Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Krog |
Class | Mindslayer |
Level / Exp | 25 / 59% |
Size | big |
Lifes / Deaths | Killed by Belalratta the vampire at level 25 on the 3rd Decay 122nd year of Ascendancy at 03:29 / 2Killed by Belalratta the vampire at level 25 on the 3rd Decay 122nd year of Ascendancy at 03:32 |
Antimagic | Follower |
Primary Stats
Strength | 27 (base 11) |
Dexterity | 21 (base 10) |
Constitution | 28 (base 10) |
Magic | 8 (base 10) |
Willpower | 104 (base 55) |
Cunning | 65 (base 51) |
Resources
Life | -72/592 |
Equilibrium | 0 |
Psi | 160/203 |
Healing Factor | 1.1456298990389 |
Regeneration | 0.28640747475973 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +9.9999999999979% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 53 |
Accuracy | 29 |
Crit Chance | 34% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 24 |
Accuracy | 29 |
Crit Chance | 34% |
APR | 23 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 62 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Nature | +15% |
Mind | +24% |
Lightning | +7% |
Fire | +24% |
All | 0% |
Offense: Damage Penetration
Physical | +20% |
Fire | +5% |
Mind | +5% |
Defense: Base
Armour (hardiness) | 38 (65.65183292883%) |
Defense | 35 |
Ranged Defense | 35 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 34 |
Mental Save | 49 |
Defense: Resistances
Blight | + 17%( 70%) |
Arcane | + 18%( 70%) |
Mind | + 38%( 70%) |
All | + 14%( 70%) |
Lightning | + 23%( 70%) |
Light | + 17%( 70%) |
Cold | + 33%( 70%) |
Fire | + 70%( 70%) |
Nature | + 40%( 70%) |
Defense: Immunities
Stun Resistance | 82% |
Confusion Resistance | 93% |
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Disarm Resistance | 43% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 888% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 274 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Thermal mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Psionic / Voracity | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Krog | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by Zubegata the giant blue ant. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lost warrior from death by Areth the forest wight. Escort: lost warrior (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed pouch of luminous horror dust. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed skeleton mage skull. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed xorn fragment. * You've found the needed pouch of faeros ash. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed length of troll intestine. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Colaryem (169% power, 12 apr) =7Dex,PF,Dmg= Colaryem (169% power, 12 apr) =7Dex,PF,Dmg=3.0 Encumbrance T3 greatsword 1H weapon [Unique] Arcane Weapon Damage 169% Range: 1.0x-1.6x Uses 130% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +11.0% Attack Speed 74% While equipped: Stats +7 Dex offense ------ Move Speed +10% Damage +7% lightning defense ------ Fatigue -12% Resistance +7% lightning other ------- Encumbrance +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
On hands | NOTE: ProperGloves Branemafast the dwarven-steel gauntlets (0 def, 2 armour) =Stats,Disarm,Mnd{C,P},DAr=Branemafast the dwarven-steel gauntlets (0 def, 2 armour) =Stats,Disarm,Mnd{C,P},DAr= 1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Str +7 Wil +6 Cun +4 Con offense ------ Mind Crit +4% Mindpower +10 (+2 eff.) defense ------ Armor +2 Fatigue +3% Disarm Resist +33% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 136% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Disarm level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | Brightpassion the brass lantern =Lite5,Conf-,Disarm-= Brightpassion the brass lantern =Lite5,Conf-,Disarm-=2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Ignore resists +5% fire defense ------ Resistance +3% mind +3% blight Poison Resist +20% Disarm Resist +10% Confus Resist +10% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Dairegorn (10 def, 3 armour) =Conf-,PhyCrt,MndPwr,6Cun= Dairegorn (10 def, 3 armour) =Conf-,PhyCrt,MndPwr,6Cun=2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +6 Cun offense ------ Physical Crit +4.0% Mindpower +10 (+2 eff.) Damage +9% mind defense ------ Armor +3 Defense +10 (+5 eff.) Fatigue +3% Resistance +13% mind Mind save +17 (+5 eff.) Confus Resist +31% A cap made of leather. |
