Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns. NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Custom Difficulty 1.7.5Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Doomelf |
Class | Reaver |
Level / Exp | 32 / 38% |
Size | big |
Lifes / Deaths | Killed by Layann the orc summoner at level 32 on the 43rd Pyre 123rd year of Ascendancy at 04:26 / 2Killed by The Master at level 32 on the 47th Pyre 123rd year of Ascendancy at 09:50 |
Primary Stats
Strength | 77 (base 60) |
Dexterity | 21 (base 11) |
Constitution | 24 (base 10) |
Magic | 85 (base 60) |
Willpower | 33 (base 10) |
Cunning | 30 (base 17) |
Resources
Life | -195/599 |
Vim | 63/261 |
Healing Factor | 1.1172674059365 |
Regeneration | 2.5138516633572 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +105% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 4 |
Offense: Mainhand
Damage | 123 |
Accuracy | 42 |
Crit Chance | 12% |
APR | 20 |
Speed | 1.00 |
Offense: Offhand
Damage | 91 |
Accuracy | 42 |
Crit Chance | 16% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 58 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +12% |
Temporal | +9% |
Blight | +84% |
Acid | +3% |
All | 0% |
Offense: Damage Penetration
Lightning | +41% |
Blight | +86% |
Arcane | +56% |
Fire | +45% |
All | +36% |
Defense: Base
Armour (hardiness) | 6 (38.594633868923%) |
Defense | 53 |
Ranged Defense | 53 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 39 |
Mental Save | 38 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 39%( 70%) |
Cold | + 23%( 70%) |
All | + 13%( 70%) |
Darkness | + 36%( 70%) |
Light | + 20%( 70%) |
Temporal | + 24%( 70%) |
Lightning | + 28%( 70%) |
Fire | + 18%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Disarm Resistance | 44% |
Confusion Resistance | 50% |
Instadeath Resistance | 100% |
Stun Resistance | 45% |
Poison Resistance | 13% |
Silence Resistance | 28% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 97.64 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 525 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Corruption / Rot | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by nbkjgfdyrste jDC. Escort: injured seer (level 4 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by nbkjgfdyrste jDC. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by nbkjgfdyrste jDC. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You failed to protect the lost defiler from death by nbkjgfdyrste jDC. Escort: lost defiler (level 2 of Trollmire) | failed |
You failed to protect the lost defiler from death by nbkjgfdyrste jDC. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by nbkjgfdyrste jDC. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed electric eel tail. * You've found the needed bear paw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed chunk of ghoul flesh. * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots 'Thundermoon' (0 def, 4 armour) =BltMod= pair of dwarven-steel boots 'Thundermoon' (0 def, 4 armour) =BltMod=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +5 (+2 eff.) Damage +12% lightning +30% blight Ignore Armor +6 defense ------ Armor +4 Fatigue +3% Resistance +6% blight Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Hellsvenom' =BltMod,AllPen,OoP,APR= alchemist's lamp 'Hellsvenom' =BltMod,AllPen,OoP,APR=1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Spell Crit +3% Damage +15% blight Ignore resists +20% arcane +11% all Ignore Armor +10 When Hit 4 blight 8 fire defense ------ Resistance +6% fire +12% cold Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | NOTE: Head Borychak the Boltdredge (0 def, 1 armour) =SpPwr,Blt{Mod,Pen},Vim=Borychak the Boltdredge (0 def, 1 armour) =SpPwr,Blt{Mod,Pen},Vim= 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Wil offense ------ Spellpower +5 (+2 eff.) Damage +12% blight Ignore resists +15% blight +5% lightning defense ------ Armor +1 Fatigue +1% other ------- Stamina when Hit +0.70 EQ when Hit +0.70 Max vim +10.00 A cap made of leather. |
On hands | Runyblek the rough leather gloves (0 def, 1 armour) =SpPwr,Acc,Disarm-= Runyblek the rough leather gloves (0 def, 1 armour) =SpPwr,Acc,Disarm-=1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Spell Crit +6% Spellpower +10 (+3 eff.) Accuracy +6 (+2 eff.) When Hit 6 blight On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +1 Physical save +5 (+1 eff.) Mind save +6 (+3 eff.) Disarm Resist +24% other ------- Max mana +100.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | NOTE: Tool Aerutorain [power 27] (11/25 cooldown) =-Hp,Psionic,Disarm-=Aerutorain [power 27] (11/25 cooldown) =-Hp,Psionic,Disarm-= 2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: defense ------ Resistance +6% blight Mind save +3 (+2 eff.) Unlife -60.00 life Disarm Resist +20% Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Ce'Nuvena the steel ring =SpPwr,Mag,Conf-= Ce'Nuvena the steel ring =SpPwr,Mag,Conf-=0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag +5 Wil +2 Cun offense ------ Spellpower +6 (+2 eff.) defense ------ Defense +4 (+2 eff.) Resistance +9% acid +6% darkness Mind save +7 (+3 eff.) Confus Resist +27% Rings make your fingers look great! |
