Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Thalore |
Class | Mindslayer |
Level / Exp | 50 / 172% |
Size | big |
Lifes / Deaths | Killed by Vor, Grand Geomancer of the Pride at level 50 on the 16th Pyre 123rd year of Ascendancy at 06:52 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 79 (base 60) |
Dexterity | 53 (base 31) |
Constitution | 39 (base 8) |
Magic | 19 (base 15) |
Willpower | 89 (base 65) |
Cunning | 91 (base 64) |
Resources
Life | -128/1318 |
Psi | 165/230 |
Stamina | 444/444 |
Equilibrium | 35 |
Healing Factor | 1.216254336803 |
Regeneration | 21.774891105595 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -1.9095836023553E-12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11.059411708156 |
Infravision | 4 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 198 |
Accuracy | 54 |
Crit Chance | 121% |
APR | 93 |
Speed | 1.00 |
Offense: Spell
Spellpower | 19 |
Crit Chance | 57% |
Speed | 1 |
Offense: Mind
Mindpower | 76 |
Crit Chance | 71% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +26% |
Light | +23% |
Blight | +8% |
Physical | +22% |
Cold | +5% |
All | +2% |
Offense: Damage Penetration
Lightning | +25% |
Light | +30% |
Blight | +50% |
Physical | +40% |
Cold | +20% |
All | +15% |
Defense: Base
Armour (hardiness) | 36 (35.65183292883%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 4 |
Physical Save | 40 |
Spell Save | 30 |
Mental Save | 53 |
Defense: Resistances
Acid | + 10%( 70%) |
Blight | + 34%( 70%) |
Physical | + 14%( 70%) |
Mind | + 33%( 70%) |
All | + 10%( 70%) |
Lightning | + 37%( 70%) |
Light | + 18%( 70%) |
Fire | + 18%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Teleport Resistance | 100% |
Disarm Resistance | 0% |
Instadeath Resistance | 100% |
Confusion Resistance | 60% |
Silence Resistance | 20% |
Stun Resistance | 97% |
Poison Resistance | 10% |
Knockback Resistance | 40% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 225 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 901% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -653 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1306 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Thermal mastery | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Psionic / Augmented striking | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Psionic / Voracity | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Psionic / Psi-fighting | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Psionic / Augmented mobility | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Psionic / Finer energy manipulations | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by ritch flamespitter. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by Chiisras. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Poryrin the icy orc wyrmic. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed multi-hued wyrm scale. * You've found the needed giant spider spinneret. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed xorn fragment. * You've found the needed skeleton mage skull. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Ce'Nemira the Morningwilter (171% power, 3 apr) =CrtPwr?= Ce'Nemira the Morningwilter (171% power, 3 apr) =CrtPwr?=3.0 Encumbrance T4 greatsword 1H weapon [Rare] Master Weapon Damage 172% Range: 1.0x-1.6x Uses 40% Wil, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Dex +2 Mag offense ------ Physical Crit +19.0% Critical power +61.00% Physical Power +25 (+6 eff.) Ignore resists +25% physical Ignore Armor +19 defense ------ Resistance +9% blight Physical save +18 (+6 eff.) other ------- Light +3 Massive two-handed swords. |
