Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Krog |
Class | Summoner |
Level / Exp | 22 / 8% |
Size | big |
Lifes / Deaths | Killed by Aradabeth the great wolf at level 22 on the 74th Haze 122nd year of Ascendancy at 00:24 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 17 (base 11) |
Constitution | 17 (base 10) |
Magic | 8 (base 10) |
Willpower | 88 (base 51) |
Cunning | 63 (base 46) |
Resources
Life | -108/540 |
Equilibrium | 0 |
Healing Factor | 1.3629415192741 |
Regeneration | 8.5183844954629 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -8.8817841970013E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Invisible | 9 |
Offense: Mainhand
Damage | 39 |
Accuracy | 51 |
Crit Chance | 23% |
APR | 22 |
Speed | 1.00 |
Offense: Offhand
Damage | 47 |
Accuracy | 51 |
Crit Chance | 21% |
APR | 49 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 58 |
Crit Chance | 40% |
Speed | 1 |
Offense: Damage Bonus
Nature | +34% |
Acid | +24% |
Fire | +6% |
Darkness | +6% |
Cold | +15% |
Arcane | +3% |
Mind | +21% |
All | 0% |
Offense: Damage Penetration
Darkness | +11% |
Temporal | +16% |
Nature | +21% |
Acid | +35% |
Mind | +21% |
All | +6% |
Defense: Base
Armour (hardiness) | 23 (65.65183292883%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 0 |
Physical Save | 30 |
Spell Save | 36 |
Mental Save | 44 |
Defense: Resistances
Acid | + 26%( 70%) |
Cold | + 29%( 70%) |
All | + 19%( 70%) |
Darkness | + 29%( 70%) |
Light | + 24%( 70%) |
Temporal | + 31%( 70%) |
Lightning | + 27%( 70%) |
Fire | + 70%( 70%) |
Nature | + 60%( 70%) |
Defense: Immunities
Silence Resistance | 10% |
Confusion Resistance | 22% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 216 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 795% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Summoning (utility) | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Wild-gift / Summoning (melee) | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
Wild-gift / Call of the wild | 1.45 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Harmony | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Krog | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed ice ant stinger. * You've found the needed black mamba head. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | NOTE: Feet Demonstake (0 def, 3 armour) =stats=Demonstake (0 def, 3 armour) =stats= 3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Damage +3% cold Ignore resists +5% darkness +20% acid defense ------ Armor +3 Fatigue +2% Resistance +9% darkness Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Winteridol' =10Wil,ResAll,lite5= brass lantern 'Winteridol' =10Wil,ResAll,lite5=2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +10 Wil offense ------ Damage +6% mind Ignore resists +15% mind +6% all Ignore Armor +6 On-Hit (Melee): * 20% chance to reduce armor by 13% defense ------ Resistance +9% cold other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Corruptionumbra the linen wizard hat (1 def, 0 armour) =3Wil= Corruptionumbra the linen wizard hat (1 def, 0 armour) =3Wil=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Wil offense ------ Damage +9% nature +6% fire Ignore resists +15% nature defense ------ Defense +1 (+0 eff.) Resistance +3% cold +6% fire Physical save +7 (+3 eff.) A pointy cloth hat, very wizardly... |
On hands | Xanywyn the iron gauntlets (0 def, 1 armour) =5DexCun= Xanywyn the iron gauntlets (0 def, 1 armour) =5DexCun=1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +11 (+5 eff.) defense ------ Armor +1 Fatigue +1% other ------- EQ when Hit +0.08 Max psi +10.00 See Invisibility +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Pitchbright the iron torque of mindblast [power 105] (15 cooldown) =Sil= Pitchbright the iron torque of mindblast [power 105] (15 cooldown) =Sil=2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +3% arcane +6% darkness Ignore resists +10% temporal defense ------ Resistance +9% temporal Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Blast the opponent's mind dealing 127 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | Dazzlewither =Stun-= Dazzlewither =Stun-=0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +10% nature +12% cold defense ------ Defense +10 (+4 eff.) Resistance +6% light +3% darkness +20% nature Stun Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