On fingers | copper citrine ring ={Conf,Stun}-,OoP,Lite4= copper citrine ring ={Conf,Stun}-,OoP,Lite4=0.1 Encumbrance T1 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: offense ------ Damage +9% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% nature +6% blight Mind save +6 (+3 eff.) Life Regen +2.00 Poison Resist +13% Disease Resist +11% Confus Resist +23% Stun Resist +25% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Light +4 Infravision +4 Rings make your fingers look great! |
Around neck | grounding copper amulet =Stun-= grounding copper amulet =Stun-=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% lightning Stun Resist +20% Amulets make your neck look great! |
In main hand | dwarven-steel mace 'Olenaridogar' (151% power, 4 apr) ={Blt,Acd}Mod= dwarven-steel mace 'Olenaridogar' (151% power, 4 apr) ={Blt,Acd}Mod=3.0 Encumbrance T3 mace 1H weapon [Random Unique] Nature/Master Weapon Damage 151% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-crit, radius 2 +26 fire While equipped: offense ------ Global Speed +5% Damage +9% blight +3% acid Ignore resists +20% blight +9% fire defense ------ Resistance +3% blight Blunt and deadly. |
Around waist | hardened leather belt 'Airrazor' =Stats(5Con),BltMod= hardened leather belt 'Airrazor' =Stats(5Con),BltMod=1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Nature While equipped: Stats +8 Str +4 Dex +4 Wil +4 Cun +5 Con offense ------ Physical Power +7 (+2 eff.) Damage +6% blight Ignore resists +15% blight defense ------ Resistance +6% lightning +9% blight +8% darkness +8% light Physical save +20 (+6 eff.) Spell save +12 (+4 eff.) Mind save +13 (+5 eff.) other ------- Size +1 A belt that goes around your waist. |
In off hand | Velireth the stralite waraxe (152% power, 5 apr) =Stats= Velireth the stralite waraxe (152% power, 5 apr) =Stats=3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-Hit, radius 1 +17 fire On Hit: * 10% chance to reduce strength, dexterity, and constitution by 28 While equipped: Stats +11 Str +5 Dex +7 Mag +7 Wil +7 Cun +8 Con offense ------ Mind Crit +1% Critical power +15.00% When Hit 6 mind One-handed war axes. |
Cloak | spellcowled linen cloak of the voidstalker (1 def, 0 armour) =OoP= spellcowled linen cloak of the voidstalker (1 def, 0 armour) =OoP=2.0 Encumbrance T1 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil defense ------ Defense +1 (+1 eff.) Resistance +12% darkness +13% temporal Spell save +6 (+2 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +11% Out-of-Phase Resilience +10% other ------- Max mana +42.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Veletta the Coalidol (0 def, 0 armour) =BltMod,SpPwr,ResAll,Sil-= Veletta the Coalidol (0 def, 0 armour) =BltMod,SpPwr,ResAll,Sil-=2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: Stats +3 Mag +2 Wil offense ------ Spellpower +9 (+3 eff.) Spellpower/crit +8 Damage +12% blight When Hit 8 light On-Hit (Melee): * 20% chance to reduce damage dealt by 16% defense ------ Resistance +9% all Silence Resist +28% other ------- Mana-on-crit +2.00 Max mana +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the wizard (speed 754%; cd 12) movement infusion of the wizard (speed 754%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 754% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 20%; mental; dur 3; cd 14) wild infusion of the duelist (res 20%; mental; dur 3; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Korugondur the steel amulet =5Con,Conf-= Korugondur the steel amulet =5Con,Conf-=0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +3 Wil +5 Cun +5 Con offense ------ Critical power +10.00% Move Speed +10% Ignore Armor +2 defense ------ Fatigue -5% Physical save +9 (+3 eff.) Spell save +9 (+3 eff.) Unlife -80.00 life Life Regen +3.00 Confus Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina/turn +0.50 Amulets make your neck look great! |
warrior's copper ring =3Str= warrior's copper ring =3Str=0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Rings make your fingers look great! |