Light source | Tarruran the Shockwake =Mnd{Pwr,Crt},ResAll,Lite7= Tarruran the Shockwake =Mnd{Pwr,Crt},ResAll,Lite7=1.0 Encumbrance T5 lite [Rare] Master While equipped: offense ------ Mind Crit +3% Mindpower +30 (+7 eff.) Damage +24% lightning +15% light Ignore resists +15% all Ignore Armor +14 When Hit 6 mind other ------- EQ when Hit +0.20 Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | NOTE: Done drakeskin leather cap 'Quenchripper' (0 def, 9 armour) =Crts,Conf-=drakeskin leather cap 'Quenchripper' (0 def, 9 armour) =Crts,Conf-= 2.0 Encumbrance T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +15 Lck offense ------ Physical Crit +6.0% Spell Crit +7% Mind Crit +6% Damage +3% cold +6% physical Ignore resists +5% cold Accuracy +20 (+7 eff.) When Hit 8 temporal defense ------ Armor +9 Fatigue +5% Resistance +25% mind +1% physical Mind save +26 (+8 eff.) Confus Resist +50% other ------- Infravision +4 A cap made of leather. |
On feet | pair of hardened leather boots 'Duradil' (0 def, 3 armour) =Str,MndCrt,PhyMod= pair of hardened leather boots 'Duradil' (0 def, 3 armour) =Str,MndCrt,PhyMod=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +11 Str +7 Cun +8 Con offense ------ Mind Crit +4% Damage +6% blight +8% physical When Hit 10 mind 6 blight defense ------ Armor +3 other ------- Max vim +50.00 Size +1 A pair of boots made of leather. |
Tool | overpowered voratun torque of mindblast [power 600] (19 cooldown) =Silence= overpowered voratun torque of mindblast [power 600] (19 cooldown) =Silence=2.0 Encumbrance T5 torque charm [Ego+] Psionic Blast the opponent's mind dealing 612 mind damage and silencing them for 4 turns Puts all charms on 19 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Saluma the Chargereign =Stun-= Saluma the Chargereign =Stun-=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% light Ignore resists +15% light When Hit 6 fire defense ------ Resistance +30% lightning Life Regen +3.00 Stun Resist +30% Rings make your fingers look great! |
On fingers | Ce'Norimina =5Con,Stun-= Ce'Norimina =5Con,Stun-=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Mag +5 Con offense ------ Mindpower +5 (+1 eff.) defense ------ Armor +2 Resistance +6% blight Life +40.00 Life Regen +2.00 Stun Resist +27% Knockbk Resist +20% Rings make your fingers look great! |
Around neck | The Far-Hand =tele-= The Far-Hand =tele-=0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (119). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
In main hand | voratun greatsword of ruin (186% power, 4 apr) =Crts= voratun greatsword of ruin (186% power, 4 apr) =Crts=3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Master Weapon Damage 186% Range: 1.0x-1.6x Uses 40% Wil, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +16.0% Critical power +42.00% Ignore Armor +16 Massive two-handed swords. |
On hands | NOTE: Done Mosus (0 def, 3 armour) =Crts,Cripple=Mosus (0 def, 3 armour) =Crts,Cripple= 1.5 Encumbrance T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +6 Str +2 Wil offense ------ Physical Crit +17.0% Spell Crit +20% Mind Crit +9% Critical power +13.00% Physical Power +13 (+3 eff.) Mindpower +4 (+1 eff.) On-Hit 28 mind 40 darkness Ignore resists +10% blight On-Hit (Melee): * 21% chance to reduce all saves and defense by 41 defense ------ Armor +3 Fatigue +5% Mind save -7 (-3 eff.) other ------- EQ when Hit +0.16 Max psi +30.00 Unarmed combat: Weapon Damage 172% Range: 1.0x-1.4x Uses 40% Wil, 40% Dex, 40% Str 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +21.0% Attack Speed 83% On Hit: 10% Reproach level 5 On Crit: 20% Cripple level 5 Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Around waist | Xaniriwen =Crts,Arm,Tele-= Xaniriwen =Crts,Arm,Tele-=1.0 Encumbrance T5 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Dex offense ------ Physical Crit +15.0% Mind Crit +11% defense ------ Armor +2 Resistance +9% blight +9% fire +9% light Crit Resistance 5.00% Poison Resist +10% Silence Resist +20% Teleport Resist +20% A belt that goes around your waist. |