On feet | pair of iron boots 'Emelann' (3 def, 3 armour) =Stats,{Mnd,Phy}Crt,PhyPwr= pair of iron boots 'Emelann' (3 def, 3 armour) =Stats,{Mnd,Phy}Crt,PhyPwr=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Dex +4 Wil offense ------ Physical Crit +2.0% Mind Crit +2% Physical Power +20 (+7 eff.) Ignore Armor +4 defense ------ Armor +3 Defense +3 (+1 eff.) Fatigue +2% other ------- Max hate +4.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | overpowered ash totem of healing [power 278] (8/22 cooldown) =Heal= overpowered ash totem of healing [power 278] (8/22 cooldown) =Heal=2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 278 Puts all charms on 22 turn cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | steel ring of clarity =Conf-= steel ring of clarity =Conf-=0.1 Encumbrance T2 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +5 (+1 eff.) Confus Resist +28% Rings make your fingers look great! |
On fingers | Ulfagolachik the Asharc =Conf-,5StrCon,FirMod= Ulfagolachik the Asharc =Conf-,5StrCon,FirMod=0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +5 Con offense ------ Physical Power +5 (+2 eff.) Damage +24% fire Ignore resists +5% mind When Hit 2 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 36 defense ------ Resistance +24% fire Mind save +6 (+2 eff.) Confus Resist +24% Rings make your fingers look great! |
Around neck | steel amulet of willpower (+4) =4Wil= steel amulet of willpower (+4) =4Wil=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil Amulets make your neck look great! |
In main hand | NOTE: Main Gunedir (144% power, 4 apr) =Main,DMg=Gunedir (144% power, 4 apr) =Main,DMg= 3.0 Encumbrance T3 mace 1H weapon [Rare] Disrupt Weapon Damage 144% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Hit: * 8% chance to slow global speed by 64% While equipped: Stats +4 Str +2 Con offense ------ Physical Power +5 (+2 eff.) Ignore Armor +2 On-Hit (Melee): * 20% chance to slow global speed by 64% other ------- Max stamina +30.00 Blunt and deadly. |
Around waist | hardened leather belt 'Glimmerwinnow' =Stats,PhyPwr,Apr,Hp= hardened leather belt 'Glimmerwinnow' =Stats,PhyPwr,Apr,Hp=1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +2 Cun +2 Dex offense ------ Physical Power +10 (+4 eff.) Ignore Armor +6 defense ------ Resistance +3% light Life +30.00 other ------- Stamina/turn +1.00 A belt that goes around your waist. |
In off hand | Arthurath the steel mace (129% power, 3 apr) =Phy{C,P,Pen},Acc,Off= Arthurath the steel mace (129% power, 3 apr) =Phy{C,P,Pen},Acc,Off=3.0 Encumbrance T2 mace 1H weapon [Rare] Master Weapon Damage 130% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Critical: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +10.0% Physical Power +7 (+3 eff.) Ignore resists +20% physical Accuracy +15 (+8 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 36 defense ------ Resistance +12% mind Blunt and deadly. |
Cloak | NOTE: Cloak Urthikalthochak (2 def, 8 armour) =13Wil,Arm=Urthikalthochak (2 def, 8 armour) =13Wil,Arm= 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +13 Wil defense ------ Armor +8 Defense +2 (+1 eff.) Resistance +3% lightning +22% cold +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) =nice= Spider-Silk Robe of Spydrë (10 def, 15 armour) =nice=2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+5 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Elath =Hp= Elath =Hp=0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: defense ------ Fatigue -4% Resistance +3% temporal +1% physical +6% nature +3% light Life +80.00 Life Regen +2.00 Amulets make your neck look great! |
