Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Krog |
Class | Mindslayer |
Level / Exp | 42 / 93% |
Size | big |
Lifes / Deaths | Killed by Massok the Dragonslayer at level 41 on the 66th Regrowth 123rd year of Ascendancy at 07:06 / 2Killed by Velabreth the ghast at level 42 on the 69th Regrowth 123rd year of Ascendancy at 20:23 |
Antimagic | Follower |
Primary Stats
Strength | 25 (base 9) |
Dexterity | 43 (base 43) |
Constitution | 18 (base 14) |
Magic | 10 (base 12) |
Willpower | 82 (base 60) |
Cunning | 72 (base 65) |
Resources
Life | -49/1052 |
Equilibrium | 30 |
Psi | 28/193 |
Healing Factor | 1.2011363549266 |
Regeneration | 0.30028408873166 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 9 |
Infravision | 6 |
See Invisible | 5 |
Offense: Mainhand
Damage | 80 |
Accuracy | 53 |
Crit Chance | 86% |
APR | 66 |
Speed | 1.00 |
Offense: Offhand
Damage | 39 |
Accuracy | 53 |
Crit Chance | 89% |
APR | 66 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 56 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Physical | +9% |
Fire | +11% |
Mind | +8% |
Arcane | +17% |
Cold | +17% |
All | +2% |
Offense: Damage Penetration
Nature | +24% |
Physical | +60% |
Light | +24% |
All | +14% |
Defense: Base
Armour (hardiness) | 42 (35.65183292883%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 11 |
Physical Save | 24 |
Spell Save | 29 |
Mental Save | 50 |
Defense: Resistances
Acid | + 3%( 70%) |
Blight | + 18%( 70%) |
Arcane | + 8%( 70%) |
Cold | + 23%( 70%) |
All | + 3%( 70%) |
Physical | + 5%( 70%) |
Lightning | + 32%( 70%) |
Light | + 6%( 70%) |
Temporal | + 11%( 70%) |
Mind | + 18%( 70%) |
Darkness | + 22%( 70%) |
Fire | + 70%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Disarm Resistance | 0% |
Teleport Resistance | 20% |
Confusion Resistance | 79% |
Silence Resistance | 10% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 35% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 923% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 249 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Thermal mastery | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Psionic / Voracity | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 3/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Race / Krog | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented mobility | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Cunning / Scoundrel | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by Thare. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You failed to protect the lost defiler from death by giant grey rat. Escort: lost defiler (level 3 of Trollmire) | failed |
You failed to protect the lost sun paladin from death by Silomissra the orc assassin. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed honey tree root. * You've found the needed vial of elder vampire blood. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed vampire lord fang. * You've found the needed pouch of luminous horror dust. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed minotaur nose. * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed red crystal shard. * You've found the needed snow giant kidney. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Zubamith the stralite battleaxe (162% power, 3 apr) =Phy{C,P},AllPen,Acc,...= Zubamith the stralite battleaxe (162% power, 3 apr) =Phy{C,P},AllPen,Acc,...=3.0 Encumbrance T4 battleaxe 1H weapon Reqs Str 35 [Random Unique] Master Weapon Damage 163% Range: 1.0x-1.5x Uses 40% Wil, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On Hit: * 20% chance to slow global speed by 61% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +28.0% Physical Power +14 (+5 eff.) Ignore resists +14% all Accuracy +16 (+5 eff.) Ignore Armor +14 On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% darkness +6% fire Spell save +3 (+2 eff.) Massive two-handed battleaxes. |