Cloak | NOTE: Done elven-silk cloak 'Lightningbender' (3 def, 0 armour)elven-silk cloak 'Lightningbender' (3 def, 0 armour) 2.0 Encumbrance T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +5 Dex +6 Wil +10 Cun offense ------ Mind Crit +8% Critical power +30.00% Ignore resists +10% lightning +25% blight Accuracy +20 (+7 eff.) Ignore Armor +22 When Hit 8 blight On-Hit (Melee): * 20% chance to reduce armor by 21% defense ------ Defense +3 (+1 eff.) Stealth +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | drakeskin leather armour 'Glorelaith' (20 def, 8 armour) =Crts= drakeskin leather armour 'Glorelaith' (20 def, 8 armour) =Crts=9.0 Encumbrance T5 light armor [Rare] Master While equipped: Stats +5 Cun +7 Con offense ------ Physical Crit +14.0% Critical power +20.00% Physical Power +10 (+2 eff.) Damage +6% physical Ignore Armor +3 defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +3% physical Knockbk Resist +20% A suit of armour made of leather. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Fanged Collar =sureeee= Fanged Collar =sureeee=0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+7 eff.) Mind save -7 (-3 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Frozenking =6Con= Frozenking =6Con=0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +5 Cun +6 Con offense ------ Move Speed +10% Ignore resists +10% blight +15% physical Ignore Armor +2 When Hit 8 blight defense ------ Fatigue -6% Resistance +9% cold Unlife -80.00 life Life Regen +2.00 other ------- Stamina/turn +0.80 Amulets make your neck look great! |
steel amulet 'Gerenne' =5Dex= steel amulet 'Gerenne' =5Dex=0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +9 Wil +8 Cun +5 Con offense ------ Move Speed +10% On-Hit (Melee): * 20% chance to reduce all saves and defense by 41 defense ------ Fatigue -6% Mind save +9 (+3 eff.) Life Regen +2.00 other ------- Stamina/turn +0.60 Amulets make your neck look great! |
grounding gold amulet of healing =Stun-,HpMod,Heal= grounding gold amulet of healing =Stun-,HpMod,Heal=0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% lightning Healmod +15% Cut Resist +50% Stun Resist +23% Heal: Puts all charms on 35 turn cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 448 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
mindweaver's stralite amulet of murder =Conf-,{Mnd,Crt}Pwr,Acc= mindweaver's stralite amulet of murder =Conf-,{Mnd,Crt}Pwr,Acc=0.1 Encumbrance T4 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +4 Wil offense ------ Critical power +15.00% Mindpower +10 (+2 eff.) Accuracy +8 (+3 eff.) Ignore Armor +10 defense ------ Mind save +6 (+2 eff.) Confus Resist +13% Amulets make your neck look great! |
Boltwisp =t5= Boltwisp =t5=0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +5 Str +4 Con offense ------ Ignore resists +20% lightning On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +18% lightning Physical save +25 (+9 eff.) Spell save +25 (+11 eff.) Mind save +25 (+8 eff.) other ------- Light +3 See Invisibility +18 Amulets make your neck look great! |
Islana the Smearpanic =t5= Islana the Smearpanic =t5=0.1 Encumbrance T5 amulet jewelry [Rare] Arcane While equipped: offense ------ Critical power +16.00% Spellpower +15 (+8 eff.) Damage +14% blight +12% fire +21% arcane Ignore resists +25% nature When Hit 10 nature defense ------ Resistance +5% arcane +9% darkness Amulets make your neck look great! |
insulating voratun amulet of mastery (0.36 Wild-gift / Fungus) =t5= insulating voratun amulet of mastery (0.36 Wild-gift / Fungus) =t5=0.1 Encumbrance T5 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +20% fire +25% cold other ------- Masteries +0.36 Wild-gift/Fungus Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
copper citrine ring =Hp{/,Mod},Lite4= copper citrine ring =Hp{/,Mod},Lite4=0.1 Encumbrance T1 ring jewelry [Ego+] Nature While equipped: defense ------ Life +43.00 Life Regen +6.00 Healmod +12% other ------- Light +4 Infravision +4 Rings make your fingers look great! |
Ring of the War Master =maybe= Ring of the War Master =maybe=0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
