Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Skirmisher + Annihilator DeJankifier 1.7.0Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects: Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon. Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type. Talents that now hit instantly: This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon. Enjoy! Always center your character 1.5.5Always center your character Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Extra Hotkeys 1.6.7Adds 36 hotkey slots in addition to the default 60, allowing you to put 36 more talents or items on your talent bar. Changelog1.0.0: Weight: 8314756 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Drem |
Class | Arcane Blade |
Level / Exp | 33 / 82% |
Size | medium |
Lifes / Deaths | Killed by Zubunne the armoured skeleton warrior at level 33 on the 12nd Steel 123rd year of Ascendancy at 03:53 / 1 |
Primary Stats
Strength | 34 (base 13) |
Dexterity | 37 (base 18) |
Constitution | 12 (base 10) |
Magic | 100 (base 60) |
Willpower | 26 (base 10) |
Cunning | 92 (base 60) |
Resources
Life | -85/863 |
Mana | 250/492 |
Stamina | 187/246 |
Healing Factor | 1.0191526171257 |
Regeneration | 8.408009091287 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +9.999999999998% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 8 |
Infravision | 10 |
See Invisible | 6 |
Offense: Mainhand
Damage | 75 |
Accuracy | 50 |
Crit Chance | 50% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 14 |
Accuracy | 50 |
Crit Chance | 51% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 82 |
Crit Chance | 52% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Acid | +24% |
Lightning | +71% |
Cold | +12% |
Arcane | +9% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Arcane | +45% |
Lightning | +75% |
Acid | +75% |
All | +25% |
Defense: Base
Armour (hardiness) | 7 (35.65183292883%) |
Defense | 74 |
Ranged Defense | 74 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 41 |
Mental Save | 55 |
Defense: Resistances
Cold | + 44%( 70%) |
Lightning | + 37%( 70%) |
Nature | + 26%( 70%) |
Darkness | + 32%( 70%) |
Blight | + 34%( 70%) |
Physical | + 22%( 70%) |
Fire | + 45%( 70%) |
All | + 21%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Confusion Resistance | 100% |
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 18% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 440 damage for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 120 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 938% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 305.54 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. |
Class Talents
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffIn its remains, you found a strange staff. It radiates power and danger and you dare not use it yourself. You should bring it to the elders of Last Hope in the southeast. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Bethulrakira the cold drake. Escort: temporal explorer (level 2 of Daikara) | failed |
You failed to protect the temporal explorer from death by skeleton assassin. Escort: temporal explorer (level 5 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Aletta Soultorn. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed bloated horror heart. * You've found the needed pouch of bone giant dust. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed black mamba head. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed chunk of ghoul flesh. * You've found the needed length of troll intestine. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Gorasus the pair of dwarven-steel boots (0 def, 4 armour) =Sp{C,P},MANA= Gorasus the pair of dwarven-steel boots (0 def, 4 armour) =Sp{C,P},MANA=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Spell Crit +2% Spellpower +20 (+4 eff.) Damage +15% acid +9% arcane Ignore resists +25% acid defense ------ Armor +4 Fatigue +3% Resistance +10% fire +11% cold other ------- Mana-on-crit +2.00 Max mana +100.