On fingers | rogue's steel ring of clarity =Conf-= rogue's steel ring of clarity =Conf-=0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun defense ------ Defense +6 (+3 eff.) Mind save +7 (+2 eff.) Confus Resist +22% Rings make your fingers look great! |
Around neck | grounding copper amulet of mastery (0.15 Wild-gift / Call of the wild) =Stun-= grounding copper amulet of mastery (0.15 Wild-gift / Call of the wild) =Stun-=0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +10% lightning Stun Resist +23% other ------- Masteries +0.15 Wild-gift/Call of the wild Amulets make your neck look great! |
In main hand | Bloomsoul (94% power, 13 apr, nature damage) =MndPwr,Heal= Bloomsoul (94% power, 13 apr, nature damage) =MndPwr,Heal=3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +13 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) defense ------ Life Regen +2.00 Healmod +20% other ------- Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Effective talent level: 1.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 51 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Around waist | Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | living mindstar 'Faladil' (113% power, 40 apr, nature damage) =H/S= living mindstar 'Faladil' (113% power, 40 apr, nature damage) =H/S=3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 113% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Cun offense ------ Mind Crit +8% Mindpower +10 (+3 eff.) On-Hit 11 acid Damage +9% acid Ignore resists +9% acid defense ------ Resistance +8% acid +3% fire +6% temporal Spell save +3 (+1 eff.) Life Regen +4.00 Healmod +10% Heal-on-summon +17 Silence Resist +10% other ------- Hate-on-crit +3.00 Psi-on-crit +3.00 Max hate +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Bethikira (7 def, 0 armour) =Stats,-Hp= Bethikira (7 def, 0 armour) =Stats,-Hp=2.0 Encumbrance T3 cloak armor [Random Unique] Master/Psionic While equipped: Stats +2 Dex +5 Wil +4 Cun offense ------ Mind Crit +6% Ignore Armor +3 defense ------ Defense +7 (+3 eff.) Physical save +7 (+3 eff.) Mind save +7 (+2 eff.) Unlife -40.00 life other ------- Max stamina +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) =Stats,MndPwr,Arm= Spider-Silk Robe of Spydrë (10 def, 15 armour) =Stats,MndPwr,Arm=2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+4 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
heroism infusion of the warrior (die at -253; dur 6; cd 26) heroism infusion of the warrior (die at -253; dur 6; cd 26)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 26 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -253 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 505 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
clarifying copper amulet of cunning (+3) =Conf-,Cun= clarifying copper amulet of cunning (+3) =Conf-,Cun=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +12% mind Confus Resist +21% Amulets make your neck look great! |
Turerak the gold amulet =MndPwr= Turerak the gold amulet =MndPwr=0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil offense ------ Mindpower +30 (+8 eff.) Damage +6% blight defense ------ Resistance +18% mind Confus Resist +24% other ------- Mana/turn +0.04 Hate-on-crit +3.00 Max vim +20.00 Amulets make your neck look great! |
cleansing gold amulet of constitution (+4) =4Con= cleansing gold amulet of constitution (+4) =4Con=0.1 Encumbrance T3 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +4 Con defense ------ Resistance +13% nature +10% blight Poison Resist +22% Disease Resist +22% Amulets make your neck look great! |
Cloudwasp =stats= Cloudwasp =stats=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +4 Dex offense ------ Damage +15% arcane Ignore resists +20% lightning Accuracy +7 (+3 eff.) defense ------ Resistance +5% arcane Rings make your fingers look great! |