On hands | NOTE: Hands voratun gauntlets of the nighthunter (0 def, 3 armour) =Acc,Dominate=voratun gauntlets of the nighthunter (0 def, 3 armour) =Acc,Dominate= 1.5 Encumbrance T4 hands armor [Ego+] Psionic While equipped: Stats +3 Cun offense ------ Accuracy +11 (+3 eff.) defense ------ Armor +3 Fatigue +5% Resistance +10% darkness other ------- Infravision +3 Unarmed combat: Weapon Damage 146% Range: 1.0x-1.4x Uses 40% Wil, 40% Cun, 40% Dex 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +11 Ignore Armor +15 Critical Rate +17.0% Attack Speed 83% On-hit +11 darkness On Crit: 10% Dominate level 5 Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | bright alchemist's lamp of health =8Lite,Hp= bright alchemist's lamp of health =8Lite,Hp=1.0 Encumbrance T3 lite [Ego] Nature/Master While equipped: defense ------ Life +58.00 other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | leafwalker's dwarven-steel helm of fortune (0 def, 4 armour) =PhyCrt= leafwalker's dwarven-steel helm of fortune (0 def, 4 armour) =PhyCrt=3.0 Encumbrance T3 head armor [Ego++] Nature While equipped: Stats +10 Lck offense ------ Physical Crit +4.0% Spell Crit +4% Mind Crit +5% defense ------ Armor +4 Fatigue +4% Resistance +8% nature Spell save +3 (+2 eff.) Life +59.00 Healmod +13% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | NOTE: Boots Frost Treads (1 def, 4 armour) =Stats,Lite1=Frost Treads (1 def, 4 armour) =Stats,Lite1= 2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Tool | Murkwake [power 430] (15 cooldown) =Silence= Murkwake [power 430] (15 cooldown) =Silence=2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Damage +6% mind On-Hit (Melee): * 20% chance to reduce armor by 15% * 20% chance to reduce all saves and defense by 33 defense ------ Resistance +15% mind +6% darkness Blast the opponent's mind dealing 464 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage by 23% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Charmight the voratun ring =CrtPwr,Conf-= Charmight the voratun ring =CrtPwr,Conf-=0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: Stats +1 Dex +2 Con offense ------ Critical power +20.00% Damage +9% fire Ignore resists +20% physical defense ------ Resistance +2% physical Mind save +10 (+4 eff.) Confus Resist +36% other ------- Max stamina +30.00 Rings make your fingers look great! |
On fingers | copper ring 'Voribeth' =Conf-= copper ring 'Voribeth' =Conf-=0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: defense ------ Resistance +3% light Physical save +9 (+4 eff.) Mind save +6 (+2 eff.) Blind Resist +10% Silence Resist +10% Confus Resist +21% other ------- Max stamina +30.00 Rings make your fingers look great! |
Around neck | NOTE: Neck mindweaver's gold amulet of vision =Conf-=mindweaver's gold amulet of vision =Conf-= 0.1 Encumbrance T3 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +1 Wil offense ------ Mindpower +9 (+3 eff.) defense ------ Mind save +6 (+2 eff.) Blind Resist +25% Confus Resist +12% other ------- Infravision +3 Sight +2 See Invisibility +5 Amulets make your neck look great! |
In main hand | truestriking stralite mace of rage (158% power, 5 apr) =Dmg,Acc,Phy{Mod,Pen}= truestriking stralite mace of rage (158% power, 5 apr) =Dmg,Acc,Phy{Mod,Pen}=3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Ego++] Master Weapon Damage 159% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Str offense ------ Damage +7% physical Ignore resists +6% physical Accuracy +23 (+7 eff.) Ignore Armor +7 Blunt and deadly. |
Around waist | NOTE: Belt Glitterhunger the hardened leather belt =7Str,PhyCrt=Glitterhunger the hardened leather belt =7Str,PhyCrt= 1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +7 Str offense ------ Physical Crit +6.0% Ignore resists +10% light +20% physical defense ------ Resistance +8% lightning +8% temporal A belt that goes around your waist. |
In off hand | stralite longsword 'Adutta' (157% power, 5 apr) =PhyCrt,CrtPwr,Apr,Off= stralite longsword 'Adutta' (157% power, 5 apr) =PhyCrt,CrtPwr,Apr,Off=3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Rare] Master Weapon Damage 157% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +5.5% Attack Speed 100% While equipped: offense ------ Physical Crit +13.0% Critical power +24.00% Ignore Armor +16 defense ------ Resistance +9% blight +15% fire Disease Resist +20% Teleport Resist +20% Sharp, long, and deadly. |