Lelegrim the Blazecutter =Stun-= Lelegrim the Blazecutter =Stun-=0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Cun +2 Mag offense ------ Damage +15% temporal defense ------ Defense +8 (+3 eff.) Resistance +6% light Spell save +4 (+2 eff.) Life Regen +2.00 Stun Resist +23% Rings make your fingers look great! |
Wheel of Fate =Rolls: 0= Wheel of Fate =Rolls: 0=0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
psionicist's steel ring of clarity =Conf-= psionicist's steel ring of clarity =Conf-=0.1 Encumbrance T2 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil defense ------ Mind save +12 (+5 eff.) Confus Resist +20% Rings make your fingers look great! |
Betekira =5Con= Betekira =5Con=0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +4 Mag +5 Con offense ------ Spellpower/crit +10 Damage +9% acid When Hit 10 blight defense ------ Resistance +15% blight Physical save +10 (+3 eff.) Rings make your fingers look great! |
gold ring =t4= gold ring =t4=0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
Barerand (123% power, 3 apr) =2Con= Barerand (123% power, 3 apr) =2Con=3.0 Encumbrance T2 waraxe 1H weapon [Rare] Master Weapon Damage 123% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +2 Con offense ------ Critical power +20.00% Accuracy +10 (+4 eff.) Ignore Armor +1 defense ------ Physical save +6 (+2 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% One-handed war axes. |
dwarven-steel waraxe (116% power, 4 apr) dwarven-steel waraxe (116% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Normal] Weapon Damage 116% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% One-handed war axes. |
Meganik the cashmere robe (0 def, 0 armour) =BltMod,ResAll= Meganik the cashmere robe (0 def, 0 armour) =BltMod,ResAll=2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: Stats +2 Dex offense ------ Damage +18% nature +12% blight When Hit 4 acid On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 defense ------ Resistance +27% nature +11% all other ------- Infravision +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lorugahir the Cindergore (2 def, 8 armour) =BreatheWater= Lorugahir the Cindergore (2 def, 8 armour) =BreatheWater=14.0 Encumbrance T2 heavy armor [Rare] Nature While equipped: offense ------ Damage +6% light +9% fire Ignore resists +20% acid defense ------ Armor +8 Defense +2 (+1 eff.) Fatigue +12% Resistance +6% acid +6% cold +18% fire other ------- Light +3 Breathe water A suit of armour made of mail. |
Relgablek the voratun mail armour (5 def, 17 armour) =Pwrs,Arm= Relgablek the voratun mail armour (5 def, 17 armour) =Pwrs,Arm=14.0 Encumbrance T5 heavy armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Str +5 Mag +8 Wil offense ------ Physical Crit +7.0% Spell Crit +8% Mind Crit +9% Physical Power +20 (+5 eff.) Spellpower +16 (+4 eff.) Mindpower +39 (+17 eff.) defense ------ Armor +17 Defense +5 (+2 eff.) Fatigue +4% Resistance +18% lightning +6% temporal +11% mind Physical save +11 (+3 eff.) Mind save +17 (+6 eff.) Healmod +5% Blind Resist +10% other ------- Max psi +30.00 A suit of armour made of mail. |
Goritogar the rough leather belt =Def= Goritogar the rough leather belt =Def=1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +2 Dex offense ------ Critical power +5.00% defense ------ Defense +20 (+7 eff.) Resistance +2% physical +3% fire +5% darkness +6% light A belt that goes around your waist. |
NOTE: Cloak linen cloak 'Mardukalthosus' (12 def, 6 armour) =Def,Disarm-=linen cloak 'Mardukalthosus' (12 def, 6 armour) =Def,Disarm-= 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Con offense ------ When Hit 2 physical defense ------ Armor +6 Defense +12 (+4 eff.) Physical save +6 (+2 eff.) Disarm Resist +10% other ------- Stamina/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Plaguespawn (2 def, 0 armour) =11Con= Plaguespawn (2 def, 0 armour) =11Con=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Dex +6 Cun +11 Con offense ------ On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Brandripper (0 def, 7 armour) =7Con= Brandripper (0 def, 7 armour) =7Con=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +5 Dex +7 Con offense ------ Ignore resists +20% fire defense ------ Armor +7 other ------- Light +3 Infravision +5 A pair of boots made of leather. |