psionicist's voratun ring of time (+17%) =t5= psionicist's voratun ring of time (+17%) =t5=0.1 Encumbrance T5 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +7 Wil offense ------ Damage +17% temporal defense ------ Resistance +17% temporal Mind save +14 (+4 eff.) Rings make your fingers look great! |
titan's voratun ring of clarity =Conf-= titan's voratun ring of clarity =Conf-=0.1 Encumbrance T5 ring jewelry [Ego] Nature/Psionic While equipped: Stats +5 Con defense ------ Physical save +10 (+4 eff.) Mind save +11 (+3 eff.) Confus Resist +50% Rings make your fingers look great! |
titan's voratun ring of life =t5= titan's voratun ring of life =t5=0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: Stats +6 Con defense ------ Physical save +12 (+4 eff.) Life +50.00 Life Regen +13.00 Healmod +18% Rings make your fingers look great! |
Belewen (179% power, 34 apr) =Crts,reroll,pf= Belewen (179% power, 34 apr) =Crts,reroll,pf=3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 180% Range: 1.0x-1.5x Uses 40% Wil, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +34 Critical Rate +8.0% Attack Speed 100% Ignore Shields +20% On-crit, radius 2 +28 acid +63 nature On Critical: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Mag +2 Wil +4 Cun offense ------ Physical Crit +21.0% Physical Power +21 (+5 eff.) Ignore resists +28% acid +28% nature Ignore Armor +17 defense ------ Crit Resistance 15.00% other ------- Infravision +3 See Invisibility +6 Massive two-handed battleaxes. |
Eilinabrenor the stralite greatmaul (179% power, 3 apr) =PF= Eilinabrenor the stralite greatmaul (179% power, 3 apr) =PF=5.0 Encumbrance T4 greatmaul 2H weapon [Random Unique] Nature/Master Weapon Damage 180% Range: 1.0x-1.5x Uses 40% Wil, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-hit +8 blight +17 nature On-Hit, radius 1 +4 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 11 While equipped: Stats +12 Str +10 Dex +10 Mag +10 Wil +10 Cun +9 Con offense ------ Ignore resists +13% physical Accuracy +14 (+5 eff.) Ignore Armor +16 When Hit 4 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 41 defense ------ Resistance +9% blight Massive two-handed mauls. |
Strikereek the stralite greatmaul (177% power, 3 apr) =Apr,CrtMult= Strikereek the stralite greatmaul (177% power, 3 apr) =Apr,CrtMult=5.0 Encumbrance T4 greatmaul 2H weapon [Rare] Master Weapon Damage 178% Range: 1.0x-1.5x Uses 40% Wil, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +20 fire While equipped: offense ------ Physical Crit +14.0% Critical power +40.00% Damage +9% darkness Ignore resists +25% lightning +20% fire Ignore Armor +19 defense ------ Resistance +30% lightning Massive two-handed mauls. |
Borosk's Hate (183% power, 22 apr) =pf? extra hit= Borosk's Hate (183% power, 22 apr) =pf? extra hit=3.0 Encumbrance T5 greatsword 2H weapon [Unique] Master Weapon Damage 183% Range: 1.0x-1.6x Uses 40% Wil, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +10.0% Attack Speed 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con other ------- Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
voratun mace 'Adamira' (171% power, 6 apr) =tmpting= voratun mace 'Adamira' (171% power, 6 apr) =tmpting=3.0 Encumbrance T5 mace 1H weapon [Rare] Master Weapon Damage 171% Range: 1.0x-1.4x Uses 40% Wil, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Str +6 Wil offense ------ Physical Crit +15.0% Critical power +35.00% Mindpower +30 (+7 eff.) Ignore Armor +15 other ------- EQ when Hit +0.12 Psi when Hit +0.32 Blunt and deadly. |
balanced voratun dagger of erosion (160% power, 9 apr) balanced voratun dagger of erosion (160% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Nature/Master Weapon Damage 160% Range: 1.0x-1.3x Uses 40% Wil, 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +17 nature While equipped: offense ------ Accuracy +14 (+5 eff.) defense ------ Defense +11 (+4 eff.) Disarm Resist +37% Sharp, short and deadly. |