Cloak | elven-silk cloak 'Cyrybretta' (3 def, 16 armour) =PhyPwr,Arm= elven-silk cloak 'Cyrybretta' (3 def, 16 armour) =PhyPwr,Arm=2.0 Encumbrance T5 cloak armor [Rare] Nature While equipped: offense ------ Physical Power +30 (+9 eff.) Ignore Armor +2 defense ------ Armor +16 Defense +3 (+1 eff.) Resistance +6% blight Physical save +3 (+1 eff.) Life +49.00 other ------- Stamina/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | NOTE: Done Rerolling drakeskin leather armour 'Earthknight' (33 def, 8 armour) =PhyCrt=drakeskin leather armour 'Earthknight' (33 def, 8 armour) =PhyCrt= 9.0 Encumbrance T5 light armor [Random Unique] Master While equipped: offense ------ Physical Crit +11.0% Critical power +18.00% Physical Power +7 (+2 eff.) Damage +15% arcane Ignore resists +10% nature Ignore Armor +14 When Hit 10 nature defense ------ Armor +8 Defense +33 (+9 eff.) Fatigue +8% Resistance +22% lightning +5% arcane other ------- Stamina/turn +1.00 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 107 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Starlord the copper amulet =3Con= Starlord the copper amulet =3Con=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con offense ------ Spellpower +25 (+17 eff.) When Hit 8 light other ------- Mana/turn +0.16 Mana-on-crit +2.00 Max mana +40.00 Amulets make your neck look great! |
Balaromichik the Blizzardspire =4Con= Balaromichik the Blizzardspire =4Con=0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +3 Wil +4 Con offense ------ Mind Crit +4% Damage +16% nature +12% cold Accuracy +25 (+7 eff.) defense ------ Armor +14 Resistance +32% nature other ------- EQ when Hit +0.16 Rings make your fingers look great! |
Ring of the Dead =rotd= Ring of the Dead =rotd=0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
warbringer's stralite battleaxe of ruin (164% power, 3 apr) =PhyCrt,CrtPwr,Disarm-= warbringer's stralite battleaxe of ruin (164% power, 3 apr) =PhyCrt,CrtPwr,Disarm-=3.0 Encumbrance T4 battleaxe 2H weapon Reqs Str 35 [Ego++] Master Weapon Damage 164% Range: 1.0x-1.5x Uses 40% Wil, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% While equipped: Stats +5 Con offense ------ Physical Crit +13.0% Critical power +28.00% Physical Power +9 (+3 eff.) Ignore resists +13% physical Ignore Armor +13 defense ------ Disarm Resist +28% Massive two-handed battleaxes. |
hateful dwarven-steel greatsword of enduring (156% power, 2 apr) =13Con,PF= hateful dwarven-steel greatsword of enduring (156% power, 2 apr) =13Con,PF=3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Nature/Psionic Weapon Damage 156% Range: 1.0x-1.6x Uses 40% Wil, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +16 darkness Damage Against +12% Living While equipped: Stats +13 Con +10 Wil defense ------ Life +54.00 Massive two-handed swords. |
Rainjeer the voratun longsword (161% power, 6 apr) =PhyCrt,Amnesia= Rainjeer the voratun longsword (161% power, 6 apr) =PhyCrt,Amnesia=3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Rare] Psionic Weapon Damage 162% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +16 cold On-crit, radius 2 +16 physical On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Physical Crit +4.0% Ignore resists +15% physical When Hit 4 cold other ------- Stamina/turn +2.00 Sharp, long, and deadly. |
steel mace 'Blizzardviper' (123% power, 3 apr) =6Con= steel mace 'Blizzardviper' (123% power, 3 apr) =6Con=3.0 Encumbrance T2 mace 1H weapon [Random Unique] Nature Weapon Damage 123% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +7 nature On-crit, radius 2 +9 lightning +9 cold While equipped: Stats +6 Con +7 Wil offense ------ Move Speed +24% Damage +6% cold Ignore resists +9% lightning +23% cold defense ------ Resistance +5% arcane Life +20.00 Blunt and deadly. |
stralite mace 'Lustrenigh' (165% power, 5 apr) =Lite3,Amnesia= stralite mace 'Lustrenigh' (165% power, 5 apr) =Lite3,Amnesia=3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Random Unique] Nature/Master/Psionic Weapon Damage 165% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +53 fire On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Global Speed +9% Damage +12% cold Ignore resists +14% fire defense ------ Resistance +9% cold other ------- Light +3 Blunt and deadly. |
truestriking dwarven-steel waraxe of enduring (137% power, 4 apr) =7Con= truestriking dwarven-steel waraxe of enduring (137% power, 4 apr) =7Con=3.0 Encumbrance T3 waraxe 1H weapon [Ego++] Nature/Master Weapon Damage 137% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +7 Con +10 Wil offense ------ Ignore resists +7% physical Accuracy +8 (+2 eff.) Ignore Armor +7 defense ------ Life +46.00 One-handed war axes. |
