Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns. NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Custom Difficulty 1.7.5Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Thalore |
Class | Oozemancer |
Level / Exp | 25 / 65% |
Size | medium |
Lifes / Deaths | Killed by Elhutron the wretchling at level 25 on the 53rd Regrowth 123rd year of Ascendancy at 20:34 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 16 (base 10) |
Constitution | 19 (base 10) |
Magic | 8 (base 10) |
Willpower | 76 (base 55) |
Cunning | 63 (base 52) |
Resources
Life | -93/477 |
Equilibrium | 53 |
Healing Factor | 1.0791723257556 |
Regeneration | 4.5864823844612 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +4.4408920985006E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 1 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 64 |
Accuracy | 50 |
Crit Chance | 20% |
APR | 39 |
Speed | 1.00 |
Offense: Offhand
Damage | 65 |
Accuracy | 50 |
Crit Chance | 19% |
APR | 31 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 62 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
Acid | +27% |
Lightning | +11% |
Nature | +50% |
Cold | +11% |
Physical | +20% |
Mind | +15% |
All | 0% |
Offense: Damage Penetration
Nature | +7% |
Fire | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 34 (78.304188961773%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 40 |
Mental Save | 36 |
Defense: Resistances
Acid | + 40%( 70%) |
Blight | + 33%( 70%) |
Arcane | + 38%( 70%) |
Cold | + 25%( 70%) |
All | + 21%( 70%) |
Darkness | + 25%( 70%) |
Physical | + 23%( 70%) |
Temporal | + 21%( 70%) |
Lightning | + 37%( 70%) |
Mind | + 25%( 70%) |
Fire | + 35%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 25% |
Confusion Resistance | 22% |
Poison Resistance | 85% |
Blind Resistance | 65% |
Disarm Resistance | 10% |
Bleed Resistance | 65% |
Pinning Resistance | 23% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 589% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 195 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Oozing blades | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Moss | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Slime | 1.50 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Wild-gift / Ooze | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Mucus | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed black mamba head. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of wight ectoplasm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed bloated horror heart. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of iron boots 'Cyrabrewyn' (10 def, 13 armour) =-Hp,Acc,Arm= pair of iron boots 'Cyrabrewyn' (10 def, 13 armour) =-Hp,Acc,Arm=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Con offense ------ Accuracy +20 (+10 eff.) defense ------ Armor +13 Defense +10 (+3 eff.) Fatigue +2% Resistance +6% fire +6% mind +6% cold Unlife -80.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | bright brass lantern of health =Hp= bright brass lantern of health =Hp=2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +41.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Hudur the linen wizard hat (11 def, 0 armour) =NatMod,Def= Hudur the linen wizard hat (11 def, 0 armour) =NatMod,Def=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% nature defense ------ Defense +11 (+3 eff.) Resistance +22% nature +5% arcane Life Regen +4.00 Disarm Resist +10% Knockbk Resist +10% A pointy cloth hat, very wizardly... |
On hands | Sludgegrip (0 def, 0 armour) =ooze= Sludgegrip (0 def, 0 armour) =ooze=1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+0 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | Radhodugas the iron pickaxe (dig speed 37 turns) =NatMod,Cun= Radhodugas the iron pickaxe (dig speed 37 turns) =NatMod,Cun=3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Cun offense ------ Physical Power +10 (+4 eff.) Damage +6% nature +9% physical defense ------ Defense +5 (+1 eff.) Resistance +11% nature other ------- Stamina/turn +2.00 Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | warrior's steel ring of corrosion (+24%) =AcidMod= warrior's steel ring of corrosion (+24%) =AcidMod=0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str offense ------ Damage +12% acid defense ------ Armor +6 Resistance +24% acid Rings make your fingers look great! |
On fingers | copper ring of clarity =Conf-= copper ring of clarity =Conf-=0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +5 (+3 eff.) Confus Resist +22% Rings make your fingers look great! |
Around neck | grounding gold amulet =Stun-= grounding gold amulet =Stun-=0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% lightning Stun Resist +25% Amulets make your neck look great! |
In main hand | Galenoon the pulsing mindstar (107% power, 32 apr, nature damage) =NatMod,Def= Galenoon the pulsing mindstar (107% power, 32 apr, nature damage) =NatMod,Def=3.0 Encumbrance T4 mindstar 1H weapon [Random Unique] Nature Weapon Damage 107% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +2 Wil offense ------ Mind Crit +6% Mindpower +28 (+7 eff.) Damage +8% lightning +11% cold +10% nature +11% physical Ignore resists +7% nature defense ------ Defense +18 (+6 eff.) Resistance +6% blight +6% nature +9% lightning Disease Resist +16% Pinning Resist +23% other ------- Max hate +2.00 Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Heatwolf the rough leather belt =Hp= Heatwolf the rough leather belt =Hp=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +3% lightning Ignore resists +5% fire defense ------ Resistance +6% darkness +12% fire Life +34.00 A belt that goes around your waist. |