Magmazeal (107% power, 32 apr, mind damage) =mindstars?= Magmazeal (107% power, 32 apr, mind damage) =mindstars?=3.0 Encumbrance T4 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 107% Range: 1.0x-1.1x Uses 90% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Str +9 Dex +7 Mag +9 Wil +4 Cun +5 Con offense ------ Mind Crit +8% Mindpower +12 (+3 eff.) On-Hit 11 lightning Damage +17% mind +12% lightning Ignore resists +12% lightning +15% fire defense ------ Resistance +16% lightning Spell save +5 (+2 eff.) other ------- Psi-on-crit +3.00 Infravision +1 See Invisibility +12 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) =Def,Arm,Wil,5Con,MndPwr= Spider-Silk Robe of Spydrë (10 def, 15 armour) =Def,Arm,Wil,5Con,MndPwr=2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Delufast the Boltglean (9 def, 6 armour) ={Mnd,Crt}Pwr,MndCrt= Delufast the Boltglean (9 def, 6 armour) ={Mnd,Crt}Pwr,MndCrt=9.0 Encumbrance T3 light armor [Rare] Nature While equipped: offense ------ Mind Crit +3% Critical power +10.00% Mindpower +25 (+6 eff.) Ignore resists +25% mind When Hit 10 lightning 8 fire defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Life +54.00 Life Regen +7.70 Healmod +16% other ------- EQ when Hit +0.08 A suit of armour made of leather. |
Emblem of Evasion =evasion= Emblem of Evasion =evasion=1.0 Encumbrance T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck defense ------ Ranged Defense +20 (+7 eff.) Deflect Projectile +15% Slow Projectiles +30% Evasion: (Instant) Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 29 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Obsidianraze (0 def, 3 armour) =MndPwr,BldSide= Obsidianraze (0 def, 3 armour) =MndPwr,BldSide=2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Con +4 Wil offense ------ Mindpower +7 (+2 eff.) Damage +12% darkness Ignore resists +25% acid +8% physical On-Hit (Melee): * 20% chance to slow global speed by 70% * 20% chance to reduce damage dealt by 33% defense ------ Armor +3 Resistance +12% darkness Blindside: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 24 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Greenburst (11 def, 5 armour) =t5,randart= Greenburst (11 def, 5 armour) =t5,randart=2.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats +3 Str +4 Con offense ------ Damage +9% lightning +12% nature Ignore resists +15% nature On-Hit (Melee): * 10% chance to reduce armor by 21% defense ------ Armor +5 Defense +11 (+4 eff.) Resistance +3% nature other ------- Stamina/turn +0.50 Max stamina +28.00 Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 29 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Unbreakable Greaves (8 def, 20 armour) =Str,Arm,PhyMod= Unbreakable Greaves (8 def, 20 armour) =Str,Arm,PhyMod=3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Spellhunt Remnants (6 def, 8 armour) =tempting= Spellhunt Remnants (6 def, 8 armour) =tempting=1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+3 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+2 eff.) Spell save +15 (+7 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 156% Range: 1.0x-1.4x Uses 40% Wil, 40% Cun, 40% Dex 40% Str Damage Physical Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence On Hit: 15% Mana Clash level 3 On Hit: 15% Antimagic Zone level 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 179.52 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
rough leather cap of the depths (0 def, 1 armour) =breathewater= rough leather cap of the depths (0 def, 1 armour) =breathewater=2.0 Encumbrance T1 head armor [Ego] Nature While equipped: defense ------ Armor +1 Fatigue +1% Resistance +8% cold other ------- Breathe water A cap made of leather. |