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Nimbusbreak' =Conf-,LtMod= alchemist's lamp 'Nimbusbreak' =Conf-,LtMod=1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +1 Con offense ------ Damage +15% lightning defense ------ Resistance +7% blight +6% nature Life Regen +8.00 Confus Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | NOTE: Head Tempestfury the linen wizard hat (1 def, 0 armour) =SpPwr,LtMod=Tempestfury the linen wizard hat (1 def, 0 armour) =SpPwr,LtMod= 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Wil offense ------ Spellpower +20 (+4 eff.) Spellpower/crit +2 Damage +6% lightning +12% cold Ignore resists +10% lightning defense ------ Defense +1 (+0 eff.) Resistance +9% blight +18% cold Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Max vim +20.00 A pointy cloth hat, very wizardly... |
On hands | spellstreaming drakeskin leather gloves of the nighthunter (0 def, 3 armour) =SpC,Acc,Dominate= spellstreaming drakeskin leather gloves of the nighthunter (0 def, 3 armour) =SpC,Acc,Dominate=1.0 Encumbrance T4 hands armor [Ego++] Arcane/Psionic While equipped: Stats +3 Cun offense ------ Spell Crit +8% Spellpower +9 (+2 eff.) Accuracy +8 (+3 eff.) defense ------ Armor +3 Resistance +14% darkness other ------- Mana/turn +0.20 Infravision +2 Unarmed combat: Weapon Damage 131% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +5 Critical Rate +12.0% Attack Speed 100% On-hit +15 darkness +12 arcane On Hit: 10% Elemental Bolt level 5 On Crit: 10% Dominate level 5 Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ash wand of shielding 'Aduth' [power 200] (15/20 cooldown) =Sp{C,P/C},M/C,Shield= ash wand of shielding 'Aduth' [power 200] (15/20 cooldown) =Sp{C,P/C},M/C,Shield=2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +2 Mag offense ------ Spell Crit +4% Spellpower/crit +4 Ignore resists +20% arcane defense ------ Spell save +12 (+4 eff.) other ------- Mana-on-crit +2.00 Vim-on-crit +2.00 Create a shield absorbing up to 200 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | NOTE: ring1 copper citrine ring =lite4,stats=copper citrine ring =lite4,stats= 0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +6 (+2 eff.) other ------- Light +4 Infravision +4 Rings make your fingers look great! |
On fingers | copper ring 'Gunachak' =-Hp,Conf-,Sil-= copper ring 'Gunachak' =-Hp,Conf-,Sil-=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +10% fire defense ------ Resistance +20% fire Physical save +3 (+2 eff.) Unlife -80.00 life Silence Resist +20% Confus Resist +20% Rings make your fingers look great! |
Around neck | steel amulet 'Zubuthra' =acc,def= steel amulet 'Zubuthra' =acc,def=0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Critical power +10.00% Damage +9% acid Ignore resists +25% acid Accuracy +10 (+3 eff.) defense ------ Defense +20 (+5 eff.) Resistance +1% physical Blind Resist +18% other ------- Infravision +4 Sight +2 See Invisibility +6 Amulets make your neck look great! |
In main hand | magewarrior's short elven-wood magestaff of fate (129% power, 5 apr, lightning element) =Crts,Pwrs,Acc= magewarrior's short elven-wood magestaff of fate (129% power, 5 apr, lightning element) =Crts,Pwrs,Acc=5.0 Encumbrance T4 staff 1H weapon [Ego+] Arcane/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +8.0% Spell Crit +12% Physical Power +9 (+3 eff.) Spellpower +19 (+4 eff.) Damage +25% lightning Accuracy +6 (+2 eff.) defense ------ Physical save +7 (+4 eff.) Spell save +9 (+3 eff.) Mind save +9 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | spiritwalker's hardened leather belt of recklessness =PhyCrt,Mana= spiritwalker's hardened leather belt of recklessness =PhyCrt,Mana=1.0 Encumbrance T3 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Mag offense ------ Physical Crit +5.0% Critical power +7.00% Physical Power +3 (+1 eff.) other ------- Mana/turn +0.22 Max mana +20.00 A belt that goes around your waist. |
In off hand | Galesteel the steel dagger (104% power, 6 apr) =PhyCrt,LtPen= Galesteel the steel dagger (104% power, 6 apr) =PhyCrt,LtPen=1.0 Encumbrance T2 dagger 1H weapon [Rare] Master Weapon Damage 105% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +20 lightning On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Cun offense ------ Physical Crit +8.0% Mindpower +30 (+10 eff.) Ignore resists +25% lightning When Hit 6 lightning defense ------ Mind save +12 (+4 eff.) other ------- Max hate +6.00 Sharp, short and deadly. |