Noonswift the iron waraxe (107% power, 2 apr) =6Con= Noonswift the iron waraxe (107% power, 2 apr) =6Con=3.0 Encumbrance T1 waraxe 1H weapon [Rare] Nature Weapon Damage 107% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +8 cold While equipped: Stats +6 Con +6 Wil offense ------ Damage +6% lightning Ignore resists +15% light +5% cold defense ------ Life +15.00 other ------- Light +3 One-handed war axes. |
woollen robe 'Strikelace' (0 def, 0 armour) =Hp= woollen robe 'Strikelace' (0 def, 0 armour) =Hp=2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: offense ------ Damage +12% lightning When Hit 2 acid defense ------ Resistance +27% lightning +11% darkness +5% blight +9% acid +11% mind +9% all Physical save +11 (+5 eff.) Spell save +11 (+5 eff.) Mind save +24 (+8 eff.) Life +42.00 Life Regen +1.70 Healmod +14% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Fulystir the Rainstriker =3Dex= Fulystir the Rainstriker =3Dex=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Dex offense ------ Physical Crit +1.0% Ignore Armor +1 When Hit 4 cold defense ------ Defense +10 (+4 eff.) Resistance +5% fire +8% cold A belt that goes around your waist. |
Fulemarek (7 def, 0 armour) =3Dex= Fulemarek (7 def, 0 armour) =3Dex=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Dex offense ------ Physical Power +5 (+3 eff.) Accuracy +5 (+2 eff.) defense ------ Defense +7 (+3 eff.) Resistance +1% physical Physical save +5 (+2 eff.) other ------- Stamina/turn +3.00 Max stamina +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belirin (2 def, 0 armour) =3Con= Belirin (2 def, 0 armour) =3Con=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Str +4 Wil +3 Cun +3 Con offense ------ Critical power +10.00% Damage +3% mind defense ------ Defense +2 (+1 eff.) Physical save +5 (+2 eff.) Mind save +9 (+3 eff.) Life +64.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Brodihell the pair of rough leather boots (0 def, 1 armour) =4Dex= Brodihell the pair of rough leather boots (0 def, 1 armour) =4Dex=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Dex +4 Mag +2 Cun +1 Con +6 Lck defense ------ Armor +1 Resistance +12% acid Stealth +5 other ------- See Invisibility +3 A pair of boots made of leather. |
Ulfekath (15 def, 3 armour) =5Con= Ulfekath (15 def, 3 armour) =5Con=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +5 Con offense ------ Ignore resists +25% mind defense ------ Armor +3 Defense +15 (+6 eff.) Unlife -80.00 life other ------- Stamina/turn +0.50 Max stamina +18.00 A pair of boots made of leather. |
Skyglamour the dwarven-steel gauntlets (0 def, 2 armour) =4Dex= Skyglamour the dwarven-steel gauntlets (0 def, 2 armour) =4Dex=1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Dex offense ------ Damage +15% lightning +9% arcane +12% blight Accuracy +15 (+7 eff.) On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Armor +2 Fatigue +3% Resistance +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap 'Turedelen' (0 def, 3 armour) =breathewater= rough leather cap 'Turedelen' (0 def, 3 armour) =breathewater=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Armor +3 Fatigue +1% Resistance +3% acid +17% cold +3% darkness +3% temporal other ------- Breathe water A cap made of leather. |
Hanudodan the dwarven-steel helm (0 def, 4 armour) =6Dex= Hanudodan the dwarven-steel helm (0 def, 4 armour) =6Dex=3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +7 Str +6 Dex +5 Mag defense ------ Armor +4 Fatigue +4% Resistance +7% lightning +8% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Swampvault the dwarven-steel helm (0 def, 4 armour) =5Con= Swampvault the dwarven-steel helm (0 def, 4 armour) =5Con=3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Str +4 Con offense ------ When Hit 2 mind 6 nature defense ------ Armor +4 Fatigue +4% Resistance +6% lightning +6% temporal +3% physical A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
249 alchemist agate 249 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Radiancerip the brass lantern =lite6= Radiancerip the brass lantern =lite6=2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Str +4 Wil +1 Con offense ------ Damage +6% mind defense ------ Crit Resistance 15.00% other ------- Light +6 Infravision +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Blazewrecker' =Hp,Def,lite5= brass lantern 'Blazewrecker' =Hp,Def,lite5=2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Cun defense ------ Defense +10 (+4 eff.) Resistance +12% acid +5% arcane Life +41.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns) =Dig= Tooth of the Mouth (dig speed 12 turns) =Dig=3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