Tularig the voratun helm (20 def, 5 armour) =t5= Tularig the voratun helm (20 def, 5 armour) =t5=3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +1 Str +6 Con defense ------ Armor +5 Defense +20 (+7 eff.) Fatigue +5% Resistance +8% acid +3% physical +9% temporal +14% fire +17% cold +12% lightning other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate 7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst 8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 jade 10 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 bloodstone 5 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 diamond 4 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
808 alchemist agate 808 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
77 alchemist bloodstone 77 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Emayavea =-Hp,Acc,Dex,Lite6= Emayavea =-Hp,Acc,Dex,Lite6=2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +3 Dex offense ------ Physical Crit +3.0% Accuracy +20 (+7 eff.) defense ------ Armor +4 Unlife -20.00 life other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven lantern 'Frostripper' =maybe?= dwarven lantern 'Frostripper' =maybe?=1.0 Encumbrance T5 lite [Random Unique] Psionic While equipped: offense ------ Mind Crit +8% Mindpower +11 (+3 eff.) Damage +12% cold Ignore resists +20% cold +10% temporal When Hit 4 cold defense ------ Defense +10 (+3 eff.) Resistance +3% cold Physical save +14 (+5 eff.) Spell save +19 (+9 eff.) Mind save +41 (+12 eff.) other ------- Light +5 See Stealth +16 See Invisibility +21 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Essence of Bearness Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Rungof's Fang =carry= Rungof's Fang =carry=1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Bizzare Contraption Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Xanuthra (dig speed 30 turns) =Dig,CrtPwr= Xanuthra (dig speed 30 turns) =Dig,CrtPwr=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Critical power +20.00% Ignore resists +5% mind other ------- Hate-on-crit +1.00 Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 40 turns) iron pickaxe of endurance (dig speed 40 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Fortune's Eye =APr= Fortune's Eye =APr=2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun offense ------ Accuracy +12 (+4 eff.) Ignore Armor +12 defense ------ Defense +12 (+4 eff.) Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) other ------- See Stealth +12 See Invisibility +12 Track: Effective talent level: 2.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Cloudsting [power 1] (25 cooldown) =Conf-,Psi= Cloudsting [power 1] (25 cooldown) =Conf-,Psi=2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ When Hit 2 lightning other ------- Max psi +20.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
cleansing elven-wood totem of healing [power 434] (15 cooldown) =heal= cleansing elven-wood totem of healing [power 434] (15 cooldown) =heal=2.0 Encumbrance T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Chiisras the Thalore Mindslayer level 38
22nd Regrowth 123rd year of Ascendancy at 21:50 see stats
By Chiisras the Thalore Mindslayer level 38
22nd Regrowth 123rd year of Ascendancy at 19:48 see stats
By Chiisras the Thalore Mindslayer level 15
27th Haze 122nd year of Ascendancy at 22:44 see stats
By Chiisras the Thalore Mindslayer level 50
8th Pyre 123rd year of Ascendancy at 21:54 see stats
By Chiisras the Thalore Mindslayer level 41
31st Regrowth 123rd year of Ascendancy at 11:33 see stats
By Chiisras the Thalore Mindslayer level 22
60th Haze 122nd year of Ascendancy at 11:20 see stats
By Chiisras the Thalore Mindslayer level 44
58th Regrowth 123rd year of Ascendancy at 05:06 see stats
By Chiisras the Thalore Mindslayer level 50
11st Pyre 123rd year of Ascendancy at 00:43 see stats
By Chiisras the Thalore Mindslayer level 40
29th Regrowth 123rd year of Ascendancy at 04:47 see stats
By Chiisras the Thalore Mindslayer level 44
73rd Regrowth 123rd year of Ascendancy at 18:39 see stats
By Chiisras the Thalore Mindslayer level 34
13rd Regrowth 123rd year of Ascendancy at 02:39 see stats