Cloak | cashmere cloak of the hunter (2 def, 0 armour) =Acc= cashmere cloak of the hunter (2 def, 0 armour) =Acc=2.0 Encumbrance T3 cloak armor [Ego+] Nature While equipped: offense ------ Accuracy +23 (+7 eff.) defense ------ Defense +2 (+0 eff.) Fatigue -6% Life +66.00 other ------- Max stamina +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | NOTE: body The Calm (15 def, 0 armour) =Lightning cloth=The Calm (15 def, 0 armour) =Lightning cloth= 2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun offense ------ Spellpower +20 (+4 eff.) Move Speed +10% Damage +25% lightning Ignore resists +15% lightning defense ------ Defense +15 (+3 eff.) Resistance +20% lightning +13% all Slow Projectiles +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Inventory
wild infusion of the wizard (res 35%; mental; dur 2; cd 16) wild infusion of the wizard (res 35%; mental; dur 2; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 35% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 963% over 10 turns; mana 48; cd 15) manasurge rune of the psychic (regen 963% over 10 turns; mana 48; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 963% for 10 turns (40 total) and instantly restoring 48 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Isluvea the copper amulet =3Con= Isluvea the copper amulet =3Con=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con offense ------ Damage +6% arcane defense ------ Disease Resist +10% other ------- Light +1 Infravision +1 See Invisibility +12 Amulets make your neck look great! |
Rimequick the copper amulet =Def,Hp/,Blind= Rimequick the copper amulet =Def,Hp/,Blind=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: defense ------ Defense +10 (+2 eff.) Resistance +3% cold +11% light +11% darkness Life Regen +4.00 Blind Resist +23% Amulets make your neck look great! |
Fanged Collar =parasite= Fanged Collar =parasite=0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+8 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Ivissra the steel amulet =mana,stm/= Ivissra the steel amulet =mana,stm/=0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +2 Mag offense ------ Spellpower/crit +3 defense ------ Resistance +3% blight +6% physical +11% light +12% darkness Blind Resist +21% Teleport Resist +20% other ------- Stamina/turn +0.40 Mana/turn +0.14 Max mana +20.00 Amulets make your neck look great! |
restful steel amulet of dexterity (+3) =3Dex= restful steel amulet of dexterity (+3) =3Dex=0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Dex defense ------ Fatigue -5% Life Regen +2.00 Amulets make your neck look great! |
Earorin the Chargehacker =Conf-= Earorin the Chargehacker =Conf-=0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +9% blight +6% lightning Mind save +6 (+2 eff.) Confus Resist +23% Rings make your fingers look great! |
Falilar the copper ring =2Con,Sil-= Falilar the copper ring =2Con,Sil-=0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Con offense ------ Critical power +20.00% Damage +11% light defense ------ Resistance +22% light Mind save +9 (+3 eff.) Life Regen +4.00 Silence Resist +20% Rings make your fingers look great! |
copper ring =t1= copper ring =t1=0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring of power =t1= copper ring of power =t1=0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +6 (+2 eff.) Mindpower +5 (+2 eff.) Rings make your fingers look great! |
mule's copper ring of clarity =Conf-= mule's copper ring of clarity =Conf-=0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: defense ------ Fatigue -4% Mind save +6 (+2 eff.) Confus Resist +22% other ------- Encumbrance +21 Rings make your fingers look great! |
rogue's copper ring of sensing =t1= rogue's copper ring of sensing =t1=0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun defense ------ Defense +6 (+1 eff.) Blind Resist +23% other ------- Infravision +3 See Stealth +7 See Invisibility +6 Rings make your fingers look great! |