vitalizing copper amulet of cunning (+3) =3Con= vitalizing copper amulet of cunning (+3) =3Con=0.1 Encumbrance T1 amulet jewelry [Ego+] Nature While equipped: Stats +3 Cun +3 Con defense ------ Physical save +6 (+3 eff.) Life +30.00 Life Regen +2.00 Amulets make your neck look great! |
Fanged Collar =try not to die= Fanged Collar =try not to die=0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+8 eff.) Spell save +15 (+7 eff.) Mind save -7 (-3 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Ce'Natta the Blazehash =4Con,CrtPwr= Ce'Natta the Blazehash =4Con,CrtPwr=0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +2 Wil +4 Con offense ------ Critical power +20.00% Ignore resists +10% light +25% acid On-Hit (Melee): * 20% chance to reduce armor by 9% defense ------ Physical save +8 (+4 eff.) Rings make your fingers look great! |
Tuluchak =t2arcane= Tuluchak =t2arcane=0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag +5 Wil +5 Cun offense ------ Mindpower +6 (+1 eff.) Ignore resists +10% physical defense ------ Physical save +8 (+4 eff.) Spell save +14 (+7 eff.) Mind save +9 (+3 eff.) other ------- Stamina/turn +2.00 Max stamina +30.00 Rings make your fingers look great! |
sneakthief's steel ring of pilfering =Stats5D,Acc,Def,Disengage= sneakthief's steel ring of pilfering =Stats5D,Acc,Def,Disengage=0.1 Encumbrance T2 ring jewelry [Ego++] Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +16 (+8 eff.) Ignore Armor +7 defense ------ Defense +8 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring 'Mayara' =PhyCrt,Acc,Arm,-Hp= steel ring 'Mayara' =PhyCrt,Acc,Arm,-Hp=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +1 Con offense ------ Physical Crit +4.0% Accuracy +20 (+10 eff.) defense ------ Armor +6 Physical save +6 (+3 eff.) Unlife -60.00 life Rings make your fingers look great! |
balanced steel battleaxe of massacre (147% power, 2 apr) =Acc,Def,Disarm-= balanced steel battleaxe of massacre (147% power, 2 apr) =Acc,Def,Disarm-=3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Master Weapon Damage 147% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +7 (+4 eff.) defense ------ Defense +10 (+5 eff.) Disarm Resist +28% Massive two-handed battleaxes. |
Neramina the iron greatmaul (132% power, 1 apr) =3Con,tk= Neramina the iron greatmaul (132% power, 1 apr) =3Con,tk=5.0 Encumbrance T1 greatmaul 2H weapon [Rare] Psionic Weapon Damage 133% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-hit +10 mind On Hit: * 16% chance to reduce all saves and defense by 36 While equipped: Stats +1 Str +3 Wil +3 Cun +3 Con offense ------ Damage +6% mind Ignore Armor +1 other ------- Stamina/turn +3.00 Massive two-handed mauls. |
Frostrupture the dwarven-steel greatmaul (164% power, 2 apr) =TK,Dmg= Frostrupture the dwarven-steel greatmaul (164% power, 2 apr) =TK,Dmg=5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Disrupt Weapon Damage 165% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +3 Mag +3 Wil +2 Cun offense ------ Ignore resists +25% cold defense ------ Resistance +14% acid +19% lightning +23% fire +19% cold +6% all Spell save +10 (+5 eff.) Massive two-handed mauls. |
iron greatsword of crippling (131% power, 1 apr) =PhyCrt= iron greatsword of crippling (131% power, 1 apr) =PhyCrt=3.0 Encumbrance T1 greatsword 2H weapon [Ego+] Master Weapon Damage 131% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Massive two-handed swords. |
Shantiz the Stormblade (127% power, 20 apr) =20Dex= Shantiz the Stormblade (127% power, 20 apr) =20Dex=1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Weapon Damage 127% Range: 1.0x-1.3x Uses 100% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