enhanced stralite waraxe of amnesia (146% power, 5 apr) enhanced stralite waraxe of amnesia (146% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon Reqs Str 35 [Ego++] Nature/Psionic Weapon Damage 147% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +4 Str +5 Dex +5 Mag +10 Wil +8 Cun +3 Con One-handed war axes. |
Nature's Blessing (8 def, 6 armour) =4Con= Nature's Blessing (8 def, 6 armour) =4Con=9.0 Encumbrance T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con defense ------ Armor +6 Defense +8 (+2 eff.) Ranged Defense +4 (+1 eff.) Fatigue +8% Resistance +20% nature +25% arcane Spell save +18 (+9 eff.) Life Regen +1.00 Healmod +20% Stun Resist +25% other ------- Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
impenetrable stralite plate armour of resilience (0 def, 24 armour) impenetrable stralite plate armour of resilience (0 def, 24 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training ,Str 48 [Ego] Nature/Master While equipped: defense ------ Armor +24 Fatigue +22% Life +34.00 A suit of armour made of metal plates. |
rough leather belt 'Beideneg' =1Con= rough leather belt 'Beideneg' =1Con=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Mag +1 Con offense ------ Physical Power +2 (+1 eff.) Damage +3% mind defense ------ Spell save +5 (+3 eff.) other ------- Max hate +8.00 Max psi +20.00 Size +1 A belt that goes around your waist. |
Rope Belt of the Thaloren =Stats,MndCrt= Rope Belt of the Thaloren =Stats,MndCrt=1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil offense ------ Mind Crit +15% Mindpower +15 (+5 eff.) other ------- Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Tuleruivon =Stats,Acc= Tuleruivon =Stats,Acc=1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +6 Str +5 Dex +5 Cun +7 Lck offense ------ Spell Crit +4% Physical Power +10 (+3 eff.) Damage +9% blight Ignore resists +20% acid Accuracy +15 (+5 eff.) defense ------ Armor +14 Stealth +10 other ------- Disarm Traps +14 Infravision +5 A belt that goes around your waist. |
Bebers (2 def, 0 armour) =3Con,Hp,Lite3= Bebers (2 def, 0 armour) =3Con,Hp,Lite3=2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +3 Con offense ------ Mind Crit +2% Critical power +5.00% defense ------ Defense +2 (+0 eff.) Life +38.00 other ------- EQ when Hit +0.08 Psi when Hit +0.04 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour) =brr= Eden's Guile (2 def, 1 armour) =brr=2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 56% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Camagarak the Cloudreign (0 def, 5 armour) =6Con= Camagarak the Cloudreign (0 def, 5 armour) =6Con=2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +4 Cun +6 Con offense ------ Damage +12% lightning +15% nature defense ------ Armor +5 Resistance +9% acid +6% cold +12% light +6% darkness Physical save +19 (+9 eff.) Mind save +19 (+7 eff.) A pair of boots made of leather. |
brawler's rough leather gloves of the iron hand (0 def, 1 armour) =Disarm= brawler's rough leather gloves of the iron hand (0 def, 1 armour) =Disarm=1.0 Encumbrance T1 hands armor [Ego++] Master While equipped: Stats +6 Str +2 Dex +3 Wil +3 Cun +3 Con defense ------ Armor +1 Physical save +6 (+3 eff.) Disarm Resist +21% other ------- Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 111% Range: 1.0x-1.1x Uses 40% Wil, 40% Dex, 40% Str 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +4 Ignore Armor +1 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Disarm level 1 On Hit: 10% Set Up level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (6 def, 8 armour) =Remnants= Spellhunt Remnants (6 def, 8 armour) =Remnants=1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+4 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+2 eff.) Spell save +15 (+8 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 152% Range: 1.0x-1.4x Uses 40% Wil, 40% Cun, 40% Dex 40% Str Damage Physical Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence On Hit: 15% Mana Clash level 3 On Hit: 15% Antimagic Zone level 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 182.52 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Chargepall the linen wizard hat (1 def, 0 armour) =4Con= Chargepall the linen wizard hat (1 def, 0 armour) =4Con=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Str +3 Cun +4 Con offense ------ Damage +11% nature +3% lightning defense ------ Defense +1 (+0 eff.) Resistance +16% nature Crit Resistance 5.00% A pointy cloth hat, very wizardly... |