Arthylaromidas =Def,Sil-,LtMod= Arthylaromidas =Def,Sil-,LtMod=0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +2 Wil offense ------ Damage +12% lightning defense ------ Defense +20 (+5 eff.) Resistance +24% lightning +1% physical Spell save +12 (+4 eff.) Mind save +15 (+5 eff.) Silence Resist +20% Rings make your fingers look great! |
Dairigohir =Sp{C,P},Conf-= Dairigohir =Sp{C,P},Conf-=0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: offense ------ Spell Crit +3% Spellpower +10 (+2 eff.) Damage +6% arcane +12% blight Ignore resists +10% blight defense ------ Spell save +18 (+6 eff.) Mind save +7 (+3 eff.) Confus Resist +29% other ------- Max vim +40.00 Rings make your fingers look great! |
Vargh Redemption =6Con= Vargh Redemption =6Con=0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.37 cold and 11.04 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate =wof= Wheel of Fate =wof=0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
steel ring 'Geturek' =4Str= steel ring 'Geturek' =4Str=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Str +7 Wil offense ------ Critical power +10.00% Accuracy +5 (+2 eff.) Ignore Armor +2 defense ------ Armor +8 Resistance +4% physical Crit Resistance 15.00% other ------- Max stamina +10.00 Rings make your fingers look great! |
Aerivea the Furnacepiercer =Sil-,Mag,Mana= Aerivea the Furnacepiercer =Sil-,Mag,Mana=0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag offense ------ Spellpower/crit +8 Ignore resists +20% blight When Hit 8 blight defense ------ Resistance +18% fire Silence Resist +38% other ------- Mana/turn +0.25 Mana-on-crit +2.00 Vim-on-crit +2.00 Rings make your fingers look great! |
gold quartz ring =Stun-= gold quartz ring =Stun-=0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun +6 Wil offense ------ Mindpower +10 (+3 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
rogue's gold ring of pilfering =t3,acc,def= rogue's gold ring of pilfering =t3,acc,def=0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +4 Cun offense ------ Accuracy +9 (+3 eff.) Ignore Armor +10 defense ------ Defense +18 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
cruel yew magestaff of might (120% power, 4 apr, lightning element) =Crts,Pwr= cruel yew magestaff of might (120% power, 4 apr, lightning element) =Crts,Pwr=5.0 Encumbrance T3 staff 2H weapon [Ego] Arcane/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +17% Critical power +12.00% Spellpower +9 (+2 eff.) Damage +20% lightning other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Absorption Staff of Absorption7.0 Encumbrance staff 2H weapon [Plot Item] Unknown Weapon Damage 137% Range: 1.0x-1.1x Uses 100% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 While equipped: offense ------ Spell Crit +10% Spellpower +20 (+4 eff.) Accuracy +20 (+7 eff.) Absorb energies. Uses 1000 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
dwarven-steel dagger 'Unlightnoon' (114% power, 7 apr) =stats= dwarven-steel dagger 'Unlightnoon' (114% power, 7 apr) =stats=1.0 Encumbrance T3 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 114% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * 20% chance to reduce damage dealt by 24% While equipped: Stats +6 Str +7 Dex +8 Mag +8 Wil +6 Cun +7 Con offense ------ Damage +6% blight Ignore resists +11% all Accuracy +18 (+6 eff.) Ignore Armor +8 When Hit 2 darkness defense ------ Defense +8 (+2 eff.) Resistance +6% darkness Disarm Resist +22% Sharp, short and deadly. |
Camerain the cashmere robe (0 def, 0 armour) =10Con= Camerain the cashmere robe (0 def, 0 armour) =10Con=2.0 Encumbrance T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +3 Wil +3 Cun +10 Con offense ------ Damage +29% nature +3% mind defense ------ Resistance +13% darkness +15% mind +11% all Physical save +12 (+6 eff.) Spell save +15 (+5 eff.) Mind save +23 (+7 eff.) Poison Resist +55% Disease Resist +43% other ------- EQ when Hit +0.04 Max psi +20.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Porovea the Starvortex (34 def, 6 armour) =Def,Stm/,Lite2= Porovea the Starvortex (34 def, 6 armour) =Def,Stm/,Lite2=9.0 Encumbrance T3 light armor [Rare] Nature While equipped: offense ------ Critical power +10.00% Damage +3% light defense ------ Armor +6 Defense +34 (+8 eff.) Fatigue +8% Resistance +12% light Life +38.00 other ------- Stamina/turn +1.00 Light +2 A suit of armour made of leather. |