In off hand | Carrionbutcher the thorny mindstar (109% power, 24 apr, nature damage) =Dmg= Carrionbutcher the thorny mindstar (109% power, 24 apr, nature damage) =Dmg=3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 109% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Dex +2 Con offense ------ Mind Crit +3% Mindpower +11 (+3 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 36 defense ------ Resistance +12% nature +1% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Xanamiwe the Willowresolve (8 def, 0 armour) =Def,NatMod= Xanamiwe the Willowresolve (8 def, 0 armour) =Def,NatMod=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +3% nature When Hit 2 physical defense ------ Defense +8 (+2 eff.) Resistance +6% nature +2% physical Physical save +5 (+3 eff.) other ------- Max stamina +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) =NatMod,5Con= Spider-Silk Robe of Spydrë (10 def, 15 armour) =NatMod,5Con=2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
movement infusion (speed 409%; cd 13) movement infusion (speed 409%; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 409% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
copper amulet of constitution (+3) =3Con= copper amulet of constitution (+3) =3Con=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
copper ring 'Urthedas' =4Con= copper ring 'Urthedas' =4Con=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +4 Con offense ------ Physical Crit +5.0% On-Hit (Melee): * 20% chance to reduce armor by 13% defense ------ Resistance +9% darkness +12% fire Spell save +11 (+3 eff.) other ------- Max stamina +15.00 Rings make your fingers look great! |
titan's copper ring =3Con= titan's copper ring =3Con=0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Rings make your fingers look great! |
rogue's steel ring of blight (+10%) =3Cun= rogue's steel ring of blight (+10%) =3Cun=0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun offense ------ Damage +10% blight defense ------ Defense +6 (+2 eff.) Resistance +10% blight Rings make your fingers look great! |
steel ring 'Arudar' =Hp,Hp/= steel ring 'Arudar' =Hp,Hp/=0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +7 Wil offense ------ Ignore resists +20% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Resistance +3% blight Mind save +14 (+6 eff.) Life +52.00 Life Regen +7.00 Healmod +10% Rings make your fingers look great! |
acidic stralite battleaxe of rage (156% power, 3 apr) acidic stralite battleaxe of rage (156% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Arcane/Master Weapon Damage 156% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +7 Str offense ------ Damage +13% physical Accuracy +13 (+7 eff.) Massive two-handed battleaxes. |
reinforced leather armour (12 def, 7 armour) reinforced leather armour (12 def, 7 armour)9.0 Encumbrance T4 light armor Reqs Str 18 [Normal] While equipped: defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
Torchzeal the rough leather belt =2Con= Torchzeal the rough leather belt =2Con=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2 Con offense ------ Damage +3% fire defense ------ Resistance +5% lightning +5% temporal A belt that goes around your waist. |
pair of rough leather boots 'Brenirothel' (5 def, 3 armour) =1Con= pair of rough leather boots 'Brenirothel' (5 def, 3 armour) =1Con=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +1 Con defense ------ Armor +3 Defense +5 (+1 eff.) Resistance +5% arcane +6% nature Physical save +12 (+6 eff.) Mind save +11 (+5 eff.) Life Regen +4.00 A pair of boots made of leather. |
hardened leather gloves of the juggernaut (0 def, 2 armour) =2Con= hardened leather gloves of the juggernaut (0 def, 2 armour) =2Con=1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +2 Con defense ------ Armor +2 Physical save +10 (+5 eff.) Spell save +3 (+1 eff.) Mind save +4 (+2 eff.) Disarm Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
mindcaging rough leather cap of knowledge (0 def, 1 armour) =Stats,Conf-= mindcaging rough leather cap of knowledge (0 def, 1 armour) =Stats,Conf-=2.0 Encumbrance T1 head armor [Ego++] Psionic While equipped: Stats +2 Cun +2 Wil offense ------ Mindpower +3 (+1 eff.) defense ------ Armor +1 Fatigue +1% Resistance +10% mind Mind save +10 (+5 eff.) Confus Resist +20% A cap made of leather. |
Floeoozer (0 def, 3 armour) =5Con= Floeoozer (0 def, 3 armour) =5Con=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Dex +3 Mag +2 Cun +5 Con defense ------ Armor +3 Fatigue +5% Resistance +9% blight +3% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Koredor the iron helm (0 def, 3 armour) =BreatheWater= Koredor the iron helm (0 def, 3 armour) =BreatheWater=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Ignore resists +10% acid On-Hit (Melee): * 20% chance to slow global speed by 64% * 20% chance to reduce armor by 13% defense ------ Armor +3 Fatigue +5% Resistance +5% arcane +15% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst 7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