woollen robe 'Deloneg' (0 def, 0 armour) =5Con= woollen robe 'Deloneg' (0 def, 0 armour) =5Con=2.0 Encumbrance T2 cloth armor [Rare] Psionic While equipped: Stats +2 Dex +6 Mag +5 Wil +5 Con offense ------ Damage +9% acid defense ------ Resistance +6% mind +9% all other ------- Mana/turn +0.11 Psi/turn +0.18 See Invisibility +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather belt 'Runisamas' =1Dex= rough leather belt 'Runisamas' =1Dex=1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +1 Dex offense ------ Mindpower +3 (+0 eff.) When Hit 6 mind 2 physical defense ------ Armor +2 Physical save +6 (+3 eff.) other ------- Max stamina +20.00 A belt that goes around your waist. |
Flashqueen the linen cloak (1 def, 0 armour) =2Dex= Flashqueen the linen cloak (1 def, 0 armour) =2Dex=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex offense ------ Accuracy +4 (+2 eff.) Ignore Armor +4 When Hit 2 mind defense ------ Defense +1 (+0 eff.) Resistance +24% lightning +6% mind +3% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Beredunador' (1 def, 2 armour) =Stats,-Hp,CrtPwr= linen cloak 'Beredunador' (1 def, 2 armour) =Stats,-Hp,CrtPwr=2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +1 Con +3 Wil offense ------ Critical power +10.00% defense ------ Armor +2 Defense +1 (+0 eff.) Resistance +3% light +2% physical Mind save +6 (+2 eff.) Unlife -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Growwend' (0 def, 1 armour) =4Dex= pair of rough leather boots 'Growwend' (0 def, 1 armour) =4Dex=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex offense ------ Damage +3% nature +9% light Ignore resists +5% nature When Hit 6 darkness On-Hit (Melee): * 20% chance to slow global speed by 64% defense ------ Armor +1 Stealth +6 A pair of boots made of leather. |
pair of rough leather boots 'Polavena' (0 def, 1 armour) =Phy{C,P},APR= pair of rough leather boots 'Polavena' (0 def, 1 armour) =Phy{C,P},APR=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +3 (+1 eff.) Ignore Armor +4 When Hit 4 acid On-Hit (Melee): * 10% chance to reduce armor by 9% defense ------ Armor +1 Resistance +12% lightning +3% nature +6% blight A pair of boots made of leather. |
pair of dwarven-steel boots 'Ebonybane' (0 def, 4 armour) =5COn= pair of dwarven-steel boots 'Ebonybane' (0 def, 4 armour) =5COn=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +5 Str +5 Con offense ------ Damage +7% physical When Hit 8 darkness defense ------ Armor +4 Fatigue +3% Resistance +12% cold +3% fire +9% darkness +6% temporal other ------- Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Furnacestun the hardened leather gloves (0 def, 2 armour) =Dex,Acc,FirMod,Lite3= Furnacestun the hardened leather gloves (0 def, 2 armour) =Dex,Acc,FirMod,Lite3=1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Dex offense ------ Damage +6% fire Accuracy +10 (+5 eff.) defense ------ Armor +2 Resistance +15% acid +9% fire +6% light other ------- Light +3 Unarmed combat: Weapon Damage 134% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +3 Critical Rate +9.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets of butchering (0 def, 2 armour) =PhyPwr,Acc= dwarven-steel gauntlets of butchering (0 def, 2 armour) =PhyPwr,Acc=1.5 Encumbrance T2 hands armor [Ego+] Disrupt While equipped: offense ------ Physical Power +6 (+2 eff.) Accuracy +7 (+4 eff.) Ignore Armor +8 defense ------ Armor +2 Fatigue +3% Resistance +6% blight Spell save +13 (+6 eff.) Unarmed combat: Weapon Damage 139% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +14 Critical Rate +8.0% Attack Speed 83% On Hit: * 10% chance to slow global speed by 64% * 14% chance to reduce armor by 9% Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Singejeer' (1 def, 0 armour) =5Dex= linen wizard hat 'Singejeer' (1 def, 0 armour) =5Dex=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +5 Dex offense ------ Damage +3% fire defense ------ Defense +1 (+0 eff.) Resistance +6% lightning +6% temporal +6% blight +3% cold +5% arcane +6% acid A pointy cloth hat, very wizardly... |