reinforced leather armour 'Obsidianpiety' (16 def, 7 armour) =6str= reinforced leather armour 'Obsidianpiety' (16 def, 7 armour) =6str=9.0 Encumbrance T4 light armor [Random Unique] Master While equipped: Stats +6 Str +6 Dex offense ------ Damage +6% darkness On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +7 Defense +16 (+4 eff.) Fatigue +8% Resistance +33% acid +29% cold +5% arcane +6% lightning Physical save +15 (+8 eff.) A suit of armour made of leather. |
Issorodar the Nightglamour =Def,OoP= Issorodar the Nightglamour =Def,OoP=1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +6 (+2 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 24% defense ------ Defense +25 (+6 eff.) Physical save +14 (+7 eff.) Life Regen +2.00 Blind Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A belt that goes around your waist. |
Pureworm the pair of rough leather boots (0 def, 1 armour) =4Con= Pureworm the pair of rough leather boots (0 def, 1 armour) =4Con=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Cun +4 Con offense ------ Mindpower +10 (+3 eff.) When Hit 10 nature defense ------ Armor +1 Physical save +12 (+6 eff.) Mind save +11 (+4 eff.) other ------- Infravision +2 A pair of boots made of leather. |
Aerirodil the pair of iron boots (10 def, 3 armour) =Def,Arm,Sil-= Aerirodil the pair of iron boots (10 def, 3 armour) =Def,Arm,Sil-=3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Spellpower +4 (+1 eff.) defense ------ Armor +3 Defense +10 (+2 eff.) Fatigue +2% Resistance +3% lightning Life +40.00 Cut Resist +20% Silence Resist +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
umbral hardened leather gloves of dexterity (+4) (0 def, 2 armour) =4Dex= umbral hardened leather gloves of dexterity (+4) (0 def, 2 armour) =4Dex=1.0 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats +4 Dex offense ------ On-Hit 5 darkness Damage +5% darkness Accuracy +16 (+5 eff.) defense ------ Armor +2 Resistance +8% darkness Unarmed combat: Weapon Damage 114% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +3 Critical Rate +10.0% Attack Speed 100% On Hit: 20% Moonlight Ray level 3 On Hit: * 5% chance to reduce damage dealt by 24% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
psychic's drakeskin leather gloves of the iron hand (0 def, 3 armour) =disarm?= psychic's drakeskin leather gloves of the iron hand (0 def, 3 armour) =disarm?=1.0 Encumbrance T4 hands armor [Ego+] Master/Psionic While equipped: Stats +2 Str +3 Wil +3 Con offense ------ On-Hit 8 mind Damage +3% mind defense ------ Armor +3 Resistance +7% mind Disarm Resist +36% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 131% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +9 mind On Hit: 10% Disarm level 5 On Hit: 20% Psychic Lobotomy level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Amalathadin' (0 def, 1 armour) =acc= iron gauntlets 'Amalathadin' (0 def, 1 armour) =acc=1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Physical Crit +3.0% Critical power +20.00% Accuracy +16 (+5 eff.) defense ------ Armor +1 Fatigue +1% Resistance +12% acid Physical save +12 (+6 eff.) Mind save +6 (+2 eff.) Disarm Resist +23% Unarmed combat: Weapon Damage 99% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On Hit: 10% Perfect Control level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's dwarven-steel gauntlets (0 def, 2 armour) =3Str= brawler's dwarven-steel gauntlets (0 def, 2 armour) =3Str=1.5 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +3 Str +3 Dex +3 Cun defense ------ Armor +2 Fatigue +3% Physical save +5 (+3 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 121% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +9 Critical Rate +15.0% Attack Speed 83% On Hit: 10% Set Up level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Adiba the voratun gauntlets (0 def, 3 armour) =Sp{C,P},t4?