Winston Milde the level 8 Thalore Wyrmic by Filthy Pirate

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceThalore
ClassWyrmic
Level / Exp8 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 15)
Dexterity18 (base 10)
Constitution22 (base 17)
Magic8 (base 10)
Willpower33 (base 28)
Cunning16 (base 10)

Resources

Life406/406
Equilibrium10
Healing Factor1.1024166372473
Regeneration7.5264899482509

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage37
Accuracy28
Crit Chance14%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower27
Crit Chance16%
Speed1

Offense: Damage Bonus

Mind+6%
Light+12%
Nature+11%

Offense: Damage Penetration

Cold+5%
Acid+5%

Defense: Base

Armour (hardiness)20.41052479263 (47.857809501309%)
Defense13
Ranged Defense13
Fatigue11
Physical Save17
Spell Save14
Mental Save17

Defense: Resistances

Lightning+ 15%( 70%)
Acid+ 7%( 70%)
Light+ 24%( 70%)
Nature+ 9%( 70%)
Cold+ 13%( 70%)
Physical+ 3%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
5/5
2/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
3/5
3/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

done
active
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log

Space around you starts to dissolve...

You don't see how to get there...

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 38 turns (stop reason: dialog is displayed).


Winston Milde wears (replacing
Bogrigor the iron gauntlets (0 def, 4 armour)): Sludgegrip (0 def, 0 armour).

Winston Milde wears:
linen cloak 'Stormedge' (1 def, 5 armour).

Winston Milde wears:
copper amulet 'Zanesus'.

Winston Milde wears:
copper ring of light (+24%).

You gain 4.00 gold from the transmogrification of
agate.
You gain 0.44 gold from the transmogrification of
insulating rough leather cap (0 def, 1 armour).
You gain 4.34 gold from the transmogrification of
Growwinnow the linen wizard hat (1 def, 0 armour).
You gain 7.69 gold from the transmogrification of
Saliretta the pair of rough leather boots (0 def, 2 armour).
You gain 0.71 gold from the transmogrification of
reinforced iron shield of cold resistance (+15%) (0 def, 3 armour, 8-9 power, 44 block).
You gain 0.93 gold from the transmogrification of
acidic iron shield of fire resistance (+16%) (0 def, 2 armour, 9-11 power, 21.5 block).
You gain 5.41 gold from the transmogrification of
Deepsreaper the iron shield (0 def, 2 armour, 10-12 power, 21 block).
You gain 5.98 gold from the transmogrification of
iron battleaxe 'Charfury' (14-21 power, 1 apr).
You gain 2.79 gold from the transmogrification of
elm magestaff of illumination (10-12 power, 2 apr, lightning element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.