Gloommonster (0 def, 1 armour) =-Hp,Conf-= Gloommonster (0 def, 1 armour) =-Hp,Conf-=2.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +1 Fatigue +1% Resistance +9% lightning +3% fire +6% darkness +1% physical Physical save +11 (+6 eff.) Unlife -60.00 life Confus Resist +10% A cap made of leather. |
insulating rough leather cap of the depths (0 def, 1 armour) =breathewater= insulating rough leather cap of the depths (0 def, 1 armour) =breathewater=2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: defense ------ Armor +1 Fatigue +1% Resistance +6% fire +5% cold other ------- Breathe water A cap made of leather. |
Crown of Burning Pain (13 def, 0 armour) =t3arcane= Crown of Burning Pain (13 def, 0 armour) =t3arcane=4.0 Encumbrance T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil offense ------ Damage +35% fire defense ------ Defense +13 (+6 eff.) Fatigue +4% Resistance +35% fire Meteor Rain: Effective talent level: 2.0 Power cost 25 out of 50/50. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 19.58 fire and 15.79 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
NOTE: After stun res 100% Ivyreda the dwarven-steel helm (0 def, 4 armour) =Acc,CrtPwr,PhyMod=Ivyreda the dwarven-steel helm (0 def, 4 armour) =Acc,CrtPwr,PhyMod= 3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Critical power +20.00% Damage +3% physical Ignore resists +5% acid Accuracy +30 (+15 eff.) defense ------ Armor +4 Fatigue +4% Resistance +8% lightning +6% temporal +6% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xoriamira the dwarven-steel helm (0 def, 4 armour) =4Con,Hp,Stun-= Xoriamira the dwarven-steel helm (0 def, 4 armour) =4Con,Hp,Stun-=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Con defense ------ Armor +4 Fatigue +4% Resistance +6% fire Crit Resistance 15.00% Life +20.00 Stun Resist +20% Teleport Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate 7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon 12 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst 9 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
386 alchemist agate 386 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Zubisetta the Rainquencher =6Lite,Psi,3CUn= Zubisetta the Rainquencher =6Lite,Psi,3CUn=2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +3 Cun offense ------ Critical power +5.00% When Hit 4 mind 6 nature other ------- Max psi +10.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Smearmark' =2Con= brass lantern 'Smearmark' =2Con=2.0 Encumbrance T1 lite [Rare] Disrupt While equipped: Stats +2 Con offense ------ When Hit 4 nature defense ------ Resistance +9% darkness +3% physical +5% arcane +3% all Spell save +6 (+3 eff.) other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health =Hp= brass lantern of health =Hp=2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns) =Dig= Tooth of the Mouth (dig speed 12 turns) =Dig=3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
soothing steel torque of mindblast [power 170] (8/15 cooldown) =Silence= soothing steel torque of mindblast [power 170] (8/15 cooldown) =Silence=2.0 Encumbrance T2 torque charm [Ego+] Psionic Blast the opponent's mind dealing 211 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to heal for 34. Torques are made by powerful psionics to store psionic powers. |