= Adiba the voratun gauntlets (0 def, 3 armour) =Sp{C,P},t4?=1.5 Encumbrance T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Con offense ------ Spell Crit +3% Spellpower +20 (+4 eff.) Spellpower/crit +6 On-Hit 10 mind 11 fire Damage +9% mind +3% fire Ignore resists +10% arcane defense ------ Armor +3 Fatigue +5% Resistance +8% mind +8% fire Physical save +17 (+9 eff.) Spell save +10 (+4 eff.) Mind save +9 (+3 eff.) Disarm Resist +42% other ------- Max vim +20.00 Unarmed combat: Weapon Damage 134% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +5 physical On-crit, radius 2 +15 mind +12 fire On Hit: 20% Psychic Lobotomy level 5 On Hit: 10% Juggernaut level 1 On Hit: 10% Fire Breath level 5 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 5.2 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Boltreign the linen wizard hat (1 def, 0 armour) =6Con= Boltreign the linen wizard hat (1 def, 0 armour) =6Con=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1 Str +6 Con offense ------ Damage +11% mind +3% lightning Ignore Armor +3 defense ------ Defense +1 (+0 eff.) Resistance +11% mind +9% lightning A pointy cloth hat, very wizardly... |
Chamakalthoneg the linen wizard hat (1 def, 0 armour) =phyCrt= Chamakalthoneg the linen wizard hat (1 def, 0 armour) =phyCrt=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str +1 Con offense ------ Physical Crit +5.0% Damage +10% acid defense ------ Defense +1 (+0 eff.) Resistance +15% acid +2% physical other ------- Stamina/turn +2.00 A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Loretar' (28 def, 0 armour) =t5, lots of reroll necess= elven-silk wizard hat 'Loretar' (28 def, 0 armour) =t5, lots of reroll necess=2.0 Encumbrance T5 head armor [Random Unique] Nature/Psionic While equipped: offense ------ Mind Crit +7% Mindpower +12 (+4 eff.) Damage +13% mind +14% fire defense ------ Defense +28 (+6 eff.) Resistance +12% mind +21% fire Physical save +9 (+5 eff.) Spell save +3 (+1 eff.) Mind save +13 (+5 eff.) Life Regen +2.00 Blind Resist +20% Poison Resist +10% Confus Resist +10% other ------- Psi/turn +0.37 Max psi +25.00 A pointy cloth hat, very wizardly... |
iron helm 'Alymas' (0 def, 3 armour) =SpCrt,Mana= iron helm 'Alymas' (0 def, 3 armour) =SpCrt,Mana=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str offense ------ Spell Crit +2% defense ------ Armor +3 Fatigue +5% Spell save +9 (+3 eff.) other ------- Max mana +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Brandweeper (0 def, 4 armour) =5Str= Brandweeper (0 def, 4 armour) =5Str=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Str offense ------ Damage +12% arcane Ignore resists +20% acid +25% fire defense ------ Armor +4 Fatigue +4% Resistance +21% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate 7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst 8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
546 alchemist agate 546 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(78 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
miner's iron pickaxe (dig speed 30 turns) =Dig= miner's iron pickaxe (dig speed 30 turns) =Dig=3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication Orb of Communication0.0 Encumbrance orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Liserewe the ash totem of healing [power 200] (15/15 cooldown) =Heal= Liserewe the ash totem of healing [power 200] (15/15 cooldown) =Heal=2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: defense ------ Resistance +15% acid +12% temporal +9% cold Crit Resistance 10.00% Healmod +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
powerful yew wand of shielding [power 278] (15/20 cooldown) =Shield= powerful yew wand of shielding [power 278] (15/20 cooldown) =Shield=2.0 Encumbrance T3 wand charm [Ego+] Arcane Create a shield absorbing up to 278 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
By Aniai the Drem Arcane Blade level 33
10th Steel 123rd year of Ascendancy at 12:24 see stats
By Aniai the Drem Arcane Blade level 15
