----- def ----- Armour +2 Resists +3% blight +3% fire +9% mind +18% lightning Phys.save +6 (+2 eff.) Mind.save +7 (+5 eff.) Disarm- +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Loamoblivion (0 def, 2 armour) =2St|3Dx|3Co=1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Dex +3 Con dps ---------- Dmg.mod +12% fire Acc +12 (+6 eff.) Melee Ret 2 nature ----- def ----- Armour +2 Fatigue +3% Crit.chn- 15.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Shadequill the linen wizard hat (1 def, 4 armour) =2Co=2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11% acid Res.pen +10% darkness ----- def ----- Armour +4 Defense +1 (+0 eff.) Resists +16% acid Crit.chn- 5.00% ---------- misc Max.stam +10.00 A pointy cloth hat, very wizardly... |
insulating linen wizard hat of lightning (+16%) (1 def, 0 armour) =16%lit=2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning +6% cold +6% fire A pointy cloth hat, very wizardly... |
stabilizing linen wizard hat (1 def, 0 armour) =3Wi=2.0 T1 head armor [Ego] Master While equipped: Stats +3 Wil ----- def ----- Defense +1 (+0 eff.) Phys.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
hardened leather hat of constitution (+4) (0 def, 3 armour) =4co=2.0 T3 head armor [Ego] Master While equipped: Stats +4 Con ----- def ----- Armour +3 Fatigue +3% A hat made of leather. Very stylish. |
Chamoravon (0 def, 9 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun +1 Mag dps ---------- Res.pen +15% physical Apr +2 ----- def ----- Armour +9 Fatigue +1% Resists +10% light +11% darkness A cap made of leather. |
Kindleraven (0 def, 1 armour) =7cu|2dx=2.0 T1 head armor [Rare] Master While equipped: Stats +7 Cun +2 Dex dps ---------- Apr +4 ----- def ----- Armour +1 Fatigue +1% Resists +3% light +3% nature ---------- misc Light +3 A cap made of leather. |
Dairovor the Kilntaint (0 def, 3 armour) =waterbreathing=2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Str +2 Dex +6 Mag ----- def ----- Armour +3 Fatigue +3% Resists +6% fire +11% cold ---------- misc Breathe water A hat made of leather. Very stylish. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Antimagic! (Nightmare (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Isitia the Cornac Bulwark level 10
52nd Haze 122nd year of Ascendancy at 10:11 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Isitia the Cornac Bulwark level 10
55th Haze 122nd year of Ascendancy at 03:09 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Isitia the Cornac Bulwark level 10
44th Haze 122nd year of Ascendancy at 03:23 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Isitia the Cornac Bulwark level 7
14th Haze 122nd year of Ascendancy at 00:44 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Isitia the Cornac Bulwark level 7
15th Haze 122nd year of Ascendancy at 17:07 see stats
Log
Isitia is poisoned!
Melee retaliation hits The Fragmented Essence of Harkor'Zun for 1 acid, 4 nature (5 total damage).
The Fragmented Essence of Harkor'Zun hits Isitia for (33 antimagic), 0 acid (0 total damage).
Talent Block is ready to use.
Deadly Poison from The Fragmented Essence of Harkor'Zun hits Isitia for (7 antimagic), 0 nature (0 total damage).
The Fragmented Essence of Harkor'Zun shoots!
Talent Infusion: Healing is ready to use.
Talent Telekinetic Leap is ready to use.
Deadly Poison from The Fragmented Essence of Harkor'Zun hits Isitia for (7 antimagic), 0 nature (0 total damage).
The Fragmented Essence of Harkor'Zun's Shoot hits Isitia for 75 physical, (6 antimagic), 0 nature (75 total damage).
Isitia uses Block.
The Fragmented Essence of Harkor'Zun is fully armored again.
Shards of metal explode from Isitia's shield!
Deadly Poison from The Fragmented Essence of Harkor'Zun hits Isitia for (7 blocked), 0 nature (0 total damage).
Isitia hits The Fragmented Essence of Harkor'Zun for 28 physical damage.
Isitia hits The Fragmented Essence of Harkor'Zun for 28 physical damage.
The Fragmented Essence of Harkor'Zun uses Steady Shot.
The Fragmented Essence of Harkor'Zun uses Steady Shot.
Isitia is no longer attuned.
Isitia feels pain again.
Deadly Poison from The Fragmented Essence of Harkor'Zun hits Isitia for (7 antimagic), 0 nature (0 total damage).
The Fragmented Essence of Harkor'Zun's Steady Shot hits Isitia for 117 physical damage.
Isitia the level 18 cornac bulwark was struck to death by The Fragmented Essence of Harkor'Zun on level 1 of Daikara.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
The Fragmented Essence of Harkor'Zun's Steady Shot killed Isitia!


















































