steel torque of gale force [power 160] (8/15 cooldown) =Push= steel torque of gale force [power 160] (8/15 cooldown) =Push=2.0 Encumbrance T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 160 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Yarydil [power 145] (8/25 cooldown) =tent= Yarydil [power 145] (8/25 cooldown) =tent=2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: defense ------ Defense +10 (+5 eff.) Physical save +12 (+6 eff.) Life +20.00 Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 312 Base Damage: 145 Armor: 5 All Resist: 7 Puts all charms on 25 turn cooldown 100% to increase all damage by 14% for 2 turns. 100% to reduce fatigue by 25% for 2 turns. 100% to heal for 43. Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging 'Venomkarma' [power 272] (8/15 cooldown) =4Con= yew totem of stinging 'Venomkarma' [power 272] (8/15 cooldown) =4Con=2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +2 Mag +4 Con offense ------ Damage +9% darkness +6% nature When Hit 4 nature other ------- Infravision +3 See Invisibility +6 Sting an enemy dealing 313 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came" =tome= Forbidden Tome: "The Day It Came" =tome=2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
It Which Writhes It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
By Inss the Krog Mindslayer level 20
34th Haze 122nd year of Ascendancy at 21:58 see stats
By Inss the Krog Mindslayer level 13
13rd Haze 122nd year of Ascendancy at 16:22 see stats
By Inss the Krog Mindslayer level 22
76th Haze 122nd year of Ascendancy at 23:03 see stats
By Inss the Krog Mindslayer level 10
8th Haze 122nd year of Ascendancy at 08:52 see stats
By Inss the Krog Mindslayer level 20
33rd Haze 122nd year of Ascendancy at 22:54 see stats
By Inss the Krog Mindslayer level 20
62nd Haze 122nd year of Ascendancy at 11:33 see stats
By Inss the Krog Mindslayer level 23
79th Haze 122nd year of Ascendancy at 01:35 see stats
By Inss the Krog Mindslayer level 11
9th Haze 122nd year of Ascendancy at 18:57 see stats
By Inss the Krog Mindslayer level 21
72nd Haze 122nd year of Ascendancy at 01:48 see stats
By Inss the Krog Mindslayer level 24
80th Haze 122nd year of Ascendancy at 09:16 see stats
By Inss the Krog Mindslayer level 21
71st Haze 122nd year of Ascendancy at 15:03 see stats
By Inss the Krog Mindslayer level 21
74th Haze 122nd year of Ascendancy at 11:35 see stats
By Inss the Krog Mindslayer level 16
24th Haze 122nd year of Ascendancy at 23:51 see stats
By Inss the Krog Mindslayer level 25
3rd Decay 122nd year of Ascendancy at 03:29 see stats
Log
Zubegata the giant blue ant uses Feed.
Zubegata the giant blue ant uses Agony.
Inss is writhing in agony!
Inss's Beyond the Flesh misses Belalratta the vampire.
Talent Kinetic Strike is ready to use.
Agony from Zubegata the giant blue ant hits Inss for 12 mind damage.
--------------------------------
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Inss uses Heat Shift.
Belalratta the vampire is frozen to the ground!
Belalratta the vampire is disarmed!
Zubegata the giant blue ant is frozen to the ground!
Zubegata the giant blue ant is disarmed!
Zubegata the giant blue ant's armour is damaged!
Inss hits Belalratta the vampire for (10 flat reduction), 0 cold, (15 flat reduction), 27 fire (27 total damage).
Inss hits Zubegata the giant blue ant for 29 cold, 36 fire (64 total damage).
Wrathroot's ice storm area effect hits Inss for 16 cold damage.
Wrathroot's ice storm area effect hits Belalratta the vampire for (14 flat reduction), 0 cold (0 total damage).
Wrathroot's ice storm area effect hits Zubegata the giant blue ant for 40 cold damage.
Poison from Inss hits Belalratta the vampire for (3 flat reduction), 0 nature (0 total damage).
Zubegata the giant blue ant uses Reproach.
Zubegata the giant blue ant's mind surges with critical power!
Belalratta the vampire throws a finishing uppercut.
Belalratta the vampire performs a melee critical strike against Inss!
Inss resists the stun!
Zubegata the giant blue ant hits Inss for 166 mind damage.
Belalratta the vampire hits Inss for 309 physical damage.
Melee retaliation hits Belalratta the vampire for (1 flat reduction), 0 nature, (1 flat reduction), 0 mind, (7 flat reduction), 0 nature (0 total damage).
Inss the level 25 krog mindslayer was tortured to death by Belalratta the vampire on level 4 of Old Forest.