By Chiisras the Thalore Mindslayer level 23
63rd Haze 122nd year of Ascendancy at 19:24 see stats
By Chiisras the Thalore Mindslayer level 21
50th Haze 122nd year of Ascendancy at 01:59 see stats
By Chiisras the Thalore Mindslayer level 31
1st Regrowth 123rd year of Ascendancy at 05:05 see stats
By Chiisras the Thalore Mindslayer level 32
5th Regrowth 123rd year of Ascendancy at 23:49 see stats
By Chiisras the Thalore Mindslayer level 10
9th Haze 122nd year of Ascendancy at 17:15 see stats
By Chiisras the Thalore Mindslayer level 20
47th Haze 122nd year of Ascendancy at 20:41 see stats
By Chiisras the Thalore Mindslayer level 30
2nd Decay 122nd year of Ascendancy at 09:57 see stats
By Chiisras the Thalore Mindslayer level 40
25th Regrowth 123rd year of Ascendancy at 23:56 see stats
By Chiisras the Thalore Mindslayer level 50
8th Pyre 123rd year of Ascendancy at 19:29 see stats
By Chiisras the Thalore Mindslayer level 18
41st Haze 122nd year of Ascendancy at 10:48 see stats
By Chiisras the Thalore Mindslayer level 49
6th Pyre 123rd year of Ascendancy at 12:47 see stats
By Chiisras the Thalore Mindslayer level 30
8th Allure 123rd year of Ascendancy at 21:59 see stats
By Chiisras the Thalore Mindslayer level 41
29th Regrowth 123rd year of Ascendancy at 08:29 see stats
By Chiisras the Thalore Mindslayer level 10
13rd Haze 122nd year of Ascendancy at 23:00 see stats
By Chiisras the Thalore Mindslayer level 23
64th Haze 122nd year of Ascendancy at 12:42 see stats
By Chiisras the Thalore Mindslayer level 21
59th Haze 122nd year of Ascendancy at 08:56 see stats
By Chiisras the Thalore Mindslayer level 10
12nd Haze 122nd year of Ascendancy at 06:26 see stats
By Chiisras the Thalore Mindslayer level 22
61st Haze 122nd year of Ascendancy at 23:48 see stats
By Chiisras the Thalore Mindslayer level 43
36th Regrowth 123rd year of Ascendancy at 19:33 see stats
By Chiisras the Thalore Mindslayer level 21
58th Haze 122nd year of Ascendancy at 20:37 see stats
By Chiisras the Thalore Mindslayer level 22
60th Haze 122nd year of Ascendancy at 04:43 see stats
By Chiisras the Thalore Mindslayer level 16
31st Haze 122nd year of Ascendancy at 03:03 see stats
By Chiisras the Thalore Mindslayer level 36
19th Regrowth 123rd year of Ascendancy at 23:04 see stats
Log
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Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
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Chiisras is no longer attuned.
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Chiisras picks up (u.): balanced voratun dagger of erosion (161% power, 9 apr).
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Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Chiisras performs a telekinetically enhanced leap!
Vor, Grand Geomancer of the Pride casts Phase Door.
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Vor, Grand Geomancer of the Pride uses Orcish Fury.
Vor, Grand Geomancer of the Pride enters a state of bloodlust.
Vor, Grand Geomancer of the Pride casts Rune: Biting Gale.
Chiisras attunes to the damage.
Vor, Grand Geomancer of the Pride's spell attains critical power!
Vor, Grand Geomancer of the Pride is surging arcane power.
Vor, Grand Geomancer of the Pride's spell attains critical power!
Chiisras is recovering from the damage!
Chiisras resists the stun!
Chiisras is encased in ice!
Vor, Grand Geomancer of the Pride hits Chiisras for (86 to psi shield), (51 antimagic), 333 cold, (86 to psi shield), 367 physical, (86 to psi shield), (51 antimagic), 454 fire (1155 total damage).
Vor, Grand Geomancer of the Pride casts Freeze.
Vor, Grand Geomancer of the Pride roars triumphantly.
Vor, Grand Geomancer of the Pride hits Chiisras for (86 to psi shield), (51 antimagic), (194 to ice), 291 cold (291 total damage).
Chiisras the level 50 thalore mindslayer was chilled to death by Vor, Grand Geomancer of the Pride and used as target practice for initiate mages on level 3 of Vor Pride.