Gulle the pair of iron boots (0 def, 3 armour) =SpPwr,Vim/Crt= Gulle the pair of iron boots (0 def, 3 armour) =SpPwr,Vim/Crt=3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Mag +1 Wil offense ------ Spellpower +25 (+7 eff.) Damage +9% arcane defense ------ Armor +3 Fatigue +2% Life Regen +2.00 Healmod +10% other ------- Mana/turn +0.04 Vim-on-crit +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Issildil (0 def, 5 armour) =3Con= Issildil (0 def, 5 armour) =3Con=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Mindpower +10 (+5 eff.) defense ------ Armor +5 Fatigue +2% Teleport Resist +20% other ------- Mana/turn +0.04 Max hate +4.00 Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 8 Cooldown: 25 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Jethunger the hardened leather gloves (5 def, 2 armour) =2Con= Jethunger the hardened leather gloves (5 def, 2 armour) =2Con=1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +9 Str +4 Dex +4 Cun +2 Con offense ------ Accuracy +10 (+4 eff.) defense ------ Armor +2 Defense +5 (+2 eff.) Resistance +6% darkness Physical save +23 (+7 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Elenykhad (0 def, 2 armour) =Stun-,Acc= Elenykhad (0 def, 2 armour) =Stun-,Acc=1.5 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Dex offense ------ Physical Power +5 (+2 eff.) On-Hit 5 nature Damage +3% nature Accuracy +14 (+5 eff.) defense ------ Armor +2 Fatigue +3% Resistance +5% nature Mind save +6 (+3 eff.) Disarm Resist +10% Stun Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Magmaspawner (0 def, 1 armour) =MndPwr= Magmaspawner (0 def, 1 armour) =MndPwr=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Critical power +5.00% Mindpower +25 (+13 eff.) defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +6% temporal +3% fire other ------- EQ when Hit +0.12 Max psi +10.00 A cap made of leather. |
rough leather cap 'Eremehek' (0 def, 5 armour) =Acc= rough leather cap 'Eremehek' (0 def, 5 armour) =Acc=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Critical power +5.00% Accuracy +15 (+5 eff.) defense ------ Armor +5 Fatigue +1% Resistance +8% lightning +6% temporal Mind save +3 (+2 eff.) A cap made of leather. |
hardened leather cap 'Snowgore' (6 def, 3 armour) =7Con= hardened leather cap 'Snowgore' (6 def, 3 armour) =7Con=2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Dex +7 Cun +7 Con offense ------ Damage +15% cold Ignore resists +15% cold Accuracy +6 (+2 eff.) When Hit: * 13% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Defense +6 (+2 eff.) Fatigue +3% Physical save +5 (+1 eff.) Mind save +7 (+3 eff.) Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 2.0 Power cost 28 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal 13 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
1027 alchemist agate 1027 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Emida =6Lite,Def= Emida =6Lite,Def=2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Physical Power +5 (+2 eff.) Damage +3% physical Ignore Armor +1 defense ------ Armor +4 Defense +15 (+5 eff.) other ------- Mana-on-crit +2.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp of corpselight =Undead= alchemist's lamp of corpselight =Undead=1.0 Encumbrance T3 lite [Ego+] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +5 (+2 eff.) defense ------ Resistance +8% blight +7% darkness other ------- Light +4 Infravision +5 See Invisibility +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 37 blight damage or heals 30 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Chalidunadar (dig speed 29 turns) =Dig= Chalidunadar (dig speed 29 turns) =Dig=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Dex +3 Con offense ------ Mind Crit +3% Damage +9% arcane Ignore Armor +5 other ------- Max psi +20.00 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 4.0 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Shimmervile [power 275] (11/15 cooldown) =6Con= Shimmervile [power 275] (11/15 cooldown) =6Con=2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +5 Dex +6 Con offense ------ Damage +24% lightning Ignore resists +15% darkness +10% lightning When Hit 8 lightning Blast the opponent's mind dealing 275 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
elm totem of summon tentacle [power 95] (11/25 cooldown) =Tent= elm totem of summon tentacle [power 95] (11/25 cooldown) =Tent=2.0 Encumbrance T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 196 Base Damage: 95 Armor: 0 All Resist: 0 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of healing [power 278] (11/15 cooldown) =Heal= yew totem of healing [power 278] (11/15 cooldown) =Heal=2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 278 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Ce'Nomira the elm wand of conjuration [power 105] (11/15 cooldown) =Conf-= Ce'Nomira the elm wand of conjuration [power 105] (11/15 cooldown) =Conf-=2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: defense ------ Resistance +3% darkness Crit Resistance 5.00% Physical save +3 (+1 eff.) Life Regen +2.00 Poison Resist +20% Confus Resist +20% Teleport Resist +10% Fire a magical bolt dealing 118 lightning damage Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By nbkjgfdyrste jDC the Doomelf Reaver level 23