NOTE: Head Erurach (0 def, 3 armour) =-Hp,{Mnd,Phy}Pwr=Erurach (0 def, 3 armour) =-Hp,{Mnd,Phy}Pwr= 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ Physical Power +25 (+7 eff.) Mindpower +20 (+6 eff.) defense ------ Armor +3 Fatigue +1% Resistance +6% acid Unlife -80.00 life other ------- Infravision +2 A cap made of leather. |
Ashgasher (0 def, 3 armour) =breathewater= Ashgasher (0 def, 3 armour) =breathewater=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str offense ------ Ignore resists +5% fire defense ------ Armor +3 Fatigue +5% Resistance +3% acid +5% cold +3% nature +12% lightning other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dwarven Emperors (0 def, 6 armour) =Conf-,Lite6= Helm of the Dwarven Emperors (0 def, 6 armour) =Conf-,Lite6=3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 ametrine 14 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine 13 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 aquamarine 13 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal 13 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst 8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 bloodstone 2 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
588 alchemist agate 588 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
nightwalker's alchemist's lamp of focus =PhyCrt,9WIl= nightwalker's alchemist's lamp of focus =PhyCrt,9WIl=1.0 Encumbrance T3 lite [Ego+] Nature/Psionic While equipped: Stats +9 Wil offense ------ Physical Crit +4.0% Critical power +10.00% Physical Power +6 (+2 eff.) Damage +8% mind other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Essence of Bearness Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Heart of Poosh Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Nadan the Plaguehue (dig speed 29 turns) =3Con,Dig= Nadan the Plaguehue (dig speed 29 turns) =3Con,Dig=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ On-Hit (Melee): * 10% chance to slow global speed by 61% defense ------ Armor +2 other ------- Max stamina +30.00 Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) =Dig= Tooth of the Mouth (dig speed 12 turns) =Dig=3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Ulokath [power 170] (15 cooldown) =PhyCrt,Acc,Silence= Ulokath [power 170] (15 cooldown) =PhyCrt,Acc,Silence=2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Physical Crit +4.0% Accuracy +20 (+6 eff.) On-Hit (Melee): * 10% chance to slow global speed by 61% defense ------ Resistance +6% mind +3% cold Healmod +10% Blast the opponent's mind dealing 184 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of gale force 'Aerumitha' [power 225] (15 cooldown) =Push,3Con= dwarven-steel torque of gale force 'Aerumitha' [power 225] (15 cooldown) =Push,3Con=2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: Stats +3 Str +5 Cun +3 Con other ------- Infravision +2 Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 245 physical damage Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase the duration of 1 beneficial effects by 2. 100% to increase all damage by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast 'Ivora' [power 230] (15 cooldown) =5Str= dwarven-steel torque of mindblast 'Ivora' [power 230] (15 cooldown) =5Str=2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +5 Str +3 Dex offense ------ Physical Crit +5.0% Ignore resists +15% arcane defense ------ Defense +15 (+4 eff.) other ------- Max stamina +30.00 Max vim +50.00 Blast the opponent's mind dealing 248 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
soothing elven-wood totem of healing [power 362] (15 cooldown) =Heal= soothing elven-wood totem of healing [power 362] (15 cooldown) =Heal=2.0 Encumbrance T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 362 Puts all charms on 15 turn cooldown 100% to heal for 49. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Thare the Krog Mindslayer level 35
38th Regrowth 123rd year of Ascendancy at 07:41 see stats