263 alchemist agate 263 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Manerak =6Con= Manerak =6Con=1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +1 Str +2 Dex +2 Mag +6 Con offense ------ Critical power +20.00% Damage +9% blight defense ------ Resistance +7% blight Life Regen +10.00 other ------- Light +6 Infravision +2 A normal brass lantern, enhanced by alchemy to make it brighter. |
Demonic Soul Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Rungof's Fang =canine= Rungof's Fang =canine=1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns) =Dig= Tooth of the Mouth (dig speed 12 turns) =Dig=3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of clear mind 'Blindwake' [power 2] (25 cooldown) =ClearMind= steel torque of clear mind 'Blindwake' [power 2] (25 cooldown) =ClearMind=2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ Ignore resists +25% arcane defense ------ Resistance +6% darkness +5% arcane Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to heal for 42. Torques are made by powerful psionics to store psionic powers. |
elm totem of stinging [power 110] (15 cooldown) =Sting= elm totem of stinging [power 110] (15 cooldown) =Sting=2.0 Encumbrance T1 totem charm [Ego] Nature Sting an enemy dealing 165 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of healing 'Eremidig' [power 284] (15 cooldown) =Heal= yew totem of healing 'Eremidig' [power 284] (15 cooldown) =Heal=2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +3 Cun +3 Mag offense ------ Critical power +10.00% Damage +15% physical Ignore Armor +3 other ------- Infravision +1 Heal yourself and all friendly characters within 10 spaces for 284 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "A View From The Gallery" =Tome= Forbidden Tome: "A View From The Gallery" =Tome=2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
By nkjh the Thalore Oozemancer level 25
52nd Regrowth 123rd year of Ascendancy at 01:19 see stats
By nkjh the Thalore Oozemancer level 13
56th Haze 122nd year of Ascendancy at 13:13 see stats
By nkjh the Thalore Oozemancer level 21
1st Wintertide 123rd year of Ascendancy at 13:54 see stats
By nkjh the Thalore Oozemancer level 10
19th Haze 122nd year of Ascendancy at 17:44 see stats
By nkjh the Thalore Oozemancer level 20
9th Decay 122nd year of Ascendancy at 04:43 see stats
By nkjh the Thalore Oozemancer level 22
11st Regrowth 123rd year of Ascendancy at 05:43 see stats
By nkjh the Thalore Oozemancer level 15
74th Haze 122nd year of Ascendancy at 19:57 see stats
By nkjh the Thalore Oozemancer level 25
49th Regrowth 123rd year of Ascendancy at 22:15 see stats
By nkjh the Thalore Oozemancer level 25
53rd Regrowth 123rd year of Ascendancy at 20:34 see stats
By nkjh the Thalore Oozemancer level 10
24th Haze 122nd year of Ascendancy at 01:14 see stats
By nkjh the Thalore Oozemancer level 22
20th Regrowth 123rd year of Ascendancy at 04:43 see stats
By nkjh the Thalore Oozemancer level 22
25th Regrowth 123rd year of Ascendancy at 04:26 see stats
By nkjh the Thalore Oozemancer level 22
19th Regrowth 123rd year of Ascendancy at 17:02 see stats
By nkjh the Thalore Oozemancer level 22
10th Regrowth 123rd year of Ascendancy at 16:53 see stats
By nkjh the Thalore Oozemancer level 15
74th Haze 122nd year of Ascendancy at 21:21 see stats
Log
Adalaith the elven mage receives 40 healing from Unnatural Body.
Areriamina the elven guard lashes out with a spinning backhand.
Areriamina the elven guard performs a melee critical strike against nkjh!
Nkjh's mind surges with critical power!
Nkjh attunes to the damage.
Areriamina the elven guard is poisoned!
Areriamina the elven guard slows down.
Areriamina the elven guard performs a melee critical strike against Elhutron the wretchling!
Areriamina the elven guard is covered in acid!
Personal New Achievement: That was close (Nightmare (Roguelike) difficulty)!
nkjh shares damage with her oozes!
Melee retaliation hits Shadow for 5 nature, 29 nature (34 total damage).
Melee retaliation hits Areriamina the elven guard for (4 flat reduction), 0 nature, (23 flat reduction), (0 absorbed), 0 nature, (23 flat reduction), (25 absorbed), 0 acid, (2 flat reduction), 0 physical (0 total damage).
Areriamina the elven guard hits Bloated ooze for 6 light, 15 darkness (21 total damage).
Areriamina the elven guard hits nkjh for 91 physical, 3 light, 6 darkness, 1 light, 2 darkness (102 total damage).
Areriamina the elven guard hits Bloated ooze for 15 darkness damage.
Areriamina the elven guard hits Bloated ooze for 6 light, 15 darkness (21 total damage).
Areriamina the elven guard hits Bloated ooze for 15 darkness damage.
Areriamina the elven guard hits Bloated ooze for 6 light, 15 darkness (20 total damage).
Areriamina the elven guard hits Elhutron the wretchling for 354 physical damage.
Areriamina the elven guard hits Shadow for 253 physical damage.
Shadow hits nkjh for 4 physical damage.
Elhutron the wretchling shoots!
Areriamina the elven guard killed Bloated ooze!
Areriamina the elven guard killed Bloated ooze!
Areriamina the elven guard killed Bloated ooze!
Melee retaliation killed Shadow!
nkjh shares damage with her oozes!
Elhutron the wretchling's Shoot hits nkjh for 29 physical damage.
nkjh the level 25 thalore oozemancer was skewered to death by Elhutron the wretchling on level 2 of Dark crypt.