36th Regrowth 123rd year of Ascendancy at 05:17 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 25
70th Regrowth 123rd year of Ascendancy at 13:05 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 31
39th Pyre 123rd year of Ascendancy at 15:18 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 20
20th Regrowth 123rd year of Ascendancy at 17:29 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 18
79th Haze 122nd year of Ascendancy at 11:47 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 30
34th Pyre 123rd year of Ascendancy at 08:30 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 22
23rd Regrowth 123rd year of Ascendancy at 07:02 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 23
32nd Regrowth 123rd year of Ascendancy at 04:25 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 24
67th Regrowth 123rd year of Ascendancy at 23:01 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 6
78th Pyre 122nd year of Ascendancy at 14:33 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 10
20th Haze 122nd year of Ascendancy at 08:47 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 20
20th Regrowth 123rd year of Ascendancy at 13:43 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 30
32nd Pyre 123rd year of Ascendancy at 11:32 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 27
3rd Pyre 123rd year of Ascendancy at 15:27 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 19
3rd Regrowth 123rd year of Ascendancy at 05:19 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 30
36th Pyre 123rd year of Ascendancy at 05:04 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 24
59th Regrowth 123rd year of Ascendancy at 20:36 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 11
22nd Haze 122nd year of Ascendancy at 17:32 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 24
59th Regrowth 123rd year of Ascendancy at 20:14 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 19
11st Regrowth 123rd year of Ascendancy at 23:36 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 11
24th Haze 122nd year of Ascendancy at 01:53 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 19
11st Regrowth 123rd year of Ascendancy at 04:52 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 22
23rd Regrowth 123rd year of Ascendancy at 20:52 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 15
63rd Haze 122nd year of Ascendancy at 14:37 see stats
By nbkjgfdyrste jDC the Doomelf Reaver level 32
43rd Pyre 123rd year of Ascendancy at 04:26 see stats
Log
Nbkjgfdyrste jDC is no longer out of phase.
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Talent Rune: Reflection Shield is ready to use.
Talent Bone Grab is ready to use.
Talent Epidemic is ready to use.
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Talent Rune: Blink is ready to use.
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Nbkjgfdyrste jDC is no longer surging arcane power.
Talent Rune: Shatter Afflictions is ready to use.
Lord of Skulls (warrior) uses Overpower.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 64.
The powerful blow energizes nbkjgfdyrste jDC reducing their cooldowns!
Nbkjgfdyrste jDC's spell attains critical power!
Nbkjgfdyrste jDC is surging arcane power.
Lord of Skulls (warrior) is covered in acid!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 49.
The powerful blow energizes nbkjgfdyrste jDC reducing their cooldowns!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 47.
The powerful blow energizes nbkjgfdyrste jDC reducing their cooldowns!
Lord of Skulls (warrior) hits nbkjgfdyrste jDC for (112 to bones), 0 physical, 91 physical, 25 physical, 92 physical, 26 physical (234 total damage).
Melee retaliation hits Lord of Skulls (warrior) for (7 blocked), 0 light, (8 blocked), 0 fire, (16 blocked), 0 blight, 3 mind, (7 blocked), 0 light, (8 blocked), 0 fire, (16 blocked), 0 blight, 3 mind, (7 blocked), 0 light, (7 blocked), 0 fire, (16 blocked), 0 blight, 3 mind (8 total damage).
nbkjgfdyrste jDC receives 26 healing from Blood Splash.
The eerie night around The Master fades away.
The Master is encased in ice!
Spikes of Decrepitude hits nbkjgfdyrste jDC for 22 cold damage.
nbkjgfdyrste jDC the level 32 doomelf reaver was frozen to death by The Master and raised as his tortured undead thrall on level 9 of Dreadfell.