38th Dearth 122nd year of Ascendancy at 21:31 see stats
By Aniai the Drem Arcane Blade level 22
12nd Shortage 122nd year of Ascendancy at 14:41 see stats
By Aniai the Drem Arcane Blade level 23
12nd Shortage 122nd year of Ascendancy at 16:16 see stats
By Aniai the Drem Arcane Blade level 30
19th Iron 123rd year of Ascendancy at 04:43 see stats
By Aniai the Drem Arcane Blade level 28
4th Iron 123rd year of Ascendancy at 08:13 see stats
By Aniai the Drem Arcane Blade level 10
28th Voratun 122nd year of Ascendancy at 13:30 see stats
By Aniai the Drem Arcane Blade level 20
6th Loss 122nd year of Ascendancy at 20:07 see stats
By Aniai the Drem Arcane Blade level 30
16th Iron 123rd year of Ascendancy at 19:48 see stats
By Aniai the Drem Arcane Blade level 21
21st Loss 122nd year of Ascendancy at 13:49 see stats
By Aniai the Drem Arcane Blade level 21
5th Shortage 122nd year of Ascendancy at 00:58 see stats
By Aniai the Drem Arcane Blade level 21
11st Loss 122nd year of Ascendancy at 03:25 see stats
By Aniai the Drem Arcane Blade level 10
22nd Dearth 122nd year of Ascendancy at 23:49 see stats
By Aniai the Drem Arcane Blade level 22
7th Shortage 122nd year of Ascendancy at 11:44 see stats
By Aniai the Drem Arcane Blade level 10
21st Dearth 122nd year of Ascendancy at 13:58 see stats
By Aniai the Drem Arcane Blade level 21
6th Shortage 122nd year of Ascendancy at 10:55 see stats
By Aniai the Drem Arcane Blade level 26
27th Shortage 122nd year of Ascendancy at 01:41 see stats
By Aniai the Drem Arcane Blade level 18
3rd Loss 122nd year of Ascendancy at 01:37 see stats
By Aniai the Drem Arcane Blade level 33
11st Steel 123rd year of Ascendancy at 13:04 see stats
Log
Zubunne the armoured skeleton warrior is not dazed anymore.
Zubunne the armoured skeleton warrior's fully exits the shadows.
Black Blood Bleeding from Aniai hits Zubunne the armoured skeleton warrior for 6 darkness damage.
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Aniai casts Chain Lightning.
Zubunne the armoured skeleton warrior teleports some damage to Aniai!
Aniai hits Aniai for (186 absorbed), 186 teleported (186 total damage).
Aniai hits Zubunne the armoured skeleton warrior for (186 teleported), 0 lightning (0 total damage).
Zubunne the armoured skeleton warrior teleports some damage to Aniai!
Thunderstorm hits Aniai for (29 absorbed), 29 teleported (29 total damage).
Thunderstorm hits Zubunne the armoured skeleton warrior for (29 teleported), 0 lightning (0 total damage).
Deep Wound from Zubunne the armoured skeleton warrior hits Aniai for (44 absorbed), 19 physical (19 total damage).
Acid Splash from Zubunne the armoured skeleton warrior hits Aniai for (15 absorbed), 7 acid (7 total damage).
Zubunne the armoured skeleton warrior casts Shadow Veil.
Zubunne the armoured skeleton warrior performs a melee critical strike against Aniai!
Your shield crumbles under the damage!
The shield around Aniai crumbles.
The diseases of Zubunne the armoured skeleton warrior spread!
Zubunne the armoured skeleton warrior performs a melee critical strike against Aniai!
The diseases of Zubunne the armoured skeleton warrior spread!
Zubunne the armoured skeleton warrior is covered in a veil of shadows!
Zubunne the armoured skeleton warrior performs a melee critical strike against Aniai!
Zubunne the armoured skeleton warrior teleports some damage to Aniai!
Melee retaliation hits Aniai for 3 teleported, 3 teleported, 3 teleported (9 total damage).
Melee retaliation hits Zubunne the armoured skeleton warrior for (3 teleported), 0 lightning, (3 teleported), 0 lightning, (3 teleported), 0 lightning, 3 lightning (3 total damage).
Zubunne the armoured skeleton warrior hits Aniai for (60 absorbed), 115 darkness, 8 physical, 34 darkness, 208 darkness, 8 physical, 37 darkness, 82 blight, 8 physical, 41 darkness, 46 blight, 9 physical (596 total damage).
Aniai the level 33 drem arcane blade was ground to death by Zubunne the armoured skeleton warrior on level 9 of Dreadfell.
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The furious lightning storm around Aniai calms down and disappears.