extending iron torque of gale force [power 100] (15 cooldown) =Push= extending iron torque of gale force [power 100] (15 cooldown) =Push=2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
iron torque of clear mind [power 1] (25 cooldown) =ClrMnd= iron torque of clear mind [power 1] (25 cooldown) =ClrMnd=2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
NOTE: Tool quick elm totem of summon tentacle [power 85] (16 cooldown) =tent=quick elm totem of summon tentacle [power 85] (16 cooldown) =tent= 2.0 Encumbrance T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 184 Base Damage: 88 Armor: 4 All Resist: 0 Puts all charms on 16 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Bethunn the Morbuspride [power 260] (15 cooldown) =6Con= Bethunn the Morbuspride [power 260] (15 cooldown) =6Con=2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +3 Wil +6 Con offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 34 defense ------ Resistance +6% nature other ------- Infravision +1 See Invisibility +15 Sting an enemy dealing 348 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to heal for 50. Natural totems are made by powerful wilders to store nature power. |
Hanondur the Pyrebreaker [power 242] (15 cooldown) =Sting= Hanondur the Pyrebreaker [power 242] (15 cooldown) =Sting=2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +4 Cun offense ------ Damage +6% fire Ignore resists +15% fire other ------- EQ when Hit +0.08 Psi when Hit +0.04 Hate-on-crit +1.00 Max psi +20.00 Sting an enemy dealing 324 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Thial the Krog Summoner level 15
24th Haze 122nd year of Ascendancy at 14:00 see stats
By Thial the Krog Summoner level 13
14th Haze 122nd year of Ascendancy at 00:42 see stats
By Thial the Krog Summoner level 10
1st Time of Equilibrium 122nd year of Ascendancy at 02:33 see stats
By Thial the Krog Summoner level 20
36th Haze 122nd year of Ascendancy at 11:09 see stats
By Thial the Krog Summoner level 20
60th Haze 122nd year of Ascendancy at 04:23 see stats
By Thial the Krog Summoner level 10
1st Haze 122nd year of Ascendancy at 00:11 see stats
By Thial the Krog Summoner level 20
68th Haze 122nd year of Ascendancy at 01:55 see stats
By Thial the Krog Summoner level 20
66th Haze 122nd year of Ascendancy at 19:13 see stats
By Thial the Krog Summoner level 21
72nd Haze 122nd year of Ascendancy at 13:13 see stats
By Thial the Krog Summoner level 14
17th Haze 122nd year of Ascendancy at 16:14 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Snow giant boulder thrower feels pain again.
Ran for 2 turns (stop reason: hostile spotted to the northwest (snow giant)).
--------------------------------
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Thial!
--------------------------------
Snow giant casts Mind Disruption.
Thial resists the effect 'Confused'!
Thial attunes to the damage.
Something performs a melee critical strike against Thial!
Thial resists the terror!
Thial is crippled.
Thial is recovering from the damage!
Aradabeth the great wolf performs a melee critical strike against Thial!
Aradabeth the great wolf's blood frenzy intensifies!
Aradabeth the great wolf performs a melee critical strike against Thial!
Aradabeth the great wolf's blood frenzy intensifies!
Thial resists the terror!
Thial is cut deeply.
Aradabeth the great wolf performs a melee critical strike against Thial!
Aradabeth the great wolf's blood frenzy intensifies!
Aradabeth the great wolf hits Thial for 80 physical, 5 darkness, 120 physical, 88 physical, 4 darkness, 102 physical, 131 physical, 4 darkness, 115 physical (648 total damage).
Melee retaliation hits Aradabeth the great wolf for 3 nature, 21 nature, 3 nature, 21 nature, 3 nature, 21 nature, 3 nature, 21 nature (98 total damage).
Thial the level 22 krog summoner was decapitated to death by Aradabeth the great wolf on level 3 of Daikara.