By Thare the Krog Mindslayer level 16
21st Haze 122nd year of Ascendancy at 19:07 see stats
By Thare the Krog Mindslayer level 38
48th Regrowth 123rd year of Ascendancy at 12:15 see stats
By Thare the Krog Mindslayer level 35
43rd Regrowth 123rd year of Ascendancy at 07:45 see stats
By Thare the Krog Mindslayer level 30
5th Regrowth 123rd year of Ascendancy at 09:38 see stats
By Thare the Krog Mindslayer level 13
8th Haze 122nd year of Ascendancy at 13:57 see stats
By Thare the Krog Mindslayer level 36
45th Regrowth 123rd year of Ascendancy at 23:39 see stats
By Thare the Krog Mindslayer level 29
9th Allure 123rd year of Ascendancy at 12:36 see stats
By Thare the Krog Mindslayer level 31
21st Regrowth 123rd year of Ascendancy at 17:52 see stats
By Thare the Krog Mindslayer level 28
7th Decay 122nd year of Ascendancy at 06:45 see stats
By Thare the Krog Mindslayer level 22
57th Haze 122nd year of Ascendancy at 06:08 see stats
By Thare the Krog Mindslayer level 28
8th Decay 122nd year of Ascendancy at 05:35 see stats
By Thare the Krog Mindslayer level 21
55th Haze 122nd year of Ascendancy at 09:58 see stats
By Thare the Krog Mindslayer level 10
2nd Haze 122nd year of Ascendancy at 18:08 see stats
By Thare the Krog Mindslayer level 20
50th Haze 122nd year of Ascendancy at 13:32 see stats
By Thare the Krog Mindslayer level 30
3rd Regrowth 123rd year of Ascendancy at 03:15 see stats
By Thare the Krog Mindslayer level 40
63rd Regrowth 123rd year of Ascendancy at 22:07 see stats
By Thare the Krog Mindslayer level 19
41st Haze 122nd year of Ascendancy at 20:36 see stats
By Thare the Krog Mindslayer level 29
2nd Regrowth 123rd year of Ascendancy at 06:27 see stats
By Thare the Krog Mindslayer level 37
46th Regrowth 123rd year of Ascendancy at 03:09 see stats
By Thare the Krog Mindslayer level 11
3rd Haze 122nd year of Ascendancy at 19:08 see stats
By Thare the Krog Mindslayer level 20
51st Haze 122nd year of Ascendancy at 23:07 see stats
By Thare the Krog Mindslayer level 39
56th Regrowth 123rd year of Ascendancy at 18:47 see stats
By Thare the Krog Mindslayer level 20
51st Haze 122nd year of Ascendancy at 06:31 see stats
By Thare the Krog Mindslayer level 21
56th Haze 122nd year of Ascendancy at 07:28 see stats
By Thare the Krog Mindslayer level 16
22nd Haze 122nd year of Ascendancy at 04:50 see stats
By Thare the Krog Mindslayer level 41
66th Regrowth 123rd year of Ascendancy at 07:06 see stats
By Thare the Krog Mindslayer level 33
35th Regrowth 123rd year of Ascendancy at 03:49 see stats
Log
Thare slows down.
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Resting starts...
Thare is no longer attuned.
Talent Warding Weapon is ready to use.
Talent Impale is ready to use.
Talent Kinetic Strike is ready to use.
Rested for 5 turns (stop reason: taken damage).
Thare is in a deep sleep.
Something hits Thare for (42 to psi shield), 163 physical (163 total damage).
Something strikes Thare with hidden blades!
Something performs a melee critical strike against Thare!
Thare is recovering from the damage!
Thare deflects the projectile from Something to the south!
Velabreth the ghast performs a melee critical strike against Thare!
Velabreth the ghast performs a melee critical strike against Thare!
Thare blocks Velabreth the ghast's attack and retaliates with his telekinetically wielded weapon!
Velabreth the ghast slows down.
Velabreth the ghast's is vulnerable to attacks and effects!
Velabreth the ghast starts to bleed.
Velabreth the ghast is disarmed!
Thare repels an attack from Velabreth the ghast.
Velabreth the ghast performs a melee critical strike against Thare!
Velabreth the ghast hits Thare for (37 to psi shield), 56 physical, (42 to psi shield), 183 physical, (38 to psi shield), 58 physical, (42 to psi shield), 181 physical, (38 to psi shield), 57 physical, (42 to psi shield), 68 physical (602 total damage).
Thare hits Velabreth the ghast for (32 parried), 141 physical, 0 arcane, 71 fire, 16 physical, 16 fire (245 total damage).
Melee retaliation hits Velabreth the ghast for 10 nature, 10 nature, 10 nature, 10 nature, 10 nature (51 total damage).
Thare the level 42 krog mindslayer was stabbed to death by Velabreth the ghast on level 2 of Ruins of Telmur.
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Thare is no longer sleeping.